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Jaysensen
09-27-2007, 06:28 PM
v1.0

Featuring Builds by: Daemonis, Gorm, Grenfel, QuantumFX, Sigtrent, Spifflove

[Editor’s note: At this point, I am looking for several builds to illustrate points. If you have a build that you think is good enough to be included, PM me the link to your post. As the editor, I reserve the right to include or not include whatever I feel like.

I am also working on the linking, to make sure that it links from section to section. I wrote this in Word, and Im bad at forum code, so I have to just get all the links and formatting working after I post. Gime a break here.

You missed such and such build. Why isn’t my build here? Im angry!!!11oneone. PM me and Ill take a look at it. I may have just omitted your build because it is tuned toward raid gear and +3 tomes. Adjust it down and perhaps youll be in.]

0 INTRODUCTION

So you want to make a Ranger, but you don’t know where to begin?
This post will ask you the hard questions. If you do not know the answer to one of them, take some time to think about it. Rangers are generally the one of the most misunderstood classes, and thus often built sub-optimally.

So what is this guide and how do I use it?
Well, for starters, this guide isn’t going to tell you how to design and build your Ranger. This guide runs you through the though process of deciding what kind of Ranger you want to build. My esteemed associates of the Ranger Forum will be showing you their finely tuned killing machines, not me. This guide describes the thought process.

Also, even if this guide leads you to something, and you don’t want to build it... DON’T BUILD IT. Build what you want. Again, this guide is a thought process leading you to best practices and builds. Once you find out what sort of build is right for the purpose of what you are doing, then you can take a look at one of the featured builds, and tune it however you want.

This guide doesn’t have my WF Archer listed anywhere!
Realistically, this forum doesn’t have every build permutation in existence. Rather, this guide was complied based on the way I have seen people build Rangers since launch. If you want to change something with the build, go ahead. Rather, these builds have been built based on best practices and obviously builder preferences. Sadly, many of the best builds have been lost in the great forum wipe of ’07, and we are anxiously awaiting updates.

This guide provides guidance, not instructions
This guide is trying to point you into the right direction and elicit provocative thought on your part to help you come up with the best fit for yourself. If you have a ton of +1 tomes you are itching to read, adjust the recommended stats and use em!

What do you mean build, anyway?
For the purposes of this post, a build refers to the following IN TOTAL:

Level Split
Stats
Race
Gear
Skills
Enhancements
Makes, sense right? But think about it again. Consider the Daggertooth belt vs Fighter or Dwarven Armor Mastery. The Daggertooth Belt costs you an item slot, whereas FAM or DAM requires Fighter levels, or being a Dwarf AND a bunch of Action Points. Do you want the item slot, or racial choice and level choice and AP? I dont know... that is for YOU to decide. All three in total is the build choice.

Being the best and making choices
The reality is that any single build, will never be “the best” at everything. Building a Ranger is all about being adequate or really good at a lot of things. This is where build comes into play. You make choices, and each choice has opportunity costs. You cant max six stats. You cannot do the maximum possible DPS AND have Rogue AND have the best defense AND be immune to everything. Choose what you want to be good at, and what you are willing to give up, but choose wisely.

I dont know a lot about Rangers. Where should I look for information?
For starters, this forum is pretty decent. As a shameless plug, read this first. http://forums.ddo.com/showthread.php?t=118842


Future Sections
Wizard Level(s) - Pros and cons and the impact of the metamagic SP costs.
Dragonmark builds
Builds with Ranger levels that accomplish Rangery things in a non-Ranger way.

Updates
v.9 9/27/07 initial posting
v1.0 9/30/07 minor edits, and added updated Victorinox and QFX's HDR.
10/2/07 Added Gol's Ranger (WB!), and Impaqt's

Jaysensen
09-27-2007, 06:29 PM
1 RACIAL DESIGN CONSTRAINTS
People often have a general idea of what they want to build. And often times, its just an arbitrary “I want something different”. Section one deals with specific racial design parameters.

Question 1.1 Do you want to play a specific race?
Any race can make a good Ranger, but races is one of the defining factors of what makes your ranger go from adequate to great.
I MUST play a

Drow Elf
Dwarf
Elf
Halfling
Human
Warforged (http://forums.ddo.com/showpost.php?p=1363579&postcount=6)
If you have no racial preferences, move on to Question 1.2.

