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Jaysensen
08-22-2007, 01:19 PM
Okay, so here are some tips I have for new Rangers. Please add your own, and Ill edit (and credit you) and organize the OP. The old thread we had like this got nuked.

Remember, Rangers are not squishies. Don't pigeonhole yourself into the role of a squishy--rangers can easily have plenty of hitpoints and over 50 AC without sacrifice combat prowess if designed well. (Guildmaster Kadish)

General Build Tips
Undead, Giants, Aberrations, Evil Outsiders are the 4 most popular Favored Enemies. Lots of Rangers also like FE: Elemental to help beating DR. When building a lowbie Ranger, dont be afraid to pick FE: Reptile, and respec the feat once you hit level 4.
Don't ignore strength. Even if you're building a dex based ranger, give him a decent str to pack something behind his hits.(Mhykke)
Consider a good base INT. It helps with not only many INT based skills, but gives you more skill points to spend every time.(Zenako)
Don't max your DEX score. Use those 6 build points in STR and CON.(Mad_Bombardier)
Dont use repeaters on your Ranger. Trade them for some nice Longbows. There is ZERO synergy with free Ranger Feats and repeating crossbows. You do NOT add Bow STR to your crossbow damage. You do not increase your attack speed with Rapid Shot. You may not Manyshot with a crossbow. You do not pass go, or collect $200.
Racial Melee Enhancements drastically increase your damage output.

If you have lots of good Rapiers and Shortswords, contemplate building a Drow.
If you have lots of good Rapiers, Long Bows, and Long Swords, contemplate building an Elf.
If you have lots of good Axes, contemplate building a Dwarf.
Rangers get a lot of free Feats! Rangers get them even without having the required Dex or Prerequisite feats.

1. Bow Strength (Ranger Exclusive), FE #1
2. Rapid Shot, Two Weapon Fighting
5. FE#2 (FE Damage goes to +4 base)
6. Improved Two Weapon Fighting, Manyshot
7. Improved Wild Empathy (Pay attention to animals and their locations. If a cleric or caster is getting eaten, make use of your Improved Wild Empathy(Roguewiz)
9. Evasion
10. FE#3 (FE Damage goes to +6 base)
11. Precise Shot, Improved Precise Shot, Greater Two Weapon Fighting
If you want high AC, you need to build for AC. AC doesnt just happen, you need to plan item slots, enhancements, feats, and ability scores for it.

Combine Dwarven or Fighter Armor Mastery/Daggertooth belt with a Kundarak Delving Suit or Mithril Breastplate/Chainshirt if possible. Look to take advantage of your maximum armor bonus from Dexterity.
Seriously consider 13 base int/12+1 Tome for Combat Expertise
Ensure you can equip Chaosgarde by beig Lawful or having 20 UMD
Raid to get a Chattering Ring from the Titan. Dodge AC bonuses always stack with itself.
Barkskin caps at 5 Natural AC. This AC will NOT STACK with the Balance Ring from Invaders or the Seal of the Earth from the Demon Queen, as both are NATURAL type bonus. There are no Barkskin Wands or Scrolls.
Look for Shield clickies, or have enough UMD for Shield Wands, to allow a 4 AC "Shield Bonus" while TWF. The Shield Bonus will not stack when you acutally use a +5 Shield. Though it protects you from Magic Missiles.
Get the highest "Protection" item you can find (currently +5). This is a deflection bonus to AC, and will not stack with things such as Shield of Faith, or Spectacular Optics.
Acquire a Heavy Fortification Item. Get Stoneskin and Displacement buffs from your mage if possible. (yeah its not AC, I know)





Tuning
Favored Enemies
DDO Rangers are granted Favored Enemies at 1,5,10,15,20
Each time you get a new FE, your damage bonus to all (unlike PnP) FEs increased by +2. Thus at Level 5, your damage bonus is +4 to any FE, regardless of if you choose them at level 1 and level 5.
You can respec your Favored Enemies like any other feat, as long as you have the appropriate Siberys Dragon Shard. People often choose Reptile at L1, then respec it in a few levels.
FE Damage is calculated pre-crit, and is thus multiplied by the weapon's crit multiplier on successful critical hits.


Feat Choices
To SOTR or not to SOTR
If you fire a ranged weapon while moving, you incur a -4 to hit penalty. Taking SOTR negates this penalty. If you have only a moderate DEX score, maybe SOTR is for you. Keep in mind it costs 3 feats to negate the -4 to hit.
Shot on the Run needs DEX 13, Dodge, Mobility, Point Blank Shot, and BAB +4. I don't consider SotR a ranger staple and here's why. First, ranged combat as everyone knows is borked in DDO. Other than that 20 seconds of Many Shot, the ROF is slow and the DPS is terrible even if you have a good STR behind it. Second, as long as you keep up a good DEX score (30+) you should have no problems hitting the majority of stuff while kiting it, should you find yourself in that situation. If you are having trouble, just plink it first with a Destruction bow and you're set now. Third, a non-human ranger only gets 5 feats. One or two are usually set aside for Improved Critical Slash/Pierce and Ranged*. That leaves you 3 feats, enough to take Dodge/PBS/SotR. Most feel that there are better feats to choose with those 3 available than the SotR chain, however, and I tend to agree.(Blazer)

Weapon Finesse
In DnD and DDO, you use your STR modifier on your to-hit rolls. Unless you buy the Weapon Finesse Feat. Weapon Finesse requires BAB1, and allows you to use your DEX modifier on your to-hit rolls. Damage rolls always use your STR modifier. Weapon Finesse applies to:


Unarmed
Dagger
Handaxe (Martial)
Short Sword (Martial)
Rapier (Martial. Medium Weapon)
Sickle
Kukri (Martial)
Kama (Exotic)
Light Mace
Light Pick (Martial)
Light Hammer (Martial)
Note that Weapon Finesse does not technically grant proficiency in the above weapons, though you should be proficient because Rangers are proficient in Martial Weapons. Kamas are exotic and requires a feat for proficiency.


