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Geonis
10-11-2007, 02:05 PM
Well, I've been invading Sigtrent's thread for long enough (Sorry, Sig.). I figured I'd post my own thread for those wanting builds.

1- Post requested Race and Classes, as well as what roles you would like to fill in a party.

2- I start with items/buffs I feel are pretty common, I also include best case numbers.


Well, that's it.

COBHCLambofgod
10-11-2007, 05:56 PM
i would like a Dwarven Battle bard that has evasion and high AC but still Gets elvel 9 Bard, i will be using the Delving suit and DA's. Sword adn board pleaz and i would like his name to be Durken Stoncleaver, High saves as well would be nice since i'll have evasion adn pretty decent attack if possible i'd also like to have rogue skills, high UMD, adn perform of coarse, and Tumbe, i dont have 32 point so if you think drow would be better then use that.

Thank you

Randdy.

Geonis
10-11-2007, 08:16 PM
i would like a Dwarven Battle bard that has evasion and high AC but still Gets elvel 9 Bard, i will be using the Delving suit and DA's. Sword adn board pleaz and i would like his name to be Durken Stoncleaver, High saves as well would be nice since i'll have evasion adn pretty decent attack if possible i'd also like to have rogue skills, high UMD, adn perform of coarse, and Tumbe, i dont have 32 point so if you think drow would be better then use that.

Thank you

Randdy.


Well, asking for quite a lot, but I'll try.


This build is going to be purely buffer/healer/fighter, as with all the things we're trying to accomplish here, we don't have the room to be an offensive caster. You will be needing Cha items as you go up in level to cast your spells. You should be able to handle pretty much all the traps in the game (except "The Trap"). Your UMD is up there, as well as Perform, your Tumble is enough to Tumble and that's about it as there weren't enough skill points for anything else.

Anyways, below are the numbers:


Attack

+10 BAB
+8 Str (+1 tome and +6 item and Rage spell)
+2 Dwarven Axe Enhancement
+2 Inspire Greatness
+5 Inspire Courage
+1 Haste
+1 WF:Slash
+5 Weapon
_____________
+34/+34/+39/+44

Power Attack on-
+29/+29/+34/+39


+2 Recitation
+1 Divine Favor clicky
+3 full Warchanter Bard
+4 Divine Power (clicky or scroll)
______________
+44/+44/+49/+54

Power Attack on-
+39/+39/+44/+49


Damage - all damage has the ability to get an additional 2d6 damage from Sneak Attack.

1d10 Dwarven Axe
+8 Str (+1 tome and +6 item and Rage spell)
+2 Dwarven Axe Enhancement
+6 Inspire Courage
+5 Weapon
____________
1d10 + 21
min-22 avg-26.5 max-31

Crit 19-20/x3
min-66 avg-79.5 max-93


with Power Attack on

1d10 Dwarven Axe
+8 Str (+1 tome and +6 item and Rage spell)
+2 Dwarven Axe Enhancement
+6 Inspire Courage
+5 Weapon
+5 Power Attack
____________
1d10 + 26
min-27 avg-31.5 max-36
Crit 19-20/x3
min-81 avg-94.5 max-108


Rogue skills:

Search
17 Ranks
+13 Item
+3 Int (+6 item)
+2 Racial
+1 Rog enhancement
+4 GH (via scroll)
+2 Rog skill boost
+1 Prayer (via scroll)
_______________
+43 might have a little trouble on Elite quests


Disable Device
17 Ranks
+13 Item
+3 Int (+6 item)
+1 Rog enhancement
+4 GH (via scroll)
+2 Rog skill boost
+1 Prayer (via scroll)
+7 Tools
_______________
+48 might have a little trouble on Elite quests


Open Lock
11 Ranks
+13 Item
+6 Dex (+6 item)
+1 Rog enhancement
+4 GH (via scroll)
+2 Rog skill boost
+1 Prayer (via scroll)
+7 Tools
_____________
+45 might have a little trouble on Elite quests


AC
10 Base
+10 KDS
+6 Dex (+6 item)
+2 Chaosgarde
+5 Deflection
+1 Haste
+7 +5 Twilight Heavy Shield
+3 Barkskin pot
________________
44 AC

+2 Recitation
+3 Chattering Ring
+2 Full Ranger Barkskin
________________
51 AC




UMD
17 Ranks
+3 Cha (+6 item)
+4 GH (scroll)
+3 Golden Cartouche
+2 Rog Skill Boost
+1 Prayer scroll
________________
+30 not too bad

+2 Titan gloves
________________
+32


Saves
Class______Fort_____Ref______Will
Bard_______+3______+6______+6
Rogue______+1______+3______+1
Ranger______+3______+3______+0
Ability Mod___+7______+6______-1
GH__________+4______+4______+4
Resist +5_____+5______+5______+5
Haste________+0______+1______+0
_________________________________
Total_________+23_____+28_____+15

Definitely not Paladin saves, but very respectable.







So, there you have it, a Buffing/Healing/Melee Dwarf Bard with Rogue skills and good saves, using the Dwarven Axe.




Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 Neutral Good Dwarf Male
(3 Rogue \ 2 Ranger \ 9 Bard)
Hit Points: 164
Spell Points: 259
BAB: 10\10\15\20
Fortitude: 11
Reflex: 15
Will: 6

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 14 17
Dexterity 16 16
Constitution 16 18
Intelligence 10 10
Wisdom 8 8
Charisma 10 10

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 3 7
Bluff 0 0
Concentration 3 4
Diplomacy 0 0
Disable Device 4 20
Haggle 4 4
Heal -1 -1
Hide 3 3
Intimidate 0 0
Jump 6 7
Listen -1 -1
Move Silently 3 3
Open Lock 7 17
Perform n/a 16
Repair 0 0
Search 4 20
Spot 3 6
Swim 2 3
Tumble 7 8
Use Magic Device 4 17

Level 1 (Rogue)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Nimble Fingers

Level 2 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Favored Enemy) Favored Enemy: Undead

Level 3 (Bard)
Skill: Perform (+6)
Feat: (Selected) Weapon Focus: Slashing Weapons
Spell (1): Expeditious Retreat

Level 4 (Bard)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+3)
Spell (1): Cure Light Wounds

Level 5 (Bard)
Skill: Disable Device (+2)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (1): Detect Secret Doors

Level 6 (Bard)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack
Spell (2): Blur
Spell (2): Rage

Level 7 (Rogue)
Skill: Disable Device (+1)
Skill: Open Lock (+2)
Skill: Search (+4)
Skill: Use Magic Device (+1)

Level 8 (Ranger)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)

Level 9 (Bard)
Skill: Perform (+3)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Extend Spell
Spell (1): Remove Fear
Spell (2): Cure Moderate Wounds

Level 10 (Bard)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)

Level 11 (Bard)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (3): Haste
Spell (3): Good Hope
Spell (2): Fox's Cunning

Level 12 (Bard)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (3): Displacement

Level 13 (Rogue)
Skill: Disable Device (+2)
Skill: Open Lock (+3)
Skill: Search (+2)
Skill: Use Magic Device (+1)

Level 14 (Bard)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Inspired Bravery II
Enhancement: Bard Inspired Damage I
Enhancement: Bard Inspired Damage II
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Warchanter I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Enhancement: Rogue Spot I
Enhancement: Bard Energy of the Music I
Enhancement: Bard Wand Mastery I
Enhancement: Bard Wand Mastery II
Enhancement: Bard Wand Mastery III

COBHCLambofgod
10-12-2007, 03:30 PM
Thanks alot this build looks awesome. this is exactly what i was hoping for.
Looks awesome

Geonis
10-12-2007, 04:40 PM
Thanks alot this build looks awesome. this is exactly what i was hoping for.
Looks awesome

Glad I could help.

Just remember to tell people you are not a CC Bard, and you may have issues pulling Rogue duties on High level Elite quests.

Ozoro
10-13-2007, 06:19 AM
I originally posted this in sigs thread but I wouldnt mind a few variations :)
Gear is not an issue. I can get whatever is needed.

First I would like to request a battle cleric. Greataxes, Able to heal the party if need be. Superior Melee damage and a decent DC on offensive casts.

Second I would like A TWF Rogue that uses slashers. Can keep up on all traps, cabal is a bonus but ill get over it if not, twists are always interesting. Would prefer WF, If WF must be able to self heal via reconstruct, if none WF, must be able to self heal via Heal. Scrolls or otherwise.


Thanks! Oz

Geonis
10-17-2007, 04:40 PM
First I would like to request a battle cleric. Greataxes, Able to heal the party if need be. Superior Melee damage and a decent DC on offensive casts.

Thanks! Oz

Well, I decided to post the Battle Cleric first, since it is much easier.

When you join a party, tell them to consider you a Paladin. You are not a primary healer. You can be for most the way up, but then you can't have fun. I went with Wand enhancements rather than Life spell enhancements, as you will want to save your SP for buffing/cc, also this will help with your Heal scroll use, upping the amount healed to 143 HPs. You can use a Heal scroll, through Caster Level checks on anything but a 1. This build actually looks like a lot of fun. Kind of makes me want to play a Dwarf.




Attack

+14 BAB (Divine Power)
+10 Str (20 + 6 Divine Power + 2 Favor tome + 2 Rage pot)
+1 Weapon Focus
+1 Haste
+3 Divine Favor
+2 Weapon (Carnifex)
+4 Greater Hero
+2 Dwarven Axe enhancements
-5 Power Attack
________________
+32/+32/+37/+42

with full Bard songs
+2 Inspire Courage
+2 Inspire Greatness
_________________
+36/+36/+41/+46



Damage

1d12 Base
+15 Str
+10 Power Atk
+2 Dwarven Axe enhancements
+2 Weapon Spec
+2 Weapon
+3 Divine Favor
_______________
1d12 + 34 min-35 avg-40.5 max-46

crit (Carnifex) 17-20/x3
(1d12 + 34)x3
min-105 avg-121.5 max-138


with full Bard songs

+8 Inspire Courage (Warchanter)
_________________
1d12 + 42

crit (Carnifex) 17-20/x3
(1d12 + 42)x3
min-129 avg-145.5 max-162


AC

10 Base
+13 +5 Mith Full Plate
+5 Dex (+6 item, Dwarf and Fighter Armor mastery)
+2 Chaosgarde
+1 Haste
+2 Recitation
+4 Deflection (+4 Protection item)
+3 Barkskin pot
+3 Chattering Ring
_______________

43 AC (not great, but very good for a THF)


Spell DCs
10 Base
+7 Wis (+6 item)
+ spell level


DC is not great, but useful.


HPs

20 Heroic Something
+80 Cleric
+40 Fighter
+98 Con (+6 item)
+17 Toughness
+50 Dwarf Toughness
+15 Fighter Toughness
+30 GFL
+10 Draconic Whatever
____________
360 HPs (very nice!)




Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 Lawful Good Dwarf Male
(4 Fighter \ 10 Cleric)
Hit Points: 277
Spell Points: 556
BAB: 11\11\16\21
Fortitude: 15
Reflex: 6
Will: 12

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 16 20
Dexterity 14 14
Constitution 16 18
Intelligence 8 8
Wisdom 16 18
Charisma 6 6

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 2 6
Bluff -2 -2
Concentration 3 4
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal 3 4
Hide 2 2
Intimidate -2 -2
Jump 3 5
Listen 3 4
Move Silently 2 2
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 3 4
Swim 3 5
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Fighter)
Feat: (Fighter Bonus) Cleave
Feat: (Selected) Power Attack

Level 2 (Cleric)

Level 3 (Cleric)
Feat: (Selected) Extend Spell

Level 4 (Cleric)
Ability Raise: STR

Level 5 (Cleric)

Level 6 (Cleric)
Feat: (Selected) Toughness

Level 7 (Cleric)

Level 8 (Cleric)
Ability Raise: STR

Level 9 (Cleric)
Feat: (Selected) Weapon Focus: Slashing Weapons

Level 10 (Cleric)

Level 11 (Cleric)

Level 12 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Great Cleave
Feat: (Selected) Improved Critical: Slashing Weapons

Level 13 (Fighter)

Level 14 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Haste Boost I
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Faith I
Enhancement: Dwarven Faith II
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Toughness I
Enhancement: Dwarven Toughness II
Enhancement: Dwarven Toughness III
Enhancement: Dwarven Toughness IV
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Fighter Strength I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Cleric Wand Mastery I
Enhancement: Cleric Wand Mastery II
Enhancement: Cleric Wand Mastery III

Geonis
10-18-2007, 11:39 PM
First I would like to request a battle cleric. Greataxes, Able to heal the party if need be. Superior Melee damage and a decent DC on offensive casts.




Thanks! Oz



Another variation on the "Battle Cleric", with ability to cast level 7 Cleric spells.



Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 Lawful Good Dwarf Male
(1 Paladin \ 13 Cleric)
Hit Points: 261
Spell Points: 835
BAB: 10\10\15\20
Fortitude: 15
Reflex: 4
Will: 14

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 17 20
Dexterity 8 8
Constitution 16 18
Intelligence 8 8
Wisdom 17 20
Charisma 6 6

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance -1 3
Bluff -2 -2
Concentration 7 21
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal 3 5
Hide -1 -1
Intimidate -2 -2
Jump 3 5
Listen 3 5
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 3 5
Swim 3 5
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Paladin)
Skill: Concentration (+4)
Feat: (Selected) Power Attack

Level 2 (Cleric)
Skill: Concentration (+1)

Level 3 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Cleave

Level 4 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)

Level 5 (Cleric)
Skill: Concentration (+1)

Level 6 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Extend Spell

Level 7 (Cleric)
Skill: Concentration (+1)

Level 8 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)

Level 9 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Toughness

Level 10 (Cleric)
Skill: Concentration (+1)

Level 11 (Cleric)
Skill: Concentration (+1)

Level 12 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Feat: (Selected) Improved Critical: Slashing Weapons

Level 13 (Cleric)
Skill: Concentration (+1)

Level 14 (Cleric)
Skill: Concentration (+1)
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Faith I
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Toughness I
Enhancement: Dwarven Toughness II
Enhancement: Dwarven Toughness III
Enhancement: Dwarven Toughness IV
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Paladin Toughness I






To-Hit

+14 BAB (with Divine Power)
+8 Str (with Divine Power)
+2 Dwarven Axe enhancement
+3 Divine Favor
+2 Recitation
+1 Haste
+4 Greater Hero
+2 Carnifex
-5 Power Attack
________________
+31/+31/+36/+41



Damage
1d12 Base
+12 Str
+10 Power Attack
+3 Divine Favor
+2 Dwarven Axe enhancement
+2 Weapon
_____________
1d12 + 29

min - 30
avg - 35.5
max - 41


Crit
17 - 20/x3

(1d12 + 29)x3

min - 90
avg - 106.5
max - 123


AC

10 Base
+13 +5 Full Plate
+1 Dex (+4 item)
+4 Deflection (SoF)
+1 Pally Aura
+3 Barkskin pot
+3 Chattering Ring
+2 Recitation
+1 Haste
+2 Chaosgarde
___________
40 AC

or

10 Base
+13 +5 Full Plate
+2 Dex (+6 item and swap out enhancements for Dwarf Armor Mastery I)
+5 Deflection (+5 Protection item)
+4 Full Pally Aura
+5 Full Ranger Barkskin
+3 Chattering Ring
+2 Recitation
+1 Haste
+2 Chaosgarde
+7 +5 Hvy Steel Shield (use Dwarven Axe)
______________
54 AC


HP
20 Heroic
+104 Cleric
+10 Paladin
+98 Con (+6 item)
+10 Draconic
+17 Toughness
+5 Paladin Toughness
+50 Dwarf Toughness
+30 GFL
______________
344 HPs


Saves

Fort - + 27 (+6 Con item + GH + +5 resist item)
Ref - + 15 (+4 Dex item + GH + +5 resist item)
Will - + 26 (+6 Wis item + GH + +5 resist item)


Spell DCs
10 Base
+8 Wis (+6 item)
+ spell level


Also, you can drop a point of Str and Wis, put it into Dex and swap enhancements to Dwarf Armor Mastery II, put a +1 tome into Str and Wis.
I think this would probably be better, as tomes will cap out at +5, so prep your abilities for odd tomes.

Geonis
10-19-2007, 07:55 PM
I originally posted this in sigs thread but I wouldnt mind a few variations :)
Gear is not an issue. I can get whatever is needed.

Second I would like A TWF Rogue that uses slashers. Can keep up on all traps, cabal is a bonus but ill get over it if not, twists are always interesting. Would prefer WF, If WF must be able to self heal via reconstruct, if none WF, must be able to self heal via Heal. Scrolls or otherwise.


Thanks! Oz


I actually had someone that wanted the same thing out of Sig's thread (might have been you). They didn't specify race, so I went with Elf 32 pointer, as they make the best Rogues besides Drow, and Drow are way overdone. If you want to sub WF, you can, but your skills drop accordingly (lose Elf skill enhancements and 2 points to Cha).



The first thing to check is the Search score.

Search
17 Ranks
+3 Skill Focus
+2 Racial
+8 Enhancments
+6 Int (+6 item)
+4 Greater Hero
+15 Item
+5 Action Boost
___________
+60 Exactly what you need for the Cabal trap according to the thread that lists what you want your Rogue skills to be.

Disable Device
17 Ranks
+15 item
+7 Tools
+6 Int (+6 item)
+2 Enhancements
+4 Greater Hero
+5 Skill Boost
_____________
+56 Again, what the thread on Rogue skills says you need.



Open Lock
15 Ranks
+15 item
+7 Tools
+11 Dex (+6 item)
+2 Enhancements
+4 Greater Hero
+5 Skill Boost
_____________
+59 should open anything in the game



AC
This is not going to be the best in the game, so we'll discuss somethings to make this less of an issue later.
10 Base
+11 Dex
+6 Armor bracers
+2 Chaosgarde
+3 Barkskin pot
+1 Haste
+5 Protection item
____________
38 most of the time, with good loot

+4 Shield spell(scrolls/clickies probably, higher caster level wands if possible)
+2 Ranger's Barkskin
+4 Full Pally Aura
+3 Chattering Ring
+2 Recitation
_____________
53 possible, with the right party and raid loot

Okay, AC is not as bad as I thought.
To keep damage to a minimum though, make sure you have a Heavy Fort item, and carry a full stack of Stoneskin scrolls and Displacement scrolls.


UMD
17 Ranks
+3 Cha (+6 item)
+3 Skill Focus
+3 Golden Cartouche
+1 Prayer (carry scrolls of this to use before you try the hard/expensive scrolls)
+5 Skill Boost
_____________
+32 Stoneskin with no failure, Raise Dead on a 4, Heal/Greater Hero on an 8. Could be better, but definitely useful, and you don't have the starting points to up Cha anymore.


Attacks
+11 BAB
+11 Dex
+4 Greater Hero
+1 Haste
-2 TWF
+3 Weapon
______________
+28/+28/+28/+33/+33/+38 Definitely not too bad.


with a few more buffs
+3 Divine Power scroll/clickie
+2 Recitation
+2 +5 weapon instead of +3
_______________
+35/+35/+35/+40/+40/+45 (Kind of wish you has Power Attack now, huh?)


Damage

Mainhand +3 holy burst kukri
1d4
+3 Weapon
+3 Str (+6 item)
+2d6 Holy
___________
min-8 avg-15.5 max-22


mainhand crit 15-20/x2

1d4
+3 Weapon
+3 Str (+6 item)
___________
min-8 avg-15.5 max-22
x2 for a crit
___________
min-16 avg-31 max-44
+2d6 holy
+3d6 holy burst
___________
min-21 avg-48.5 max-74


offhand +3 holy burst kukri

1d4
+3 Weapon
+1 Str (+6 item)
+2d6 Holy
___________
min-2 avg-13.5 max-20


offhand crit 15-20/x2

1d4
+3 Weapon
+ Str (+6 item)
___________
min-6 avg-13.5 max-20
x2 for a crit
___________
min-12 avg-27 max-40
+2d6 holy
+3d6 holy burst
___________
min-17 avg-44.5 max-70



Of course, if you are good and can get your sneak attack in a lot, you can add 6d6 damage to each hit that is a sneak attack. On average about 21 points of extra damage each hit. So don't forget to use your bluff skill. A huge boost in damage is going to come when you start wearing a Fearsome robe, as the running away scaredy cats get Sneak Attacked every swing (or should, not a big Rogue player here).


Overall, the build shouls be okay without some of the equipment I have included (all the +6 stat items), but I don't find these real hard to get (except the damn Wis +6). These are more things to shoot for, rather than have-to-haves. The only real weak point is the HPs, which you should kind of pad with Stoneskin scrolls and Displacement when needed. Just remember you are not an up-front fighter and you should be okay.



Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 True Neutral Elf Male
(12 Rogue \ 2 Ranger)
Hit Points: 122
Spell Points: 0
BAB: 11\11\16\21
Fortitude: 8
Reflex: 19
Will: 4

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 10 10
Dexterity 18 26
Constitution 12 12
Intelligence 16 16
Wisdom 10 10
Charisma 10 10

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 8 23
Bluff 4 15
Concentration 1 1
Diplomacy 0 0
Disable Device 7 22
Haggle 0 0
Heal 0 0
Hide 8 25
Intimidate 0 0
Jump 4 17
Listen 0 2
Move Silently 8 25
Open Lock 8 24
Perform n/a n/a
Repair 3 3
Search 7 33
Spot 4 20
Swim 0 0
Tumble 8 23
Use Magic Device 4 20

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Skill Focus: Use Magic Device

Level 2 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)

Level 3 (Ranger)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Weapon Finesse

Level 4 (Ranger)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 5 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)

Level 6 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Skill Focus: Search

Level 7 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)

Level 8 (Rogue)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)

Level 9 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Two Weapon Fighting

Level 10 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)

Level 11 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)

Level 12 (Rogue)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons

Level 13 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)

Level 14 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Skill Boost III
Enhancement: Rogue Skill Boost IV
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Perception I
Enhancement: Elven Perception II
Enhancement: Elven Perception III
Enhancement: Elven Perception IV
Enhancement: Elven Keen Eyes I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Disable Device II
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Enhancement: Rogue Search II
Enhancement: Rogue Search III
Enhancement: Rogue Search IV
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III

moorewr
10-19-2007, 08:08 PM
hi!

I request: Drow high-DC pure-class bard, with emphasis on crowd control but able to fight.. just enough UMD to raise the dead.

I believe I want spellsinger, but I don't know enough to know if I'm right. This is my first bard.

Thanks. :)

Geonis
10-19-2007, 08:45 PM
hi!

I request: Drow high-DC pure-class bard, with emphasis on crowd control but able to fight.. just enough UMD to raise the dead.

I believe I want spellsinger, but I don't know enough to know if I'm right. This is my first bard.

Thanks. :)



Hi, and thanks for your request.

I love playing Bards. I will let you know though, that it can be tough.
Bards are generalists at heart, and most DDO characters benefit from choosing a specialty and sticking to it.

That being said, I think the below character will be very fun to play.

NOTE: This character should have Spellsinger and Bard Lingering Song 4, but my Character Generator wouldn't allow Spellsinger and that means I can't choose Lingering 4 because I don't have the points spent.

You do need a mith light shield, +5 would be great, but lower would be just fine. I think you should shoot for a "Wounding Rapier of Piercing", but almost any burst Rapier will work just fine.






Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 True Neutral Drow Male
(14 Bard)
Hit Points: 134
Spell Points: 599
BAB: 10\10\15\20
Fortitude: 5
Reflex: 13
Will: 8

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 8 8
Dexterity 16 18
Constitution 12 12
Intelligence 10 10
Wisdom 8 8
Charisma 20 26

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 3 4
Bluff 9 25
Concentration 5 20
Diplomacy 5 8
Disable Device n/a n/a
Haggle 9 25
Heal -1 -1
Hide 3 4
Intimidate 5 8
Jump -1 -1
Listen 3 18
Move Silently 3 4
Open Lock n/a n/a
Perform 9 25
Repair 0 0
Search 0 2
Spot -1 1
Swim -1 -1
Tumble n/a n/a
Use Magic Device 9 25

Level 1 (Bard)
Skill: Bluff (+4)
Skill: Concentration (+4)
Skill: Haggle (+4)
Skill: Listen (+4)
Skill: Perform (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Toughness
Spell (1): Hypnotism

Level 2 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (1): Expeditious Retreat

Level 3 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Weapon Finesse
Spell (1): Otto's Resistable Dance

Level 4 (Bard)
Ability Raise: CHA
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (2): Blur
Spell (2): Hypnotic Pattern

Level 5 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (2): Hold Person
Spell (1): Cure Light Wounds

Level 6 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Extend Spell

Level 7 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (3): Haste
Spell (3): Good Hope
Spell (2): Rage

Level 8 (Bard)
Ability Raise: CHA
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (3): Displacement

Level 9 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Spell Focus: Enchantment

Level 10 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (4): Dominate Person
Spell (4): Otto's Sphere of Dancing
Spell (3): Charm Monster

Level 11 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (4): Hold Monster

Level 12 (Bard)
Ability Raise: CHA
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Piercing Weapons

Level 13 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (5): Mass Suggestion
Spell (5): Cure Light Wounds, Mass
Spell (4): Freedom of Movement

Level 14 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (5): Greater Heroism
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Damage I
Enhancement: Bard Inspired Damage II
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Bard Lingering Song III
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Bard Concentration I
Enhancement: Bard Concentration II
Enhancement: Bard Lyric of Song I
Enhancement: Bard Lyric of Incredible Song I
Enhancement: Bard Song Magic I
Enhancement: Bard Song Magic II
Enhancement: Bard Energy of the Music I
Enhancement: Bard Energy of the Music II
Enhancement: Bard Charisma I
Enhancement: Bard Charisma II
Enhancement: Bard Charisma III
Enhancement: Bard Wand Mastery I
Enhancement: Bard Wand Mastery II






To-Hit

10 BAB
+7 Dex (+6 Dex item)
+7 Bard Songs (Inspire Courage and Inspire Heroism)
+1 Haste
+3 Weapon
___________
+28/+28/+33/+38



Damage

+1 Holy Burst Rapier of Righteousness

1d6 Base
+2 Str (+6 Str item)
+5 Song
+3 Weapon
+2d6 Holy
__________
1d6 + 10 + 2d6

min- 13 avg- 20.5 max- 28

Crit 15-20/x2

1d6 Base
+2 Str (+6 Str item)
+5 Song
+3 Weapon
+2d6 Holy
+3d6 Holy Burst
___________
(1d6 + 10)x2 + 5d6

min- 27 avg- 44.5 max- 62



AC
10 Base
+10 Armor (+5 Mith BP)
+5 Dex (+6 Dex item)
+6 +5 Mith Light Shield
+4 Deflection (+4 Protection item)
+2 Chaosgarde
+1 Haste
+3 Barkskin pot
+2 Recitation (UMD via Wand)
_______________
43 AC + Displacement + Stoneskin (via scroll)

with Raid Loot, etc....
+3 Chattering Ring
+2 Ranger Barkskin
+1 (+5 Protection item)
+2 (Belt that gives Armor Mastery II)
__________________
51 AC + Displacement + Stoneskin (via scroll)


UMD
17 Ranks
+11 Cha (+6 item)
+3 Item (from Delera's)
+4 Greater Hero
_____________
+35 very good!


