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dblquick
09-12-2007, 11:42 PM
i am a 25 year player of d&d but we have lost 8 players from our guild in the last 2 weeks because there is nothing to do while waiting on updates u must put in secondary skills like crafting or fletching or within a year d&d is doomed

bandyman1
09-12-2007, 11:48 PM
I feel your pain bro. Unfortunately, you can expect to be heavily flamed for this post :( . Everyone else who's even hinted at it has been.

GlassCannon
09-12-2007, 11:53 PM
I'll be here until it tanks. Turbine won't that's painfully clear... they abandon their greatest games for WoW clones. This says a lot about their devotion to their pockets, and to the future. We are simply caught in the mix.

If I have to go I will likely play Fury. Look it up, it's in Beta right now. I really don't like it much but it's the closest to DDO that anyone has gotten.

Delzon
09-13-2007, 12:34 AM
I can understand your pain, we have had several leave also, some for good and some will be coming back, but those coming back actually won't until the level increase. As they say "DDO is becoming the soap opera of mmo. You can check in every 4 months and get caught up." I don't fully agree with this, but it has a ring to it.
I don't know how they can get the content out faster, they should have two times the number of people working on content then other games like everquest, warcraft or lord of the rings online. I feel this way because with those games an area is already created and you just need to have a programer add a quest to an already made npc and landscape. In DDO you need to create a new instance for almost every single quest. This is one of the greatest and unique things about DDO and one of the most difficult challanges that the developers, programers and artists will always have with this game.
Can you imagine a game like lotro having to instance every quest? How many times did I have to run and talk to that old granny hobbit, eight? I thnik the game would have been a lot smaller, and that is what we are working with here.
I am trying to turn this from a doom post to a more constructive one. I'm not sure crafting will do the job because frankly it isn't for everyone. I enjoy it and find it challenging but that doesn't mean the next person will. More content is needed but I bet if we knew the hours spent by everyone making one quest, it would be staggering. I think mod 5 is helping with some of this, very good loot items or collectibles are divided among several quest so players are going to have to run all of them several times instead of one quest (pop) over and over.

Cowdenicus
09-13-2007, 12:39 AM
But in my opinion,

It isnt just crafting that they could put in to be a time sink. Guild housing, guild favor, crafting, and alternative ways to advance your characters would all be welcome additions to the game.

Falco_Easts
09-13-2007, 01:14 AM
Nothing to do between Mods so they leave just before a Mod comes out? Smart people. Anyway...

People are always going to leave MMO's for various reasons, just as devs are never going to be able to keep up with demand for new material most of the time. It takes a lot longer to develop a quest, dungeon, storyline and monsters etc... then it does for a gamer to blast through it. I am not saying that the devs shouldn't release more material or do their best to keep up but I think if you are spending that much time in the game that you know all the quests back to front maybe you need a break and a hobby anyway.

Mercules
09-13-2007, 02:10 AM
i am a 25 year player of d&d but we have lost 8 players from our guild in the last 2 weeks because there is nothing to do while waiting on updates u must put in secondary skills like crafting or fletching or within a year d&d is doomed

Please tell me the people who left were not the "race to cap because that is where the -real- game is." people. If so I have no sympathy. Yes, it's very easy to get bored when all you do after level 10 is GH quests/farm for items. So why burn through levels 1-9 at warp speed?

There are a dozen different ways to breath life back into the game that people can do themselves. Non-twink/perma-death guilds work great for this.

I see too many people grind to level 14 as quickly as possible and then grind for items and then go, "Huh? Turbine you suck, there is nothing to do in your game." when it is only partially Turbine's fault. They gave you ways to make their game less interesting, but you didn't have to go there. :)

Elfvyra
09-13-2007, 02:18 AM
If they had really wanted something to do while waiting, they could have easily loaded up Risia and gone bug hunting. Go figure....

Chelsa
09-13-2007, 02:59 AM
It is not Turbins fault. You can't make enough content for any game. Crafting and kill six of these and 12 of those isn't content but grind. However, there are people who like those types of games and DDO just isn't for them.

bandyman1
09-13-2007, 03:04 AM
If they had really wanted something to do while waiting, they could have easily loaded up Risia and gone bug hunting. Go figure....

