sigtrent
09-20-2007, 03:49 PM
From Sigtrent's Build Request Thread (http://forums.ddo.com/showthread.php?t=117232)
Build Name: Robbin Beard
Author: Sigfried Trent
Requester: Dross the Juggernaut
Last Updated:07/28/10
Key Words [Ranger, Rogue, Traps, TWF, Tough]
Objectives
The request was for a dwarven rogue/warrior that was good with traps but more durable and versatile than a pure rogue. He specifically wanted two weapon fighting which really is more the standard than the deviation these days.
Design
This, like the original is primarily a ranger build. Ranger is the wonder class that gives you ranged combat and strong melee without really breaking a sweat. It’s a bit dependent on favored enemy for top damage performance, but its always strong. And most of all it pairs perfectly with rogue as you get many skill points and some of them are in class.
Tempest is an easy choice, but without any bonus feats you get some of the staples pretty late in the build. I try to take advantage of all the dwarven goodies; D Axes, Toughness, Spell Defense and even Armor Mastery which is not typical for rangers. Since this is kind of a tough solo survivalist type build, ranger devotion seems like a good pick. Ranger really doesn’t have the wealth of quality enhancements that other classes do so not much sacrifices is needed to pick all these up.
The end result is pretty solid with respectable hit points, AC, and Saves (especialy vs spells). DPS is excellent, especially on favored enemies. Trapping and UMD are in good shape as well.
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Neutral Good Dwarf Male
(2 Rogue \ 18 Ranger)
Hit Points: 338
Spell Points: 299
BAB: 19\19\24\29\29
Fortitude: 16
Reflex: 18
Will: 8
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 14 18
Constitution 16 20
Intelligence 12 14
Wisdom 12 14
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 13
Bluff -1 0
Concentration 3 5
Diplomacy -1 0
Disable Device 5 26
Haggle -1 0
Heal 1 2
Hide 4 6
Intimidate -1 0
Jump 7 16
Listen 1 2
Move Silently 4 6
Open Lock 6 24
Perform n/a n/a
Repair 1 2
Search 5 28
Spot 5 25
Swim 3 6
Tumble 6 8
Use Magic Device 3 23
Level 1 (Rogue)
Feat: (Selected) Dodge
Enhancement: Rogue Haste Boost I
Enhancement: Dwarven Axe Damage I
Enhancement: Rogue Sneak Attack Training I
Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Sprint Boost I
Enhancement: Rogue Disable Device I
Enhancement: Ranger Search I
Enhancement: Rogue Improved Trap Sense I
Level 3 (Ranger)
Feat: (Selected) Mobility
Enhancement: Dwarven Spell Defense I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Dexterity I
Level 4 (Rogue)
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Constitution I
Level 5 (Ranger)
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Spell Defense II
Level 6 (Ranger)
Feat: (Selected) Spring Attack
Enhancement: Ranger Energy of the Wild I
Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Enhancement: Dwarven Axe Damage II
Enhancement: Ranger Favored Damage II
Level 8 (Ranger)
Enhancement: Ranger Tempest I
Enhancement: Ranger Devotion I
Level 9 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Dwarven Constitution II
Level 10 (Ranger)
Enhancement: Ranger Dexterity II
Level 11 (Ranger)
Enhancement: Ranger Favored Damage III
Level 12 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elemental
Feat: (Selected) Oversized Two Weapon Fighting
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Level 13 (Ranger)
Enhancement: Dwarven Armor Mastery II
Level 14 (Ranger)
Enhancement: Ranger Tempest II
Level 15 (Ranger)
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Level 16 (Ranger)
Enhancement: Ranger Favored Damage IV
Level 17 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Racial Toughness IV
Level 18 (Ranger)
Feat: (Selected) Power Attack
Enhancement: Ranger Devotion IV
Level 19 (Ranger)
Enhancement: Dwarven Spell Defense III
Level 20 (Ranger)
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Ranger Tempest III
Enhancement: Ranger Energy of the Wild II
Play
This is one of the easier builds to play as it has few weaknesses or special techniques. In a party it can handle traps and serves to beat down on the bad guys. Don’t forget you are a very solid archer as well as a melee. That can come in quite handy while soloing or in certain quests.
