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Kalanth
09-08-2007, 12:34 PM
I was running East 3 earlier today, and decided I would make a version of Coyle. So I watched him as we battled those around us, getting a better idea of what he could do. He dual wielded a Long sword and Club, wore what appeared to be plate mail armor, and slung first and second level spells. Sure, Coyle is only level 8 (CR 8 Human), but I figured I would go to 14 since we can get that high. Based on what I saw, here is my idea for a version of Coyle.

Why a low wisdom and yet enough ranger levels to cast spells? You never see Coyle use the ranger spells, so I figured I would ignore that aspect. I did not go mostly fighter because Coyle does not seem to fight hand to hand as much as he throws a weapon or spell, and I went more strength than dex because one of the two weapons he had was not finessable.

It is hard to match exactly what Coyle is, but I would like to think of this as a close and entertaining version. A few more Ranger levels from a cap increase and my version will be good against all outsiders (picked that because of the majority of the enemies in East 3 being Reavers and Mephits).


Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 Lawful Good Human Male
(4 Fighter \ 7 Ranger \ 3 Wizard)
Hit Points: 156
Spell Points: 248
BAB: 12\12\17\22
Fortitude: 12
Reflex: 11
Will: 5

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 16 20
Dexterity 14 18
Constitution 14 14
Intelligence 14 15
Wisdom 8 8
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 4 6
Bluff -1 -1
Concentration 6 20
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal -1 2
Hide 6 21
Intimidate -1 -1
Jump 7 16
Listen 3 4
Move Silently 6 21
Open Lock n/a n/a
Perform n/a n/a
Repair 2 2
Search 6 21
Spot 3 18
Swim 3 6
Tumble 4 6
Use Magic Device n/a n/a

Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Chaotic Outsider
Feat: (Human Bonus) Weapon Focus: Bludgeoning Weapons
Feat: (Selected) Weapon Focus: Slashing Weapons

Level 2 (Ranger)

Level 3 (Wizard)
Feat: (Selected) Greater Spell Focus: Evocation
Feat: (Wizard Bonus) Maximize Spell

Level 4 (Wizard)

Level 5 (Wizard)

Level 6 (Fighter)
Feat: (Selected) Combat Casting
Feat: (Fighter Bonus) Dodge

Level 7 (Fighter)
Feat: (Fighter Bonus) Mobility

Level 8 (Fighter)

Level 9 (Fighter)
Feat: (Selected) Weapon Specialization: Bludgeoning Weapons
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons

Level 10 (Ranger)

Level 11 (Ranger)

Level 12 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Lawful Outsider
Feat: (Selected) Spring Attack

Level 13 (Ranger)

Level 14 (Ranger)
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Mobility I
Enhancement: Human Adaptability Dexterity II
Enhancement: Human Adaptability Strength I
Enhancement: Wizard Improved Maximize I
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Favored Resistance I
Enhancement: Wizard Concentration I
Enhancement: Ranger Heal I
Enhancement: Ranger Heal II
Enhancement: Ranger Search I
Enhancement: Ranger Search II
Enhancement: Ranger Spot I
Enhancement: Ranger Spot II
Enhancement: Wizard Energy Manipulation I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Energy of the Scholar I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Wizard Intelligence I
Enhancement: Fighter Strength I
Enhancement: Wizard Wand Mastery I
Enhancement: Wizard Wand Heightening I

Ghoste
09-08-2007, 12:38 PM
Lol, you have created a monster.

Kalanth
09-08-2007, 01:13 PM
Muhahahaha!

Oh yeah, that is a 28 point buy Coyle, just incase anyone else was as crazy as I.

Hvymetal
09-08-2007, 04:01 PM
Sweet!!! Can I kill him now? :p

Samadhi
09-08-2007, 04:59 PM
Nomination for Thread of the Week!!

