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View Full Version : You know how many times we did it....so...?



Yvonne_Blacksword
08-22-2007, 08:55 AM
I was thinkining about the quest counters.

Many of us thought that once we were capped our quest counters
stopped... Now it has been revealed to us, by GRAAL, that the number
of times is recorded, regardless...

And I got to thinking...bad I know.

If there is a way to keep track of how many times everone does a
particular quest, then there is a tracker of our likes and dislikes...

If a large number of the population has only done a quest once, on
elite, maybe there is a need to rework the quest, find out why it less
liked, find out if there is a way to revamp it.

The DEVs know, there are certain quests the majority take advantage
of, certin quirks and nuances that allow us to complete (or not in some
cases) them. They have spent a lot of time reworking these quests to
make sure the old "cheats" are no longer used. They have made some harder
(POP) and some easier (Freshen the Air).

Perhaps they could use these timers and re align those other quests that few do.

Perhaps make the prophets in Stealthy Reposession become more likely to use a missile attack...

Maybe slow down the missile attacks of the MOBs in Recover the Trinket quest...

It is just a suggestion.

<<Any attempt to take the personal views of one player and make it
seem that their entire race, sex, guild or class hold the same view is
negligent to say the least. All names (including St.ranger and Yvonne
are completely fictitious and do not intentionally bear resemblance to
any real fictitious characters. Drink responsibly. Limited time offer. Void
where prohibited. Offer not valid in Narnia or the Isles of Langerham.
Tear on dotted line. Batteries not included.>>
Sad, when you have to have a disclaimer....

tihocan
08-22-2007, 08:58 AM
I agree with you. On another hand, look at how many people complain that the game has not enough new content and the devs should stop changing the old stuff...

JTsays
08-22-2007, 09:05 AM
Great, now I am totally curious to see which quests are the least favorite on a server by server level.

I'd like to know for sure, I can probably guess the ones, but I'd like to know for sure. It would be an excellent tool to see which quests need help, the 'I repeat the same 5-6 quests ad nauseam' remark seems kinda common. This might get a bit of variety into the grind.

The counter will only show completions, but I think that may be a good enough measure.

edit Better than my spellin'

Laith
08-22-2007, 09:24 AM
If there is a way to keep track of how many times everone does a
particular quest, then there is a tracker of our likes and dislikes...
example:

"Man, i really loved that pit run, i should try and do that again."

30 minutes later...

