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wiglin
10-25-2007, 10:59 PM
I am just using this space to post my builds so I can see them in one place. I am pretty much guildless now since Mod-5 so I am using this space (instead of the old guild website) to hold my builds.

wiglin
10-25-2007, 11:00 PM
Race: Dwarf
Alignment: Lawful Good
Class: (14 Paladin / 2 Rogue)


Hit Points: 344 Buffs
Spell Points: 300ish


Saves:
Fortitude: 22 5Item 4GH =31 / vs spells =35
Reflex: 23 5Item 4GH 1Haste =32 / vs spells =36
Will: 17 5Item 4GH =26 /vs spells =30


Stats
Strength---------16 2 Favor Tome 4Level 6Item =28 ( 9)
Dexterity--------14 1Tome 1Enhancement 6Item =22 ( 6)
Constitution-----12 1Tome 1Enhancement 6Item =20 ( 5)
Intelligence-----13 1Tome =14 ( 2)
Wisdom-----------9 1Tome 6Item =16 ( 3)
Charisma---------13 1Tome 2Enhancement 6Item =22 ( 6)


Tomes used at level one:
1 Dex
1 Con
1 Int
1 Wis
1 Cha


Skills:
Balance-----------14
Intimidate--------25 15Item 4GH =44
Jump--------------17 13Item 4GH =34 or 30Spell 4GH =51
Open Lock---------14 4GH 13Item 7Tools 2RSB =40 (Enough to open 90%ish)
Use Magic Device--28 3Item 1Item 4GH 2RSB =38


Level Progression:
Level 1 (Rogue) Toughness
Level 2 (Paladin)
Level 3 (Paladin) Combat Expertise
Level 4 (Paladin)
Level 5 (Paladin)
Level 6 (Paladin) Dodge
Level 7 (Paladin)
Level 8 (Paladin)
Level 9 (Paladin) Improved Critical: Slashing Weapons
Level 10 (Rogue)
Level 11 (Paladin)
Level 12 (Paladin) Skill Focus: Use Magic Device
Level 13 (Paladin)
Level 14 (Paladin)
Level 15 (Paladin)
Level 16 (Paladin) Power Attack


Enhancements:
Enhancement: Rogue Skill Boost I
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Spell Defense III
Enhancement: Dwarven Toughness IV
Enhancement: Paladiin Bulwark of Good III
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Extra Lay on Hands III
Enhancement: Paladin Item Defense I
Enhancement: Paladin Charisma II
Enhancement: Rogue Dexterity I


Attack Bonus:
15 Base
9 Stat
1 Enhancement
1 Haste
4 GH
3 Divine Power
5 Weapon
---------------
37 / 1 vs Orcs and Goblins =38
-5 Power Attack /or Combat Expertise
---------------
32 / 1 vs Orcs and Goblins =33


Damage:
Instakill / Stat Effecting / Tanking = Dwarven Axe & Shield
DPS = Great Axe

Great Axe:
13 Str Bonus
10 Power Attack
3 Divine Power
5 Weapon
1 Rage Potion
---------------
32 Damage Per Hit
---------------
1d12 32 Element / Bane Damage Per Hit


AC: Tank Mode
10 Base
10 5 MBP
6 Dex Bonus
7 5 HMS
5 Protection
2 Chaos Guard
1 Aura
3 Enhancement
5 Combat Expertise
3 Barkskin Potion
1 Haste Potion
1 Parrying
1 Dodge
----------------
55 Standing / 4 vs Giants =59
2 Ranger in the party
----------------
57 Standing / 4 vs Giants =61
2 Chattering Ring
----------------
59 Standing / 4 vs Giants =63


spells: Swap Accordingly
L1: Divine Favor, Virtue
L2: Angel Skin, Resist Energy
L3: Cure Moderate Wounds
L4: Deathward, Holy Sword

wiglin
10-25-2007, 11:01 PM
Race: Dwarf
Alignment: Neutral Good
Class: (1 Rogue / 13 Ranger)

Hit Points: 320
Spell Points: 300ish

Saves:
Fortitude:---14 5Item 4GH =23 /vs spells=28
Reflex:-------16 5Item 4GH 1Haste =26 /vs spells =31 (A little low vs. traps, but thats what 300 hp's are for.)
Will:----------- 8 5Item 4GH =17 /vs spells =22

