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roguestrike
12-14-2007, 01:20 AM
Hey guys if anyone can help me I would appreciate it.

I need a build. I haven't even unlocked drow so I really need help. I am looking for a elf paragon build. I would like to be good at using a longsword and magic and a bow I would also like to use healing wands without UMD. With 28 points. I Know its a hard build but if anyone is up with the challenge I would appreciate the help.

Thanks in advance.

Xyfiel
12-15-2007, 02:26 PM
Could you elaborate on how much magic and what type you want to be good at?
At first glance I think you want a Bard or multiclass wizard, maybe even a battlecleric.

roguestrike
12-15-2007, 08:44 PM
I was thinking arcane. I want to be like the old elf class like in 1e. If it was possible. I was thinking something like a ranger wizard multi class that doesnt focus on ranged or melee but equally in both.

Blind_Skwerl
12-15-2007, 09:35 PM
sounds like you may be looking for a battle mage build.

roguestrike
12-15-2007, 09:55 PM
Yea that or maybe a bard I really kinda want stealth. But the spells I want are summon spells and magic missile. I know I am being difficult but this is gonna be the character I use to get my 32 point builds. I don't have Drow either. It may not be a possible build though if now I guess I'll have to play something else. I would like to be able to solo and group with this build.


Again thanks for the help.

Cowdenicus
12-15-2007, 11:22 PM
not to sound sarcastic or anything, but nobody in low levels solos like a warforged paladin..... Nobody.

just my opine of course.

Xyfiel
12-16-2007, 12:02 AM
Just an idea, but Rangers get their own summons and one level of wizard would open you up for arcane archer and arcane wands.

11Ranger/5wizard would give you good melee, good ranged, healing wands, and a touch of magic. A few 10 min buffs and 1min hastes/displacements for the tougher fights, with wand usage. 15Ranger/1wizard would be fine also.

I am going dragonmarks on my Elf Ranger for the displacement, too bad for me to get all my feats with the new enhancement for arcane archer I have to take a level of wizard or wait till L18.

legonares
12-17-2007, 05:24 PM
ok....
Starting small working big....
hard build to make, harder to play correctly....
but....
can be done....

Calculating.....

Writing....

Done....

Halfling 10/6 ranger/wizard
------------------------------------------------------------------------------------------------------------------------------
Stats:
12/18/14/14/11/8
------------------------------------------------------------------------------------------------------------------------------
Feats:
Extend Spell
Heighten Spell
Toughness X2
mental toughness
Improved Mental toughness
Combat Casting
Mobile spell casting
------------------------------------------------------------------------------------------------------------------------------
Base Wizard spells:
Level 1 spells: Magic missle, Night shield, Expidious Retreat, and Tumble
Level 2 Spells: Scorching ray, Blur, Reist Energy, Web
Level 3 spells: Fireball, Lightening bolt, haste
Base Ranger spells:
Level 1: Jump, Summon natures ally 1
Level 2: Cure light wounds, Barkskin
------------------------------------------------------------------------------------------------------------------------------
Saves: (with Greater Heroism)
Will:12+2+4+4+3=25
Fort:7+4+4+3=17
Reflex:7+10+4+4+3=28
------------------------------------------------------------------------------------------------------------------------------
Level Progression:
1:Ranger
2:wizard
3:ranger
4:wizard
5:ranger
6:ranger
7:wizard
8:ranger
9:Ranger
10:Wizard
11:ranger
12:wizard
13:ranger
14:ranger
15:wizard
16:ranger
------------------------------------------------------------------------------------------------------------------------------
took me some time to calculate the Saves, but looks like one of my better builds... gonna try it out as a tester myself next weekend see how he plays

Impaqt
12-17-2007, 06:05 PM
Wow, the above build is interesting.... Not Practical at all... But interesting...

Lightning bolts and Fireballs are going to get saved against all the time..... THe Correct l3 Spells to take would be Haste and Displacement.. Skip l6 WIzards and go 11Ranger/5 Wizard. HUGE benefits to this split.. You give up ONE spell that wont be effecive anyway, and you gain 30 Point resisists, all youtr L11 Ranger granted feats, more hit points.

I also cant help but notice its a dex based build.... But no weapon finesse..... ???? At least one of those TOughness feats should go to FInesse.....

WHich eliminates the Longsword useage.. Gotta stick with Rapiers.. (Not bad) But your Missing Improved Critical....

Heighten is also wasted... Youhave Nothing to heighten..... as a l5(Or 6) Wizard, you have nospell that can be effectively heighted to Caster Level 3....
Improved Mobiel Spellcasting? ANother Bad feat.... QUicken is MUCH more efficient... Drop Heighten for Quicken, and get Improved Critical Pierce instead of Mobile improved mobile spellcasting...

Goodness.. I'll just post a build tomorrow.....

The posibilityes with l16 around the corner are very exciting.