Question 1.2 Do you already own good Axes, Rapiers/Shortswords, Longswords that you want to take advantage of?
Racial favored weapon enhancements add up to a lot of damage. A highly compelling reason to select one race over another is because of the fact that you own a lot of really nice weapons of a certain type. Favored Attack and Damage bonuses add up, and should be a strong point of consideration.


Axes: build a Dwarf
Rapiers/Shortswords: Build a Drow Elf
Longswords/Rapiers: Build an Elf

You CAN build a Drow Elf that uses Dwarven Axes, but this guide will only cover the most popular archetypes. Or nice builds that people have posted.

Wait, I have a lot of nice bows that I want to use.
Ok, well any Ranger is good with a bow. Free Bow STR at level 1. Free Rapid Shot at level 2. Free Manyshot at Level 6. Free Precise Shot and Improved Precise Shot at Level 11. Want to be even better? Take Improved Critical Range. The real question is do you want to specialize in Archery? (see questions 2.1 and 2.2)

Jaysensen
09-27-2007, 06:29 PM
2 PURPOSE OF THE BUILD

What is it that you want to do with your build…That is the hardest thing to answer, in most cases. Lets break it down into a few smaller questions.

Question 2.1: do you want to TWF, sword and board, or primarily range ?

I want to both TWF, sword and board, and pull out a bow as the situation depends. Go to Question 2.3.
I want to mainly shoot things, but pull out a sword and shield when I have to. (http://forums.ddo.com/showpost.php?p=1363583&postcount=7)
The first choice is the most common choice.

Question 2.2: How good at a bow do you want to be?

I want to be focused in Archery! (http://forums.ddo.com/showpost.php?p=1363583&postcount=7)
I want to be competent at a bow, but not specialize in them. (most people choose this answer)
I want to use Repeating Crossbows! (http://forums.ddo.com/showpost.php?p=1363583&postcount=8)

This second choice is a trick answer. All Rangers no matter what Race or level split are pretty good with a bow. We get tons of free feats! [Continue to Question 2.3.

Question 2.3: Would you rather do as much damage as possible, or would you prefer to do less damage but excel in utility such as Rogue Skills?

I prefer to tank and deal more damage using TWF. (http://forums.ddo.com/showpost.php?p=1363579&postcount=4)
I prefer to deal less damage but excel in utility. (http://forums.ddo.com/showpost.php?p=1363579&postcount=5)

Question 2.4: Do you want to focus on HP, or take whatever you can get?

I want tons of HP. Im going to take Toughness as a feat and want to enhance it.
Roll a Dwarf or WF (http://forums.ddo.com/showpost.php?p=1363579&postcount=6)
I will make do with a moderate investment in CON, and wont take toughness.
Continue to Question 2.5

Question 2.5: Do you want 17 Ranks in UMD?

I love UMD, and will multiclass to uncap it. (http://forums.ddo.com/showpost.php?p=1363579&postcount=5)
It isn’t that important to me. In fact, I may not put any Ranks in UMD. (http://forums.ddo.com/showpost.php?p=1363579&postcount=4)

If you want UMD, just put points into UMD. To have UMD is an easy skillpoint distribution decision. But if you want UNCAPPED UMD (read: high UMD), you need to either multiclass with Rogue or with Bard. This is a build decision which has a large affect on your decision. Dwarves tend to less easily attain high UMD because of the cost of Charisma at creation, and Drow tend more easily attain high UMD. Everyone else is in the middle.
See section 4 (http://forums.ddo.com/showpost.php?p=1363579&postcount=5) for Ranger-Rogue Hybrids if you changed your mind.

Jaysensen
09-27-2007, 06:30 PM
3 TANK-DPS BUILDS

These builds are tuned for dealing and mitigating damage. These builds tend to be less flexible than Ranger-Rogue hybrids, but deal more damage. They tend to have higher STR/DEX/CON due to the lack of other classes diluting the stat point distribution, often starting with 18 STR. INT and CHA are generally dump stats.

Many people believe that Dwarves tend to be the best Rangers with their CON, Toughness enhancements, spellsave enhancements, axe bonuses, and beards. [Editor’s note: I tend to agree] If you don’t have a preference as to what Race to play at this point, roll a Dwarf.

If you have good axes, Rapiers, Shortswords, or Longswords available to you, take a strong look at Dwarf, Drow, or Elf.
If instead you have Kopeshes, Scimitars and Kukris the racial advantages Humans, Halflings, and WF tend to devalue the Dwarf/Elf/Drow racial weapon advantage.

