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TuRbO
12-28-2007, 06:06 PM
This what I have so far... Any comments or suggestions?



Character Plan by DDO Character Planner Version 2.75
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Morena
Level 4 Neutral Good Halfling Female
(4 Ranger)
Hit Points: 60
Spell Points: 31
BAB: 4\4
Fortitude: 8
Reflex: 10
Will: 5

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 4)
Strength 12 12
Dexterity 18 19
Constitution 14 14
Intelligence 8 8
Wisdom 14 14
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 4)
Balance 4 5.5
Bluff -1 -1
Concentration 2 2
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 2 2
Hide 8 13
Intimidate -1 -1
Jump 5 10
Listen 2 4
Move Silently 8 10
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 2 2
Swim 1 1
Tumble 6 7.5
Use Magic Device 1 2.5

Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Reptillian
Feat: (Selected) Weapon Focus: Piercing Weapons
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy

Level 2 (Ranger)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting

Level 3 (Ranger)
Feat: (Selected) Weapon Finesse

Level 4 (Ranger)

Impaqt
12-28-2007, 06:20 PM
Take Weapon Finesse at 1 and Focus at 3.

thats all anyone can really say though.. Its only 4 levels.....

captain1z
12-28-2007, 06:34 PM
At 4th level I only have 1 comment.....................



- putting skill points into UMD with an 8 charisma your potential stands at

- 2.5
- 10pt increase 0ver 10 levels
- 3 golden cartouche
-----------------------

= 15.5 at end (with a +6 charisma item it will be +3 points higher)

most items have a difficulty of 20+, unless it is meant for use at levels 1-4 then its UMD 8 or 10. With greater hero, luck, command item and a random +1 skill boost you can make a 23 while all those are working.


If you have other plans for your UMD skill...thats cool maybe you plan on taking bard or rogue levels....... but if not, now may be a good time to stop and place future points elsewhere............. assuming you have already rolled the character, if you havent yet, you have a few things to consider.

Impaqt
12-28-2007, 07:44 PM
At 4th level I only have 1 comment.....................



- putting skill points into UMD with an 8 charisma your potential stands at

- 2.5
- 10pt increase 0ver 10 levels
- 3 golden cartouche
-----------------------

= 15.5 at end (with a +6 charisma item it will be +3 points higher)

most items have a difficulty of 20+, unless it is meant for use at levels 1-4 then its UMD 8 or 10. With greater hero, luck, command item and a random +1 skill boost you can make a 23 while all those are working.


If you have other plans for your UMD skill...thats cool maybe you plan on taking bard or rogue levels....... but if not, now may be a good time to stop and place future points elsewhere............. assuming you have already rolled the character, if you havent yet, you have a few things to consider.

Currently we only have a Somewhat easy to obtain +3 and a Harder to obtain +5 for UMD.... But you never know what could come out down the road.... UMD isnt a bad investment.... EVen a Ranger can obtain a reasonable UMD check for Race Restricted Items...

8 Skill Points (Limit at L16)
2 +6 CHR Item (Or a +1 Tome and Common +5 Item)
3 Delaras Cartouse
5 Ranger Boost
4 Greater Heroism
2 Luck (Head of Good fortune is easy enough to obtain)
----
22 Thats enough for most Race Restricted Items.... Items stay equipt even if your UMD Check drops below minimum (At least until you Log out)

Not very practical for swapping weapons on the fly though. Ya never know what the devs have in store for UMD Items though.. With 48DC Scrolls hitting the game son, I could see them putting another UMD Item int he game or 2.

Strakeln
12-28-2007, 11:06 PM
I recommend less wisdom - a 10 or 11 starting stat should be fine. More str if possible.

~Jules921
12-29-2007, 07:47 AM
Below is my twf ranger. I have her up to lvl 5, this shows a progression of 2 lvl of fighter, but that was to keep my dragonmark and be able to take the tempest enhancement at lvl 7. I may decide to swap out the dragonmark and keep her pure ranger - not sure yet.


