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xberto
10-14-2007, 05:44 AM
Seen this build?http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=470

Is this a viable build?

I've not played a WF or a Pally and with all the undead running around Stormreach, I thought this might be a fun build. I've got some +1 tomes available so I was thinking about tweaking the stats for some odd numbers. Any thoughts?

herzkos
10-14-2007, 07:20 AM
I don't like the build at all. I am not an "expert" but I have found that the divine light enhancement is next to useless. On my cleric (26 charisma) most of the time the undead saved, so in this build you're looking at 4d6 damage most of the time and you only get to do it 7 times per rest. Even if you do manage to pull 8d6 most of the time (not likely given your low char mod) 7 times per rest doesn't do a whole lot of good over the length of a mostly undead dungeon. Since divine light is one of the stated purposes of the build, I would modify it to emphasize the other aspects. Forget the extra turns and use the action points on other enhancements.

Just my 2 cp,

Dworkin_of_Amber
10-16-2007, 09:10 AM
I agree with Herzkos here... Divine Light does very little damage, and doesn't usually pull the aggro to yourself, so it really isn't worth it. Granted, I have not used DL 3 (but then again, neither could this build), but DL 2 is basically useless.

Additionally, I look at this build, and I see a melee-oriented Paladin with 14 starting STR, and putting the Level-Up points into Con/Wis/Wis? No, I don't think this is a viable end-game build at all. If you want an undead-killer, a Paladin isn't a bad idea, but for a out-and-out undead killer, I would recommend a TWF-Bludgeon-specced Ranger with FE: Undead.

Short of that, any of the Paladin builds are effective against undead (but not really any more so than any other class/build, short of the Ranger I described above).

The problem is that in DDO, Turning Undead is basically useless (as it really never works outside the harbor), and with the inflated Hit Points of all the mobs, the Divine Light (or any AoE Damage that isn't an Arcane Spell) just isn't scaled to the hit-points that the mobs actually have.

If you want to kill undead, then find yourself a few select items:
1) Transmuting weapon of your choice.
2) Disruptor

That's all you need. A Good +4 or +5 Transmuter and a Disruptor is all you need.

xberto
10-16-2007, 09:54 PM
Thanks for the input. Glad I didn't spend a lot of time leveling that.

Dworkin_of_Amber
10-17-2007, 08:36 AM
The lesson here is, don't follow any build on TenTonHammer... I have seen a number of them, and while they may be fine for early-mid game, for late-game and Elite Raiding and the like, they are **** (IMHO).

Look on the DDO Forums for builds... that's where the good stuff is! :)

jmonty
10-20-2007, 09:44 PM
divine light 3 was ok, but i respeced out of it. i guess you could cast it on a group of undead, then the caster could put firewalls on you, and it would work ok.

captain1z
11-14-2007, 06:57 PM
I did a ranger 6/pali 4/fighter 4 who was speced for undead killing........did a good job but I chose the wrong weapons
and made a few bad decisions along the way......I may reroll him though.

maddmatt70
11-14-2007, 07:28 PM
If you are a hard core player enough such that you are able to get your hands on two full tome sets build a barbarian two weapon fighter and grab those two maces for him. 20% chance every hit of critting with crit rage 2 and doing 12d6 damage with each hand. Say goodnight undead...