View Full Version : halfling pally build, check it out..

08-17-2007, 06:25 PM
Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Fowlco Sandybanks
Level 14 Lawful Good Halfling Male
(10 Paladin \ 2 Rogue \ 2 Ranger)
Hit Points: 162
Spell Points: 155
BAB: 13\13\18\23
Fortitude: 19
Reflex: 27
Will: 12

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 14) (Level 14)
Strength 11 12 12
Dexterity 18 21 24
Constitution 12 12 12
Intelligence 12 13 13
Wisdom 11 12 12
Charisma 14 14 16

Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 14) (Level 14)
Balance 4 7 7
Bluff 2 3 3
Concentration 1 1 2
Diplomacy 6 10 11
Disable Device n/a n/a n/a
Haggle 2 3 3
Heal 1 1 1
Hide 4 7 9
Intimidate 2 3 3
Jump 1 7 10
Listen 1 1 3
Move Silently 4 7 9
Open Lock n/a 24 25
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 1
Spot 1 1 1
Swim 1 1 1
Tumble 6 11 11
Use Magic Device 4 20 20

Level 1 (Paladin)
Feat: (Selected) Weapon Finesse
Enhancement: Paladin Saves Boost I
Enhancement: Halfling Athletics I
Enhancement: Halfling Luck I
Enhancement: Paladin Diplomacy I

Level 2 (Paladin)
Enhancement: Paladin Devotion I
Enhancement: Paladin Charisma I

Level 3 (Paladin)
Feat: (Selected) Combat Expertise
Enhancement: Halfling Dexterity I
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Resistance of Good I

Level 4 (Paladin)
Ability Raise: DEX
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Extra Lay on Hands I

Level 5 (Rogue)
Enhancement: Rogue Skill Boost I
Enhancement: Halfling Luck II
Enhancement: Paladin Energy of the Templar I

Level 6 (Paladin)
Feat: (Selected) Dodge
Enhancement: Rogue Open Lock I
Enhancement: Paladin Devotion II
Enhancement: Rogue Improved Trap Sense I

Level 7 (Paladin)
Enhancement: Paladin Charisma II

Level 8 (Paladin)
Ability Raise: DEX
Enhancement: Halfling Dexterity II

Level 9 (Paladin)
Feat: (Selected) Improved Critical: Piercing Weapons
Enhancement: Paladin Bulwark of Good II

Level 10 (Paladin)
Enhancement: Halfling Luck III

Level 11 (Paladin)
Enhancement: Paladin Resistance of Good II

Level 12 (Rogue)
Ability Raise: DEX
Feat: (Selected) Luck of Heroes
Enhancement: Paladin Energy of the Templar II
Enhancement: Rogue Dexterity I

Level 13 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Enhancement: Paladin Extra Lay on Hands II

Level 14 (Ranger)
Enhancement: Paladin Extra Remove Disease I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Resistance I

so a good build imo.

high ac, great saves, good dmg at sometimes with bows

please critigue

08-17-2007, 08:06 PM
looks alright, im just wandering why high dex? usually high dex paladins go dual-weilding, but your's isn't. Personally, my halfling paladin went with str and a big axe (-2 str doesn't really matter in the long run). I just don't see what this will give you that a non-dex build wouldn't.

08-21-2007, 09:07 PM
I don't see this build kill much of anything. Sure you can get his AC up there, but so can a build with a base 10 dex and 18 str. Im not sure what the point of the ranger is. Two fighter would of done much of the same thing, seeing you only get one favored enemy and your strength bonus to ranged will be minor.

Please try to defend or elaborate if you think its such a good build.

08-22-2007, 12:48 PM
I honestly don't see how this build is good. Your saves are great, don't get me wrong. They are on-par with the saves I have on my character. However, that is all this build as going for it.

1st: You went "Finesse" Paladin, which normally, would work great if you went two weapon fighting. However, you didn't. You only have the base feat granted by Ranger. That alone isn't enough

2nd: Finesse Sword and board doesn't work well. Your damage is already suffering as is because you went low strength, with no real way to make it higher like Rogues and Rangers have (sneak attack and favored enemy. 1d6 and 1 favored enemy isn't enough)

3rd: Incredibly low HP for a "tank". HP > AC in the end-game. Remember, you always get hit on a 20. High AC is great vs trash mobs, however, it becomes meaningless when the trash mobs are hitting in the 40's+ on normal.

Overall, you should rethink your stat and feat setup. If you still want to go Finesse Paladin, switch over to Two-Weapon Fighting. You'd be better off in the long run.

Personally, I'd drop DEX to 12 and INT to 10. Use those points to take strength higher, and at least boost CON to 14 or 16. The reasoning behind 12 dex, is this.

12 Base
+3 Enhancements
+5 Item
20 dex = +5 Mod. You can fit yourself into +5 Mithril BP.

Use your level raises to increase Strength.

09-07-2007, 10:40 AM
Was actually considering a build similar to this. No weapon finesse though; pure archer. The idea was to make a "kite" build instead of the typical intimitank. Charge in, spam arrows at all enemies, and keep them circling to get you. Since you won't be doing that much bow damage, the tanks/casters should have a relatively easy time peeling mobs off of you and finishing them one-by-one. Pali saves combined with over 300 HP (at least on my version) make the Kite's survivability solid; and meanwhile even though your arrows are not max damage you are wearing down the mobs in the meantime.