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adamr09
09-07-2007, 11:10 PM
well this was just a mess around actually lol. was pretty much just throwin some stuff together but it turned out bein alright. He is ment to hav a fat great axe of something to annihilate mobs quickly. and not too bad on HP.




Level 14 Neutral Good Dwarf Male
(2 Fighter / 11 Barbarian / 1 Ranger)
Hit Points: 250
Spell Points: 0

BAB: 14/14/19/24
Fortitude: 17
Reflex: 7
Will: 4

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 16 20
Dexterity 14 14
Constitution 17 20
Intelligence 8 8
Wisdom 12 12
Charisma 6 6

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 2 6
Bluff -2 -2
Concentration 3 5
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal 1 1
Hide 2 2
Intimidate 2 12
Jump 7 22
Listen 3 13
Move Silently 2 2
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 1 5
Swim 5 7
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Barbarian)
Feat: (Selected) Two Handed Fighting
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Sprint Boost I
Enhancement: Dwarven Axe Damage I

Level 2 (Barbarian)
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extra Rage I
Enhancement: Dwarven Goblinoid Hatred I

Level 3 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Selected) Weapon Focus: Slashing Weapons
Enhancement: Dwarven Constitution I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I

Level 4 (Barbarian)
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Power Rage I
Enhancement: Dwarven Axe Attack I

Level 5 (Barbarian)
Enhancement: Barbarian Damage Boost II
Enhancement: Barbarian Sprint Boost II
Enhancement: Dwarven Giant Dodger I

Level 6 (Barbarian)
Feat: (Selected) Improved Two Handed Fighting
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Constitution I

Level 7 (Barbarian)
Enhancement: Barbarian Hardy Rage II
Enhancement: Barbarian Power Rage II

Level 8 (Barbarian)
Enhancement: Barbarian Sprint Boost III

Level 9 (Barbarian)
Feat: (Selected) Power Attack
Enhancement: Dwarven Constitution II

Level 10 (Barbarian)
Enhancement: Barbarian Power Rage III

Level 11 (Barbarian)
Enhancement: Barbarian Sprint BBoost IV

Level 12 (Barbarian)
Feat: (Selected) Greater Two Handed Fighting
Enhancement: Barbarian Critical Rage I
Enhancement: Barbarian Extra Rage II
Enhancement: Dwarven Giant Dodger II

Level 13 (Fighter)
Feat: (Fighter Bonus) Cleave

Level 14 (Fighter)
Feat: (Fighter Bonus) Great Cleave
Enhancement: Dwarven Axe Attack II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Strength I
Enhancement: Barbarian Improved Trap Sense I

tihocan
09-10-2007, 09:08 AM
Isn't the level of ranger a waste? Especially since it delays critical rage II till level 17?

Thrudh
09-14-2007, 10:00 PM
Bow Strength with rage is pretty damn sweet...

I even have Improved Critical: Range.... with a silver bow that's a 3x crit on a 17-20 with barb raging strength.....

It's a niche build, but when ranged weapons are called for... I kick @$$

Shade
09-15-2007, 04:37 AM
I even have Improved Critical: Range.... with a silver bow that's a 3x crit on a 17-20 with barb raging strength
Might wanna recheck..

You don't have improved crit range, nor slashing. You have cleave and greatcleave, which seems overkill with GTHF.

adamr09
09-15-2007, 03:00 PM
so which u think wud be batter to hav: GTHF or Improved crit ranged?

Mad_Bombardier
09-15-2007, 03:49 PM
Might wanna recheck..

You don't have improved crit range, nor slashing. You have cleave and greatcleave, which seems overkill with GTHF.Thrudh is not the OP. ;)

Thrudh
09-16-2007, 10:52 PM
so which u think wud be batter to hav: GTHF or Improved crit ranged?

GTHF of course... Improved Critical: Range is not something I'd expect to see on very many barbarians. I have 4 fighter levels so I had the feat to spare... In most cases, you definitely lose more than you gain...