"sigh, no one else wants to do it. i guess i'll just go do PoP again..."

~~~~

different people like different quests. a tracking system like this just accounts for the majority... possibly a problem.

Impaqt
08-22-2007, 09:29 AM
Unfortunatly, it seems TUrbine is More interested in tracking the quests we do a lot.. That way they can make them more diffucult and less fun instead of making the quests we dislike more entertaining.

Yvonne_Blacksword
08-22-2007, 09:32 AM
I was just thinking...

It is the way my mind goes...

Things people do a lot...there is a reason for it...

The ones they don't, the rewards are not worth the toil.

Laith
08-22-2007, 09:38 AM
The ones they don't, the rewards are not worth the toil.that's generally what i've seen.

it's a good idea but you'd end up with:
current loot run,
old loot runs/quest chains with static items (Xorian, Invaders, etc, WW, TR) & the legitimately LOVED quests,
the not-loved (favor) quests.

you'd have no idea if WW was actually liked more than Kobolds New Ringleader because of it's rewards or quest style.

I LOVE your thinking though. It was something i considered too... unfortunately that left me with reasons as to why it might not actually help all that much.

The_Old_Sage
08-22-2007, 09:39 AM
If there is a way to keep track of how many times everone does a
particular quest, then there is a tracker of our likes and dislikes...

If a large number of the population has only done a quest once, on
elite, maybe there is a need to rework the quest, find out why it less
liked, find out if there is a way to revamp it.

Good point. Personally there are some quests I would do more often if the experience reward was more realistic relative to the amount of time required to complete it.

Vinos
08-22-2007, 09:44 AM
I am sure they use the info not just to tweak old quests but as a guideline for designing new ones. To me Gianthold is a good example of the kind of quests people like(even madstone isn't that bad. doesn't hurt that it has one of the best named items)

Laith
08-22-2007, 09:45 AM
Good point. Personally there are some quests I would do more often if the experience reward was more realistic relative to the amount of time required to complete it.i'll be quiet now, as i agree completely.

edit: as far as modifying old quests, it sounds good. i'd be cautious to create new content based on these numbers though...

JelloMold
08-22-2007, 10:12 AM
I like the idea for the most part. Anything to get people to run something other than WW, STK, Tangleroot, Stormcleave, Delera's, etc would make the mid levels much more fun and interesting.

But I never really pick quests based on XP anyway, so I guess I'm not the best person to weigh in on this.

oronisi
08-22-2007, 10:24 AM
I agree with you. On another hand, look at how many people complain that the game has not enough new content and the devs should stop changing the old stuff...

Well, they could 'create' new content by simply adding more treasure and xp to those quests that aren't run much.

I mean, how many people do 'And the dead shall rise' multiple times? And it's not that the quest wouldn't otherwise be fun or challenging, it's that the quest just doesn't give enough XP and loot to compensate for the effort put in.

No changing of quests, no nerfing of quests people do run alot, just bring up some of the least-run quests. Give people a reason to do them more than once (so discount favor).

GeneralDiomedes
08-22-2007, 10:32 AM
Simply add better loot and more xp. What is so hard to understand about the majority of gamers? Do you think people would run STK part 3 that often if it was a standalone quest that gave you about 1200 xp and 1 chest? If Proof is in the Poison was the third part of STK people would run it all the time. If the Pit was switched with Von 2 people would run the pit all the time and Von 2 almost never.

Make the quests easier without changing the rewards and they become boring and people still don't run them.

Anyways .. to some of us difficult IS fun.

Dworkin_of_Amber
08-22-2007, 11:44 AM
One other way to look at it... I managed to cap my first toon, and was starting work on my 2nd toon (and I play 3-4 hours/day 3-4 days per week, so this was just after Velah was added) before I had ever even *HEARD* of Tangleroot. And up to that point, NO ONE ran the quest.... until they added the Static Loot... and suddenly everyone was running it.... even all the Level 10's, because back then, +3 Stat items were hard to find!

I think Turbine has always watched these counters, and seen which quests are run more than others. I am sure they had to completely revise their statisics models when they added favor, as then every quest was run more, but probably no real change in run frequency (statisically speaking when compared with all other quests and the curve modified appropriately).

I think this is also why the quality of the quests, in general, has increased, because they know what kinds of quest players do like and don't like.

Look at it this way, if it wasn't for the 3 chest in the bottom of Wiz King, would you really ever run it? If the end-rewards for PotP weren't so damn amazing, would you be ransacking it weekly? But, I think what has been missed is a complete re-balancing of XP & Rewards on most of the older content.

Take Catacombs, for example. Most eveyone despises these quests, because they:
1) Take forever to run
2) Have crappy XP
3) Have crappy rewards

Now, if you upped the XP 50% on them... would you run them? Or if you added +3 Stat Items as Static Loot... or removed the "run back and talk to the Archbishop every damn time"... would you start to run them again? I think that with some balance of those 3, you would.

Yes, I think an overall rebalance of XP and Rewards is long overdue in Stormreach, to balance out the quests that are "run" vs. "ignored". I mean, when was the last time you ran almost anything in Three-Barrel Cove, or Redfang, or Catacombs, or Stealthy Reposession, or the Depths Series, or a couple of dozen other quests I could name here, for any reason other than Favor?

tihocan
08-22-2007, 12:01 PM
Take Catacombs, for example. Most eveyone despises these quests, because they:
1) Take forever to run
2) Have crappy XP
3) Have crappy rewards
1. It takes less than 1h, it's really not that bad.
2. That's wrong. Sum up all the XP you got after the whole thing, it's very decent (I can't tell exactly how much, I guess somewehere between 6 and 10k XP?)
3. The static rewards aren't very good, but the random one can give useful items to L2-4 characters.

Yvonne_Blacksword
08-22-2007, 12:09 PM
I thought no one ran them becuse of the ooze/undead combos...

Now if it had a named lesser ooze bane drop in one of the chests...

People would run it..

And if that ooze bane had some bonus to hit undead...weeeeeellll...

Yah, I would run it before I could solo it with level 10 or higher toons for favor only.

Used to be you ran it for the ghost touch longsword...

But with all the ghost touch shields out there...:rolleyes:

Hokiewa
08-22-2007, 02:05 PM
Unfortunatly, it seems TUrbine is More interested in tracking the quests we do a lot.. That way they can make them more diffucult and less fun instead of making the quests we dislike more entertaining.

Sound wisdom....great observation.....