sigtrent
09-06-2007, 02:51 PM
From Sigtrent's Build Request Thread (http://forums.ddo.com/showthread.php?t=117232)
Build Name: Zergmeister
Author: Sigfried Trent
Requester: oZoro
Last Updated: 05/15/10
Key Words [Rogue, Assassin, THF, Zerg]
Objectives
The requester was bored and wanted something a bit wild. He didn't care for Rangers or Paladins and wanted a very aggressive and slightly crazy build. I went for the idea of a crazed zerging all out damage dealer that would pull far more agro than they probably should and abandoning most traditional wisdom for as much damage as possible, even if it was situational. So this is a build almost designed to fail in some ways, but for a strong player it could be a really fun challenge that actually can be very effective.
Design
At the time of the original the idea was to get big red numbers on every swing, some from two handed fighting, some from sneak attack. Another key was to simply move very quickly letting you zerg ahead even if the rest of the party wants to keep up. The original was human, but with all the THF bonuses warforged now get, it seemed good to make the switch. With rogue I was trying to max out sneak attack damage, Barbarian is in the mix purely for the speed boosts, and fighter is there just to round things out feat wise. Some attention was paid to survivability, but only when it didn't compromise the overall concept.
Sneak attack on a THF is a challenge. This build can pull agro like no ones business. As posters suggest one of the solutions to this is to keep on the move, dance around behind enemies to get the sneak attack via flanking rather than lack of agro. Workable if not optimal. Certainly working with an intimitank is ideal for this build to maximize its damage potential (although that works against the zerging idea). Cleave and Great Cleave play into all this. Both in the intim scenario and in the circle and strike mode, cleave gives you a way to throw those big red numbers at multiple targets. They are useless in single target DPS but in some cases they can be a delightful amusement, kind of like a living fireball. Of course it only exacerbates the agro challenges and that plays to the overall idea of the build nicely. It also has its moments when combined with Assassin 2, partly making up for the advantages you would have gotten with TWF. One advantage you do have over most rogues is that fortified targets are not really a problem. Your DPS isn't so dependent on crits and sneak attack, nor is DR as debilitating to your DPS.
Traps are included, although you are not especially good at them, but some trap/lock is better than no trap/lock. Improved evasion helps deal with the fact that your reflex saves are not all that stellar. Half damage and a pretty hefty HP pool help make up the edge you loose to dex heavy rogues. UMD was ignored after some consideration but its certainly easy to mod the build to include it. Stealth was included partly just because it could be, it's kind of an extra feature although it plays against type for the build concept somewhat and it plays into assassin 2 (even if this builds DC for that is pretty limited).
Compared to a THF barbarian, you are not really in the same league. They are stronger and tougher and do better non sneak damage. But with speed boost and sneak attack and such, this could do more damage on any given hit and there is some fun to be had there. You also have a wider range of defenses and a little more ability for solo questing and the like.
