PDA

View Full Version : WF PvP Caster-Based Prototypes



Daemonis
01-06-2008, 08:47 PM
Intrigued by PvP, I have set out to create my own gladiator. I have gleaned some advice from the posts by notable PvP players Rhadamathys and Mellkor (among others). I have come to understand that casting classes, with or without evasion, rule PvP. In light of this, I’ve put together a rough sketch of three PvP builds, using the WF platform (which are my preferred character race and also having much RR gear for). Id appreciate YOUR constructive criticism(s) to make them all better, and tell me which one in particular, assuming decent skill, YOU believe with some tweaking would likely be the most successful. Here are the 3 proposed builds.

Note all the builds will benefit from the great WF immunities to sleep, nausea, exhaustion, poison, disease, paralysis effects, energy drain, or spells that target humanoids.

============================================
Build 1: Evasive Wizard, 32.WF, True Neutral, 12Wizard/2Rogue.

Stats:
S: 8
D: 8 ((+1Tome+5Item=> 14)
C: 18 (+2WF enh+1Tome+5Item => 26)
I: 18 (+3Levels+2Enhancements+1Tome+6Item => 30)
W: 12 (+1Tome+5WIS necklace=> 18)
CH: 6

Class Progression: Levels 1-2rogue, 3-14wizard.

Skills: Max Jump, Tumble, UMD; rest in Balance and Concentration.

Level/Feats:
1) ToughnessI (Swap in Insightful reflexes when MOD6 is released)
3) Mental toughness I
6) Enlarge
9) Heighten
12) Toughness II

Bonus Wizard Feats:
1) Quicken
5) Max
10) Empower

Enhancements:
INTII
Energy III
WF CON II
WF Hardiness II
WF Inscribed armor I
Max Lineage of elements, deadly lineage, & elemental manipulation

Saves:
F/R/W
0/3/0 Rogue
4/4/8 Wizard
8/2/3 Stats
2/0/0 Enhancements.
4/4/4 GH
5/5/5 Karidin's eye
1/0/1 Rage clicky/potion/spell
_______
24/18 (26 when Insightful reflexes is swapped in)/21

HP:
20Heroic
+12Rogue
+48Wizard
+112CON
+10Draconic
+32Toughness II
+16Mino’s helm
+30GFL
_______
280; >300 with self-buffs.

Spell Points:
545base
+210INT
+80Enhancement III
+75Mental toughness I
+100Magi
_______
1010

Example PvP Spell Selection:
1) Jump, Tumble, Night shield, MM, Expeditious retreat, ???.
2) Scorching ray, Blur, False life, Repair moderate, ???.
3) Protection from energy, Haste, Displacement, Fireball, Dispel magic
4) Stone skin, Fire shield, Burning blood, Contagion, Enervation.
5) Feeblemind, Hold Monster, Cone of cold, Break enchantment.
6) Reconstruction, Flesh to stone, Disintegrate.

Pro’s to my untrained eye: Decent hp for a wizard, Fort save is decent, reasonably fast and uninterruptible reconstruction, and versatile spell selection to keep folks guessing on spell combos.

Cons: Reflex (until MOD6) and will saves seem low compared to other PvP build posts I’ve looked at, LOW SP – limiting the characters utility outside of the PvP environment, and time logged in PvP arena.

============================================
Build 2: Evasive Cleric, 32.WF, True Neutral, 12Cleric/2Rogue.

Stats:
S: 8
D: 14 (+1RogueEnh+1Tome+6DEXitem=> 22)
C: 15 (+2WF enh+1Tome+6Item => 24)
I: 10
W: 16 (+3Levels+3Enhancements+2Favortome+6Item => 30)
CH: 6

Class Progression: Levels 1-2 rogue, 3-14 Cleric.

Skills: Max Jump.

Level/Feats:
1) Heighten
3) Quicken
6) Max
9) Enlarge
12) Empower

Enhancements:
WISIII
Energy III
WF CON II
WF Hardiness II
Max Prayer of smiting, incredible smiting, and smiting.