Stats:
Strength--------17 3Levels 6Item =26 ( 8)
Dexterity-------13 1Tome 2Enhancement 6ITem =22 ( 6)
Constitution---13 1Tome 2Enhancement 6Item =22 ( 6)
Intelligence----15 1Tome 6Item =22 ( 6)
Wisdom--------11 1Tome 6Item =18 ( 4)
Charisma--------6 6Item =12 ( 1)

Tomes Used at level 1:
1 Dex
1 Con
1 Int
1 Wis


Skills:
Balance-----------------15 (Trip DC used to be 15 need to confirm?)
Disable Device--------23 13Item 7Tools 4GH 5RSB =52
Jump---------------------20 30Spell =50
Open Lock-------------24 13Item 7Tools 4GH 5RSB =53
Search------------------29 13Item 4GH 5RSB =51 (Cabal Hard=51)
Spot----------------------32 13Item 10Spell 4GH =59
Tumble------------------12 13Item 10Spell 4GH =37 (Flips)
Use Magic Device---21 3Item 1Item 4GH 5RSB =34 (Raise Dead on a 2)


Level Progression:
Level 1 (Rogue) Skill Focus: Search
Level 2 (Ranger) Favored Enemy: Undead
Level 3 (Ranger) Weapon Focus: Slashing Weapons
Level 4 (Ranger)
Level 5 (Ranger)
Level 6 (Ranger) Favored Enemy: Giant / Toughness
Level 7 (Ranger)
Level 8 (Ranger)
Level 9 (Ranger) Skill Focus: Use Magic Device
Level 10 (Ranger)
Level 11 (Ranger) Favored Enemy: Construct
Level 12 (Ranger) Power Attack
Level 13 (Ranger)
Level 14 (Ranger)


Enhancements:
Enhancement: Ranger Skill Boost IV
Enhancement: Rogue Skill Boost I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense III
Enhancement: Dwarven Toughness IV
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Ranger Search III


Typical Spell List:
L1 Jump, Resists
L2 Barkskin, Protection from Energy
L3 Wild Instincts, Cure Moderate Wounds
L4 (Obtained at Ranger level 14) Freedom of Movement


AC:
10 Base
10 5 Mithril BP
5 Dex Bonus
5 Protection
2 Chaos Guard
5 Barkskin
----------------
37 During 2wf / 41 vs giants

7 5 Heavy Shield
----------------
44 Sword n' Board

4 vs Giants
----------------
48


Attack Bonus:
13 Base
8 Str
5 Weapon
1 Weapon Focus
2 Axe Enhancement
4 GH
-2 Dual Wield
----------------
31/ 31/ 31/ 36/ 36/ 41/ 41

-5 Power Attack
----------------
26/ 26/ 26/ 31/ 31/ 36/ 36


Damage Bonus:
8/ 4 Str
5 Weapon
1 Axe Enhancement
5 Power Attack
-------------------
19/ 15 Over 1 Round = 117 (On top of weapon affects and bane effects)

vs Favored Enemies
------------------
26/ 21 = 162 (On top of weapon affects and bane effects)

The Average 2-Handed Fighting dps build w/ power attack will do 160 damage per round. This build can hit that watermark and then some with 3 extra attacks per round allowing for weapon effect and bane damage. Only the pure dps focus builds will do more than 40 per hit.

Attack Bonus w/ Bow
+13 Base
+6 Dex
+5 Weapon
+4 GH
----------------------
+28 Not to Shabby. Could be a nice way to open a fight. Many Shot and then mellee.


Pros:
Good Saves
300 Hit Points
5 Barkskin
30-Points Resists
Can handle %99 of all traps.
Respectable AC in 2wf mode
Good AC if sword n' board

Cons:
Cannot find the trap in Cabal while on Elite setting
Reflex save is a little lower then I would like
Very gear dependent

wiglin
10-25-2007, 11:01 PM
Race: Dwarf
Alignment: Neutral Good
Class: (15 Wizard / 1 Bard)
Hit Points: 238 34Temp =264
Spell Points: 1500ish

Saves:
Fortitude:---12 5Item 4GH =21 / 26 vs spells
Reflex:--------10 5Item 4GH 1Haste =20 / 25 vs spells
Will:----------16 5Item 4GH 1Rage =26 / 31 vs spells

Stats:
Strength---------8 6Item 2Rage =16 ( 3)
Dexterity-------10 6Item =16 ( 3)
Constitution---15 1Tome 2Enhancements 6Item 2Rage =26 ( 8)
Intelligence----18 1Tome 4Level 3Enhancement 6Item =32 ( 11)
Wisdom----------9 1Tome=10
Charisma-------13 1Tome 6Item =20 ( 5)