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Chaotic Good Warforged Male
(1 Fighter \ 1 Barbarian \ 18 Rogue)
Hit Points: 302
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 12
Will: 4
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 23
Dexterity 12 12
Constitution 18 20
Intelligence 10 10
Wisdom 6 6
Charisma 6 6
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 11
Bluff -2 4
Concentration 4 5
Diplomacy -2 -2
Disable Device 4 23
Haggle -2 -2
Heal -2 -2
Hide 5 32
Intimidate -2 -2
Jump 8 29
Listen -2 -2
Move Silently 4 31
Open Lock 5 24
Perform n/a n/a
Repair 0 0
Search 4 23
Spot 2 22
Swim 4 6
Tumble 2 2
Use Magic Device n/a n/a
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+3)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Feat: (Selected) Two Handed Fighting
Level 2 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Level 3 (Barbarian)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Selected) Power Attack
Level 4 (Rogue)
Ability Raise: STR
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Jump (+2)
Skill: Search (+1)
Skill: Spot (+2)
Level 5 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Spot (+1)
Level 6 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Toughness
Level 7 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Level 8 (Rogue)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Level 9 (Rogue)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Improved Two Handed Fighting
Level 10 (Fighter)
Skill: Disable Device (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 11 (Rogue)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Spot (+2)
Level 12 (Rogue)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Hide (+2)
Skill: Jump (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Cleave
Feat: (Rogue Bonus) Improved Evasion
Level 13 (Rogue)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Level 14 (Rogue)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Level 15 (Rogue)
Skill: Disable Device (+1)
Skill: Hide (+2)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Greater Two Handed Fighting
Feat: (Rogue Bonus) Slippery Mind
Level 16 (Rogue)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Hide (+2)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Level 17 (Rogue)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Level 18 (Rogue)
Skill: Disable Device (+1)
Skill: Hide (+2)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Rogue Bonus) Cripling Strike
Feat: (Selected) Great Cleave
Level 19 (Rogue)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Level 20 (Rogue)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Hide (+2)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Damage Boost III
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Haste Boost IV
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Barbarian Sprint Boost I
Enhancement: Barbarian Power Attack I
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Assassin I
Enhancement: Rogue Assassin II
Enhancement: Rogue Assassin III
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Accuracy IV
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Rogue Hide I
Enhancement: Rogue Hide II
Enhancement: Rogue Move Silently I
Enhancement: Rogue Move Silently II
Enhancement: Rogue Spot I
Enhancement: Barbarian Toughness I
Enhancement: Rogue Improved Trap Sense I
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Enhancement: Warforged Great Weapon Aptitude I
Enhancement: Warforged Great Weapon Aptitude II
Enhancement: Warforged Great Weapon Aptitude III
Play
I'd advise caution but that's not the point of this build, so go crazy! Kill them before they kill you! Keep moving and keep swinging. I will say that you should keep a good supply or repair potions. Its no fun making clerics pull their hair out in despair if you die, so keep yourself alive.
Variations
Including UMD is probably the most obvious minor modification. It would take a lot of effort to make it work with 6 charisma, but its certainly possible and only requires a bit of sacrifice skill wise.
Build Name: Zergmeister
Author: Sigfried Trent
Requester: oZoro
Last Updated: 05/15/10
Key Words [Rogue, Assassin, THF, Zerg]
Objectives
The requester was bored and wanted something a bit wild. He didn't care for Rangers or Paladins and wanted a very aggressive and slightly crazy build. I went for the idea of a crazed zerging all out damage dealer that would pull far more agro than they probably should and abandoning most traditional wisdom for as much damage as possible, even if it was situational. So this is a build almost designed to fail in some ways, but for a strong player it could be a really fun challenge that actually can be very effective.
Design
At the time of the original the idea was to get big red numbers on every swing, some from two handed fighting, some from sneak attack. Another key was to simply move very quickly letting you zerg ahead even if the rest of the party wants to keep up. The original was human, but with all the THF bonuses warforged now get, it seemed good to make the switch. With rogue I was trying to max out sneak attack damage, Barbarian is in the mix purely for the speed boosts, and fighter is there just to round things out feat wise. Some attention was paid to survivability, but only when it didn't compromise the overall concept.
Sneak attack on a THF is a challenge. This build can pull agro like no ones business. As posters suggest one of the solutions to this is to keep on the move, dance around behind enemies to get the sneak attack via flanking rather than lack of agro. Workable if not optimal. Certainly working with an intimitank is ideal for this build to maximize its damage potential (although that works against the zerging idea). Cleave and Great Cleave play into all this. Both in the intim scenario and in the circle and strike mode, cleave gives you a way to throw those big red numbers at multiple targets. They are useless in single target DPS but in some cases they can be a delightful amusement, kind of like a living fireball. Of course it only exacerbates the agro challenges and that plays to the overall idea of the build nicely. It also has its moments when combined with Assassin 2, partly making up for the advantages you would have gotten with TWF. One advantage you do have over most rogues is that fortified targets are not really a problem. Your DPS isn't so dependent on crits and sneak attack, nor is DR as debilitating to your DPS.