Saves:
F/R/W
0/3/0 Rogue
8/4/8 Cleric
7/6/10 Stats
2/0/0 Enhancements.
4/4/4 GHclicky
5/5/5 Karidins eye
2/2/2 Recitation
1/1/1 Prayer (If swapped in)
1/0/1 Rage clicky/potion
_______
30/25/31

HP:
20Heroic
+12Rogue
+96Cleric
+98CON
+10Draconic
+16Mino’s helm
+30GFL
_______
282 Base. >300 with self buffs.

Spell Points:
545base
+210WIS
+80EnhancementIII
+100Magi
_______
935

Example PvP Spell Selection:
1) Night shield, Nimbus of light, Remove fear, Doom, ???
2) Deific vengeance, Resist energy, Hold person, Aid, Cure moderate.
3) Contagion, Protection from energy, Searing light, Dispel magic, Curse.
4) Unholy blight, Freedom of movement, Poison, Recitation, Chaos hammer.
5) Greater command, Spell resistance, Slay living, ???.
6) Heal, ???.

Pro’s to my untrained eye: Comparable HP to build 1, decent Fort and Will saves, evasion, reasonably fast and uninterruptible fast cast heals, light-based spells have no defense outside of twitch skills and big HP to soak damage, versatile spell selection to keep folks guessing spell combos.

Cons: Modest reflex save, and even lower SP than Build 1, limited utility outside of PvP environment unless I focus on healing with wands/scrolls. May be a challenge to level the character up.

============================================
Build 3: Extreme Nuking Sorcerer, 32.WF, True Neutral, 14Sorcerer

Stats:
S: 8
D: 8
C: 20 (+2WF enh+1Tome+5Item => 28)
I: 8
W: 6
CH: 16 (+3Levels+3Enhancements+2FavorTome+6Item => 30)

Class progression: Pure class Sorcerer.

Skills: Max Jump.

Level Feats:
1) ToughnessI (Swap out for Force of personality when MOD6 is released)
3) Quicken
6) Max
9) Empower
12) Enlarge

Enhancements:
CHAIII
Energy IV
WF CON II
WF Hardiness II
WF Inscribed armor I
Max Lineage of elements, Deadly lineage, & Elemental manipulation

Saves:
F/R/W
4/4/9 Sorcerer
9/-1/1 Stats
2/0/0 Enhancements.
4/4/4 GH
5/5/5 Karidins eye
1/0/1 Rage potion/clicky
_______
25/13/20 (29 when Force of personality is swapped in)

HP:
20Heroic
+56Sorcerer
+126CON
+10Draconic
+16ToughnessI
+16Mino’s helm
+30GFL
_______
274

Spell Points:
1055base
+230CHA
+150EnhancementIV
+200Magi
_______
1635

Example PvP Spell Selection:
1) Jump, Tumble, Night shield, Expeditious retreat.
2) Scorching ray, Blur, False life, Repair moderate.
3) Protection from energy, Haste, displacement, Fireball
4) Stoneskin, Fire shield, WoFire, Burning blood.
5) Cone of cold, Break enchantment, ???.
6) Reconstruction, Disintegrate.
7) Delayed blast fireball

Pro’s to my untrained eye: Comparable HP to the other 2 builds, Fort (and eventually Will) saves are fair, near instantaneous nukes, uninterruptible very fast cast reconstructions, more than welcome in parties – fulfilling arcane DPS role.

Cons: Reflex save is obviously very low, no evasion, low Will save until Force of personality is swapped in, fire/cold spec’d allowing for little variety and combos.

Shade
01-06-2008, 09:06 PM
If your gonna include mod6 feats, include mod6 levels. (16)

Zack77
01-06-2008, 09:19 PM
Actually, mate, for the Evasion Wizzie(or any of them, for thqat matter.) Since you want to max out UMD, and I know you're gonna want evasion as soon as possible, the only way to max it is 1st lvl as rogue, and your last lvl as rogue. Otherwise, they look good.

By the way, you can't use AoE spells in the tavern brawl area(like grease), nor can you teleport while in the arena's or while in the brawling area.