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View Full Version : Interesting Villians/Adventure Hooks



JosephKell
08-22-2007, 03:23 PM
Every adventure or story needs a good premise, and one way to get that premise is from a great villain.

Post your villain ideas here.

Medusas - A classic monster dating back to Greek Myths. In every story about a Medusa, there is always a statue garden.

A Medusa Sorceress has claimed a demesnes near Stormreach and, under the effects of a disguise self spell, has been luring people from the city to add to her collection. Recently, she has drawn the young nephew of one of the Coin Lords away and he now stands petrified in her garden.

Warforged and Dryad - Warforged are made from Stone, Metal, and Livewood. Livewood continues to live after being cut. Some Dryad in Eberron are bonded to livewood trees and they survive their tree being cut, and even shaped. Some Dryad are now bonded to airships or thrones. Perhaps one is bonded into the construction of a warforged.

Or, tie Haywire back in.

Haywire just can't get over his obsession with warforged. His most recent experiment involved cutting down and shaping a Dryad's livewood tree for use in one of his drones. Haywire hoped that the Dryad would infuse this drone with true consciousness. It didn't work, and now the drone--under the Dryad's control--is out for revenge and with her new mobility, Haywire can't just run away.

House Tarkanan - While not a true Dragonmarked House, those claiming to be of House Tarkanan are bearers of the Aberrant Dragonmark.

Representatives of house Tarkanan have come to Stormreach and are taking members of the Quickfoot prisoner in a bid for power. Among the captured was an Sentinel Marshal of House Deneith that infiltrated the criminal organization. House Deneith wants their investigator returned safely, but the Coin Lords won't allow them to call upon the Defenders or Blademarks.

Cult of the Dragon Below (Possibly a chain) - A Daelkyr Prince is trying to force its way into Eberron. So far he has managed to push a number of his minions through the barriers to the world and established a growing cult. His progress is slow because he doesn't want to share Eberron with the other Princes of Xoriat.

Living Spells - A nominally talent wizard has gone insane in her pursuit of power. Using unstable materials to augment her spells, she has tragically created a horde of living spells. Now Living Burning Hands, Living Webs, and other animated spells threaten to spill out onto the streets.

Followers of the Broken Path and Lord of Blades - Representatives from the warforged druidic order have come to Xen'drik hoping to find knowledge to help them in their quest to heal the Mournland. Unfortunately warforged loyal to the Lord of Blades have followed them here to stop them to kept the Mournland "the perfect homeland for warforged."

That's all I can think of, anyone else have ideas?

Kahoun
08-23-2007, 11:10 AM
Cool ideas there.

I thought that the storylines for quests in the game were fairly good, some of them are quite clever, and most of them are often overlooked due to 'dialog zerging' to get the quest porthole opened as fast as possible lol. I always feel a little sorry when someone is new to a quest and they have to rush through the dialog to get in, I only got to read some of them myself when I went back to solo some favor.
So as far as story goes, I say Good job Turbine.

Anyhow, I wanted to comment on Haywire. He is a pretty enigmatic character I think, kinda nutty and apparently now slowly modifying himself into some kind of construct/dwarf hybrid. In his quest for the spark of life itself and his extraordinary talent expect we will see more of him. After doing the new haywire quest I remember thinking he would make a pretty damned cool unique raid boss.

The story might be he eventually messed with twinking himself out as a construct so much that he turns into a monster driven by his obsession. He has gone completely nuts after the authorities caught wind of his new factory, and sent soldier there to arrest him. The soldiers never returned, and now there is a call to adventurer to subdue this lawbreaker and murderer...

When you eventually make your way through haywires renovated lair to meet him he is now completely a construct except for his head (and he could have some pretty damned cool unique powers to boot), in the end you are forced to battle the weird thing he has become. Maybe you could save haywire again and let him go into hiding using his old dwarf body as proof of his death (his head might have been crushed into oblivion and therefore you don't have it) and as a reward he crafts something for you! (you get to choose what item you want him to craft, maybe a +15 item with a maximum of 3 effects)

Now THAT would be cool!

I reckon...

Tenkari_Rozahas
08-23-2007, 11:33 AM
Followers of the Broken Path and Lord of Blades - Representatives from the warforged druidic order have come to Xen'drik hoping to find knowledge to help them in their quest to heal the Mournland. Unfortunately warforged loyal to the Lord of Blades have followed them here to stop them to kept the Mournland "the perfect homeland for warforged."

That's all I can think of, anyone else have ideas?

I think that one might have to wait until druids come into the game, would make a little sense though, pull WF druids into stormreach and people will be wanting to make their own <.<