View Full Version : Dwarven Ranger

09-04-2007, 03:35 PM
I poked around and didn't see another build like this (some similar, but not the same), so I thought I would put it up to see if I'm missing something.

32-point Neutral Good Dwarf

STR 18 (+3 level up) = 21
DEX 14 (+3 enhancements) = 17
CON 16 (+2 enhancements) = 18
WIS 12

Skill Ranks
Balance 7.5, Heal 10, Hide 12, Jump 17, Move Silently 12, Spot 17, Tumble 1

1: Weapon Focus: Slashing, Favored Enemy: Undead
3: Power Attack
5: Favored Enemy: Giant
6: Toughness
9: Improved Critical: Slashing
10: Favored Enemy: Aberration
12: Cleave (or Stunning Blow - not decided yet)

Enhancements (assuming Cleave as last feat)
Dwarven Armor Mastery I, Dwarven Axe Attack II, Dwarven Axe Damage II, Dwarven Constitution II, Dwarven Spell Defense I, Dwarven Toughness IV, Ranger Favored Attack II, Ranger Favored Damage III, Ranger Favored Resistance I, Ranger Dexterity III

Most important items for this build would be +6 stat items for Strength, Dexterity, and Constitution. Heavy fortification of some sort is also fairly vital. The build can get by with a +2 Wisdom item (tome eventually) for spell casting.

If my calculations are right, a +1 Dexterity tome with a +6 item, should max out in the KDS with the Dwarven armor mastery. Although, this build might benefit more from a set of fearsome armor.

Right now I'm debating between making this build when I get a slot from Mod 5, or waiting and updating the build as a half-orc.

09-04-2007, 05:36 PM
Looks like most dwarven rangers I know. The only variation I sometimes see is some people choose to start with 17 STR and use those 3 extra points to help the DEX out a bit since they don't get a racial DEX enhancement. Also, perhaps FE: Evil Outsider for stuff like Threnal, Invaders, DQ raid? If not, Abberation is a fine choice, too; other discussions have shown that a good number of rangers who haven't taken Abberation with their 3 current FE choices are planning on taking it at level 15.