Tomes Used at Level 1
1 Wis
1 Con
1 Wis
1 Cha

Skill:
Balance-----------------17 4GH =21
Concentration---------26 4GH =31
Diplomacy--------------24 4GH =28
Jump---------------------16 4GH 30Spell =50
Perform------------------9 (Allows for 2 uses of Fascinate)
Tumble-------------------8 4GH 10Spell 13Item =35 (Just for Flips)
Use Magic Device---27 4GH 3Item 1Item 1FC =36

Level Progression:
Level 1 (Bard)-----Mental Toughness
Level 2 (Wizard)---Maximize Spell
Level 3 (Wizard)---Spell Focus: Necromancy
Level 4 (Wizard)
Level 5 (Wizard)
Level 6 (Wizard)---Heighten Spell / Improved Mental Toughness
Level 7 (Wizard)
Level 8 (Wizard)
Level 9 (Wizard)---Greater Spell Focus: Necromancy
Level 10 (Wizard)
Level 11 (Wizard)--Extend Spell
Level 12 (Wizard)--Skill Focus: Use Magic Device
Level 13 (Wizard)
Level 14 (Wizard)
Level 15 (Wizard)--Force of Personality
Level 16 (Wizard)--Empower Spell

Engancements:
Enhancement: Bard Extra Song I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense III
Enhancement: Wizard Improved Maximizing II
Enhancement: Wizard Lineage of Deadly Energy I
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Energy Manipulation III
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Wizard Intelligence III
Enhancement: Wizard Wand Mastery II


Spells: (Swap Accordingly)
L1 Focusing Chant
L1 Jump, Chill Touch, Magic Missle, Ray of Enfeeblement, Expeditious Retreat
L2 Glitterdust, Scorching Ray, Resists, Web, False Life
L3 Haste, Displacement, Suggestion, Rage, Protection from Energy
L4 Burning Blood, Dimension Door, Fear, Stoneskin, Wall of Fire
L5 Teleport, Break Enchancement, Cone of Cold, Symbal of Pain
L6 Disintigrate, Acid Fog, Flesh to Stone
L7 Finger of Death, Otto's Sphere of Dancing

wiglin
10-25-2007, 11:02 PM
Halfling Male
(2 Paladin / 1 Rogue / 11 Ranger)

Hit Points: 265
Spell Points: 220ish

Saves:
Fortitude: 20 5Item 4GH =29
Reflex: 27 5Item 4GH =36
Will: 15 5Item 4GH =24


Stats:
Strength-----------12 6Item 2FavorTome =20 ( 5)
Dexterity-----------16 3Level 5Enhancement 6Item =30 ( 30)
Constitution------13 1Tome 6Item =20 ( 5)
Intelligence-------13 1Tome =14 ( 2)
Wisdom-----------12 6Item =18 ( 4)
Charisma----------14 1Tome 1Enhancement 6Item =22 ( 6)

Tomes Used
1 Tome of Constitution used at level 1
1 Tome of Intelligence used at level 1
1 Tome of Charisma used at level 1


Skills: Base without buffs
Balance---------------14
Diplomacy------------23
Hide---------------------26
Jump--------------------17
Move Silently---------26
Open Lock------------24
Tumble-----------------15
Use Magic Device--26 3Item 1Item 4GH 5RSB =39


Level Progression:
Level 1 (Rogue) Skill Focus: Use Magic Device
Level 2 (Ranger) Favored Enemy: Undead
Level 3 (Ranger) Weapon Finesse
Level 4 (Ranger)
Level 5 (Ranger)
Level 6 (Ranger) Favored Enemy: Giant / Toughness
Level 7 (Ranger)
Level 8 (Ranger)
Level 9 (Ranger) Improved Critical: Piercing Weapons
Level 10 (Ranger)
Level 11 (Paladin) Have to use a 1 or 2 str tome by this level.
Level 12 (Paladin) Power Attack or Improved Critical: Ranged
Level 13 (Ranger) Favored Enemy: Construct
Level 14 (Ranger)


Enhancements:
Enhancement: Paladin Attack Boost I
Enhancement: Ranger Skill Boost IV
Enhancement: Rogue Skill Boost I
Enhancement: Ranger Sprint Boost II
Enhancement: Follower of the Silver Flame ( 1 to Longbows)
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Luck I (Will)
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage III
Enhancement: Rogue Sneak Attack Training I
Enhancement: Ranger Energy of the Wild II
Enhancement: Paladin Charisma I
Enhancement: Ranger Dexterity III
Enhancement: Paladin Toughness I

