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Quarion
08-13-2007, 10:34 AM
Weekly Development Activities

In QA
These items are in QA and are scheduled for Module 5: Accursed Ascension (Litany of the Dead Parts 3 & 4).

General

Dolurrh environmental effects will now display an appropriate screen overlay.
NEW - Players should no longer experience ethereality issues after a tavern brawl.
NEW - We have added a glossary tool to the game. To look up a word, type "/glossary {word} in the chat window. UI Improvements

When you close and reopen the Adventure Compendium it will now remember which tab you were on and reopen to that tab.
Added a button called “Modify Party” to the “Outstanding Invitation Requests” panel which will open up the “Create Party” panel directly instead of having players open it by opening the social panel first, then hitting the “Create Party” button.
Fixed a problem where it was difficult to resize the grouping panel using the lower-right corner.
Added a new button to the character options panel called “Gameplay” which contains an option which will allow players to customize the way their quest end rewards are generated. By default, they are generated based on the character’s main class, but some players (especially multi-classed characters) may prefer for these end rewards to be completely random.
There is a new option located under the Options->Gameplay tab that allows you to turn on the "Fellow Sticky Selection". Description: "Check to prevent 'Select Fellow' keys from toggling/clearing your target when selecting the same fellow."
Sorting by quest name in the Adventure Compendium now ignores "The " at the beginning of the name. The Quest Journal will also function in the same way when sorting the Area tabs and the quest list.Auctions

Sorting by duration now works correctly.
There are now restrictions on when you may cancel an auction. You may cancel your auction at any time if it has no bidders, or within the first hour of the posting regardless of the number of bidders.Tooltips

Added active/toggle/passive usage to action tooltips.
Tooltips that display long cooldown periods will display them in minutes and seconds – e.g., 2 minutes 30 seconds instead of 150 seconds.
Action tooltips will inform the user when an action is useable in water, not useable in a brawl, or when it is useable only in public. They will also display the target type for the action.
The tooltips on the character stats page have been streatched out to allow 4 digit numbers to be displayed. This was an issue for magic users with 1000+ spell points, for example.
Disabling tooltips now disables all tooltips including shortcut bar and examination tooltips.
Tooltips for skills now include the key ability.
Tooltips for spells and feats now include the save DC and save type(s).Shopping

You can now ctrl-click on an item in a shop to purchase the item in bulk. A pop-up dialog will prompt you to enter the number of items to purchase. Note: This dialog is only used when purchasing items. There is still no way to control the number of items you sell from a stack.
When items in a shop are alphabetized, they are sorted first by base name (e.g. sword, dagger) and then by prefix (e.g. masterwork, vorpal).
When you add items to the shopping cart, the cumulative cost of the items in the cart will affect the “can afford” status of the items available for purchase / repair.
If a player’s haggle skill changes, then the shopping cart display price will now update to reflect the change.
NEW - Blessed Cold Iron Khopeshes, Blessed Cold Iron Mauls and Blessed Cold Iron Heavy Picks will now always be sold at the Divine Reagent vendor in Feather Fall's Apothecary in House Jorasco.Spells

Spell tooltips now include blocks that describe whether or not a spell can be resisted, and what the specific material component is for a given spell (if any).
Spell tooltips now include a metamagic information block. This block lists the kinds of metamagic that can affect this spell.
Monsters
Monsters now should stop throwing stuff and attacking while they are held or otherwise helpless.
Minotaurs may occasionally use thrown weapons if charging headlong at an opponent doesn’t seem to be working.
Combat
Offensive spells with “touch” range now possess significantly more lenient heading checks. These include Chill Touch, Ghoul Touch, Inflict (various) Wounds, Otto’s (ir)Resistable Dance, Slay Living, and Touch of Idiocy.
The Crushing Despair FX are now persistent.
Now if you are a divine caster and are using wands or scrolls of divine types and you happen to be under the effect of Quell’s Intercession, you will have to perform a UMD check just like every non divine caster type.
Focusing Chant now displays a proper icon when cast.
The metamagic system in Dungeons and Dragons Online has undergone significant changes in Module 5.0: Accursed Ascension.
The biggest change that casters will discover is that each metamagic feat other than Heighten Spell now has a fixed spell point cost increase rather than multiplying the spell point cost of a spell as they did before Module 5.0. These surcharges are as follows:
Empower Spell: +15 SP
Empower Healing Spell: +10 SP
Enlarge Spell: +10 SP
Eschew Materials: +2 SP
Extend Spell: +10 SP
Maximize Spell: +25 SP
Quicken Spell: +10 SP
Heighten Spell: Special (Changes base cost of your spell to that of your highest level spells)

These cost increases are cumulative if multiple metamagic feats are active simultaneously, so a Quickened, Maximized, Enlarged Fireball would cost:
20 (base) + 10 (Quicken) + 25 (Maximize) + 10 (Enlarge) = 65 Spell Points

Improved Metamagic enhancements have all been changed to flat cost reductions on these surcharges. Sorcerer Improved Maximizing III, for instance, has become "Using the Maximize Spell feat costs you 9 fewer spell points." Wizard Improved Heightening II is now "Using the Heighten Spell feat costs you 2 fewer spell points per level of heightening."

NEW - Targetting issues with wall of fire have been fixed.Skills, Feats, & Abilities

The number of Turn Undead attempts per rest will now be calculated on the current displayed Charisma modifier. Previously only permanent changes to Charisma from level advancement and tomes were counted.
The Listen skill now helps you detect hidden monsters.
Old feat lists in the feat respec dialog now look like most of the other lists of feats and enhancements in-game and sub-feats have their icons again.
Players who have a feat called “Feat Respec Token” will once again be allowed to respec the “Feat Respec Token” and then other feats.
Barbarians now possess a new ability in the feats section of their character sheet. “Dismiss Rage” can be used at any time to prematurely end their barbarian rage. Note that you will still be subject to fatigue from your rage, and it functions only on the barbarian class ability - you cannot dismiss any other ragelike effects.
It is now possible to trade a feat for a feat which can be aquired multiple times when the player already has one. So players can now aquire Toughness as many times as they like through feet respec.
Cure <VARIOUS>Wounds spells, including the Mass Cures, can no longer be Heightened as Clerics can already freely cast the higher level versions of those spells and are the ones most likely to use them as offensive spells against Undead. Note that the Heal spell is unaffected by this change as there are more circumstances under which you may wish to Heighten the spell. </VARIOUS>
A Paladin's Aura of Courage will no longer cause various other spell effects to repeat over and over. The Aura of Courage bonus has also been changed to a Sacred Bonus to Will Saves vs. Fear, and as such, will stack with Morale effects.
NEW - The Barbarian Dismiss Rage ability now will only function if you are enraged.
NEW - A Paladin's Aura of Courage will no longer cause various other spell effects to repeat over and over. The Aura of Courage bonus has also been changed to a Sacred Bonus to Will Saves vs. Fear, and as such, will stack with Morale effects.
NEW - Crippling strike now occurs with ranged sneak attacks using bows, crossbows, and thrown weapons.Enhancements