And they'd be flamed for that too. Take a look at the Risia forums. The same people who condemn people for getting bored on the regular servers, are posting about how these people shouldn't play on Risia because they will " get bored with the new content faster ". Go figure :rolleyes:

Like it or not, Turbine will never meet the demand for new content. It can't be done. And I don't see a lot of people who don't appreciate the quality of the content they do release. What I see are a LOT of people who are bored with the game, because Turbine has given no alternatives to the same-old runs.

I don't care if you don't want to hear it, the OP is not alone in watching guildies drop. I want to see this game succeed. I've been an avid supporter since release. I started the game with 8 of my 20+ year DnD group. I'm the only one still here. I've made many friends since beta. A lot of them are leaving due to boredom ( NOT the peeps who constantly whine about how they are quitting if they don't get their way ), and I've been bored enough the last couple of months that those that are left are the only reason I'm still subed. When they are gone, I will be too.

Turbine definitely needs to step up and address the problem. I'm looking forward to MoD5, and hopefully we will hear more about the state of the future shortly thereafter. If not, then I don't see this game holding any appeal anymore for many :( .

Dingo123
09-13-2007, 03:05 AM
If they had really wanted something to do while waiting, they could have easily loaded up Risia and gone bug hunting. Go figure....

You can't be serious.


PAYING turbine 15 bucks a month to be their Q&A? That's what they should've done?

*** ever man. Seriously.

Age of Conan is where it's going to be.

Lorien_the_First_One
09-13-2007, 07:53 AM
You can't be serious.


PAYING turbine 15 bucks a month to be their Q&A? That's what they should've done?

*** ever man. Seriously.

Age of Conan is where it's going to be.

People beta test because it helps they get enjoyment from doing the quests before others have and because they like being in a position to improve the game. Mod 5 will be different, not just because they fixed bugs but because they changed game play featuers, thanks to the beta testers.

Learn something about the reason software is beta tested before you whine.

Mercules
09-13-2007, 07:53 AM
You can't be serious.


PAYING turbine 15 bucks a month to be their Q&A? That's what they should've done?

*** ever man. Seriously.

Age of Conan is where it's going to be.

QA can't test everything. I make jokes about our QA department but they do a fairly solid job, they just can't think of all the silly things our customers will do with our software. The line, "No one would be stupid enough to..." is often answered by us with, "Actually, I had a call about that."

You are paying Turbine for access to their servers and their game. That could be on the normal servers, or on the test server which offers a preview of the material that will be out soon. Numerous people have already gone over to Risia and previewed the content and hopefully found a few bugs QA didn't or couldn't find.

As for Age of Conan... I remember many months back when the word was that Vanguard is where it's going to be. I had friends actually play Vanguard, they are now playing EQ2 again.

Aspenor
09-13-2007, 08:08 AM
DDOOOOOOOOMMMMMMM!!!!!!!!!!11!one!o!n1eONe!

Dingo123
09-13-2007, 08:09 AM
DDOOOOOOOOMMMMMMM!!!!!!!!!!11!one!o!n1eONe!

You know... I'm starting to think DOOOM is actually pretty appropriate at this point...

Dirac
09-13-2007, 08:12 AM
Please tell me the people who left were not the "race to cap because that is where the -real- game is." people. If so I have no sympathy. Yes, it's very easy to get bored when all you do after level 10 is GH quests/farm for items. So why burn through levels 1-9 at warp speed?

QFT.

This is another one of those threads where everyone is right. Turbine needs to develop new content (and new levels, guild housing, crafting, etc.) as fast as they can. People are leaving because they are bored, some because they did not take advantage of all the game has to offer (see above). Content in DDO surely is time comsuming to develop; more difficult than the tedius make-work quests one hears from other games. Alas, we have no data on resouce allocation information at Turbine, so we pretty much have to assume they are developing as quickly as they can with the resources they have.

Hendrik
09-13-2007, 08:15 AM
DDOOOOOOOOMMMMMMM!!!!!!!!!!11!one!o!n1eONe!

Morning Asp!

See sig for fav DEV quote.

