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View Full Version : WF pure wizard = pwnage???



Aspenor
09-24-2007, 11:22 AM
I want to roll a pure warforged wizard, simply because I think that playing a warforged would be fun, and two for the self heals and immunities. I'm thinking this type of character would be an unstoppable force in the right hands.

Anybody out there have one, and would like to share there starting stats? Should I grind 1750 on my new server? I don't have any character slots on Argonnessan, but I have plenty on Ghallanda. Will the extra 4 points make a big difference? Or should I just roll him and rock and roll?

I can see an enchantment/nuking focused warforged wizard being a completely unstoppable soloing machine (soloing isn't the focus here, but I'm thinking self sufficiency and survivability).

wiglin
09-24-2007, 12:00 PM
If you want to grind the favor I don't mind helping out. I need favor tomes for Wigs and Wiglin.

Warforged wizard's can get away with a 28-point buy just fine. I would roll along the lines of.

Str 12
Dex 10
Con 16
Int 18
Wis 6
Cha 6

or for the ultimate min/max

Str 10
Dex 8
Con 18
Int 18
Wis 6
Cha 6

Having a 32-point buy would allow you to use the first set with an 18 con, so you have to ask yourself is grinding the favor worth 14 more hp's at level 14?

Aspenor
09-24-2007, 12:09 PM
Well you know me Wig, I don't give a **** about strength on my casters, so 12 wouldn't be in the cards. 14 hp....probably not a big deal. hmmm. being warforged, my saves shouldn't be too much of an issue either. Hmmmmmmm.....

wiglin
09-24-2007, 12:18 PM
I agree.

Roll the 28-Point version, and call it good.

Daemonis
09-24-2007, 12:20 PM
Hey Aspenor,

I have a capped 32pt WF necromancer (cf. “Iron Lich” build I posted in Wizard forums) that more than meets my expectations for end-game play.

Feats: Mental toughness I & II, SF: Necromancy, GSF: Necromancy, and Spell Pen I (with Spell pen III enhancements)
Wiz Feats: Extend, Maximize, Heighten.

IIRC, I have 1293 SP with just a plain Magi item, 301 self-buffed hp sans toughness feats (with incredible immunities +125% fortification +Stoneskin +Blur/Displacement), who can self-heal 140hp at the click of a button. I’m not a squishy!

I rarely miss on my Fear/Symbol of Fear (my favorite CC; DC = 31) or FoD (DC = 31) – and CAN use other CC (DC’s = 29) or nuke spells with great effect. I enjoy the ability to swap in my spell selection to optimize his performance on a given quest.

From a kill count perspective, my now retired Sorcerer (Drow, 34CHA, >1800sp) in my hands could probably out kill my necromancer when spam cycling between Pk and FoD, but not by much on the average length quest. It is not uncommon for me to out kill other 14th level Sorcerers on PotP runs with my Wizard (without recalling to recharge SP, BTW)– I think in part because I rarely miss on my first attempt owing to high DC’s coupled with high spell pen. An issue of efficient use of SP, IMHO.

In sum, I think a Sorc is situationally (and if built right) more powerful from a pure kill count perspective than a Wizard in the hands of an experienced player. Nevertheless, the WF immunities and self-healing capacity, flexible/optimized spell selection on a given quest, potent necromancy specialization offers a great game play experience - so much so I would not go back to playing my now retired Sorc.

Regards, -Daemonis

P.s. look up my WF Ironlich, Nekromanteia.

Vinos
09-24-2007, 02:25 PM
I'd be happy to roll with you Asp as you level him up. I have some lowbies between levels 3-6.

Aspenor
09-25-2007, 02:05 PM
Okay, since I have a necromancer, a DPS/instakill sorc, and I have alot of fun with charmer builds, I'm considering making this character an Enchantment focused wizard. I've always used charms as my "oh no" strategy, meaning, if things are starting to turn ugly, charm some baddies and turn the tides.

How does this look:
STR 10
DEX 8
CON 16
INT 18
WIS 10
CHA 6

I believe that should fit for 28 points, correct me if I'm wrong.

Ghoste
09-25-2007, 02:11 PM
I love the bonuses for my wizard from being warforged. As you can probably tell from my posts on the forums, I also get into the personality a little bit. Hope you really enjoy the class/race combo. Feel free to take a look at our guild (link in sig). We could always use more veteran players to coach the newer people.