3.1 Dwarves


Featured build: Gorm’s Ranger Ra14
A pure Ranger featuring full ranger capabilities, scalable to level 20. Pure builds will always have the most Favored Enemies, best Ranger Abilities, Feats, Enhancements, and Spells. As of 14 Cap, only Pure Rangers have access to Freedom of Movement.
http://forums.ddo.com/showpost.php?p=1274303&postcount=8

Featured build: Grenfel’s Victorinox 11Ra/3P
Fear and Disease Immunity coupled with Divine Grace leading to absurd saves potential. The one thing that people often forget is the inclusion of a CHA item on a build such as this reduces your available item slots by one. (Can you really afford the slots a CHA, Resistance, AND a Luck item?) Updated for Mod5!
http://forums.ddo.com/showthread.php?t=122571

Featured Build: Gol's Dwarven Ranger Tank 12Ra1F1P
Another great Dwarf (notice a trend?) 18 starting STR, tuning the build for damage. Can hit both the STR Lever and WIS Rune in VON5.
http://forums.ddo.com/showthread.php?t=122743


3.2 Elf & Drow Elf
(Drow) Elves generally have less CON invested in them, combined with no CON enhancements, resulting in lower HP Rangers. However, the bonus to INT and CHA on Drow Elves is quite attractive to multiclass builds. Drow favored weapons are Rapiers and Shortswords. Elves Favor Longswords and Rapiers.

Since Elves don’t have spellsave enhancements, if you want high saves, take a look at adding 2-3 level of Paladin.


Featured Build: Spifflove’s Retribution Ranger 11Ra/3P
This build features great saves, built around dual wielding longswords. While a lot less durable than Victorinox, this build proves that Elf Rangers can DPS effectively. Plan on running the Threnal series a lot.
http://forums.ddo.com/showthread.php?t=116674


3.3 Halflings
The Halfling luck enhancement line allows for high saves, potentially mitigating the need for Paladin levels on a saves build. Halfling racial +1 to attack and +1 to AC is a nice feature that costs zero Action Points, closing the gap on racially favored weapons by one attack.

Looking for a nice build to feature here.


3.4 Humans
The extra feat is really nice especially if you are looking into SOTR. The lack of racial weapon enhancement is mitigated by Human Versatility Damage boost, and often by taking the Kopesh feat. Dual Wielding Kopeshes is a past time that causes much enjoyment, according to my friends.

Looking for a nice build to feature here.

Jaysensen
09-27-2007, 06:31 PM
4 RANGER-ROGUE HYBRIDS

These builds tend to deal less damage than DPS-Tank builds due to requiring one or more Rogue levels. But they bring so much to the table. These builds tend to have less STR/DEX/CON but more INT than DPS-TANK builds. WIS and Cha are generally your dump stats.


There are quite a few of these builds listed here. Why is that? And cant these things tank?
Ranger-Rogues are just that good. At the cost of a small increment of DPS, the one to three Rogue levels opens up a huge world of utility via UMD and Rogue skills. And, yes, they can tank. But well, did you really want me to call this section Ranger-Rogue Hybrid Tanks? What should I call the other section? Section 3 builds? Forget semantics and just read.

How good are they?
Consider party build. By playing a Ranger/Rogue, you have the option of taking the requirement of a Rogue out of your party composition. Guess what, you should consider all that additional damage yours. And all the SP saved via Resists and Barkskin too. Not just Resists you cast, but damage that you just laugh off because of Evasion. By all means, you can still invite a Rogue (I do)…you just don’t HAVE to, in order to disarm a trap or open a lock/chest.

One Rogue level makes you less effective in terms of skills, but more effective in terms of combat. Three Rogue levels makes you more effective in terms of skills, but less effective in combat due to lower BAB, and loss of L12+ Ranger abilities.

One or more Rogue levels unlock two very powerful one AP enhancements, useful on all builds.
Rogue Sneak Attack Training 1 – two extra damage on Sneak Attacks, boosting damage from 1-6 to 3-8.
Rogue Haste Boost – increasing your attack speed for big fights, bosses, and for use with Manyshot.

Uncapped UMD is often the deciding factor. The ability reliably use utility scrolls and wands such as Restoration, Raise Dead, Dimension Door, Greater Heroism (sometimes), Heal, Blur, Flame Arrow, Shield, Stoneskin… the list goes on and on. Yes, you often do have a friendly arcane to cast these for you. But with UMD you can do this while soloing, or when the party is split, or the party is low on SP.