Love how people, not you Asp, claim a couple people are moving off to something else and all the sudden its doom and the end of DDO. Where were these posts in the few months of launch? Some guy had to moved on to a different game then. People come, people go. Such is the way of the MMO. Still no basis to claim doom.

So, since I have gotten 3 new members, new to DDO mind you, it's anti-doom and things are going well.

Aspenor
09-13-2007, 08:27 AM
You know... I'm starting to think DOOOM is actually pretty appropriate at this point...

LOL says the guy who's been playing for how long?

/shrug

It's not something we should worry about. OMGZorrz the game!!!

Aspenor
09-13-2007, 08:29 AM
Morning Asp!

See sig for fav DEV quote.

Love how people, not you Asp, claim a couple people are moving off to something else and all the sudden its doom and the end of DDO. Where were these posts in the few months of launch? Some guy had to moved on to a different game then. People come, people go. Such is the way of the MMO. Still no basis to claim doom.

So, since I have gotten 3 new members, new to DDO mind you, it's anti-doom and things are going well.

Considering how many people are coming back after year long breaks, and how many new players I have played with in the past couple weeks, I'm not especially concerned. Alot of people are simply waiting for fresh content, nothing wrong with that.

WhtKnt
09-13-2007, 08:29 AM
QA can't test everything. I make jokes about our QA department but they do a fairly solid job, they just can't think of all the silly things our customers will do with our software. The line, "No one would be stupid enough to..." is often answered by us with, "Actually, I had a call about that."
Sing it, brother! Until I became an IT, I had no idea that there were so many things someone could do to screw up a computer. Every week, it's a new problem that requires me to think way outside the box to solve. Fortunately, as a PnP DM, it's a skill I have cultivated. Players, like users, will do everything they can to stress-test the system.

I don't see D&D as dying, but then, I'm not on here everyday, either. I play about twice a week, on average. I log on for a few hours, run a few quests, and then log off again. For me, it's all about trying new combos and different builds. Maybe those who find it boring are spending too much time in the chair. Get out of the house and live your life for a while!

Hendrik
09-13-2007, 08:29 AM
LOL says the guy who's been playing for how long?

/shrug

It's not something we should worry about. OMGZorrz the game!!!

LOL

Good one Asp. Might we suggest to jump ship now to avoid the doom?

:cool:

twix
09-13-2007, 08:34 AM
Ive also had several people i know quit :(.I love this game but turbine needs to be more customer responsive. Its like they dont care or dont read the forums either way they dont listen to their fan base.I agree within a year if something dont change w'ell be doomed.Please turbine put more time and effort into this.The best mmo can be made if you just listen and respond.And maybe advertise?Ive never seen this game for sale or seen any ads for it.I came across it by accident mostly.Oh well they havent listened yet and im sure they wont now.Either ill be here to see the rise to the top or the crash at the bottom.

Hendrik
09-13-2007, 08:38 AM
Ive also had several people i know quit :(.I love this game but turbine needs to be more customer responsive. Its like they dont care or dont read the forums either way they dont listen to their fan base.I agree within a year if something dont change w'ell be doomed.Please turbine put more time and effort into this.The best mmo can be made if you just listen and respond.And maybe advertise?Ive never seen this game for sale or seen any ads for it.I came across it by accident mostly.Oh well they havent listened yet and im sure they wont now.Either ill be here to see the rise to the top or the crash at the bottom.

With all due respect twix, this is a blatantly false statement.

Gornin
09-13-2007, 08:41 AM
Most of this is due to ADD/ADHD.

Aspenor
09-13-2007, 08:44 AM
With all due respect twix, this is a blatantly false statement.

qft

The devs read the forums, they just don't choose to respond to every person that complains or has issues with this or that. The majority of topics brought up in this forum are (frankly) not important enough for the devs to bother themselves with responding to. On the rare occasion that an important question is put forth, almost every time the response is timely and poignant.

Roguewiz
09-13-2007, 08:53 AM
Please tell me the people who left were not the "race to cap because that is where the -real- game is." people. If so I have no sympathy. Yes, it's very easy to get bored when all you do after level 10 is GH quests/farm for items. So why burn through levels 1-9 at warp speed?

