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sigtrent
08-20-2007, 01:52 PM
From Sigtrent's Build Request Thread (http://forums.ddo.com/showthread.php?t=117232)

From Sigtrent's Build Request Thread (http://forums.ddo.com/showthread.php?t=117232)

Build Name:Arcane Trickster
Author: Sigfried Trent
Requester:Ghoste
Last Updated:05/03/2010

Key Words [Warforged, Arcane Trickster, Wizard, Rogue, Stealth, Assassin]

Objectives
The original request was for an arcane trickster, which is a wizard/rogue multiclass in the PnP game which uses mage hand to unlock doors and gets sneak attack damage on ray spells, none of which really translates well to DDO. Ghoste wanted some stealth in there as well as traps and that made skill distribution challenging. The original build I did was Rogue 3 Wizard 11. Ghoste has gone on to be our greatest DDO sage on stealth, and wizard stealth specifically so I when I re-did the build I wanted to give it a good face lift.

Because insta kill casting is a bit better for a stealth character than damage casting I went that route in casting specialization. That, and the stealth focus suggest the pale master prestige class. The Wraith mode works well for that adding a huge move silently bonus. Its still a dicey class but I'm not investing all that heavily here, only 10 AP and if they get things sorted out, it should be pretty decent. It does allow for pretty much maximum DCs on necro spells with the liche form.

I've been getting questions about unarmed combat and the lich/specter forms. My impression is its not all that good, but this build was a good opportunity to try it out wihout taking much away from the build. By taking Monk instead of rogue to grab evasion I get some interesting effects. The free feats lets me add some fighting tech without cutting into the wizard tech. The faster attack gives the build a more robust combat technique. You get great save bonuses. And it can play with the unarmed undead combat thing for fun. I've really been floored by how good splash monk with regular old TWF can be for adding a bit of combat to an otherwise non combat character. Monk also has stealth and spot as a class skill and those are the stats I need to make up ground on between wizard levels so its just about as good skill wise as taking rogue levels.

Design


Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Neutral Warforged Female
(2 Monk \ 1 Rogue \ 17 Wizard)
Hit Points: 247
Spell Points: 1414
BAB: 9\9\14
Fortitude: 12
Reflex: 19
Will: 12

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 10 12
Dexterity 15 17
Constitution 16 18
Intelligence 18 28
Wisdom 6 8
Charisma 6 8

Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 7
Bluff -2 -1
Concentration 5 28
Diplomacy -2 -1
Disable Device 8 33
Haggle -2 -1
Heal -2 -1
Hide 6 15
Intimidate -2 -1
Jump 4 5
Listen 2 3
Move Silently 6 15
Open Lock 6 7
Perform n/a n/a
Repair 8 13
Search 8 33
Spot 2 23
Swim 0 1
Tumble 6 7
Use Magic Device n/a n/a

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Repair (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Feat: (Selected) Insightful Reflexes
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Search I
Enhancement: Rogue Spot I


Level 2 (Wizard)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Wizard Bonus) Extend Spell
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Force Manipulation I


Level 3 (Monk)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Hide (+2)
Skill: Move Silently (+2)
Feat: (Selected) Mental Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Enhancement: Rogue Haste Boost I
Enhancement: Wizard Concentration I
Enhancement: Wizard Energy of the Scholar I
Enhancement: Rogue Improved Trap Sense I


Level 4 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+2)
Enhancement: Wizard Intelligence I
Enhancement: Wizard Wand Mastery I


Level 5 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Wizard Lineage of Elements I


Level 6 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Weapon Finesse
Enhancement: Rogue Hide I
Enhancement: Rogue Move Silently I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Force Manipulation II
Enhancement: Wizard Subtle Spellcasting I


Level 7 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Wizard Bonus) Heighten Spell
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Energy of the Scholar II


Level 8 (Monk)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+4)
Feat: (Monk Bonus) Toughness
Enhancement: Way of the Patient Tortiose I
Enhancement: Racial Toughness I


Level 9 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Hide (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Spell Focus: Necromancy
Enhancement: Racial Toughness II
Enhancement: Wizard Pale Master I


Level 10 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Hide (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Wizard Intelligence II


Level 11 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Move Silently (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Wizard Lineage of Elements II


Level 12 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Move Silently (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Spell Penetration
Enhancement: Wizard Force Manipulation III