Combat Tips
Don't use auto attack.(Kobold Killer)
Don't shoot at everything, pick your targets.(Kobold Killer)
DON'T use your bow 100% of the time. We get ranged and TWF feats for a reason. (Yaga Nub)
DON'T try to be the first to hit a critter. Let you tanks get agro first and then plink away..... unless you tell your group that you are going to start attacking first.(Yaga Nub)
DO know when to go to sword and board instead of TWF.(Yaga Nub)
DO watch your own health bar and wand whip when appropriate.(Yaga Nub)
When picking targets, cull the casters, get their aggro on you, since with evasion, you can generally avoid all incoming REF based attacks and often you can kill the casters before they do damage to the rest of the team. Let the team know you are doing this, so that they can focus on the rest of the mobs.(Zenako)
Check out Kaboth's Ranged DPS list. http://forums.ddo.com/showthread.php?t=123172



Gear Suggestions
Get House D favor as quick as possible for the Sturdy Arrows. Makes life and inventory management a LOT easier.(Zenako)
Carry and use debuffing weapons- Trip and Sunder are free, and with a shatter/vertigo item on the swap you should be able to land them at a decent clip. Crippling and destructing are even easier to land and can make a difference in a boss fight.(Schmackdown)
Keep a hot bar free for ammunition. Stock it with your normal use arrows, and with any special ones you might need for that quest for quick changes.(Zenako)


Bows and Arrows
Bow and Arrow damage and attack doesnt stack...kind of, but not really. Basically mash the bow and arrow together and remove anything that is the same and keep anything that is different.

Base Attack and Damage do not stack

+5 Bow with +5 Arrows = +5 weapon (NOT +10)
+1 Bow with +5 Arrows = +5 weapon
+5 Bow with +1 Arrows = +5 weapon


Bow bonus damage and arrow bonus damage doesnt double up, but DOES add if its different

+5 Holy Bow with +5 Holy Arrows = +5 weapon + 2d6 Holy Damage (NOT 2x Holy Damage)
+2 Bow with +3 Holy Arrows = +3 weapon + 2d6 Holy
+5 Holy Bow with +1 Flame Arrows = +5 weapon + 2d6 Holy + 1d6 Fire Damage


Greater Bane DOES Stack

+1 Greater bane Bow with + 1 Greater bane Arrows = +5 weapon (STACKS! +1 from being a +1 weapon and +4 stackable for being greaterbane) + Greaterbane Damage
+1 Greaterbane Bow with +5 Arrows = +9 weapon + 3d6 Greaterbane damage
+5 Holy Bow with +1 Greaterbane Arrows = +9 weapon + 2d6 Holy + 3d6Greaterbane damage
+3 Greaterbane Bow with +1 Flame Arrows = +7 weapon + 1d6 Fire + 3d6 Greaterbane


Greater Bane DOES Stack

+1 Holy bow of Greater Bane with Cold Iron Arrows = +5 weapon + 2d6 Holy +3d6 greaterbane with Cold Iron property


What damage is factored into critical hits and what damage is added post-crit

Pre-Crit (Subject to DR + Precision): Weapon bonus* + STR Bonus** + FE Damage + Righteous
Post Crit (NOT Subject to DR): Holy/Axio/Fire/Ice etc etc, lesser/regular/greater Bane, Maiming (the prefixes and suffixes of the weapon and arrows

*net result of bow + arrow + greaterbane
**since you have bow STR


Spell & Casting Tips
Rangers can use any wand or scroll from the Ranger Spell list as a class item as long as your Level equals or exceeds the ML of the wand or scroll. [S = Available on Scrolls | W = Available on Wands]

1) Camoflage(S,W), Jump(S,W), Longstrider(S,W), Resist Energy(S,W), Summon NA1, Tumble
2) Barkskin, Bear's(S,W), Camo-Mass(S), Cat's(S,W), Cure Light(S,W), Hold Animal, Owls, Protection from Energy(S,W), Snare, Spike Growth
3) Cure Mod(S,W), Neutralize Poision(S,W), Remove Disease(S,W), Summon NA3, Wild Instincts(S)
4) Cure Serious(S,W), Freedom of Movement (S), Longstrider-Mass(S), Summon NA4
(Im not sure ones dont come on Wand/Scroll form. Help pls)
Cast Jump on your Cleric. Jump can save your Cleric's life and he or she will love you for it.
Cast Resist Energy on your party members - especially Fighters, Barbs, Rogues and Bards. Ranger Resist Energy is only 10 SP.
It is okay to ask for DVs to cast resists on your group.
Rangers need a MODIFIED (including items and tomes) WIS of 10+ Spell Level. So 10 starting WIS and a +4 Item will allow you to cast up to Level 4 Spells.
Rangers receive the devotion enhancement line. Combine this with a superior devotion 4 item and you can heal yourself effectively between combat without using wands. If you can get your hands on a green blade or the Storm Reaver gloves you can sometimes crit heal for the majority of your hp on a cure mod. Humans with [Human Recovery] will see much better returns.(Turial)
If you have your best Wiz/Power item in a spot that could be populated by something more useful, consider just swapping it in before shrines and zone-ins, buffing with the "extra" SP, then swapping back to the other item.(Schmackdown)

Yaga_Nub
08-22-2007, 01:26 PM
Fighting Tips

DON'T use your bow 100% of the time. We get ranged and TWF feats for a reason.