There are a dozen different ways to breath life back into the game that people can do themselves. Non-twink/perma-death guilds work great for this.

I see too many people grind to level 14 as quickly as possible and then grind for items and then go, "Huh? Turbine you suck, there is nothing to do in your game." when it is only partially Turbine's fault. They gave you ways to make their game less interesting, but you didn't have to go there. :)

When the cap was 10, I reached cap level by mainly playing Fri-Sun. What I am guilty of is tearing through content and making it trivial to me.

It really isn't a question of content, or lack of it, it is a question of the fact that you will hit cap level before you finish every quest on Normal/Hard/Elite.

*I hit Level 10 in a Month
*I played for about another month, then quit.
*Came back 2 months ago.
*Hit 14 in like 2-3 weeks (was doing alot of quests for favor...could have hit cap much earlier)

I play this game as casual as I possibly can, but even a casual player can cap out long before an update goes live. That is the problem. The content is there, the levels to support the content are not.

Mercules
09-13-2007, 09:01 AM
I play this game as casual as I possibly can, but even a casual player can cap out long before an update goes live. That is the problem. The content is there, the levels to support the content are not.

Did you repeat any quests when you capped at 10, or when you capped at 14?

Roguewiz
09-13-2007, 09:04 AM
Did you repeat any quests when you capped at 10, or when you capped at 14?

As far as level 10 goes, don't remember. I know the main goal myself and my guild had was to complete every quest at least once, which we did. (Not counting VoN5-6 at the time...didn't do those)

As far as GH goes, I spent most of my time doing the level 9 quests that were added after I quit, for favor. Got XP from those. Then I started doing GH quests. Also, keep in mine, that we had 2 bonus xp weekends. That didn't help out much. I mean, ***, 28k Elite PoP is rediculous.

Did I repeat? During loot weekend, yes, before that, probably a few quests, but not as bad as people ransacking PoP every weekend

Mercules
09-13-2007, 09:13 AM
As far as level 10 goes, don't remember. I know the main goal myself and my guild had was to complete every quest at least once, which we did. (Not counting VoN5-6 at the time...didn't do those)

As far as GH goes, I spent most of my time doing the level 9 quests that were added after I quit, for favor. Got XP from those. Then I started doing GH quests. Also, keep in mine, that we had 2 bonus xp weekends. That didn't help out much. I mean, ***, 28k Elite PoP is rediculous.

Did I repeat? During loot weekend, yes, before that, probably a few quests, but not as bad as people ransacking PoP every weekend

You capped in a month and didn't repeat STK for items? TR for items? Stormcleave? Co6 for items? At least you made an attempt to visit all the quests but some of those quests had INSANE ammounts of XP way back then, sort of like the GH quests do now. Right now I see level 10s go to level 14 just ransacking PoP and MoM a few times. Turbine needs to tone down the items, xp, and everything in general, then there would be enough "content". Then again, they don't force people to skip all the desert quests to go run the higher XP GH quests at level 10.

Roguewiz
09-13-2007, 09:15 AM
You capped in a month and didn't repeat STK for items? TR for items? Stormcleave? Co6 for items? At least you made an attempt to visit all the quests but some of those quests had INSANE ammounts of XP way back then, sort of like the GH quests do now. Right now I see level 10s go to level 14 just ransacking PoP and MoM a few times. Turbine needs to tone down the items, xp, and everything in general, then there would be enough "content". Then again, they don't force people to skip all the desert quests to go run the higher XP GH quests at level 10.

Like I said, don't remember. That was over a year ago =)

Dingo123
09-13-2007, 09:27 AM
LOL says the guy who's been playing for how long?

/shrug

It's not something we should worry about. OMGZorrz the game!!!

Since the Beta Headstart.

ZarakNur
09-13-2007, 09:30 AM
I play this game as casual as I possibly can, but even a casual player can cap out long before an update goes live. That is the problem. The content is there, the levels to support the content are not.

I have to repectfully disagree with you here.

I have been playing since the tail end of Beta (got my boots and necklace), and have yet to cap out a character.

With my highest level character (13th), I still have 51 quests to complete on Elite; 23 of these I have never run at all.