Save DC's

10 Base
+11 Cha
+1 Spellsong
+1 Spell Focus:Enchantment (everything but Hypnotic Pattern, I think.)
+ Spell Level
___________
DC 24 to 28

moorewr
10-20-2007, 08:13 AM
Thanks!

Agreed on the DDO drive to max DPS, or insta-kills, or trap-smithing. At least with my guild runs there is a space to be filled for buffing and crowd control, so we'll see. I know Bards have their own set of issues with PUGs (although I always advertise for them when I put LFMs up).

I always ask myself what my character will during a Reaver raid, and the answer here is a high DC dance party. :)


Hi, and thanks for your request.

I love playing Bards. I will let you know though, that it can be tough.
Bards are generalists at heart, and most DDO characters benefit from choosing a specialty and sticking to it.

That being said, I think the below character will be very fun to play.

NOTE: This character should have Spellsinger and Bard Lingering Song 4, but my Character Generator wouldn't allow Spellsinger and that means I can't choose Lingering 4 because I don't have the points spent.

You do need a mith light shield, +5 would be great, but lower would be just fine. I think you should shoot for a "Wounding Rapier of Piercing", but almost any burst Rapier will work just fine.

Queleri
10-24-2007, 12:23 PM
I'm looking for an Elf Wizard/Fighter. I figure with Arcane Fluidity I can wear Light to Medium armor pretty easily. I'd like to use Longswords, and I'm thinking the best way to go is with a Dex type melee build.

For spells I'd like to focus on buff spells to help survive in Melee when needed, and other than that stick with Elemental/Energy attack spells. Using Figther and Wizard I was thinking you should probably get enough feats to make a decent build.

Thanks for the help!

Geonis
10-25-2007, 01:14 AM
I'm looking for an Elf Wizard/Fighter. I figure with Arcane Fluidity I can wear Light to Medium armor pretty easily. I'd like to use Longswords, and I'm thinking the best way to go is with a Dex type melee build.

For spells I'd like to focus on buff spells to help survive in Melee when needed, and other than that stick with Elemental/Energy attack spells. Using Figther and Wizard I was thinking you should probably get enough feats to make a decent build.

Thanks for the help!



Okay, below is your request.

I did go with a Str build rather than Dex, as I am not a big fan of the Dex builds. I also went TWF since you have the only method of AC improvement available to TWF (Shield spell). I suggest you being more melee oriented, but leading in with a debuff and possibly a WoF to fight in. I think your AC should actually be pretty decent. Supplement that with Stoneskin and Displacement, and your incoming damage shouldn't be too bad. I did use 2 +1 tomes (Str and Dex) in the build, only the Dex is necessary, the Str just rounds out a number.

Anyway, below are the numbers.


AC

10 Base
+9 +5 Mith Chain Shirt
+7 Dex ( +6 Dex item and Ftr AMI)
+4 Protection +4 item
+3 Barkskin pot
+1 Dodge
+1 TW Defense
+1 Haste
+4 Shield spell
+2 Chaosgarde
______________
42 AC standing self buffed

+2 Full Ranger Barkskin
+1 +5 Protection item
+1 KDS or (Mith BP and AM II belt)
+3 Chattering Ring
+1 Parrying weapon
+2 Recitation
______________
52 AC

+ Stoneskin and Displacement


To-hit

+10 BAB
+9 Str (+6 Str item)
+4 Grtr Hero (via scroll on a 6)
+1 Haste
+1 Weapon Focus
+2 Elf Enhancment
+1 Weapon
-4 TWF with dual Longswords
____________
+24/+24/+24/+29/+29/+34


+4 +5 weapon
+4 Full bard songs
+2 Recitation
_____________
+34/+34/+34/+39/+39/+44



Damage

Main hand

1d8 Base
+2 Elf enhancement
+2 Weapon Spec
+9 Str
+1 Weapon
+2d6 Holy
+1d6 True Law
+1d6 Pure Good
_____________
14 +1d8 +4d6=
min- 19
avg- 32.5
max- 46

Crit - 17-20/x2
(1d8 + 14)*2 + 4d6=
min- 34
avg- 51
max- 68



Off hand

1d8 Base
+2 Elf enhancement
+2 Weapon Spec
+4 Str
+1 Weapon
+2d6 Holy
+1d6 True Law
+1d6 Pure Good
_____________
9 +1d8 +4d6=
min- 14
avg- 27.5
max- 41


Crit - 17-20/x2
(1d8 + 9)*2 + 4d6=
min- 24
avg- 41
max- 58



HP
20 Heroic
32 Wiz
60 Ftr
70 Con (+6 item)
16 Toughness
15 Ftr Toughness II
30 GFL item
10 Draconic
___________
253 HP

+18 False Life spell
+11 Grtr Hero scrolls
____________
282 HP


SP
434
+100 Magi (Magi weapon, buy them off the vendor any weekend)
_________
534




Start with Shield, Jump, Blur, and Tumble.

Turn extend off and pop a False Life.

Scroll Stoneskin and Greater Hero.

Extend back on and Displacement and Haste.

Now you're ready to roll.

Rescroll Stoneskin and recast False Life as necessary.

ReHaste and ReDisplacement as needed.

When you approach mobs, if it's a small number, lead with Ray of Exhaustion or Enervation or Scorching Ray (all no save, but SR applies on the 1st 2).

If it's a group, throw down a Solid Fog and/or WoF and fight in it.

You have a very survivable and useful character here.

I might "steal" the idea and make one of my own. :D






Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 Lawful Good Elf Male
(6 Fighter \ 8 Wizard)
Hit Points: 171
Spell Points: 434
BAB: 10\10\15\20
Fortitude: 9
Reflex: 8
Will: 7

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 16 22
Dexterity 16 18
Constitution 14 14
Intelligence 14 14
Wisdom 8 8
Charisma 8 8

Tomes Used
+1 Tome of Dexterity used at level 8
+1 Tome of Strength used at level 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 3 11
Bluff -1 -1
Concentration 2 2
Diplomacy -1 -1
Disable Device n/a n/a
Haggle 1 5
Heal -1 -1
Hide 3 4
Intimidate -1 -1
Jump 7 18
Listen -1 1
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair 2 2
Search 2 4
Spot -1 1
Swim 3 6
Tumble 5 10
Use Magic Device 1 7.5

Level 1 (Fighter)
Skill: Haggle (+2)
Skill: Jump (+4)
Skill: Tumble (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Two Weapon Fighting
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons

Level 2 (Wizard)
Skill: Balance (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Extend Spell
Spell (1): Expeditious Retreat
Spell (1): Jump
Spell (1): Magic Missle
Spell (1): Nightshield
Spell (1): Ray of Enfeeblement
Spell (1): Shield

Level 3 (Wizard)
Skill: Balance (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Spell (1): Tumble
Spell (1): Burning Hands

Level 4 (Fighter)
Ability Raise: STR
Skill: Haggle (+1)
Skill: Jump (+2)
Feat: (Fighter Bonus) Dodge

Level 5 (Wizard)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Spell (2): Blur
Spell (2): False Life

Level 6 (Wizard)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Selected) Empower Spell
Spell (2): Melf's Acid Arrow
Spell (2): Scorching Ray

Level 7 (Fighter)
Skill: Tumble (+2)

Level 8 (Fighter)
Ability Raise: STR
Skill: Haggle (+1)
Skill: Jump (+2)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons

Level 9 (Wizard)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Wizard Bonus) Maximize Spell
Spell (3): Haste
Spell (3): Displacement

Level 10 (Fighter)
Skill: Balance (+1)
Skill: Jump (+2)

Level 11 (Wizard)
Skill: Balance (+2)
Spell (3): Ray of Exhaustion
Spell (2): Resist Energy

Level 12 (Wizard)
Ability Raise: STR
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (4): Enervation
Spell (4): Stoneskin

Level 13 (Wizard)
Skill: Use Magic Device (+2)
Spell (4): Wall of Fire
Spell (4): Solid Fog

Level 14 (Fighter)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Two Weapon Defense
Enhancement: Fighter Haste Boost I
Enhancement: Elven Arcane Fluidity I
Enhancement: Elven Arcane Fluidity II
Enhancement: Elven Arcane Fluidity III
Enhancement: Elven Arcanum I
Enhancement: Elven Dexterity I
Enhancement: Elf Melee Attack I
Enhancement: Elf Melee Attack II
Enhancement: Elf Melee Damage I
Enhancement: Elf Melee Damage II
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Item Defense I
Enhancement: Wizard Improved Empowering I
Enhancement: Wizard Improved Maximize I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II

wizzy_catt
10-25-2007, 01:34 AM
pally/bard/cleric

Geonis
10-25-2007, 04:55 AM
pally/bard/cleric

Literally impossible.

You can't have Bard and Paladin. Paladin must be Lawful Good and Bard can't be Lawful.

Symar-FangofLloth
10-28-2007, 01:20 AM
...

Deep_Sashelas
10-30-2007, 10:37 AM
I am looking for some help in building a 'null' cleric. An offensive based caster weighted towards negative energy spells with some solo ability through mid levels. Preferably drow for character concept reasons.

I am newly returned to DDO after some considerable time away.
(so many new things to learn it seems)
While I enjoyed the game when I left a group of friends decided to move to another mmorpg and I followed, although I always missed the DDO gameplay. At any rate, I do not have the 1750(?) favor for 32 point builds.

Perhaps some insight into weaponry/armor/items I should look for as well. Thanks

Geonis
10-31-2007, 05:07 AM
I am looking for some help in building a 'null' cleric. An offensive based caster weighted towards negative energy spells with some solo ability through mid levels. Preferably drow for character concept reasons.

I am newly returned to DDO after some considerable time away.
(so many new things to learn it seems)
While I enjoyed the game when I left a group of friends decided to move to another mmorpg and I followed, although I always missed the DDO gameplay. At any rate, I do not have the 1750(?) favor for 32 point builds.

Perhaps some insight into weaponry/armor/items I should look for as well. Thanks




Well, building a "Null Cleric" is actually very easy. The first point is any offensive caster needs to max their casting stat. Next, take any enhancements to damage you can.

The really nice thing about a "Null Cleric", is that your enhancements for "Inflict" also enhance your healing.


As far as equipment, you should be on the lookout for a "Superior Void Lore" one-hander and the highest "Potency" one-hander you can find. (Go for more damage on your Potency than level, ie. Superior 3 over Improved 6, but keep both, just have both set-up to maximize damage. ie. Sup. Void Lore and Sup. Potency 3 for your spells level 3 and under, and Sup. Void Lore and Imp. Potency 6 for spells of level 4-6). I myself don't use most of the Inflict spells on my Caster Cleric, but I do use Harm a lot. (Have crit on end boss from POP for ~550).

You are actually an effective caster with any Cleric spells, but have a better DC with the "Inflict" spells due to the SF and GSF Necromancy. You can also use all of the alignment spells (Holy Smite, Unholy Blight, Order's Wrath, and Chaos Hammer), which can only be done by a True Neutral Cleric.

Anyway, below is what I suggest.




Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 True Neutral Human Male
(14 Cleric)
Hit Points: 160
Spell Points: 1019
BAB: 10\10\15\20
Fortitude: 11
Reflex: 3
Will: 17

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 10 10
Dexterity 8 8
Constitution 14 14
Intelligence 10 10
Wisdom 18 26
Charisma 10 10

Tomes Used
+1 Tome of Wisdom used at level 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 1 7.5
Bluff 0 0
Concentration 6 19
Diplomacy 0 0
Disable Device n/a n/a
Haggle 0 0
Heal 4 8
Hide -1 -1
Intimidate 0 0
Jump 0 0
Listen 4 8
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot 4 8
Swim 0 0
Tumble n/a n/a
Use Magic Device 2 8.5

Level 1 (Cleric)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Use Magic Device (+2)
Feat: (Selected) Empower Healing Spell
Feat: (Human Bonus) Extend Spell

Level 2 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)

Level 3 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mental Toughness

Level 4 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)

Level 5 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)

Level 6 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Necromancy

Level 7 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)

Level 8 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)

Level 9 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Necromancy

Level 10 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)

Level 11 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)

Level 12 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell

Level 13 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)

Level 14 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Improved Empower Healing II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Prayer of Incredible Life III
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Divine Cleansing I
Enhancement: Cleric Extra Turning I

Deep_Sashelas
10-31-2007, 11:49 AM
Thanks. Still looking at this one :)

Now, of course, I am regretting that I do not have a 32 point human option. (I just can't see myself playing enough to get enough favor on one character so that I can feel like I have a successful build on another character) Although I am still thinking about a drow version even considering the drow army I see running around the Harbor.

I suppose I am looking for a good combination of utility/melee and casting in some odd form. Lately I have been looking at '12/2 sorc/pally' and '13/1 wiz/rogue' as well as cleric variants such as this one. I had a 10th lvl bard that didn't suit me although he was potent.

I enjoy this game quite a bit but my inability to choose a character and stick with it is starting to bug me. My pnp characters do not work here :)

Ok, pointless rant over. Back to your build thread. Thanks again

Cole
11-01-2007, 02:49 PM
First thanks for taking the time to help folks (like myself) sort out their chars! I am seeking a Drow Rog/Barb that users greataxe. I'm not worried about equipment, but need someone with more knowledge to sort out when would be the best levels to take Rog to keep the important skills up.

So in short; melee char that can handle 80% of the traps out in the world, but still put a beating on monsters. :) I was thinking about 10Barb/4 Rog, but am open to any suggestions.

Thanks!

Pellegro
11-01-2007, 04:56 PM
I'd be interested in seeing your take on a high-dex (starting 20) and moderately high strength (starting 16) elf ranger/barb with at least 8 levels of ranger. Interested in DPS. Duh.

oh, and I need it soon as I'm about to lvl to 9 on this alt.

And if its pointless adn I'd do better sticking wiht pure ranger, thats fine too. Just let me know

=)

Geonis
11-02-2007, 05:17 AM
First thanks for taking the time to help folks (like myself) sort out their chars! I am seeking a Drow Rog/Barb that users greataxe. I'm not worried about equipment, but need someone with more knowledge to sort out when would be the best levels to take Rog to keep the important skills up.

So in short; melee char that can handle 80% of the traps out in the world, but still put a beating on monsters. :) I was thinking about 10Barb/4 Rog, but am open to any suggestions.

Thanks!

Okay, I only changed one thing here, I went 11/3, as you can pick up Crit enhancement, and don't really lose anything. I think this would be a very useful character, as you do have decent trapsmithing and the to hit and damage and HP of a pretty good Barb. The only thing I don't like about this character is the lack of more APs, which would do nothing but make him better.



HP
20 Heroic
132 Barb
18 Rogue
84 Con (+6 item)
17 Toughness
50 Toughness Enhancements
10 Draconic
14 Rage pot
____________
345 standing

414 Raging and charge from Wand of False Life


Rage

6x/rest, ~2.25 mins per


To-hit

+13 BAB
+12 Str (Rage and +6 Str item)
+2 Carnifex
+4 Grtr Hero
+1 Haste
+1 Rage pot
-5 Pwr Atk
____________
+28/+28/+33/+38

+4 Bard Songs
+2 Recitation
_______________
+34/+34/+39/+44




Damage

1d12 Base
+19 Str
+10 Pwr Atk
+2 Carnifex
_____________
1d12 + 31 crit 16-20/x3
min- 32 avg- 37.5 max- 43

crit
min- 96 avg- 112.5 Max- 129




SOS numbers - with self buffs only

To hit - +31/+31/+36/+41

Damage - 2d6 + 34 crit 15-20/x3

min- 36 avg- 41 max- 46

crit
min- 108 avg- 123 max- 138


Disable Device

17 Ranks
+1 Enhancements
+5 Int (+6 item)
+4 Grtr Hero
+13 Item
+7 Tools
+2 Rogue Skill Boost
_________
+49


Open Lock
17 Ranks
+5 Dex (+6 item)
+4 Grtr Hero
+13 Item
+7 Tools
+2 Rogue Skill Boost
__________
+48



Search
17 Ranks
+2 Racial
+3 Enhancements
+5 Int (+6 item)
+4 Grtr Hero
+13 Item
+2 Rogue Skill Boost
___________
+46



UMD
17 Ranks
+3 Golden Cartouche
+4 Grtr Hero
+3 Cha (+6 item)
+2 Rogue Skill Boost
__________
+29



Okay, you have a character that has very good to-hit and damage, great HPs, and pretty good Rogue abilities. I personally suggest going with robes for the hot swap ability, and carry a stack of Stoneskin and Displacement scrolls, and don't forget your DR boost.





Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 Neutral Good Drow Male
(11 Barbarian \ 3 Rogue)
Hit Points: 278
Spell Points: 0
BAB: 13\13\18\23
Fortitude: 11
Reflex: 8
Will: 3

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 16 19
Dexterity 14 14
Constitution 14 16
Intelligence 14 14
Wisdom 8 8
Charisma 10 10

Tomes Used
+1 Tome of Constitution used at level 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 6 7
Bluff 0 0
Concentration 2 3
Diplomacy 0 0
Disable Device 6 20
Haggle 4 4
Heal -1 -1
Hide 2 2
Intimidate 4 4
Jump 7 8
Listen -1 1
Move Silently 2 2
Open Lock 6 19
Perform n/a n/a
Repair 2 2
Search 6 24
Spot 3 5
Swim 3 4
Tumble 6 6
Use Magic Device 4 17

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Power Attack

Level 2 (Barbarian)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)

Level 3 (Barbarian)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Cleave

Level 4 (Barbarian)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)

Level 5 (Barbarian)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)

Level 6 (Barbarian)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Great Cleave

Level 7 (Barbarian)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)

Level 8 (Rogue)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+7)

Level 9 (Barbarian)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Improved Critical: Slashing Weapons

Level 10 (Barbarian)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)

Level 11 (Barbarian)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)

Level 12 (Barbarian)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Toughness

Level 13 (Barbarian)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)

Level 14 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+6)
Enhancement: Barbarian Damage Reduction Boost I
Enhancement: Barbarian Damage Reduction Boost II
Enhancement: Barbarian Damage Reduction Boost III
Enhancement: Barbarian Damage Reduction Boost IV
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Barbarian Critical Rage I
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extend Rage III
Enhancement: Barbarian Extend Rage IV
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Extra Rage II
Enhancement: Barbarian Extra Rage III
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Hardy Rage II
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Power Rage III
Enhancement: Elven Perception I
Enhancement: Elven Perception II
Enhancement: Rogue Disable Device I
Enhancement: Rogue Search I
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II
Enhancement: Barbarian Toughness III
Enhancement: Barbarian Toughness IV

Borror0
11-02-2007, 05:23 AM
Okay, I only changed one thing here, I went 11/3, as you can pick up Crit enhancement, and don't really lose anything. I think this would be a very useful character, as you do have decent trapsmithing and the to hit and damage and HP of a pretty good Barb.


I'd just like to point this out: you cannot disable traps while raged.. :D

Geonis
11-02-2007, 06:04 AM
I'd just like to point this out: you cannot disable traps while raged.. :D

So, like most timing skills, it will take practice to know when to Rage.

Borror0
11-02-2007, 08:22 AM
So, like most timing skills, it will take practice to know when to Rage.

I know, just thought better to know before than after... ;)

Aerilyn
11-02-2007, 08:43 AM
I'd Like to see your thoughts on a Bard/Rogue. My Bard is Level 11 and I have been thinking about splashing in some Rogue but I think I may be to late. My int. is a 16, still looking for that elusive +2 Tome for more skill points. Let me know your thoughts. This might make it easier to get into groups that see the Bard as a filler rather than what he is and the is pure croud control:)

Geonis
11-02-2007, 10:32 PM
I'd Like to see your thoughts on a Bard/Rogue. My Bard is Level 11 and I have been thinking about splashing in some Rogue but I think I may be to late. My int. is a 16, still looking for that elusive +2 Tome for more skill points. Let me know your thoughts. This might make it easier to get into groups that see the Bard as a filler rather than what he is and the is pure croud control:)

I hate to say this, but it is too late. It is best to start a Rogue/Bard at level 1 with Rogue. Besides, most of the people at end game know the power that is the Bard, so groups are not a problem. If you see somebody who doesn't include Bard in their LFM and doesn't have at least one already, you don't want to group with them anyways. :eek:

Geonis
11-02-2007, 10:36 PM
I'd be interested in seeing your take on a high-dex (starting 20) and moderately high strength (starting 16) elf ranger/barb with at least 8 levels of ranger. Interested in DPS. Duh.

oh, and I need it soon as I'm about to lvl to 9 on this alt.

And if its pointless adn I'd do better sticking wiht pure ranger, thats fine too. Just let me know

=)



I don't really see a point to starting with 16 Str and 20 Dex. If you plan on being a Str melee, then the points into Dex are a huge waste (would start with 14, giving you 12 points to put elsewhere), if you plan on being a Finesse melee, then the 4 points into Str from 14 to 16 aren't worth it. With the starting values you give, you would have only 6 points to put elsewhere, put them into Con and you look like Str-16 Dex-20 Con-12 Int-8 Wis-8 Cha-8. Not worth it in my opinion. I will let you know that I am not a fan of finesse front-line melee. The only finesse builds I do are Bards, as they have a secondary form of adding damage. I currently have an Elf Strength Ranger, dual-wielding longswords to great effect. You could toss in a few levels of Barb to add some "oomph", but remember that you will only get a few Rages. In my opinion Barb is one of the few classes that benefit immensely from staying pure.

Pellegro
11-02-2007, 10:52 PM
if you plan on being a Finesse melee, then the 4 points into Str from 14 to 16 aren't worth it.

I've played lower str dex builds to end game, and high dex, mod-high str builds as well. I will take the mod-high str builds hands down. if gives you extra damage (1 pt per hit; dual wieldign thats 2) per hit, more damage on ranging (for the few times that makes sense) and it gives you more flexibility to use a non-finesse weapon if you happen to pull something nice.

It works for me.

Geonis
11-02-2007, 11:28 PM
I've played lower str dex builds to end game, and high dex, mod-high str builds as well. I will take the mod-high str builds hands down. if gives you extra damage (1 pt per hit; dual wieldign thats 2) per hit, more damage on ranging (for the few times that makes sense) and it gives you more flexibility to use a non-finesse weapon if you happen to pull something nice.

It works for me.

Yeah, it works, but it leaves you with almost no points to put anywhere else. Like I said, that's why I only do Finesse builds with Bards. as you can do a 10 Str and still get very good damage with songs. As far as going 20 Dex and 16 Str, why not just go Str build, as the extra +2 to hit costs you a feat (Weapon Finesse), and the weapons you can use are generally low damage weapons anyway. Go with Str build, take Weapon Focus, and you are down a total of 1 point to hit, and are doing better damage.

Pellegro
11-03-2007, 07:58 PM
But I like my nimble elf!!!

lol ...

I do agree with you - if I were going to build the uberest end-gamer, I'd ignore dex and put it all in strength - especially as a ranger where you get the TWF feats for free.

But I'm inexplicably attached to the high-dex elven ranger concept .... Go figure :)

SilentStryder
11-03-2007, 08:04 PM
I would like a build for a Human Bow Focused Ranger, I would like to fufill the position of scout as well as ranged damage dealer, I have strong desire to have good stealth skills. Oh and off topic why are Khopesh's all the rage, I personally on a sword wielding toon I would perfer to take a bastard sword, atleast from what I remember about 3.5, I haven't picked the books up for ages, and this is my first day in game.

xope
11-04-2007, 12:52 AM
im looking for a high dps high saves TWF wand whiping build i want to be able to use a khopesh and bastard sword splash of rouge for sneak attack i have a +5 MBP if u go to 2 rouge for evasion GL

Geonis
11-05-2007, 12:24 PM
I would like a build for a Human Bow Focused Ranger, I would like to fufill the position of scout as well as ranged damage dealer, I have strong desire to have good stealth skills. Oh and off topic why are Khopesh's all the rage, I personally on a sword wielding toon I would perfer to take a bastard sword, atleast from what I remember about 3.5, I haven't picked the books up for ages, and this is my first day in game.

The "rage" about khopeshes is the change from 3.5 to DDO, they increased the crit multiplier. So, Bastard Sword is 1d10 19-20/x2 and the Khopesh is 1d8 19-20/x3. Many people have done the math, and the Khopesh comes out as more damage if the mobs can be critted.

Geonis
11-05-2007, 12:27 PM
im looking for a high dps high saves TWF wand whiping build i want to be able to use a khopesh and bastard sword splash of rouge for sneak attack i have a +5 MBP if u go to 2 rouge for evasion GL

This is not aproblem, as this is my main at end-game. My question is why khopesh and bastard sword?

cridus
11-05-2007, 08:47 PM
Hi Geonis,

What I am looking to build, once my current toon has been capped is a Tank. I'm talking a toon that can stand in the battlefield getting hammered and still come back for more. Self healing is an asset, effective crowd controller, probably done best with trip and intimidate. Please list the required gear for uber AC as well so I can start gathering what is needed.

I was thinking this would require a fighter/paladin type, sword and board. So I can get the feats that I will need, saves required and enhancements.

32 pt build is available
I'll leave the race up to you to choose the best for enhancements and stats.

thanks Geonis

MrTastyHead
11-06-2007, 07:54 AM
You can whip up some awesome looking builds, Geonis. I just started and don't have the ins and outs of character creation figured out at all, so I'm hoping you can help me figure out what to do. I'm currently learning the game on a cleric until I can unlock a 32 point build, at which point I want to make a halfling bard who does healing/buffing/CC and uses throwing daggers. Focusing almost entirely on the casting aspect, the daggers as an afterthought.