Level 13 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Hide (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Wizard Bonus) Greater Spell Focus: Necromancy
Enhancement: Wizard Intelligence III


Level 14 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Hide (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Wizard Force Manipulation IV


Level 15 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Move Silently (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Greater Spell Penetration
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master II


Level 16 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Wizard Elemental Manipulation III
Enhancement: Shroud of the Wraith


Level 17 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Wizard Spell Penetration II


Level 18 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Improved Mental Toughness
Feat: (Wizard Bonus) Quicken Spell
Enhancement: Wizard Improved Heightening I


Level 19 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Wizard Elemental Manipulation IV


Level 20 (Wizard)
Ability Raise: INT
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Wizard Improved Quickening I
Enhancement: Wizard Lineage of Deadly Elements II




Play
Study Ghoste's guildes on stealth play for starters, amazing stuff. It is expected you will be augmenting the character's stealth skills with situational items and buffs such as invisibility, wraith form, and X of greater silent moves etc... A lot of stealth play is more about skill than the pure stealth stats on the character. I believe while on the lowish end these stealth stats should get you buy pretty well. In a group setting this build is more about crowd control and targeted assassination than anything else. Certainly you can buff well although you get key spells later than other arcane would. Melee with some discretion. Try not to pull agro if you can because sneak attack bonuses to hit will really help you out and you will get a bit of sneak attack damage which is nice, especially at lower levels.

I suspect that sneaking up on a group of monsters and using wail of the banshee will be pretty fun with this build!

Variations
I really neglected damage casting asside from a bit of enhancements. Firewall is always good even if its not Max/Emp. You could easily swap some feats around to take Max or Empower or both and have more a 50/50 kind of focus. I really felt that insta kill and CC was a better fit for a stealthy wizard.

Xyfiel
08-20-2007, 09:22 PM
IIRC the high water for spot is 35-36.
13 item
2 lucktrinket
4 gh
4 L1rogue
1 +6wisitem

Leaves 11 to hit 35. There is no need to have open lock that high when you can retry until you succeed. I would move 10 points of open to spot, and get spot I enh.

sigtrent
08-21-2007, 01:01 AM
Leaves 11 to hit 35. There is no need to have open lock that high when you can retry until you succeed. I would move 10 points of open to spot, and get spot I enh.

Interesting... I'll check in on the known lock DCs and give it some thought. Thanks for the tip.

Ghoste
08-21-2007, 01:10 AM
Appreciate it. Mind if I post this build (giving credit to you of course) on my guild website?

The trap DC should be enough to get all the traps on elite no prob except for the ones guarding optional stuff. I'mno expert on trap DCs though.

sigtrent
08-21-2007, 02:07 AM
Appreciate it. Mind if I post this build (giving credit to you of course) on my guild website?


Feel free to re-post it however and wherever you like. I mostly just like making them and getting requests gives me interesting things to think about I might not have considered.

Glad you liked it :>

Tenkari_Rozahas
08-21-2007, 09:17 AM
kinda like an arcane trickster buildi was toying with, though it would have a couple more levels of rogue, based off a 28 point build too.

tdogg2k3
04-28-2010, 02:42 AM
I've been looking around for something like this, except, I have a desire to make it a dwarf.

Unfortunately, I suck at number crunching and haven't been able to come up with anything solid...

Does anyone know of a Tinkerer/Trickster type build that has been built around a Dwarf?

Not really as concerned about stealth as I am traps and spell-casting ability.

blitzschlag
04-28-2010, 02:53 AM
I've been looking around for something like this, except, I have a desire to make it a dwarf.

Unfortunately, I suck at number crunching and haven't been able to come up with anything solid...

Does anyone know of a Tinkerer/Trickster type build that has been built around a Dwarf?

Not really as concerned about stealth as I am traps and spell-casting ability.

you necro a 3 year old thread while half the wizard forums is about wiz/rog multiclass gimps? a other race does not really change the concept. still dwarf's enhancements has not a lot of synergies with the wizard class. seeing that you are new that is no problem though. you will roll/reroll lots in the future anyway...

EpiKagEMO
03-24-2011, 11:42 PM
Wouldn't Reconstruct do better than pale master heals? might as well go drow(additional Int) or half elf (cleric Dilettante)