View Full Version : Mod 5 and the are of the rogue

09-28-2007, 01:06 PM
Greetings fellow pickpockets and assassins;

I wanted to start a conversation on how Mod 5 effects use sneakyfolk. I have not yet come across a trap that I could not spot/search/or disable with stats that allow me to do so on all GH elite content minus the cabal trap. Has anyone found any traps that don't fit in with the previous set in regards to DCs?

Also, I have been having a great time still spotting out enemies before they attack. I feel like I did back when DDO went live and the party looked forward to rogues and scouts calling out sneaking enemies.

What's your take on Mod 5 and how it effects us?