I have only done 1 raid (Tempest's Spine on Normal).

I consider myself an average casual player, 2-3 times a week for 2-5 hours per session.

The 5 other people in my guild have been playing just as long as I have (some a little longer even) and no one has a capped character or has run all of the missions either.

I think the difference is we try to run missions at their appropriate levels, we don't Zerg and we don't farm for XP or Loot.

So, I have to disagree with your statement that a casual player can cap out too soon, I still have alot of exploring to do in this game and have yet to become bored or tired of it. :D

Mercules
09-13-2007, 09:40 AM
Since the Beta Headstart.

"Experience teachs only the teachable." Aldous Huxley

Memnir
09-13-2007, 09:45 AM
I can easily name at least five people I know who have left the game due to boredom in the past month and a half. I'm sure I could double that if I went down my Friends List to see who no longer logs in.

These are casual players, for the most part. Many of the Hardcore players I know are still grinding out the 1750 on every toon, gunning for the max favor possible, and maxing out their raid gear before the new changes go live. In my opinion, the hardcore gamer has more to thrive on than the casual gamer.

Most of the folks I know who have left only have one or two alts at level cap... but they don't want to grind through the same old same old to level up another alt. They've seen all they want to see of Stormcleave, Tangleroot, and Waterworks. Mention a scale run, and you can hear the sour note in their voice over chat.

This game needs to cater to the casual gamer as much if not more than to the hardcore gotta-grind-em-all crowd. The hardcore gamer can find almost anything to keep them griding, and Turbine has been rather adept at finding ways to keep that gerbil wheel going with favor, relics, scales, loot, giving us more character slots, ect. But, for the person who cannot stomach doing the grind more than a few times - having all that is useless a lot of the time. Turbine needs to find a way to keep those casual dollars flowing.

Most of those I know who left have said that yes - crafting would help if it was well implemented and had an effect on their play. If they could craft meaningfully, then they'd have more to do. Ditto housing. For some, getting a new couch or stuffed head to mount on the wall has a lot of appeal. Me- this is my first MMO, so I have no idea if I'm in that crowd or not. I just know that people I like are leaving. And that makes me sad.

Roguewiz
09-13-2007, 09:55 AM
I have to repectfully disagree with you here.

I have been playing since the tail end of Beta (got my boots and necklace), and have yet to cap out a character.

With my highest level character (13th), I still have 51 quests to complete on Elite; 23 of these I have never run at all.

I have only done 1 raid (Tempest's Spine on Normal).

I consider myself an average casual player, 2-3 times a week for 2-5 hours per session.

The 5 other people in my guild have been playing just as long as I have (some a little longer even) and no one has a capped character or has run all of the missions either.

I think the difference is we try to run missions at their appropriate levels, we don't Zerg and we don't farm for XP or Loot.

So, I have to disagree with your statement that a casual player can cap out too soon, I still have alot of exploring to do in this game and have yet to become bored or tired of it. :D

How many "alts" do you have? I usually only have 2 characters that I play often, 1 main, 1 alt.

Hafeal
09-13-2007, 10:24 AM
... but some of those quests had INSANE ammounts of XP way back then, sort of like the GH quests do now. Right now I see level 10s go to level 14 just ransacking PoP and MoM a few times. Turbine needs to tone down the items, xp, and everything in general, then there would be enough "content". Then again, they don't force people to skip all the desert quests to go run the higher XP GH quests at level 10.

QFT.



I have to repectfully disagree with you here.
I have been playing since the tail end of Beta (got my boots and necklace), and have yet to cap out a character.

I agree, this is the boat I sail in for the most part. I guess the thing is I just capped my 1st character last month, actually the first character I ever made for DDO in August, 2006. I made 1750 favor as well last month. And I still have not finished every quest in the game, or even been in every quest in the game.

Let me take this a step further. At 14th level, I am still learning to play my character to the best of his ability. I find there is always room to learn. And, I have several alts that I have enjoyed playing. I have noticed that different classes play much different than others.

To become an excellent (call it "elite" if you like) player, in my mind, you need to take your time and learn how to best effective - and the learning occurs with each new class you create. Granted, some things you don't re-learn (e.g., common quest layouts, combat basics). But many you do - spell casting in particular. What spell, what school, what monsters are they effective against.