Attack Bonus: Self Buffed
BaB---------13
Haste--------1
GH------------4
Enhanc------1
Dex---------10
3 Ammo---3
-------------------
Total--------32

wiglin
10-25-2007, 11:03 PM
Name: Wigz
Race: Halfling
Classes: 13 Wizard / 1 Bard
Hit Points: 202 Buffs
Spell Points: 1200ish

BAB: 6/6/11
Fortitude: 11 5Item 4GH =20
Reflex: 11 5Item 4GH 1Haste =21
Will: 15 5Item 4GH =24

Stats:
Strength------10 6Item 2Rage =18 ( 4)
Dexterity------11 1Tome 6Item =18 ( 4)
Constitution---13 1Tome 6Item 2Rage =22 ( 6)
Intelligence---18 3Level 3Enhancement 6Item 2FavorTome =32 ( 11)
Wisdom--------9 1Tome 6Item =16 ( 3)
Charisma------13 1Tome 6Item =20 ( 5)

Tomes Used
1 Tome of Dexterity used at level 1
1 Tome of Constitution used at level 1
1 Tome of Wisdom used at level 1
1 Tome of Charisma used at level 1



Skills
Balance-----------13
Concentration-----23
Diplomacy---------22
Jump--------------14 30Spell 4GH =48
Tumble------------10 10Spell 13Item 4GH =37 (Just for Flips...lol)
Perform------------6
Use Magic Device--22 1FC 4GH 3Item 1Item =31 (Raise Dead on a 3)


Level Progression:
Level 1 (Bard) Least Dragonmark of Healing
Level 2 (Wizard) Maximize Spell
Level 3 (Wizard) Empower Spell
Level 4 (Wizard)
Level 5 (Wizard)
Level 6 (Wizard) Heighten Spell / Lesser Dragonmark of Healing
Level 7 (Wizard)
Level 8 (Wizard)
Level 9 (Wizard) Greater Dragonmark of Healing
Level 10 (Wizard)
Level 11 (Wizard) Empower Healing Spell
Level 12 (Wizard) Spell Focus: Necromancy
Level 13 (Wizard)
Level 14 (Wizard)



Enhancements:
Enhancement: Bard Extra Song I
Enhancement: Extra Dragonmark IV
Enhancement: Halfling Luck I
Enhancement: Wizard Improved Heighten II
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Elemental Manipulation IV
Enhancement: Bard Song Magic I
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Wizard Intelligence III
Enhancement: Wizard Wand Mastery II


Spells:
L1 Focusing Chant
L1 Jump, Magic Missle, Ray of Enfeeblement, Tumble, Sheild
L2 Blur, Glitterdust, Web, Resists, Scorching Ray
L3 Displacement, Haste, Fireball, Rage, Ray of Exhaustion
L4 Stone Skin, Wall of Fire, Fear, Dimension Door, Bestow Curse
L5 Cloudkill, Teleport, Cone of Cold, Symbol of Pain
L6 Flesh to Stone, Symbol of Fear, Mass Suggestion
L7 Finger of Death, Otto's Disco Ball


Pros:
Under the Mod 5 metamagic changes, the Jorasco Mage has 1100sp worth of free healing per shrine.
--9 Maximized Empowered CLW =243-540 hp's restored / shrine
--7 Maximized Emplowered CSW =574-1240 hp's restored / shrine
--5 Empowered Healing Heals =2000 possible hp's restored / shrine
=2817-3780 hp's restored per shrine.
DC is not based on caster level so multiclassing one level does not hinder spellcasting DC's.


Cons:
Loses 1 point of spell penetration from the bard level.
100ish sp's behind a pure wizard that takes Improved Mental Toughness.


At level 16 I will swap out my level 3 feat for Spell Focus Necromancy, level 12 feat for Greater Spell Focus: Necromancy, and take Empower Spell for the wizard level 15 bonus feat.

wiglin
10-25-2007, 11:03 PM
Name: Wigs
Server: Ghallanda
Level 14 Lawful Good Dwarf Male
(2 Paladin / 2 Rogue / 10 Sorcerer)

Hit Points: 313 False Life Spell=333 other buffs.
Spell Points: 1100

Saves:
Fortitude:---22 4GH 5Item=31 / 34 vs. spells / 33 vs. poisons
Reflex:-------21 4GH 5Item 1Haste=31 / 34 vs. spells / 32 vs. traps
Will:----------14 4GH 5ITem=23 / 26 vs. spells

Stats:
Str-----15 3Level 6Item 2Favor Tome 2Rage=28 ( 9)
Dex---14 1Enhancement 1Tome 6Item=22 ( 6)
Con---16 2Enhancement 6 Item 2Rage=26 ( 8)
Int------12
Wis-----8
Cha----13 2Tome 3Enhancement 6Item=24 ( 7)

Skills:
Concentration 24 Item = Enough
Use Magic Device 27 3Cartouche 4GH 2Boost 1Rabbit Gloves=37

Level 1 (Rogue) Toughness
Level 2 (Paladin)
Level 3 (Paladin) Skill Focus: Use Magic Device
Level 4 (Rogue)
Level 5 (Sorcerer)
Level 6 (Sorcerer) Maximize Spell
Level 7 (Sorcerer)
Level 8 (Sorcerer)
Level 9 (Sorcerer) Extend Spell
Level 10 (Sorcerer)
Level 11 (Sorcerer)
Level 12 (Sorcerer) Power Attack
Level 13 (Sorcerer)
Level 14 (Sorcerer)

Other noted abilities:
Evasion, Lay On Hands=84 hp's, Smite Evil

Enahancements:
Enhancement: Rogue Skill Boost I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Toughness IV
Enhancement: Sorcerer Elemental Manipulation III
Enhancement: Sorcerer Energy of the Dragonblooded III
Enhancement: Sorcerer Charisma III
Enhancement: Rogue Dexterity I
Enhancement: Paladin Toughness I
Enhancement: Sorcerer Wand Mastery II

Spells:
L1 Jump, Expeditious Retreat, Ray of Enfeeblement, Shield
L2 Blur, False Life, Scorching Ray, Resists
L3 Haste, Displacement, Rage
L4 Firewall, Stoneskin
L5 Cloud Kill

AC:
10 base
9 - 5 Mithral Chainshirt
6 - 22 Dex
5 - Protection Item
3 - Barkskin potion
2 - Chaos Guard
1 - Haste
1 - Paladin Aura
4 - Shield Spell
-2 - Rage
=39 self-buffed while Raged and 2hand fighting.
=43 vs. giants

With 5 Mithral Light Shield: -Rage=43
vs. Giants 4 =47 2 Defensive Fighting =49 Full paladin the group =52

To Hit:
8 BAB
9 STR
4 GH
1 Haste
5 Weapon
2 Enhancement
=29 Regular Mobs
=30 vs orcs and goblins

6 with Divine Power clicky
-5 Power Attack
=30 Bosses
=31 If boss is an orc or goblin

This build really needs one more level to shine. (3rd ray for scorching ray, 30-point resists)
The key to making this work is hot keying divine power clickies to keep you BAB = to a fighter.

The idea is to stand in your own firewall or cloud kill while dishing out damage.

Pros:
You can UMD heal scrolls on a 5 or better
Wand Mastery II boosts your CSW wands
AC is respectable
Evasion with a reflex save high enough to matter
Raise Dead scrolls without failure,
You can spam yourself (and the party) with stoneskin, blur, displacement, haste, GH (via scrolls
until level cap increase), false life, rage, and resists.
84 hp LOH for that uh-oh moment
350 hp's with buffs
1100 sp on a mellee dps

Cons:
-Relying on Divine Power clickies for hard to hit mobs
-Pugging



Here is a list of the weapons I have acquired.

DPS:
5 True Law Greataxe of Righteousness
5 Greataxe of Pure Good
2 Acid Greataxe of Greater Orc Bane
3 Shock Greataxe of Greater Aberration Bane

Stat Effecting and Instakill:
2 Vorpal Dwarven Axe (Use with a shield for maximum ac)
1 Dwarven Axe of Disruption (Use with a shield for maximum ac)
2 Paralyzing Dwarven Axe (Use with a sheild for maximum ac)
1 Paralyzing Great Axe (For quest like madstone where a little dps is needed with the paralyzing)
3 Cursespewing Great Axe (Use with a shield for maximum ac)
2 Dwarven Axe of Smiting (Use with a shield for maximum ac)