Lines of Item Defense enhancements have been added to Barbarians, Paladins, Rangers, and Rogues. Note that these lines, unlike the Fighter Item Defense line, are only three enhancements deep, and are acquired at higher levels than the Fighter Item Defense enhancements. Paladins receive Item Defense enhancements at levels 3, 7, and 11, while the others receive them at 5, 9, and 13. Fighters continue to receive them at levels 1, 5, 9, and 13. As with all class enhancements, purchasing level one in one class will lock out the lines from the other classes.
Halfling luck, instead of only affecting Reflex saves, is now three distinct enhancement chains. These are not exclusive.
Halfling Luck (Fortitude) I
Prereq: Halfling Level 1
Cost: 1 Action Point
Grants a +1 bonus to Fortitude saves.
Halfling Luck (Fortitude) II

Prereq: Halfling Level 5, 14 Action Points spent, Halfling Luck (Fortitude) I
Cost: 2 Action Points
Grants a +2 bonus to Fortitude saves.
Halfling Luck (Fortitude) III

Prereq: Halfling Level 9, 29 Action Points spent, Halfling Luck (Fortitude) II
Cost: 3 Action Points
Grants a +3 bonus to Fortitude saves.
Halfling Luck (Reflex) I

Prereq: Halfling Level 1
Cost: 1 Action Point
Grants a +1 bonus to Reflex saves.
Halfling Luck (Reflex) II

Prereq: Halfling Level 5, 14 Action Points spent, Halfling Luck (Reflex) I
Cost: 2 Action Points
Grants a +2 bonus to Reflex saves.
Halfling Luck (Reflex) III

Prereq: Halfling Level 9, 29 Action Points spent, Halfling Luck (Reflex) II
Cost: 3 Action Points
Grants a +3 bonus to Reflex saves.
Halfling Luck (Will) I

Prereq: Halfling Level 1
Cost: 1 Action Point
Grants a +1 bonus to Will saves.
Halfling Luck (Will) II

Prereq: Halfling Level 5, 14 Action Points spent, Halfling Luck (Will) I
Cost: 2 Action Points
Grants a +2 bonus to Will saves.
Halfling Luck (Will) III

Prereq: Halfling Level 9, 29 Action Points spent, Halfling Luck (Will) II
Cost: 3 Action Points
Grants a +3 bonus to Will saves.

Human Versatility has undergone some revisions, and now grants five subabilities. Instead of being restricted only to a skill boost, Humans may now display their versatility by gaining a short duration increase to skills, damage, attack rolls, saves, or armor class. These boosts draw from one common pool of 5.

Human Versatility I
Prereq: Human Level 1
Cost: 1 Action Point
Grants the ability to display your versatility as a +2 bonus to skills, damage, attack rolls, saves, or armor class for 20 seconds.
Human Versatility - Skills I. Activate this ability to receive a +2 bonus to skills for 20 seconds.
Human Versatility - Damage I. Activate this ability to receive a +2 bonus to damage for 20 seconds.
Human Versatility - Attack I.Activate this ability to receive a +2 bonus to attack rolls for 20 seconds.
Human Versatility - Saves I. Activate this ability to receive a +2 bonus to saves for 20 seconds.
Human Versatility - Armor Class I. Activate this ability to receive a +2 bonus to armor class for 20 seconds.

Human Versatility II

Prereq: Human Level 4, 10 Action Points Spent, Human Versatility I
Cost: 2 Action Points
Grants the ability to display your versatility as a +3 bonus to skills, damage, attack rolls, saves, or armor class for 20 seconds.
Human Versatility - Skills II. Activate this ability to receive a +3 bonus to skills for 20 seconds.
Human Versatility - Damage II. Activate this ability to receive a +3 bonus to damage for 20 seconds.
Human Versatility - Attack II. Activate this ability to receive a +3 bonus to attack rolls for 20 seconds.
Human Versatility - Saves II. Activate this ability to receive a +3 bonus to saves for 20 seconds.
Human Versatility - Armor Class II. Activate this ability to receive a +3 bonus to armor class for 20 seconds.

Human Versatility III

Prereq: Human Level 7, 21 Action Points Spent, Human Versatility II
Cost: 3 Action Points
Grants the ability to display your versatility as a +4 bonus to skills, damage, attack rolls, saves, or armor class for 20 seconds.
Human Versatility - Skills III. Activate this ability to receive a +4 bonus to skills for 20 seconds.
Human Versatility - Damage III. Activate this ability to receive a +4 bonus to damage for 20 seconds.
Human Versatility - Attack III. Activate this ability to receive a +4 bonus to attack rolls for 20 seconds.
Human Versatility - Saves III. Activate this ability to receive a +4 bonus to saves for 20 seconds.
Human Versatility - Armor Class III. Activate this ability to receive a +4 bonus to armor class for 20 seconds.

Human Versatility IV

Prereq: Human Level 10, 32 Action Points Spent, Human Versatility III
Cost: 4 Action Points
Grants the ability to display your versatility as a +5 bonus to skills, damage, attack rolls, saves, or armor class for 20 seconds.
Human Versatility - Skills IV. Activate this ability to receive a +5 bonus to skills for 20 seconds.
Human Versatility - Damage IV. Activate this ability to receive a +5 bonus to damage for 20 seconds.
Human Versatility - Attack IV. Activate this ability to receive a +5 bonus to attack rolls for 20 seconds.
Human Versatility - Saves IV. Activate this ability to receive a +5 bonus to saves for 20 seconds.
Human Versatility - Armor Class IV. Activate this ability to receive a +5 bonus to armor class for 20 seconds.
Items

In order to alleviate inventory clutter by collectables and gems, players will now be able to use a new object known as the “collectable bag” and “gem bag”. Small, medium and large versions of both are available. The small version will be awarded to those who complete, or who have already completed the low level intro quests. Medium bags are for sale at vendors, and large bags will be rare treasure. Each bag will occupy one inventory slot, while holding a number of gems or collectables depending on it’s size.
Critical hit effects on weapons were preventing sneak attack damage from applying in certain rare circumstances. This has been fixed
NEW - When you inscribe a scroll and already have the spell, it would fail with and give an error message but still take your inscription component. This has been fixed.NPC's

Restless Isles
NEW - Mu-Tong will now place the sigil in your inventory overflow if your inventory is full or if you are encumbered.
PVP
Nothing to report

Monsters

The fleeing rust monsters in Stromvauld's Mine will no longer trip over their own feet.
Monsters that are hiding or invisible can no longer be tab (or `) selected unless a player can detect the monster using their Spot or Listen skills.
Patrolling creatures should get stuck less often.
Slimes telekinetically controlled by the Sorcerer/Wizard spell Ooze Puppet are now also telekinetically prevented from splitting. As such, you will no longer lose control of the slime due to splitting.
NEW - Monsters are more likely to respond appropriately to "calls for help" from other monsters when attacked at extreme distances.Quests

Gianthold
The Gnolls that were erroneously spawning in a tent will no longer respawn.
Players should no longer fall through the Gianthold Tor bridge.
NEW - The Reavers Fate quest will no longer inform players on success via the world broadcast.
NEW - Adventurers completing the Old Sully's Grog quest will now be introduced to their fellow players throughout Xen'drik via a world broadcast proclaming their victory over the madman, Jacoby Drexelhand.


