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View Full Version : A dungeon adventure area



Club'in
10-16-2007, 01:43 PM
How about that? A huge dungeon, built around the explorer motif. Just like Waterworks, but more like the combined size of all three STK dungeons. Now that would be fun! You could randomize the rares a little better. Have them in a certain area, not just a particular room. Randomize some trap placements. Maybe even randomize a few secret doors. And why does a rare have to be an individual monster? The rare encounter could be another adventuring group, like in The Swiped Signet. Or a marauding orc party. etc.

AEschyl
10-16-2007, 01:47 PM
so like... tempest spine meets gianthold ruins?

Laith
10-16-2007, 01:48 PM
ever run for muckbane?

to me, this sounds like a request for quests that have more randomly spawned encounters/optionals. suppose there are a couple key differences though...

orchard has 3 rare encounters that require the massacre of 20+ mobs, ataraxia's and tangleroot have one that just involves talking. they're friggin sweet.

Club'in
10-16-2007, 02:36 PM
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orchard has 3 rare encounters that require the massacre of 20+ mobs,



Ah, sweet. Haven't been out there yet. Not followin you on the muck comment.

sirgog
10-17-2007, 07:14 PM
ever run for muckbane?

orchard has 3 rare encounters that require the massacre of 20+ mobs

Love the zombie train! Brilliant design, a tad easy with one well-placed mass charm spell tho.

I'd be a huge fan of an Orchard-style area that's harder and designed for a raid party, filled with some of your good ideas and some more of the Devs' recent good stuff.

Knightrose
10-18-2007, 06:48 AM
How about a raid area?

Like a place full of bosses and sub-bosses.

Like an arena for Titans and Gods or something.

In this corner... weighing in at 7,295lbs. Zeus!