I was just saying, that 1 level of ranger does offer SOME benefit to Barbarians

Bow Strength
Ability to use cure wands
Favored Enemy (hey, +2 damage on every swing to undead/whatever does help)

Is it the best choice? Nope... splashing anything on a barbarian hurts because that 14th level Critical Range enhancement is just THAT good... but I'm here to say that you don't totally gimp yourself splashing fighter or ranger either... My guy holds his own on end-game elite quests just fine.

Even though I deeply miss the Barbarian Critical Range, I do kick @$$ against the Demon Queen (and other ranged encounters), and I have Stunning Blow and Improved Trip... and that's fun for me...

tihocan
09-17-2007, 09:36 AM
Bow Strength with rage is pretty damn sweet...
But with 14 base dex on a dwarf, you're going to be rather limited at range.

Omega
09-22-2007, 01:59 PM
I recently rolled a similar build to this with the sole purpose of soloing. Not trying to steal OP's thunder, but the builds are so much alike thought I should post this TWF variant.

Progression: Elven 2 ranger/11 barb/1 ftr (ranger 1-2, barb 3-7, ftr 8, barb 9+)

Starting Stats: 18/16/14/8/8/8, +1 dex tome by 6. (no tome option, dex 17, con 13 and take barb con enh's). Level Ups into Str. 252 HPs w/ toughness 3 enh (not including raging bonus, +Con gear, Draconic Vitality, GFL)

Easily Attainable (casual player) 14 Stats:
Str (18 +3 levels +2 favor tome +5 item) =28*
Dex (16 +1 tome +3 enh +4 item) =24
Con (14 +4 item) =18
Int 8
Wis (8 +4 item) =12
Cha 8

Ideal 14 Stats:
Str (18 +3 levels +2 favor tome +6 item) =29*
Dex (16 +1 tome +3 enh +6 item) =26
Con (14 +6 item) =20
Int 8
Wis (8 +6 item) =14
Cha 8

*I realize str is odd in the ideal calculations (really hoping for +3 tome) but power rage 3 nets a +9 str rage @ 14 (+7 before 14). If this doesn't float your boat, aren't confident in getting +6 items, or want another no-dex-tome option put level 4 increase in dex and drop power rage 3 and use the 3 enh points as you please

Feats:
1: Toughness, Ranger: Favored
2: Ranger: TWF, Rapid Shot
3: Precision (swap for PA once you are comfortable w/ +to hit)
6: iTWF
8: Fighter: IC:Slashing/Piercing (depending on if you have better longswords or rapiers, ideally w/p rapiers but i have some nice mid range longswords so going slashing first)
9: IC:Ranged
12: gTWF

Enhancements:
Fighter Attack Boost I
Barbarian Damage Boost I
Ranger Spring Boost I
Barbarian Critical Rage I
Barbarian Extend Rage III
Barbarian Extra Rage II
Barbarian Power Rage III
Barbarian Willpower II
Barbarian Toughness III
Ranger Dexterity I
Elven Dexterity II
Elven Enchantment Resistance II
Elf Melee Attack II
Elf Melee Damage I
Elf Ranged Attack II
Elf Melee Damage I

(May swap Elf Atk/Dmg around if I am not having to hit trouble @ higher levels, but for low level soloing I'd rather hit more for slightly less dmg)

As I said this build is mostly for soloing. Potion during battle or if raged, wand whip between rages/battles. Plan to swap favored enemies as I progress levels (reptile-> goblinoid-> giant-> undead and probably end up back at giant at 14).

Alert: Major weakness to this build are will saves (surprise!). Have to solo carefully and pick of casters/clerics from range (often while running in fear of being held).

Reason for posting this build is for any feedback and comparisons to the above posted THF option. Only at level 5 atm but had no trouble soloing harbor elite content (save kobold assault, too many casters and too low will save as of yet)

edit: Grammar