Madstone Crater
Players should now get fewer cases of hot feet a few steps from the lava’s edge.
Necropolis

The Bloody Crypt
Gullet the Famished One will no longer respawn

Plane of Night

NEW - Velah has informed the guardians of the islands within the Plane of Night that if they leave the areas they are supposed to be protecting, she will eat them.
NEW - The bridges within the Vault of Night should no longer occasionally be ethereal.
Other

The metamagic system in Dungeons and Dragons Online has undergone significant changes in Module 5.0: Accursed Ascension.

The biggest change that casters will discover is that each metamagic feat other than Heighten Spell now has a fixed spell point cost increase rather than multiplying the spell point cost of a spell as they did before Module 5.0. These surcharges are as follows:

Empower Spell: +15 SP
Empower Healing Spell: +10 SP
Enlarge Spell: +10 SP
Eschew Materials: +2 SP
Extend Spell: +10 SP
Maximize Spell: +25 SP
Quicken Spell: +10 SP
Heighten Spell: Special (Changes base cost of your spell to that of your highest level spells)

These cost increases are cumulative if multiple metamagic feats are active simultaneously, so a Quickened, Maximized, Enlarged Fireball would cost:
20 (base) + 10 (Quicken) + 25 (Maximize) + 10 (Enlarge) = 65 Spell Points

Improved Metamagic enhancements have all been changed to flat cost reductions on these surcharges. Sorcerer Improved Maximizing III, for instance, has become "Using the Maximize Spell feat costs you 9 fewer spell points." Wizard Improved Heightening II is now "Using the Heighten Spell feat costs you 2 fewer spell points per level of heightening."
The primary warded chest in all raids has been converted to the standard format for all chests in DDO. Every player in the raid will have their own treasure generated and assigned to them when they look into the chest. The locking glyphs are no more.

Each character has a 1 in 6 chance to receive a special item from that raid’s loot table. Otherwise, a standard treasure from the maximum treasure table appropriate for that raid will be generated for that character. Players may re-assign any items to other characters in the raid using the new treasure re-assignment feature. This includes any special raid only items.

The raid only items are still bound once they are removed from the chest. A warning confirmation box appears when attempting to grab a bind on acquire raid item from the chest.

In addition, the primary warded chest creates the list of characters that are allowed to loot the chest at the time chest spawns. This list contains all the members of the raid at the time the list was created. Characters not on the list do not have treasure generated for them when they open the chest and may not have items re-assigned to them.

JayDubya
08-13-2007, 10:38 AM
NEW - The Reavers Fate quest will no longer inform players on success via the world broadcast.
NEW - Adventurers completing the Old Sully's Grog quest will now be introduced to their fellow players throughout Xen'drik via a world broadcast proclaming their victory over the madman, Jacoby Drexelhand.


You know, as amusing as this is, the latter might actually happen less often. ;-)

Inkblack
08-13-2007, 10:39 AM
NEW - The Reavers Fate quest will no longer inform players on success via the world broadcast.

Yay!!

Symar-FangofLloth
08-13-2007, 10:40 AM
NEW - Adventurers completing the Old Sully's Grog quest will now be introduced to their fellow players throughout Xen'drik via a world broadcast proclaming their victory over the madman, Jacoby Drexelhand.


Lol! All the crazy alts and everything, getting broadcasted all over.

Wait, why is it listed under Gianthold?

The_Cataclysm
08-13-2007, 10:40 AM
Please tell me that the new broadcast message is a joke.

If it isn't, it's in the wrong area at least since that quest isn't in the Gianthold.

Mad_Bombardier
08-13-2007, 10:41 AM
NEW- Crippling strike now occurs with ranged sneak attacks using bows, crossbows, and thrown weapons.
Prayers answered. :D

NEW - Adventurers completing the Old Sully's Grog quest will now be introduced to their fellow players throughout Xen'drik via a world broadcast proclaming their victory over the madman, Jacoby Drexelhand.You have got to be kidding me... :mad:

Shadow_Flayer
08-13-2007, 10:42 AM
NEW - Adventurers completing the Old Sully's Grog quest will now be introduced to their fellow players throughout Xen'drik via a world broadcast proclaming their victory over the madman, Jacoby Drexelhand.


That's a joke right? Please ... someone ... anyone?

Ziggy
08-13-2007, 10:42 AM
NEW - Crippling strike now occurs with ranged sneak attacks using bows, crossbows, and thrown weapons.

Nice.



NEW - The Reavers Fate quest will no longer inform players on success via the world broadcast.
NEW - Adventurers completing the Old Sully's Grog quest will now be introduced to their fellow players throughout Xen'drik via a world broadcast proclaming their victory over the madman, Jacoby Drexelhand.
Interesting. gonna be funny if its the same kind of broadcast.



NEW - Velah has informed the guardians of the islands within the Plane of Night that if they leave the areas they are supposed to be protecting, she will eat them.


Should be interesting to see the new strat's.

Coldin
08-13-2007, 10:42 AM
NEW - Adventurers completing the Old Sully's Grog quest will now be introduced to their fellow players throughout Xen'drik via a world broadcast proclaming their victory over the madman, Jacoby Drexelhand.

I can see it now.

"Aslkjsdkj has defeated the Jacoby Drexelhand and subdued the evil beneath the Wavecrest." :rolleyes:

At least all the plat farmers will be found out pretty quickly.

Of course that will be kinda cool to actual new players having thier names shown server wide.

Symar-FangofLloth
08-13-2007, 10:43 AM
Any word on when the servers will be back up today?

wemery73
08-13-2007, 10:44 AM
NEW - The Reavers Fate quest will no longer inform players on success via the world broadcast.

thanks :)

NEW - Adventurers completing the Old Sully's Grog quest will now be introduced to their fellow players throughout Xen'drik via a world broadcast proclaming their victory over the madman, Jacoby Drexelhand.:mad:

just as bad as reaver message was :(

Cinwulf
08-13-2007, 10:45 AM
NEW - The Reavers Fate quest will no longer inform players on success via the world broadcast.
NEW - Adventurers completing the Old Sully's Grog quest will now be introduced to their fellow players throughout Xen'drik via a world broadcast proclaming their victory over the madman, Jacoby Drexelhand.