DON'T try to be the first to hit a critter. Let you tanks get agro first and then plink away..... unless you tell your group that you are going to start attacking first.

DO know when to go to sword and board instead of TWF.

DO watch your own health bar and wand whip when appropriate.

KoboldKiller
08-22-2007, 01:28 PM
Don't use auto attack.
Don't shoot at everything, pick your targets.

Strakeln
08-22-2007, 01:29 PM
Rangers can use any wand or scroll as a class item as long as your Level equals or exceeds the ML of the wand or scroll.Do you mean "...can use any of the following wands or scrolls..."? Because they certainly cannot use any wand or scroll as a class item.

Jaysensen
08-22-2007, 01:53 PM
Do you mean "...can use any of the following wands or scrolls..."? Because they certainly cannot use any wand or scroll as a class item.

Oops.

BNFEAR
08-22-2007, 03:10 PM
Hey Jay, nice layout, but would you please add the obtaining level to the spells, and maybe when you get more at each level.

Thanks,

Turial
08-22-2007, 07:04 PM
Healing:
Rangers receive the devotion enhancement line. Combine this with a superior devotion 4 item and you can heal yourself effectively between combat without using wands.

If you can get your hands on a green blade or the Storm Reaver gloves you can sometimes crit heal for the majority of your hp on a cure mod. This depends on your hp and race. Humans with enhanced healing will see much better returns.

Mhykke
08-22-2007, 09:18 PM
Don't ignore strength. Even if you're building a dex based ranger, give him a decent str to pack something behind his hits.

Schmackdown
08-23-2007, 09:22 AM
These are probably playstyle preferences rather than tips.

If you have your best Wiz/Power item in a spot that could be populated by something more useful, consider just swapping it in before shrines and zone-ins, buffing with the "extra" SP, then swapping back to the other item.

Carry and use debuffing weapons- Trip and Sunder are free, and with a shatter/vertigo item on the swap you should be able to land them at a decent clip. Crippling and destructing are even easier to land and can make a difference in a boss fight.

Zenako
08-24-2007, 09:35 AM
When picking targets, cull the casters, get their aggro on you, since with evasion, you can generally avoid all incoming REF based attacks and often you can kill the casters before they do damage to the rest of the team. Let the team know you are doing this, so that they can focus on the rest of the mobs.

Get House D favor as quick as possible for the Sturdy Arrows. Makes life and inventory management a LOT easier.

Keep a hot bar free for ammunition. Stock it with your normal use arrows, and with any special ones you might need for that quest for quick changes. It takes way too long to go backpack hunting.

Consider a good base INT. It helps with not only many INT based skills, but gives you more skill points to spend every time. Rangers are a Skill based class like Rogue and Bards are. That is why they get so many base skill points.

If you are soloing or small grouping, remember, not every mob needs to be killed, many just need to be gotten past, so sneaking, with Camoflauge (sp) can be just as effective.

Roguewiz
08-24-2007, 11:57 AM
Pay attention to animals and their locations. If a cleric or caster is getting eaten, make use of your Animal Empathy (and Improved) ability. A tripped cleric/caster, is a dead cleric/caster.

Club'in
08-24-2007, 05:02 PM
Get the Cure Moderate spell. Most of the other spells from that level are easily obtained as potions or clickies. With the Splinterskull ring (or some other devotion item), and the devotion enhancments (i recommend pumping it up to level 3, plus 30%), your cure mods will pack a nice punch. Alternate between the spell and a cure serious wand for some chain healing in a pinch. I tend to do a lot of running and jumping if I go into quick healing mode. Doing laps around the combat, firing off cure mods and serious wands can keep you out of trouble while you're getting your companions back on their feet and back into the fight.

Don't hesitate to pick up the Razor cat summons spell. They're pretty tough, can deal out decent damage, and are great trippers.

Vengenance
08-27-2007, 03:57 PM
Don't ignore strength. Even if you're building a dex based ranger, give him a decent str to pack something behind his hits.


/sign

You need to beable to bypass monster DR. That wounding weapon or bow doesn't do anything unless you can bypass their DR.

Mad_Bombardier
08-27-2007, 04:17 PM
Don't ignore strength. Even if you're building a dex based ranger, give him a decent str to pack something behind his hits.Agreed. I'd even go so far as to say don't max your DEX score. Use those 6 build points in STR and CON.

Huebacca
08-27-2007, 04:44 PM
Agreed. I'd even go so far as to say don't max your DEX score. Use those 6 build points in STR and CON.

this is what makes halfling so attractive to me as dex based characters over elves and drow. I always start my halflings with a 14 str and an 18 dex.

The halfling dragon marks with the ranger heal enhancements are great also.

Guildmaster_Kadish
08-27-2007, 06:37 PM
Remember, Rangers are not squishies. Don't pigeonhole yourself into the role of a squishy--rangers can easily have plenty of hitpoints and over 50 AC without sacrifice combat prowess if designed well.

Naso24
09-11-2007, 04:21 PM
Get a paralyzing bow and light finesse weapon ASAP (L8 race restricted or L10). You don't have the HPs to stand toe to toe, and will be more useful with your uber number of attacks paralyzing enemies as you beat them down. Switch targets often to keep as many immobile as possible.

Jaysensen
09-14-2007, 01:33 PM
post more tips plsthx

Beherit_Baphomar
09-19-2007, 11:05 AM
Im building a ranger now and this thread is exactly what I was looking for, thank you for the info.

Im all excited now.....*quivver*

shane1122
09-19-2007, 01:06 PM
Good thread!