Case Study: the 13Ra/1Ro vs the 11Ra/2P/1Ro
Going triple class requires a delicate spread of your build points and very careful management of your item slots. Drow and 32 point characters tend to look a lot better in initial statistics as you being to run out of dump stats. Both the 13/1 and the 11/2/1 are two of the most versatile characters in the entire game. Every Race works well as a 13/1.

Sorry, this chart is gimp. If you know how to format this ****, please PM me.

Area....................13/1.........11/2/1
Saves.................................Divine Grace
Barkskin................+5...........+4
Skillpoints.............+8 (not counting starting skill points)
16CAP..................FE4..........FE3
Other Benefits......................1 Lay on Hands
Notable Enhancements
.........................................Pally CHA 1
.........................................LS/LB/GS/Scim attack +1
.........................................Pally Saves/AC/Attack Boosts
.........................................Pally Toughness
Favored Damage.....FD4.........FD3
Favored Resistance.FR3..........FR2
Favored Defense....FDe3........FDe2

Notice how the 13/1 has the high level Ranger Enhancements. Duh! It will always have the advantage of specialized Ranger enhancements, whereas a triple class will have access to more, but lower level enhancements. This may or may not become a distinct advantage at 16 CAP where the 15/1 will obtain a 4th Favored Enemy at a base +8 to damage.

4.1 Dwarves
Dwarf Ranger-Rogues tend to be Strength based, high CON, highly durable axe wielding TWF machines. Dwarven, and Ranger Search Enhancements make Search an easy skill to keep at adequate levels.

The following featured builds are a pair of Dwarven Ranger-Rogues. The RMOA starts with more INT, and less WIS, in exchange for more skillpoints. The Robbin Beard starts with drastically more WIS, and uses two additional Rogue levels to maximize more skills. Both builds should be able to do rogueish functions on most quests in the game.


Featured Build: Grenfel’s Round Mound of Astound 13Ra/1Ro
http://divinity1.21.forumer.com/viewtopic.php?p=574#574

Featured Build: Sigtrent’s Robbin' Beard Dwarven STR 11Ra/3Ro
http://forums.ddo.com/showthread.php?t=121680

4.2 Drow
The discounted INT point buy tends to make Drow a very desirable candidate for Ranger-Rogues. Elf Dexterity also leads to great DEX scores at level 14. Drow, and Ranger Search Enhancements make Search an easy skill to keep at adequate levels. 18 DEX is the most popular starting score for these builds.


Featured Build: SigTrent’s The Bloodletter 13Ra/1Ro
Build built around the Wounding/Puncturing Rapier featuring very strong raw DPS capabilities (via Power Attack) and stat damaging capabilities. AND Rogue skills to boot.
http://forums.ddo.com/showthread.php?p=1292199#post1292199

Featured Build: Spifflove’s Titania 11Ra/2P/1Ro
Very high to hit, via Weapon Finesse, Paladin level saves, Rogue skills. Be prepared to adjust the stats especially CON a little, as you should be adjusting for gear anyway. This build is very powerful with sfx weapons such as Disruption, Wounding of Puncturing etc. [editor’s note: I consider this build one of the most powerful Ranger builds out there, period.
http://forums.ddo.com/showthread.php?t=116680

Featured Build: QuantumFx's Hulking Drow Ranger (originally by Einar Mal)
STR counterpart of Titania. This is a DPS build, it it does it very well. Get a Bloodstone ASAP! [editor’s note: I have something like this, and its awesome.]
http://forums.ddo.com/showpost.php?p=1363687&postcount=4


4.3 Elf
Looking for a nice featured build.

4.4 Human
The changes to Human Versatility will allow highly skilled players to perform even better with appropriate uses of HV Damage, Saves boost.

Featured build: Impaqt’s 28 point TWF “soloist” build Human 11Ra/2F/1Ro
This is a very nice and easy build for the beginning Ranger, taking advantage of Human Versatility. Highly recommended for new players.
http://forums.ddo.com/showthread.php?t=119130

Jaysensen
09-27-2007, 06:31 PM
5 WARFORGED BUILDS

Generally speaking, the most common reason to build a WF Ranger is “to be different” which is a totally legit reason to build one. Or I want to take advantage of Wf Immunities. While you may be misunderstood and may get declined from groups due to stigmas, WF Rangers can hold their own. Don’t let anyone tell you otherwise.

