ThrasherGT

11-28-2007, 01:20 PM

OK, first to recap:

1. LOTS of peeps want a skill respec, Most understand this would be a one time thing, and there are tons of reasons that this should happen

2. (the bad news) there is no way (according to Turbine) to account for every point (they didn't keep track) so They say there's no fair way to redistribute the points.

Now, I'd like to take a look at this second point and really break it down to it's components, and when I'm finished I hope I can change a few minds about this. The problem lies with the value of some skill points when they're taken (one rank in a cross-skill results in only .5 of a skill point, and when there's multi-classing involved, some points would be full points and some would be half points), HOWEVER, If you look at the TOTAL NUMBER of skill point earned, It already factors in the fact that some of the points were acquired through cross-skills. So what I'm saying here is that when We do a skill respec, We don't start with the Max number of skill points, Instead we start with the total number of skill points we've earned through our initial distribution of said points.

I.E. If You took 10 ranks in a cross-skill, You get 5 total skill points.

Now I know from some of My early toons, That this total is Waaaaaaaaaaaay below max (My example is My cleric, who I blew a ton of cross-skill points on umd for, only to realize I was wasting My time (and points):p) Regardless of where these points were initially put, moving them in a repec in this fashion would NOT (IMHO) unbalance the game. Instead, It would allow those of us who really screwed up some early characters to finally "fix" what we did wrong.

In closing, I'd like to reiterate that This is a GREAT idea, and really needs to get done!

Peace and Chicken Grease:D

1. LOTS of peeps want a skill respec, Most understand this would be a one time thing, and there are tons of reasons that this should happen

2. (the bad news) there is no way (according to Turbine) to account for every point (they didn't keep track) so They say there's no fair way to redistribute the points.

Now, I'd like to take a look at this second point and really break it down to it's components, and when I'm finished I hope I can change a few minds about this. The problem lies with the value of some skill points when they're taken (one rank in a cross-skill results in only .5 of a skill point, and when there's multi-classing involved, some points would be full points and some would be half points), HOWEVER, If you look at the TOTAL NUMBER of skill point earned, It already factors in the fact that some of the points were acquired through cross-skills. So what I'm saying here is that when We do a skill respec, We don't start with the Max number of skill points, Instead we start with the total number of skill points we've earned through our initial distribution of said points.

I.E. If You took 10 ranks in a cross-skill, You get 5 total skill points.

Now I know from some of My early toons, That this total is Waaaaaaaaaaaay below max (My example is My cleric, who I blew a ton of cross-skill points on umd for, only to realize I was wasting My time (and points):p) Regardless of where these points were initially put, moving them in a repec in this fashion would NOT (IMHO) unbalance the game. Instead, It would allow those of us who really screwed up some early characters to finally "fix" what we did wrong.

In closing, I'd like to reiterate that This is a GREAT idea, and really needs to get done!

Peace and Chicken Grease:D