Aspenor
09-25-2007, 02:13 PM
I love the bonuses for my wizard from being warforged. As you can probably tell from my posts on the forums, I also get into the personality a little bit. Hope you really enjoy the class/race combo. Feel free to take a look at our guild (link in sig). We could always use more veteran players to coach the newer people.

:cool: Sorry bro I currently have no Argo character slots. I wish I could kill off my mule but he's still lugging too much junk. I'll look you guys up though once I get the space.

Ghoste
09-25-2007, 02:15 PM
:cool: Sorry bro I currently have no Argo character slots. I wish I could kill off my mule but he's still lugging too much junk. I'll look you guys up though once I get the space.

:D

Yaga_Nub
10-10-2007, 08:45 AM
Asp,

I can tell you that this is a fun build. My WF Wiz, Deathbot, is a BLAST to play. I have SF & GSF: Enchantment and SF: Necromancy right now at level 6. I'm going to pick up SP at 9 and then GSF: Necro at 12. He's focused on fire spells and controlling undead. As a pure RP type thing I was thinking about doing the force/repair enhancements instead of the fire/ice ones but I don't want to give up the damage.

24 INT at level 6 and 22 CON. He's very survivable. At level 7 I'll have a 24 CON because of an item. If I did my calculations right he'll have a 28 CON with a +6 CON item and a +2 tome. I only point that out because 182 unbuffed hit points is nothing to sneeze at with a caster.

Aspenor
10-10-2007, 08:48 AM
I'm a serious slacker on Argo, rolled this guy up now that I have 9 slots, he's still level 1 though ;)

Nukelear Reactor!! booM! :eek:

Hvymetal
10-17-2007, 07:03 AM
Aye started a WF wiz on argo myself recently up to lv 4.....

Started (28point on arggo:( ) with
Str: 10
Dex: 10 (I think.... meh it's only ac and ref anyways)
Con: 16 (18 now w/ +2 con item)
Int: 18 (22 w/ level/enhancements and puzzle cap)
Wis: 6
Cha: 6

So far a generalist that leans a little toward enchantments, however want to remain a generalized build as I see the ability to adapt being a wizards great strength.

Aspenor
10-17-2007, 07:33 AM
So far a generalist that leans a little toward enchantments, however want to remain a generalized build as I see the ability to adapt being a wizards great strength.

This is true, but keep in mind that a wizard has the ability to focus (in a large way) in one school, while simultaneously retaining his functionality in other schools and also retaining a large number of metamagic feats for versatility. My necromancy specced wizard is just as proficient at using other spell schools, and even with 2 necromancy focus feats I have enough left over for maximize, empower, heighten, extend, and enlarge (and 1 mental toughness feat).

Yaga_Nub
10-17-2007, 07:51 AM
This is true, but keep in mind that a wizard has the ability to focus (in a large way) in one school, while simultaneously retaining his functionality in other schools and also retaining a large number of metamagic feats for versatility. My necromancy specced wizard is just as proficient at using other spell schools, and even with 2 necromancy focus feats I have enough left over for maximize, empower, heighten, extend, and enlarge (and 1 mental toughness feat).

Do you really need enlarge?

Aspenor
10-17-2007, 08:28 AM
Do you really need enlarge?

Most definitely not, but I took it and I am perfectly happy with it. Occasionally I find it quite useful, but yes, it is rarely used. It is still quite fun to turn it on in the reaver raid, though. You can just sit back and pick off elementals from a distance, and they never even get close to your party.

I learned mana efficiency a long long time ago, so spending a feat on enlarge instead of improved mental toughness isn't that big of a deal, and it gives my character a little spin and extra utility.

Hvymetal
10-17-2007, 11:08 AM
Aye, agree with the part about two foci(sp?) I don't think I'll have a shortage of feats stopping me from getting both, however I was thinking say more dps specced which can require a heavy investment of action points into enhancements...

MrWizard
10-17-2007, 11:36 AM
I want to roll a pure warforged wizard, simply because I think that playing a warforged would be fun, and two for the self heals and immunities. I'm thinking this type of character would be an unstoppable force in the right hands.

Anybody out there have one, and would like to share there starting stats? Should I grind 1750 on my new server? I don't have any character slots on Argonnessan, but I have plenty on Ghallanda. Will the extra 4 points make a big difference? Or should I just roll him and rock and roll?

