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View Full Version : Are Lesser Restore potions gonna be fixed?



gpk
10-11-2007, 10:17 PM
Ever since they added the "funnel" to lesser restore potions (letting you select soemone else as a target of potion), they are considered clickies and not potions thus they are on a longer cooldown, interfere with real clickies, cannot be used by madstone/bbn raged ppl.
Seing as how mod5 is a restore fest I woulda thought they woulda been fixed with it's introduction but they weren't.
It seems like an easy thing to fix that would make many ppl happy.

Imo it would be better to get rid of the "funnel" and have it going back to a normal potion, if that's easier to implement.

Ironik
10-11-2007, 10:46 PM
/Signed

WeaselKing
10-11-2007, 10:53 PM
I hadn't noticed that this was the case, but if so, then..../sgned

adrinor
10-11-2007, 11:36 PM
/signed

KaKa
10-11-2007, 11:53 PM
They better be fixed and also not once has a dev never commented on it despite being brought up multiple times!

I have said it before and I will say it again Funnels were nothing less than lazy programming that made the potions expendable clickies. How about using some new code before using old code and not thinking it through.

Lorien_the_First_One
10-11-2007, 11:55 PM
Also making it a clickie made it unusable by raged barbs so they have no way to deal with basic problems that they should be able to handle themselves mid combat.

Strakeln
10-12-2007, 10:08 AM
I gotta say, it is high time this issue received a comment from a dev. It has been brought up MANY times since it was introduced... in what, MOD 3?????????????????

Aspenor
10-12-2007, 10:14 AM
Yes, it's exceedingly annoying to drink a potion and have to worry about the cooldown time on CE, or not be able to drink one due to rage. Fix it. This is a potion, not a spell. This "fix" to make us able to use the potions on others has crippled us in other ways.

Memnir
10-12-2007, 10:18 AM
It's beyond moronic that drinking a potion has the animation for casting a spell, and all the auxillery effects of spell casting - in particular the facts that my Barbarian cannot drink any while raging and that it breaks my Fighter's Combat Expertise.

This was a lazy "fix" that needs another pass.

creithne
10-12-2007, 10:56 AM
With lesser restore clickies already existing, why was there a need to change the potions to be able to be used on others in the first place?

Beherit_Baphomar
10-12-2007, 11:00 AM
/signed.

HAS to be fixed.

Alavatar
10-12-2007, 11:07 AM
Can you drink the potions while underwater?

Karethon
10-12-2007, 11:09 AM
With lesser restore clickies already existing, why was there a need to change the potions to be able to be used on others in the first place?

They made the change because not everyone has clickies of lesser restoration and remove paralysis, and it sucks when the cleric is the one that is held or rendered helpless due to stat damage. It's a good idea, just not the best implementation.

Maybe they could implement new "oil of lesser restoration" and "oil of remove paralysis" that can be equipped and thrown, like the blessed water in the Tomb of the Blighted. If this came in, they could put the potion versions back to potions, and make everyone life a little easier.

Karethon
10-12-2007, 11:10 AM
Can you drink the potions while underwater?

No, they function as clickies now, not potions.

Rafal
10-12-2007, 11:32 AM
Yup, please fix it. It's realy annoying.

creithne
10-12-2007, 11:33 AM
[QUOTE=Karethon;1387896]They made the change because not everyone has clickies of lesser restoration and remove paralysis, and it sucks when the cleric is the one that is held or rendered helpless due to stat damage./QUOTE]

While I agree that it sucks when the cleric is the one held or rendered helpless due to stat damage, I'm just wondering, are lesser restore clickies really so rare that there was a need to basically make lesser restore clickies worthless in the face of potions that function the same way?

Bracosius
10-12-2007, 11:38 AM
Yes, a fix for this would be good. I am one of the many that get annoyed when my CE turns off from using a lesser restore pot.

Litz
10-12-2007, 11:40 AM
/Snore

tihocan
10-12-2007, 12:40 PM
Please fix it.

Missing_Minds
10-12-2007, 12:42 PM
I would love for this to be fixed as well, please.

skraus1
10-12-2007, 02:51 PM
Signed. I notice this bug virtually every day now. It's VERY annoying

Karethon
10-12-2007, 03:49 PM
While I agree that it sucks when the cleric is the one held or rendered helpless due to stat damage, I'm just wondering, are lesser restore clickies really so rare that there was a need to basically make lesser restore clickies worthless in the face of potions that function the same way?

Can't really say whether they would be considered rare or not. I believe I have 4 lesser restore clickies scattered on characters that cannot use wands. Even so, most of those are minimum level 7 and above. Looking at it from a developmental perspective, implementing this probably provided a greater benefit to the more casual players and newer players. Those are the people that have probably never looted the Giant Caves. They run certain quests once, for favor, if they even work on favor.

It was probably also intended to benefit lower level characters. Imagine running WW part 3 and having the cleric take massive damage from the poison in front of the shrine. They shrine, recovering partially, then promptly fail their save as they run back through and become helpless. If nobody else has a wand, the party is up Kobold Creek. At least with the current implementation the party can do something about it.

Beherit_Baphomar
10-12-2007, 04:10 PM
Signed. I notice this bug virtually every day now. It's VERY annoying

Its not a bug, unfortunately, its the way the Devs wanted it.

Its supposed to be a 'funnel'....and it stops raging barbs from drinking a potion....bah I say.

Charity begins at home, I want to be able to help myself before others.

BonesProthero
10-12-2007, 04:20 PM
/signed

DSL
10-12-2007, 04:34 PM
/Snore

I think what Litz is trying to say here is: "They should be usable by loading into Trebuchets":D

I think perhaps Karethon came up with the best solution: change them back into standard potions, then create a new, seperate item, an Oil of Lesser Restoration, which functions as a one-shot clickie.

Ultimately, the status quo is probably causing a lot more headaches than it ever solved - i.e. the cleric's stat dropping to zero when no one else has a wand/clickie is I would think a lot rarer than examples of the above-mentioned inconveniences.