Too many players, in my opinion, put a character together and simply mimic a routine they might have seen another player use without understanding how or why the routine worked or wasn't the best way to approach a problem. So many times I see casters use a poor choice of spells, even at high levels, because they do not truly understand the school they are casting from, how to maximize it and what the saves or sr are for what we are fighting.

But because people can "get away with it" there is little incentive to learn (e.g., no permanent loss of character, time forgiveness of death penalties, easy xp ).

This approach, in my mind, has lead to a reduction in the use of strategy and understanding how to become an excellent player and a greater reliance upon "uber" items and gear to make up for actual learning and understanding. For example, I remember the first time I ran stormcleave, our group simply held a line and used archers standing behind a shield wall to easily clear the whole quest. I have never seen a group patient enough for such an approach since.

If players play just for the sense of "finishing" and then are sitting around waiting to "finish" something else ... they are going to flit between MMOs. And that, in the end, is okay.

Just like we learn, for those of us who really like this game, we can make new friends too.

My 2 cps.
:)

Mercules
09-13-2007, 10:32 AM
How many "alts" do you have? I usually only have 2 characters that I play often, 1 main, 1 alt.

I have no "alts". I have 7 Characters of various levels and I play them depending on what I wish to experience that day.

Roguewiz
09-13-2007, 10:42 AM
I have no "alts". I have 7 Characters of various levels and I play them depending on what I wish to experience that day.

Perhaps I should have been a little more clear ;)

You have 7 character that you play on and off depending on what you feel like doing. I have 1 character I play frequently, and 1 that I am toying around with. Since I don't typically play alts, other characters, mules, whatever..I tend to level faster than casuals (when I want to play casual like)

KoboldKiller
09-13-2007, 11:22 AM
I would like a definition of "casual" player? I play 3-4 hours a night mon-fri and close to 12-14 hours sat and sun (I know get a life :D ). I have 6 characters I play and my highest now is level 8. Now I would not consider this "casual" play. So how can someone who plays less than me and calls themself a "casual" player be capped? I am not referring to anyone specific but referencing several different posts I have seen. My point is with the amount of time I play, which I consider alot how much time do "power" gamers put in? I know there doesn't seem to be a point but there is. Obviously there are different ideas about the level of play. If I play as many hours as I do and am not capped and have yet to get through half of the actual content maybe certain individuals should check their game style and see if it's their fault there is no longer any content for them as opposed to blaming Turbine. JMHO.

Ringlord
09-13-2007, 11:47 AM
Like I said before Vanguard and NWN2 were supposed to be DDO killers a year ago and where are they now?? Vanguard is down to fewer servers than we have and NWN2 is barely a thought for most people because too many were disappointed in it.

That said I don't see Conan as being a threat. Sure it will likely have much better success than Vanguard because Brad McQuaid has nothing to do with it, but it will not kill DDO.

I have never been a fan of crafting in an MMO because it has never been anything more than a useless grind to kill time while you chatted in guild chat or something waiting for friends to get on and group for a quest. Now I am not saying there should not be something else to do besides questing, but when they add crafting I want it to be something worth doing for the end result other than to waste time. I can play solitaire or minesweeper in a seperate window if I just want to waste time while in DDO.

Now some mini-games like say an Eberron setting card game that could be playable within DDO itself would be nice ( sort of like the new EQ/EQ2 collectible card game that SONY is making playable within EQ and EQ2 themselves so players have something else to do while waiting for whatever )
How about a D&D themed chess style game with pieces modeled for the races and monsters in the game. I always thought a 3 tiered board representing ground level, underground and the air above ground populated with appropriate creatures would be cool.

The game could be set up for 2 or 4 players with the units only able to attack or move on the board above and below them. So the underground units could come up and attack the ground level and even move on the that level, but could not attack the air units and the air units could attack the ground level forces and move at ground level, but not go underground. The ground level units can attack and move on all 3 boards. Could lead to some very involved and fun games depending on how well the rules were laid out and how easy they were to pick up.

