View Full Version : I would like some thoughts on a 12sorc/2rouge

11-14-2007, 10:06 PM
Hello, everyone I would like to have some thoughts on this build. It would be 12sorc/2rouge sorc for being able to just... OWN!!! And 2 rouge for evasion, UMD , traps and a little bit more distrubition of my skills .

Chaotic good

and some others heh

Feats Mental toughness

Obvisouly i havent made this build to lvl 14 and all that

Constructive critism please :)

11-15-2007, 12:46 PM
I suggest you take a serious look at your actual skills. I suspect you'll have a lot of trouble getting all you want while keeping only 2 levels of rogue.

11-15-2007, 01:24 PM
My suggestion to you would be to consider 12 Wizard/2 Rogue... there is more synergy with Wizard than with Rogue, for a couple of reasons.

1) Skill Points: Keeping your Rogue-skills up requires a lot of Skill Points, even the bare minimums (Disable, Open, Search, Spot = 8 skill points each Wizard Level)
2) Stats: Wizards, having INT as their primary stat helps give you a lot of Skill Points for your Wizard Levels (A 20-starting INT Drow Wizard gets 7 Skill Points/level)
3) Stats: Several of the important Rogue Skills use INT as their modifier (Search & Disable), while only UMD does for Charisma (I know that Bluff/Diplomacy/Haggle use CHA, but they are not *core* for a Wiz/Rog or Sor/Rog). This can allow a Wiz/Rog to put a bit fewer Skill Points into Search and/or Disable and still have a useable score.
4) Feats: Wizards get Meta-Magic Feats at 1, 5, 10, & 15, while a Sorc does not. Many Rogues take Skill Focus in Disable/Search/UMD and/or Nimble Fingers. Going Wizard would allow you the Feat room to take a rogue-skill-related feat or two, and still get your Metamagic Feats.
5) Feats: Insightful Reflexes will be added in Mod 6, allowing you to use your INT mod for your Reflex Save instead of Dex. This would seem to be a good fit for a build like this to keep a good Reflex Save without having to invest too heavily in Dex (allowing INT & CON to be pretty maxed)

So, all that said, a suggested/sample build:
Either Human or Drow would be good choices for this, and both have their merits.
Drow: +2 INT, +2 DEX, +2 CHA, -2 CON. Racial Search, Spot, & Dex Enhancements
Human: +1 Feat, +1 Skill Point/level, Racial +1 to 2 different stats, Human Versatility (inlcudes +skills boost)

I think, all things considered, that a Human would be best for this, assuming 32-point builds. The Human Versatility allows you to have up to a +5 Boost to your Rogue Skills when you need to search/disable/open, and the +1 INT from the racial stat bonus can allow nearly the same INT total, and the 2nd point can go into Con or Dex or wherever you might need it.

This may not be the "best" build, as I am not as familair with the popular Wizard builds, but this should be a good starting point

[code]Character Plan by DDO Character Planner Version 2.75
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 Lawful Good Human Male
(2 Rogue \ 12 Wizard)
Hit Points: 122
Spell Points: 943
BAB: 7\7\12
Fortitude: 7
Reflex: 8
Will: 8

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 8 8
Dexterity 12 12
Constitution 16 17
Intelligence 18 26
Wisdom 10 10
Charisma 8 8

Tomes Used
+2 Tome of Intelligence used at level 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 5 5
Bluff 3 3
Concentration 5 20
Diplomacy 2 2
Disable Device 8 28
Haggle 3 3
Heal 0 0
Hide 5 5
Intimidate -1 -1
Jump 3 3
Listen 0 0
Move Silently 5 5
Open Lock 5 22
Perform n/a n/a
Repair 4 8
Search 8 26
Spot 4 18
Swim 3 3
Tumble 2 2
Use Magic Device n/a n/a

Level 1 (Rogue)
Feat: (Selected) Nimble Fingers
Feat: (Human Bonus) Skill Focus: Open Lock

Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell

Level 3 (Wizard)

Level 4 (Wizard)

Level 5 (Wizard)

Level 6 (Wizard)
Feat: (Wizard Bonus) Empower Spell
Feat: (Selected) Mental Toughness

Level 7 (Wizard)

Level 8 (Wizard)

Level 9 (Wizard)
Feat: (Selected) Improved Mental Toughness

Level 10 (Wizard)

Level 11 (Wizard)
Feat: (Wizard Bonus) Maximize Spell

Level 12 (Wizard)
Feat: (Selected) Insightful Reflexes

Level 13 (Wizard)

Level 14 (Rogue)
Enhancement: Human Adaptability Constitution I
Enhancement: Human Adaptability Intelligence II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Enhancement: Rogue Spot I
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Lineage of Elements III
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Elemental Manipulation IV
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Subtle Spellcasting I
Enhancement: Wizard Subtle Spellcasting II
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II

Additionally, Level 15 will bring a Standard Feat, which could be used for Spell Penetration, or another Metamagic, such as Heighten (as you will not get your next Wizard Metamagic until L17)

11-15-2007, 01:30 PM
Obvisouly i havent made this build to lvl 14 and all that

Constructive critism please :)

M...u...s...t........r...e...s...i...s...t.......t ...e...m...p...t...a...t...i...o...n........t..o.. ....r....e....s....p....o....n....d

*edit* I agree with Dworkin. Go Wiz