There really is no convincing reason to play a WF Ranger other than the fact that WF have a lot of racial traits that are very nice. Basically, I lump these builds into the “I want to play a WF” type of build.


Featured Build: The Iron Multi-tool by Daemonis 13Ra/1Ro
A finesse WF with tons of utility via Rogue skills. It features High UMD, useful for wanding itself.
http://forums.ddo.com/showthread.php?t=115944

Jaysensen
09-27-2007, 06:32 PM
6 ARCHER BUILDS
People love to play Archers. The sad reality is that archery does not deal a lot of damage relative to melee, due to the current implementation of Ranged Combat. Although it does not seem like it, it is very difficult to play an archer well.

A good archer tends to have a ton of bows for each occasion, knows when to DPS, knows when to debuff (and which one to use), has very good jumping/twitch playskill, and when to pull out a shield.
Archers can be great assets to a group, if you play one well. However, there is no greater detriment than one who indiscriminately pulls monsters, and kites things far away from your group.

Question 6-1 Do you want SOTR?
Shot on the run is a feat that some like, and some hate. The Ranger forum has been traditionally 50/50ish on it. The best advice I can give is to look at it like this: its "you dont get -4 to hit", for the cost of three feats. Do you really want the highest possible to hit?

If you don’t want SOTR, build an Elf. Go to section 6.1
If you do want SOTR, build an Elf or a Human.

6.1 Elf
Most people believe Elves make the best archers due to the racial ranged enhancements. Here are two nice Archer builds. Archers are fairly feat intensive for SOTR builds, and both authors took Fighter levels.


Featured Build: Legolas/Robin Hood by Spifflove 11Ra/2F/1Ro Elf
http://forums.ddo.com/showthread.php?t=118824

Featured Build: Impaqt's Ranged Ranger/Rogue 11Ra/1F/2Ro Elf
http://forums.ddo.com/showthread.php?t=123095


6.1 Human
Need another build...

Jaysensen
09-27-2007, 06:32 PM
7 REPEATER BUILDS


Sorry, this is the wrong place for you. Rangers do not add their STR mod to Repeater Damage. Rapid Shot and Many Shot do not apply to Repeaters. There really is no reason to make a Ranger to use one, though you can. Go search in the Fighter forums for a build. I recommend some sort of 10F/2P/2Ro build.

Jaysensen
09-27-2007, 06:33 PM
reserved future section

Jaysensen
09-27-2007, 06:35 PM
reserved future section 2

spifflove
09-27-2007, 07:06 PM
Wow a nice guide! I am featured 3 times! I feel like Mystery on the PUA! Maybe you could fit the Illuminati build into the finesse elf section? I suppose he must of left but perhaps one of his guild mates cold repost it.

Great work on the thread so far!

Jaysensen
09-27-2007, 07:18 PM
Wow a nice guide! I am featured 3 times! I feel like Mystery on the PUA! Maybe you could fit the Illuminati build into the finesse elf section? I suppose he must of left but perhaps one of his guild mates cold repost it.

Great work on the thread so far!

Neil Strauss aka Style is the man. Have you read The Game?

Yaga_Nub
09-28-2007, 09:43 AM
Question 1.2 Do you already own good Axes, Rapiers/Shortswords, Longswords that you want to take advantage of?
[B]Racial favored weapon enhancements add up to a lot of damage. A highly compelling reason to select one race over another is because of the fact that you own a lot of really nice weapons of a certain type. Favored Attack and Damage bonuses add up, and should be a strong point of consideration.


[B]Axes: build a Dwarf
Rapiers/Shortswords: Build a Drow Elf
Longswords/Rapiers: Build an ElfYou CAN build a Drow Elf that uses Dwarven Axes, but this guide will only cover the most popular archetypes. Or nice builds that people have posted.



Fixed that for you. Elves get a racial bonus to Longswords and Rapiers. Which I'm still peeved about since in the description of a scimitar it specially says that the Elves of the Valenar prefer Scimitars so I wish it would change to Longswords/Scimitars or Scimitars/Rapiers. :mad:

Yaga_Nub
09-28-2007, 09:51 AM
5 WARFORGED BUILDS

Generally speaking, the most common reason to build a WF Ranger is “to be different” which is a totally legit reason to build one. Or I want to take advantage of Wf Immunities. While you may be misunderstood and may get declined from groups due to stigmas, WF Rangers can hold their own. Don’t let anyone tell you otherwise.

