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osirisisis
10-22-2007, 08:38 AM
Being a 2 handed weapon user I need more sets

2 holy weapons
2 flaming weapon
2 ice weapons
2 acid weapons
2 shock weapons
2 tranmutation
2 vorpal
2 para
2 smite
2 banish
2 disrupt
2 wounding of puc

12 major types 7 sets now..... easy improvment to the game.

thats not counting minor sets like bane, ghost touch ect.

Also lets add in gem bag.
Why does the gem bag not hold all type of gems including tokens, shards, ore ect?
by the way the new bags that were added were a great idea.. good job on the bag ideal turbine

Yukiko
10-22-2007, 08:40 AM
They already went from 5 to 7 slots.
Geess how many do you want?

osirisisis
10-22-2007, 09:21 AM
12 would be a good start
14, a new row of 7 would be fair

gkabos
10-22-2007, 09:24 AM
We should have the ability to either drag the blank weapon sets into our quick bar then add items or the ability to set a quick bar slot to equip to our off hand.

It is not that difficult, I don't understand why they didn't do this. :confused:

All hot bar slots should be just like the weapon set in that you should be able to drag 2 item into each slot, main hand and off hand. :)

There is no reason you they can't other than Turbine wanting to save a few $ for the 1-2 hrs it would take a dev and the small amount of extra HD space the database would need. :mad:

my 2 cents.

Dirac
10-22-2007, 09:43 AM
7 was never nearly enough for my TWF. I expressed as much when the announcement came out they were increasing it by 3. :( However, there seemed to be overwhelming support for 3 at the time so I let it go.

Hotbars as weapon sets is a great idea. If they keep the current format, a good starting place is 20.

DSL
10-22-2007, 10:20 AM
7 was never nearly enough for my TWF. I expressed as much when the announcement came out they were increasing it by 3. :( However, there seemed to be overwhelming support for 3 at the time so I let it go.

Hotbars as weapon sets is a great idea. If they keep the current format, a good starting place is 20.

I don't think it was so much a question of people supporting 3 extra slots as the ideal, but rather support for any sort of increase. Seven is better than 4, and 4 was better than none. Keying combos to hotbar slots directly would be ideal (and not just weapon combos), but I expect that this is a little more complicated than some people seem to think. I certainly found 4 slots too few, and while I'd love to have more than 7, I do find myself re-arranging them far less often.

I definitely would not have wanted to forgo the 3-slot increase on principal, considering it was apparent at the time that a hotbar combo option was not going to happen.

MysticTheurge
10-22-2007, 10:28 AM
I'm strongly opposed to adding more weapon sets...

Because it's just a band-aid. They need to implement a way by which people can create as many weapon sets (and ring sets, and heck, inventory sets) as they want.

Actually, inventory sets might be the way to go. Why not have an icon on the paper doll somewhere that you can drag to your hotbar. Clicking that would put on all the items that the paper doll is currently wearing (taking the time to done armor as appropriate).

binnsr
10-22-2007, 10:30 AM
I'm strongly opposed to adding more weapon sets...

Because it's just a band-aid. They need to implement a way by which people can create as many weapon sets (and ring sets, and heck, inventory sets) as they want.

Actually, inventory sets might be the way to go. Why not have an icon on the paper doll somewhere that you can drag to your hotbar. Clicking that would put on all the items that the paper doll is currently wearing (taking the time to done armor as appropriate).

I would support this idea .. as long as it didn't spend time reloading my armor when it hasn't changed..

Mercules
10-22-2007, 10:36 AM
I'm strongly opposed to adding more weapon sets...

Because it's just a band-aid. They need to implement a way by which people can create as many weapon sets (and ring sets, and heck, inventory sets) as they want.

Actually, inventory sets might be the way to go. Why not have an icon on the paper doll somewhere that you can drag to your hotbar. Clicking that would put on all the items that the paper doll is currently wearing (taking the time to done armor as appropriate).

What? And avoid musical chairs with my gear on my Rogue? That would cut 3 seconds off my trapsmithing and make the game more fun. How dare you make my game more enjoyable! :D

DSL
10-22-2007, 11:06 AM
I'm strongly opposed to adding more weapon sets...

Because it's just a band-aid. They need to implement a way by which people can create as many weapon sets (and ring sets, and heck, inventory sets) as they want.

This is a somewhat valid point. I agree that adding the 3 slots that they did should really only be a temporary fix, but I am not convinced that a more in depth solution would have been forthcoming otherwise. In this case, I think the temporary fix was the only thing we were going to get.

As for adding more, this becomes more complicated than the last 3 due to space issues, and would perhaps require a redesign of the inventory UI panel. Not that this would be such a bad thing either, but labour-intensive enough to make it much less likely. EIther way, the item-keying interface here is more cumbersome than most of us would like, and any sort of improvement would
be welcome.