Some tips from Montero Blackwater, capped Ranger 14.

Combat:

Paralyzer/Bane Ranged: Have all your bows hotkeyed with your Paralyzer (every Ranger's prize possession) in the number one slot. Activate Many Shot, paralyze, hotkey to bane or greater bane bow and destroy. Very few targets can stand up to this attack for more than a few seconds, especially once a Ranger reaches three arrows per attack.

Paralyzer/Bane Melee: Keep a light paralyzer weapon in your off hand and a Bane/Greater Bane in your other hand. This melee combo is key for Rangers that solo a lot.

Summon Pet: Summon your pet before a key battle (wolf, lion, razor cat). Let the pet attack and grab the enemy's aggro. Now pepper the enemy with arrows or move in for the kill. The few seconds the pet holds the enemy's aggro can mean success or failure in the battle.

The higher level the Ranger, the more they will have to melee. High level casters throwing out instant death spells (like PK) and high damage dealing Fighters/Barbarians are not going to hold back so your bow can do its methodical work. Make sure your Ranger has the correct skills to be a solid melee fighter at the higher levels. A Fighter or Barbarian dealing massive damage paired iin melee with a combat support Ranger dual wielding curespewing, puncturing and/or a paralyzer is a deadly combo.

Favored Enemy Giants: This is a must. A Ranger with Favored Enemy Giant and dual wielding Giant Stalker knives, or even better Ancient Vulkoorim daggers, will have kill stats in Tor that will make Barbarians weep.

Favored Enemy Undead: The second must given all the undead-centric runs. Load up with undead bane, a sunsword, and/or a nice ghost touch weapon of pure good.

AC: At some point, a Ranger's Dex will offer a high enough armor bonus that even Mith Chain just weighs her down (literally). This usually happens once the Dex bonus reaches +7 as armors pretty much max out at a +6 Dex bonus. Shedding the armor also opens that slot for something nice like Robes of the Magi (+100 spell points).

Feats:
Rangers are a strange class in that many of their spells are just versions of their feats. Keep this in mind when electing feats. Have a list of all feats and all Ranger spells on hand to help you choose feats that will not simply become outdated when you get a new spell that does the same thing but much better.

Spells:
This is an individual choice and spells should be tailored to the quest. That said, every group you join will expect you to carry Resist, Protection, Barkskin, and some Healing.

Use spells to free up equipment slots. Why equip Striding boots when you can just use Longstrider or a proof against poison ring when you have the same spell? Use these freed up slots to equip items with powers you can not replicate.

Jaysensen
09-21-2007, 12:25 PM
bump

Soul-Shaker
09-22-2007, 02:32 AM
AC: At some point, a Ranger's Dex will offer a high enough armor bonus that even Mith Chain just weighs her down (literally). This usually happens once the Dex bonus reaches +7 as armors pretty much max out at a +6 Dex bonus. Shedding the armor also opens that slot for something nice like Robes of the Magi (+100 spell points).


actually armor wise, delvers is +16 max AC you can get for light armor with a +6 dex, but dwarves, ftr splash, or daggertooth belt makes max ac to +7 to +11 depending on how built (dwarf with maxed dex 32(you wont see often), +6 base +3 dwarven armor mast enhancement, +2 ftr armor mast from daggertooth belt = +11) for +21 ac in delvers. but a robe user max elf 36 dex can only get +13 +6 white scale robe for +19 max.

But most cases its looking at 26 dex in delvers and daggertooth for 18 ac vs 34 dex and white scale robe for the same 18ac. scale only pulls ahead with 36 dex in most cases. If you have under 30 dex, usually its better off to use delvers.

All that stated, with the way DDO made these extra enhancements, Its hard to outgrow armor dex bonuses

shane1122
09-22-2007, 01:02 PM
But most cases its looking at 26 dex in delvers and daggertooth for 18 ac vs 34 dex and white scale robe for the same 18ac. scale only pulls ahead with 36 dex in most cases. If you have under 30 dex, usually its better off to use delvers.

Soul is correct speaking from a mathematic point of view. The bottom line though is that every Ranger has to take into account what equipment is available to him/her. Montero is a capped Ranger 14 and has never pulled a delving suit nor daggertooth belt (in fact, I have only ever once seen a character in a delving suit, and had to ask what they were wearing). If one comes across these types of super rare raid loot, by all means use the kit to the best of your ability. I would not, however, alter a character build in hopes of obtaining an almost impossible to acquire raid loot item.

Meriadeuc
09-22-2007, 05:00 PM
(dwarf with maxed dex 32(you wont see often),


Can a dwarf get to a stable 32 dex (without alchemical potions, that is)? As near as I can tell, 30 is as high as a dwarf can get at the moment.

Jaysensen
09-22-2007, 05:29 PM
Can a dwarf get to a stable 32 dex (without alchemical potions, that is)? As near as I can tell, 30 is as high as a dwarf can get at the moment.

18 starting
3 tome
6 item
3 levels
3 Ranger Dex 3
-----
33

I honestly dont know how I would react to some dwarf with 33 dex. Id probably just shake my head at the insanity. He would probably be using a bow, causing me to boot him from group, anyway lol.

More realistic
16 starting (lol or even 14)
1 tome
6 item
3 ranger dex 3
26

Meriadeuc
09-23-2007, 06:29 AM
Ah OK, with ranger enhancements. For some inexplicable reason I thought he was refering to a dwarf fighter.

Jaysensen
09-26-2007, 07:01 PM
Bump

Jaysensen
10-04-2007, 09:43 PM
Few updates.

Trang
10-21-2007, 02:10 PM
very excellent tips and I agree for the most part. I am not discounting anything said as all of it is solid advice. I unknowingly followed most the
tips.