Character Plan by DDO Character Planner Version 2.75
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Tinkerbelle
Level 14 True Neutral Halfling Female
(2 Fighter \ 12 Ranger)
Hit Points: 164
Spell Points: 197
BAB: 14\14\19\24
Fortitude: 15
Reflex: 14
Will: 9

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 15 16
Dexterity 15 17
Constitution 14 14
Intelligence 10 10
Wisdom 14 14
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 4 11.5
Bluff -1 -1
Concentration 5 18
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 5 17
Hide 4 14
Intimidate -1 -1
Jump 6 16
Listen 2 8
Move Silently 6 14
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 2 6
Spot 2 6
Swim 2 6
Tumble 3 4
Use Magic Device n/a n/a

Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Reptillian
Feat: (Selected) Least Dragonmark of Healing
Enhancement: Halfling Luck I (Will)
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Devotion I

Level 2 (Ranger)
Enhancement: Ranger Swamp Lore I
Enhancement: Ranger Tundra Lore I
Enhancement: Ranger Desert Lore I
Enhancement: Extra Dragonmark I

Level 3 (Ranger)
Feat: (Selected) Dodge
Enhancement: Jorasco Healing I
Enhancement: Halfling Hero's Companion I
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Heal I

Level 4 (Ranger)
Enhancement: Halfling Fear Resistance I
Enhancement: Halfling Luck I (Fortitude)
Enhancement: Halfling Luck I (Reflex)
Enhancement: Ranger Energy of the Wild I

Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Ranger Item Defense I
Enhancement: Ranger Devotion II

Level 6 (Fighter)
Feat: (Selected) Mobility
Feat: (Fighter Bonus) Spring Attack
Enhancement: Extra Dragonmark II
Enhancement: Halfling Hero's Companion II

Level 7 (Ranger)
Enhancement: Ranger Swamp Lore II
Enhancement: Ranger Desert Lore II

Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Ranger Tundra Lore II
Enhancement: Halfling Luck II (Will)

Level 9 (Ranger)
Feat: (Selected) Point Blank Shot
Enhancement: Halfling Fear Resistance II
Enhancement: Halfling Luck II (Reflex)

Level 10 (Ranger)
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Energy of the Wild II

Level 11 (Ranger)
Enhancement: Extra Dragonmark III

Level 12 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Feat: (Selected) Manyshot
Enhancement: Ranger Favored Damage II

Level 13 (Ranger)
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Item Defense II

Level 14 (Ranger)
Enhancement: Extra Dragonmark IV



Jules

TuRbO
12-29-2007, 07:57 PM
I recommend less wisdom - a 10 or 11 starting stat should be fine. More str if possible.

Just wondering why i would want more str since i use dex for attack... Would more str give me more dmg dealing?

thanks for all replies / comments / suggestions

TuRbO
12-29-2007, 07:59 PM
Below is my twf ranger. I have her up to lvl 5, this shows a progression of 2 lvl of fighter, but that was to keep my dragonmark and be able to take the tempest enhancement at lvl 7. I may decide to swap out the dragonmark and keep her pure ranger - not sure yet.


Character Plan by DDO Character Planner Version 2.75
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Tinkerbelle
Level 14 True Neutral Halfling Female
(2 Fighter \ 12 Ranger)
Hit Points: 164
Spell Points: 197
BAB: 14\14\19\24
Fortitude: 15
Reflex: 14
Will: 9

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 15 16
Dexterity 15 17
Constitution 14 14
Intelligence 10 10
Wisdom 14 14
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 4 11.5
Bluff -1 -1
Concentration 5 18
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 5 17
Hide 4 14
Intimidate -1 -1
Jump 6 16
Listen 2 8
Move Silently 6 14
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 2 6
Spot 2 6
Swim 2 6
Tumble 3 4
Use Magic Device n/a n/a

Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Reptillian
Feat: (Selected) Least Dragonmark of Healing
Enhancement: Halfling Luck I (Will)
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Devotion I

Level 2 (Ranger)
Enhancement: Ranger Swamp Lore I
Enhancement: Ranger Tundra Lore I
Enhancement: Ranger Desert Lore I
Enhancement: Extra Dragonmark I

Level 3 (Ranger)
Feat: (Selected) Dodge
Enhancement: Jorasco Healing I
Enhancement: Halfling Hero's Companion I
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Heal I

Level 4 (Ranger)
Enhancement: Halfling Fear Resistance I
Enhancement: Halfling Luck I (Fortitude)
Enhancement: Halfling Luck I (Reflex)
Enhancement: Ranger Energy of the Wild I

Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Ranger Item Defense I
Enhancement: Ranger Devotion II

Level 6 (Fighter)
Feat: (Selected) Mobility
Feat: (Fighter Bonus) Spring Attack
Enhancement: Extra Dragonmark II
Enhancement: Halfling Hero's Companion II

Level 7 (Ranger)
Enhancement: Ranger Swamp Lore II
Enhancement: Ranger Desert Lore II

Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Ranger Tundra Lore II
Enhancement: Halfling Luck II (Will)

Level 9 (Ranger)
Feat: (Selected) Point Blank Shot
Enhancement: Halfling Fear Resistance II
Enhancement: Halfling Luck II (Reflex)

Level 10 (Ranger)
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Energy of the Wild II

Level 11 (Ranger)
Enhancement: Extra Dragonmark III

Level 12 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Feat: (Selected) Manyshot
Enhancement: Ranger Favored Damage II

Level 13 (Ranger)
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Item Defense II

Level 14 (Ranger)
Enhancement: Extra Dragonmark IV



Jules

Why didn't u max Dex?