For skills, very high UMD. Good haggle. After that, I have no clue.

I figured a level of sorc would be his best bet, just to beef up his SP. I'd like a level of cleric to have DVs, but that would probably have to wait until the level cap goes up I'd imagine.

I don't know if there are long term benefits to starting with, say, 16 cha over 18, but with my limited knowledge I guess 18 cha and at least 16 dex to start. Low strength.

That's as far as I can get on my own at the moment. When it comes to the best (or most useful) feats or enhancements and what not, I'm lost.

I almost forgot, I was thinking about him taking the healing dragonmarks, but it's not a deal breaker if they wouldn't be needed. But even as just a level 6 cleric it's getting hard to keep people going between shrines on some quests without blowing through wands.

MrTastyHead
11-06-2007, 04:08 PM
Afterthought: if halfling dragonmarks aren't really needed, I'm not at all opposed to a drow build. The +2 cha and dex is pretty appealing and I could ujust as easily toss shurikens as daggers, I'd imagine the +1 to attack won't make a huge difference considering the secondary nature of the throwing.

Geonis
11-07-2007, 12:59 AM
Hi Geonis,

What I am looking to build, once my current toon has been capped is a Tank. I'm talking a toon that can stand in the battlefield getting hammered and still come back for more. Self healing is an asset, effective crowd controller, probably done best with trip and intimidate. Please list the required gear for uber AC as well so I can start gathering what is needed.

I was thinking this would require a fighter/paladin type, sword and board. So I can get the feats that I will need, saves required and enhancements.

32 pt build is available
I'll leave the race up to you to choose the best for enhancements and stats.

thanks Geonis

This may take me a little while, as a "Tank" (True built to draw aggro and laugh as they miss you "Tank") is the one build I have never done.

Don't worry, it will be in here, it may just take a few days.

Geonis
11-07-2007, 01:22 AM
im looking for a high dps high saves TWF wand whiping build i want to be able to use a khopesh and bastard sword splash of rouge for sneak attack i have a +5 MBP if u go to 2 rouge for evasion GL

Here is one similar to what I play as my main, but with a couple of the mistakes I made fixed.

If you really want both EWF:Khopesh and Bastard Sword, you can swap out Toughness.

This build is a strength build, and can hit a 24 Str with a +6 Str item, or 26 with a +2 tome. It uses the khopesh, as not much except for THF can keep up with the damage output ability of dual khopeshes. I know you take a -4 to hit when using dual khopeshes, but the damage output is worth it, and with the UMD you can hit, you can throw up your own GH if there is not a caster around. :D


As far as armor, you want to stick with mith chain shirt or breastplate. This is to keep your evasion working. I know you only get 20pt resists till next cap raise, but believe me you really don't even need anything but acid and sonic, as you will evade everything else.

As for the tomes you need just 1, 1 Dex by level 5 for Imp and Grtr TWF, a Cha tome to bring your Cha up to a 20 before items would be very nice, but not necessary.

Couple a +1 Cha tome with a +6 Cha item, swapping out Weapon Focus for Skill Focus:UMD at higher levels, a GH, the Golden Cartouche, and your UMD is at +35, with a Rogue Skill Boost you're looking at a +37 (no fail on a Raise Dead) and Heal on a 3!

Now onto your to hits.

Base attack will be 13 (BAB) + 7 (24 Str) + 4 (GH, self cast from scrolls) + 3 (Divine Favor) + 3 (weapon, could say 5, but lets be realistic as you will want some good damage modifiers) - 4 (TWF without light offhand) = +26

Doesn't sound great does it? But let's think about this, your attack is actually +26/+26/+26/+31/+31/+36/+36.
It is also easy to get a few more points out of this, add Haste +1 to all attacks, upping the plus of the weapon jumps all attacks by 2, a Bard with maxed out song gives you another +4 to all attacks (and 6 or 7 to base damage, I highly recommend bringing a Bard, it ups the effectiveness of this build by an order of magnitude). So the max theoretical to hit of this build (without any +2 tomes or raid loot) is +33/+33/+33/+38/+38/+43/+43.

On to damage:
Base damage doesn't look like much, main hand is 1d8+13, with off hand being 1d8+9.
But, we specifically didn't use +5 weapons in our main attack numbers, so we could get some extra damage here.
Let's define the rest of those khopeshes shall we?

+3 leaves essentially 5 points of bonus undefined (for level 14 non-rr weapons). My preferred combination is holy burst of maiming. (Not that I have these yet.) That is an additional extra damage of ~13 on each hit, with an extra ~32.5 on a crit.

So, damage looks like this using only self buffs

Main hand/reg hit - 1d8 + 13 + 2d6 = min-16 avg-24.5 max-33
w/Bard______________________________22_____30.5____3 9

Offhand/reg hit - 1d8 + 9 + 2d6 = min-12 avg-20.5 max-29
w/Bard___________________________18______26.5______3 5

Mainhand/Crit - (1d8 + 13)*3 + 2d6 + 3d6 + 2d6 = min-49 avg-77 max-105
w/Bard________________________________________67____ _95______123

Offhand/Crit - (1d8 +9)*3 + 2d6 + 3d6 +2d6= min-37 avg-65 max-93
w/Bard_____________________________________55_____83 _____111

Now, are you going to have your perfect weapons, no probably not, so drop the damage a small bit and you can see that you will still be doing great chunks of damage to enemies.



Now onto AC:

Well, there isn't a whole lot to say here. Your AC is going to suck. Your damage mitigation will be Displacement and Stoneskin, with some Blur thrown in the mix. You have no chance of failure UMDing any of these. Make sure to keep Stoneskin up all the time if possible and use the Displacement as needed for the tough fights, and use your LOH or Heal scrolls for when it goes bad.

If possible, this character should be PermaHasted, as it just amps up the damage output. Use your attack speed boost to augment the Haste (Yes, it does stack) and you can be a true terror damage output-wise. I have had many Barbs ask me what the hell I'm doing to put out that much damage.

Saves:

Assuming a +6 Cha and Con item and +4 Dex and Wis items saves look pretty good:

Fort - +29
Ref - +27 and evasion
Will - +21

You can always add a Resist item if these aren't good enough for you, but I find that overkill.





Character Plan by DDO Character Planner Version 2.60
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 Lawful Good Drow Male
(2 Fighter \ 10 Paladin \ 2 Rogue)
Hit Points: 202
Spell Points: 144
BAB: 13\13\18\23
Fortitude: 19
Reflex: 18
Will: 12

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 14 18
Dexterity 16 18
Constitution 12 12
Intelligence 10 10
Wisdom 12 12
Charisma 16 19

Tomes Used
+1 Tome of Dexterity used at level 5

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 5 12
Bluff 3 4
Concentration 1 1
Diplomacy 3 4
Disable Device n/a n/a
Haggle 3 10
Heal 1 1
Hide 3 4
Intimidate 3 4
Jump 2 4
Listen 1 3
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 2
Spot 1 3
Swim 2 4
Tumble n/a n/a
Use Magic Device 5 21

Level 1 (Paladin)
Skill: Balance (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Two Weapon Fighting

Level 2 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)

Level 3 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Weapon Focus: Slashing Weapons

Level 4 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)

Level 5 (Fighter)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh

Level 6 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Two Weapon Fighting

Level 7 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)

Level 8 (Rogue)
Ability Raise: STR
Skill: Balance (+2)
Skill: Use Magic Device (+6)

Level 9 (Fighter)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Toughness

Level 10 (Paladin)
Skill: Use Magic Device (+1)

Level 11 (Paladin)
Skill: Use Magic Device (+1)

Level 12 (Paladin)
Ability Raise: STR
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting

Level 13 (Rogue)
Skill: Balance (+1)
Skill: Haggle (+6)
Skill: Use Magic Device (+1)

Level 14 (Paladin)
Skill: Use Magic Device (+1)
Enhancement: Fighter Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Elven Arcane Fluidity I
Enhancement: Elven Dexterity I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Strategy (Trip) I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Energy of the Templar II
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Charisma III
Enhancement: Fighter Strength I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Toughness IV

ranagrande
11-07-2007, 04:52 PM
Heya,

I would like your advice on a newbie-friendly (28 point build, non-drow) two weapon fighting paladin.

Thanks!

xope
11-07-2007, 11:11 PM
Thanks geonis i have that build now its a lvl 5 and so far its alot of fun keep up the good work


BTW i chose bastard sword and khopesh to make the build not depend on just 1 type of weapon

brshelton
11-07-2007, 11:40 PM
a 12/2/2 sorc pally rogue for PvP with PvP spells high saves evasion and 0% asf without the titan gloves but with new preraid gloves. Assume +6 stat items and a 2 +1 tomes. I'd like a 30+ umd. He'd wear armor not robes maybe TMFP or TMCS

Jaguras
11-08-2007, 02:54 PM
First, thx in Advance! Really good Thread.

Id like a Warforged or Dwarfen Fighter/Wizard. 28 pt. No Drow.
First Lvl should be Fighter. UMD would be nice for Heal/Buff.

elldur
11-08-2007, 04:50 PM
This is not the regular question that you usually get here. I was happily working at levelling my bard sorc build, with a view to cc/buffing/ and limited but effective offence(arcane, not melee). Primarily a bard, i wanted the added sp that the sorc delivered, at the expense of some of the later bard buffs received after lvl 12..at least til the cap goes up. Sadly, while distracted and in a hurry, I made a big goof. Instead of taking my 2nd sorc lvl at lvl 5, I mistakenly took a lvl of wizard:mad: So now i am 3 bard, 1 wiz, 1 sorc.

Currently my stats are: str-12; dex-19; con-12; int-12; wiz-12; cha-20. I have taken maximize, extend, and now empower. My real question is if this build is viable, particularly at end game or is it hopelessy over-arcaned to be much of anything..keeping in mind my original plan. If you need to know anything else about the build before considering the question, please let me know.
Thanks for taking the time to look, even if its not really what this thread is about.:)

cridus
11-08-2007, 06:14 PM
This may take me a little while, as a "Tank" (True built to draw aggro and laugh as they miss you "Tank") is the one build I have never done.

Don't worry, it will be in here, it may just take a few days.

No worries Geonis,

I'll keep an eye out for when you have it completed :)

Queleri
11-12-2007, 01:43 PM
Ok, I’m loving my Elf Wizard/Fighter (thanks again by the way). I’m now trying to work out a Drow Ranger/Fighter TWF. I don’t mind going pure Ranger, but the extra feats and strength bonuses from Fighter seem nice, and very tempting. I was thinking something like 10 Ranger/4 Fighter, and then when the cap goes up taking 1 more of each.

Requirements, Race must be Drow, TWF, no WF feat, I don’t care for those weapons at all. I’d prefer slashing weapons, and to not be squishy. I haven’t heard anything much about the possible new TWF Tempest idea but would probably like to be able to take it since it’s focus is suppose to be on TWF, so if I need to pick up WF just to qualify for that then I would be ok with WF.

Thanks again

Geonis
11-13-2007, 11:10 PM
Heya,

I would like your advice on a newbie-friendly (28 point build, non-drow) two weapon fighting paladin.

Thanks!

Honestly, I suggest grinding for a few days to hit 400 favor, then making a Drow. I suggest going with a Human Cleric, easy to get a group.

Geonis
11-13-2007, 11:19 PM
This is not the regular question that you usually get here. I was happily working at levelling my bard sorc build, with a view to cc/buffing/ and limited but effective offence(arcane, not melee). Primarily a bard, i wanted the added sp that the sorc delivered, at the expense of some of the later bard buffs received after lvl 12..at least til the cap goes up. Sadly, while distracted and in a hurry, I made a big goof. Instead of taking my 2nd sorc lvl at lvl 5, I mistakenly took a lvl of wizard:mad: So now i am 3 bard, 1 wiz, 1 sorc.

Currently my stats are: str-12; dex-19; con-12; int-12; wiz-12; cha-20. I have taken maximize, extend, and now empower. My real question is if this build is viable, particularly at end game or is it hopelessy over-arcaned to be much of anything..keeping in mind my original plan. If you need to know anything else about the build before considering the question, please let me know.
Thanks for taking the time to look, even if its not really what this thread is about.:)

I know you don't want to hear this, but re-roll.

Also, if you want some Arcane damage from your Bard, just use wands/scrolls with your UMD skill ( Can also take "Scroll/Wand Mastery" which ups the damage from wands/scrolls ). Bards are extremely effective, especially at end-game. As for the SP, go with Spellsinger ( A Bard enhancement with specific pre-reqs ), and you will rarely ever run out of SP. As far as Feats, Extend is a must, Empower and Maximize are a waste with a Bard, I would suggest taking Mental Toughness ( as you are worried about not enough SP ), and possibly Improved Mental Toughness ( same reason ). Your abilities look fine the way they are. I really think this character would serve you better.

Canuckalhead
11-14-2007, 02:27 AM
I am looking for a 32pt dwarven TWF specializing in stunning blow that uses bludgeoning weapons. Would be a secondary tank. Looking at majority of levels being fighter, but would like to splash with ranger or pally. Which do you think would be most beneficial when it comes to feats/saves/ac? Actually, just give me your build idea and it will get done :)

Geonis
11-15-2007, 01:16 AM
I would like a build for a Human Bow Focused Ranger, I would like to fufill the position of scout as well as ranged damage dealer, I have strong desire to have good stealth skills. Oh and off topic why are Khopesh's all the rage, I personally on a sword wielding toon I would perfer to take a bastard sword, atleast from what I remember about 3.5, I haven't picked the books up for ages, and this is my first day in game.



Here is a basic 28 point Human Bow-Focused Ranger. You also have the ability to use Finesse pierce weapons (Dagger, Short Sword, and Rapier). I didn't go with Rogue abilities, as an Elf would be better at that and you requested Human. Anyways, here it is.




Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 Neutral Good Human Male
(14 Ranger)
Hit Points: 176
Spell Points: 228
BAB: 14\14\19\24
Fortitude: 11
Reflex: 15
Will: 5

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 14 16
Dexterity 16 22
Constitution 14 14
Intelligence 10 10
Wisdom 12 12
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 5 14.5
Bluff -1 -1
Concentration 2 2
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 1 1
Hide 7 23
Intimidate -1 -1
Jump 6 20
Listen 1 1
Move Silently 7 23
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 4 17
Spot 5 18
Swim 2 3
Tumble 5 14.5
Use Magic Device n/a n/a

Level 1 (Ranger)
Skill: Balance (+2)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+2)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Human Bonus) Toughness
Feat: (Selected) Weapon Focus: Ranged Weapons

Level 2 (Ranger)
Skill: Balance (+0.5)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)

Level 3 (Ranger)
Skill: Balance (+0.5)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Weapon Finesse

Level 4 (Ranger)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)

Level 5 (Ranger)
Skill: Balance (+0.5)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Feat: (Favored Enemy) Favored Enemy: Giant

Level 6 (Ranger)
Skill: Balance (+0.5)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Extend Spell

Level 7 (Ranger)
Skill: Balance (+0.5)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)

Level 8 (Ranger)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)

Level 9 (Ranger)
Skill: Balance (+0.5)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Improved Critical: Ranged Weapons

Level 10 (Ranger)
Skill: Balance (+0.5)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider

Level 11 (Ranger)
Skill: Balance (+0.5)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)

Level 12 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Improved Critical: Piercing Weapons

Level 13 (Ranger)
Skill: Balance (+0.5)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)

Level 14 (Ranger)
Skill: Balance (+0.5)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Enhancement: Ranger Sprint Boost I
Enhancement: Human Adaptability Dexterity I
Enhancement: Human Adaptability Strength II
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Ranger Extra Empathy I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Enhancement: Ranger Devotion IV
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Energy of the Wild II
Enhancement: Ranger Energy of the Wild III
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III

Geonis
11-15-2007, 01:49 AM
Hi Geonis,

What I am looking to build, once my current toon has been capped is a Tank. I'm talking a toon that can stand in the battlefield getting hammered and still come back for more. Self healing is an asset, effective crowd controller, probably done best with trip and intimidate. Please list the required gear for uber AC as well so I can start gathering what is needed.

I was thinking this would require a fighter/paladin type, sword and board. So I can get the feats that I will need, saves required and enhancements.

32 pt build is available
I'll leave the race up to you to choose the best for enhancements and stats.

thanks Geonis


Well, I think this turned out okay, like I said "Tank" is something I don't really have any experience with. I went straight Paladin, although I'm sure there are possibilities that involve Fighter. I went with Dwarf (The Uber race!).

Anyways, here it is.


AC

10 Base
+13 +5 MFP
+6 Dex (Dwarven Armor Mastery and +6 Dex item)
+7 +5 Hvy Steel Shield
+4 Paladin Aura
+1 Dodge Feat
+2 Chaosgarde
+4 Deflection (Protection item or SoF)
+1 Haste
+3 Barkskin pot
____________
51 AC standing, self-buffed, no raid loot

+1 (+5 Protection item)
+2 (Full Ranger Barkskin)
+2 Recitation
____________
56 AC (with help)


and +2 Boost



To hit

14 BAB
+7 Str (+6 item)
+5 Weapon
+3 Divine Favor
__________
+29/+29/+34/+39

+1 Haste
+4 Grtr Hero
__________
+34/+34/+39/+44


Damage

1d10 Base
+7 Str
+5 Weapon
+3 Divine Favor
+2d6 Holy damage
___________
1d10 + 15 + 2d6

min- 18 avg- 27.5 max- 37

Crit
19-20/x3

min- 50 avg- 68.5 max- 87


The only skill I gave him was Intimidate, I really don't even know if this would be enough, as I have never used the skill.


Spellcasting

You need a Wis item to cast any spells, and a +6 Wis item to cast your level 4 spells. You do have 30 pt Resists, and plenty SP.






Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 Lawful Good Dwarf Male
(14 Paladin)
Hit Points: 318
Spell Points: 197
BAB: 14\14\19\24
Fortitude: 17
Reflex: 12
Will: 9

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 16 18
Dexterity 16 16
Constitution 16 16
Intelligence 8 8
Wisdom 8 8
Charisma 12 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 3 7
Bluff 1 2
Concentration 3 3
Diplomacy 1 2
Disable Device n/a n/a
Haggle 1 2
Heal -1 -1
Hide 3 3
Intimidate 3 12.5
Jump 3 4
Listen -1 -1
Move Silently 3 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot -1 -1
Swim 3 4
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Paladin)
Skill: Intimidate (+2)
Feat: (Selected) Toughness

Level 2 (Paladin)
Skill: Intimidate (+0.5)

Level 3 (Paladin)
Skill: Intimidate (+0.5)
Feat: (Selected) Dodge

Level 4 (Paladin)
Ability Raise: STR
Skill: Intimidate (+0.5)

Level 5 (Paladin)
Skill: Intimidate (+0.5)

Level 6 (Paladin)
Skill: Intimidate (+0.5)
Feat: (Selected) Bullheaded

Level 7 (Paladin)
Skill: Intimidate (+0.5)

Level 8 (Paladin)
Ability Raise: STR
Skill: Intimidate (+0.5)

Level 9 (Paladin)
Skill: Intimidate (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons

Level 10 (Paladin)
Skill: Intimidate (+0.5)

Level 11 (Paladin)
Skill: Intimidate (+0.5)

Level 12 (Paladin)
Ability Raise: CHA
Skill: Intimidate (+0.5)
Feat: (Selected) Mental Toughness

Level 13 (Paladin)
Skill: Intimidate (+0.5)

Level 14 (Paladin)
Skill: Intimidate (+0.5)
Enhancement: Paladin Armor Class Boost I
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Armor Mastery II
Enhancement: Dwarven Armor Mastery III
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Toughness I
Enhancement: Dwarven Toughness II
Enhancement: Dwarven Toughness III
Enhancement: Dwarven Toughness IV
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Charisma I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Toughness IV

Geonis
11-15-2007, 03:12 AM
a 12/2/2 sorc pally rogue for PvP with PvP spells high saves evasion and 0% asf without the titan gloves but with new preraid gloves. Assume +6 stat items and a 2 +1 tomes. I'd like a 30+ umd. He'd wear armor not robes maybe TMFP or TMCS




Well, below is your request.


Assumed items :
+6 Dex, Con, Wis, and Cha
Fanged Gloves (-5% ASF and Str +5)
Mith Chain Shirt +5
+4 Resistance item
+4 Protection item
Chaosgarde
GFL item

AC

10 Base
+9 MCS +5
+6 Dex
+1 Paladin Aura
+4 Shield spell
+4 Protection item
+1 Haste
+2 Chaosgarde
+3 Barkskin pot
___________
40 AC plus Stoneskin (scroll) plus Displacement


HP
20 Heroic
40 Sorc
20 Paladin
12 Rogue
21 Toughness and Pal enhancement
56 Con (+6 item)
30 GFL item
___________
199 HPs plus False Life (from wand)


ASF

10% +5 MCS
-5% Drow enhancement
-5% Fanged Gloves
____________
0% ASF


Spell DC

10 Base
+11 Cha (+6 item)
+5 Spell level(Heighten constantly)
_____________
DC - 26



Spell points

Not sure exactly, but well over 1000.


UMD

17 Base
+11 Cha (+6item)
+3 Skill Focus
+3 Golden Cartouche
+4 Grtr Hero (from scroll)
+2 Rogue skill boost
____________
+40

Raise Dead - No Fail
Heal scroll - No Fail - Heals for 143 HPs per



Saves

Fort - + 26
Ref - + 28 plus Evasion
Will - + 25

plus SR 20





Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 Lawful Good Drow Male
(2 Paladin \ 2 Rogue \ 10 Sorcerer)
Hit Points: 127
Spell Points: 956
BAB: 8\8\13
Fortitude: 16
Reflex: 18
Will: 15

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 8 9
Dexterity 14 16
Constitution 12 12
Intelligence 12 12
Wisdom 8 9
Charisma 20 26

Tomes Used
+1 Tome of Strength used at level 14
+1 Tome of Wisdom used at level 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 6 8
Bluff 5 8
Concentration 3 15
Diplomacy 9 12
Disable Device n/a n/a
Haggle 9 12
Heal -1 -1
Hide 2 3
Intimidate 5 8
Jump 3 3
Listen -1 1
Move Silently 2 3
Open Lock 6 15
Perform n/a n/a
Repair 1 1
Search 1 3
Spot 3 5
Swim -1 -1
Tumble 6 7
Use Magic Device 9 28

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Toughness

Level 2 (Paladin)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)

Level 3 (Paladin)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Skill Focus: Use Magic Device

Level 4 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Spell (1): Grease
Spell (1): Shield

Level 5 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Spell (1): Jump

Level 6 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Maximize Spell
Spell (1): Ray of Enfeeblement

Level 7 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Spell (2): Resist Energy

Level 8 (Rogue)
Ability Raise: CHA
Skill: Balance (+1)
Skill: Open Lock (+7)
Skill: Use Magic Device (+1)

Level 9 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Spell
Spell (2): Scorching Ray

Level 10 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Spell (3): Displacement

Level 11 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Spell (2): Blindness
Spell (3): Haste

Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Heighten Spell
Spell (4): Enervation

Level 13 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Spell (2): Otto's Resistable Dance
Spell (3): Ray of Exhaustion
Spell (4): Bestow Curse

Level 14 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Spell (5): Feeblemind
Enhancement: Rogue Skill Boost I
Enhancement: Improved Drow Spell Resistence I
Enhancement: Improved Drow Spell Resistence II
Enhancement: Improved Drow Spell Resistence III
Enhancement: Improved Drow Spell Resistence IV
Enhancement: Elven Arcane Fluidity I
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Rogue Open Lock I
Enhancement: Sorcerer Lineage of Elements I
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Elemental Manipulation III
Enhancement: Sorcerer Spell Penetration I
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Energy of the Dragonblooded III
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Sorcerer Charisma III
Enhancement: Paladin Toughness I
Enhancement: Sorcerer Wand Mastery I
Enhancement: Sorcerer Wand Mastery II
Enhancement: Sorcerer Wand Mastery III

Geonis
11-15-2007, 05:23 AM
First, thx in Advance! Really good Thread.

Id like a Warforged or Dwarfen Fighter/Wizard. 28 pt. No Drow.
First Lvl should be Fighter. UMD would be nice for Heal/Buff.



Okay, I went Warforged, as this allows self-healing. As I did the enhancements, I noticed the WF Tactics, and decided to add in Stunning Blow, which gives you some options, between Trip, Sunder, and Stunning Blow, throw in the occasional Cleave, you should always have something to do besides straight attacking. The spells are mostly no-save, though you do have a decent Intelligence, so you can throw almost any spell. I suggest throwing a WoF if there are multiple baddies and fighting in it. If it's just a single guy, you got several options: Ray of Enfeeblement, Ray of Exhaustion, Enervation, PK, Force Missiles, Magic Missiles, etc...