LMAO :p

Capstern
08-13-2007, 10:45 AM
Well at least now they have forced some people to come up with a new tactic for beating Velah!

This just got a lot harder for some groups.

Nice....eat them....hehehehe

GeneralDiomedes
08-13-2007, 10:45 AM
NEW - Adventurers completing the Old Sully's Grog quest will now be introduced to their fellow players throughout Xen'drik via a world broadcast proclaming their victory over the madman, Jacoby Drexelhand.

This could get a little embarassing for our Permadeath guild ;)

LokPik
08-13-2007, 10:45 AM
Quests

Plane of Night
NEW - Velah has informed the guardians of the islands within the Plane of Night that if they leave the areas they are supposed to be protecting, she will eat them.
NEW - The bridges within the Vault of Night should no longer occasionally be ethereal.


Looks like we need to find a new method to handle VON 6

Nataichal
08-13-2007, 10:45 AM
I think it is a joke; its not on the European version of the WDA

Conejo
08-13-2007, 10:46 AM
NEW - Velah has informed the guardians of the islands within the Plane of Night that if they leave the areas they are supposed to be protecting, she will eat them.
NEW - The bridges within the Vault of Night should no longer occasionally be ethereal.

thanks for removing the exploit everyone used instead of addressing WHY everyone used that exploit.

StanC
08-13-2007, 10:47 AM
Prayers answered. :D
You have got to be kidding me... :mad:

Isnt this the one that Freeman has been asking about for awhile ?
He must be slipping he is usually one of the first to mention this :eek:

The_Cataclysm
08-13-2007, 10:48 AM
One question about the Reaver message removal. Does it also apply to the failure message?

Arjen
08-13-2007, 10:48 AM
# NEW - The Reavers Fate quest will no longer inform players on success via the world broadcast.
# NEW - Adventurers completing the Old Sully's Grog quest will now be introduced to their fellow players throughout Xen'drik via a world broadcast proclaming their victory over the madman, Jacoby Drexelhand.


This has to be a joke, right?

Capstern
08-13-2007, 10:48 AM
Looks like we need to find a new method to handle VON 6

"Von 5-6 looking for more"

BARD! :) heh

The_Cataclysm
08-13-2007, 10:49 AM
Isnt this the one that Freeman has been asking about for awhile ?
He must be slipping he is usually one of the first to mention this :eek:

He is in so much shock that he is unable to respond.

Dwolf
08-13-2007, 10:49 AM
NEW - The Reavers Fate quest will no longer inform players on success via the world broadcast.

thanks :)

NEW - Adventurers completing the Old Sully's Grog quest will now be introduced to their fellow players throughout Xen'drik via a world broadcast proclaming their victory over the madman, Jacoby Drexelhand.:mad:

just as bad as reaver message was :(


Actually - no i don't mind the introduction message so much. From a totally new player's point of view it's sort of nice being "announced" across the server - and it wouldn't hurt if established players answered back in general chat (if they're not in the middle of being killed" with a "welcome <name>". It would enhance that feeling of community everyone's complaining about not having.

On the other hand the reaver message is totally pointless boasting that does little for the community. At that level you really don't need the recognition or the welcome or whatever.

So i don't mind this change at all. Try to see it more from the point of view of someone totally new.

Wulf_Ratbane
08-13-2007, 10:50 AM
Adventurers completing the Old Sully's Grog quest will now be introduced to their fellow players throughout Xen'drik via a world broadcast proclaming their victory over the madman, Jacoby Drexelhand.

Somebody has a sick sense of humor. I love it.

The changes to Velah are quite interesting, too. Imagine, finally being able to see this quest completed as the designers intended! :eek:

Freeman
08-13-2007, 10:51 AM
Isnt this the one that Freeman has been asking about for awhile ?
He must be slipping he is usually one of the first to mention this :eek:

Second this time, actually, but I did in the General thread that copied it from the European server. And I even ninja'd the OP in that thread, so technically I time-traveled to mention it first :)

I found out yesterday(Thanks, Arko!) that it was already fixed on Risia. So it was only a matter of seeing it posted here. Now, I can begin the "My rogue can use bows again" dance.

Then I have to find a new cause to champion. Probably the new bard songs getting dispelled :p

BigBlue
08-13-2007, 10:53 AM
NEW - Adventurers completing the Old Sully's Grog quest will now be introduced to their fellow players throughout Xen'drik via a world broadcast proclaming their victory over the madman, Jacoby Drexelhand.

You are joking right?


And i see instead of new content your just messing with the old:
See Von 6 changes.

Rendigar
08-13-2007, 10:53 AM
Well that latter message stating that all new players will get there success broadcast is actually pretty cool from a new player stand point, BUT as stated above there may be more old players simply roling new alts then actual new players. We'll soon find out.

wemery73
08-13-2007, 10:55 AM
Well that latter message stating that all new players will get there success broadcast is actually pretty cool from a new player stand point, BUT as stated above there may be more old players simply roling new alts then actual new players. We'll soon find out.

i just hope they dont splash it across the screen..

Bizbag
08-13-2007, 10:57 AM
It is now possible to trade a feat for a feat which can be aquired multiple times when the player already has one. So players can now aquire Toughness as many times as they like through feet respec.

Feet respec?

Ziggy
08-13-2007, 10:58 AM
Feet respec?
Your kidding me.

It is now possible to trade a feat for a feat which can be aquired multiple times when the player already has one. So players can now aquire Toughness as many times as they like through feet respec.

Bad Q, you didnt go back and fix that for the new document?:eek: :p

Commence with the foot jokes.

bigal4458
08-13-2007, 10:58 AM
So regarding Von 6, if we charm the baddies, and they follow us, and Velah actually eats them, then that seems likes a perfect strat for dealing w/ the pillars. She'll take care of 'em for us.

moorewr
08-13-2007, 10:59 AM
ZOMG I hope they're serious. :)


# NEW - The Reavers Fate quest will no longer inform players on success via the world broadcast.
# NEW - Adventurers completing the Old Sully's Grog quest will now be introduced to their fellow players throughout Xen'drik via a world broadcast proclaming their victory over the madman, Jacoby Drexelhand.


This has to be a joke, right?

wemery73
08-13-2007, 10:59 AM
Quests
Plane of Night
NEW - Velah has informed the guardians of the islands within the Plane of Night that if they leave the areas they are supposed to be protecting, she will eat them.
NEW - The bridges within the Vault of Night should no longer occasionally be ethereal.


Does this mean we can now have more then one person on the bridge in one spot at once with out velah destroying it?

AoD45154
08-13-2007, 10:59 AM
i just hope they dont splash it across the screen..

I agree, that is the annoying part, it covers your whole screen. Can't it just be in red in your chat window, like a world announcement?

