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lianonddo
09-15-2007, 01:46 PM
I liberated to char them of 32 pts today and would like one to make one 2-weapon build Fighter 32 pts.

only that I tried to make there and I was a little lost in skill somebody could help me?

Jarlaxel
09-15-2007, 03:42 PM
there are multiple threads about twf builds just scroll through the forums.

Borror0
09-15-2007, 04:03 PM
Str or Dex based?

lianonddo
09-15-2007, 07:42 PM
Human (?Fighter / 4 Ranger)
Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 12) (Level 12)
Strength 17 20 23
Dexterity 17 17 18
Constitution 12 12 12
Intelligence 8 8 8
Wisdom 10 10 10
Charisma 8 8 8

Borror0
09-15-2007, 08:38 PM
Human (?Fighter / 4 Ranger)
Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 12) (Level 12)
Strength 17 20 23
Dexterity 17 17 18
Constitution 12 12 12
Intelligence 8 8 8
Wisdom 10 10 10
Charisma 8 8 8

Ok, so Str-based.. but why 4 ranger? I can see two... but four?

Blind_Skwerl
09-16-2007, 02:55 AM
If you are building a strength based two weapon fighter, you have several options. Pure fighter, pure barbarian, rogue, ranger, hybrids. I chose to go with a 12 ranger/2 fighter. You can max strength and still get all the TWF feats free from ranger levels. Get the feats, strength and crit bonus from fighter 2, wand healing, self buffs or heals, and useable ranged skills.

lianonddo
09-16-2007, 08:42 AM
I you had seen of a friend therefore had I say ranger 4

I find that very old it and, I am not obtaining to catch Orien Balance I and Deneith Intimidation I

Character Plan by DDO Character Planner Version 2.20
DDO Character Planner Home Page

Level 12 Lawful Good Human Male
(8 Fighter / 4 Ranger)
Hit Points: 159
Spell Points: 20

BAB: 12/12/17/22
Fortitude: 11
Reflex: 10
Will: 3

Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 12) (Level 12)
Strength 17 20 23
Dexterity 17 17 18
Constitution 12 12 12
Intelligence 8 8 8
Wisdom 10 10 10
Charisma 8 8 8

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 12) (Level 12)
Balance 5 8 11
Bluff -1 -1 -1
Concentration 1 1 1
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal 4 7 8
Hide 3 4 4
Intimidate 1 10 13
Jump 7 20 20
Listen 4 7 7
Move Silently 3 4 4
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 -1
Spot 4 7 7
Swim 3 7 7
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Notable Equipment

Level 1 (Ranger)
Skill: Balance (+2)
Skill: Heal (+4)
Skill: Intimidate (+2)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Spot (+4)
Feat: (Selected) Dodge
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Human Bonus) Mobility
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Enhancement: Orien Balance I
Enhancement: Deneith Intimidation I
Enhancement: Ranger Favored Damage I

Level 2 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: \cf2Spot (+1)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Dexterity I

Level 3 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Feat: (Selected) Two Weapon Defense
Enhancement: Human Improved Recovery I

Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Enhancement: Ranger Sprint Boost I
Enhancement: Orien Balance II
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Energy of the Wilds I

Level 5 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Spring Attack
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Item Defense I
Enhancement: Deneith Intimidation II
Enhancement: Fighter Intimidate I
Enhancement: Fighter Toughness I

Level 6 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Fighter Critical Accuracy I
Enhancement: Human Adaptability Strength I

Level 7 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Strength I

Level 8 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II

Level 9 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Weapon Focus: Slashing Weapons
Enhancement: Orien Balance III
Enhancement: Fighter Toughness II

Level 10 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Strength II

Level 11 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Enhancement: Fighter Toughness III

Level 12 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Greater Weapon Focus: Slashing Weapons
Enhancement: Fighter Armor Mastery II
Enhancement: Ranger Heal I

nbhs275
09-16-2007, 12:40 PM
If your going to be a TWF FIGHTER, stay pure fighter and either go dwarf or elf.

If your going to be a TWF RANGER, just remember that you dont need a dex higher then your strength

Borror0
09-16-2007, 12:48 PM
If your going to be a TWF FIGHTER, stay pure fighter and either go dwarf or elf.

No, go 12f/2r. You get a free feat (TWF) and favored enemy.

nbhs275
09-16-2007, 01:03 PM
No, go 12f/2r. You get a free feat (TWF) and favored enemy.

but you miss out on fighter 14 enhancements and actually gain no feats because you give up one of your fighters feats.

