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Rickpa
09-17-2007, 06:38 PM
Archdook heals when need be, but it suits him more to make to mobs bend down and worship him. Archdook doesn't want to fight. He's a voyer of sorts, and he loves to watch!

The level of sorcerer offers self healing, and an extra level spell always in reserve. Some of those arcane wands will be quite nice, though postponing raise dead to level 10 isn't desirable. Taking spell focus feats, and carrying items ought to make up for the small DC hit for that one less cleric level.

In an ideal world Archdook would only run with other Warforged. The world isn't ideal, so it will be touch and go getting him to level up in a fleshy world where he is called to be a healer, when he is really an offensive divine caster.


Character Plan by DDO Character Planner Version 2.65
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Archdook
Level 14 True Neutral Warforged Male
(13 Cleric \ 1 Sorcerer)
Hit Points: 156
Spell Points: 942
BAB: 9\9\14
Fortitude: 10
Reflex: 3
Will: 16

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 10 10
Dexterity 9 9
Constitution 13 15
Intelligence 12 12
Wisdom 16 22
Charisma 12 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance -1 4
Bluff 1 2
Concentration 5 18
Diplomacy 5 18
Disable Device n/a n/a
Haggle 1 2
Heal 7 14
Hide -1 -1
Intimidate 1 2
Jump 0 0
Listen 3 6
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot 3 6
Swim 0 0
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Cleric)
Feat: (Selected) Spell Focus: Enchantment
Enhancement: Warforged Healer's Friend I

Level 2 (Sorcerer)
Enhancement: Cleric Energy of the Zealot I
Enhancement: Warforged Damage Reduction I

Level 3 (Cleric)
Feat: (Selected) Greater Spell Focus: Enchantment
Enhancement: Cleric Wisdom I
Enhancement: Warforged Constitution I
Enhancement: Warforged Inscribed Armor I

Level 4 (Cleric)

Level 5 (Cleric)

Level 6 (Cleric)
Feat: (Selected) Heighten Spell

Level 7 (Cleric)

Level 8 (Cleric)

Level 9 (Cleric)
Feat: (Selected) Spell Penetration

Level 10 (Cleric)

Level 11 (Cleric)

Level 12 (Cleric)
Feat: (Selected) Spell Focus: Necromancy

Level 13 (Cleric)

Level 14 (Cleric)
Enhancement: Cleric Smiting I
Enhancement: Cleric Smiting II
Enhancement: Cleric Spell Penetration I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Divine Healing I
Enhancement: Cleric Wand Mastery I
Enhancement: Warforged Constitution II
Enhancement: Warforged Damage Reduction II
Enhancement: Warforged Healer's Friend II
Enhancement: Warforged Healer's Friend III

Hvymetal
09-18-2007, 07:25 AM
I like it. I made a WF Clericx/Paly1 (Maybe 2 we'll see) that I envisioned as a Battlecleric using the Lord Of The Blades enhancements. Funny thing is I end up being a more offensive caster than I envisioned. He's currently 5/1 so yea I've had to PUG a lot getting him up and I get a lot of questions from leaders when joining and even more from group members when a 8' tall metal encrusted walking tree shows up weilding a greatsword as their "Cleric". :)

Rickpa
09-19-2007, 04:57 PM
I think I have an aversion to multiclassing, because I end up deleting all of my multis sooner or later. The sorcerer level simply wasn't compelling enough for me to lose spell difficulty checks for.

I think I am going to contemplate a pure cleric for a bit, the roll him when I get that extra Mod 5 slot.


Character Plan by DDO Character Planner Version 2.65
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Archdook
Level 14 True Neutral Warforged Male
(14 Cleric)
Hit Points: 188
Spell Points: 973
BAB: 10\10\15\20
Fortitude: 13
Reflex: 3
Will: 15

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 8 8
Dexterity 8 8
Constitution 16 18
Intelligence 12 12
Wisdom 16 22
Charisma 12 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance -1 3
Bluff 1 2
Concentration 7 20
Diplomacy 5 20
Disable Device n/a n/a
Haggle 1 2
Heal 7 17
Hide -1 -1
Intimidate 1 2
Jump -1 -1
Listen 3 6
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot 3 6
Swim -1 -1
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Cleric)
Feat: (Selected) Spell Focus: Enchantment

Level 2 (Cleric)

Level 3 (Cleric)
Feat: (Selected) Greater Spell Focus: Enchantment

Level 4 (Cleric)

Level 5 (Cleric)

Level 6 (Cleric)
Feat: (Selected) Spell Focus: Necromancy

Level 7 (Cleric)

Level 8 (Cleric)

Level 9 (Cleric)
Feat: (Selected) Mental Toughness

Level 10 (Cleric)

Level 11 (Cleric)

Level 12 (Cleric)
Feat: (Selected) Spell Penetration

Level 13 (Cleric)

Level 14 (Cleric)
Enhancement: Cleric Diplomacy I
Enhancement: Cleric Heal I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Spell Penetration I
Enhancement: Cleric Spell Penetration II
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Wand Mastery I
Enhancement: Cleric Wand Mastery II
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Healer's Friend II
Enhancement: Warforged Healer's Friend III