Silverblade-T-E
08-13-2007, 11:00 AM
thanks for removing the exploit everyone used instead of addressing WHY everyone used that exploit.

Exactly, folk HAD to exploit because the entire encounter is ******** beyond belief...least they fixed Velah so she's more of a "creature" and not an obviously stupid "trap" :/

wemery73
08-13-2007, 11:00 AM
I agree, that is the annoying part, it covers your whole screen. Can't it just be in red in your chat window, like a world announcement?
\

i'll live with that:) :D :D :)

rimble
08-13-2007, 11:03 AM
LMAO

Can't believe people are even asking 'are you serious?'

That was awesome.

:D

Capstern
08-13-2007, 11:07 AM
Quests
Plane of Night
NEW - Velah has informed the guardians of the islands within the Plane of Night that if they leave the areas they are supposed to be protecting, she will eat them.
NEW - The bridges within the Vault of Night should no longer occasionally be ethereal.


Does this mean we can now have more then one person on the bridge in one spot at once with out velah destroying it?

No it means there are a few bridges in von 5 that occasionally you will fall through for no reason - Haywires foundry does this sometimes too as does TWF.

Velah is Von 6 and all they did was make sure you couldnt do the base pulling method.

Meaning she wont actually eat them they just dont follow you off the "bases" and I am not sure what their respawn time is if you kill all of them at one island.

The fact that they wont follow you all the way back to the barrier after you drop the pillars ia VERY NICE advantage to the players IMO

Like I said bard will be a saved spot in the future for most dragon runs :)

Jaywade
08-13-2007, 11:08 AM
Should be interesting to see the new strat's.


well you need to send mages I guess with charms or fleash to stone

Dwolf
08-13-2007, 11:09 AM
Well that latter message stating that all new players will get there success broadcast is actually pretty cool from a new player stand point, BUT as stated above there may be more old players simply roling new alts then actual new players. We'll soon find out.

There would be a way around this. If a person skips to trader trevia and then defeats drexelhand don't announce it. If the character did some or all of the pre-harbor training quests then defeats drexelhand - make the announcement. Most established players skip straight to trader trevia.

Ziggy
08-13-2007, 11:11 AM
i wanna respec my size 12 foot with a 14.. you know what they say about men with big feet ;)
they wear big shoes.:D

EDIT:And sometimes they are ninjas

Onubis
08-13-2007, 11:11 AM
Your kidding me.


Bad Q, you didnt go back and fix that for the new document?:eek: :p

Commence with the foot jokes.

i wanna respec my size 12 foot with a 14.. you know what they say about men with big feet ;)

Aesop
08-13-2007, 11:12 AM
NEW - Adventurers completing the Old Sully's Grog quest will now be introduced to their fellow players throughout Xen'drik via a world broadcast proclaming their victory over the madman, Jacoby Drexelhand.



ha... ha...ha. Funny joke. /smack

sing with me


SPam Spam spam spam spam spam spam spam spam spam spamity spam wonderful spam


Aesop

Capstern
08-13-2007, 11:12 AM
And there is nothing wrong with this:

NEW - Adventurers completing the Old Sully's Grog quest will now be introduced to their fellow players throughout Xen'drik via a world broadcast proclaming their victory over the madman, Jacoby Drexelhand.


If its a world wide broadcast via your general tab and comes in red like Admin messages or whatever color - not like that will bother people - cant imagine a splash screen message like Reaver

Makes sense to send out a general tab message not like that will inconvenience anyone.

Vordax
08-13-2007, 11:13 AM
well you need to send mages I guess with charms or fleash to stone

The problem with charming is that the charmed monsters will attack the pillars, may be useful, but timing the pillar drops could be harder.

Vordax

Onubis
08-13-2007, 11:13 AM
they have small brains?

they are over compensating for inadequecies in other areas?

they make terrible dance partners?

they can't hide behind curtains?

they have to special order shoes?


WHAT? TELL ME DARN YOU!!!!


Aesop

woohoo!! derailed a dev thread and ninja'd lol

maddong
08-13-2007, 11:14 AM
"Von 5-6 looking for more"

BARD! :) heh

VON5-6 looking for 3 two hander battle bards to do pillars.

Onubis
08-13-2007, 11:14 AM
they wear big shoes.:D

EDIT:And sometimes they are ninjas

LMAO

Aesop
08-13-2007, 11:14 AM
i wanna respec my size 12 foot with a 14.. you know what they say about men with big feet ;)

they have small brains?

they are over compensating for inadequecies in other areas?

they make terrible dance partners?

they can't hide behind curtains?

they have to special order shoes?


WHAT? TELL ME DARN YOU!!!!


Aesop

Missing_Minds
08-13-2007, 11:15 AM
NEW - The Reavers Fate quest will no longer inform players on success via the world broadcast.
NEW - Adventurers completing the Old Sully's Grog quest will now be introduced to their fellow players throughout Xen'drik via a world broadcast proclaming their victory over the madman, Jacoby Drexelhand.

Reavers: About time.
Sully: YOU HAVE GOT TO BE FLIPPING KIDDING ME!!! :mad: :mad: :mad:

Do you know how many plat spammer/looter names were are suddenly going to start seeing across our screens now?

The only things world broadcast should be used for are Turbine sponsored events and server issues. I would have hopped this would have been learned after people got tired about the reaver raid message.

Ziggy
08-13-2007, 11:15 AM
LMAO
How im so darn sneaky with size 12 shoes ill never know.:cool:

Onubis
08-13-2007, 11:18 AM
How im so darn sneaky with size 12 shoes ill never know.:cool:

we underestimate ur sneakyness... and ur love of feet(if u havent seen Mr. Deeds dont ask)

maddong
08-13-2007, 11:19 AM
There would be a way around this. If a person skips to trader trevia and then defeats drexelhand don't announce it. If the character did some or all of the pre-harbor training quests then defeats drexelhand - make the announcement. Most established players skip straight to trader trevia.

That would make sense if they did that.

Ziggy
08-13-2007, 11:22 AM
we underestimate ur sneakyness...

I think they are +10 ninja posting sneakers of Hide +10:D

Onubis
08-13-2007, 11:23 AM
I think they are +10 ninja posting sneakers of Hide +10:D

looted those out of the "Troll" lair did u? lol j/k

msheaf1
08-13-2007, 11:24 AM
If anyone knows Freeman they may want to check to see if he is okay. The fix to ranged crippling strike may have caused him heart failure. ;) After all we are three pages in and he hasn't commented yet. :D :p

Mad_Bombardier
08-13-2007, 11:25 AM
I think it is a joke; its not on the European version of the WDAGood catch Nataichal. Let's hope that's all it is.

Then again, I "have slain many kobolds!" I deserve some recognition. :p

Kawiki
08-13-2007, 11:26 AM
"Von 5-6 looking for more"

BARD! :) heh

Naaa... just get a couple of construct bane bows.

The_Cataclysm
08-13-2007, 11:27 AM
If anyone knows Freeman they may want to check to see if he is okay. The fix to ranged crippling strike may have caused him heart failure. ;) After all we are three pages in and he hasn't commented yet. :D :p

He has commented already so he is fine.

Aesop
08-13-2007, 11:27 AM
If anyone knows Freeman they may want to check to see if he is okay. The fix to ranged crippling strike may have caused him heart failure. ;) After all we are three pages in and he hasn't commented yet. :D :p

Don't worry I already called the paramedics they should be arriving at his computer shortly... just a precaution


Aesop

Capstern
08-13-2007, 11:29 AM
Reavers: About time.
Sully: YOU HAVE GOT TO BE FLIPPING KIDDING ME!!! :mad: :mad: :mad:

Do you know how many plat spammer/looter names were are suddenly going to start seeing across our screens now?

The only things world broadcast should be used for are Turbine sponsored events and server issues. I would have hopped this would have been learned after people got tired about the reaver raid message.

Pretty sure its going to only be a message like dm text in your general chat tab not a screen message

Jaywade
08-13-2007, 11:29 AM
The problem with charming is that the charmed monsters will attack the pillars, may be useful, but timing the pillar drops could be harder.

Vordax

that's a good point flash to stone might be the best bet then although it wouldn't work on the earth elems, I wana try to get a bard to fasinate then send a mage to bestowe curse and flesh to stone might be quicker than the old way..... also I see using feeble mind might help as well by lowering the will save ........ going to have to be neat to see what people come up with, but I agree that a bard going to be a welcomed here now

Aesop
08-13-2007, 11:29 AM
Pretty sure its going to only be a message like dm text in your general chat tab not a screen message

or maybe its a joke... as it is under the Gianthold section... and directly under the removal ofthe other world broadcast... and is something that they know we hated... I could totally see them just screwing with us


Aesop

Capstern
08-13-2007, 11:31 AM
Naaa... just get a couple of construct bane bows.

Well that would work too....if you have improved precise shot.
Tho if the mobs wont come off the island you could stand off the island and plink the pillar I guess

Having a bard run a circle around the bases singing all the way is much funnier :)

Kawiki
08-13-2007, 11:31 AM
Well that would work too....if you have improved precise shot.
Tho if the mobs wont come off the island you could stand off the island and plink the pillar I guess

Having a bard run a circle around the bases singing all the way is much funnier :)

Didn't they add bows that gives you that feat?

They do everything for a reason.

Pyromaniac
08-13-2007, 11:38 AM
Pretty sure the lowbie message is a joke, but if its not...

I can see the usefulness if someone actually fails that quest!

Ziggy
08-13-2007, 11:41 AM
Pretty sure the lowbie message is a joke, but if its not...

I can see the usefulness if someone actually fails that quest!
well it does say upon completion, says nothing about failure messages.

Lorien_the_First_One
08-13-2007, 11:47 AM
Weekly Development Activities

Gianthold
NEW - The Reavers Fate quest will no longer inform players on success via the world broadcast.
NEW - Adventurers completing the Old Sully's Grog quest will now be introduced to their fellow players throughout Xen'drik via a world broadcast proclaming their victory over the madman, Jacoby Drexelhand.
[/LIST]


Thank you :)

I like the idea of the Old Sully's message but I wonder if there is any one to only broadcast it for an account's first time through. If we knew the people were genuinely new (and not just rerolls, use of 7th slots, etc) we could welcome them and do what we could to bring that new player in. As it stands the message will be pointless as the Founder rerolling for the 55th time probably doesn't want 100 "welcome" messages so I for one will ignore the broadcast.


Weekly Development Activities
Plane of Night

NEW - Velah has informed the guardians of the islands within the Plane of Night that if they leave the areas they are supposed to be protecting, she will eat them.
NEW - The bridges within the Vault of Night should no longer occasionally be ethereal.

lol... omg there goes every strategy except "bring a bard"

Why is it these stupid guardians respawn anyway? I mean generally speaking respawn is very anti-D&D unless you can explain it (portal to another location where reinforcements can be called, summoned creatures, etc). Why not just put an appropriate number/difficulty for us to fight and then let us fight and kill them? The current system is a silly feature that doesn't really add to game play in von6.

arminius
08-13-2007, 11:50 AM
My gosh, the people who think the Old Sully's Grog thing isn't a joke are Gully Bulls.

Please put all your plat in however many emails it takes to hold it and email it to me asap.

For the record, it is a direct reference to a comment from one of us.

_

Aesop
08-13-2007, 11:53 AM
My gosh, the people who think the Old Sully's Grog thing isn't a joke are Gully Bulls.

Please put all your plat in however many emails it takes to hold it and email it to me asap.

For the record, it is a direct reference to a comment from one of us.

_

out of curiosity ... of I'm guessing another culture...


What the hell is a Gully Bull? and where is it that that is an expression... so I know how to use it correctly and where ? :D


Aesop

Freeman
08-13-2007, 11:57 AM
Don't worry I already called the paramedics they should be arriving at his computer shortly... just a precaution


Aesop

Hey, I do have a job that keeps me busy. Fortunately, I can usually sneak in quick checks to see if the WDA has been posted. Lately though, the times have been varying enough that it makes it much harder than when they were posted within a half-hour time frame. And since I saw the note in the General section today, I wasn't as watchful for the WDA afterwards.

moorewr
08-13-2007, 11:58 AM
Ha ha! It either means you're one, I'm one for thinking you are, either way: one of us is a Gully Bull Person.

:D

Ah, we're good at this stuff in IT - ID Ten T errors, Chair-to-computer interface, etc etc....


out of curiosity ... of I'm guessing another culture...


What the hell is a Gully Bull? and where is it that that is an expression... so I know how to use it correctly and where ? :D


Aesop

Dwolf
08-13-2007, 12:00 PM
out of curiosity ... of I'm guessing another culture...


What the hell is a Gully Bull? and where is it that that is an expression... so I know how to use it correctly and where ? :D


Aesop

Gullible.

In an old bugs bunny cartoon - where Bugs takes on the whole matador/bull fight thing, bugs makes a comment "what a gully bull. What a nin-cow-****".

edit - when one can't even quote bugs bunny without getting one's ASSets-terisked - well someone needs to lighten up.

Gimpster
08-13-2007, 12:05 PM
So regarding Von 6, if we charm the baddies, and they follow us, and Velah actually eats them, then that seems likes a perfect strat for dealing w/ the pillars.
When you charm a monster, it only follows you until it sees an enemy monster to attack. Charming the VON6 guardians will make them attack the pillar, meaning it's impossible to get them off the island until the pillars are done anyhow.

Gimpster
08-13-2007, 12:08 PM
lol... omg there goes every strategy except "bring a bard"
No. Certainly, the "bring a wiz11" and "bring a sorc12" strategies will continue to work just fine, although they do have the minor failing that VON6 is rated as a level 10 quest.