I left the game when the max was level 10 and Von was just installed so alot more adventures and equipment is available than before. Been back 3 months and working on two rangers, my original human ranger and a second human ranger. I know "why human ranger" many reasons, but mainly I cant get my cool belly button length gotee on haflings or elfs!

My main is level 10, 8/2 ranger cleric, favored are undead, giants. Bow ranger. I see my ranger plugging into 3 - 4 roles in group. Mob finisher, second or third melee damage, wand healer, and scout/puller.

I play to the group, I am just now getting into the debuff and crowd control bows, but with hard hitting tanks and casters with group killing spells it becomes tough to do.

Second ranger is pure class, level 7 with heavy Xbow repeater( he is fully capable with regular bow also)and know about the feats thing and so forth, but its fun playing and doing fairly well. Play the roll's the same.Scanning groups of mobs and laying down volleys of bolts as finisher works pretty well.

I guess my tip would be take the advice above and apply as see fit. We are a very unique class with the abilities and utility capabilites we can employ.

Mad_Bombardier
10-24-2007, 09:52 AM
Dont use repeaters on your Ranger. Trade them for some nice Longbows. There is ZERO synergy with free Ranger Feats and repeating crossbows. You do NOT add Bow STR to your crossbow damage. You do not increase your attack speed with Rapid Shot.I can't believe I didn't notice this error before. Rapid Shot should increase Repeater Rate of Fire. It is the one and only feat that works on Repeaters (more Repeater love coming from Codog).

As currently implemented:

Rapid shot -- Bow, Thrown, Crossbow, Repeating Crossbow
Rapid reload -- CrossbowThe rest of the feats do not apply, but that one does, so there is one point of synergy. :)

QuantumFX
10-28-2007, 04:40 PM
My #1 DDO super tip of the year: Speedkey important things!

Here's a screenshot of all the things I find important on my ranger:

/ - for Improved Wild empathy
F - for sundering stuff
G - for tripping stuff
H - for manyshot
C - for my main melee combo
V - for my main ranged weapon
B - for wand whip
N - for heavy drinking

Ironwind
11-14-2007, 01:28 PM
Wish this thread would get a sticky.

GrayOldDruid
11-14-2007, 01:52 PM
One problem I have with Most "Guides" or "Newbie tips" or whatever is the excessive Lingo.

SOTR... *** is that? ;) TWF? (fairly easy to figure out, admittedly) FE?

If you are going to use those, at least take pity on the total newbie and list them first like Two Weapon Fighting (TWF) and Favored Enemy (FE)

The whole term, followed by the (letters) - just the first time, and use the abbreviation the rest of the time.

Really, it took me forever to figure out "Want to do STK?" when I started. Having never ever done the Seal of Shan-to-Kor, I had no idea what all the idiots sending me tells were talking about. "Played WoW before?" "What quest is that" (and they thought I was the idiot because the ASSUMED everyone knows World of Warcraft) No, never played WoW online, didn't really enjoy the PC game when I played it.

I'm just rambling now... sorry... seriously,... Some consideration to people who haven't played since beta.

Also :

Greater Bane DOES Stack

+1 Greater bane Bow with + 1 Greater bane Arrows = +5 weapon (STACKS! +1 from being a +1 weapon and +4 stackable for being greaterbane) + Greaterbane Damage
+1 Greaterbane Bow with +5 Arrows = +9 weapon + 3d6 Greaterbane damage
+5 Holy Bow with +1 Greaterbane Arrows = +9 weapon + 2d6 Holy + 3d6Greaterbane damage
+3 Greaterbane Bow with +1 Flame Arrows = +7 weapon + 1d6 Fire + 3d6 Greaterbane

Greater Bane DOES Stack

+1 Holy bow of Greater Bane with Cold Iron Arrows = +5 weapon + 2d6 Holy +3d6 greaterbane with Cold Iron property

Two headings, same stuff. May want to consolidate.

And consider including disclamer of "Greater bane damage is ONLY to the specific type enemy" or making it "Greater (enemy) Bane).

Club'in
11-14-2007, 02:06 PM
SOTR is Shot on the Run. This is a feat with a heavy prereq, but could be highly applicable to a ranger build. Old school DDOites valued SOTR more in the game's early days. But one of the mods implemented weapon reload on the run for everyone (I believe that was SOTR only initially). That reduced the feat's value considerably.

Earlier in the thread someone explained how rangers (unless human) only get five feats in their build, so that pumps up the investment considerably for a pure ranger (a fighter splash helps tremendously). The SOTR prereques are 13 dex, Point Blank Shot, and Mobility. Point Blank's benefits are limited (I still have it on my ranger, though), and Mobility is marginal at best (I'm old, too, so that doesn't help with the actual physical dexterity required to effectively tumble in this game). So to get to SOTR is expensive, for just a reduction of your penalties for firing your ranged weapon while moving. With Rapid shot for free, I don't find it a huge hindrance to just sidle left and right, pausing a moment before unleashing your shot. This avoids the enemy's return fire, and removes the -4 attack penalty for shooting while moving. As for kiting, I'm not a big fan. (kiting is when a ranger attacks a mob from range, then uses an enhanced movement rate to continue shooting at the creature while attempting to maintain a safe distance from the creature's melee attacks). I prefer either to track the mob back into the main bulk of the party (which won't really require that you actually hit the thing again with your bow), or switch to melee once they get in close and finish them off yourself.

