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Impaqt
09-11-2007, 02:21 PM
Considering Re-Rolling my Barbarian... Or maybe this could be Character 9 when we get the extra slot in with Mod5.

I Like 2 Weapon Fighting...... I'd like to use a bow efficiently...... Rage is efective. How to combine them all into a Useful character? THis is what I came up with so far. I went with Elf because I wanted the Bow and Melee Enhancments.

Level 14 True Neutral Elf Male
(4 Fighter / 4 Barbarian / 6 Ranger)
Hit Points: 273+ Standing + Rage(s)
20 Heroic Durability
40 FIghter L4
48 Barb L4
48 Ranger L6
56 Standing CON Bonus
10 Dragonic Vitality
20/30 Improved/Greater False Life
16 TOughness
15 TOughness ENH
----
273/283
42 Double Raged
---
315/325

Spell Points: 25

BAB: 14/14/19/24

2 Weapon FIghting Primary Hand(Longsword)
14 BAB
9 STR Mod
2 Elf
1 Weapon Focus-Slash
3 +3 Weapon
-2 TWF
----
+27
+3 Dbl Rage (+6 STR)
+1 Haste
+4 Greater Hero
+2 Recitation
----
+37 FIrst Swing Primary Hand

Off Hand (Kukri)
14 BAB
9 STR Mod
1 Weapon Focus-Slash
3 +3 Weapon
-2 TWF
----
+25
+3 Dbl Rage (+6 STR)
+1 Haste
+4 Greater Hero
+2 Recitation
+35 Off Hand


Ranged: Longbow
14BAB
8 DEX Mod
2 Longbow
3 +3 Arrows/Bow
-----
+27
+1 Haste
+4 Greater Hero
+2 Recitation
----
+34
-4 Many SHot
---
+30

Fortitude:25+
Reflex: 23+
Will: 19+

4/1/1 L4 Barb
4/1/1 L4 Fighter
5/5/2 L6 Ranger
4/8/2 Attribute
0/0/5 BAM Helm
4/4/0 +4 Resistance Item
-----
21/19/11
0/0/4 Raged w/ ENH
4/4/4 Greater Hero
------
25/23/19
+4 Elven Enchantment Resistance (ENchantments are all Will Save I believe)

A/C: Common
10 BASE
6 Armored Bracers
8 Dex Bonus
2 Invader Ring
3 Protection Item
1 Dodge
---
30 While TWF/Bow

+4 Sheild CLicky
+1 BarkSkin Pot
+2 Better Protection/CLeric SoF
+1 Haste
+2 Recitation
---
40 (Minus Rage Penalties)



Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 16 +3 Levels +1 FTR = 20 +6Item +2 Tome =28 +4 Rage +2 RagePot =34 (+12)
Dexterity 17 +2Elf +1 Rngr = 20 +1 TOme +5 Item =26 (+8)
Constitution 12 +1 Barb Con = 13 +1 Tome +4 Item =18 +4 Barb Rage +2 Rage Pot =24
Intelligence 10 10
Wisdom 12 12
Charisma 10 10

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 5 13
Bluff 0 0
Concentration 1 1
Diplomacy 0 0
Disable Device n/a n/a
Haggle 0 0
Heal 1 1
Hide 3 5
Intimidate 0 0
Jump 7 16
Listen 4 13
Move Silently 3 8
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 2
Spot 5 13
Swim 6 14
Tumble 4 6
Use Magic Device 2 8.5

Level 1 (Ranger)
Feat: (Selected) Dodge
Feat: (Favored Enemy) Favored Enemy: Reptillian (Switch to Evil Outsider at l8)

Level 2 (Ranger)

Level 3 (Fighter)
Feat: (Fighter Bonus) Mobility
Feat: (Selected) Weapon Focus: Slashing Weapons

Level 4 (Ranger)

Level 5 (Ranger)

Level 6 (Fighter)
Feat: (Fighter Bonus) Spring Attack
Feat: (Selected) Toughness

Level 7 (Fighter)

Level 8 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elemental

Level 9 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Improved Critical: Ranged Weapons

Level 10 (Ranger)

Level 11 (Barbarian)

Level 12 (Barbarian)
Feat: (Selected) Greater Two Weapon Fighting

Level 13 (Barbarian)

Level 14 (Barbarian)
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Willpower I
Enhancement: Barbarian Willpower II
Enhancement: Elven Dexterity I
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Enchantment Resistance II
Enhancement: Elf Melee Attack I
Enhancement: Elf Melee Attack II
Enhancement: Elf Melee Damage I
Enhancement: Elf Melee Damage II
Enhancement: Elf Ranged Attack I
Enhancement: Elf Ranged Attack II
Enhancement: Elf Ranged Damage I
Enhancement: Elf Ranged Damage II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Item Defense I
Enhancement: Barbarian Constitution I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Fighter Strength I
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II

Rentz
09-11-2007, 05:11 PM
that's actually pretty cool, Impaqt.

the enhancement bonuses to stats from each class creates a nice synergy for the character.

very decent saves for a non-paly
spring attack and gtwf with barbarian speed - should be fun!

i'd be tempted to simply assume +6 items for str/dex/con -
meaning you could probably drop to 16 dex to start, pop the +1 tome sometime before you need GTWf, and redistribute a couple points to wis or int.
just a thought.

anyways, cool build - Very viable multiclass TWF'er.
thanks for sharing!

Impaqt
09-11-2007, 05:18 PM
My Luck at Pulling +6 Stat Items Sucks..... I get lots of +5's but those +6's seem to elude me.... THats one of the primary reason I dont assum a alot of +6 Stat Items on my builds.