Traps are included, although you are not especially good at them, but some trap/lock is better than no trap/lock. Improved evasion helps deal with the fact that your reflex saves are not all that stellar. Half damage and a pretty hefty HP pool help make up the edge you loose to dex heavy rogues. UMD was ignored after some consideration but its certainly easy to mod the build to include it. Stealth was included partly just because it could be, it's kind of an extra feature although it plays against type for the build concept somewhat and it plays into assassin 2 (even if this builds DC for that is pretty limited).
Compared to a THF barbarian, you are not really in the same league. They are stronger and tougher and do better non sneak damage. But with speed boost and sneak attack and such, this could do more damage on any given hit and there is some fun to be had there. You also have a wider range of defenses and a little more ability for solo questing and the like.
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Chaotic Good Warforged Male
(1 Fighter \ 1 Barbarian \ 18 Rogue)
Hit Points: 302
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 12
Will: 4
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 23
Dexterity 12 12
Constitution 18 20
Intelligence 10 10
Wisdom 6 6
Charisma 6 6
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 11
Bluff -2 4
Concentration 4 5
Diplomacy -2 -2
Disable Device 4 23
Haggle -2 -2
Heal -2 -2
Hide 5 32
Intimidate -2 -2
Jump 8 29
Listen -2 -2
Move Silently 4 31
Open Lock 5 24
Perform n/a n/a
Repair 0 0
Search 4 23
Spot 2 22
Swim 4 6
Tumble 2 2
Use Magic Device n/a n/a
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+3)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Feat: (Selected) Two Handed Fighting
Level 2 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Level 3 (Barbarian)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Selected) Power Attack
Level 4 (Rogue)
Ability Raise: STR
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Jump (+2)
Skill: Search (+1)
Skill: Spot (+2)
Level 5 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Spot (+1)
Level 6 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Toughness
Level 7 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Level 8 (Rogue)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Level 9 (Rogue)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Improved Two Handed Fighting
Level 10 (Fighter)
Skill: Disable Device (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 11 (Rogue)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Spot (+2)
Level 12 (Rogue)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Hide (+2)
Skill: Jump (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Cleave
Feat: (Rogue Bonus) Improved Evasion
Level 13 (Rogue)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Level 14 (Rogue)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Level 15 (Rogue)
Skill: Disable Device (+1)
Skill: Hide (+2)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Greater Two Handed Fighting
Feat: (Rogue Bonus) Slippery Mind
Level 16 (Rogue)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Hide (+2)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Level 17 (Rogue)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Level 18 (Rogue)
Skill: Disable Device (+1)
Skill: Hide (+2)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Rogue Bonus) Cripling Strike
Feat: (Selected) Great Cleave
Level 19 (Rogue)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Level 20 (Rogue)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Hide (+2)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Damage Boost III
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Haste Boost IV
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Barbarian Sprint Boost I
Enhancement: Barbarian Power Attack I
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Assassin I
Enhancement: Rogue Assassin II
Enhancement: Rogue Assassin III
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Accuracy IV
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Rogue Hide I
Enhancement: Rogue Hide II
Enhancement: Rogue Move Silently I
Enhancement: Rogue Move Silently II
Enhancement: Rogue Spot I
Enhancement: Barbarian Toughness I
Enhancement: Rogue Improved Trap Sense I
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Enhancement: Warforged Great Weapon Aptitude I
Enhancement: Warforged Great Weapon Aptitude II
Enhancement: Warforged Great Weapon Aptitude III
Play
I'd advise caution but that's not the point of this build, so go crazy! Kill them before they kill you! Keep moving and keep swinging. I will say that you should keep a good supply or repair potions. Its no fun making clerics pull their hair out in despair if you die, so keep yourself alive.
Variations
Including UMD is probably the most obvious minor modification. It would take a lot of effort to make it work with 6 charisma, but its certainly possible and only requires a bit of sacrifice skill wise.