AC

10 Base
+10 +5 Docent
+5 Dex (+6 item)
+4 Protection item
+4 Shield spell
+1 Haste
+3 Barkskin pot
_____________
37 AC self buff standing, plus Displacement and Stoneskin (scroll)
(-2 Rage spell as needed)


+2 Full Ranger Barkskin
+2 Recitation
+4 Full Pally
+2 +5 Light Mith Shield (and still no ASF)
______________
47 AC with help, but still no Raid loot



To hit

10 BAB
+8 Str (+6 item and +1 tome, subtract 1 for no tome and only +5 item)
+1 Weapon Focus
+4 Grtr Hero (need a 6 on a d20 for Caster level check for scroll)
+1 Haste
+1 Rage spell
+5 Weapon
-5 Power Atk
____________
+25/+25/+30/+35


Damage

1d12 Base
+12 Str
+2 Weapon Spec
+1 Rage spell
+10 Power Atk
+5 Weapon
____________
1d12 + 30

min- 31 avg- 36.5 max- 42

crit 19-20/x3

min- 93 avg- 109.5 max- 126



HPs

20 Heroic
60 Fighter
32 Wizard
32 Toughnessx2
15 Toughness Enhancement
98 Con (+6 item)
10 Draconic Favor
30 GFL item
___________
297 HP standing


SP

255 Base Wiz
80 Magical Training
119 Int bonus (+6 item)
30 Enhancement
50 Wiz 2 item
__________
534 SP






Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 Neutral Good Warforged Male
(6 Fighter \ 8 Wizard)
Hit Points: 215
Spell Points: 423
BAB: 10\10\15\20
Fortitude: 11
Reflex: 6
Will: 6

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 14 19
Dexterity 14 14
Constitution 16 18
Intelligence 16 18
Wisdom 6 6
Charisma 6 6

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 4 7
Bluff -2 -2
Concentration 5 21
Diplomacy -2 -2
Disable Device n/a n/a
Haggle 0 4.5
Heal -2 -2
Hide 2 0
Intimidate -2 -2
Jump 6 18.5
Listen -2 -2
Move Silently 2 0
Open Lock n/a n/a
Perform n/a n/a
Repair 7 21
Search 3 4
Spot -2 -2
Swim 2 0
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Fighter)
Skill: Balance (+2)
Skill: Concentration (+2)
Skill: Haggle (+2)
Skill: Jump (+4)
Skill: Repair (+4)
Feat: (Selected) Mithral Body
Feat: (Fighter Bonus) Power Attack

Level 2 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+3)
Skill: Repair (+1)
Feat: (Wizard Bonus) Extend Spell
Spell (1): Expeditious Retreat
Spell (1): Hypnotism
Spell (1): Jump
Spell (1): Magic Missle
Spell (1): Shield
Spell (1): Ray of Enfeeblement
Spell (1): Niac's Cold Ray

Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Repair (+1)
Feat: (Selected) Cleave
Spell (1): Repair Light Damage
Spell (1): Chill Touch

Level 4 (Wizard)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Repair (+1)
Spell (2): Blur
Spell (2): Scorching Ray

Level 5 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Repair (+1)
Spell (2): Web
Spell (2): Bull's Strength

Level 6 (Fighter)
Skill: Jump (+4)
Skill: Repair (+1)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons

Level 7 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+2)
Skill: Repair (+1)
Feat: (Wizard Bonus) Maximize Spell
Spell (3): Displacement
Spell (3): Haste

Level 8 (Wizard)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Repair (+1)
Spell (3): Ray of Exhaustion
Spell (3): Rage

Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Repair (+1)
Feat: (Selected) Toughness
Spell (4): Enervation
Spell (4): Wall of Fire

Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Spell (4): Force Missles
Spell (4): Phantasmal Killer

Level 11 (Fighter)
Skill: Jump (+4)
Skill: Repair (+1)

Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Repair (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Stunning Blow

Level 13 (Fighter)
Skill: Concentration (+1.5)
Skill: Jump (+1)
Skill: Repair (+1)

Level 14 (Fighter)
Skill: Concentration (+1.5)
Skill: Jump (+1)
Skill: Repair (+1)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Strategy (Sunder) I
Enhancement: Fighter Strategy (Sunder) II
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Force Manipulation II
Enhancement: Wizard Force Manipulation III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Inscribed Armor I
Enhancement: Warforged Inscribed Armor II
Enhancement: Warforged Inscribed Armor III
Enhancement: Warforged Tactics I
Enhancement: Warforged Tactics II

xope
11-16-2007, 01:19 AM
I have a TWF fighter build I don't know if i should go straight or 2 barbrian ,2ranger or 2pali so 12/2 of one of those i want to have all the TWF feats if possible and weilding a khopesh currently my fighter is lvl 6 he has dodge mobility spring attack khopesh TWF power attack ITWF and im pretty sure that covers it. BTW i can get any items raid items and all the goodies
BTW im a halfling

Geonis
11-16-2007, 03:59 AM
I have a TWF fighter build I don't know if i should go straight or 2 barbrian ,2ranger or 2pali so 12/2 of one of those i want to have all the TWF feats if possible and weilding a khopesh currently my fighter is lvl 6 he has dodge mobility spring attack khopesh TWF power attack ITWF and im pretty sure that covers it. BTW i can get any items raid items and all the goodies
BTW im a halfling

Well, you have to weigh the alternatives. First thing though, is 2 of the 3 have opposing Alignment requirements, so either Barb or Pally will not be available.


2 Ranger

Wand use
Full BAB
Free TWF feat
Bow Strength
1 Favored Enemy
Few less HPs


2 Paladin (are you Lawful Good?)

Wand use
Full BAB
Pally Aura (+1 AC and Saves)
Cha bonus to saves
Same HPs

2 Barb

Full BAB
1(?) Rage
Fast Movement
DR boost enhancement
Few more HPs


Personally, I lean toward Ranger, as you can swap out your TWF for another feat, get wand use, and get Bow Str and a Favored Enemy thrown in.

xope
11-16-2007, 04:40 PM
But i can remake but im lawful right now i prefer pali but barb has it advantages

Vaarsuvius
11-21-2007, 12:17 AM
Let me start by saying thank you in advance for your time and effort.

I am looking to create a halfling dps rogue.

Halfling a must, would prefer to stay pure rogue.

Would prefer to stay true neutral.

Looking to use improved fiengt and bluff to maximize sneak attacks.

Would like to stay AWAY from two handed weapons.

Although Being able to open every lock ad Disable every trap is kewl I understand the limitations of the build and is not my priority, DPS is :)

I have several +6 stat items and +1 tomes raid regularly and often get the equipment I need for my toons

Once again thanks for your help,

V

sirgog
11-21-2007, 12:51 AM
Given access to 32 point builds, +1 tomes and +5 stat items, I'd be interested to see what you could do with a Warforged Wiz13/Rog1, with sufficient Rog skills for most traps, and specced for CC (i.e. I'd expect 2 major high-level spells I'd use would be Mass Suggestion and disco ball).

Eskavar
11-21-2007, 11:21 PM
Alright I have unlocked 32point builds and I really want to do a dual wielding Kukri build that is a non-Drow, non Dwarf dps build with the ability to heal its self if possible(I am thinking at least 2 ranger levels for the free feat and the healing). I really want to go with the highest DPS possible assuming criticals and such as well. A decent ac would be nice as well as decent saves but really want the dps. You can assume that +1 tomes are possible at around level 5 or 6(since I don't like using tomes until I know I like the character) and +6 items in one or two keys stats. If anyone has any suggestions that would be great.

bandyman1
11-21-2007, 11:39 PM
Alright I have unlocked 32point builds and I really want to do a dual wielding Kukri build that is a non-Drow, non Dwarf dps build with the ability to heal its self if possible(I am thinking at least 2 ranger levels for the free feat and the healing). I really want to go with the highest DPS possible assuming criticals and such as well. A decent ac would be nice as well as decent saves but really want the dps. You can assume that +1 tomes are possible at around level 5 or 6(since I don't like using tomes until I know I like the character) and +6 items in one or two keys stats. If anyone has any suggestions that would be great.

Since you want kukris, you really have all options avaible.

I would go with a 3 levels of pally over the ranger for the following reasons;

Pally will get you healing wand usage, good saves ( get a + Cha. item ), fear immunity, disease immunity, 1 free healing spell ( LoH w/ a mid Cha. score ), 1 smite evil ( basically a free crit ) and full fighter HPs. You'll most likely have a few fighter feats on a DPS build like this to make up for the free TWF feat that rangers get.

Take improved crit slashing, and you're all set.

Choice of race and any non-casting class is pretty much open for what you want, although a few levels of rogue for the sneak att. damage, Dex bonus, and evasion wouldn't hurt.

Geonis
11-22-2007, 06:10 AM
Alright I have unlocked 32point builds and I really want to do a dual wielding Kukri build that is a non-Drow, non Dwarf dps build with the ability to heal its self if possible(I am thinking at least 2 ranger levels for the free feat and the healing). I really want to go with the highest DPS possible assuming criticals and such as well. A decent ac would be nice as well as decent saves but really want the dps. You can assume that +1 tomes are possible at around level 5 or 6(since I don't like using tomes until I know I like the character) and +6 items in one or two keys stats. If anyone has any suggestions that would be great.

I can do this, but if you really want "highest DPS possible", it's not coming from dual kukris.

Geonis
12-06-2007, 12:51 AM
Given access to 32 point builds, +1 tomes and +5 stat items, I'd be interested to see what you could do with a Warforged Wiz13/Rog1, with sufficient Rog skills for most traps, and specced for CC (i.e. I'd expect 2 major high-level spells I'd use would be Mass Suggestion and disco ball).



Okay, it's been a bit since I've posted anything, been busy lately.

Well, Sirgog, here is your request.







Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 Lawful Good Warforged Male
(1 Rogue \ 13 Wizard)
Hit Points: 148
Spell Points: 874
BAB: 6\6\11
Fortitude: 9
Reflex: 9
Will: 8

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 8 8
Dexterity 15 16
Constitution 17 20
Intelligence 17 24
Wisdom 9 10
Charisma 6 6

Tomes Used
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 7 5
Bluff -2 -2
Concentration 6 7
Diplomacy -2 -2
Disable Device 8 25
Haggle 2 2
Heal 0 0
Hide 3 1
Intimidate -2 -2
Jump 3 1
Listen 4 4
Move Silently 3 1
Open Lock 7 16
Perform n/a n/a
Repair 8 12
Search 8 28
Spot 4 13
Swim -1 -5
Tumble 7 5
Use Magic Device n/a n/a

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Open Lock (+4)
Skill: Repair (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Feat: (Selected) Mithral Body

Level 2 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Wizard Bonus) Extend Spell
Spell (1): Burning Hands
Spell (1): Charm Person
Spell (1): Expeditious Retreat
Spell (1): Hypnotism
Spell (1): Niac's Cold Ray
Spell (1): Ray of Enfeeblement
Spell (1): Repair Light Damage

Level 3 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Spell Focus: Enchantment
Spell (1): Shield
Spell (1): Magic Missle

Level 4 (Wizard)
Ability Raise: INT
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (2): Otto's Resistable Dance
Spell (2): Scorching Ray

Level 5 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (2): Blur
Spell (2): Resist Energy

Level 6 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Greater Spell Focus: Enchantment
Feat: (Wizard Bonus) Heighten Spell
Spell (3): Haste
Spell (3): Fireball

Level 7 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (3): Suggestion
Spell (3): Displacement

Level 8 (Wizard)
Ability Raise: INT
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Spell (4): Crushing Despair
Spell (4): Charm Monster

Level 9 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1.5)
Feat: (Selected) Spell Penetration
Spell (4): Enervation
Spell (4): Wall of Fire

Level 10 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1.5)
Spell (5): Dominate Person
Spell (5): Feeblemind

Level 11 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1.5)
Feat: (Wizard Bonus) Enlarge Spell
Spell (5): Hold Monster
Spell (5): Mind Fog

Level 12 (Wizard)
Ability Raise: INT
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1.5)
Feat: (Selected) Skill Focus: Search
Spell (6): Mass Suggestion
Spell (6): Reconstruct

Level 13 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1.5)
Spell (6): Symbol of Persuasion
Spell (6): Greater Heroism

Level 14 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Spell (7): Otto's Sphere of Dancing
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Enhancement: Rogue Spot I
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Force Manipulation II
Enhancement: Wizard Force Manipulation III
Enhancement: Wizard Force Manipulation IV
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Inscribed Armor I
Enhancement: Warforged Inscribed Armor II
Enhancement: Warforged Inscribed Armor III

Dante99
12-11-2007, 06:34 PM
I know we don't know the exact progression of the enhancements - like how much they will cost. But I would like to see a good Arcane Archer. I have been playing around with it and haven't found the best way that it can be done.

Geonis
12-12-2007, 01:40 AM
I know we don't know the exact progression of the enhancements - like how much they will cost. But I would like to see a good Arcane Archer. I have been playing around with it and haven't found the best way that it can be done.




Well Dante, here is my initial thought on the Arcane Archer.

I did manage to fit in Rogue skills, and could swap 4th level Wiz spells or Manyshot for Evasion, but figure with the cap going up soon, a 2nd level of Rogue at 15 would be great. Pick up Evasion, cap out the Rogue skills and get another feat (probably Imp Crit pierce for those Rapiers/Short swords). You also have a respectable UMD, or you could drop that and max out Open Lock and Spot as well as throw some points into other skills.




To hit

+8 BAB
+8 Dex (+6 item)
+1 Elf Enhancement
+4 Grtr Hero (scrollable on a 8)
+1 Haste
+3 Weapon (House D arrows)
____________
+25


Damage
1d10 Base (Silver Bow)
+6 Str (+6 item and Rage spell or pot)
+3 Weapon (House D arrows)
+2 Elf Enhancement
_______________
1d10 + 11

+2d6 Holy (Silver Bow)
________________
1d10 + 2d6 + 11
14-33
avg- 23.5



AC

10 Base
+6 Dex (+6 item)
+9 MCS +5
+4 Shield spell
+3 Barkskin pot
+4 Prot +4 bracers (Deleras)
+1 Haste
_____________
37 AC

+2 Chaosgarde
+3 Chattering Ring
+2 Daggertooth Belt
+2 Recitation
+1 +5 Protection item
+2 Full Ranger barkskin
______________
49 AC


plus

Displacement
and
Stoneskin


HPs

20 Heroic
+28 Wiz
+6 Rogue
+48 Ranger
+10 Draconic
+56 Con (+6 item)
+30 GFL
___________
208 standing

plus

False Life spell




Skills


Search

17 Ranks
+9 Int (+6 item)
+2 Elf Racial
+2 Elf enhancement
+2 Ranger Enhancement
+13 Item
+4 Grtr Hero (scroll on an 8)
+3 Skill boost
+1 Prayer (scroll on a 1)
______________
+53

+2 +15 item
+2 Bard Song
+1 Int +2 tome
______________
+58


Spot

14 Ranks
+3 Wis (+6 item)
+2 Elf Racial
+2 Elf Enhancement
+2 Ranger Enhancement
+13 Item
+4 Grtr Hero (scroll on an 8)
+3 Skill Boost
+1 Prayer (scroll on a 1)
______________
+44

+2 +15 item
+2 Bard Song
______________
+48

Disable Device

17 Ranks
+8 Dex (+6 item)
+2 Nimble Fingers
+1 Rogue enhancement
+7 Tools +5
+13 Item
+4 Grtr Hero (scroll on an 8)
+3 Skill boost
+1 Prayer (scroll on a 1)
_______________
+56

+2 +15 item
+2 Bard Song
______________
+60


Open Lock

11 Ranks
+8 Dex (+6 item)
+2 Nimble Fingers
+1 Rogue enhancement
+7 Tools +5
+13 Item
+4 Grtr Hero (scroll on an 8)
+3 Skill boost
+1 Prayer (scroll on a 1)
_______________
+50

+2 +15 item
+2 Bard Song
______________
+54




UMD

17 Ranks
+2 Cha (Eagles Splendor wand)
+3 Golden Cartouche
+4 Grtr Hero (scroll on an 8)
+3 Skill boost
+1 Prayer (scroll on a 1)
___________________
+30










Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 True Neutral Elf Male
(1 Rogue \ 6 Ranger \ 7 Wizard)
Hit Points: 116
Spell Points: 616
BAB: 9\9\14
Fortitude: 8
Reflex: 14
Will: 7

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 14 14
Dexterity 16 20
Constitution 12 12
Intelligence 16 22
Wisdom 10 10
Charisma 10 10

Tomes Used
+1 Tome of Intelligence used at level 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 3 5
Bluff 0 0
Concentration 1 1
Diplomacy 4 4
Disable Device 7 26
Haggle 4 4
Heal 0 0
Hide 7 9
Intimidate 0 0
Jump 6 7
Listen 0 2
Move Silently 7 9
Open Lock 7 19
Perform n/a n/a
Repair 3 6
Search 7 29
Spot 4 20
Swim 2 2
Tumble 7 9
Use Magic Device 4 17

Level 1 (Rogue)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Nimble Fingers

Level 2 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead

Level 3 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Weapon Finesse
Spell (1): Expeditious Retreat
Spell (1): Jump
Spell (1): Ray of Enfeeblement
Spell (1): Shield
Spell (1): Tumble
Spell (1): Burning Hands
Spell (1): Hypnotism

Level 4 (Wizard)
Ability Raise: INT
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Spell (1): Magic Missle
Spell (1): Nightshield

Level 5 (Ranger)
Skill: Disable Device (+1)
Skill: Search (+2)
Skill: Spot (+3)
Skill: Use Magic Device (+1)

Level 6 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mental Toughness
Spell (2): Scorching Ray
Spell (2): Blur

Level 7 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1.5)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+0.5)

Level 8 (Wizard)
Ability Raise: INT
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (2): False Life
Spell (2): Resist Energy

Level 9 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Mental Toughness
Feat: (Wizard Bonus) Maximize Spell
Spell (3): Halt Undead
Spell (3): Fireball

Level 10 (Ranger)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+3)
Skill: Use Magic Device (+2)
Spell (1): Camouflage
Spell (1): Longstrider
Spell (1): Summon Nature's Ally I

Level 11 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)
Feat: (Favored Enemy) Favored Enemy: Giant

Level 12 (Wizard)
Ability Raise: INT
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Ranged Weapons
Spell (3): Displacement
Spell (3): Suggestion

Level 13 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (4): Wall of Fire
Spell (4): Fear

Level 14 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+2.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Elven Arcane Fluidity I
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elf Ranged Attack I
Enhancement: Elf Ranged Damage I
Enhancement: Elf Ranged Damage II
Enhancement: Elven Perception I
Enhancement: Elven Perception II
Enhancement: Elven Keen Eyes I
Enhancement: Elven Keen Eyes II
Enhancement: Wizard Improved Maximize I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Ranger Search I
Enhancement: Ranger Search II
Enhancement: Ranger Spot I
Enhancement: Ranger Spot II
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II

Methodica
12-12-2007, 09:52 PM
Returning after a long break and wishing to do the Ranger thing.

I really, really don't want to be dwarf and I don't have the 1750 for 32 point builds, but Drow is unlocked.

What I'd like is something that runs around with two weapons and does rather nice damage but has enough utility to work well in a group. This would be more along the lines of a character that I'll play to get all the nice loot and money and tomes etc so that I could build a stronger character later on, so please don't rely on high end items. Just something that'll get me through most of the content so I can start hoarding the loot. :)

Other than that, I don't have any stipulations. Hope to hear from you soon.

Thankyou!

Geonis
12-20-2007, 05:45 AM
Returning after a long break and wishing to do the Ranger thing.

I really, really don't want to be dwarf and I don't have the 1750 for 32 point builds, but Drow is unlocked.

What I'd like is something that runs around with two weapons and does rather nice damage but has enough utility to work well in a group. This would be more along the lines of a character that I'll play to get all the nice loot and money and tomes etc so that I could build a stronger character later on, so please don't rely on high end items. Just something that'll get me through most of the content so I can start hoarding the loot. :)

Other than that, I don't have any stipulations. Hope to hear from you soon.

Thankyou!


Okay, utility suggests multiple roles, and really specializing. As such, I threw in great Rogue skills to go with the TWF.

You will not be doing primary DPS damage, but that is a good thing, as you won't have the AC or HP to handle that.

I am including +4 stat items, as by the time you hit 14 you will have these just laying around, or ask somebody and they will probably just give you some. I also include +11 items, as +13 are common, and +15 are possible.

Disable Device
17 Ranks
+5 Int (+4 item)
+2 Nimble Fingers
+1 Rogue Enhancement
+11 Item
+7 Tools
+4 Grtr Hero
+5 Skill Boost
____________
+52


Open Lock
17 Ranks
+10 Dex (+4 item)
+2 Nimble Fingers
+1 Rogue Enhancement
+11 Item
+7 Tools
+4 Grtr Hero
+5 Skill Boost
____________
+57


Search
17 Ranks
+5 Int (+4 item)
+3 Skill Focus
+4 Ranger and Elf Enhancements
+11 Item
+4 Grtr Hero
+5 Skill Boost
____________
+49


Spot
17 Ranks
+2 Wis (+4 item)
+4 Ranger and Elf Enhancements
+11 Item
+4 Grtr Hero
+5 Skill Boost
____________
+42


UMD
17 Ranks
+3 Cha (+4 item)
+3 Golden Cartouche
+4 Grtr Hero
+5 Skill Boost
__________
+32



TO HIT
13 BAB
+10 Dex (+4 item)
+2 Drow Enhancement
+4 Grtr Hero
-2 TWF
+3 Weapon
+1 Haste
_____________
+31/+31/+31/+36/+36/+41/+41


DAMAGE
1d6 Base
+2 Drow Enhancement
+3 Weapon
____________
1d6 + 5 crit 15-20/x2 or 17-20/x2 (Rapier/Shortsword)


Example Weapon
+3 Flaming Burst Rapier/Shortsword ML:8

(1d6 + 5)x2 + 1d6(fire) + 1d10(fire on crit)
(3.5 + 5)x2 + 3.5 + 5.5 = 26 avg per hit





Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 True Neutral Drow Male
(1 Rogue \ 13 Ranger)
Hit Points: 144
Spell Points: 150
BAB: 13\13\18\23
Fortitude: 9
Reflex: 18
Will: 4

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 10 10
Dexterity 18 26
Constitution 12 12
Intelligence 16 16
Wisdom 10 10
Charisma 12 12

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 8 12
Bluff 1 1
Concentration 1 1
Diplomacy 1 1
Disable Device 7 23
Haggle 5 5
Heal 0 0
Hide 8 12
Intimidate 1 1
Jump 4 17
Listen 0 2
Move Silently 8 12
Open Lock 8 28
Perform n/a n/a
Repair 3 3
Search 7 29
Spot 4 23
Swim 0 0
Tumble 8 12
Use Magic Device 5 18

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Nimble Fingers

Level 2 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead

Level 3 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Weapon Finesse

Level 4 (Ranger)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 5 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 6 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Combat Expertise
Feat: (Favored Enemy) Favored Enemy: Giant

Level 7 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 8 (Ranger)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 9 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Piercing Weapons

Level 10 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 11 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider

Level 12 (Ranger)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Skill Focus: Search

Level 13 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 14 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Skill Boost III
Enhancement: Ranger Skill Boost IV
Enhancement: Drow Melee Attack I
Enhancement: Drow Melee Attack II
Enhancement: Drow Melee Damage I
Enhancement: Drow Melee Damage II
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Perception I
Enhancement: Elven Perception II
Enhancement: Elven Keen Eyes I
Enhancement: Elven Keen Eyes II
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Ranger Search I
Enhancement: Ranger Search II
Enhancement: Ranger Spot I
Enhancement: Ranger Spot II
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III

dragonspeake
12-27-2007, 07:16 PM
Reccomend a halfling barbarian with a 20 stregnth at first lvl with the rest in con. Taking Finnese at lvl 1 then taking some tomes to boost. Make it a two weapon barbarian at lvl 2 or 3 then make it take the toughness feat next. NO DRAGONMARK. At lvl 12, take two lvls of rouge for the evasion. Now you will have such a high fort and reflex save to make it through crucible on hard at least yet be able to tank through allmost all people. You Might try this putting the two lvls of rouge first IDK.

Geonis
12-28-2007, 12:31 AM
Reccomend a halfling barbarian with a 20 stregnth at first lvl with the rest in con. Taking Finnese at lvl 1 then taking some tomes to boost. Make it a two weapon barbarian at lvl 2 or 3 then make it take the toughness feat next. NO DRAGONMARK. At lvl 12, take two lvls of rouge for the evasion. Now you will have such a high fort and reflex save to make it through crucible on hard at least yet be able to tank through allmost all people. You Might try this putting the two lvls of rouge first IDK.

I am not quite understanding what you are asking here.

Sounds like a Halfling Barbarian 12/Rogue 2, except:

1-Halflings can't have a standing 20 Strength at level 1.

2-If you were to max Str, then why take Weapon Finesse?

3-I have no idea what this means.


Now you will have such a high fort and reflex save to make it through crucible on hard at least yet be able to tank through allmost all people.


I kind of come away with the idea that you want a Halfling Barbarian TWF with Evasion.

If that is what you are asking for, then go with the below:

Halfling Barb 12/Rogue 2

Starting Stats:

Str 16
Dex 16
Con 16
Int 8
Wis 8
Cha 8

All level up points into Str, and use a +1 Dex tome by level 6 to get ITWF.


Feats
1-TWF
3-Toughness
6-ITWF
9-Imp Crit
12-GTWF

Take Rogue levels after level 6.

I do suggest, if making a Halfling Barbarian, stay pure Barbarian, go with TWF and dual wield Heavy Picks. I would drop Toughness for Power Attack, as Barbs get plenty of HP. Make sure you get both Critical enhancements, and dish out the pain.

maddmatt70
12-28-2007, 03:22 PM
bah. power attack instead of toughness and I would consider going with a 16 str, 17 dex, and 14 con for sup twf down the road i.e. when the cap is raised to 18 or just look for that +3 dex tome which might be available and go with the 16 str, 16 dex, 16 con build. TAKE a rouge level at 1st level by the way for umd and if you want to get rogue skills (I dont know if you want open locks etc.) this will make umd and those rogue skills cost less in terms of skill points at future levels. There is nothing wrong with the two rogue level splash especially considering the halflings saves and the upcoming level increase to 16 as you will get crit rage two and have evasion which is cool. I have toyed around with this build myself - it would be fun I just already have two two weapon melee characters...

brshelton
12-28-2007, 06:20 PM
id go 16 dex and put one into dex with level ups and a +2 favor tome. thats what im doing

Vaysh
01-02-2008, 08:50 PM
Hello,

I would like to make a request for a build please. I would like for the build to daul wield kukri. The race to be either human or elf. I have not yet unlock either the 32pt build or drow, so will need to be a 28pt build. If possible I would like to be able to solo and group. Soloing is not a must but would be nice. I would like to use mithral chain shirts. Thank you.

Vaysh

Geonis
01-03-2008, 12:11 AM
Hello,

I would like to make a request for a build please. I would like for the build to daul wield kukri. The race to be either human or elf. I have not yet unlock either the 32pt build or drow, so will need to be a 28pt build. If possible I would like to be able to solo and group. Soloing is not a must but would be nice. I would like to use mithral chain shirts. Thank you.

Vaysh



Well, since you don't have 32 point builds, I went with Drow. If you are looking to solo as well as group, it's a nice thing to have some Rogue skills, so I included those as well. Self healing is a must for soloing and great for grouping as well, so I included that too. This build should be very end-game worthy.


