View Full Version : pure pally enhancements

09-01-2007, 10:11 AM
what do you guys put your action points into for pure pally? (mine happens to be a dwarf)

as i close in on lvl 14 i am torn as to what to specialize in. probably i just need to sit down with the enhancement builder, but i'd like to know what you all put your points into.

i'm not sure on the numbers yet, but i think i'll try to get all the HP, ac, and charisma i can. although, i'd really like to go with the ax damage and attack enhancements, i think it'd be better for the party if i was more survivable.

09-01-2007, 11:14 AM
I have a level 14 Dwarf Paladin who just spent his 56th Action Point last night. Here is what I have:

Dwarven Axe Attack II (4+2=6)
Paladin Toughness IV (4+3+2+1=10)
Dwarven Toughness III (3+2+1=6)
Dwarven Constitution II (4+2=6)
Paladin Resistance of Good II (4+2=6)
Paladin Bulkwark of Good II (4+2=6)
Paladin Charisma II (4+2=6)
Dwarven Armor Mastery II (4+2=6)
Paladin Energy of the Templar I (1)
Paladin Extra Lay on Hands I (2)
Dwarven Faith I (1)

09-01-2007, 12:34 PM
oh i didn't know the pally/dwarven toughness enhancements stacked.

09-01-2007, 01:11 PM
one online enhancement builder got me what i wanted.

mainly i want to focus on a few enhancements to get the full effects of them, so i picked:

pally toughness IV,
extra lay on hands II,
charisma III
bulwark of good III,

and to the the prereq points spent:

dwarf con. II,
dwarf axe damage I,
dwarf axe attack I,
dwarf Faith I,
paladin energey of the templar II,
palidin resistance of good I.

to get dwarven con II, i decided to only take extra lay on hands II. now if i can just get the points spent like that in game.

09-01-2007, 01:15 PM
oh i didn't know the pally/dwarven toughness enhancements stacked.


The rule is:

You get ONE Racial Enhancement (which generally isn't a problem :) ) and

You get ONE Class Enhancement.

So, I can get +80 hit points from Pally+Dwarf Enhancements, but if I were a multiclass Paladin/Fighter, I would have to choose whether to use the Paladin OR the Fighter Enhancement (of a given type).

Or stated possibly more clearly, Race WILL STACK with Class, but Class WILL NOT STACK with another Class.

So, as a single Class character, if you can see it in either list, you should be able to select it. You should have no stacking issues.

09-01-2007, 01:31 PM
mainly i want to focus on a few enhancements to get the full effects of them, so i picked:...

That's very much different from my philosophy. I generally try to go for "bang for the buck", which means 6 points Enhancements have a hard time making the cut.

6 Points for Bulkwark of Good III over Bulkwark of Good II! For +1 AC. I went with the Dwarven Armor Mastery Enhancements instead for +2 AC (of course, I don't have +5 Mithral Full Plate).

6 Points for +1 Charisma for Charisma III. Ouch. I think I would be more tempted to take Resistance of Good III for +1 Saves for EVERYONE or dump the Charisma II and free up even more points if I needed an odd number to get me to an even stat.

You have 10 Action Points invested in +2 Charisma.

With that you could get Resistance of Good II (for 4), for +1 Saves for everyone and still have 6 left over.

(The Divine Grace is the main reason for my Charisma, the Lay on Hands difference is not that big of a deal to me. And, certainly not the Smite Evil. I am an "unskilled" build, so that is pretty trivial too.)

One VERY NICE thing about Dwarven Paladins is that there is no shortage of good places to spend your Enhancement points.

09-01-2007, 02:01 PM
That is a very good point Girevek. now that i know the toughnesses stack i'll have to redo my points anyways. :p

your points look very well spent, so i might just have to emulate you.

09-04-2007, 02:31 PM
I don't know your stats, but I will assume that without Enhancements, you have an Even CHA and CON:

Armor Mastery 1 (you likely have the Dex, and need the Progression Points)
Axe Attack 2
Axe Damage 1
Constitution 2
Toughness 2

Bulwark of Good 2
Resistance of Good 2
Extra Lay on Hands 2
Energy of the Templar 2
Charisma 2
Toughness 4

+79 Hit Points (+2 Con & Toughness Mod)
+ 40 SP
+2 Lay on Hands
+1 Fort Save (Con)
+2 All Saves (RoG)
+1 AC (DAM)
+2 AC (BoG)

Now, if one of your CHA or CON are Odd, then drop the Level 2 Enhancement (don't go for CHA 3, too expensive), and put the points into either Toughness, or Axe Damage