Borror0
09-16-2007, 01:12 PM
but you miss out on fighter 14 enhancements and actually gain no feats because you give up one of your fighters feats.

Yeah, you gain no feat but you get a few other benefits. Cure wands being one of them. Fighter enhancements past level 12 are... not great.

Orrick_The_Undying
09-16-2007, 01:55 PM
Here's my non ranger take on the TWF build.. ( the major bonus is a fully functional UMD score as well )

Most people will slam this build b/c of the number of tomes or raid gear used, but I don't mind... I have access to the gear so I'm going to use it. The other bone of contention for alot of people is the low AC.. 3 words for you... MADSTONE BOOTS.. HELLO ! ( you'll love the +4 str +4 con and if you do it right you can TRIPLE rage.. ( drink potion, click racial rage, go get hit to activate madstone boots hidden effect ).

Anyway.. here's Angron.
http://forums.ddo.com/showthread.php?t=116052

If you decide to build a Worldeater, enjoy the lamentations of the widows and the orphans.. Ahhh such sweet music

Good luck with whatever you build,

O

lianonddo
09-16-2007, 11:03 PM
very good more I will not have money for tomes

Blind_Skwerl
09-16-2007, 11:45 PM
No, go 12f/2r. You get a free feat (TWF) and favored enemy.

If you go this route, you'd have to have a higher dex to be able to take the later TWF feats. Taking 12 ranger levels gives you those feats without the dex requirement, as well as being able to cast resists and barkskin, etc., favored enemies, and even some emergency healing proficiency.

Borror0
09-17-2007, 01:01 AM
If you go this route, you'd have to have a higher dex to be able to take the later TWF feats. Taking 12 ranger levels gives you those feats without the dex requirement, as well as being able to cast resists and barkskin, etc., favored enemies, and even some emergency healing proficiency.

I know, I was arguing if he went for mainly fighter. Rangers are, IMO, the best TWFers. However, he seems like going mainly fighter soo..;)

foxrav
09-17-2007, 09:53 AM
look me up in the sarlona server i think das how its spelled ... well my main toons name is theshredder so yeah look me up laterz.

Club'in
09-17-2007, 10:05 AM
Using the character planner, I built a dwarf 12f/2r for two weapon fighting. Only had to eat one tome, a dex (32 point build).

By fourth level, this guy had Combat Expertise, Improved Trip, Cleave, Power Attack, and Great Cleave. I then took the two ranger levels (5 and 6), to get the TWF, Bow Strength, Rapid Shot, and Undead favored (as well as wand whipping). I had the ITWF and GTWF by 12th level. Toughness at level 9. Combat enhancements for the trip feat, toughness enhancements, fighter and dwarf armor enhancements. The build seemed like a real monster.

Now, my question, since I've never played a pure fighter: how well does Great Cleave work? Is it even better if you are dual wielding? Do you strike all enemies in close proximity with both weapons? Has anyone tried it?

lianonddo
09-17-2007, 01:58 PM
then we go there after many ideias I made something sees the progression of feats, abilities and skills.

Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page

Level 14 Chaotic Good Human Male
(10 Fighter / 4 Ranger)
Hit Points: 212
Spell Points: 25

BAB: 14/14/19/24
Fortitude: 12
Reflex: 11
Will: 4

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 14) (Level 14)
Strength 17 20 23
Dexterity 17 17 18
Constitution 12 12 12
Intelligence 8 8 8
Wisdom 10 10 10
Charisma 8 8 8

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 14) (Level 14)
Balance 5 8 8
Bluff -1 -1 -1
Concentration 1 1 1
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal 4 7 7
Hide 5 6 6
Intimidate 1 12 15
Jump 7 22 23
Listen 4 7 7
Move Silently 3 4 4
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 -1
Spot 2 5 5
Swim 3 7 7
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Ranger)
Feat: (Selected) Dodge
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Human Bonus) Mobility

Level 2 (Ranger)

Level 3 (Ranger)
Feat: (Selected) Two Weapon Defense

Level 4 (Ranger)

Level 5 (Fighter)
Feat: (Fighter Bonus) Spring Attack

Level 6 (Fighter)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Fighter Bonus) Improved Two Weapon Fighting

Level 7 (Fighter)

Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons

Level 9 (Fighter)
Feat: (Selected) Toughness

Level 10 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons

Level 11 (Fighter)

Level 12 (Fighter)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons

Level 13 (Fighter)

Level 14 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons

I will have to change something or this good one?

Orrick_The_Undying
09-17-2007, 07:54 PM
If you go this route, you'd have to have a higher dex to be able to take the later TWF feats. Taking 12 ranger levels gives you those feats without the dex requirement, as well as being able to cast resists and barkskin, etc., favored enemies, and even some emergency healing proficiency.

