PDA

View Full Version : Gnolls get double healing



Kraldor
01-02-2008, 03:26 AM
I don't know if anyone has realized this yet but it seems that Gnolls receive double the benefit of healing spells:

I used a charmed Windlasher Packmaster, a Windlasher Harrier, a Firebrand Eremite, and a Firebrand Sergeant

When I normally cast a heal scroll on myself or any other PC, it hits for 132. Always 132.
(Combat): Your heal healed you for 132 points of damage.
(Combat): Your heal healed you for 132 points of damage.
(Combat): Your heal healed you for 132 points of damage.
(Combat): Your heal healed you for 132 points of damage.

And then we get to the Gnolls:
(Combat): Your heal healed Windlasher Packmaster for 264 points of damage.
(Combat): Your heal healed Windlasher Harrier for 264 points of damage.
(Combat): Your heal healed Firebrand Eremite for 264 points of damage.
(Combat): Your heal healed Firebrand Seargent for 264 points of damage.

132 * 2 = 264

Someone wanna tell me why this is?

sirgog
01-02-2008, 04:00 AM
It's intentional and applies to virtually all mobs.

It's because we do far more damage than mobs do, and they have huge amounts of HP just so they can survive a few seconds.

It applies to both heal spells cast by us on charmed mobs, and also to heal spells cast by mobs on themselves.

Missing_Minds
01-02-2008, 09:01 AM
You know how humans have the improved recovery enhancement to where they will get a bonus to the amount of healing done to them? Monsters have the same thing. I tend to call it a Monster Recovery enhancement, only instead of stopping at III like humans, I swear they go up to VIII if not XV. Near as I've been able to test, all NPCs have this.

Tanka
01-02-2008, 09:54 AM
Near as I've been able to test, all NPCs have this.
Even Coyle? :p

MysticTheurge
01-02-2008, 10:03 AM
Someone wanna tell me why this is?

NPCs have 3-4 times as many HPs as they ought to have, so getting 2 times the healing that they ought to get seems more than reasonable.

arminius
01-02-2008, 10:13 AM
Even Coyle? :p

No, Coyle is a closet WarForged. But one made of sugar glass.

_

MrCow
01-02-2008, 10:16 AM
Some monsters get boosted healing and others do not. For instance, outsiders in general do not get improved healing (Thaarak Hounds, Renders, Flensers, etc.). On the other side, it seems that a fair amount of humanoids to get this ability (but I don't really have any testing to back this statement up).

MysticTheurge
01-02-2008, 10:19 AM
...but I don't really have any testing to back this statement up

:eek:

Well get to work!

;) :D

MrCow
01-02-2008, 12:18 PM
Well get to work!

Fine fine...


Cultist Sentry x 1
Carcass Eater x 1.5
Zombie Shepherd x 1
Golem Escort x 1
Greater Hell Hound x 1
Thaarak Hound x 1
Flesh Render x 1
Fire Reaver x 1
Ice Flenser x 1
Hill Giant x 1
Ogre x 1
Black Wolf x 1
Warforged Man-at-arms x 1
Human Man-at-arms x 1
Dwarf Man-at-arms x 1
Human Fighter/Wizard x 1
Greater Earth Elemental x 1
Fire Giant x 1
Cloven-Jaw Veteran x 2
Cloven-Jaw Scout x 1
Cloven-Jaw Shaman x 3
Cloven-Jaw Warlord x 3
Cloven-Jaw Loremaster x 3
Wurm-Cult Sacrificer x 1
Wurm-Cult Eviscerator x 3
Wurm-Cult Impaler x 2
Windlasher Ripper x 1
Windlasher Soul Howler x 3
Windlasher Runner x 2
Gold Concord Wizard x 3
Gold Concord Fighter x 2
Ancient Flayer x 1

Kerr
01-02-2008, 02:43 PM
NPCs have 3-4 times as many HPs as they ought to have, so getting 2 times the healing that they ought to get seems more than reasonable.

Why? A Barbarian has 3-4 times the HPs a Mage has and don't get bonus healing from it.

Kerr
01-02-2008, 02:44 PM
Fine fine...

Lot of Q&A testing done.



Hey Turbine? Please hire this guy for your Q&A testing. He seems to be doing a better job than your guys.

MysticTheurge
01-02-2008, 02:49 PM
Why? A Barbarian has 3-4 times the HPs a Mage has and don't get bonus healing from it.

That's not what I'm getting at.

Healing spells do (mostly) D&D-based numbers for healing. The averages (for the variable spells; heal is unaffected) are weighted up, but overall and in terms of max, they're not that different.

Monsters have 3 to 4 times the D&D-based numbers of hit points.

PCs have about 1.5 to 2 times the D&D-based number of hits points.

Thus, monsters get a 1-2x multiplier on their incoming healing numbers.

PCs, also, for the record have up to 1.9x modifier on their healing output and humans get up to another 1.4 modifier on their healing received. Plus we got the reasonably cheap "Empower Healing" metamagic which also improved healing output.

So... PCs do get bonus healing. NPCs just get more.

Because NPCs have more hit points in comparison to D&D than PCs have in comparison to D&D.