I developed a game like this years ago for my own D&D game world, but I have lost all the info I had on it or I would have listed it all here.

Even something like that would be a good distraction from just questing for players of all styles, but especially for those who have the time to devote a lot of hours to DDO ( and no that is not a bad thing that they are that lucky and choose to do it :) )

Players will always come and go and most people never think there is any problem with the population in a game until it effects their guild or their friends because they move on to another game. I have seen as many posts from new players and returning players as I have from players saying they are done

Roguewiz
09-13-2007, 11:54 AM
We hear every year, when a new MMO is coming out, "oh this is the WoW killer, this is the DDO killer." When it all comes down to it, it never happens. The only "killer" was WoW. It totally devasted the EQ population. EQ is down to around maybe 250k subscribers, Compared to the 8mil subscribers WoW has.

No, Vanguard isn't a DDO killer. Granted, what is? DDO doesn't have a high population as is.

Vanguard has potential, but was extremely buggy, even in Beta. The system specs on it or like "OMG". Not to mention the grind makes EQ look fast.

Yes, I Beta tested Vanguard, and paid for 1 month of a subscription. I cancelled after that.

JelloMold
09-13-2007, 11:55 AM
Please tell me the people who left were not the "race to cap because that is where the -real- game is." people. If so I have no sympathy. Yes, it's very easy to get bored when all you do after level 10 is GH quests/farm for items. So why burn through levels 1-9 at warp speed?

There are a dozen different ways to breathe life back into the game that people can do themselves. Non-twink/perma-death guilds work great for this.

I see too many people grind to level 14 as quickly as possible and then grind for items and then go, "Huh? Turbine you suck, there is nothing to do in your game." when it is only partially Turbine's fault. They gave you ways to make their game less interesting, but you didn't have to go there. :)

But wouldn't that involve making the most out of the game as it is instead of ****ing and moaning all day about what the game isn't? How can it be possible to play the game and have fun. If you are still having fun you must be a noob. Being truely great means always having a bad time!

oronisi
09-13-2007, 12:06 PM
i am a 25 year player of d&d but we have lost 8 players from our guild in the last 2 weeks because there is nothing to do while waiting on updates u must put in secondary skills like crafting or fletching or within a year d&d is doomed

This game simply does not support 'full time MMO' players. By that, I mean people that play 4+ hours a day, making a single MMO their main hobby. I know alot of people do that to MMO's including DDO. Heck, I do it myself in streaks.

But DDO is for the more casual gamer. The content is more refined and detailed than other games, which makes it also harder to crank out by the devs. If you play 3-4 days a week for more like 2-3 hours, I bet DDO would be perfect for you.

However, if you aren't a casual gamer, I'd suggest taking a break from DDO. I did before the level cap was raised above 10, and just returned about a month ago. I have yet to exhaust all the new content to where I feel burnt out, and with mod 5 coming out, I will have more to do for a while longer.

That's just the nature of this game. Nothing lasts forever. Play something else for a while. Or if you don't want to lose your guild, get everyone in the guild to pick up a few games at the same time.

Cowdenicus
09-13-2007, 12:29 PM
Does Turbine really want their players to take the sometimes 6 month long breaks though and lose the revenue?

Twerpp
09-13-2007, 12:36 PM
i am a 25 year player of d&d but we have lost 8 players from our guild in the last 2 weeks because there is nothing to do while waiting on updates u must put in secondary skills like crafting or fletching or within a year d&d is doomed

Im a long time D&D fan too. As long as this is the exclusive D&D based MMORPG I will be here, so will other hardcore D&D fans. Long after the game tanks there will still be a cult hardcore group of players, people are still playing EQ1 and Diablo 2 (which is still a kickass game, wish our barbs could chug as fast as theirs!).
As far as crafting goes, this is Eberron so give us an artificer please.

Hafeal
09-13-2007, 12:46 PM
Does Turbine really want their players to take the sometimes 6 month long breaks though and lose the revenue?

No.

But what I pulled from the threads and fallout of the recent road trip by Quarion, there is tension between Turbine, Atari and the other licensing entities with Dungeons & Dragons.