HP
20 Heroic
6 Rogue
104 Ranger
56 Con (+6 item)
16 Toughness (Feat)
16 Minos helm
30 GFL item
___________
248


AC
10 Base
+11 Dex (+6 item)
+6 Armor (White Dragon Robe)
+4 Protection (White Dragon Robe)
+5 Natural Armor (Barkskin)
+2 Dodge (Chaosgarde)
+1 Haste
_________
39

43 with Shield clicky (White Dragon Robe)


To hit
13 BAB
+11 Dex (+6 item)
+4 Grtr Hero
+1 Haste
+3 Weapon
-5 Pwr Atk
-2 TWF
___________
+25/+25/+25/+30/+30/+35/+35


Damage

With the low crit multiplier but large threat range, this is when Holy Burst really shines, so we'll assume a pair of +3 Holy Burst Kukri. The addition of a Bard, would ramp up the damage even more.

Main hand
1d4 Weapon base
+6 Str (+6 item and Ram's Might)
+5 Pwr Atk
+3 Weapon
+2d6 Holy
___________
1d4 + 14 + 2d6
min-17 avg-23.5 max-30

crit 15-20/x2
(1d4 + 14)x2 + 5d6
min-35 avg-40.5 max-46

Off hand
1d4 Weapon base
+3 Str (+6 item and Ram's Might)
+5 Pwr Atk
+3 Weapon
+2d6 Holy
___________
1d4 + 11 + 2d6
min-14 avg-20.5 max-27

crit 15-20/x2
(1d4 + 11)x2 + 5d6
min-29 avg-34.5 max-40


Rogue Skills

Disable Device
17 Ranks
+5 Int (+6 item)
+1 Rogue enhancement
+7 Tools
+13 Item
+4 Grtr Hero
+5 Action boost
________
+52

Open Lock
17 Ranks
+11 Dex (+6 item)
+1 Rogue enhancement
+7 Tools
+13 Item
+4 Grtr Hero
+5 Action boost
________
+58

Search
17 Ranks
+5 Int (+6 item)
+3 Ranger enhancement
+3 Elf enhancement
+13 Item
+4 Grtr Hero
+5 Action boost
+3 Skill Focus
________
+53

Spot
17 Ranks
+3 Wis (+6 item)
+3 Ranger enhancement
+3 Elf enhancement
+13 Item
+4 Grtr Hero
+5 Action boost
_________
+47







Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 Neutral Good Drow Male
(1 Rogue \ 13 Ranger)
Hit Points: 160
Spell Points: 130
BAB: 13\13\18\23
Fortitude: 9
Reflex: 18
Will: 4

Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 14) (Level 14)
Strength 14 14 14
Dexterity 18 21 26
Constitution 12 12 12
Intelligence 14 14 14
Wisdom 10 10 10
Charisma 10 10 10

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 14) (Level 14)
Balance 8 12 12
Bluff 0 0 0
Concentration 1 1 1
Diplomacy 4 4 4
Disable Device 6 19 22
Haggle 4 4 4
Heal 0 0 0
Hide 4 8 8
Intimidate 0 0 0
Jump 6 6 6
Listen 0 0 2
Move Silently 4 8 8
Open Lock 8 25 28
Perform n/a n/a n/a
Repair 2 2 2
Search 6 19 27
Spot 4 17 25
Swim 2 2 2
Tumble 8 12 12
Use Magic Device 4 17 17

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Skill Focus:Search

Level 2 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead

Level 3 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Weapon Finesse

Level 4 (Ranger)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 5 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 6 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Selected) Power Attack

Level 7 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 8 (Ranger)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 9 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons

Level 10 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 11 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider

Level 12 (Ranger)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness

Level 13 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 14 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Skill Boost III
Enhancement: Ranger Skill Boost IV
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Perception I
Enhancement: Elven Perception II
Enhancement: Elven Perception III
Enhancement: Elven Keen Eyes I
Enhancement: Elven Keen Eyes II
Enhancement: Elven Keen Eyes III
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Ranger Search I
Enhancement: Ranger Search II
Enhancement: Ranger Search III
Enhancement: Ranger Spot I
Enhancement: Ranger Spot II
Enhancement: Ranger Spot III
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III

Giacomo
01-03-2008, 12:39 AM
Neutral Good, CCer/Buffer/Healer

Using Repeaters.

One I've considered, just not sure which to start with or how many levels of each.

Thanks in advance.

Geonis
01-03-2008, 01:41 AM
Neutral Good, CCer/Buffer/Healer

Using Repeaters.

One I've considered, just not sure which to start with or how many levels of each.

Thanks in advance.



This is something I haven't really thought about doing as a multiclass, so the initial build may need some tweaking, but here it is.


HP
10 Heroic
42 Bard
56 Cleric
70 Con (+6 item)
30 GFL
16 Minos helm
________
224 standing

AC
10 Base
+9 +5 MCS
+6 Dex (+6 item)
+4 Protection item
+3 Barkskin pot
+1 Haste
+2 Chaosgarde
________
35 plus Blur and Stoneskin


To hit
14 BAB (Divine Power)
+6 Dex (+6 item)
+2 Bard song
+3 Weapon
+1 Haste
+2 Divine Favor
+5 Human Versatility
_________
+33/+33/+38/+43 (with new MOD, ranged gets the progressive attack bonus)

Damage
1d10 Base
+3 Weapon
+3 Bard Song
+2 Divine Favor
__________
1d10 + 8 crit 19-20/x2


Spell DC

Bard
10 Base
+9 Cha (+6 item)
+3 Spell level (Heighten)
+2 Spell Focus and Grtr Spell Focus
+1 Spellsong
_______
DC = 25


Cleric
10 Base
+7 Wis (+1 tome and +6 item)
+4 Spell level (Heighten)
+1 Spellsong
_______
DC = 22 or 24

SP
200 Bard
215 Cleric
80 Magical Training
112 Cleric Bonus
144 Bard Bonus
100 Spellsinger
100 Magi (weapon, carry in to buff then swap out)
_________
951 SP

UMD
17 Ranks
+3 Skill Focus
+9 Cha (+6 item)
+3 Golden Cartouche
+4 Grtr Hero (scroll)
+1 Focusing Chant
+5 Human Versatility
___________
+41 (no failure with any scroll!)


Second thoughts, with the amazing UMD score of this build, you might swap Heighten to level 6, push Spell Focus to level 1, and take Imp Crit:Ranged at 12. That would definitely help with the effect Repeaters, as well as damage output.




Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 Neutral Good Human Male
(7 Cleric \ 7 Bard)
Hit Points: 146
Spell Points: 679
BAB: 10\10\15\20
Fortitude: 9
Reflex: 10
Will: 13

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 14) (Level 14)
Strength 8 8 8
Dexterity 16 16 16
Constitution 14 14 14
Intelligence 8 8 8
Wisdom 14 14 17
Charisma 16 19 22

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 14) (Level 14)
Balance 7 7 7
Bluff 3 6 6
Concentration 2 14 16
Diplomacy 3 6 6
Disable Device n/a n/a n/a
Haggle 7 16 16
Heal 2 3 3
Hide 3 3 3
Intimidate 3 6 6
Jump 3 9 9
Listen 2 3 3
Move Silently 3 3 3
Open Lock n/a n/a n/a
Perform 7 22 22
Repair -1 -1 -1
Search -1 -1 -1
Spot 2 3 3
Swim -1 -1 -1
Tumble 7 7 7
Use Magic Device 7 23 26

Level 1 (Bard)
Skill: Balance (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Perform (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Extend Spell
Feat: (Human Bonus) Skill Focus: Use Magic Device

Level 2 (Cleric)
Skill: Concentration (+2)

Level 3 (Bard)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Exotic Weapon Proficiency: Repeating Heavy Crossbow

Level 4 (Cleric)
Ability Raise: CHA
Skill: Concentration (+2)

Level 5 (Bard)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+2)
Skill: Use Magic Device (+2)

Level 6 (Cleric)
Skill: Concentration (+2)
Feat: (Selected) Spell Focus: Enchantment

Level 7 (Bard)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+2)
Skill: Use Magic Device (+2)

Level 8 (Cleric)
Ability Raise: CHA
Skill: Concentration (+2)

Level 9 (Bard)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Greater Spell Focus: Enchantment

Level 10 (Cleric)
Skill: Concentration (+2)

Level 11 (Bard)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+2)
Skill: Use Magic Device (+2)

Level 12 (Cleric)
Ability Raise: CHA
Skill: Concentration (+2)
Feat: (Selected) Heighten Spell

Level 13 (Bard)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+2)
Skill: Use Magic Device (+2)

Level 14 (Cleric)
Skill: Use Magic Device (+1)
Enhancement: Bard Extra Song I
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Damage I
Enhancement: Bard Inspired Damage II
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Human Adaptability Charisma I
Enhancement: Human Adaptability Wisdom II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Bard Concentration I
Enhancement: Bard Concentration II
Enhancement: Bard Lyric of Song I
Enhancement: Bard Lyric of Song II
Enhancement: Bard Song Magic I
Enhancement: Bard Song Magic II
Enhancement: Bard Song Magic III
Enhancement: Bard Energy of the Music I
Enhancement: Bard Energy of the Music II
Enhancement: Bard Charisma I
Enhancement: Bard Charisma II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II

IgorUnchained
01-03-2008, 05:06 PM
I would love a build for a noob who would like to be a good fighter, but capable of healing himself at low levels (even if by wand).
I have Drow unlocked, but nowhere near 32 point builds and I have no existing tomes or anything.
I would like to be a class/multi class that potential groups wont ignore right off the bat (my current situation).
Thanks for any and all help!

Altere
01-05-2008, 03:45 PM
I have a simple request. I'm new to the game, and I'd like to play a simple human or elf (preferrably elf) wizard that works well in a party. Can you help me with a build?

dragonspeake
01-05-2008, 10:24 PM
Prdn Me, I am saying that you take a 20 dex to start with a stregnth of 10 to 12, put the rest into con to get hp, the two lvls of rouge are for the crucible like quests where this guy could run through with a high enough reflex save and evasion to make it without any damage. But if hit has enough hit points to make him a serious threat in a fight. The idea is to have a vorpal scythe on the offhand and have a paralyzing scythe in the other. This makes him a credible threat.
I am not quite understanding what you are asking here.

Sounds like a Halfling Barbarian 12/Rogue 2, except:

1-Halflings can't have a standing 20 Strength at level 1.

2-If you were to max Str, then why take Weapon Finesse?

3-I have no idea what this means.




I kind of come away with the idea that you want a Halfling Barbarian TWF with Evasion.

If that is what you are asking for, then go with the below:

Halfling Barb 12/Rogue 2

Starting Stats:

Str 16
Dex 16
Con 16
Int 8
Wis 8
Cha 8

All level up points into Str, and use a +1 Dex tome by level 6 to get ITWF.


Feats
1-TWF
3-Toughness
6-ITWF
9-Imp Crit
12-GTWF

Take Rogue levels after level 6.

I do suggest, if making a Halfling Barbarian, stay pure Barbarian, go with TWF and dual wield Heavy Picks. I would drop Toughness for Power Attack, as Barbs get plenty of HP. Make sure you get both Critical enhancements, and dish out the pain.

Geonis
01-09-2008, 06:03 AM
Prdn Me, I am saying that you take a 20 dex to start with a stregnth of 10 to 12, put the rest into con to get hp, the two lvls of rouge are for the crucible like quests where this guy could run through with a high enough reflex save and evasion to make it without any damage. But if hit has enough hit points to make him a serious threat in a fight. The idea is to have a vorpal scythe on the offhand and have a paralyzing scythe in the other. This makes him a credible threat.

At that point, you might as well just go Rogue1/Ranger 13. You are negating the point of going Barb, the high strength achievable with Rage. If you go Ranger, you still have evasion, a better AC, a few less HPs, full Rogue skills, self healing ability, and more feats since you don't need to spend any on TWF chain.

Geonis
01-09-2008, 07:08 AM
I would love a build for a noob who would like to be a good fighter, but capable of healing himself at low levels (even if by wand).
I have Drow unlocked, but nowhere near 32 point builds and I have no existing tomes or anything.
I would like to be a class/multi class that potential groups wont ignore right off the bat (my current situation).
Thanks for any and all help!


Okay, my initial thought for a good fighter capable of self-healing is a Paladin. My normal Paladin is more a DPS machine than your everyday Paladin, but is kind of item intensive, so I went more intimitank. I think this character will be able to tank and do damage effectively. I also went with UMD, as I do this whenever possible. I am including a couple +1 tomes and a few +6 stat items in my end numbers, as I think by the time you hit 14 you should have these, or be able to trade for them.

Weapon Assumed - +3 Shocking Burst Khopesh of Maiming

To hit
13 BAB
+8 Str (+1 tome and +6 item)
+3 Divine Favor
+4 Grtr Hero (self cast from scroll)
+3 Weapon
-5 Pwr Atk
________
+26/+26/+31/+36


Damage
1d8 Base
+8 Str
+3 Divine Favor
+3 Weapon
+5 Pwr Atk
+1d6 Shock
__________
1d8 + 19 + 1d6
min-21 avg-27 max-33

crit 17-20/x3
(1d8 + 19)x3 + 1d6 + 2d10 + 2d6
min-65 avg-92 max-119


AC
10 Base
+10 +5 MBP
+5 Dex (+6 item)
+4 Paladin Aura
+3 Barkskin pot
+7 +5 Hvy Stl Shield
+4 Protection item
+2 Chaosgarde
+1 Haste
__________
46 AC

+2 Recitation
+2 Ranger Barkskin
+1 (+5 Protection item)
+3 Chattering Ring
___________
54 AC

+5 Paladin AC Boost
___________
59 AC


+5 Combat Expertise (2nd build below)
___________
64 AC


plus

Stoneskin (selfcast via scroll)
Blur (selfcast via wand/scroll)
Displacement (selfcast via wand/scroll)


HP
110 Paladin
12 Rogue
10 Fighter
20 Heroic
10 Draconic
42 Con (+4 item)
16 Minos helm
___________
220 HP + Virtue

If this is a little low for you, you can swap out Stunning Blow for Toughness (another 16 HPs) and move APs around to get another 50 on top of that, pushing you close to 300 (286, a +6 Con item will put you at 300).


Another alternative would be swap a few Stat points around to pick up Combat Expertise, I have included that alternative below the first one.

Come to think of it, you might want to drop Stunning Blow and Skill Focus:UMD for Toughness and Combat Expertise, that would give this build quite a bit more survival, but I will leave the AP changes up to you.


UMD
17 Ranks
+8 Cha (+1 tome and +6 item)
+3 Skill Focus:UMD
+3 Golden Cartouche
+2 Hero pot
__________
+33

+2 Grtr Hero scroll (on a 7)
+1 Prayer
_________
+36


Saves

Fort
+7 Paladin
+2 Fighter
+0 Rogue
+3 Con (+4 item)
+8 Cha
+4 Grtr Hero
+4 Resist item
__________
+28


Ref
+3 Paladin
+0 Fighter
+3 Rogue
+5 Dex (+6 item)
+8 Cha
+4 Grtr Hero
+4 Resist item
__________
+27 plus Evasion

Will
+3 Paladin
+0 Fighter
+0 Rogue
+2 Wis (+4/5 item, depending on which build you go with)
+8 Cha
+4 Grtr Hero
+4 Resist item
__________
+21






Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 Lawful Good Drow Male
(1 Fighter \ 11 Paladin \ 2 Rogue)
Hit Points: 166
Spell Points: 100
BAB: 13\13\18\23
Fortitude: 17
Reflex: 15
Will: 10

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 16 19
Dexterity 12 14
Constitution 12 12
Intelligence 12 12
Wisdom 10 10
Charisma 16 19

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 14) (Level 14)
Balance 5 6 6
Bluff 7 8 8
Concentration 1 1 1
Diplomacy 7 9 9
Disable Device n/a n/a n/a
Haggle 7 8 8
Heal 0 0 0
Hide 1 2 2
Intimidate 7 18 19
Jump 7 12 12
Listen 0 0 2
Move Silently 1 2 2
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 3
Spot 0 0 2
Swim 7 8 8
Tumble 5 6 6
Use Magic Device 7 21 24

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Diplomacy (+4)
Skill: Haggle (+4)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Swim (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Stunning Blow

Level 2 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)

Level 3 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh

Level 4 (Paladin)
Ability Raise: STR
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)

Level 5 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)

Level 6 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Skill Focus: Use Magic Device

Level 7 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)

Level 8 (Rogue)
Ability Raise: STR
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Use Magic Device (+1)

Level 9 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons

Level 10 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)

Level 11 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)

Level 12 (Paladin)
Ability Raise: STR
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack

Level 13 (Paladin)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+1)

Level 14 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Cleave
Enhancement: Paladin Armor Class Boost I
Enhancement: Paladin Armor Class Boost II
Enhancement: Paladin Armor Class Boost III
Enhancement: Paladin Armor Class Boost IV
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Fighter Intimidate I
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Charisma III







Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 Lawful Good Drow Male
(1 Fighter \ 11 Paladin \ 2 Rogue)
Hit Points: 166
Spell Points: 100
BAB: 13\13\18\23
Fortitude: 17
Reflex: 15
Will: 9

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 16 19
Dexterity 12 14
Constitution 12 12
Intelligence 13 13
Wisdom 9 9
Charisma 16 19

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 14) (Level 14)
Balance 5 6 6
Bluff 7 8 8
Concentration 1 1 1
Diplomacy 7 9 9
Disable Device n/a n/a n/a
Haggle 7 8 8
Heal -1 -1 -1
Hide 1 2 2
Intimidate 7 18 19
Jump 7 12 12
Listen -1 -1 1
Move Silently 1 2 2
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 3
Spot -1 -1 1
Swim 7 8 8
Tumble 5 6 6
Use Magic Device 7 21 24

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Diplomacy (+4)
Skill: Haggle (+4)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Swim (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Combat Expertise

Level 2 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)

Level 3 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh

Level 4 (Paladin)
Ability Raise: STR
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)

Level 5 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)

Level 6 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Skill Focus: Use Magic Device

Level 7 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)

Level 8 (Rogue)
Ability Raise: STR
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Use Magic Device (+1)

Level 9 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons

Level 10 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)

Level 11 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)

Level 12 (Paladin)
Ability Raise: STR
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack

Level 13 (Paladin)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+1)

Level 14 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Cleave
Enhancement: Paladin Armor Class Boost I
Enhancement: Paladin Armor Class Boost II
Enhancement: Paladin Armor Class Boost III
Enhancement: Paladin Armor Class Boost IV
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Fighter Critical Accuracy I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Fighter Intimidate I
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Charisma III

IgorUnchained
01-11-2008, 10:03 AM
Geonis, I LOVE this build! I hate turning a game into math homework, but a little foresight and alot of direction from you have really helped alot.
I did not go EXACTLY along the provided build, but it is 90% the same and there were alot of things I never would have thought of.
I didnt even know what UMD meant....now I know big time.

a few questions, if I could.

I was reluctant to take rogue classes since i was already multiclassed and noobish (which has hurt my ability to group a bit in the past), but have really enjoyed laying the hurt down AND getting backstab bonus! I thought taking my second rogue level would be great, but I cant evade in Heavy Armor....and I am a Paladin. If I get Mithril plate, can I evade? I sure would hate to give up my +2 Adamantine Lesser Guard/Command which seems to keep me alive!

Also, should I invest 2 AP into raising my DEX? I have a decent Dex as it is (14), but I have considered just putting it all into STR and CON.

Lastly, if I have +5 Full Plate and +2 Adamantine Lesser Guard/Command armor.....which should I be wearing. The benefits of both are obvious, but which one would YOU choose. The same goes for weapons. Should I go for the +4 Dwarven Axe of Pure Good, or the +1 Flametouched shock ball (? the crit that increases) of maiming (also increasing crit damage)?

Any and all help would be appreciated...and thanks again for the build!

Geonis
01-16-2008, 05:29 AM
Geonis, I LOVE this build! I hate turning a game into math homework, but a little foresight and alot of direction from you have really helped alot.
I did not go EXACTLY along the provided build, but it is 90% the same and there were alot of things I never would have thought of.
I didnt even know what UMD meant....now I know big time.

a few questions, if I could.

I was reluctant to take rogue classes since i was already multiclassed and noobish (which has hurt my ability to group a bit in the past), but have really enjoyed laying the hurt down AND getting backstab bonus! I thought taking my second rogue level would be great, but I cant evade in Heavy Armor....and I am a Paladin. If I get Mithril plate, can I evade? I sure would hate to give up my +2 Adamantine Lesser Guard/Command which seems to keep me alive!

Also, should I invest 2 AP into raising my DEX? I have a decent Dex as it is (14), but I have considered just putting it all into STR and CON.

Lastly, if I have +5 Full Plate and +2 Adamantine Lesser Guard/Command armor.....which should I be wearing. The benefits of both are obvious, but which one would YOU choose. The same goes for weapons. Should I go for the +4 Dwarven Axe of Pure Good, or the +1 Flametouched shock ball (? the crit that increases) of maiming (also increasing crit damage)?

Any and all help would be appreciated...and thanks again for the build!




I was reluctant to take rogue classes since i was already multiclassed and noobish (which has hurt my ability to group a bit in the past),
The nice thing about this build is there are a lot of people leveling a similar build right now, so most people will understand the role of it.



If I get Mithril plate, can I evade?
No. Mithral Full Plate is medium armor, and you can only use Evasion in light armor. This build if you started with at least a 12 Dex, is built to use Mithral Breastplate, which is light armor and only gives up 1 point of AC versus Mithral Full Plate.



Also, should I invest 2 AP into raising my DEX?

Yes, at least you will be eventually to hit the needed 20 Dex. If you want to wait till you start wearing your Mith Breastplate, it wouldn't hurt.



I have a decent Dex as it is (14), but I have considered just putting it all into STR and CON.
If you are talking about level up points (you get 1 every 4 levels), they all go into Str. Dex is a waste and Con doesn't give as good a return as Str.



Lastly, if I have +5 Full Plate and +2 Adamantine Lesser Guard/Command armor.....which should I be wearing.
I suggest the +5, as higher AC means the baddy hits less often. If you manage to find some, +5 Adamantine is not bad at all, but remember you will eventually be changing to Mith Breastplate, so don't get too attached to your Heavy armor. Mith Breastplate can be difficult to find, if you get your Evasion and still haven't found any, drop me a line and I should be able to get you at least a +4 Mith Breastplate.



Should I go for the +4 Dwarven Axe of Pure Good, or the +1 Flametouched shock ball (? the crit that increases) of maiming (also increasing crit damage)?
My suggestion is carry both and have them readied on your hotbar. Use the more damaging one, until you start to hit less. I consider missing on ~11 or 12 to be the cutoff, that's when you switch to the higher +.

Again, always glad to help.:D

IgorUnchained
01-16-2008, 06:48 AM
Thanks for all the time and info! Sorry I missed the whole point about the Mithral Breastplate in the first section....makes sense now.

Still having a great time with this toon and still checking through your thread for other hints and tips for future creations.

Thanks again!

Nitestalker
01-16-2008, 01:07 PM
I have played many a different type of charecter, and this is one that I have not tried. Looking to build a cleric, that can melee when necessary, can heal and CC. I am not worried about class, I have 32 point builds available. I know this is prolly alot to ask, but would like to see a build/s that would work.

Thanks

Geonis
01-17-2008, 12:07 AM
I would like a Dragonmarked human with rogue skills and twf using khopesh. I intend to be a utility build so would love a reasonable umd without sacrificing rogue skills. Cabal trap is not necessary. Thanks.

Equipment outside of raid loot including +1 tomes is achievable. Raid loot is fortuitous but cannot be critical. Run Titan and reaver plenty though and Dq slightly more than Velah so certain items are attainable over time.



Well, which Human Dragonmarks were never mentioned, so I went with the Warding ones, as they seemed to lend themselves to this build best. I did include some more difficult to attain items, but I don't like including Raid loot, so you can add in what you feel is attainable for this build by Raiding. Probably the only true weakness of this build is the low Will save. This is bolstered a bit by the fact you are immune to fear (Grtr Hero via scroll), and if there are several casters, drop your Globe of Invulnerability (5x/day via Dragonmark) and swing away.

Loot assumed with this build as follows:

Str +6 item
Dex +5 item
Con +6 item
Wis +4 item
Cha +6 item (not really necessary, but helps with UMD)

Str +1 tome
Dex +1 tome

+5 Mithral Chain Shirt

Golden Cartouche
Chaosgarde

Rage pots or clickies



To hit
13 BAB
+11 Str
+4 Grtr Hero (self cast from scroll)
+1 Haste
-4 TWF (dual khopeshes)
+2 Over-sized TWF
___________
+27/+27/+27/+32/+32/+32 plus Weapon bonus


Damage

Main hand
1d8 + 11 plus Weapon

Off hand
1d8 + 5 plus Weapon


Example Weapons

2 x +3 Shocking Burst Khopesh of Maiming

To hit
+30/+30/+30/+35/+35/+40/+40

Damage
Main hand
1d8 + 14 + 1d6 crit - (1d8 + 14)x3 +1d6 + 2d10 + 2d6 = min- 50 avg- 77 max- 104


Off hand

1d8 + 8 + 1d6 crit - (1d8 + 8)x3 +1d6 + 2d10 + 2d6 = min- 32 avg- 59 max- 86


AC
10 Base
+9 +5 Mith Chain Shirt
+7 Dex
+5 Shield of Faith
+2 Chaosgarde
+1 Haste
+3 Barkskin pot
-2 Rage pot
___________
35 AC


HPs
20 Heroic
64 Ranger
12 Rogue
40 Ftr
10 Draconic
42 Con
30 GFL
16 Minos Helm
________
234 HP

plus Stoneskin via scroll


Disable Device
16 Ranks
+2 Nimble Fingers
+1 Rog enhancement
+2 Int
+4 Grtr Hero
+7 Tools
+13 Item
+5 HV
_______
+50


Open Lock
12 Ranks
+2 Nimble Fingers
+7 Dex
+1 Rog enhancement
+4 Grtr Hero
+7 Tools
+13 Item
+5 HV
________
+51



Search
17 Ranks
+2 Int
+3 Rgr enhancement
+4 Grtr Hero
+13 Item
+5 HV
________
+44


Spot
17 Ranks
+1 Wis
+3 Rgr enhancement
+4 Grtr Hero
+13 Item
+5 HV
_________
+43



UMD
17 Ranks
+3 Skill Focus
+4 Cha
+3 Golden Cartouche
+5 HV
+4 Grtr Hero
________
+36



The Search and Spot scores seem a bit low, I think I'm missing something there. The rest of this character seems fine, going forward another level of Ranger opens 2nd level spells, raising your AC by a few points. Power Attack at level 15 should raise your DPS, or you could go with Toughness for 30+ more HPs. Watch out on Elite, in some quests you might end up being a bit of a glass cannon with the medium level of HPs here, keep Stoneskin going, adding Displacement scrolls for tough fights here and there, and you should do very well.



Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 Neutral Good Human Male
(4 Fighter \ 2 Rogue \ 8 Ranger)
Hit Points: 136
Spell Points: 78
BAB: 13\13\18\23
Fortitude: 10
Reflex: 14
Will: 2

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 14) (Level 14)
Strength 16 19 21
Dexterity 16 17 19
Constitution 10 10 10
Intelligence 14 14 14
Wisdom 8 8 8
Charisma 12 12 12

Tomes Used
+1 Tome of Dexterity used at level 11

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 14) (Level 14)
Balance 7 10 10
Bluff 1 1 1
Concentration 0 0 0
Diplomacy 1 1 1
Disable Device 6 18 21
Haggle 5 5 5
Heal -1 -1 -1
Hide 7 8 8
Intimidate 1 1 1
Jump 7 22 22
Listen -1 -1 -1
Move Silently 7 8 8
Open Lock 7 16 19
Perform n/a n/a n/a
Repair 2 2 2
Search 6 19 22
Spot 3 16 19
Swim 3 5 5
Tumble 7 8 8
Use Magic Device 5 18 21

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Human Bonus) Least Dragonmark of Sentinel
Feat: (Selected) Nimble Fingers
Feat: (Automatic) Attack
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Feat: (Automatic) Trip
Enhancement: Human Versatility I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I

Level 2 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Sunder
Feat: (Automatic) Wild Empathy
Enhancement: Ranger Sprint Boost I
Enhancement: Extra Dragonmark I
Enhancement: Ranger Search I
Enhancement: Ranger Spot I

Level 3 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Skill Focus: Use Magic Device
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Ranger Dexterity I

Level 4 (Fighter)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Human Versatility II

Level 5 (Rogue)
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Automatic) Evasion (Rogue)

Level 6 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Lesser Dragonmark of Sentinel

Level 7 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Enhancement: Extra Dragonmark II
Enhancement: Human Adaptability Strength I
Enhancement: Human Versatility III
Enhancement: Ranger Search II
Enhancement: Ranger Spot II
Enhancement: Ranger Energy of the Wild I

Level 8 (Ranger)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Giant

Level 9 (Fighter)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Dragonmark of Sentinel
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Fighter Strength I

Level 10 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Ranger Dexterity II

Level 11 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Improved Wild Empathy

Level 12 (Fighter)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Extra Dragonmark III
Enhancement: Fighter Armor Mastery I
Enhancement: Human Versatility IV

Level 13 (Fighter)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)

Level 14 (Ranger)
Skill: Jump (+1)
Skill: Search (+3)
Skill: Spot (+3)
Skill: Use Magic Device (+1)
Feat: (Automatic) Evasion (Ranger)
Enhancement: Fighter Haste Boost II
Enhancement: Extra Dragonmark IV
Enhancement: Fighter Critical Accuracy II
Enhancement: Ranger Search III
Enhancement: Ranger Spot III
Enhancement: Ranger Energy of the Wild II

Geonis
01-17-2008, 01:09 AM
I have played many a different type of charecter, and this is one that I have not tried. Looking to build a cleric, that can melee when necessary, can heal and CC. I am not worried about class, I have 32 point builds available. I know this is prolly alot to ask, but would like to see a build/s that would work.

Thanks

This is actually one of the simplest builds, it's just that most people think Clerics are nothing more than Healbots. The example below is quite simple to build and will be welcome in any party. The thing about being a "Battle Cleric" (what most people consider any Cleric who swings a weapon), is to be a good one, you must be able to multi-task. You have to balance swinging a weapon with watching health bars, and also knowing when to just stand back and drop some crowd control.


To hit
14 BAB (Divine Power)
+6 Str (Divine Power)
+3 Divine Favor
+1 Dwarf Axe Attack
+5 Weapon
+1 Haste
__________
+30/+30/+35/+40


Damage
1d10 Base (Dwarven Axe)
+6 Str
+3 Divine Favor
+1 Dwarf Axe Damage
+5 Weapon
__________
1d10 + 15

crit 19-20/x3


Example Axe

+2 Shocking Burst Dwarven Axe of Pure Good

To hit
+27/+27/+32/+37

Damage
1d10 + 12 + 2d6 min-15 avg-24.5 max- 34
Crit 19-20/x3
(1d10 + 12)x3 +2d6 +2d10 min-43 avg- 70.5 max- 98

AC
10 Base
+13 +5 Full Plate
+2 Dex
+7 +5 Hvy Stl Shield
+5 Shield of Faith
+2 Recitation
+3 Barkskin pot
+1 Haste
_________
43 AC


HP
20 Heroic
+10 Pal
+104 Clr
+98 Con
+16 Toughness
+5 Pal enhancement
+50 Dwarf enhancement
+16 Minos Helm
+30 GFL
_________
349 HP + Mass Aid(21 temp HPs)


There you go, a healing/CC specced Cleric with good melee abilities and near 400 HP self buffed.

If you want a bit more melee ability, drop Imp Mental Toughness and Mental Toughness for Pwr Atk and Cleave.

A bit more offensive casting? Drop Imp Mental Toughness and Mental Toughness for Maximize Spell and Heighten.



Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 Lawful Good Dwarf Male
(1 Paladin \ 13 Cleric)
Hit Points: 261
Spell Points: 1049
BAB: 10\10\15\20
Fortitude: 15
Reflex: 4
Will: 16

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 14) (Level 14)
Strength 16 16 16
Dexterity 8 8 8
Constitution 16 16 18
Intelligence 8 8 8
Wisdom 18 21 24
Charisma 6 6 6

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 14) (Level 14)
Balance 1 7.5 11.5
Bluff -2 -2 -2
Concentration 3 4 4
Diplomacy -2 -2 -2
Disable Device n/a n/a n/a
Haggle -2 -2 -2
Heal 4 7 7
Hide -1 -1 -1
Intimidate -2 -2 -2
Jump 3 3 3
Listen 4 7 7
Move Silently -1 -1 -1
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 1
Spot 4 7 7
Swim 3 3 3
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Paladin)
Skill: Balance (+2)
Feat: (Selected) Toughness

Level 2 (Cleric)
Skill: Balance (+0.5)

Level 3 (Cleric)
Skill: Balance (+0.5)
Feat: (Selected) Extend Spell

Level 4 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)

Level 5 (Cleric)
Skill: Balance (+0.5)

Level 6 (Cleric)
Skill: Balance (+0.5)
Feat: (Selected) Mental Toughness

Level 7 (Cleric)
Skill: Balance (+0.5)

Level 8 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)

Level 9 (Cleric)
Skill: Balance (+0.5)
Feat: (Selected) Improved Mental Toughness

Level 10 (Cleric)
Skill: Balance (+0.5)

Level 11 (Cleric)
Skill: Balance (+0.5)

Level 12 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons

Level 13 (Cleric)
Skill: Balance (+0.5)

Level 14 (Cleric)
Skill: Balance (+0.5)
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Faith I
Enhancement: Dwarven Toughness I
Enhancement: Dwarven Toughness II
Enhancement: Dwarven Toughness III
Enhancement: Dwarven Toughness IV
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Paladin Toughness I

Nymie_the_Pooh
01-17-2008, 06:22 AM
Thank you very much for a great thread.

I primarily solo in DDO. My main is a pure rogue so it's oftentimes slow. I am wanting a new solo character that can still keep up with a group on the rare occasion I have the urge to do so. The problem is that I am hesitant to give up my skills. Disabling traps and finding doors means more XP for me along with some increased survivability. Sneak attack doesn't mean much to me as it is only usable twice in most fights. I do like Evasion along with Uncanny (and Improved Uncanny) Dodge, but can probably live without them.

I want a solo build that can handle rogue skills on anything that is of normal difficulty for my level (possibly higher, but at least that), decent saves with will in particular, and I would love some crowd control. Healing would be nice, but I will take the crowd control over it. I have unlocked Drow, but have not reached the 1750 for the 32 point build yet. My preferred races would be either Halfling or Drow, but I have space to make more characters of either of those races if there is something else that will work better.

Arilis
01-17-2008, 10:51 PM
Hello.

I would like to request a build please. I would like a pure fighter build that uses dual light picks. Please no dwarf or warforge, other than that race does not matter. I also do not have the 32 point build so it would need to be a 28 point build. Thank you.

jscurrier071
01-20-2008, 10:22 AM
Hello, thanks for making this thread and helping others with their builds. My request is for something a bit different. I want a halfling that specializes in the Great Crossbow. I started one last night as a lvl1 fighter to get the exotic weapon feat right away, but couldnt decide what was best at lvl2 and deleted until I could get a "proper" build from an expert. It is a 32 pt. build and I will be feeding it some tomes rather quickly. I think it should probably make use of improved precise shot at lvl 11 ranger, but I will let you make that call. I am going to try to focus a bit on UMD with this build in order to be a bit more versatile. Thanks for the help.

Mooklar
01-21-2008, 03:12 AM
Hey Geonis! This is such a useful and wonderful thread that you have put together and I love it! Alright, I have a few builds that I've wanted to play but not sure how....

1) A spellcasting (I mean, cometfall, slay living, destruction, etc.), buffing cleric with high AC, saves, and the ability to provide DV's. No TWF or THF, sword and board. If you have suggestions for equipment, go ahead.

2) A pure ranger build who is self-sufficient, but most importantly based on "machine gunning" and using light? or heavy? repeaters and maybe a bit of TWF. I'd prefer a mix of STR and DEX as both are important, I think.

Race doesn't matter.... Dwarf isn't one of my favorite races but I'll live if you choose dwarf. I have drow unlocked but no 32pt build (yet!)

Thanks a lot and take your time! You mostly likely have a lot of orders to take care of.
I'll be keeping an eye out for the builds.

Staffman
01-21-2008, 07:15 AM
I started as a halfling rogue. I like the rogue class so far. It seems soloable (at least up til level 6). I have unlocked DROW and would like to rebuild one. I am thinking rogue. The "look" that I like is the 2 weapon style, however I am open for suggestions. What I want is a good tune that solos well and is welcome in groups for his rogue skills. My knowledge of this game is very limited...thanks to the cheap manual that it came with. Could you briefly explain UMD, and ther other anacronyms? What is a 32 point build vs a 28, etc. Also, my goal is not to build a bad character and have to start over again. Thanks for any help. As a point of interest, I was looking for a drow with maybe 2 ranger for 2 weapon fighting and the rest (or most of the rest) rogue for the sneak attack and skills. I want to be able to do the rogue thing but also a dps machine for soloing. Is there a better way to do it? Thanks.

disregard the question about 32 vs 28. I just need to figure out if it is worth unlocking.

Kilika

Blackwatch
01-21-2008, 06:18 PM
Heh, don't know if this has been answered before, but figured I'd just post the request and see what came about.

I don't have any lvl 14 characters. I have unlocked drow, but that 400 points of favor is on a gimped rogue I'm going to delete eventually. I haven't played in a year, just came back to try it all again.

What I'd like is this... the fastest, cheapest, most efficient character to get in plenty of Pick Up Groups, and that once he gets to 14, and is working on unlocked 32pt builds, can work nicely toward gathering funds to support other characters and builds.

I don't have a guild to lean on for support, nor do I have anyone on my friend's list.
I don't have any starting gold to speak of, nor any uber items banked and waiting.

Other than that, no real restrictions. I'm open to any class/race combinations.

Thanks.
Blackwatch

Geonis
01-24-2008, 02:00 AM
Thank you very much for a great thread.

I primarily solo in DDO. My main is a pure rogue so it's oftentimes slow. I am wanting a new solo character that can still keep up with a group on the rare occasion I have the urge to do so. The problem is that I am hesitant to give up my skills. Disabling traps and finding doors means more XP for me along with some increased survivability. Sneak attack doesn't mean much to me as it is only usable twice in most fights. I do like Evasion along with Uncanny (and Improved Uncanny) Dodge, but can probably live without them.

I want a solo build that can handle rogue skills on anything that is of normal difficulty for my level (possibly higher, but at least that), decent saves with will in particular, and I would love some crowd control. Healing would be nice, but I will take the crowd control over it. I have unlocked Drow, but have not reached the 1750 for the 32 point build yet. My preferred races would be either Halfling or Drow, but I have space to make more characters of either of those races if there is something else that will work better.




First, sorry I haven't been able to post anything in a while, studying hard for my CCNA, not leaving me much free time.


Well, with looking for a soloable character with Rogue skills, decent saves (Will in particular), CC, and having Drow unlocked, that leans me to suggest one of the builds I have been thinking on for a while. A build designed to use a Repeater to it's utmost, while having both Rogue skills and Evasion.



Weapon: +3 Holy Burst Heavy Repeating Crossbow with Flaming bolts via Flame Arrow wand

To hit
10 BAB
+8 Dex (+6 item)
+4 Inspire Courage
+2 Inspire Greatness
+3 Weapon
___________
+27/+27/+32 with upgrade to ranged attacks in new MOD


Damage
1d10 Base
+4 Inspire Courage
+2d6 Holy
+1d6 Flaming (Flame Arrow via wand)
+3 Weapon
_________
1d10 + 7 + 3d6
min- 11 avg- 23 max- 35

crit 17-20/x2

(1d10 + 7)x2 + 2d6 Holy + 3d6 Holy Burst + 1d6 Flame
min- 24 avg- 46 max- 70


Saves-

Class----Fort/Ref/Will
Bard +4/+8/+8
Rogue +0/+3/+0
Grtr Hero +4/+4/+4
Resist +4 +4/+4/+4
________
+12/+19/+16



Rogue Skills


Open Lock
17 Ranks
+1 Rogue Enhancement
+8 Dex
+7 Tools
+4 Grtr Hero via scroll
+13 Item
+1 Focusing Chant
_________
+51


Search
17 Ranks
+1 Rogue Enhancement
+3 Elf Enhancement
+4 Int (+4 item)
+4 Grtr Hero
+13 Item
+1 Focusing Chant
________
+43


Disable Device
17 Ranks
+1 Rogue Enhancement
+4 Int (+4 item)
+7 Tools
+4 Grtr Hero
+13 Item
+1 Focusing Chant
__________
+47


UMD
17 Ranks
+10 Cha (+6 item)
+2 Spellsinger
+4 Grtr Hero via scroll
+3 Golden Cartouche
+1 Focusing Chant
____________
+37


SP
350 Base
+220 Cha (+6 item)
+100 Spellsinger
+50 Wiz II item
_________
720 SP

Thoughts on this build:
You will be a bit of a glass cannon, so make sure to keep Displacement and Stoneskin(via scroll) going at pretty much all times. One way to beef up the HPs a bit is to take a level of Fighter in there somewhere and take one of your combat feats with that extra feat, take Toughness with the feat you freed up and take the first enhacement for it netting 21 HPs. You could even do the same thing with a second level of Fighter, losing only a few more SPs and a 4th level spell, for 16 more HPs. Couple this with the Minos helm and a decent Con item (+4) and you would be sitting at 193 HPs, buffed by Stoneskin and Displacement, your survival should be greatly increased. Sp would drop to 670, not any huge loss. To keep up you skills, you probably would want to take the 2 Fighter levels before the second Rogue level.

Edit:Okay, I went back and did the change I talked about above (adding 2 levels of Fighter), and posted it below (2nd build). I don't think it changes anything drastically, you just need to figure out where the AP comes from for the Toughness enhancement.




Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 Neutral Good Drow Male
(2 Rogue \ 12 Bard)
Hit Points: 118
Spell Points: 547
BAB: 10\10\15\20
Fortitude: 5
Reflex: 16
Will: 8

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 10 10
Dexterity 16 20
Constitution 12 12
Intelligence 14 14
Wisdom 10 10
Charisma 17 24

Tomes Used
+1 Tome of Dexterity used at level 14
+1 Tome of Charisma used at level 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 7 9
Bluff 3 7
Concentration 1 3
Diplomacy 3 7
Disable Device 6 20
Haggle 7 13
Heal 0 0
Hide 7 9
Intimidate 3 7
Jump 4 4
Listen 0 2
Move Silently 7 9
Open Lock 7 23
Perform n/a 24
Repair 2 2
Search 6 25
Spot 4 6
Swim 0 0
Tumble n/a n/a
Use Magic Device 7 24

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Point Blank Shot

Level 2 (Bard)
Skill: Disable Device (+1)
Skill: Perform (+4)
Skill: Search (+1)
Spell (1): Hypnotism

Level 3 (Bard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Spell (1): Expeditious Retreat

Level 4 (Bard)
Ability Raise: CHA
Skill: Disable Device (+1)
Skill: Perform (+2)
Skill: Search (+1)
Skill: Use Magic Device (+2)
Spell (1): Otto's Resistable Dance

Level 5 (Bard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (2): Blur
Spell (2): Soundburst

Level 6 (Bard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Extend Spell
Spell (1): Focusing Chant
Spell (2): Glitterdust

Level 7 (Bard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)

Level 8 (Bard)
Ability Raise: CHA
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (2): Cure Moderate Wounds
Spell (3): Good Hope
Spell (3): Haste

Level 9 (Rogue)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Open Lock (+3)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mental Toughness

Level 10 (Bard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (3): Displacement

Level 11 (Bard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)

Level 12 (Bard)
Ability Raise: CHA
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Ranged Weapons
Spell (3): Fear
Spell (4): Otto's Sphere of Dancing
Spell (4): Freedom of Movement

Level 13 (Bard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (4): Hold Monster

Level 14 (Bard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Bard Extra Song I
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Damage I
Enhancement: Bard Inspired Damage II
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Bard Lingering Song III
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Perception I
Enhancement: Elven Perception II
Enhancement: Elven Perception III
Enhancement: Bard Concentration I
Enhancement: Bard Concentration II
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Enhancement: Bard Lyric of Song I
Enhancement: Bard Song Magic I
Enhancement: Bard Song Magic II
Enhancement: Bard Charisma I
Enhancement: Bard Charisma II
Enhancement: Bard Charisma III
Enhancement: Rogue Dexterity I







Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 Neutral Good Drow Male
(2 Fighter \ 2 Rogue \ 10 Bard)
Hit Points: 158
Spell Points: 445
BAB: 10\10\15\20
Fortitude: 7
Reflex: 13
Will: 7

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 10 10
Dexterity 16 16
Constitution 12 12
Intelligence 14 14
Wisdom 10 10
Charisma 17 20

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 7 7
Bluff 3 5
Concentration 1 1
Diplomacy 7 9
Disable Device 6 19
Haggle 7 13
Heal 0 0
Hide 3 3
Intimidate 3 5
Jump 4 4
Listen 0 2
Move Silently 3 3
Open Lock 7 18
Perform n/a 18
Repair 2 2
Search 6 21
Spot 4 6
Swim 0 0
Tumble 7 7
Use Magic Device 7 22

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Point Blank Shot

Level 2 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Repeating Heavy Crossbow

Level 3 (Bard)
Skill: Disable Device (+1)
Skill: Perform (+4)
Skill: Use Magic Device (+2)
Feat: (Selected) Extend Spell

Level 4 (Bard)
Ability Raise: CHA
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+2)
Skill: Use Magic Device (+1)

Level 5 (Bard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)

Level 6 (Bard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness

Level 7 (Bard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)

Level 8 (Bard)
Ability Raise: CHA
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)

Level 9 (Rogue)
Skill: Disable Device (+1)
Skill: Haggle (+3)
Skill: Open Lock (+4)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mental Toughness

Level 10 (Bard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)

Level 11 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Fighter Bonus) Improved Critical: Ranged Weapons

Level 12 (Bard)
Ability Raise: CHA
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Toughness

Level 13 (Bard)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)

Level 14 (Bard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)

Geonis
01-24-2008, 03:51 AM
Hello.

I would like to request a build please. I would like a pure fighter build that uses dual light picks. Please no dwarf or warforge, other than that race does not matter. I also do not have the 32 point build so it would need to be a 28 point build. Thank you.





Okay, Fighters are not my specialty by any stretch of the imagination, but I belive this one here will be a survivor. You note you want to dual-wield light picks, I assume because you have some good ones, if not then consider usin dual heavy picks and dropping Great Cleave for Oversized TWF (in new MOD), that lets you used big weapons in your off hand as if it was a light weapon (you are only at -2/-2). This would increase damage quite a bit.


Weapon set assumed: 2x +3 Shocking Burst Light Picks of Maiming ML:10


To hit
14 BAB
+10 Str (+6 item and Rage pot)
+2 Weapon Focus and Grtr WF
+3 Weapon
+4 Grtr hero
-5 Pwr Attack
________
+28/+28/+28/+33/+33/+38/+38


Damage
Main Hand / Off Hand
1d4/1d4 Base
+10/+5 Str
+5/+5 Pwr Atk
+3/+3 Weapon
+1d6/+1d6 Shock
____________
1d4 + 18 + 1d6/1d4 + 13 + 1d6
min- 20/15
avg- 24/19
max- 28/23


crit- 19-20/x4
Main Hand/Off Hand
(1d4 + 18)x4 + 1d6 + 3d10 +3d6/(1d4 + 13)x4 + 1d6 + 3d10 +3d6
min- 83/63
avg- 112.5/92.5
max- 142/122


AC
10 Base
+13 +5MFP
+6 Dex
+3 SoF pot
+3 Bark pot
+1 Haste
_________
36 AC


HP
20 Heroic
+140 Ftr
+70 Con (+6 item)
+16 Toughness
+50 Enhancement
+16 Minos Helm
+30 GFL item
_________
342 HP



Stunning Blow DC
10 Base
+10 Str
+4 Enhancement
________
28 DC

Geonis
01-24-2008, 05:16 AM
Hello, thanks for making this thread and helping others with their builds. My request is for something a bit different. I want a halfling that specializes in the Great Crossbow. I started one last night as a lvl1 fighter to get the exotic weapon feat right away, but couldnt decide what was best at lvl2 and deleted until I could get a "proper" build from an expert. It is a 32 pt. build and I will be feeding it some tomes rather quickly. I think it should probably make use of improved precise shot at lvl 11 ranger, but I will let you make that call. I am going to try to focus a bit on UMD with this build in order to be a bit more versatile. Thanks for the help.




This is my thought for what you are looking for, any time I make a Ranger, I add in the level of Rogue to make it a bit more versatile. This build also adds in the Halfling Dragonmarks, for some huge backup healing. With the change to Ranged combat and the Great Crossbow, this character should be exceptionally effective.


Since you mentioned using several tomes off the bat, I adjusted the scores to work best with a Dex, Con, Int, and Cha tome at creation.



Weapon: +3 Holy Burst Great Crossbow with Flaming bolts via Flame Arrow wand

To hit
13 BAB
+11 Dex (+6 item)
+4 Grtr Hero
+1 Size
+3 Weapon
________
+32/+32/+37/+42


Damage
2d8 Base
+3 Weapon
+1d6 Flaming (Flame Arrow wand)
+2d6 Holy
________
2d8 + 3 + 3d6
min- 8 avg- 22.5 max- 37


crit- 15-20/x2
(2d8 + 3)x2 + 6d6
min- 16 avg- 45 max- 74



AC
10 Base
+11 Dex
+6 White Dragon Robe/+6 AC Bracers
+4 Deflection (White Dragon Robe)
+4 Barkskin
+1 Haste
_________
36 AC

+4 Shield clicky
_________
40 AC

plus Stoneskin and Displacement via scrolls




Rogue Skills

Disable Device
17 Ranks
+5 Int (+6 item)
+1 Rogue Enhancement
+7 Tools
+4 Grtr Hero
+13 Item
+5 Ranger Skill Boost
__________
+52


Open Lock
12 Ranks
+11 Dex (+6 item)
+1 Rogue Enhancement
+7 Tools
+4 Grtr Hero
+13 Item
+5 Ranger Skill Boost
__________
+53


Search
17 Ranks
+5 Int (+6 item)
+2 Ranger Enhancement
+4 Grtr Hero
+13 Item
+5 Ranger Skill Boost
__________
+46


Spot
17 Ranks
+3 Wis (+6 item)
+2 Ranger Enhancement
+4 Grtr Hero
+13 Item
+5 Ranger Skill Boost
__________
+44


Dragonmarks

Get a Grtr or Sup Devotion 6 item.
Let's assume a Grtr Dev 6 item.

7xCure Light Wounds (1d8 + 5)x ( 1 + .5[Empower Healing] + .3[Ranger Devotion 3] + .4[Grtr Potency item]) = 7 x ~21HP
6xCure Serious Wounds (3d8 + 14)x ( 1[base] + .5[Empower Healing] + .3[Ranger Devotion 3] + .4[Grtr Potency item]) = 6 x ~61HP
5xHeal (140)x ( 1[base] + .5[Empower Healing] + .3[Ranger Devotion 3] + .4[Grtr Potency item]) = 5 x 308HP


UMD
17 Ranks
+5 Cha (+6 item)
+3 Golden Cartouche
+4 Grtr Hero
+5 Ranger Skill Boost
__________
+34


So, you have a ranged combatant with full Rogue skills (maybe not Cabal level), back-up healer and resser, all in one.









[b]Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 Neutral Good Halfling Male
(2 Fighter \ 1 Rogue \ 11 Ranger)
Hit Points: 162
Spell Points: 120
BAB: 13\13\18\23
Fortitude: 13
Reflex: 18
Will: 4

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 8 8
Dexterity 19 26
Constitution 13 14
Intelligence 13 14
Wisdom 10 10
Charisma 13 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 8 12
Bluff 6 6
Concentration 2 2
Diplomacy 2 2
Disable Device 6 20
Haggle 6 6
Heal 0 0
Hide 4 10
Intimidate 2 2
Jump 3 6
Listen 0 2
Move Silently 4 10
Open Lock 8 21
Perform n/a n/a
Repair 2 2
Search 6 21
Spot 4 19
Swim -1 -1
Tumble 8 12
Use Magic Device 6 22

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Least Dragonmark of Healing

Level 2 (Fighter)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Great Crossbow

Level 3 (Ranger)
Skill: Disable Device (+1)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Skill Focus: Use Magic Device

Level 4 (Ranger)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 5 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 6 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Lesser Dragonmark of Healing

Level 7 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Giant

Level 8 (Ranger)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 9 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Selected) Greater Dragonmark of Healing
Feat: (Fighter Bonus) Improved Critical: Ranged Weapons

Level 10 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)

Level 11 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 12 (Ranger)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Healing Spell

Level 13 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Construct

Level 14 (Ranger)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)
Enhancement: Fighter Haste Boost I
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Skill Boost III
Enhancement: Ranger Skill Boost IV
Enhancement: Extra Dragonmark I
Enhancement: Extra Dragonmark II
Enhancement: Extra Dragonmark III
Enhancement: Extra Dragonmark IV
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Item Defense I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Ranger Search I
Enhancement: Ranger Search II
Enhancement: Ranger Spot I
Enhancement: Ranger Spot II
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III

Blackwatch
01-25-2008, 04:27 AM
Got it from my other post... don't have to worry about taking up space repeating it here

Again, my thanks

Geonis
01-25-2008, 04:49 AM
Got it from my other post... don't have to worry about taking up space repeating it here

Again, my thanks

Not a problem.

I recommend that build a lot, as that was my 4th or 5th character, but the first one to both level 12 and 14 cap (1st character made 10 at old cap before I hit 400 favor). That character is almost always the last to die, and has often saved the party/raid. One in particular, after being told my character wouldn't be very effective in VON 6 elite (level 12 cap still), everyone waited at the gate for the runner to group up the mobs. Well after grouping up the mobs, the 3 people were sent to do the pillars, and 1 of them brought the whole group of mobs out of home plate, they proceeded to rush the gate. The entire party was killed amazingly fast except me. I managed to kill off the last of them and raise both clerics. Suprisingly there was still quite a bit of time left, and the runner managed to get the bases clear again. We did the "rush the dragon" tactic, and after killing everyone else off, I was the last. Between Evasion and LOH, I managed to keep alive and polish her off. My reward after a well fought battle.........not a damn thing!!!

Blackwatch
01-25-2008, 05:09 AM
My reward after a well fought battle.........not a damn thing!!!

Ain't it always the way?

At least you can always take solace in the imagined looks on their faces and exclamations of "Holy ****!" to how effective you truly are :)

Granted... I'd rather have the loot.

;)
BW

Therbjorn
01-25-2008, 11:54 AM
Well I'm in a bit of a pickle. I have a level 4 rogue and I love playing as him. Lately, however, I've been feeling like my play experience is lacking. I have also played as a ranger, a wizard and a bard. I loved all of them.

What I am looking for a is a build for a character that has a little of all of those 4 classes. Now if you could make this build as customizable and newby friendly as possible, you would forever have my thanks. I am really trying to find my niche in DDO and none of the classes by themselves seem to do it for me. Thanks a lot.

Race wise, I was thinking either human or elf.

Name wise, that's up to you. This is a pretty loose request, tweak with it and jumble it up as much as you want. In the end if it doesn't work out for me I can use it as a base plate for something else.

I know this is a pretty odd request. Thanks.

I haven't unlocked drow or any tomes so please disclude those.

Nemonon
01-25-2008, 03:01 PM
Geonis,
what do you plan to do for levels 15 and 16 on your 10pal/2rouge/2fighter? i was thinking 12 pal/2rouge/2fighter so you get access to the +5 holy burst sword which i belive you get at lvl 12. i could also see going 10pal/4rouge/2fighter for more skill points and some extra backstabbing or even 10pal/2rouge/4fighter for extra feats. i'm gonna roll one up when i get home and just thought i'd ask. also did you use any tomes at first level? i was thinking of a +1 dex tome and a +1 str tome. thanks for your hard work.

v/r
Nemonon Vasule

RavenStormclaw
01-25-2008, 03:56 PM
I want a battle cleric variant. Human. 32 pt build. What I am looking for is a typical fantasy barbarian tribal shaman. Mystical leader and sometime warrior. Basically 2nd line fighter or 2nd line healer/caster. I don't might even splash sorcerer as well. Up to you what might work best. Looking for a toon that can heal when needed, crowd control when things are going south, and finally pull out the infuriated rage when the ***** hits the fan.

Thanks

Geonis
01-25-2008, 10:51 PM
Ain't it always the way?

At least you can always take solace in the imagined looks on their faces and exclamations of "Holy ****!" to how effective you truly are :)

Granted... I'd rather have the loot.

;)
BW

Me too! :D

Geonis
01-25-2008, 11:41 PM
Hey Geonis! This is such a useful and wonderful thread that you have put together and I love it! Alright, I have a few builds that I've wanted to play but not sure how....

1) A spellcasting (I mean, cometfall, slay living, destruction, etc.), buffing cleric with high AC, saves, and the ability to provide DV's. No TWF or THF, sword and board. If you have suggestions for equipment, go ahead.

2) A pure ranger build who is self-sufficient, but most importantly based on "machine gunning" and using light? or heavy? repeaters and maybe a bit of TWF. I'd prefer a mix of STR and DEX as both are important, I think.

Race doesn't matter.... Dwarf isn't one of my favorite races but I'll live if you choose dwarf. I have drow unlocked but no 32pt build (yet!)

Thanks a lot and take your time! You mostly likely have a lot of orders to take care of.
I'll be keeping an eye out for the builds.



Okay, this installment will just be the first of your requests. For your "Caster" Cleric, I went with Halfling, as this gives a tone more SPs for offensive casting thanks to the Dragonmarks. I really don't expect this character to be doing much frontline fighting, but in a pinch he can step up and lend a hand in melee, most times though he will be standing back with insta-kill and CC.

Assumed gear: +6 Wisdom item, +6 Cha item, Blue Dragon armor [just a matter of grinding], Daggertooth belt (again more grinding :( ), Magi item, and Barkskin and Haste pots.



AC
10 Base
+1 Size
+3 Dex
+14 Blue Dragon armor and Daggertooth belt
+5 SoF
+3 Barkskin
+1 Haste
+7 +5 Hvy Stl Shield
+2 Recitation
___________
46 AC without any raid gear


Dragonmarks

Get a Grtr or Sup Devotion 6 item, Grtr/Superior Potency 6 would be perfect, as it would affect your offensive spells as well.
I also suggest for any offensive minded Cleric to get the Blue Dragon Armor ASAP, as it provides a chance to crit on your offensive spells in addition to your cures.
Let's assume a Grtr Dev 6 item.

7xCure Light Wounds (1d8 + 5)x ( 1 + .5[Empower Healing] + .4[Cleric Life Magic 4] + .4[Grtr Potency item] + 1[Maximize]) = 7 x ~31HP
Crit (9-18%) @ x2.5 = 77.5HP

6xCure Serious Wounds (3d8 + 14)x ( 1[base] + .5[Empower Healing] + .4[Cleric Life Magic 4] + .4[Grtr Potency item] + 1[Maximize) = 6 x ~91HP
Crit (9-18%) @ x2.5 = 227.5HP

5xHeal (140)x ( 1[base] + .5[Empower Healing] + .4[Cleric Life Magic 4] + .4[Grtr Potency item]) = 5 x 368HP
Crit (9-18%) @ x2.5 = 920HP

Plus 1 LOH in case of emergency.

Sp savings

CLW 7x(10x[1 (base) + 1 (Maximize) + .5 (Empower Healing)]) = 175 SP
CSW 6x(20x[1 (base) + 1 (Maximize) + .5 (Empower Healing)]) = 300 SP
Heal 5x(35x[1 (base) + .5 (Maximize)] = 262.5 SP

Total=737.5 SP savings


SP
Cleric 14 - 600
Magical Training - 80
Paladin - 0
Wis bonus (Cleric) - 207
Wis Bonus (Paladin) - 99
Mental Toughness - 85
Magi item (carry to quest to buff, then swap) - 100
_______________________
Total - 1171
plus (Dragonmark "SPs") - 737.5
plus DVs - 275
________________
"Total SPs" - 2183


Saves
Source Fort / Ref / Will
Paladin +3 / +0 / +0
Cleric +9 / +4 / +9
Divine Grace +6 / +6 / +6
Grtr Hero +4 / +4 / +4
Recitation +2 / +2 / +2
Halfling +1 / +1 / +1
Paladin Aura +1 / +1 / +1
Enhancement +0 / +1 / +0
____________________
Total +26 / +19 / +23



DVs
With +6 Cha item
Dv x 10 @ 7d4 + 10
10 x ~27.5 = ~275 SP per rest


There you have it, a Cleric with very good AC, great saves, plenty of "SPs", and the ability to lay the smack down via spell.


General Tactics:
The general tactics with this build will be to carry your Magi item to the quest and buff as you see fit. You are then free to provide CC and insta-killing where appropriate, using your Dragonmarks to heal where necessary. I didn't really spend any skill points on this character as you only get one skill maxed, use as you see fit, but my recommendation is max Balance for the rare time someone gets close to you and knocks you down. Empower healing and Maximize stay on at all times, to help with the DMs and, in the case of Maximize, pump up your offensive casting (Cometfall and BB should hit for about 110-130, 220-250 on a crit if you have Blue dragon armor). Enjoy.



[b]Character Plan by DDO Character Planner Version 2.80
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Halfling Male
(2 Paladin \ 14 Cleric)
Hit Points: 168
Spell Points: 1049
BAB: 12\12\17\22
Fortitude: 18
Reflex: 13
Will: 20

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 12 12
Dexterity 16 16
Constitution 12 12
Intelligence 8 8
Wisdom 16 22
Charisma 14 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 3
Bluff 2 3
Concentration 1 1
Diplomacy 2 3
Disable Device n/a n/a
Haggle 2 3
Heal 3 6
Hide 3 5
Intimidate 2 3
Jump 1 3
Listen 3 8
Move Silently 3 5
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 3 6
Swim 1 1
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Paladin)
Feat: (Selected) Least Dragonmark of Healing

Level 2 (Paladin)

Level 3 (Cleric)
Feat: (Selected) Empower Healing Spell

Level 4 (Cleric)
Ability Raise: WIS

Level 5 (Cleric)

Level 6 (Cleric)
Feat: (Selected) Lesser Dragonmark of Healing

Level 7 (Cleric)

Level 8 (Cleric)
Ability Raise: WIS

Level 9 (Cleric)
Feat: (Selected) Greater Dragonmark of Healing

Level 10 (Cleric)

Level 11 (Cleric)

Level 12 (Cleric)
Ability Raise: WIS
Feat: (Selected) Maximize Spell

Level 13 (Cleric)

Level 14 (Cleric)

Level 15 (Cleric)
Feat: (Selected) Mental Toughness

Level 16 (Cleric)
Enhancement: Extra Dragonmark I
Enhancement: Extra Dragonmark II
Enhancement: Extra Dragonmark III
Enhancement: Extra Dragonmark IV
Enhancement: Halfling Luck I (Reflex)
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Improved Empower Healing II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Prayer of Incredible Life III
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Divine Vitality II
Enhancement: Cleric Divine Vitality III
Enhancement: Cleric Extra Turning I

captain1z
01-26-2008, 01:15 AM
Think you could build me an Elf Paragon


http://www.d20srd.org/srd/variant/races/racialParagonClasses.htm


Id really like ta see what u come up with.


Im trying to re-do my elf and Im flip -floping a lot.

He needs to be end game functional
I lean towards melee but want something to do outside of melee also

all my characters are complicated and multi-classed... thnx for any help.

Hoos
01-26-2008, 01:24 AM
I would like a 32 point w/f sorc, set up for nuking. A bit of c/c could be thrown in too. I have access to some decent stuff and a tome or two. Thanks in advance.

Geonis
01-26-2008, 01:44 AM
Think you could build me an Elf Paragon


http://www.d20srd.org/srd/variant/races/racialParagonClasses.htm


Id really like ta see what u come up with.


Im trying to re-do my elf and Im flip -floping a lot.

He needs to be end game functional
I lean towards melee but want something to do outside of melee also

all my characters are complicated and multi-classed... thnx for any help.



Well, here's a little something I have been contemplating bulding myself. Haven't done the numbers yet, but this gives me the opportunity to work everything out. I think this should fit the bill, and might be my next character.

Items assumed: Fanged Gloves and +1 Str tome or +6 Str item and use second enhancement setup below, +6 Dex item, +6 Int item, +6 Con item, +5 MCS, a +1 Dex tome.....I think that's it.





Combat: Dual Longswords, for numbers below we'll assume 2x +3 Holy Burst Longswords



To hit
11 BAB
+10 Str (+6 item and [Rage spell or +2 favor tome, tome is preferred])
+4 Grtr Hero (via scroll, caster level check on a 2)
+2 Elf Enhancement
+1 Haste
-4 TWF with dual longswords
+2 Oversized TWF
+3 Weapon
______________
+29/+29/+29/+34/+34/+39


Damage
Main Hand / Off Hand
1d8 Base / 1d8 Base
+2 Elf / +2 Elf
+10 Str / +5 Str
+3 Weapon / +3 Weapon
+2d6 Holy / +2d6 Holy
___________________
1d8 + 15 + 2d6 / 1d8 + 10 + 2d6
min- 18 / min- 13
avg- 26.5 / avg- 21.5
max- 35 / max- 30

Crit
17-20/x2
Main Hand / Off Hand
(1d8 + 15)x2 + 5d6 / (1d8 + 10)x2 + 5d6
min- 37 / min- 27
avg- 56.5 / avg- 51.5
max- 76 / max- 66



AC
10 Base
+9 +5MCS
+7 Dex
+4 Shield spell
+1 Haste
+5 Deflection
+3 Barkskin pot
______________
39 AC
plus Displacement and Stoneskin


HP
20 Heroic
40 Wiz
60 Ftr
33 Toughness and enhancements
18 Minos helm
64 Con
30 GFL item
___________
265 HPs plus False Life spell


SP
350 Wizard
80 Magical Training
133 Int
85 Mental Toughness
100 Magi item
_____________
748 SP


Saves
Source Fort / Ref / Will
Wizard +3 / +3 / +7
Fighter +5 / +2 / +2
Grtr Hero +4 / +4 / +4
Stats +4 / +7 / -1
Resist item +4 / +4 / +4
_____________________
Total +20 / +20 / +16




Thoughts:
I think this would be an extremely survivable build, with great end-game effectiveness. On review, you may want to fit Power Attack in there, the only thing I see that could be swapped is either Toughness or Mental Toughness, so it's a tough call.





Character Plan by DDO Character Planner Version 2.80
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Neutral Good Elf Male
(6 Fighter \ 10 Wizard)
Hit Points: 169
Spell Points: 591
BAB: 11\11\16\21
Fortitude: 9
Reflex: 9
Will: 8

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 22
Dexterity 16 18
Constitution 12 12
Intelligence 16 18
Wisdom 8 8
Charisma 8 8

Tomes Used
+1 Tome of Dexterity used at level 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 5 13
Bluff -1 -1
Concentration 1 19
Diplomacy -1 -1
Disable Device n/a n/a
Haggle 1 5.5
Heal -1 -1
Hide 3 4
Intimidate -1 -1
Jump 7 20
Listen -1 1
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair 3 4
Search 3 6
Spot 1 7
Swim 3 6
Tumble n/a n/a
Use Magic Device 1 8.5

Level 1 (Fighter)
Skill: Balance (+2)
Skill: Haggle (+2)
Skill: Jump (+4)
Skill: Spot (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Least Dragonmark of Shadow
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons

Level 2 (Wizard)
Skill: Concentration (+5)
Feat: (Wizard Bonus) Extend Spell
Spell (1): Expeditious Retreat
Spell (1): Hypnotism
Spell (1): Jump
Spell (1): Shield
Spell (1): Ray of Enfeeblement
Spell (1): Burning Hands
Spell (1): Magic Missle

Level 3 (Fighter)
Skill: Balance (+1)
Skill: Haggle (+0.5)
Skill: Jump (+2)
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Fighter Bonus) Two Weapon Fighting

Level 4 (Wizard)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Haggle (+1)
Spell (1): Mage Armor
Spell (1): Nightshield

Level 5 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Spot (+1)
Spell (2): Blur
Spell (2): False Life

Level 6 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Spot (+1)
Feat: (Selected) Lesser Dragonmark of Shadow
Spell (2): Resist Energy
Spell (2): Scorching Ray

Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Maximize Spell
Spell (3): Haste
Spell (3): Heroism

Level 8 (Fighter)
Ability Raise: STR
Skill: Use Magic Device (+2.5)

Level 9 (Fighter)
Skill: Jump (+4)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons

Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+3)
Skill: Use Magic Device (+0.5)
Spell (3): Fireball
Spell (3): Slow

Level 11 (Wizard)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Wall of Fire
Spell (4): Enervation

Level 12 (Wizard)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mental Toughness
Spell (4): Stoneskin
Spell (4): Solid Fog

Level 13 (Fighter)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+2)
Skill: Use Magic Device (+0.5)

Level 14 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons

Level 15 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Spell (5): Cone of Cold
Spell (5): Cloudkill

Level 16 (Wizard)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Empower Spell
Spell (5): Mind Fog
Spell (5): Waves of Fatigue
Enhancement: Elven Arcane Fluidity I
Enhancement: Elven Dexterity I
Enhancement: Elf Melee Attack I
Enhancement: Elf Melee Attack II
Enhancement: Elf Melee Damage I
Enhancement: Elf Melee Damage II
Enhancement: Extra Dragonmark I
Enhancement: Extra Dragonmark II
Enhancement: Extra Dragonmark III
Enhancement: Fighter Armor Mastery I
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Improved Maximizing II
Enhancement: Wizard Improved Maximizing III
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Elemental Manipulation IV
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II






Character Plan by DDO Character Planner Version 2.80
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Enhancement: Elven Arcane Fluidity I
Enhancement: Elven Arcane Fluidity II
Enhancement: Elven Arcane Fluidity III
Enhancement: Elven Dexterity I
Enhancement: Elf Melee Attack I
Enhancement: Elf Melee Damage I
Enhancement: Elf Melee Damage II
Enhancement: Extra Dragonmark I
Enhancement: Extra Dragonmark II
Enhancement: Extra Dragonmark III
Enhancement: Fighter Armor Mastery I
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Improved Maximizing II
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Elemental Manipulation IV
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II

Nymie_the_Pooh
01-26-2008, 10:12 PM
Thanks for the build advice. I was leaning towards going mostly bard myself so it's nice to see I wasn't alone in that thinking. I appreciate the help.

Edit: Small update. I waited until today to create the character as I wanted to take advantage of the increase in experience for solo difficulty quests. Upon creation I saw the new feat Force of Character. I took it, dropped will down to eight, and added those two points to intelligence. I was tempted to throw them in charisma, but I should be able to max one more skill with the intelligence change and raise my skill with search and disable device by one each while the charisma bonus would get me at an odd number so no extra modifier once capped until things were changed again.

Dylos_Moon
01-27-2008, 06:28 AM
Ok, here's my build request:

I want a Halfling Medic build that both includes and revolves around the use of the Halfling Dragonmarks, however, the character cannot be a Cleric. Preferably this character should be able to at least have the same healing output of a standard cleric, if not the ability to surpass most if not all non-halfling clerics in terms of healing. The character should be able to replace a cleric in most cases, but does not need to have any combat ability (but would most likely end up swinging anyway in my case)

Multiclassing, or simply splashing a few levels is encouraged, especially if it would increase the use of the Halfling Dragonmark ability.

This character would be a 32 point, and a few +1 tomes at level 1 would be fine.

Geonis
02-01-2008, 12:59 PM
Ok, here's my build request:

I want a Halfling Medic build that both includes and revolves around the use of the Halfling Dragonmarks, however, the character cannot be a Cleric. Preferably this character should be able to at least have the same healing output of a standard cleric, if not the ability to surpass most if not all non-halfling clerics in terms of healing. The character should be able to replace a cleric in most cases, but does not need to have any combat ability (but would most likely end up swinging anyway in my case)

Multiclassing, or simply splashing a few levels is encouraged, especially if it would increase the use of the Halfling Dragonmark ability.

This character would be a 32 point, and a few +1 tomes at level 1 would be fine.

I hate to say it, but I took this from another request I received in this thread, but this is what I consider to be the most effective use of the Halfling Dragonmarks in a non-Cleric build. It also adds a lot of versatility.




This is my thought for what you are looking for, any time I make a Ranger, I add in the level of Rogue to make it a bit more versatile. This build also adds in the Halfling Dragonmarks, for some huge backup healing. With the change to Ranged combat and the Great Crossbow, this character should be exceptionally effective.


Since you mentioned using several tomes off the bat, I adjusted the scores to work best with a Dex, Con, Int, and Cha tome at creation.



Weapon: +3 Holy Burst Great Crossbow with Flaming bolts via Flame Arrow wand

To hit
13 BAB
+11 Dex (+6 item)
+4 Grtr Hero
+1 Size
+3 Weapon
________
+32/+32/+37/+42


Damage
2d8 Base
+3 Weapon
+1d6 Flaming (Flame Arrow wand)
+2d6 Holy
________
2d8 + 3 + 3d6
min- 8 avg- 22.5 max- 37


crit- 15-20/x2
(2d8 + 3)x2 + 6d6
min- 16 avg- 45 max- 74



AC
10 Base
+11 Dex
+6 White Dragon Robe/+6 AC Bracers
+4 Deflection (White Dragon Robe)
+4 Barkskin
+1 Haste
_________
36 AC

+4 Shield clicky
_________
40 AC

plus Stoneskin and Displacement via scrolls




Rogue Skills

Disable Device
17 Ranks
+5 Int (+6 item)
+1 Rogue Enhancement
+7 Tools
+4 Grtr Hero
+13 Item
+5 Ranger Skill Boost
__________
+52


Open Lock
12 Ranks
+11 Dex (+6 item)
+1 Rogue Enhancement
+7 Tools
+4 Grtr Hero
+13 Item
+5 Ranger Skill Boost
__________
+53


Search
17 Ranks
+5 Int (+6 item)
+2 Ranger Enhancement
+4 Grtr Hero
+13 Item
+5 Ranger Skill Boost
__________
+46


Spot
17 Ranks
+3 Wis (+6 item)
+2 Ranger Enhancement
+4 Grtr Hero
+13 Item
+5 Ranger Skill Boost
__________
+44


Dragonmarks

Get a Grtr or Sup Devotion 6 item.
Let's assume a Grtr Dev 6 item.

7xCure Light Wounds (1d8 + 5)x ( 1 + .5[Empower Healing] + .3[Ranger Devotion 3] + .4[Grtr Potency item]) = 7 x ~21HP
6xCure Serious Wounds (3d8 + 14)x ( 1[base] + .5[Empower Healing] + .3[Ranger Devotion 3] + .4[Grtr Potency item]) = 6 x ~61HP
5xHeal (140)x ( 1[base] + .5[Empower Healing] + .3[Ranger Devotion 3] + .4[Grtr Potency item]) = 5 x 308HP


UMD
17 Ranks
+5 Cha (+6 item)
+3 Golden Cartouche
+4 Grtr Hero
+5 Ranger Skill Boost
__________
+34


So, you have a ranged combatant with full Rogue skills (maybe not Cabal level), back-up healer and resser, all in one.









[b]Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 Neutral Good Halfling Male
(2 Fighter \ 1 Rogue \ 11 Ranger)
Hit Points: 162
Spell Points: 120
BAB: 13\13\18\23
Fortitude: 13
Reflex: 18
Will: 4

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 8 8
Dexterity 19 26
Constitution 13 14
Intelligence 13 14
Wisdom 10 10
Charisma 13 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 8 12
Bluff 6 6
Concentration 2 2
Diplomacy 2 2
Disable Device 6 20
Haggle 6 6
Heal 0 0
Hide 4 10
Intimidate 2 2
Jump 3 6
Listen 0 2
Move Silently 4 10
Open Lock 8 21
Perform n/a n/a
Repair 2 2
Search 6 21
Spot 4 19
Swim -1 -1
Tumble 8 12
Use Magic Device 6 22

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Least Dragonmark of Healing

Level 2 (Fighter)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Great Crossbow

Level 3 (Ranger)
Skill: Disable Device (+1)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Skill Focus: Use Magic Device

Level 4 (Ranger)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 5 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 6 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Lesser Dragonmark of Healing

Level 7 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Giant

Level 8 (Ranger)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 9 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Selected) Greater Dragonmark of Healing
Feat: (Fighter Bonus) Improved Critical: Ranged Weapons

Level 10 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)

Level 11 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 12 (Ranger)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Healing Spell

Level 13 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Construct

Level 14 (Ranger)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)
Enhancement: Fighter Haste Boost I
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Skill Boost III
Enhancement: Ranger Skill Boost IV
Enhancement: Extra Dragonmark I
Enhancement: Extra Dragonmark II
Enhancement: Extra Dragonmark III
Enhancement: Extra Dragonmark IV
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Item Defense I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Ranger Search I
Enhancement: Ranger Search II
Enhancement: Ranger Spot I
Enhancement: Ranger Spot II
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III

Cole
02-17-2008, 11:59 AM
Hello,

Not sure this is possible, but I would like an Arcane Archer (save on arrow cost, I hope) and probably 2 levels of Rogue to handle most traps/locks in the game. Either Drow or Elf (32pnt) would be fine, and could get a +1 tome if it helps make the build possible. I hope to have some umd skill for wands, and will have a few rapiers for those times a bow simply won't do; no twf needed. I was looking at stats of 18 Dex, 12 Con, 16 Int, but am flexible...

Thank you!

jmonty
02-17-2008, 12:44 PM
hey guys,

i just had a general question, and i didn't want to start a whole new thread. how many enhancement points do we get when we cap now?

ashurum
02-22-2008, 02:28 PM
I believe we get 64 enhancement points.

I would like to request a drow wiz/rog that can solo and open/disable and find his own chests and traps.

Im working on a build myself, I just want to see what an experienced builder can come up with. I am thinking 14wiz/2rog or 13wiz/3rog.

Thanks

Heres what I came up with.


