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Arianrhod
10-01-2007, 09:01 AM
Just a few cosmetic suggestions to help keep some of the low level stuff from getting too stale for us alt-o-holics:

First, a thank you for continuing to make little changes to these old quests. It's fun to go back to Smuggler's Warehouse after an update & realize it's not quite the same as it was before :)

Now on to the suggestions:

Make Calamity's Carapace a breastplate instead of hide armor, and give it a unique skin (black with a red hourglass marking would be nice).

Give Clamor something unique to drop - maybe a poison dagger (Clamor's Stinger)

Make Rhakmel's Dagger something other than +1, or something other than a dagger - even a club would be better, or a dagger of backstabbing or the like

Add Owlbears - we have Owlbear armor already (one of the Hide armor skins), we should have owlbears ;)

Fix Searing Heights! Either raise the level range (3-9 would be more appropriate), or reduce the number of opponents that mob you from stealth when you try to pull just one. The outdoor zones should be soloable (not including named rares) by most characters at the maximum level allowed. It's not like the LFM lists are full of groups wanting to do them as it is.

Thanks, and feel free to add other comments/suggestions

Spectralist
10-01-2007, 09:43 AM
I agree with most of what you said but not:


Fix Searing Heights! Either raise the level range (3-9 would be more appropriate), or reduce the number of opponents that mob you from stealth when you try to pull just one. The outdoor zones should be soloable (not including named rares) by most characters at the maximum level allowed. It's not like the LFM lists are full of groups wanting to do them as it is.


I think they encounter areas should be soloable as well, but decreasing the mob count just makes them tedious. It's not that hard to take down a large group of weak enemies, even for a low level character. I haven't had a chance to try out Searing Heights much, but i found the other encounter areas i have played a lot in, cerulean hills, water works, tangle root, to be rather frustrating in their low density of enemies. It's annoying to kill a group of 2-3 and then have to search for a 30-90 seconds to find the next group. 30 seconds may not seem long but it piles up when it comes after every battle.

Another suggestion:
The new AI that came a while back(mod4?) recked a few monster's scripts in the early dungeons. Fix it! The kobold that is supposed to loose the ogre in WW4 for example no longer bothers. Ever. There's some minor things like that in a lot of the lower quests ever since the AI upgrade, i've gotten so used to them that i rarely notice the more subtle ones anymore, but it would be nice to see it fixed.

Also a number of secret doors that used to have a purpose don't anymore. In Butcher's Path the secret door near the end for example used to always have a chest in it. Either it never has one now or its random and i've been really unlucky. Either way, put something there, even kobolds aren't stupid enough to try hiding a useless enclave.
Theres another one like that at the 2cnd and 3rd of the early Baudry series. I'm told there's sometimes a shaman there but i've never seen it and i check every time, and i am seriously addicted to alts. To the point where i'd rather they didn't raise the level cap since that just makes low level groups harder to find. Which suggests to me that something used to be there but was taken out before or shortly after i joined, whatever it was, add something. Little empty areas like that give the game a rather sloppy feel. If your gunna take something out, take out all traces that it was ever there!

One last suggestion, and it's been suggested a lot:
Low Level Raid. Levels 4 or 5 preferably, this is something no MMO i've played has done and it always bothers me. For one thing it makes going on your first raid at high levels rather stressful, not knowing really how a raid plays out always made me nervous i'd screw something up, which i don't want to do in a high level group in an important quest. A low level raid would help acclimatize newbies to the concept of raid. It would also be a lot of fun! I'm told Irestone was a raid at some point in early beta, pity i wasn't there to enjoy it. Personally i think using the Cerulean Hills area for a raid would be a great idea, perhaps have the group escort a caravan across the level. It could also add some story to that wrecked caravan you see in there.