Not to be a stickler Skwerl but you get GTWF , 30 point resists, the ability to use cure serious wands, cure mod heal spell, and +4 AC Barskin by taking 11 levels of ranger. You'll also have 3 favored enemies.

I play a Dwarven 11 Ranger / 1 Rogue / 2 Barbarian, I love it... he's a UMD monkey and a fully functional rog too ( minus Cabal elite trap of course ) there's little to nothing he can't do.

O

Orrick_The_Undying
09-17-2007, 08:08 PM
lianonddo,

You're build seems pretty solid for a support/DPS fighter. I'd have a few concerns if you were looking to make him a frontline /Maintank build. A con score of 12 hurts..granted a +6 item will crank it up to an 18, but it still seems a bit low, especially if you're dumping skill points into intimidate to draw aggro to you. 212 HP's seem a bit soft for a tank class. I guess I'm used to rolling dwarves ( gotta love dwarven con 1-4 ). I figure with an 18 con, draconic vitality, toughness, Fighter toughness 1-3 and a greater false life item you might cap out around 280 HP's maybe even 300. GH content has proven to us that Displacement+Blur+ hefty HP total far outweigh AC. .Something to consider

On that note, why dump points into imtimidate? Do you plan on " pealing " aggro off of the casters and healers?

If you're dead set on human more power to you, if not consider a dwarf.. I see you working the feat tree to get to Whirlwind Attack.. GL with that. I'm curious to see how it works in game, but too lazy to roll a toon specced to it.

As for you khopesh usage.. nice choice.. I'd recommend searching out +3 or better elemental bursters with a Pure Good or Maiming suffix to maximize your DPS.

In short.. my suggestions would be to find a way to increase you con/HP totals, search out tasty khopeshes, consider dropping intimidate and allocating skill points elsewhere. Most importantly, have fun and play what you like.

O

Blind_Skwerl
09-17-2007, 08:45 PM
Not to be a stickler Skwerl but you get GTWF , 30 point resists, the ability to use cure serious wands, cure mod heal spell, and +4 AC Barskin by taking 11 levels of ranger. You'll also have 3 favored enemies.

I play a Dwarven 11 Ranger / 1 Rogue / 2 Barbarian, I love it... he's a UMD monkey and a fully functional rog too ( minus Cabal elite trap of course ) there's little to nothing he can't do.

O

You are right. I was thinking of the build I have (12r/2f). I went the 12th level ranger to get closer to freedom of movement and have a little more sp. The extra skill points don't hurt either. ;) I think that a 12th level of ranger vs. a 3rd level of fighter should lean heavily towards the ranger.

lianonddo
09-18-2007, 12:59 PM
Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page

Level 14 Chaotic Good Human Male
(10 Fighter / 4 Ranger)
Hit Points: 246
Spell Points: 25

BAB: 14/14/19/24
Fortitude: 13
Reflex: 11
Will: 4

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 14) (Level 14)
Strength 17 22 25
Dexterity 16 17 18
Constitution 14 14 14
Intelligence 8 8 8
Wisdom 10 10 10
Charisma 9 10 10

Tomes Used
+2 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+1 Tome of Charisma used at level 1

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 14) (Level 14)
Balance 5 8 8
Bluff 0 0 0
Concentration 2 2 2
Diplomacy 0 0 0
Disable Device n/a n/a n/a
Haggle 0 0 0
Heal 4 7 8
Hide 4 5 5
Intimidate 2 13 14
Jump 8 23 23
Listen 4 7 7
Move Silently 3 4 4
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 -1
Spot 3 6 6
Swim 4 8 8
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Ranger)
Skill: Balance (+2)
Skill: Heal (+4)
Skill: Hide (+1)
Skill: Intimidate (+2)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Spot (+3)
Feat: (Selected) Dodge
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Human Bonus) Mobility
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy

Level 2 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spoot (+1)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting

Level 3 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Feat: (Selected) Two Weapon Defense

Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble

Level 5 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Spring Attack
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency

Level 6 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Fighter Bonus) Improved Two Weapon Fighting

Level 7 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)

Level 8 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons

Level 9 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Toughness

Level 10 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons

Level 11 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)

Level 12 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons

Level 13 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)

Level 14 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Attack Boost III
Enhancement: Fighter Attack Boost IV
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Armor Mastery II
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Armored Agility II
Enhancement: Fighter Armored Agility III
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Heal I
Enhancement: Fighter Intimidatee I
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV