View Full Version : Superdrow - traps/combat/casting (A build by request)

08-30-2007, 02:37 PM
From Sigtrent's Build Request Thread (http://forums.ddo.com/showthread.php?t=117232)

Build Name: Superdrow
Author: Sigfried Trent
Requester: Kanbeki / TehBeWop
Last Updated:05/01/2011

Key Words [Multiclass, Rogue, Wizard, Fighter, TWF, Spellsword]

The requester specifically wanted a drow wizard fighter rogue with UMD, Trap Skills, Decent AC, some melee skills, AOE Damage spells, and some crowd control. A pretty tall order and fairly specific requirements.

Drow goes well with the requested abilities and finesse makes the most sense stat wise as dex is just easier to maintain and synergies well with the rogue skills. The original was Fighter 2, Rogue 2, Wizard 10. Expanding it I added Fighter and Wizard to put the build at good breaks for prestige enhancements. Kensi for fighter and pale master for wizard to get self healing and undead forms as well as cheap necro damage and so on. With a large number of feats to work with I tried to get as much DPS and casting power as the split allows. Casting wise I focused on damage casting and buffing since they are less impacted by short caster levels than control spells. Damage over time spells and single target magic is for the bosses, area damage for the trash swarms.

Rogue skills are quite good thanks to the heavy duty intelligence. Melee is good up to a point. Against very high AC monsters attack scores will be an issue, although on the mage side you have tools to pair that down. As you level up divine power clickies will become more important against tougher mobs, but I find on my battle wizard that trash mobs are pretty easy to hit all around even without DP so long as you keep the dex up and use high enhancement bonus weapons. A sneak attack item and flanking are also good ways to up accuracy. DPS is not great but its enough to take out the trash and enough to hasten the demize of a powerful foe engaged by dedicated DPS builds. A high seeker bonus can really help your large crit range deliver extra damage and this character is good with vorpals and the like.

AC is not great but with the right gear it can be decent against all but bosses or notoriously high attack monsters (like ghosts for instance). You can use light mithral shields for AC and blocking when melee DPS isn't your goal, especially at low level. And you can always throw on some armor when the spell points dry up, or you can pick spells that can be cast in armor.

Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Neutral Good Drow Male
(6 Fighter \ 2 Rogue \ 12 Wizard)
Hit Points: 232
Spell Points: 784
BAB: 13\13\18\23
Fortitude: 10
Reflex: 16
Will: 9

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 15
Dexterity 17 25
Constitution 13 13
Intelligence 16 18
Wisdom 8 8
Charisma 10 10

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 12
Bluff 0 1
Concentration 3 6
Diplomacy 0 1
Disable Device 7 28
Haggle 0 0
Heal -1 -1
Hide 7 11
Intimidate 0 1
Jump 6 6
Listen -1 1
Move Silently 7 11
Open Lock 7 15
Perform n/a n/a
Repair 3 4
Search 7 29
Spot 3 16
Swim 5 5
Tumble 4 8
Use Magic Device 4 7

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Swim (+3)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Two Weapon Fighting
Enhancement: Drow Weapon Damage I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Training I

Level 2 (Fighter)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Feat: (Fighter Bonus) Weapon Finesse
Enhancement: Fighter Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Improved Disable Device I
Enhancement: Improved Open Lock I

Level 3 (Fighter)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Toughness
Enhancement: Elven Dexterity I
Enhancement: Racial Toughness I
Enhancement: Fighter Toughness I

Level 4 (Rogue)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+3)
Skill: Use Magic Device (+3)
Enhancement: Drow Weapon Attack I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Improved Trap Sense I

Level 5 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Feat: (Wizard Bonus) Mental Toughness
Spell (1): Shield
Spell (1): Magic Missle
Spell (1): Jump
Enhancement: Wizard Energy of the Scholar I
Enhancement: Rogue Dexterity I

Level 6 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Feat: (Selected) Weapon Focus: Piercing Weapons
Spell (1): Feather Fall
Enhancement: Racial Toughness II
Enhancement: Force Manipulation I
Enhancement: Wizard Intelligence I

Level 7 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Spell (2): Blur
Spell (2): Invisibility
Enhancement: Elven Arcane Fluidity I
Enhancement: Kinetic Spellcasting I
Enhancement: Fighter Strength I

Level 8 (Wizard)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Spell (2): Resist Energy
Enhancement: Drow Weapon Damage II

Level 9 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Feat: (Selected) Empower Spell
Feat: (Wizard Bonus) Spell Focus: Necromancy
Spell (3): Haste
Spell (3): Rage
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Wizard Energy of the Scholar II

Level 10 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Spell (3): Displacement
Spell (2): Scorch
Enhancement: Wizard Pale Master I

Level 11 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Spell (4): Wall of Fire
Spell (4): Stoneskin
Enhancement: Combustive Spellcasting I
Enhancement: Deadly Flame I
Enhancement: Flame Manipulation I
Enhancement: Flame Manipulation II

Level 12 (Wizard)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Feat: (Selected) Improved Two Weapon Fighting
Spell (3): Chain Missiles
Spell (4): Death Aura
Enhancement: Corrosive Spellcasting I
Enhancement: Deadly Acid I
Enhancement: Acid Manipulation I
Enhancement: Shroud of the Zombie

Level 13 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Spell (5): Cyclonic Blast
Spell (5): Protection From Elements
Enhancement: Drow Weapon Attack II

Level 14 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Feat: (Wizard Bonus) Maximize Spell
Spell (4): Fire Shield
Spell (4): Burning Blood
Enhancement: Wizard Intelligence II

Level 15 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Feat: (Selected) Greater Spell Focus: Necromancy
Spell (6): Necrotic Ray
Spell (6): Greater Heroism
Enhancement: Elven Dexterity II

Level 16 (Wizard)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Spell (6): Disintegrate
Spell (5): Eladar's Eletric Surge
Enhancement: Wizard Pale Master II
Enhancement: Shroud of the Vampire
Enhancement: Shroud of the Wraith

Level 17 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Critical Accuracy I

Level 18 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Improved Critical: Piercing Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Critical Accuracy II

Level 19 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Enhancement: Fighter Toughness II

Level 20 (Fighter)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
Enhancement: Kensei Rapier Mastery I
Enhancement: Fighter Kensei I
Enhancement: Flame Manipulation III

At low level armor up as best you can and play the low and slow damage dealer when solo, or go TWF for sneak attack when in groups. Mid levels are a little roung as neigher casting nor melee are especially strong. Once you get haste and firewall things improve. Once you get arond 15 the build really comes together and fighter finishes off the melee skills side of things. This is not a tank so watch your agro and be aware of dangers.

You could go Archmage instead of PM but you loos any self healing and I don’t think you gain much. Other than that, I don’t see a lot of direction changes while keeping the basic structure together.

05-10-2008, 06:53 PM
I think the build could shine more as

2 palladin,2 rogue,12 sorc.

32pt, eat a +2 int tome, +6 item. you could have suffiecient rogue skills, good firepower, evasion, and good saves.


but thats just my view.

05-10-2008, 06:57 PM
If he doesnt' care about rogue skills, go to 20 on int and take the feat that substitutes int for dex on reflex...?

05-11-2008, 04:23 AM
Guess I will finally have to come off my mains build. It is very close to what you have in idea. Still need a few things(+3 tomes of course).

Drow R3/Wiz13 (Rogue at 1/7/14)
9str 14 (+1tome+4tensers/bulls)
18dex 34 (+4levels+3tome+2/1enhancements+6item)
13con 20 (+1tome+6item)
17int 32 (+3tome+9item+3enh)
8wis 16 (+2tome+6item)
11cha 16 (+1tome+4eagles)

43 UMD
19base+6raidgoogles+5gloves+3cha+3feat+2luck+4gh+1 roll
65 DD
19base+7tools+15item+9int+1enh+2boost+2luck+4gh+3b racers+1roll
56 Search
18base+15item+9int+2enh+1enh+2boost+2luck+4gh+2Elf +1findtrap
45 Spot
18base+13item(Chattering Ring)+3wis+2enh+1enh+2luck+4gh+2Elf
53-72 Open Lock
22 Balance
32 Tumble

Spells(Whatever, I am a Wizard):
shield, jump, tumble, retreat, merfolks blessing
scorching ray, blur, bulls, eagles, resist
protection, haste, displacement, rage, magic circle
solid fog, firewall, stoneskin, dimension door, fire shield
cloudkill, cone of cold, break enchantment, teleport
tensers, greater heroism, true seeing
ottos, hold mass or finger

twf, itwf, combat expertise, imp crit piercing, weapon finesse, sf umd, enlarge, extend, maximize

Hps: 273
20base+10reward+80con+30gfl+18rogue+52wiz+45goggle s+18helm

Sps: 1188
530base+198int+80magictraining+80EoSIII+150WizVI+1 50goggles

AC: 52 twf, 55 s&s, 63 twf full buff, 66 s&s full buff
10base+12dex+5protection+4natural(tensers)+1haste+ 5CE+3ring+4shield+8bracers
+2Blocking not factored

Attack: 27/27/32/37/37 main 27/32 off

Saves: 26fort/31reflex/23will +2traps +2enchantment
1/3/1rogue, 4/4/8wizard, 2/2/2luck, 4/4/4gh, 5/1/0spells, 5/5/5resist, 5/12/3stats

Skill Boost I, Melee Attack II, Elf Dex II, Rogue Dex I, Int III, Elf Spot II, Elf Search II, Item defense I, OpenI, DisableI, SearchI, Spot I, Fire/Cold 6% Crit, Fire/Cold Crit II, Fire/Cold +40%, EoS III, Trap Sense I, Wand/scroll +20%

wounding puncturing rapier/ss, int 9
Boots of innocent
Dex 6 ring/featherfall ring
Minos Legen
Titan gloves, immunity gloves with wis +6
Con 6 belt
Chattering Ring
Bracers armor +8
Fearsome of GFL robe(only have ifl now)
Greensteel goggles positivex3, +45hps goggles
Reavers napkin
Head of good fortune
Protection +5 necklace
Still need quite a few items to make this all accurate though.

05-01-2011, 07:16 PM
Updated due to a request that was pretty similar.

Now includes pale master and new enhancements etc... Definitely improved though still not a really strong build, more something for someone who wants a bit of everything.

I also threw in some recommended spells.

05-03-2011, 03:52 PM
Loving this build thus far. Anyone who wants to try it out, I encourage them to do so, it's super fun. I'll keep updates on it if you'd like as I get to 20.

07-27-2011, 06:34 PM
what about evasion?