I can see an enchantment/nuking focused warforged wizard being a completely unstoppable soloing machine (soloing isn't the focus here, but I'm thinking self sufficiency and survivability).

I was thinking the same thing...but when I looked into it I found I started with a 5% chance to fail spells...and if I got the different body styles that increased significantly.
I could find no enhancement that took that away....

I know there are arcane docents out there that lower somethings, but they are hard to find and very high level.

How does a warforged deal with 5%-30% chance to fail spells while leveling?
Healing is okay, but potions work with my wiz (although he cannot do big time repairs, its true), but I always thought the immunities and better ac would be good for awarfoged...but that spell chance failure is not pretty at all.

How do you get around it?

Vinos
10-17-2007, 11:39 AM
I was thinking the same thing...but when I looked into it I found I started with a 5% chance to fail spells...and if I got the different body styles that increased significantly.
I could find no enhancement that took that away....

I know there are arcane docents out there that lower somethings, but they are hard to find and very high level.

How does a warforged deal with 5%-30% chance to fail spells while leveling?
Healing is okay, but potions work with my wiz (although he cannot do big time repairs, its true), but I always thought the immunities and better ac would be good for awarfoged...but that spell chance failure is not pretty at all.

How do you get around it?

They have an enh called inscribed armor that reduces spell failure. If you went with composite plating you're not having any spell failure after 2 or 3rd level.

Aspenor
10-17-2007, 11:41 AM
They have an enh called inscribed armor that reduces spell failure. If you went with composite plating you're not having any spell failure after 2 or 3rd level.

Yeah, you just have to not take a body feat. 5% isn't a lot, and can be eliminated very early.

MrWizard
10-17-2007, 11:41 AM
Do you really need enlarge?

My sorc uses enlarge a huge amount of time.

Raids are always a great use, but just running around it is uber useful to me.

If you are just gonna cast firewall and stuff like that, probably not worth it, but if you cast crowd control spells like fear, charm, web, fogs, FtS, or inta kills like pk or FOD, then it is righteous.

Gives you a lot of room for errors and helping the party from a distance. You can also heal warforged from a distance if your WIZ has the spells memmed.

For clerics, it really helps in a bad pug to go really far away and heal the morons.

Glimpse
10-17-2007, 01:39 PM
Yep Pretty Much.

JosephKell
10-17-2007, 03:44 PM
My WF Wizard stats are:

Str 8 (12 with 1750 favor)
Dex 14
Con 16
Int 18
Wis 6
Cha 6

The 12 strength when I rerolled really did help for the first few levels. And the extra carry capacity is handy. Having a net +2 to hit and +2 damage (over 8 strength) helps those solo difficulties to get the first level or 2.

Mausi
10-20-2007, 09:45 PM
I went extreme WF Wiz; 18 int/con and I threw a couple points to dex (28pt).

The first two levels were PAINful but once I hit 3rd level and got my level 2 spells, started to get easier. Took Melf's and Glitterdust which helped a lot and found I was not running out of SP as quick. Have plenty of wands for backup and carry a +1 hvy crossbow (looking for a better one) just in case. Can't wait to get more lvl 2 spells and see how things go as I level up. VERY different playstyle from what I usually play (rogue + ranger or other things) but growing on me. Nice challenge and change of pace.

Wondering how it changes as you get to the higher levels. THANKS!

ErgonomicCat
10-21-2007, 09:13 AM
Do you really need enlarge?

According to my spam mail, yes.

I'm playing this guy too - Int 18, Con 16, 8 wis, a bit of dex/str.

It's extremely frustrating right now, getting to level 3. Charm is about all I can rely on to live. But I expect once I hit 3, it'll get much better.

Glimpse
10-22-2007, 01:55 PM
Yep, I use enlarge. blasting things at a distance is great
I use maximize and quicken alot too.

I had no issues getting to level 2, which is when you can enhance to get rid of your composite spell failure.

The ability to self heal and kill stuff from range is super sweet.

With just my greater potancey I reconstruct 200 hp

200 hp for 40 sp not bad.

Make sure to have quicken turned on in the messy fights. concentration failures will kill you.

Yaga_Nub
10-26-2007, 01:17 PM
I think I am going to switch out either Heighten or Extend for Enlarge. I was running around in GH this morning cursing all of you for being right about Enlarge! :)