GrayOldDruid
11-14-2007, 02:22 PM
* Don't use auto attack.(Kobold Killer)
* Don't shoot at everything, pick your targets.(Kobold Killer)
* DON'T use your bow 100% of the time. We get ranged and TWF feats for a reason. (Yaga Nub)
* DON'T try to be the first to hit a critter. Let you tanks get agro first and then plink away..... unless you tell your group that you are going to start attacking first.(Yaga Nub)
* DO know when to go to sword and board instead of TWF.(Yaga Nub)
* DO watch your own health bar and wand whip when appropriate.(Yaga Nub)
* When picking targets, cull the casters, get their aggro on you, since with evasion, you can generally avoid all incoming REF based attacks and often you can kill the casters before they do damage to the rest of the team. Let the team know you are doing this, so that they can focus on the rest of the mobs.(Zenako)
* Check out Kaboth's Ranged DPS list. http://forums.ddo.com/showthread.php?t=123172


Woah, woah, woah... Don't use auto attack? *#(*$#(**SLKH$($) HRMPH.

DO USE auto attack, wisely. You will probably not fire any faster clicking your mouse button three times per shot than with just using auto attack and you are more free to hover your mouse over your Multi-Shot feat and look around. DO remember if you have auto attack on, DO NOT 'click' on an enemy until you WANT to shoot at it. Keep your focus orb empty until the right moment.

DO use targeting. Either by clicking on your target to focus or by using a key to "acquire next target" - (look over your Key Mapping in the UI configuration). Acquire target (you can see it in your focus orb), auto attack till it is dead (it is no longer in your focus orb) and acquire next target. Auto Attack and Targeting used in conjunction with Standing Still will help you hit moving targets with much more accuracy.

Go Sword and Board (SnB) when there are multiple enemies aggroed on you who can all easily hit you. Ie: any time you need Instant AC boost.

DON'T PANIC. When you get aggro, don't run away from everyone and the enemy. Instead, run TO a friendly tank and stop, block and let them whack the enemy. I know, hard to do, but practice.

GrayOldDruid
11-14-2007, 02:28 PM
SOTR is Shot on the Run. This is a feat with a heavy prereq, but could be highly applicable to a ranger build. Old school DDOites valued SOTR more in the game's early days. But one of the mods implemented weapon reload on the run for everyone (I believe that was SOTR only initially). That reduced the feat's value considerably.


I know the terms, just not all the abbreviations for the terms. I mean, I may use W T F a lot, but most will never know it means "Waiting Till Friday"
... what?!?? ;)

Dworkin_of_Amber
11-14-2007, 03:43 PM
1) Remember, you will be granted all 3 Two-Weapon Fighting Feats, Rapid Shot, and Multi-Shot, regardless of your Dexterity score or any normal pre-requisite feats, and they will work. Yes, this means an 8 Dexterity Level 11 Ranger will have Greater Two-Weapon Fighting. This also means you can go all Strength, and still Two-Weapon fight, and do a lot more damage

2) You are not, usually, a tank, so don't act like one. Let the Fighter/Barbarian/Paladin wade in first, then you come into the fight to help kill things. Don't rush in swords swinging.

3) If you range, it is best to let the melee-types engage the enemy first, then you start shooting. You are less likely to take the aggro from the melee types, letting you snipe in peace, and not having the melees curse you for making them chase the mobs all over the map while you kite them.

4) Carry A Shield. Even if you are a Ranged Type, or strictly Two-Weapon, carry a good shield. There will be times the party needs you to shield-block up a doorway, and you need to be ready to help out.

Strakeln
11-14-2007, 03:54 PM
Woah, woah, woah... Don't use auto attack? *#(*$#(**SLKH$($) HRMPH.

DO USE auto attack, wisely. You will probably not fire any faster clicking your mouse button three times per shot than with just using auto attack and you are more free to hover your mouse over your Multi-Shot feat and look around. DO remember if you have auto attack on, DO NOT 'click' on an enemy until you WANT to shoot at it. Keep your focus orb empty until the right moment.While I did say in another conversation with you that there was "nothing wrong with auto-attack", there are a couple things "wrong" with it. First, of course, is when someone is tab-happy with it on (avoidable). The second is a slower attack speed. At one point, a dev posted that you will attack slightly faster if you manually attack, this *appears* to be true from my experimentation. I'm too lazy to try and find the dev post, it was quite a while back and might have been washed out with the Great Forum Nerf of '07.

Also, you talk about hovering your mouse over the multishot feat. I'm going to go out on a limb and say that the majority of the better DDO players use keymapping instead of icon pressing... this is a twitch game, after all, and saving time on ability activation can be the difference between success and failure. For instance, I have every hotbar slot that can be mapped, mapped. Manyshot is ctrl-3, not hover-click. ;)

I saw a video of a ranger soloing the DQ without using mapped keys or mouselook (true solo, not safe-spot solo). Talk about making things more difficult on yourself... ****! Guy took FOREVER because he couldn't stay lined up with the queen while running backwards circles, something that is quite easy when using mouselook. Everytime he went to activate an ability, he'd screw himself up. Amazing that he managed to make it work.

GrayOldDruid
11-14-2007, 04:15 PM
slower attack speed. At one point, a dev posted that you will attack slightly faster if you manually attack, this *appears* to be true from my experimentation.

