Raiken
09-18-2007, 02:26 PM
For a little introduction - I am a very big fan of multiclass characters. I like the unique combinations that can be created. This is basically my current character although I am only 2/3 fighter/sorc right now. I don't plan on changing from my 4/10 scheme, but I would like suggestions on feats, enhancements, and general thoughts on the build. Thanks
Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 14 Chaotic Neutral Drow Male
(4 Fighter \ 10 Sorcerer)
Hit Points: 145
Spell Points: 1079
BAB: 9\9\14
Fortitude: 8
Reflex: 7
Will: 9
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 15 16
Dexterity 14 16
Constitution 12 12
Intelligence 12 12
Wisdom 10 10
Charisma 16 22
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 2 3
Bluff 3 7
Concentration 1 15
Diplomacy 3 6
Disable Device n/a n/a
Haggle 3 6
Heal 2 5
Hide 2 3
Intimidate 5 8
Jump 6 8
Listen 0 2
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair 1 2
Search 1 3
Spot 0 2
Swim 4 5
Tumble n/a 4
Use Magic Device n/a 14
Level 1 (Fighter)
Skill: Heal (+2)
Skill: Intimidate (+2)
Skill: Jump (+4)
Skill: Swim (+2)
Feat: (Fighter Bonus) Dodge
Feat: (Selected) Toughness
Level 2 (Fighter)
Skill: Repair (+1)
Skill: Tumble (+1)
Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
Level 3 (Sorcerer)
Skill: Bluff (+1)
Skill: Concentration (+2)
Feat: (Selected) Empower Spell
Spell (1): Magic Missle
Spell (1): Ray of Enfeeblement
Level 4 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Spell (1): Burning Hands
Level 5 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Spell (1): Obscuring Mist
Level 6 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mental Toughness
Spell (2): Web
Level 7 (Sorcerer)
Skill: Heal (+0.5)
Skill: Use Magic Device (+1)
Spell (2): Blur
Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Heal (+0.5)
Skill: Use Magic Device (+1)
Spell (3): Haste
Level 9 (Fighter)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Mental Toughness
Level 10 (Sorcerer)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Spell (3): Fireball
Spell (2): Melf's Acid Arrow
Level 11 (Sorcerer)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Enervation
Level 12 (Fighter)
Ability Raise: CHA
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Discipline
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Level 13 (Sorcerer)
Skill: Concentration (+2)
Skill: Use Magic Device (+0.5)
Spell (4): Phantasmal Killer
Spell (3): Stinking Cloud
Spell (2): Blindness
Level 14 (Sorcerer)
Skill: Concentration (+3)
Spell (5): Hold Monster
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Armor Class Boost II
Enhancement: Improved Drow Spell Resistence I
Enhancement: Improved Drow Spell Resistence II
Enhancement: Improved Drow Spell Resistence III
Enhancement: Elven Arcane Fluidity I
Enhancement: Elven Arcane Fluidity II
Enhancement: Elven Arcane Fluidity III
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Energy of the Dragonblooded III
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Sorcerer Charisma III
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 14 Chaotic Neutral Drow Male
(4 Fighter \ 10 Sorcerer)
Hit Points: 145
Spell Points: 1079
BAB: 9\9\14
Fortitude: 8
Reflex: 7
Will: 9
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 15 16
Dexterity 14 16
Constitution 12 12
Intelligence 12 12
Wisdom 10 10
Charisma 16 22
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 2 3
Bluff 3 7
Concentration 1 15
Diplomacy 3 6
Disable Device n/a n/a
Haggle 3 6
Heal 2 5
Hide 2 3
Intimidate 5 8
Jump 6 8
Listen 0 2
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair 1 2
Search 1 3
Spot 0 2
Swim 4 5
Tumble n/a 4
Use Magic Device n/a 14
Level 1 (Fighter)
Skill: Heal (+2)
Skill: Intimidate (+2)
Skill: Jump (+4)
Skill: Swim (+2)
Feat: (Fighter Bonus) Dodge
Feat: (Selected) Toughness
Level 2 (Fighter)
Skill: Repair (+1)
Skill: Tumble (+1)
Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
Level 3 (Sorcerer)
Skill: Bluff (+1)
Skill: Concentration (+2)
Feat: (Selected) Empower Spell
Spell (1): Magic Missle
Spell (1): Ray of Enfeeblement
Level 4 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Spell (1): Burning Hands
Level 5 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Spell (1): Obscuring Mist
Level 6 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mental Toughness
Spell (2): Web
Level 7 (Sorcerer)
Skill: Heal (+0.5)
Skill: Use Magic Device (+1)
Spell (2): Blur
Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Heal (+0.5)
Skill: Use Magic Device (+1)
Spell (3): Haste
Level 9 (Fighter)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Mental Toughness
Level 10 (Sorcerer)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Spell (3): Fireball
Spell (2): Melf's Acid Arrow
Level 11 (Sorcerer)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Enervation
Level 12 (Fighter)
Ability Raise: CHA
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Discipline
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Level 13 (Sorcerer)
Skill: Concentration (+2)
Skill: Use Magic Device (+0.5)
Spell (4): Phantasmal Killer
Spell (3): Stinking Cloud
Spell (2): Blindness
Level 14 (Sorcerer)
Skill: Concentration (+3)
Spell (5): Hold Monster
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Armor Class Boost II
Enhancement: Improved Drow Spell Resistence I
Enhancement: Improved Drow Spell Resistence II
Enhancement: Improved Drow Spell Resistence III
Enhancement: Elven Arcane Fluidity I
Enhancement: Elven Arcane Fluidity II
Enhancement: Elven Arcane Fluidity III
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Energy of the Dragonblooded III
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Sorcerer Charisma III
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II