Playingforfun
12-30-2007, 05:16 PM
Every +1 modifier to your Str adds 1 to your melee damage (and for Bows as a Ranger). Considering it is a ranger build using a halfling. I would just go str heavy to maximize damage and forget weapon finesse. Don't Neglect your Dex but don't max it either, 14 or 16 will do you well. You can use those points to boost your Con (more HP is never a bad idea). You will want Tempest so you'll be burning 3 feats to meet that pre-req as well as wanting the dragonmarks I'm sure. I would splash in some Fighter levels for bonus feats. 2 Fighter levels seems optimal to get bonus feats. With level 14 cap that leaves a feat open to play with. Currently Maximize works with Dragonmarks and doesn't increase thier cost at all so that is a good choice. If it is ever changed just switch out the feat.

I like this idea as a well rounded toon. Powerful Melee, Powerful Ranged (For rangers Str boosts damage with Bows as well) and a lot of back up healing (definately enhance your Dragonmark uses).

With the up coming level cap boost I'd consider getting 2 more levels of fighter. That will put ya at 4 Fighter and getting you 2 more feats for those levels. Weapon Focus and Weapon Specialization will give ya more oomph for sure.

brshelton
12-30-2007, 05:26 PM
At 4th level I only have 1 comment.....................



- putting skill points into UMD with an 8 charisma your potential stands at

- 2.5
- 10pt increase 0ver 10 levels
- 3 golden cartouche
-----------------------

= 15.5 at end (with a +6 charisma item it will be +3 points higher)

most items have a difficulty of 20+, unless it is meant for use at levels 1-4 then its UMD 8 or 10. With greater hero, luck, command item and a random +1 skill boost you can make a 23 while all those are working.


If you have other plans for your UMD skill...thats cool maybe you plan on taking bard or rogue levels....... but if not, now may be a good time to stop and place future points elsewhere............. assuming you have already rolled the character, if you havent yet, you have a few things to consider.

my dwarf with a 6 cha will max at 25.5 umd at lvl 14 or 16 cant remember which so thats not true

brshelton
12-30-2007, 05:29 PM
Every +1 modifier to your Str adds 1 to your melee damage (and for Bows as a Ranger). Considering it is a ranger build using a halfling. I would just go str heavy to maximize damage and forget weapon finesse. Don't Neglect your Dex but don't max it either, 14 or 16 will do you well. You can use those points to boost your Con (more HP is never a bad idea). You will want Tempest so you'll be burning 3 feats to meet that pre-req as well as wanting the dragonmarks I'm sure. I would splash in some Fighter levels for bonus feats. 2 Fighter levels seems optimal to get bonus feats. With level 14 cap that leaves a feat open to play with. Currently Maximize works with Dragonmarks and doesn't increase thier cost at all so that is a good choice. If it is ever changed just switch out the feat.

I like this idea as a well rounded toon. Powerful Melee, Powerful Ranged (For rangers Str boosts damage with Bows as well) and a lot of back up healing (definately enhance your Dragonmark uses).

With the up coming level cap boost I'd consider getting 2 more levels of fighter. That will put ya at 4 Fighter and getting you 2 more feats for those levels. Weapon Focus and Weapon Specialization will give ya more oomph for sure.

i would go 14 ranger for freedom of movement. Honestly you don't need more feats than 14/2 gets you. If you'd like I can pm you my build. Soloed SC at 6.

~Jules921
01-03-2008, 01:48 AM
i would go 14 ranger for freedom of movement. Honestly you don't need more feats than 14/2 gets you. If you'd like I can pm you my build. Soloed SC at 6.

I built her originally to be 14 ranger, before the mod 6 information came out. There had been rumors of STWF requiring high natural dex even for rangers, so I wanted her dex to be within range.

I also wanted to focus on twf and dish out damage when using bows - so couldn't slack on the str either. Had to tweak her for the feat requirements for tempest as she's already built for it and didn't want to wait for lvl 9 or lose my dragonmarks.

The end result is taking 2 levels of fighter and wait on FOM. I miss it when I can't cast it in high level quests.

Jules