Additionally, there might be new techniques opened which are even easier! Suppose one character runs a lap attacking each monster, and then holds aggro while 3 other characters destroy the pillars? That would be painfully easy.

Dalith
08-13-2007, 12:10 PM
"The primary warded chest in all raids has been converted to the standard format for all chests in DDO. Every player in the raid will have their own treasure generated and assigned to them when they look into the chest. The locking glyphs are no more.

Each character has a 1 in 6 chance to receive a special item from that raid’s loot table. Otherwise, a standard treasure from the maximum treasure table appropriate for that raid will be generated for that character. Players may re-assign any items to other characters in the raid using the new treasure re-assignment feature. This includes any special raid only items."

Way to scare off more high end players!!

Capstern
08-13-2007, 12:11 PM
When you charm a monster, it only follows you until it sees an enemy monster to attack. Charming the VON6 guardians will make them attack the pillar, meaning it's impossible to get them off the island until the pillars are done anyhow.

fascinate does work very well...tho usually after the loop we had the bard go back to 1st base for a refresh so they didnt track us back to the barrier but now thats moot.

Fun ways to do it...
Get really beefy fighter types kill mobs - prep pillar -kill respawn time pillar
bard
extend hold monsters maybe
flesh to stones
construct bane bows from the bridge

there are ways
probably something just a cheesy as pulling will come about

Cutedge
08-13-2007, 12:12 PM
Reavers: About time.
Sully: YOU HAVE GOT TO BE FLIPPING KIDDING ME!!! :mad: :mad: :mad:

Do you know how many plat spammer/looter names were are suddenly going to start seeing across our screens now?

The only things world broadcast should be used for are Turbine sponsored events and server issues. I would have hopped this would have been learned after people got tired about the reaver raid message.

You know that this is probably a joke right?

Riddikulus
08-13-2007, 12:14 PM
Naaa... just get a couple of construct bane bows.
VoN5 sure.

But last time I was in VoN6 I am fairly certain that I saw no extra damage when using a greater construct bane weapon against the pillars. I had to go with straight adamantine weapons to do anything to them.

Ziggy
08-13-2007, 12:16 PM
Reavers: About time.
Sully: YOU HAVE GOT TO BE FLIPPING KIDDING ME!!! :mad: :mad: :mad:

Do you know how many plat spammer/looter names were are suddenly going to start seeing across our screens now?

The only things world broadcast should be used for are Turbine sponsored events and server issues. I would have hopped this would have been learned after people got tired about the reaver raid message.
Good. the moment i see. asfdsrahsd has defeated that idiot in the tavern, im gonna report him for being a farmer:D

tekn0mage
08-13-2007, 12:16 PM
When you charm a monster, it only follows you until it sees an enemy monster to attack. Charming the VON6 guardians will make them attack the pillar, meaning it's impossible to get them off the island until the pillars are done anyhow.

Also, charming them will cause Velah to send fireballs raining down on that island.

I believe you can't have more than 1 player in the islands.

IMO, these changes are flipping ridiculous. Not that its a bad thing to have to figure it out, we'll always overcome. But after almost 18 months, they go back to a mission and tweak it just to "make it harder" ... makes you wonder who's really running the show over there?

Chalk another change up to mischievous Devs. Nothing fun about it really. Useless change that has no impact except to frustrate players.

tekn0mage
08-13-2007, 12:17 PM
VoN5 sure.

But last time I was in VoN6 I am fairly certain that I saw no extra damage when using a greater construct bane weapon against the pillars. I had to go with straight adamantine weapons to do anything to them.

You don't raid much do ya?

That was fixed eons ago.

Furgulder
08-13-2007, 12:18 PM
Ah, we're good at this stuff in IT - ID Ten T errors, Chair-to-computer interface, etc etc....

Is that similar to a PEBKAC/PEBCAK issue?

Riddikulus
08-13-2007, 12:19 PM
Also, charming them will cause Velah to send fireballs raining down on that island.

I believe you can't have more than 1 player in the islands.

IMO, these changes are flipping ridiculous. Not that its a bad thing to have to figure it out, we'll always overcome. But after almost 18 months, they go back to a mission and tweak it just to "make it harder" ... makes you wonder who's really running the show over there?

Chalk another change up to mischievous Devs. Nothing fun about it really. Useless change that has no impact except to frustrate players.
Well, the way it is currently is ridiculous... pulling monsters to home base and killing yourself? Why is it a legitimate strategy at all to kill yourself?

Riddikulus
08-13-2007, 12:20 PM
You don't raid much do ya?

That was fixed eons ago.
This was last week. Again, I could be mistaken, I'll have to try it again.

Capstern
08-13-2007, 12:21 PM
Also, charming them will cause Velah to send fireballs raining down on that island.

I believe you can't have more than 1 player in the islands.

IMO, these changes are flipping ridiculous. Not that its a bad thing to have to figure it out, we'll always overcome. But after almost 18 months, they go back to a mission and tweak it just to "make it harder" ... makes you wonder who's really running the show over there?

Chalk another change up to mischievous Devs. Nothing fun about it really. Useless change that has no impact except to frustrate players.

I disagree I think its a great change to remove some cheese from the game the pull and die to take advantage of their idiot agrro is long over due for a fix.

Tho if they cant move off the islands I am guessing there will be a flaw we can find there...

My suggestions to devs:

They only stay on the islands as long as the pillar is intact.
After the pillar is destroyed they are allowed to mover around the bridges and chase the people who messed up their pillars. Cause not Velah is ****ed

Cowdenicus
08-13-2007, 12:22 PM
Also, charming them will cause Velah to send fireballs raining down on that island.

I believe you can't have more than 1 player in the islands.

IMO, these changes are flipping ridiculous. Not that its a bad thing to have to figure it out, we'll always overcome. But after almost 18 months, they go back to a mission and tweak it just to "make it harder" ... makes you wonder who's really running the show over there?

Chalk another change up to mischievous Devs. Nothing fun about it really. Useless change that has no impact except to frustrate players.

I agree, the time could have been better spent developing the new raid so it does not have some cheese ball tactic, like this raid.

Capstern
08-13-2007, 12:24 PM
I agree, the time could have been better spent developing the new raid so it does not have some cheese ball tactic, like this raid.

My guess modifying the mob aggro wasnt that much time or energy - and its good to try to keep adapting things to make them more playable and challeneging

like it better with no easy button

binnsr
08-13-2007, 12:25 PM
VoN5 sure.

But last time I was in VoN6 I am fairly certain that I saw no extra damage when using a greater construct bane weapon against the pillars. I had to go with straight adamantine weapons to do anything to them.

My rogue has prepped and slaughtered pillars using alydorns malice (+3 adamantine light mace of greater construct bane - or something like that) and always sees the extra numbers for GCB..

