View Full Version : best type character for Drow race

01-02-2008, 07:31 AM
hey, I will soon be unlocking drow since I have started over on a new world and was wondering if any of the experts that have played awhile could give me some opinions on what class best suits a drow. Appreciate it. Any inputs on the class would be a help also, thanks again

01-02-2008, 07:46 AM
Drows get a bonus to their Charisma, Intelligence and Dexterity and have a penalty to Constitution. It is pretty much agreed that they make the best casters (INT is good for wizards, CHA for sorcerers) they also make good Rogues or Dex-Fighters but the -2 to constitution can make that a little harder.

01-03-2008, 06:30 PM
Drow are the very best race for a skill rogue, and also make great paladins.

01-04-2008, 08:17 PM
Also keep in mind that drows get natural spell resistance. If you make a melee type............. say a dex based ranger..........your will saves will be just ok but your spell resistance which tops out at 19 I think can be useful also.

If you like to splash try a 2 paladin/ 12 rogue and be sure to place points in UMD

10 strength
16 Dex
10 con
14 Int
12 wis
16 cha

grab finesse and you have the ultimate saves, Scroll & wand casting, fighting trap monkey, with lay on hands and cure serious wands+ others

level 1 rogue (1 starting feat skill focus:UMD or whatever you want)
level 2 paladin
level 3 rogue ( choose feat: weapon finesse)
level 4 paladin
level 5-14 rogue all the way (3 final feats = nimble fingers & any 2 others you want)

this rogue is so powerful.... he explodes from his sheer awesomeness

01-04-2008, 08:38 PM
Drow make the best: Rogues (bonus to three relevant abilities - Dex, Int, Cha), Wizards (bonus to one or two relevant abilities - Int and Cha if you take UMD/use Diplomacy) and Sorcerers (bonus to one or two relevant abilities - Cha and Int if you want more skill points).

They make pretty decent TWFers as well, with their +2 bonus to Dex. Especially for TWF Barbarians, who benefit from the Crit Rage Enhancements, and can also benefit from the Drow Melee Attack/Damage Enhancements (bonus to-hit/damage with rapiers and shortswords).

If you don't have 32pt access, they make good Rangers. They also make pretty decent Fighters and Paladins, though the penalty to Constitution is a pretty severe detriment in many cases to the above.

01-04-2008, 08:56 PM
Agree with what everyone has said, would also like to add that they make pretty good wis/cha (as opposed to wis/con or battle) Cleric builds also, although I prefer human for the extra feat.

They also make excellent Bards.

My character/classes (in order of my signature) on Thelanis are:

Dwarf Fighter/Paladin
Drow Rogue/Paladin
Drow Sorcerer
Human Cleric
Human Bard
Drow Bard
Elf Ranger
Halfling Wizard
Warforge Barbarian
Dwarf Ranger/Fighter
Halfling Barbarian/Ranger
Drow Cleric
Warforge Wizard/Rogue

01-12-2008, 03:57 AM
I dont really look at it as specifically based on just classes.

Any character that spends certain number of stat points into int and/or cha over 14 based on combos of both to gain more use as drow over elf

If one stat, cha or int, doesnt matter at all, then 17+ in either makes drow better then 32 pt elf.
15+/10+ combo benefits drow
14/14 is even with elf.

03-24-2008, 02:28 PM
The -2 Con isn't as big a deal as everybody makes it. At current max level, that's 16 hp and -1 to your Fort save.

The +2 Dex makes up for that with an improved AC and Reflex save, except at the extremes (i.e., if you're taking all your damage from fort/will spells and traps; if your AC is so bad that you're being hit on anything but a 1; or if your AC is so good that you're only being hit on a 20).

Drow is best for characters that have at least two of int/dex/cha as important stats. If you're going to be a melee sort, TWF is pretty natural, as the racial bonuses with shortswords/rapiers and naturally high dex work well together.

Rogues, Sorcerers who use Ray spells and UMD, Bards, Rangers, and multiclass variants of those