Valdieron
10-22-2007, 04:55 PM
Being a 2 handed weapon user I need more sets

2 holy weapons
2 flaming weapon
2 ice weapons
2 acid weapons
2 shock weapons
2 tranmutation
2 vorpal
2 para
2 smite
2 banish
2 disrupt
2 wounding of puc

12 major types 7 sets now..... easy improvment to the game.

thats not counting minor sets like bane, ghost touch ect.

Also lets add in gem bag.
Why does the gem bag not hold all type of gems including tokens, shards, ore ect?
by the way the new bags that were added were a great idea.. good job on the bag ideal turbine

Not sure why you need any weapon slots at all for a 2 handed fighter..... ? :rolleyes::p

But I know what you mean... Having a few more would be handy, but I think 7 is plenty. It makes people actually plan a quest a little, rather than just zerg from one to the next. Having the ability to swap several weapons and items in one shot is also a good idea, but game time should reflect that with a minor 'swapping out' period for the sake of balance, especially if you are swapping armor.

My 2 CP worth anyway :cool:

osirisisis
10-23-2007, 11:32 AM
How do we know what changes turbine is concerding. When theres a post about a change there should be some kind of ranking system by turbine

Cinwulf
10-23-2007, 11:38 AM
I'm strongly opposed to adding more weapon sets...

Because it's just a band-aid. They need to implement a way by which people can create as many weapon sets (and ring sets, and heck, inventory sets) as they want.

Actually, inventory sets might be the way to go. Why not have an icon on the paper doll somewhere that you can drag to your hotbar. Clicking that would put on all the items that the paper doll is currently wearing (taking the time to done armor as appropriate).

Good ideas :)

arcanna
10-23-2007, 11:39 AM
Well it seems to me that want you need more than more wapon sets, is a better plan for your weapon use.

Follow me here.

You indicate a w/p set - Your primary weapon set against any/all mobs that they work against. Work faster than vorpals, so no need for that set, and also eliminates the shock, acid, fire, cold weapon sets
DPS set - Pick one good DPS set for named bosses
Smting Set
Disruption Set
Banishing Set
Greater Undead Bane set (for high-saving Undead, or named undead)
Greater Construct Bane set (for high-saving Constructs, or named Constructs)

There's 7 weapon sets that should have you prepared for anything you encounter, and your backpack will be much lighter too! :D

arminius
10-23-2007, 11:54 AM
I am finding as a cleric I need more weapon sets than I ever did as any fighter-type. I have or would want to have:

main weapon and sheild
backup weapon and shield, or potency item and shield, as needed
superior x potency item and greater x+1 potency item
cure serious wand and greater x+1 potency item
evocation item and greater x+1 potency item
evocation item and spell penetration item (soundburst)
enchantment item and spell penetration item (holds, etc)
necromancy item and spell penetration item (slay living)
conjuration item and greater x+1 potency item (cometfall)
abjuration item and spell penetration item (dismissal, banishment)

And that is just current needs, not to mention what I could find out i would want in the future. While I couldn't care less about it on any of my other characters, I would love to be able to create more for my cleric.

_

MysticTheurge
10-23-2007, 02:13 PM
main weapon and sheild
backup weapon and shield, or potency item and shield, as needed
superior x potency item and greater x+1 potency item
cure serious wand and greater x+1 potency item
evocation item and greater x+1 potency item
evocation item and spell penetration item (soundburst)
enchantment item and spell penetration item (holds, etc)
necromancy item and spell penetration item (slay living)
conjuration item and greater x+1 potency item (cometfall)
abjuration item and spell penetration item (dismissal, banishment)

You really only need one set per off-hand item. Thus you have a:

Potency Item
Spell Pen Item

You can swap primary hand weapons at will just by hot-keying them.

(You don't even really need one for a shield, cause hot-keying a shield puts it in the offhand.)

arminius
10-25-2007, 11:26 AM
You really only need one set per off-hand item. Thus you have a:

Potency Item
Spell Pen Item

You can swap primary hand weapons at will just by hot-keying them.

(You don't even really need one for a shield, cause hot-keying a shield puts it in the offhand.)

You are right. Funny, I didn't think about this until after I typed out the list and saw the duplicates in the off hand. Seeing it in the game GUI itself didn't ring the bell.

But thought about the post later and came to the same conclusion you did.

_

BlueLightBandit
10-25-2007, 11:52 AM
Having a few more would be handy, but I think 7 is plenty. It makes people actually plan a quest a little, rather than just zerg from one to the next.

/qft

I can't think of a single quest that you'd need more than seven sets for. Just switch em between quests...

You know that umpteen minutes of down time between quests, when you're looking for another cleric because the last one said you guys were zerging too much, and then the caster goes afk to get a drink, then the other tank has to take a bio and then you pick up a cleric but the guy with the star has to go afk to let the dogs out, and then the pally's mom just called him to dinner and then the cleric had to get wands, and the caster comes back and asks what quest you're doing, and you change quests, and pick up another pally then you get to the door and the cleric realizes that he's not flagged to do that quest yet...

Yeah... you can switch your weapon sets then.

osirisisis
10-25-2007, 02:05 PM
Pop is an example of where U need more the seven sets, and there be different quests and different weapons in the future. Turbine already understood the need for more sets in the mod upgrade.