Maybe that tension is linked to Atari not funding promotion due to declining revenue; maybe it is linked to Turbine not getting a pay mod out faster or being encouraged to spend their time on LoTR.

It seems clear to me that there are multiple issues at play and they are not all within Turbine's ability to control.

If only it was as simple as, "make game, get customers." :(

Thus, I will enjoy the game as long as it is here. To me, the game has evolved and it is better today than a year ago. Has that happened as quickly as we would desire? No. But then again, how much in life really does? ;)

Borrigain
09-13-2007, 12:51 PM
DDOOOOOOOOOMMMMMMM!!!!!!!!!!11!one!o!n1eONe!

Asp, you forgot an O, fixed it for ya'.

:D
Borr.

Capstern
09-13-2007, 12:54 PM
Yes there could be more content - there can always be more content but its about what you make of it too.

Our guild is small and we raid a lot and thats fun sometimes we like to do practical jokes on each others like grease near lava etc but I found that making different toons is the most engaging way to stay interested

And making the same toon type over and over isnt really interesting either
here is my stable and how I have stayed interested and like Aspenor says its about learning how to play each class in an elite style - and its also trading and finding that last piece of gear to eek out that last little bit of potential from your characters - not really gear for gear sake

So here is my guys (all 14's are capped) 3 have 1750+ favor and Hamster and gerb both have +2 tomes in all stats

Kaptan - Human 13 clr 1/ sorc - heal bot/devine heal/buffs

Hamster - Drow 11 pal / 2 rog / 1 ftr - evasion pally with SoS near indestructible and decent dpr

Gerbillee (my favorite) halfling 12 ranger / 1 rog /1 wiz (eventually 16/2/2) a two weapon fighting finesse melee ranger - mostly dual w/p rapier /ss combo...wizard level give free extend and shield spell..2 levels will give me 4 min of shield while dual weilding and a 36 dex meqans she doesnt miss..other than only decent will save shes awesome and fun in any situation

Lemming - Human 3 pal / 11 rog - high dex and 30 str - master of the nasty backstab damage can do any trp and lock and hits like a ton of bricks and has great saves thanks pal levels

Blitzkrieg - (lejes build) WF Wizard 14 - 228 HP and 45+ ac buffed and 1313 sp...WF wiz are gods among the wizardly community and this build just flat rocks...max spell pen and max neco focus and POOF bye bye rakshakas...what SR :)

Bandicoot - battle cleric dorf 14 (used to be khopesh and slash speced but I dont split focus well in big brawls - I can admit my limits)...but with 28 str and 28 wis can beat down the mob or cast it down - extend max and empower plus empower healing....well rounded - combat cleric magic and mace IMO is fun but knows his role

Squirrell - WF Barb 14- wanted to make a mindless killing machine and Squirrell is the man....can hit 44 str and 42 con with dual madstone ...rage and barb rage....200+ damage on crits and can crit carnifex a lot untl SOS - 400+ hp and its just run sqing swing swing....just pure fun of death but have to play with groups that know you will need reconstructs...usully only play him with a guild WF Wiz

Chichilla WF Bard (7) - an experiment....has all the master race WF benefits and so far looking good as a battle bard - high str decent dex and decent cha and looks like sing - ok you all hold still while I use this w/p rapier on you - fun so far

Its about variety and diversity and learning the nuances and in part makes you understand better what your party mates might be capable of when you are grouped with them and they are a class you arent played but have played

IMHO

Kalanth
09-13-2007, 01:14 PM
You capped in a month and didn't repeat STK for items? TR for items? Stormcleave? Co6 for items?

I don't normally do this at all. I ground out GH quests for tokens, then got raid ready, then rolled a new character. For me, the life of the game is making new characters and watching them grow. I love every quest I have done in this game, except the entire GH area. GH is the only spot I have found that is a real grind in DDO, the rest of it is as entertaining to me now as it was at launch. After all, when you were young how many times did you play metroid over and over ever after you knew it all?

Casual, fast paced, in between. What you find enjoyable in this game is up to you. Turbine had this layout for a long time now, and the game has not shut down less all the "game will be dead in a year" posts that showed after month 1. Even if production goes stagnant, I think DDO will be here for a while longer.