Equipment Layout:
Head: Power IX / Swap in a Diplomacy or Concentration item
Body: 5 Mithril Chain Shirt, Fearsome Robe of Moderate Fortification
Belt: 6 Con / Swap in Bubble Belt
Feet: 6 Dex
Gloves: 6 Str / Swap in Rabbit Gloves
Bracer: Chaos Guard
Ring: Greater False Life
Ring: Tumble 13
Neck: Protection 5 / Swap in Cartouche
Trinket: Kardin's Eye / Swap in Mummified Bat

wiglin
10-25-2007, 11:04 PM
Race: Drow
Alignment: Lawful Good
Class: (14 Paladin / 2 Rogue)


Hit Points: 332
Spell Points: 300ish


Saves:
Fortitude: 25 +5Item +4GH =34
Reflex: 25 +5Item +4GH +1Haste =35
Will: 19 +5Item +4GH =28 /vs Enchantments =30


Stats:
Strength-------15 +1Tome +4Level +6Item =26 (+8)
Dexterity------13 +1Tome +2Enhancement +6Item =22 (+6)
Constitution---11 +1Tome +6Item =18 (+4)
Intelligence---13 +1Tome =14 (+2)
Wisdom----------9 +1Tome +6Item =16 (+3)
Charisma-------17 +1Tome +2Enhancement +6Item =26 (+8)

Tomes Used at Level One
+1 Str
+1 Dex
+1 Con
+1 Int
+1 Wis
+1 Cha


Skills:
Intimidate---------27 +15Item +4GH =46
Jump---------------18
Open Lock----------12 +15Item +7Tools +4GH +2RSB =40
Use Magic Device---30 +3Item +1Item +4GH +2RSB =40


Level Progression:
Level 1 (Rogue) Toughness
Level 2 (Paladin)
Level 3 (Paladin) Combat Expertise
Level 4 (Paladin)
Level 5 (Paladin)
Level 6 (Paladin) Dodge
Level 7 (Paladin)
Level 8 (Paladin)
Level 9 (Paladin) Improved Critical: Slashing Weapons
Level 10 (Rogue)
Level 11 (Paladin)
Level 12 (Paladin) Skill Focus: Use Magic Device
Level 13 (Paladin)
Level 14 (Paladin)
Level 15 (Paladin) Power Attack
Level 16 (Paladin)

Enhacements:
Enhancement: Rogue Skill Boost I
Enhancement: Elven Dexterity I
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Extra Lay on Hands III
Enhancement: Paladin Item Defense I
Enhancement: Rogue Open Lock I
Enhancement: Paladin Energy of the Templar II
Enhancement: Paladin Charisma II
Enhancement: Rogue Dexterity I
Enhancement: Paladin Toughness IV



Attack Bonus: Longswords
15 Base
8 Stat
1 Enhancement
1 Haste
4 GH
3 Divine Power
5 Weapon
---------------
37
-5 Combat Expertise
---------------
32


Armor Class:
10 Base
9 +5 MCS
6 Dex Bonus
1 Dodge
5 Combat Expertise
7 +5 HMS
5 Protection
2 Chaos Guard
1 Aura
3 Enhancement
3 Barkskin Potion
1 Haste Potion
1 Parrying
----------------
54 Self Buffed
2 Ranger in the party
----------------
56
2 Chattering Ring
----------------
58


spells: Swap Accordingly
L1: Divine Favor, Virtue
L2: Angel Skin, Resist Energy
L3: Cure Moderate Wounds
L4: Deathward, Holy Sword

wiglin
10-25-2007, 11:06 PM
Race: Halfling
Alignment: Lawful Good
Class: (2 Paladin / 12 Rogue)


Hit Points: 222 +Buffs


Saves:
Fortitude: 19 +5Item +4GH =28
Reflex: 26 +5Item +4GH +1Haste =36 / +5 vs Traps =41 /w Uncanny Dodge =45
Will: 15 +5Item +4GH =24


Stats:
Strength----------11 +1Tome +6Item =18 (+4)
Dexterity---------17 +3Level +4Enhancement +6Item +2FavorTome =32 (+11)
Constitution------13 +1Tome +6Item =20 (+5)
Intelligence------15 +1Tome +6Item =22 (+6)
Wisdom-------------9 +1tome +6Item =16 (+3)
Charisma----------13 +1tome +6Item =20 (+5)