RemoJr
09-08-2007, 05:11 PM
hehe, pretty cool, tough i doubt this will be a popular build, except for people that want to kill you in pvp

Qzipoun
09-08-2007, 05:24 PM
Intelligence 14!? I always thought Coyle had 0 Int :D

Kalanth
09-09-2007, 12:02 AM
hehe, pretty cool, tough i doubt this will be a popular build, except for people that want to kill you in pvp

I have done a Fighter 4 / Wizard 10 with one of my characters. Doing the oposite, where it is more combat than casting should be no different really. Different and as efficient as the player behind the keys, but most are not willing to try, that is how it should be classified.

Oh, and when I take him into PvP you know all I can do is spam MM and try to throw daggers at the people in the rest / recover areas. :)


Intelligence 14!? I always thought Coyle had 0 Int :D

On the contrary my friend. Intelligence is book smarts, wisdom is street smarts and common sense. Wisdom should be 0, but I can't go any lower than 8 with a human.

Borror0
09-09-2007, 01:40 PM
On the contrary my friend. Intelligence is book smarts, wisdom is street smarts and common sense. Wisdom should be 0, but I can't go any lower than 8 with a human.

Well... you can go to 5 with Girdle of Giants Brawn...:rolleyes: ;)

Kalanth
09-09-2007, 05:22 PM
Well... you can go to 5 with Girdle of Giants Brawn...:rolleyes: ;)

Ooooooo.... Lower the better! :)

smodge13
09-09-2007, 07:18 PM
Ooooooo.... Lower the better! :)

can get as low as 3 if your WF with that belt, my barbarian is currently running on 5 int, 3 wis

Kalanth
09-09-2007, 08:18 PM
can get as low as 3 if your WF with that belt, my barbarian is currently running on 5 int, 3 wis

But I wouldn't be Coyle then. That wont work...

Blind_Skwerl
09-09-2007, 08:32 PM
It would be Coylebot... hehe

spifflove
09-10-2007, 12:15 AM
wasnt coyle really a cleric with the spell slay self?

Strakeln
09-10-2007, 12:34 AM
You guys ever team up with Coyle? He's a complete noob! Don't group with him, ever.

QuantumFX
09-10-2007, 02:04 AM
I always thought he was a straight wizard with a base INT of 8 cause he always uses that damn wand...

So - Follower of Xoriat (Making him chaotic)
Not very Bright, Wise and has a voice that sounds like Tom Bodet from the Motel 6 commercials... (Base 8 in all mental stats and no points into diplomacy)
Dual weilds in melee (At least a base 17 STR and DEX)
Likes to use wands (Wand mastery as high as it can go)
Unlimited Mana and uninteruptible spellcasting. (Super high Concentration + Every mana boost you can fit in the build)



Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 Chaotic Neutral Human Male
(14 Wizard)
Hit Points: 76
Spell Points: 880
BAB: 7\7\12
Fortitude: 4
Reflex: 8
Will: 8

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 17 20
Dexterity 17 18
Constitution 10 10
Intelligence 8 10
Wisdom 8 8
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 3 4
Bluff -1 -1
Concentration 4 21
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal -1 -1
Hide 3 4
Intimidate -1 -1
Jump 3 5
Listen -1 -1
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair -1 3
Search -1 0
Spot -1 -1
Swim 3 5
Tumble 5 12.5
Use Magic Device n/a n/a

Level 1 (Wizard)
Feat: (Wizard Bonus) Empower Spell
Feat: (Human Bonus) Power Attack
Feat: (Selected) Two Weapon Fighting

Level 2 (Wizard)

Level 3 (Wizard)
Feat: (Selected) Mental Toughness

Level 4 (Wizard)

Level 5 (Wizard)
Feat: (Wizard Bonus) Extend Spell

Level 6 (Wizard)
Feat: (Selected) Improved Mental Toughness

Level 7 (Wizard)

Level 8 (Wizard)

Level 9 (Wizard)
Feat: (Selected) Weapon Finesse

Level 10 (Wizard)
Feat: (Wizard Bonus) Enlarge Spell

Level 11 (Wizard)

Level 12 (Wizard)
Feat: (Selected) Cleave

Level 13 (Wizard)