Variations
The easiest way to take this to 28pts is to take strength down 2. The tomes are purely optional on this one.
Build Name: Robbin Beard
Author: Sigfried Trent
Requester: Dross the Juggernaut
Last Updated:07/28/10
Key Words [Ranger, Rogue, Traps, TWF, Tough]
Objectives
The request was for a dwarven rogue/warrior that was good with traps but more durable and versatile than a pure rogue. He specifically wanted two weapon fighting which really is more the standard than the deviation these days.
Design
This, like the original is primarily a ranger build. Ranger is the wonder class that gives you ranged combat and strong melee without really breaking a sweat. It’s a bit dependent on favored enemy for top damage performance, but its always strong. And most of all it pairs perfectly with rogue as you get many skill points and some of them are in class.
Tempest is an easy choice, but without any bonus feats you get some of the staples pretty late in the build. I try to take advantage of all the dwarven goodies; D Axes, Toughness, Spell Defense and even Armor Mastery which is not typical for rangers. Since this is kind of a tough solo survivalist type build, ranger devotion seems like a good pick. Ranger really doesn’t have the wealth of quality enhancements that other classes do so not much sacrifices is needed to pick all these up.
The end result is pretty solid with respectable hit points, AC, and Saves (especialy vs spells). DPS is excellent, especially on favored enemies. Trapping and UMD are in good shape as well.
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Neutral Good Dwarf Male
(2 Rogue \ 18 Ranger)
Hit Points: 338
Spell Points: 299
BAB: 19\19\24\29\29
Fortitude: 16
Reflex: 18
Will: 8
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 14 18
Constitution 16 20
Intelligence 12 14
Wisdom 12 14
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 13
Bluff -1 0
Concentration 3 5
Diplomacy -1 0
Disable Device 5 26
Haggle -1 0
Heal 1 2
Hide 4 6
Intimidate -1 0
Jump 7 16
Listen 1 2
Move Silently 4 6
Open Lock 6 24
Perform n/a n/a
Repair 1 2
Search 5 28
Spot 5 25
Swim 3 6
Tumble 6 8
Use Magic Device 3 23
Level 1 (Rogue)
Feat: (Selected) Dodge
Enhancement: Rogue Haste Boost I
Enhancement: Dwarven Axe Damage I
Enhancement: Rogue Sneak Attack Training I
Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Sprint Boost I
Enhancement: Rogue Disable Device I
Enhancement: Ranger Search I
Enhancement: Rogue Improved Trap Sense I
Level 3 (Ranger)
Feat: (Selected) Mobility
Enhancement: Dwarven Spell Defense I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Dexterity I
Level 4 (Rogue)
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Constitution I
Level 5 (Ranger)
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Spell Defense II
Level 6 (Ranger)
Feat: (Selected) Spring Attack
Enhancement: Ranger Energy of the Wild I
Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Enhancement: Dwarven Axe Damage II
Enhancement: Ranger Favored Damage II
Level 8 (Ranger)
Enhancement: Ranger Tempest I
Enhancement: Ranger Devotion I
Level 9 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Dwarven Constitution II
Level 10 (Ranger)
Enhancement: Ranger Dexterity II
Level 11 (Ranger)
Enhancement: Ranger Favored Damage III
Level 12 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elemental
Feat: (Selected) Oversized Two Weapon Fighting
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Level 13 (Ranger)
Enhancement: Dwarven Armor Mastery II
Level 14 (Ranger)
Enhancement: Ranger Tempest II
Level 15 (Ranger)
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Level 16 (Ranger)
Enhancement: Ranger Favored Damage IV
Level 17 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Racial Toughness IV
Level 18 (Ranger)
Feat: (Selected) Power Attack
Enhancement: Ranger Devotion IV
Level 19 (Ranger)
Enhancement: Dwarven Spell Defense III
Level 20 (Ranger)
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Ranger Tempest III
Enhancement: Ranger Energy of the Wild II
Play
This is one of the easier builds to play as it has few weaknesses or special techniques. In a party it can handle traps and serves to beat down on the bad guys. Don’t forget you are a very solid archer as well as a melee. That can come in quite handy while soloing or in certain quests.
Variations
The easiest way to take this to 28pts is to take strength down 2. The tomes are purely optional on this one.