There really is no convincing reason to play a WF Ranger other than the fact that WF have a lot of racial traits that are very nice. Basically, I lump these builds into the “I want to play a WF” type of build.


Featured Build: The Iron Multi-tool by Daemonis 13Ra/1Ro


A finesse WF with tons of utility via Rogue skills. It features High UMD, useful for wanding itself.


http://forums.ddo.com/showthread.php?t=115944

I'll shoot you my 13R/1Wiz build. Helps on the SP, one free feat (I go back and forth between Eschew Materials and Extend), and no need to UMD. If they ever put in Practiced Spellcaster it will be even more effective.

spifflove
09-28-2007, 12:04 PM
Neil Strauss aka Style is the man. Have you read The Game?

Ya but he doesn't share his game and lets face it, Mystery came up with it. Besides I would rather be an alpha like Mystery than a beta like Style. Although If I was a beta with Styles wife that would not be such a bad thing.

Anyway even though vh1 gave away the game and the Amogs are back in business, I feel so much more confident. And that, my friend, what game is.

rpasell
09-29-2007, 06:00 PM
I thought I'd give your empty Str based Halfling a try. Feedback where needed. Throw in +5 or 6 stat Items where needed, and I think it's a decent damage dealer. I wasn't too sure about the feats. Maybe spring attack isn't necessary, maybe toughness, and Point Blank Shot instaed?


Character Plan by DDO Character Planner Version 2.65
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

StrHalf
Level 14 Neutral Good Halfling Male
(3 Barbarian \ 11 Ranger)
Hit Points: 186
Spell Points: 140
BAB: 14\14\19\24
Fortitude: 14
Reflex: 17
Will: 5

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 14) (Level 14)
Strength 16 21 21
Dexterity 14 16 21
Constitution 16 16 17
Intelligence 8 8 8
Wisdom 10 10 10
Charisma 8 8 8

Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 14) (Level 14)
Balance 3 5 5
Bluff -1 -1 -1
Concentration 3 3 3
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 0 0
Heal 0 1 1
Hide 3 5 7
Intimidate 3 13 13
Jump 8 16 18
Listen 4 12 14
Move Silently 3 7 9
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 6 6
Spot 0 13 13
Swim 4 7 7
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Barbarian)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Feat: (Selected) Dodge
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Fast Movement
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Rage
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip

Level 2 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Feat: (Automatic) Damage Reduction
Feat: (Automatic) Uncanny Dodge

Level 3 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Feat: (Selected) Mobility
Feat: (Automatic) Trap Sense

Level 4 (Ranger)
Ability Raise: STR
Skill: Heal (+1)
Skill: Spot (+4)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Automatic) Bow Strength
Feat: (Automatic) Wild Empathy

Level 5 (Ranger)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting

Level 6 (Ranger)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Feat: (Selected) Spring Attack

Level 7 (Ranger)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+2)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble

Level 8 (Ranger)
Ability Raise: STR
Skill: Intimidate (+2)
Skill: Spot (+1)
Feat: (Favored Enemy) Favored Enemy: Giant

Level 9 (Ranger)
Skill: Intimidate (+1)
Skill: Listen (+1)
Skill: Spot (+2)
Feat: (Selected) Power Attack
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot

Level 10 (Ranger)
Skill: Intimidate (+2)
Skill: Swim (+1)
Feat: (Automatic) Improved Wild Empathy

Level 11 (Ranger)
Skill: Haggle (+1)
Skill: Intimidate (+1)
Skill: Jump (+1)
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Camouflage, Mass
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II

Level 12 (Ranger)
Ability Raise: STR
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Search (+2)
Skill: Spot (+1)
Feat: (Selected) Cleave
Feat: (Automatic) Evasion (Ranger)

Level 13 (Ranger)
Skill: Move Silently (+1)
Skill: Search (+4)
Feat: (Favored Enemy) Favored Enemy: Chaotic Outsider

Level 14 (Ranger)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts
Enhancement: Barbarian Damage Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Barbarian Improved Damage Reduction I
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Power Attack I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Cunning III
Enhancement: Halfling Luck I
Enhancement: Halfling Luck II
Enhancement: Halfling Luck III
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Energy of the Wild II
Enhancement: Barbarian Constitution I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III

spifflove
09-30-2007, 02:50 AM
I thought I'd give your empty Str based Halfling a try. Feedback where needed. Throw in +5 or 6 stat Items where needed, and I think it's a decent damage dealer. I wasn't too sure about the feats. Maybe spring attack isn't necessary, maybe toughness, and Point Blank Shot instaed?