Aesop
12-17-2007, 06:32 PM
Ranger 2/Wizard x

Ranger for bow strength and Rapid shot as well as Healing Wands without UMD.

this isn't perfected as I just threw it together but maybe something like this


Character Plan by DDO Character Planner Version 2.75
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Rangecaster
Level 14 Lawful Good Elf Male
(2 Ranger \ 12 Wizard)
Hit Points: 100
Spell Points: 789
BAB: 8\8\13
Fortitude: 7
Reflex: 9
Will: 7

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 14 14
Dexterity 14 14
Constitution 11 11
Intelligence 17 20
Wisdom 8 8
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 4 8
Bluff -1 -1
Concentration 4 17
Diplomacy 1 7
Disable Device n/a n/a
Haggle -1 -1
Heal 3 3
Hide 6 19
Intimidate -1 -1
Jump 6 6
Listen -1 1
Move Silently 6 19
Open Lock n/a n/a
Perform n/a n/a
Repair 3 5
Search 3 7
Spot 3 5
Swim 2 2
Tumble 4 4
Use Magic Device n/a n/a

Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Selected) Least Dragonmark of Shadow

Level 2 (Wizard)
Feat: (Wizard Bonus) Maximize Spell

Level 3 (Wizard)
Feat: (Selected) Empower Spell

Level 4 (Wizard)

Level 5 (Wizard)

Level 6 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Toughness

Level 7 (Wizard)

Level 8 (Wizard)

Level 9 (Ranger)
Feat: (Selected) Mental Toughness

Level 10 (Wizard)

Level 11 (Wizard)

Level 12 (Wizard)
Feat: (Selected) Improved Mental Toughness
Feat: (Wizard Bonus) Quicken Spell

Level 13 (Wizard)

Level 14 (Wizard)




Aesop

Xyfiel
12-17-2007, 08:59 PM
Impaqt you forgot the Elf paragon build that is a halfling.
If it was strictly roleplay his build has some merit.

Impaqt
12-17-2007, 09:06 PM
Impaqt you forgot the Elf paragon build that is a halfling.
If it was strictly roleplay his build has some merit.

Gotta Admit I have no idea what an "Elf Paragon" build is......

Seems kinda odd that an elf build would be a halfling though... Maybe thats just me though.....

As far as role playing.... Thats fine. No issues there. but Improved mobile spell casting and 2 toughness feats dont add up to me for "Role Playing"

legonares
12-18-2007, 04:16 PM
sorry just like halflings :) yea did do some stupid mistakes on the build but hey those can be changed, and the build would be worth while depending on HOW you play it...

binnsr
12-18-2007, 04:22 PM
Gotta Admit I have no idea what an "Elf Paragon" build is......

Seems kinda odd that an elf build would be a halfling though... Maybe thats just me though.....

As far as role playing.... Thats fine. No issues there. but Improved mobile spell casting and 2 toughness feats dont add up to me for "Role Playing"
http://www.d20srd.org/srd/variant/races/racialParagonClasses.htm

roguestrike
12-26-2007, 08:11 AM
thanks for all the replies. What do you guys think of this?


Character Plan by DDO Character Planner Version 2.75
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 True Neutral Elf Male
(9 Ranger \ 5 Wizard)
Hit Points: 128
Spell Points: 395
BAB: 11\11\16\21
Fortitude: 7
Reflex: 10
Will: 8

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 14 17
Dexterity 14 17
Constitution 10 10
Intelligence 16 17
Wisdom 12 12
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 4 9
Bluff -1 -1
Concentration 4 17
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 5 6
Hide 6 20
Intimidate -1 -1
Jump 6 20
Listen 1 3
Move Silently 6 20
Open Lock n/a n/a
Perform n/a n/a
Repair 3 3
Search 7 22
Spot 5 20
Swim 2 3
Tumble 4 5
Use Magic Device n/a n/a

Level 1 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Heal (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+2)
Feat: (Favored Enemy) Favored Enemy: Reptillian
Feat: (Selected) Least Dragonmark of Shadow
Enhancement: Elf Melee Damage I
Enhancement: Elf Ranged Damage I

Level 2 (Wizard)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Feat: (Wizard Bonus) Extend Spell
Enhancement: Elven Arcane Fluidity I
Enhancement: Elven Arcanum I
Enhancement: Extra Dragonmark I

Level 3 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+2)
Skill: Spot (+2)
Feat: (Selected) Dodge
Enhancement: Elven Dexterity I
Enhancement: Ranger Dexterity I

Level 4 (Wizard)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Enhancement: Elf Melee Attack I
Enhancement: Elf Ranged Attack I

Level 5 (Ranger)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+2)
Skill: Move Silently (+1)
Skill: Search (+2)
Skill: Spot (+2)
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Wand Mastery I

Level 6 (Wizard)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Feat: (Selected) Lesser Dragonmark of Shadow
Enhancement: Elven Arcane Fluidity II

Level 7 (Ranger)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+2)
Skill: Move Silently (+1)
Skill: Search (+2)
Skill: Spot (+2)
Enhancement: Elf Melee Damage II

Level 8 (Wizard)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Enhancement: Elf Ranged Damage II

Level 9 (Ranger)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+2)
Skill: Move Silently (+1)
Skill: Search (+2)
Skill: Spot (+2)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Selected) Greater Dragonmark of Shadow
Enhancement: Elven Dexterity II

Level 10 (Wizard)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Feat: (Wizard Bonus) Maximize Spell
Enhancement: Elf Melee Attack II

Level 11 (Ranger)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+2)
Skill: Search (+2)
Skill: Spot (+2)
Enhancement: Elf Ranged Attack II

Level 12 (Ranger)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+2)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Toughness

Level 13 (Ranger)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Elven Arcane Fluidity III

Level 14 (Ranger)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Extra Dragonmark II
Enhancement: Extra Dragonmark III
Enhancement: Ranger Item Defense I