Tomes used at level one:
+1 Str
+1 Con
+1 Int
+1 Wis
+1 Cha


Skills:
Balance------------16
Diplomacy----------22
Disable Device-----27 +13Item +4GH +7Tools +5RSB =56
Hide---------------30
Jump---------------23
Move Silently------30
Open Lock----------32 +13Item +4GH +7Tools +5RSB =62
Search-------------28 +13Item +4GH +5RSB =50 (Cabal on hard is possible)
Spot---------------22 +13Item +4GH =39
Tumble-------------20
Use Magic Device---22 +3Item +1Item +4GH +5RSB =35


Level 1 (Rogue) Least Dragonmark of Healing
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)

Level 2 (Paladin)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1)

Level 3 (Paladin) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1)

Level 4 (Rogue)
Ability Raise: DEX
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+3)
Skill: Use Magic Device (+3)

Level 5 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+2)
Skill: Move Silently (+2)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 6 (Rogue) Lesser Dragonmark of Healing
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+2)
Skill: Move Silently (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 7 (Rogue)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+2)
Skill: Move Silently (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 8 (Rogue)
Ability Raise: DEX
Skill: Balance (+3)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 9 (Rogue) Greater Dragonmark of Healing
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+2)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)

Level 10 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+3)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 11 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+3)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 12 (Rogue) Weapon Finesse
Ability Raise: DEX
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+3)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 13 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+2)
Skill: Use Magic Device (+1)

Level 14 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+2)
Skill: Use Magic Device (+1)


Enhancements:
Enhancement: Rogue Extra Action Boost I
Enhancement: Rogue Skill Boost IV
Enhancement: Rogue Fire Trap Lore I
Enhancement: Extra Dragonmark IV
Enhancement: Halfling Dexterity II
Enhancement: Halfling Luck I (Will)
Enhancement: Way of the Mechanic I
Enhancement: Rogue Disable Device II
Enhancement: Rogue Open Lock II
Enhancement: Rogue Search III
Enhancement: Paladin Devotion I
Enhancement: Paladin Armor Class Boost I
Enhancement: Paladin Attack Boost I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Improved Trap Sense I


Atack Bonus: Ranged
11 Base
11 Stat
4 GH
1 Haste
3 Ammo
2 Enhancement
------------
32

Attack Bonus: Mellee
11 Base
11 Stat
4 GH
1 Haste
5 Weapon
2 Enhancement
------------
34


Damage: (Sneak Attack is the key) (Diplomacy to shred aggro) (Turtle up to 50+ ac when you need to)

Ranged: (+1 Holy HRX of Pure Good)
1d12 +3(Ammo) +8D6

Mellee: (+5 Acid Rapier of Pure Good)
4 Str
5 Weapon
-----------
1d6 +9 +5d6 +2d6

Armor Class: (Although very situational)
10 Base
11 Dex
6 Armor
3 Barkskin
5 Protection
4 Uncanny Dodge
2 Defensive Fighting
7 Heavy Mithril Shield
2 Chaos Guard
2 Enhancement
------------------
52 Self Buffed / or 38 While using a repeater
2 Ranger in the party
------------------
54 / or 40 While using a repeater
2 Chattering Ring for the lucky ones
------------------
56 / or 42 While using a repeater

Pros:
Saves are very good
Attack Bonus 30+ with ranged
All traps except Cabal Elite
Respectable AC
High UMD
Survivability with halfling dragonmarks
5D6 Sneak Attack
Improved Evasion

Cons:
Unable to find Cabal trap on Elite.
Mod 5

wiglin
10-25-2007, 11:07 PM
Hit Points w/ Rage: 420

Saves:
Fortitude: 17 +5Item +4GH =26 +4Rage =30 +5Spells =35
Reflex: 11 +5Item +4GH +1Haste =21 (+4Trap Sense =27 +6UD =31) or +5Spells =26
Will: 9 +5Item +4GH =18 +6Rage =24 +5Spells =29

Stats:
Strength 17 +1Tome +4Level +6Item +10Rage +2Rage Potion =40 (+16)
Dexterity 11 +1Tome +6Item =18 (+4) (+3Tome =20+5)
Constitution 15 +1Tome +4Enhancement +6Item +8Rage =34 (+12)
Intelligence 13 +1Tome =14
Wisdom 8
Charisma 12 +2Favor Tome +6Item =20(+5)

Tomes Used
+1 Strength
+1 Dexterity
+1 Constitutions
+1 Intelligence
+2 Favor Tome of Charisma used before level 15

Skills:
Balance-----------19
Diplomacy---------24 +11Item +4GH =39
Intimidate--------24 +11Item +4GH =39
Jump--------------35
Open Lock---------13 +15Item +7Tools +4GH =39
Use Magic Device--27 +3Item +1Item +4GH +2ROB =37