Character Plan by DDO Character Planner Version 2.65
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

StrHalf
Level 14 Neutral Good Halfling Male
(3 Barbarian \ 11 Ranger)
Hit Points: 186
Spell Points: 140
BAB: 14\14\19\24
Fortitude: 14
Reflex: 17
Will: 5

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 14) (Level 14)
Strength 16 21 21
Dexterity 14 16 21
Constitution 16 16 17
Intelligence 8 8 8
Wisdom 10 10 10
Charisma 8 8 8

Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 14) (Level 14)
Balance 3 5 5
Bluff -1 -1 -1
Concentration 3 3 3
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 0 0
Heal 0 1 1
Hide 3 5 7
Intimidate 3 13 13
Jump 8 16 18
Listen 4 12 14
Move Silently 3 7 9
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 6 6
Spot 0 13 13
Swim 4 7 7
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Barbarian)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Feat: (Selected) Dodge
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Fast Movement
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Rage
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip

Level 2 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Feat: (Automatic) Damage Reduction
Feat: (Automatic) Uncanny Dodge

Level 3 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Feat: (Selected) Mobility
Feat: (Automatic) Trap Sense

Level 4 (Ranger)
Ability Raise: STR
Skill: Heal (+1)
Skill: Spot (+4)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Automatic) Bow Strength
Feat: (Automatic) Wild Empathy

Level 5 (Ranger)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting

Level 6 (Ranger)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Feat: (Selected) Spring Attack

Level 7 (Ranger)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+2)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble

Level 8 (Ranger)
Ability Raise: STR
Skill: Intimidate (+2)
Skill: Spot (+1)
Feat: (Favored Enemy) Favored Enemy: Giant

Level 9 (Ranger)
Skill: Intimidate (+1)
Skill: Listen (+1)
Skill: Spot (+2)
Feat: (Selected) Power Attack
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot

Level 10 (Ranger)
Skill: Intimidate (+2)
Skill: Swim (+1)
Feat: (Automatic) Improved Wild Empathy

Level 11 (Ranger)
Skill: Haggle (+1)
Skill: Intimidate (+1)
Skill: Jump (+1)
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Camouflage, Mass
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II

Level 12 (Ranger)
Ability Raise: STR
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Search (+2)
Skill: Spot (+1)
Feat: (Selected) Cleave
Feat: (Automatic) Evasion (Ranger)

Level 13 (Ranger)
Skill: Move Silently (+1)
Skill: Search (+4)
Feat: (Favored Enemy) Favored Enemy: Chaotic Outsider

Level 14 (Ranger)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts
Enhancement: Barbarian Damage Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Barbarian Improved Damage Reduction I
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Power Attack I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Cunning III
Enhancement: Halfling Luck I
Enhancement: Halfling Luck II
Enhancement: Halfling Luck III
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Energy of the Wild II
Enhancement: Barbarian Constitution I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III



Looks good but should be spec'd for picks. Does rapid shot help throwers?

rpasell
09-30-2007, 06:48 PM
Looks good but should be spec'd for picks. Does rapid shot help throwers?

As far as I know Rapid Shot applies to thrown weapons. If it doesn't then my new Halfling thrower is going to have problems.

Meriadeuc
09-30-2007, 08:59 PM
Rapid shot doesn't apply to throwers (quickdraw is the feat that does). Multi-shot, as you might expect, doesn't work with throwers either.

Jaysensen
10-02-2007, 09:33 PM
Bump

Fallout
10-08-2007, 10:45 AM
Great thread. I'm tired of creating new chars now, but I was thinking of a L1 ranger /L13 barb to shoot arrows. But right now range combat isn't great, and don't have many good bows to support a ST based arrow shooter.

spifflove
10-08-2007, 06:49 PM
Great thread. I'm tired of creating new chars now, but I was thinking of a L1 ranger /L13 barb to shoot arrows. But right now range combat isn't great, and don't have many good bows to support a ST based arrow shooter.