This Development Discussion is for game improvement.
Time that anyone has to do anything that wouldnt have to do if the game was improved is room for improvement. This increases the fun of the game and that is Y Turbine has this fourm. Switching weapon sets befor a quest is a pain, not fun a pain..... room for improvement. I think sometimes people talk on the fourms just to arrgue.

Albel
10-25-2007, 02:11 PM
Don't have the time to read this as I have to run but here is my suggestion, forget the 7 weapon sets in your inventory, instead have the ability to turn any quickbar slot into a weapon set, possibly by dragging the "weapon set" box from your inventory to your quickbar.

osirisisis
10-25-2007, 06:34 PM
Great Idea all for it

BlueLightBandit
10-26-2007, 09:28 AM
Pop is an example of where U need more the seven sets, and there be different quests and different weapons in the future. Turbine already understood the need for more sets in the mod upgrade.

This Development Discussion is for game improvement.
Time that anyone has to do anything that wouldnt have to do if the game was improved is room for improvement. This increases the fun of the game and that is Y Turbine has this fourm. Switching weapon sets befor a quest is a pain, not fun a pain..... room for improvement. I think sometimes people talk on the fourms just to arrgue.

In any one room in PoP, you don't fight any more than three mob types. Between rooms set up your weapon sets for that room. In the end room, seven types should hold you over.

I suppose you want the devs to code in the ability for them to choose your weapon sets as well? Time that anyone has to do anything that they wouldn't have to do if the game was improved?!? Playing a game MEANS to take up time doing something that you wouldn't have to do if you weren't PLAYING THE GAME. I guess you think that 300 teleporters in the harbor and a Insta-kill button would be "improvements" as well, huh?

MysticTheurge
10-26-2007, 09:34 AM
In any one room in PoP, you don't fight any more than three mob types. Between rooms set up your weapon sets for that room. In the end room, seven types should hold you over.

Seriously?

I mean, ok, we all know you can tweak your weapon sets in advance.

Heck, you could just keep your inventory window open and manually drag your offhand weapon onto the paper doll as needed.

The desire for setting up (more) sets in advance is so that you don't have to keep worrying about fiddling with your inventory/sets/etc. between each and every fight/room/quest. Suggesting that people who'd like that convenience are some how too lazy, or asking for an easy button, or don't actually want to play the game is ludicrous.

Lorien_the_First_One
10-26-2007, 10:08 AM
In any one room in PoP, you don't fight any more than three mob types. Between rooms set up your weapon sets for that room. In the end room, seven types should hold you over.


Yes you can do that, but its much more convinient to have more weapon sets up so you don't hold up the cleric, wiz, and sword and board types while you play change out weapons on your TWF. It just makes for more fun play to be able to fully preprepare.

Dirac
10-26-2007, 10:29 AM
It is true that many times (but not all) when I have the quest memorized, I can come up with 7 weapon sets that will serve me well. But it is still a hassle, a negative to gameplay for many TWF'ers, and should be fixed.

However, I absolutely reject the argument that it is acceptable to have only seven slots on the assumption that we have the quests memorized. Why on earth is it valid to argue that 7 is plenty because you should know every monster you are going to face in the upcoming adventure?

osirisisis
11-05-2007, 02:42 AM
I say make the hotkeys weapons sets problelm solved

Dirac
11-05-2007, 09:25 AM
I say make the hotkeys weapons sets problelm solved

For the love of the Silver Flame, do this already. Pretty-please.

Tanka
11-05-2007, 11:47 AM
I like MT's original suggestion, and if that's not "feasible" for some reason, then take a note from NWN's book.

Drag a weapon to the hotbar. Mainhand weapon hotbarred! Drag a second weapon (or shield) over the first weapon. Secondary weapon (or shield) hotbarred! Congrats, you now have a TWF (or sword and board) hotkey!

Create 'em on the fly. Don't just assume that 7 sets are enough, because they almost never are.

Healemup
11-06-2007, 09:30 AM
Drag a weapon to the hotbar. Mainhand weapon hotbarred! Drag a second weapon (or shield) over the first weapon. Secondary weapon (or shield) hotbarred! Congrats, you now have a TWF (or sword and board) hotkey!

Then you can be like me and drag half of the stuff on the hot bars all over the place because I can't seem to let go of the mouse button. I'd end up with who knows what for weapon sets.... :D

Yaga_Nub
11-06-2007, 12:17 PM
This Development Discussion is for game improvement. Time that anyone has to do anything that wouldnt have to do if the game was improved is room for improvement. This increases the fun of the game and that is Y Turbine has this fourm. Switching weapon sets befor a quest is a pain, not fun a pain..... room for improvement. I think sometimes people talk on the fourms just to arrgue.


/not signed.

Quit being lazy and set up your weapons sets before a quest just like a wiz sets up his spells.

7 is more than enough and yes I play a twf ranger and use a ton of different weapons myself.

osirisisis
11-12-2007, 08:23 AM
does this mean we get more weapons sets now?