Level Progression
Level 1 (Rogue)-------Power Attack
Level 2 (Barbarian)
Level 3 (Barbarian)----Skill Focus: Use Magic Device
Level 4 (Barbarian)
Level 5 (Barbarian)
Level 6 (Barbarian)----Combat Expertise
Level 7 (Barbarian)
Level 8 (Barbarian)
Level 9 (Barbarian)----Improved Critical: Slashing Weapons
Level 10 (Rogue)
Level 11 (Barbarian)
Level 12 (Barbarian)---Improved Trip
Level 13 (Barbarian)
Level 14 (Barbarian)
Level 15 (Barbarian)---Force of Personality
Level 16 (Barbarian)

Enhancements:
Enhancement: Rogue Skill Boost I
Enhancement: Barbarian Sprint Boost II
Enhancement: Barbarian Critical Rage II
Enhancement: Barbarian Extend Rage III
Enhancement: Barbarian Extra Rage III
Enhancement: Barbarian Hardy Rage II
Enhancement: Barbarian Intimidation
Enhancement: Barbarian Intimidation SKill I
Enhancement: Barbarian Item Defense I
Enhancement: Barbarian Power Rage IV
Enhancement: Barbarian Willpower II
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense III
Enhancement: Dwarven Tactics I
Enhancement: Barbarian Constitution II

Attack Bonus:
15 BAB
14 Str / or 8Str
5 Weapon
1 Haste
1 Enhancement
4 GH
-5 PA / or CE
---------------
35 Rage / 29 Tank


Armor Class: Situational Tanking (After +3 Dex Tome)
10 Base
10 MBP
7 HMS
5 Dex Bonus
5 Protection
2 Chaos Guard
5 Combat Expertise
3 Barkskin
1 Haste
1 Parry
---------------
48 Self Buffed
4 Paladin
---------------
52
6 Uncanny Dodge
---------------
58 Short Duration
2 Barb Intimidation (Mobs take -2 to attack bonus from shaken)
---------------
60 Short Duration

wiglin
10-25-2007, 11:09 PM
Reserved..

wiglin
10-25-2007, 11:10 PM
Reserved...

Mapa
10-26-2007, 12:38 AM
Your Drow must feel like a NBA player in a public place. Kind of stands above the crowd.

Rentz
10-26-2007, 09:39 AM
i really like the look of that dragon marked halfling wizard -

nicely done, Wigs

wiglin
10-31-2007, 10:27 PM
Thanks

wiglin
02-01-2008, 03:22 PM
Just bumping since I am back. I am deciding what I am going to play after deleting all my stuff 3 months ago.

Averroes
02-01-2008, 06:23 PM
Just bumping since I am back. I am deciding what I am going to play after deleting all my stuff 3 months ago.

Welcome back.

I'm really enjoying my warforged 10sorc/2pally/2rogue -- who was actually modeled on your dwarven version. Just got him to 15 last night -- nice to have that 3rd scorching ray, but boy does it hurt to have the BAB15 5th two-handed swing when I'm divine-powered up... But in any case, I've been really impressed by the power of that build -- the low attack bonus hasn't remotely been a problem (and I'm even carrying a rank of warforged power attack on him), and I even find myself using spells with DCs as my staple damage spells (fireball, cone of cold).

I only wish he had more skillpoints. 13 +1 tome at level 1 hasn't quite been enough to get everything I want to where I want it (currently max ranks in umd and concentration, 12 ranks in intimidate, 6 in diplomacy, 10 in open lock, 4 in just about everything else from rogue at level 1).

wiglin
02-01-2008, 06:56 PM
The build was allot of fun. I'm glad to back. I gave all my stuff away and deleted all my toons, but a good friend of mine just lent me a good chuck of change and some +1 Tomes so I can re-create my drow paladin.

Aspenor
02-01-2008, 06:58 PM
The build was allot of fun. I'm glad to back. I gave all my stuff away and deleted all my toons, but a good friend of mine just lent me a good chuck of change and some +1 Tomes so I can re-create my drow paladin.

Hey Wigs I got some change for you.

wiglin
02-02-2008, 12:16 AM
Hey Asp,

If you have extra Ill sure take whatever, but I don't want you to feel obligated since I gave you a bunch of stuff when I left 3 months ago.

Anyhoot I am playing a Wiglin, if you have any lower alts that need leveling.