Level 14 (Wizard)
Enhancement: Human Adaptability Strength I
Enhancement: Wizard Improved Empowering I
Enhancement: Wizard Improved Empowering II
Enhancement: Wizard Improved Enlarge I
Enhancement: Wizard Improved Enlarge II
Enhancement: Wizard Concentration I
Enhancement: Wizard Concentration II
Enhancement: Wizard Concentration III
Enhancement: Wizard Concentration IV
Enhancement: Wizard Repair I
Enhancement: Wizard Repair II
Enhancement: Wizard Repair III
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Force Manipulation II
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Wand Mastery I
Enhancement: Wizard Wand Mastery II
Enhancement: Wizard Wand Mastery III
Enhancement: Wizard Wand Heightening I
Enhancement: Wizard Wand Heightening II

Kalanth
09-10-2007, 10:43 AM
I always thought he was a straight wizard with a base INT of 8 cause he always uses that damn wand...

So - Follower of Xoriat (Making him chaotic)
Not very Bright, Wise and has a voice that sounds like Tom Bodet from the Motel 6 commercials... (Base 8 in all mental stats and no points into diplomacy)
Dual weilds in melee (At least a base 17 STR and DEX)
Likes to use wands (Wand mastery as high as it can go)
Unlimited Mana and uninteruptible spellcasting. (Super high Concentration + Every mana boost you can fit in the build)


Observe him now. When I did East 3 a couple days ago he was in heavy armor with a long sword (might have even been bastard) and holding a club. Only used Magic Missle and Scorching Ray while in combat. Straight wizard would be to powerful magically. Besides, you do straight wizard and you need to add Heavy Armor Prof and Martial Weapon Prof in there.

Citymorg
09-10-2007, 02:24 PM
No one will EVER, EVER group with you, and if they did I would expect to see yourself greased on the ground most of the time.

Kalanth
09-10-2007, 09:44 PM
No one will EVER, EVER group with you, and if they did I would expect to see yourself greased on the ground most of the time.

But I would be a tactical genous! I would only attack the things that were much to strong for me, and make sure to range targets that could not be engaged.

QuantumFX
09-10-2007, 10:22 PM
Observe him now. When I did East 3 a couple days ago he was in heavy armor with a long sword (might have even been bastard) and holding a club. Only used Magic Missle and Scorching Ray while in combat. Straight wizard would be to powerful magically. Besides, you do straight wizard and you need to add Heavy Armor Prof and Martial Weapon Prof in there.

Maybe I'm thinking of whacked out cultist Coyle rather than zerging butthead Coyle but I never noticed him wearing heavy armor. His chronies look like they're wearing heavy armor but his stuff looks like the leather armor skin to me. I play rangers mainly so I may have have never noticed as I barkskinned and elemental resisted his dumb@$$. Heavy armor and weapons would be a good waste of his feats. Also remember I said straight wizard with an 8 base INT. (It's teh uber :D) Gave him the WIZ int enhancement chain to bring it up to 11 and with a +1 INT item he could cast lvl 2 spells. I also went with enlarge so as to grab maximum aggro from a distance with his scorching ray.

Bombalo
09-10-2007, 10:28 PM
If played correctly you could be the worst player in the game. :D

Kalanth
09-11-2007, 09:16 AM
Maybe I'm thinking of whacked out cultist Coyle rather than zerging butthead Coyle but I never noticed him wearing heavy armor. His chronies look like they're wearing heavy armor but his stuff looks like the leather armor skin to me. I play rangers mainly so I may have have never noticed as I barkskinned and elemental resisted his dumb@$$. Heavy armor and weapons would be a good waste of his feats. Also remember I said straight wizard with an 8 base INT. (It's teh uber :D) Gave him the WIZ int enhancement chain to bring it up to 11 and with a +1 INT item he could cast lvl 2 spells. I also went with enlarge so as to grab maximum aggro from a distance with his scorching ray.

But even as a dumb wizard, 14 levels of wizard is to much "talen" for coyle. It is definetly more talent than he should be given. :)