Key word there is *Slightly* - I haven't seen _much_ if any attack rate increase, at least not to compensate for the greater accuracy that I _have_ seen. Of course, I may just not be 'twitchy' enough to qualify as a Good DDO Player. :/


Also, you talk about hovering your mouse over the multishot feat. I'm going to go out on a limb and say that the majority of the better DDO players use keymapping instead of icon pressing... this is a twitch game, after all, and saving time on ability activation can be the difference between success and failure. For instance, I have every hotbar slot that can be mapped, mapped. Manyshot is ctrl-3, not hover-click. ;)


... Okay, I will give that a try and see how it works out. But right now I use right hand on mouse, left hand hovering on the arrow keys for movement, shift is close, my "\" key is close and easily within one finger move... moving my hand away from the critical items ... and maybe off the mouse to hit a key combo that is spread all over the keyboard doesn't make sense to me. I may just try to map single keys to it the items... How many hotbar items can be mapped? The first hotbar is already 1-0, and you can map hotbars 1-5 on a per-slot basis... cool.

{edit} Okay, Shift+M is the Multishot, Shift+T is Trip and Shift+L is Improved Animal Empathy - I will test this and report back on my progress with it. Thanks for the tip, btw, we'll see how my 'mileage' with it goes.

Kerr
11-14-2007, 05:04 PM
(in fact, I have only ever once seen a character in a delving suit, and had to ask what they were wearing).

*Kerron nuzzles against his Kundarak Delving suit happily*

Seriously though, look into the new mithral chain reward from the Silver Flame that maxes out at 15 AC, but also has spell resistance 22 and a charge of Nightshield for 14 minutes. All you have to do is get the amulet up to the third tier and use it on the Abbot altar once the raid is complete to get it. Once they tone down the ridiculous penalties in the Abbot raid, I'm going to go for that and hang up my Delving Suit except for fancy dress parties. :D

Strakeln
11-14-2007, 10:32 PM
Key word there is *Slightly* - I haven't seen _much_ if any attack rate increase, at least not to compensate for the greater accuracy that I _have_ seen. Of course, I may just not be 'twitchy' enough to qualify as a Good DDO Player. :/I agree, it is a very slight difference, although I do think it does exist. Slight to the point of possibly being negligible. Sorry if I insinuated that you aren't a "good DDO player", that wasn't intended. I was speaking in very general terms, not trying to refer to anyone in particular.


... Okay, I will give that a try and see how it works out. But right now I use right hand on mouse, left hand hovering on the arrow keys for movement, shift is close, my "\" key is close and easily within one finger move... moving my hand away from the critical items ... and maybe off the mouse to hit a key combo that is spread all over the keyboard doesn't make sense to me. I may just try to map single keys to it the items... How many hotbar items can be mapped? The first hotbar is already 1-0, and you can map hotbars 1-5 on a per-slot basis... cool.

{edit} Okay, Shift+M is the Multishot, Shift+T is Trip and Shift+L is Improved Animal Empathy - I will test this and report back on my progress with it. Thanks for the tip, btw, we'll see how my 'mileage' with it goes.You're right about this causing issues with the left hand for movement keys. What I do for that is try to map the things I will be doing often to my mouse buttons... I have the middle mouse wheel click mapped to a cure serious wand (cure serious potions if the char can't use wands). I have a "back" and "forward" button on my mouse, which I have mapped to common actions (FtS and hypno on my sorc, cleave and great cleave on my barb). I also use the modifier keys with the mouse buttons (WheelPress = cure wand; ctrl+WheelPress = heal scrolls).

Possibly the BEST keymapping you can do: map '~' (shift + the upper left key on the keyboard just below escape) to a stack of 100 cure potions. Then you can drink potions while blocking (or rather, get back to blocking ASAP after drinking a potion).

GrayOldDruid
11-15-2007, 07:26 AM
Sorry if I insinuated that you aren't a "good DDO player", that wasn't intended. I was speaking in very general terms, not trying to refer to anyone in particular.

No problem. It was the 'better ddo players' do it this way... ... and I was probably still ticked about someone calling all rangers 'extras being dragged along' in the "Preaching to the Choir" thread....


Possibly the BEST keymapping you can do: map '~' (shift + the upper left key on the keyboard just below escape) to a stack of 100 cure potions. Then you can drink potions while blocking (or rather, get back to blocking ASAP after drinking a potion).

The tilde is all the way over on the left side of my keyboard and I kind of want to keep my left hand over my movement keys. May map it to Shift+P - still a one-finger move to hit it... but yes, good idea. ... may get a pic of my keyboard and show mapping... (man, what a geek-project that will be). Actually looking forward to giving this method a test tonight. (along with new goggles, new bow and new, higher + dex item.)

shane1122
01-14-2008, 07:04 AM
*Kerron nuzzles against his Kundarak Delving suit happily*

Yes, I finally pulled my delving suit this last weekend after over a year of play... with my 13th level cleric. I did keep it in the "family" by passing it to a Ranger in the party.
-Shane

Chaoswf
01-20-2008, 12:29 AM
Combat Tips[LIST]
Don't use auto attack.(Kobold Killer)
Don't shoot at everything, pick your targets.(Kobold Killer)
DON'T use your bow 100% of the time. We get ranged and TWF feats for a reason. (Yaga Nub)
DON'T try to be the first to hit a critter. Let you tanks get agro first and then plink away..... unless you tell your group that you are going to start attacking first.(Yaga Nub)

Hmmm interesting tips but I am going to say it anyways....why? Auto attack makes for a tab add let the arrows fly easier than clicking a button for every arrow. Why not use my bow 100% of the time most monsters die before they reach me and those that reach me I'm gone before they swing. Plink away? I prefer to use my ranger ownage to kill mobs before they get close enough to harm my party. But before you get defensive I am only stating that people don't have to follow this tips (especially if they what they do is better ;))

QuantumFX
01-20-2008, 12:52 AM
Hmmm interesting tips but I am going to say it anyways....why? Auto attack makes for a tab add let the arrows fly easier than clicking a button for every arrow. Why not use my bow 100% of the time most monsters die before they reach me and those that reach me I'm gone before they swing. Plink away? I prefer to use my ranger ownage to kill mobs before they get close enough to harm my party. But before you get defensive I am only stating that people don't have to follow this tips (especially if they what they do is better ;))

The problem is that when you tab stuff your character will start auto firing at the target. When you're using tab to locate a target you can easily pull too many mobs to you and possibly your group.

