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urialdw
11-23-2007, 09:25 AM
By starter build I mean 28pt build with no tomes or +6 items. I am thinking of using falchions so a two hander slasing build. would like halfling if possible for the dragon marks of healing but human and dwarf and possible drow are also possible options.

philo
11-23-2007, 09:36 AM
By starter build I mean 28pt build with no tomes or +6 items. I am thinking of using falchions so a two hander slasing build. would like halfling if possible for the dragon marks of healing but human and dwarf and possible drow are also possible options.

If you want a 2 handed fighter build i recommend taking 2handed fighting, improved 2hnded fighting, greater 2hnded fighting, improved crit slash (for falchions), and power attack. Other feats are up to you, maybe cleave, maybe stunning blow, maybe toughness etc.

max your str..every point you get into str, get as decently high of a con as you can while still being able to attain a 20dex (20 dex maxes the dex bonus on a mithral breastplate)...which is the lowest dex bonus possible on any light armor. You need to wear light armor in order to have a chance at evading. You said no 6 stat items...im going to assume you can attain a 5 dex item and u can take rogue 1 dex enhancment...meaning you need to start at 14dex at least (possibly less depending on race). Balance any other points into chr to increase your saves from your pally lvls..you can maybe skimp a bit on con if you take the toughness feat and the fighter/dwarf toughness enhancments...or dwarf con enhancments if u go that way. Would allow for more points into chr..but then dwarves get a -2 chr anyway so its kind of a toss up. Human would allow you to get 1 each of 2 of str/con/dex/chr enhancments. dex for halflings and elves would let you start with a lower base dex.

urialdw
11-23-2007, 10:18 AM
By no tomes and no +6 I just ment that I dont have any right now. I plan on "hopefully" aquiring them along the way. Thanks for the info Philo

tihocan
11-23-2007, 11:43 AM
Ex. with a halfling:
str 16
dex 10
con 12
int 8
wis 10
cha 14

Variations could be drop wis to 8 and up con to 14 or dex to 12.
The above poster worries about AC, but if you're going 2H you're unlikely to ever get a good AC at high level (unless you enjoy using tons of shield clickies).

legonares
11-29-2007, 03:51 PM
ahhh yes a batman

while yes you could waist feats on the dragon mark why would you with paladin you can self heal with wands.
8/3/3 fight/paladin/rogue the two handed halfling would be quite pointless due to the str modifire (something like that) wouldnt be as high as if you went with human/wf/dwarf which would be the best for a two handed fighter.
base stats of a dual wielding halfling with decent saves:
16
18
10
8
8
12
with this you'll be able to have a wide variety of skills mostly umd though
also with this you'll have decents saves (with right stuff you can get in the 20's for each)
feats:
Two weapon fighting
imp two weapon fighting
toughness x2
khopesh prof
imp crit piercing
imp crit slashing
dodge
mobility
spring attack
you should have in the 200's for health

Darth_Sizzle
11-29-2007, 05:58 PM
Character Plan by DDO Character Planner Version 2.75
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Batman
Level 14 Lawful Good Drow Female
(9 Fighter \ 3 Paladin \ 2 Rogue)
Hit Points: 212
Spell Points: 0
BAB: 13\13\18\23
Fortitude: 13
Reflex: 13
Will: 6

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 18 23
Dexterity 12 16
Constitution 13 13
Intelligence 10 10
Wisdom 8 8
Charisma 12 13

Tomes Used
+1 Tome of Dexterity used at level 12

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 5 8
Bluff 1 1
Concentration 1 1
Diplomacy 1 1
Disable Device n/a n/a
Haggle 5 6
Heal -1 -1
Hide 1 3
Intimidate 5 6
Jump 8 11
Listen -1 1
Move Silently 1 3
Open Lock 5 8
Perform n/a n/a
Repair 0 0
Search 0 2
Spot 3 6
Swim 4 6
Tumble 5 8
Use Magic Device 5 21

Level 1 (Rogue)
Feat: (Selected) Skill Focus: Use Magic Device
Feat: (Automatic) Attack
Feat: (Automatic) Drow Spell Resistance
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Spell Save Bonus (Drow)
Feat: (Automatic) Trapfinding
Feat: (Automatic) Trip

Level 2 (Rogue)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Evasion (Rogue)

Level 3 (Paladin)
Feat: (Selected) Toughness
Feat: (Automatic) Aura of Good
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Smite Evil
Feat: (Automatic) Sunder

Level 4 (Paladin)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands

Level 5 (Paladin)
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity

Level 6 (Fighter)
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Weapon Focus: Slashing Weapons
Feat: (Automatic) Tower Shield Proficiency

Level 7 (Fighter)
Feat: (Fighter Bonus) Two Handed Fighting

Level 8 (Fighter)

Level 9 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons

Level 10 (Fighter)

Level 11 (Fighter)
Feat: (Fighter Bonus) Improved Two Handed Fighting

Level 12 (Fighter)
Feat: (Selected) Greater Two Handed Fighting

Level 13 (Fighter)
Feat: (Fighter Bonus) Dodge

Level 14 (Fighter)
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Rogue Skill Boost I
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Enchantment Resistance II
Enhancement: Elven Enchantment Resistance III
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Flanking Mastery I
Enhancement: Fighter Flanking Mastery II
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Paladin Charisma I
Enhancement: Rogue Dexterity I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III



Threw in a +1 Dex Tome (used by lvl 12) in order to get the Dodge Feat at lvl 13, this also gives you a Dex of 16 (including enhancements). This also means if you get a +6 Dex item and the Kundarak Delving Suit you will perfectly fill in the Dex bonus. Or, if you don't get the tome/+6 Dex item/Delving Suit - then just use a +5 item and you'll have a 20 Dex & you'll fill in the bonus on Mithral Breastplate.
-
Started CON at a 13 lets you use a +5 CON item to get to 18 or get a +1 tome and +6 item to get a 20
-
Started CHA at 12 +1 Pally enhancement +5 item to get to 18 or get a +1 tome and +6 item to get a 20
-
STR is maxed all the way, +5 item gets you to 28 or or get a +1 tome and +6 item to get a 30
-
UMD maxed out
17 Ranks
+4 or 5 CHA Bonus
+3 Skill Focus UMD
+3 Golden Cartouche
+4 GH
+2 Boost
= 33 or 34
-
Saves, with a +4 Resistance Item, +5 Cha item, +4 Dex item =
20 Fort
22 Reflex
13 Will (could thow on a +4 wis item to make it 15 - also you have the 3 lvls of enchantment saves bonus for a total of +5 better saves against enchantments which is what will saves are mostly about - so a 20 vs enchantments)

or with GH

24 Fort
26 Reflex
17 Will (or 19 w the +4 wis, or 24 vs enchantments)
-
HP's
with Greater False life, +10 HP for Favor from Gianthold, Minos Legends Helm, and a +5 con item or +6 item w a +1 tome you'll be at 296 or 310 HP's