PDA

View Full Version : how many uses of undying call or unyeilding sov?



tc12
09-26-2007, 08:44 PM
So undying call seems to essentially get you a Raise at only 6th level, and unyielding sov a heal. How many uses / shrine are these? Do folks think it's worth it at lower levels when you don't have access to the respective spells yet? My cleric is Drow so could would have to take the Sov host line, but if it's only 1/shrine I'm wondering if a heal at 7th level is worth 6 AP. I imagine most folks who take one of these two initially end up re-training it out at higher levels?

TC

tihocan
09-27-2007, 12:11 PM
It's on a 20 min cooldown (no limit of number of uses).

Corran99
09-27-2007, 12:44 PM
If the undying call is used on a elf only (drow dont count) the effect is a resurection, for everyone else its just a raise dead.

I got it on my 12th level cleric and i think is well worth the AP used for it.

Crud
09-27-2007, 08:08 PM
The heal heals for 1000 hp's.

Cuiva
09-28-2007, 02:18 AM
.. and it recharges independently if you shrine or not, every 20 minutes.

WilbyZ
09-30-2007, 05:01 AM
The heal heals for 1000 hp's.

1k HP for Free... every 20mins. That is awesome! :)

Crud
10-01-2007, 08:56 AM
Would put a big hurt on the undead beholder in Ghosts of Perdition.

Zenako
10-01-2007, 10:41 AM
Just don't get scared when you see the 1200 countdown timer in your window since the window uses seconds! My Paladin has it as his big badass LoH effect. Saves it for really Fat HP types or boss Undead.

Qzipoun
10-01-2007, 10:48 AM
I picked up the Human enchancement for my cleric, I really like the affect as it is a "save me" button. You hit it and your target is basically back up and running (haven't tried negative levels, does it cure those?).

But I still think the 20 minute cooldown is too long. Some abilities are worthless with such cooldown (the silver flame exorcist for example). I really think they should reset after shrining. Most shrines (and this is especially true for the recent quests) are pretty rare in quests and are usually located in spots you will not get to until your party REALLY needs a shrine, that means you've already used all your resources including the faith-based enhancements.

PranasP
11-13-2007, 02:13 PM
I just took Undying Call this past friday. And I have a 10 minute cooldown time. It seems to have been changed since original description.

Montrose
11-13-2007, 02:21 PM
I've got the "Super-LoH" on my paladin and I love it. Note that the cooldown timer is 20 minutes of game time. That is to say if you use it right before you log off and come back tomorrow it'll still be cooling down. (Which I have no issues with, it's just something I didn't realize when I first got it, and wanted to make sure other people realized it before they purchased the enhancement :) )

DoctorWhofan
11-13-2007, 02:39 PM
Would put a big hurt on the undead beholder in Ghosts of Perdition.

Sorry, can't be used on the enemies. Believe me, I tried. And the timer is down to 10 minutes.