My barb is 2 ranger allowing rapid shot and more importanly freeing up one feat from the twf line. (Dual picks)

~Jules921
10-24-2007, 05:04 PM
Jaysenen,

I love what you have done here. It was very useful when I was building my ranger. Speaking of my Ranger, I have a pure Ranger build that I'd you to consider for inclusion. She fairly new - only have her to 3rd level, but so far she's really fun to play.


Character Plan by DDO Character Planner Version 2.75
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Tinkerbelle
Level 14 True Neutral Halfling Female
(14 Ranger)
Hit Points: 160
Spell Points: 251
BAB: 14\14\19\24
Fortitude: 13
Reflex: 13
Will: 9

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 16 19
Dexterity 12 12
Constitution 14 14
Intelligence 10 10
Wisdom 14 14
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 3 9.5
Bluff -1 -1
Concentration 2 16
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 4 15
Hide 3 11
Intimidate -1 -1
Jump 7 17
Listen 2 7
Move Silently 5 12
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 2 6
Spot 2 6
Swim 3 4
Tumble 2 2
Use Magic Device 1 7.5

Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Reptillian
Feat: (Selected) Least Dragonmark of Healing
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Enhancement: Halfling Luck I (Will)
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Devotion I

Level 2 (Ranger)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Ranger Swamp Lore I
Enhancement: Ranger Tundra Lore I
Enhancement: Ranger Desert Lore I
Enhancement: Extra Dragonmark I

Level 3 (Ranger)
Feat: (Selected) Weapon Focus: Piercing Weapons
Enhancement: Jorasco Healing I
Enhancement: Halfling Hero's Companion I
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Heal I

Level 4 (Ranger)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Enhancement: Halfling Fear Resistance I
Enhancement: Halfling Luck I (Fortitude)
Enhancement: Halfling Luck I (Reflex)
Enhancement: Ranger Energy of the Wild I

Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elemental
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Ranger Item Defense I
Enhancement: Ranger Devotion II

Level 6 (Ranger)
Feat: (Selected) Extend Spell
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Extra Dragonmark II
Enhancement: Halfling Hero's Companion II

Level 7 (Ranger)
Feat: (Automatic) Improved Wild Empathy
Enhancement: Ranger Swamp Lore II
Enhancement: Ranger Desert Lore II

Level 8 (Ranger)
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Camouflage, Mass
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II
Enhancement: Ranger Tundra Lore II
Enhancement: Halfling Luck II (Will)

Level 9 (Ranger)
Feat: (Selected) Lesser Dragonmark of Healing
Feat: (Automatic) Evasion (Ranger)
Enhancement: Halfling Fear Resistance II
Enhancement: Halfling Luck II (Reflex)

Level 10 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Energy of the Wild II

Level 11 (Ranger)
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts
Enhancement: Extra Dragonmark III

Level 12 (Ranger)
Feat: (Selected) Greater Dragonmark of Healing
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Energy of the Wild III

Level 13 (Ranger)
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Item Defense II

Level 14 (Ranger)
Spell (4): Cure Serious Wounds
Spell (4): Freedom of Movement
Spell (4): Longstrider, Mass
Spell (4): Summon Nature's Ally IV
Enhancement: Extra Dragonmark IV



I took the dragonmark for healing, its come in very useful.

Jules

GrayOldDruid
10-25-2007, 02:14 PM
I have a Ranger 7 / Rogue 2 right now and I am trying to have him balanced on Bow and TWF. As of right now, he has a great pair of weapons, IMHO....
+3 Scimitar and +3 Seeking Kukuri both of Pure Good - with Improved Critical Slashing, his threat range (on both weapons) is 15-20, making for frequent crits.

I noticed you mentioned Kopesh builds, but I think there is plenty to be said for a Scimitar build. I may take some fighter levels after getting to Ranger 8 / Rogue 3 so I can get a few more good feats - like Weapon focus with the Kukuri... Improved Crit for Ranged....

My build on this character is probably not great, since it was my first build and I had no idea what I was doing early on. Two things I would have done different is to have taken Rogue as my first level - for the skill points - and taken Undead as my first favored enemy - simply because there are SO many undead in the game.

QuantumFX
10-26-2007, 02:16 AM
Moved to HERE (http://forums.ddo.com/showpost.php?p=1408097&postcount=1) cause I don't wanna be responsible for a potential threadjack.

spifflove
01-21-2008, 01:11 PM
Time to update Jay if you are still out there.

Fallout
01-28-2008, 12:10 PM
Time to update Jay if you are still out there.

He quit the game. Soul will have to let him date his sister to bring him back.