Character Plan by DDO Character Planner Version 2.85
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Silark
Level 16 True Neutral Drow Male
(3 Rogue \ 13 Wizard)
Hit Points: 106
Spell Points: 1066
BAB: 8\8\13
Fortitude: 6
Reflex: 11
Will: 8

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 8 8
Dexterity 16 18
Constitution 12 12
Intelligence 20 27
Wisdom 8 8
Charisma 10 10

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 8
Bluff 0 0
Concentration 3 18
Diplomacy 0 0
Disable Device 9 30
Haggle 4 4
Heal -1 -1
Hide 7 8
Intimidate 0 0
Jump 3 3
Listen 3 5
Move Silently 7 8
Open Lock 7 26
Perform n/a n/a
Repair 5 8
Search 9 30
Spot 3 15.5
Swim -1 -1
Tumble 7 8
Use Magic Device 4 19

Level 1 (Rogue)
Feat: (Selected) Nimble Fingers

Level 2 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Energy of the Scholar I

Level 3 (Wizard)
Feat: (Selected) Spell Penetration
Enhancement: Wizard Intelligence I

Level 4 (Wizard)
Enhancement: Rogue Skill Boost I
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Lineage of Elements I

Level 5 (Wizard)

Level 6 (Wizard)
Feat: (Selected) Greater Spell Penetration
Feat: (Wizard Bonus) Heighten Spell
Enhancement: Elven Dexterity I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Energy of the Scholar II

Level 7 (Wizard)
Enhancement: Wizard Improved Heightening I
Enhancement: Wizard Intelligence II

Level 8 (Wizard)
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Elemental Manipulation III

Level 9 (Wizard)
Feat: (Selected) Mental Toughness

Level 10 (Wizard)
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Energy of the Scholar III

Level 11 (Wizard)
Feat: (Wizard Bonus) Quicken Spell

Level 12 (Wizard)
Feat: (Selected) Improved Mental Toughness
Enhancement: Wizard Lineage of Elements III
Enhancement: Wizard Intelligence III

Level 13 (Wizard)
Enhancement: Wizard Lineage of Deadly Elements II

Level 14 (Wizard)
Enhancement: Wizard Lineage of Deadly Elements III

Level 15 (Rogue)
Feat: (Selected) Empower Spell
Enhancement: Wizard Elemental Manipulation IV

Level 16 (Rogue)
Enhancement: Rogue Search I
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Rogue Dexterity I

canacorn
02-25-2008, 10:24 PM
i've been attempting to build a variation on a rogue/pally/fighter with a fair amount of frustration. i can't quite nail down when to take the levels and maximize the concept. what i'm trying for is a drow crit twf with ac as good as i can get it. of course the typical durability/insane saves associated with the build as well. the twist is this: wanna stay rapiers/shortswords and want to minimize clickies as much as possible. most of my toons are utility rogues and i kinda want this guy to be a break from that type thing. i figure two fighter levels for gthf and 2rogue levels for evasion, but i could care less about rogue skills. would like to see decent sp's for healing and buffs as well as good loh. umd enough to res would also be real swell.

fizzzle31
02-26-2008, 01:57 PM
Hello Geonis,

I would like to request a Ranger/Bard or Bard/Ranger build that focuses mainly on buffing/healing but has the best ranged damage you can pump in there without gimping my healing and buffing abilities. 32 point build, Elf preferably. Thanks in advance!

Geonis
02-28-2008, 07:50 AM
I believe we get 64 enhancement points.

I would like to request a drow wiz/rog that can solo and open/disable and find his own chests and traps.

Im working on a build myself, I just want to see what an experienced builder can come up with. I am thinking 14wiz/2rog or 13wiz/3rog.

Thanks

Heres what I came up with.


Character Plan by DDO Character Planner Version 2.85
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Silark
Level 16 True Neutral Drow Male
(3 Rogue \ 13 Wizard)
Hit Points: 106
Spell Points: 1066
BAB: 8\8\13
Fortitude: 6
Reflex: 11
Will: 8

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 8 8
Dexterity 16 18
Constitution 12 12
Intelligence 20 27
Wisdom 8 8
Charisma 10 10

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 8
Bluff 0 0
Concentration 3 18
Diplomacy 0 0
Disable Device 9 30
Haggle 4 4
Heal -1 -1
Hide 7 8
Intimidate 0 0
Jump 3 3
Listen 3 5
Move Silently 7 8
Open Lock 7 26
Perform n/a n/a
Repair 5 8
Search 9 30
Spot 3 15.5
Swim -1 -1
Tumble 7 8
Use Magic Device 4 19

Level 1 (Rogue)
Feat: (Selected) Nimble Fingers

Level 2 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Energy of the Scholar I

Level 3 (Wizard)
Feat: (Selected) Spell Penetration
Enhancement: Wizard Intelligence I

Level 4 (Wizard)
Enhancement: Rogue Skill Boost I
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Lineage of Elements I

Level 5 (Wizard)

Level 6 (Wizard)
Feat: (Selected) Greater Spell Penetration
Feat: (Wizard Bonus) Heighten Spell
Enhancement: Elven Dexterity I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Energy of the Scholar II

Level 7 (Wizard)
Enhancement: Wizard Improved Heightening I
Enhancement: Wizard Intelligence II

Level 8 (Wizard)
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Elemental Manipulation III

Level 9 (Wizard)
Feat: (Selected) Mental Toughness

Level 10 (Wizard)
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Energy of the Scholar III

Level 11 (Wizard)
Feat: (Wizard Bonus) Quicken Spell

Level 12 (Wizard)
Feat: (Selected) Improved Mental Toughness
Enhancement: Wizard Lineage of Elements III
Enhancement: Wizard Intelligence III

Level 13 (Wizard)
Enhancement: Wizard Lineage of Deadly Elements II

Level 14 (Wizard)
Enhancement: Wizard Lineage of Deadly Elements III

Level 15 (Rogue)
Feat: (Selected) Empower Spell
Enhancement: Wizard Elemental Manipulation IV

Level 16 (Rogue)
Enhancement: Rogue Search I
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Rogue Dexterity I





I would really only change a couple things from yours above:

1-Swap Spell Pen/Grtr Spell Pen with Mental Toughness/Imp Mental Toughnes, you don't need much Sr help until later.

2-Take your 2nd Rogue level sooner, probably around level 8 or 9 (level 15 is a long time to wait for Evasion, and you may want to think about Insightful Reflexes), and I would stick with the 3rd where you have it.

That's about it.

Geonis
02-28-2008, 07:51 AM
Fizzzle31 and Canacorn, give me a day or two on your requests, but the good thing is I have both of these character types in my own stable (currently level 14 and 15).

fizzzle31
02-28-2008, 10:05 AM
Fizzzle31 and Canacorn, give me a day or two on your requests, but the good thing is I have both of these character types in my own stable (currently level 14 and 15).

Thanks a ton, take your time, it will be a while before I get my 32pt build anyhow :)

canacorn
02-28-2008, 06:36 PM
Fizzzle31 and Canacorn, give me a day or two on your requests, but the good thing is I have both of these character types in my own stable (currently level 14 and 15).

much obliged and no hurry, sir.

Tallyn
02-28-2008, 06:59 PM
Originally posted this is Sigtrent's request a build, but he hasn't responded (probably busy), so I figured I'd post here. :)

Ok, I'll give this a try. I do a LOT of builds myself so I'd love to see what you come up with.

I want a Warforged character, focused on survivability and DPS, through AC, HP, Damage Reduction and of course being able to do good damage all the while.

Warforged fighter, say, up to 12 fighter or so. I'd like to get Weap Focus, Weap Spec, Greater Weap Focus, Greater Weap spec, but if you think you can come up with something better changing the levels around, let your creativity go.

Would want some damage reduction through possibly Adamantine Body, DR Feats and DR Enhancements.

DPS should be primarily focused on as much 1 handed DPS as possible. This character definitely needs to be doing very good DPS. Would be using a shield (possibly tower shield) most of the time. Consider Deathnip a possibility in your build.

If possible, I would like this build to be able to achieve a high AC. I want to be able to tank through both AC and DR at times.

You can use any tomes up to +2 in the build. Also you can go ahead and factor in raid loot if you want to do equipment.

Crud
03-01-2008, 02:51 PM
Hi,

a WF wiz/cleric using mana for self buffs/crowd control. Ability to do some dps with any weapon. Ability to avoid fights when able.
Dont have 32 point available yet but do have a +1 wis tome.

Thanks.

Deadrick
03-02-2008, 04:54 AM
Ok,

Honestly, I'm kind of drawing a blank for my newest toon. What I would like is a Two Weapon, Self Buffing, Death Dealing, High AC, High HP, Warmongering, Loudmouthed (Optional), Invulnerable Soloist Toon. I'd like to be able to solo vale slayers and complete vale pre-quests like coalition without having to wait for a group.

I was thinking of a Ranger/Paladin Hybrid, {12 Ranger for spells and max bark, paladin for saves/aura, but I'm not hooked on it).

I can get almost any gear available, raid loot or named, so it's not really a problem.

I don't care about multi-class, UMD is OK, race is optional, breathing is not necessary, alignments <-- bah, who needs em. I've gotten so many new toys lately it's almost sacrilege to not showcase them in a two weapon fighter. As long as I can heal up while fighting, it'll be cool. I'm kind of looking at level 20 as an endpoint, but I was looking at halfling Ranger 12/Fighter 2/Paladin 6 with Halfling Dragonmarks. Lemme know what you think.

I'd really appreciate the assist on this, since my mind seems to be about four to eight levels ahead of actual creation. Oh yah, 32 pt build, +1/2 tomes at creation ok, and a recommended gear list would be really cool.

Thnx, Shenron


PS

If you are still looking for a construct bane weapon, lemme know, I recently added a couple more to my inventory, including a copy of the one you previously asked about.

Wrighet
03-02-2008, 12:42 PM
noticed alot of builds you have created so far, nice work.

Now to the real business...im looking for a DPS criter. Id like to see maxium crit potentional and a TWF base ( if possible). I have unlocked drow but no 32pt. I dont mind any class and any race except WF( please). I have access to some +1 tomes if really needed. As far as items i can basically get and +6.

Thank you.

Aflac
03-11-2008, 06:00 PM
A friend and myself have these toons and started playing them together. We died, LOL. I think all the action points for each character are available. These guys started at 28. I don't have the specs on them. Just looking for a direction we should take them. I have looked at gobs and gobs of builds. But, I really don't know which ones would work best. Can you make this work?

1. Human - 4 FTR - Lawful good
2. Drow - 2 Rog/1 FTR - True Neutral

Just looking for survival and good times. No time to join a big guild or do raids at present. Any suggestions at all would be beneficial: gear, and such.

Aflac
03-11-2008, 06:03 PM
oops please delete

milquetoast
03-15-2008, 06:13 PM
I was thinking...

Why not a theme-priest? say, a Sorc/Cleric?

Maybe a priest of some weather god, and so casts shocking grasp/lightning bolt/chain lightning alot, helps with healing/self-healing, and can turn some serious undead?

equipment should be fairly limited, so nothing uber. at most, +5 items for two or three stats, and a couple +1 tomes.

Ltldogg
03-16-2008, 11:39 AM
Hi Geonis,

Great thread you have here. Thanks for all your hardwork and time.

I am requesting a solo ONLY build, rogue/ranger, prefer drow, but not married to the race, only 28pt based though. I would like to be able to handle most rogue-based skill situations throughout my solo career, but don't need to get 100&#37; (like the infamous Cabal trap) and yet as a solo'er I need to be efficient enough as a dmg dealer and self-healer. I prefer passive skills and feats over active, but i can play-style both.

Let me know if you need more details or have any questions.

Thanks,
Ltldogg

Geonis
03-16-2008, 11:02 PM
Ok,

Honestly, I'm kind of drawing a blank for my newest toon. What I would like is a Two Weapon, Self Buffing, Death Dealing, High AC, High HP, Warmongering, Loudmouthed (Optional), Invulnerable Soloist Toon. I'd like to be able to solo vale slayers and complete vale pre-quests like coalition without having to wait for a group.

I was thinking of a Ranger/Paladin Hybrid, {12 Ranger for spells and max bark, paladin for saves/aura, but I'm not hooked on it).

I can get almost any gear available, raid loot or named, so it's not really a problem.

I don't care about multi-class, UMD is OK, race is optional, breathing is not necessary, alignments <-- bah, who needs em. I've gotten so many new toys lately it's almost sacrilege to not showcase them in a two weapon fighter. As long as I can heal up while fighting, it'll be cool. I'm kind of looking at level 20 as an endpoint, but I was looking at halfling Ranger 12/Fighter 2/Paladin 6 with Halfling Dragonmarks. Lemme know what you think.

I'd really appreciate the assist on this, since my mind seems to be about four to eight levels ahead of actual creation. Oh yah, 32 pt build, +1/2 tomes at creation ok, and a recommended gear list would be really cool.

Thnx, Shenron


PS

If you are still looking for a construct bane weapon, lemme know, I recently added a couple more to my inventory, including a copy of the one you previously asked about.




Below is a varation of one I'm running now (I went THF), that seems to be going pretty well (currently at level 13).

I changed it up a little, and except for going Rogue at 1st, the levels can be moved around as needed.



HP
12 Sorc - 48
2 Pally - 20
2 Rogue - 12
Heroic Vitality - 20
Con 26(+6 item and continuous Rage spell) - 128
Draconic - 10
GFL - 30
_________
268 Standing
+ 20 False Life spell
_________
288 HPs


AC
Base - 10
Mith Body - 5
+5 Docent - 5
Dex 24 (with AMII belt) - 7
+5 Prot item - 5
Barkskin pot - 3
Shield spell - 4
Haste - 1
Chaosgarde - 2
Chattering Ring - 3
Pally Aura - 1
Rage spell - -2
_________________
44 AC (self buffed)

Ranger Barkskin - 2
Recitation - 2
Bard Song - 4
"Tomb of" Docent - 1
No Rage spell - 2
_________________
55 AC

Plus Blur/Displacement and Stoneskin



To hit

BAB - 9
Str(+6 item and Rage spell) - 10
Weapon - 5
TWF - -2
Grtr Hero - 4
Haste - 1
__________
+27/+27/+27/+32/+32

Divine Power clicky - 7
___________
+34/+34/+34/+39/+39/+44/+44



Saves


Class Fort Ref Will
Pally 2 / 0 / 0
Rogue 0 / 2 / 2
Sorc 4 / 4 / 8
Ability 8 / 7 / 0
Grtr Hero 4 / 4 / 4
Haste 0 / 1 / 0
Pally Aura 1 / 1 / 1
Cha Bonus 6 / 6 / 6
Resist item 4 / 4 / 4
____________________
Total 29 / 29 / 25

Plus Evasion









Character Plan by DDO Character Planner Version 2.80
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Warforged Male
(2 Paladin \ 2 Rogue \ 12 Sorcerer)
Hit Points: 164
Spell Points: 981
BAB: 9\9\14
Fortitude: 15
Reflex: 15
Will: 10

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 22
Dexterity 15 18
Constitution 16 18
Intelligence 8 8
Wisdom 6 6
Charisma 13 16

Tomes Used
+1 Tome of Charisma used at level 1
+2 Tome of Dexterity used at level 2
+2 Tome of Strength used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 2 2
Bluff 2 3
Concentration 3 4
Diplomacy 2 3
Disable Device n/a n/a
Haggle 2 3
Heal -2 -2
Hide 2 2
Intimidate 2 3
Jump 3 4
Listen -2 -2
Move Silently 2 2
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot -2 -2
Swim 3 2
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Rogue)
Feat: (Selected) Mithral Body

Level 2 (Rogue)

Level 3 (Paladin)
Feat: (Selected) Two Weapon Fighting

Level 4 (Paladin)
Ability Raise: STR

Level 5 (Sorcerer)
Spell (1): Shield
Spell (1): Expeditious Retreat

Level 6 (Sorcerer)
Feat: (Selected) Extend Spell
Spell (1): Jump

Level 7 (Sorcerer)
Spell (1): Ray of Enfeeblement

Level 8 (Sorcerer)
Ability Raise: STR
Spell (2): Blur

Level 9 (Sorcerer)
Feat: (Selected) Maximize Spell
Spell (2): Scorching Ray

Level 10 (Sorcerer)
Spell (3): Haste

Level 11 (Sorcerer)
Spell (2): Resist Energy
Spell (3): Displacement

Level 12 (Sorcerer)
Ability Raise: STR
Feat: (Selected) Improved Two Weapon Fighting
Spell (4): Wall of Fire

Level 13 (Sorcerer)
Spell (2): False Life
Spell (3): Fireball
Spell (4): Repair Critical Damage

Level 14 (Sorcerer)
Spell (5): Cloudkill

Level 15 (Sorcerer)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (3): Rage
Spell (4): Stoneskin
Spell (5): Cone of Cold

Level 16 (Sorcerer)
Spell (6): Reconstruct
Enhancement: Rogue Haste Boost I
Enhancement: Sorcerer Improved Maximizing I
Enhancement: Sorcerer Improved Maximizing II
Enhancement: Sorcerer Lineage of Elements I
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Lineage of Elements III
Enhancement: Sorcerer Lineage of Force I
Enhancement: Sorcerer Lineage of Force II
Enhancement: Sorcerer Lineage of Force III
Enhancement: Sorcerer Lineage of Deadly Elements I
Enhancement: Sorcerer Lineage of Deadly Force I
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Elemental Manipulation III
Enhancement: Sorcerer Elemental Manipulation IV
Enhancement: Sorcerer Force Manipulation I
Enhancement: Sorcerer Force Manipulation II
Enhancement: Sorcerer Force Manipulation III
Enhancement: Sorcerer Force Manipulation IV
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Rogue Dexterity I
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Inscribed Armor I
Enhancement: Warforged Inscribed Armor II
Enhancement: Warforged Inscribed Armor III

Geonis
03-21-2008, 03:26 AM
A friend and myself have these toons and started playing them together. We died, LOL. I think all the action points for each character are available. These guys started at 28. I don't have the specs on them. Just looking for a direction we should take them. I have looked at gobs and gobs of builds. But, I really don't know which ones would work best. Can you make this work?

1. Human - 4 FTR - Lawful good
2. Drow - 2 Rog/1 FTR - True Neutral

Just looking for survival and good times. No time to join a big guild or do raids at present. Any suggestions at all would be beneficial: gear, and such.

Stats and Feats would help some, but with the info I have.

1- Fighter should take a few levels of Pally. This gives several benefits.
-Wand usage. The Rogue should be able to do this at later levels with a good UMD score, but being able to do it now will definitely be useful.
-Increase to AC, the Rogue gets this too, from the Aura that Pallys get.

2-Rogue should stay as pure as is possible. There are too many good things for high level Rogues. 1 or 2 more levels of cross class should be okay, but I don't really recommend them.

3-Rogue needs to practice the ability to let the Fighter get aggro, then come in and sneak attack. Then losing the aggro (Diplomacy/Bluff)
-Pally Hate generation enhancement should help with this (even just one rank)

arcanehealer
04-11-2008, 03:00 PM
I am lookin for a char (prferebly barb) who can solo most of the harbor (not invaders) fairly eaisily and then solo most of the marketplace and some of the house quests.

he will have acess to str toems and decent twinking gear so that wont be a problem.

Thanks
-spikey

TheCrow
04-27-2008, 08:57 PM
Everyone says Dwarf is the best race for a battle cleric but I would like to build the best 28 point human battle cleric possible.

Everyone has a different take on the "best build" of something so I look forward to your build.

-Human

-28 Point Build

-Fighter/Cleric (Im open to suggestion here, though I thought max 2 levels of fighter would be ideal but if you think barb or whatever)

-Needs concentration & Haggle skills.

-Good DPS, Hit Points, Spell points & AC (if they have to be prioritised do them in that order I suppose, cos eventually im going to get hit)

-For a weapon I have a penchant for Bastard sword, Sword & Board but I am open to suggestion on this, if you think a 2 handed weapon is better then I am open to that.

-I already have some +2 str, wis & dex gear & some plate armour (+1 to 5) shields & various magical bastard swords (ranging level restrictions 1-10) he could use. But thats about all I have to rely upon.

Thanks.

Gza_the_Genius
04-28-2008, 04:34 PM
im looking for all the suggestions i can and try to pick and chose what i like. looking to build 32 pt dwarf rngr/barb 2/14 using twf w/ dwarven axes. dont really care if im not uber just want to have fun whacking away w/ the two axes but still do enough damage to keep up and not take so much damage no one wants to group w/ me. thx much.

Atax
05-03-2008, 07:42 AM
Every other build is a TWF build or a bland "BEST THIS" build.. forget that. Forget all these paladin rogues, forget the super drow statistics.. forget 32 points entirely.

I'm decided on a dragonmarked hin barbarian.. Perhaps 2 levels of fighter (8 feats total; 3 dragonmark, 5 combat), whom uses ONLY 2handers. No two weapons, no shields.

On top of that, he'll have absolutely no focus whatsoever on AC and instead max con/HP and get whatever DR- he can. 5 Full Heal/Rest with Greater dragonmark? I think so. He'll need it when it takes most of them to get him to full red!

Let's see what you can cook up and I'll make mine as well, just for good measure. We want the deadliest sponge here. :cool:

Geonis
05-05-2008, 04:51 AM
I am lookin for a char (prferebly barb) who can solo most of the harbor (not invaders) fairly eaisily and then solo most of the marketplace and some of the house quests.

he will have acess to str toems and decent twinking gear so that wont be a problem.

Thanks
-spikey

I suggest the typical Rog 2/ Barb 14 build for Evasion. Nice high Str, 16 or 17, and a good Con 16 or so. A pretty good Dex and Cha to a 10. The Rogue levels get you Evasion and you can dump some skill points into UMD. Go Rogue frst for more skill points, if you take a few Rogue skills, you can even play the role of Rogue the first couple levels and you can keep Open Lock maxed for a little versatility.

Another choice is a level or 2 of Bard/Cleric, but then you need a decent casting stat.

Feats I suggest either Pwr Atk/Cleave or THF/Pwr Atk and regardless which line, pick up Toughness at some point.

Geonis
05-05-2008, 05:05 AM
Everyone says Dwarf is the best race for a battle cleric but I would like to build the best 28 point human battle cleric possible.

Everyone has a different take on the "best build" of something so I look forward to your build.

-Human

-28 Point Build

-Fighter/Cleric (Im open to suggestion here, though I thought max 2 levels of fighter would be ideal but if you think barb or whatever)

-Needs concentration & Haggle skills.

-Good DPS, Hit Points, Spell points & AC (if they have to be prioritised do them in that order I suppose, cos eventually im going to get hit)

-For a weapon I have a penchant for Bastard sword, Sword & Board but I am open to suggestion on this, if you think a 2 handed weapon is better then I am open to that.

-I already have some +2 str, wis & dex gear & some plate armour (+1 to 5) shields & various magical bastard swords (ranging level restrictions 1-10) he could use. But thats about all I have to rely upon.

Thanks.

Human Pal 1/Cleric 15
Str 16
Dex 8
Con 12
Int 8
Wis 15
Cha 14


Feats:
1- Mental Toughness/Extend
H- Toughness
3- Exotic:Bastard Sword
6- Power Atk
9- Cleave
12- Imp Crit
15- Quicken Spell

Geonis
05-05-2008, 05:12 AM
im looking for all the suggestions i can and try to pick and chose what i like. looking to build 32 pt dwarf rngr/barb 2/14 using twf w/ dwarven axes. dont really care if im not uber just want to have fun whacking away w/ the two axes but still do enough damage to keep up and not take so much damage no one wants to group w/ me. thx much.

Pump a lot of points into Str, Dex, and Con, and start swinging. There's not much to this build other wise, you need to hit a 17 Dex (with tomes included) for GTWF. That's the only real prereq here.

Str 16 (all level up points here)
Dex 15 (+2 tome gets you to 17)
Con 16
Int 8
Wis 10
Cha 8

Blecot
05-06-2008, 03:26 PM
Caster

Plz i look for Build Shadow Mage , Rogue/Wizard , if any peplo can help me , i Noob Player , i want do DPS with Evocation Schol Spell , but if have other form the Best DPS ....=)
Tnks ....

Silverolivia
10-03-2010, 02:41 AM
Hey there, I only recently started playing ddo. I created an elf rouge and she is now level 7, I focused on disarming traps and spot/listen etc... I am having a really great time with her! But now, however, I really like the idea of the buffing and CC of a bard coupled with the fantastic trap finding and disarming power of a rouge.

I have drow and 32 point builds unlocked, and, although I don't see you including them in this build, no warforge please.

So, in short, I'd like a character with amazing trap finding and dismantling power coupled with the powerful CC and Buffing of a bard.

I only play with a few close friends, so we will not be raiding (so don't bother with that high end type of gear)

Oh, and also I'm not very familiar with the lingo, so if could supply a definition at some point of any abbreviations you might make, I would be greatly in your debt.

Thank you so much for your time and wisdom. I really appreciate this!

Zhemiro
10-03-2010, 09:56 AM
I am to open a drow soon that would be my first experience in this class. After reading some forum discussions I figured out that drow is good for sorc or pally. Considering my machine is quite slow, I won't be able to do much of a caster type so I prefer to go for DPS build.
My request would be: a build of DPS drow with high HP and AC that won't need too much of casting or other micro playstyle. Self healing is though will not be a disadvantage. I see it probably would be a pally with some kind of splash, but I will lay onto your recommendations anyway.
Please send me a personal message after you read my request.
Thanks!

Consumer
10-03-2010, 10:17 AM
I love these threads.

People know exactly what they want but won't spend 5 or 10 minutes planning out the build for themselves. They don't learn anything about what has been built for them and will probably not play their toon to its best.



Edit - I've just noticed that someone has gone for a 2 year necro.

http://2.bp.blogspot.com/_69TZA8UGABs/TJYMaxeiA-I/AAAAAAAAAaU/h5Y7XtGCTTI/s1600/congratulations.png

pMagic
10-12-2010, 03:53 PM
I like to see what you come up with for a highly resistant toon. I'm looking for something fun to play. 32 point build but if it looks like a lot of fun it could be 34 or 36 point build. Past life cleric, paladin, or fighter and cleric or fighter and paladin.

I have a good set of gear and can grind for the common to moderately rare one but not the epic ones. I have all the +2 tomes. I have +3 tomes for wisdom, strength, charisma, con.

Monroid
10-12-2010, 03:58 PM
Hiya there!

I'd like to request a build for a bowbarian with a wisdom as high as possible for good spot checks

It would be a human, I guess, but if the numbers are available, you could post it as a Half-orc


Do I need to pay anything in-game for this?