VonBek
02-06-2008, 09:24 AM
3. You automatically stabilize when incapacitated. And, sometimes, they even don't come back and kill you when you get back to one HP.

Yaga_Nub
02-06-2008, 12:01 PM
Hmmm interesting tips but I am going to say it anyways....why? Auto attack makes for a tab add let the arrows fly easier than clicking a button for every arrow. Why not use my bow 100% of the time most monsters die before they reach me and those that reach me I'm gone before they swing. Plink away? I prefer to use my ranger ownage to kill mobs before they get close enough to harm my party. But before you get defensive I am only stating that people don't have to follow this tips (especially if they what they do is better ;))

Well tips are there are suggestions, obviously no one HAS to follow them.

But since I feel fairly qualified to answer your question (at least in regards to my two suggestions), I will do so.

First off, if you are using your bow 100% of the time, you ARE either 1) pulling agro without letting the party know or giving them time to ask you not to pull the agro with a bow, 2) running things around making it harder to deal with and making it hard on the cleric to watch you and the rest of the party, and 3) NOT killing everything before it reaches you unless you are running very low level content. If a monster reaches you and you are still holding the bow you are going to get pounded on which takes resources that wouldn't have been needed if you hadn't gotten pounded on.

I know that every ranger on the forums thinks they are uber and can kill Velah with one shot but trust me when I remind us all that we have a high burst of dps from multi-shot (+plus crits during multi-shot) or we can have high dps from TWF. The bow doesn't fire fast enough nor do an average amount of damage to be used exclusively. Every tool, of which the bow is one, has a time and a place to use it. There are times we need to go board and sword, times to TWF and times to bust out the bow.

Second, yes, plink. Compared to the damage done my THF and some Khopeshes, the arrows are nothing more than plinks. It goes back to that burst damage thing I mentioned before.

There are some times that we are great and can do massive damage but if you are kidding yourself to think that using the bow 100% is a "better" way then I'm glad that you are in a guild that likes you enough not to say anything or in pugs that can quickly move on to other people in their parties.

Puke
02-06-2008, 01:22 PM
When building a lowbie Ranger, dont be afraid to pick FE: Reptile, and respec the feat once you hit level 4.

Wow, this is an old thread.

I want to comment on the above because I think Goblinoid is much better than Kobold and will get you further. Kobolds are really only around for a couple levels which can be as short as just a couple days for some people. Goblinoid (Hobgoblins and Bugbears) get you through STK, Irestone Inlet, many runs of Tangleroot and the Tear of Dakhaan and others. Get the free feat respec from that lady in the harbor near the mailbox when you want to switch it for something else.

MysticRhythms
02-06-2008, 01:50 PM
When using ranged attacks, if you draw aggro, do not run the monster AWAY from the rest of the party. Run it TOWARD the melees. This keeps you clos eto the party (the cleric will appreciate you not running out of range) and keeps the monsters close to the melee folk in the group.

There is nothing more annoying than a Ranger who puts super glue on his hand, picks up his silver bow and runs monsters back to the instance entrance before killing them.

Milolyen
02-06-2008, 02:11 PM
One thing I would like to add. I am pretty sure we can not use scrolls as rangers. The couple of times I have tried I remember making a spell failure roll. Have not tried to often and only on spells we have in our list but still could not use them. However my ranger has always been called a gimp and is prolly just him right Yaga? lol

Milolyen

Osharan_Tregarth
02-06-2008, 02:31 PM
One thing I would like to add. I am pretty sure we can not use scrolls as rangers. The couple of times I have tried I remember making a spell failure roll. Have not tried to often and only on spells we have in our list but still could not use them. However my ranger has always been called a gimp and is prolly just him right Yaga? lol

Milolyen

Probably something else going on Milolyen. I keep a nice stack of longstider scrolls on my ranger, so I don't have to memorize the spell. They last six minutes a cast, and that's usually enough to get me where I'm going for the long runs. The rest of the time I'm sucking down haste potions like candy!

Mad_Bombardier
02-06-2008, 02:31 PM
One thing I would like to add. I am pretty sure we can not use scrolls as rangers. The couple of times I have tried I remember making a spell failure roll. Have not tried to often and only on spells we have in our list but still could not use them. However my ranger has always been called a gimp and is prolly just him right Yaga? lolIf it's an arcane spell with Somatic component, then it's subject to ASF (eg., Jump, Resist Energy, Tumble, Bear's/Cat's/Owl's, Prot Energy).

ARcdevil
10-27-2010, 08:58 AM
If tempest have 14 dex at start always.
have 16 str at least and make con at least 14 prefrably 16, wis does not need to start at 14 I recomend 12 though most say 10, cha and int are dump stats.

k1ngp1n
10-27-2010, 09:04 AM
If tempest have 14 dex at start always.
have 16 str at least and make con at least 14 prefrably 16, wis does not need to start at 14 I recomend 12 though most say 10, cha and int are dump stats.

Now that was an amazing necro!

grodon9999
10-27-2010, 09:12 AM
If tempest have 14 dex at start always.
have 16 str at least and make con at least 14 prefrably 16, wis does not need to start at 14 I recomend 12 though most say 10, cha and int are dump stats.

While we're necroing, just follow the Exploiter build plan. It's still the best (or the Half-orc 12/7/1 . . .)