Wire_Paladin
08-13-2007, 12:25 PM
Plane of Night

NEW - Velah has informed the guardians of the islands within the Plane of Night that if they leave the areas they are supposed to be protecting, she will eat them.
NEW - The bridges within the Vault of Night should no longer occasionally be ethereal.

Cool... Now if you're going to change the guardian's AI at the islands how about changing Velah's AI so she could fly, move and attack once the pillars are down. In fact perhaps that's what should be done to distinguish betweem normal, hard and elite. Up her mobility as the user increases the difficulty.

Of course if you did that you would want to increase von6 to a level higher than what it is now.

Wire

Hendrik
08-13-2007, 12:28 PM
NEW - Adventurers completing the Old Sully's Grog quest will now be introduced to their fellow players throughout Xen'drik via a world broadcast proclaming their victory over the madman, Jacoby Drexelhand.

You are joking right?


And i see instead of new content your just messing with the old:
See Von 6 changes.

Have you even READ the M5 loading screen?!?!?!?

tekn0mage
08-13-2007, 12:45 PM
You know it never fails...

When I read that WDA report, I was like, wow things must really be changing over there for the better. Boy was I wrong.

Talon_Moonshadow
08-13-2007, 12:49 PM
I'm naming my next toon "Mmobaydotcom" :)

binnsr
08-13-2007, 12:55 PM
I'm naming my next toon "Mmobaydotcom" :)
Oh man, I'm so reporting that name! "Common names, slang words, phrases or references not consistent with the Dungeons & Dragons universe." (Naming Policy (http://turbine.fuzeqna.com/ddo.support/consumer/kbdetail.asp?kbid=1694&SearchType=advanced&referrer=&CustID=&rfield=&usertype=&formaction=search&bUseEditor=&IncludeHTML=&gpn=&gpv=&keyword=name+violation&match=and&catID1=&catID2=&catID3=&catID4=&sortmethod=rel+desc%2C+datemodified&submitbutton=Go))


j/k - too funny, really.

ArkoHighStar
08-13-2007, 12:57 PM
Hey, I do have a job that keeps me busy. Fortunately, I can usually sneak in quick checks to see if the WDA has been posted. Lately though, the times have been varying enough that it makes it much harder than when they were posted within a half-hour time frame. And since I saw the note in the General section today, I wasn't as watchful for the WDA afterwards.

plus I ninja'ed Quarion by a day, and let him know it was fixed on Risia yesterday:D :D

Coldin
08-13-2007, 12:57 PM
To everyone complaining about how they're changing the VoN raid when they should be developing new content:

They are developing new content! 11 high level quests and a new expansive wilderness area are coming out in Mod 5. Plus, there's a new raid which a developer promised it would be so difficult that you would need a minimum of 5 people just to beat it. So stop complaining that they should be working on new content instead of changing existing raids, they are.

muffinlad
08-13-2007, 01:33 PM
NEW - Adventurers completing the Old Sully's Grog quest will now be introduced to their fellow players throughout Xen'drik via a world broadcast proclaming their victory over the madman, Jacoby Drexelhand.


That's a joke right? Please ... someone ... anyone?

Good god, please give us the ability to TURN THIS OFF......

Zethara
08-13-2007, 01:39 PM
NEW - Adventurers completing the Old Sully's Grog quest will now be introduced to their fellow players throughout Xen'drik via a world broadcast proclaming their victory over the madman, Jacoby Drexelhand.


NO ONE WANTS THESE MESSAGES ANYMORE!!!!! they are annoying since we see them 4 million times a day, are you trying to make us hate you devs?(j/k) but seriously, at least put it to vote if we want all of these messages removed or not, there just annoying....

Aesop
08-13-2007, 01:41 PM
NO ONE WANTS THESE MESSAGES ANYMORE!!!!! they are annoying since we see them 4 million times a day, are you trying to make us hate you devs?(j/k) but seriously, at least put it to vote if we want all of these messages removed or not, there just annoying....

pretty sure its a joke guys :)

aesop

Shmuel
08-13-2007, 01:42 PM
Weekly Development Activities


NEW - Velah has informed the guardians of the islands within the Plane of Night that if they leave the areas they are supposed to be protecting, she will eat them.


All I can say is- Flesh to Stone

And yes, i realize that is used by casters of a higher level than can do that raid now. But hold monster is not. Time to send the casters out to beat down the pillars, and let the tanks sit around at the pitchers mound for a change.

Not that I'll personally be running this or any raid anyway though, if they really insist on implementing this ridiculous nerf to the raid loot system.

moonprophet
08-13-2007, 01:52 PM
Originally Posted by Riddikulus

VoN5 sure.

But last time I was in VoN6 I am fairly certain that I saw no extra damage when using a greater construct bane weapon against the pillars. I had to go with straight adamantine weapons to do anything to them.

The last time I ran von6 (about a week ago), I took down my pillar with a plain +4 two-hander. No admantium or other enhancements of any kind, and did it in a very reasonable time (15-20 seconds). Admantium might let you do it slightly faster, but it is not absolutely necessary.

sigtrent
08-13-2007, 01:59 PM
The last time I ran von6 (about a week ago), I took down my pillar with a plain +4 two-hander. No admantium or other enhancements of any kind, and did it in a very reasonable time (15-20 seconds). Admantium might let you do it slightly faster, but it is not absolutely necessary.

Adamantine weapons don't do jack against the VON pillars. Total myth propagated by lots of folks that havn't actualy done it themselves or have strange superstitions or are color blind or who can't read the combat log or something...

The pillars have DR/- and nothing bypasses it except large amounts of damage.

Aesop
08-13-2007, 01:59 PM
Adamantine weapons don't do jack against the VON pillars. Total myth propagated by lots of folks that havn't actualy done it themselves or have strange superstitions or are color blind or who can't read the combat log or something...

The pillars have DR/- and nothing bypasses it except large amounts of damage.

are they susceptible to elemental damage? (this is just a personal question as I have never done them)


Aesop

Ziggy
08-13-2007, 02:07 PM
Adamantine weapons don't do jack against the VON pillars. Total myth propagated by lots of folks that havn't actualy done it themselves or have strange superstitions or are color blind or who can't read the combat log or something...

The pillars have DR/- and nothing bypasses it except large amounts of damage.
I could have sworn i was getting red numbers with the SoS.

Im gonna have to check next time i go in and do some screenshots.

Shade
08-13-2007, 02:20 PM
I could have sworn i was getting red numbers with the SoS.

Im gonna have to check next time i go in and do some screenshots.
Nah I tried SoS, Shining Cresents and a few others, yellow.

I know how im gona do von 6, will be fun and allot more challenging.

re: world broadcast

hehe I like world broadcasts once in a while.. But they really should be reserved for very rare or epic events. Like beating VoN6 on elite, especially after this change. Can guarentee you that will be something you won't see every 5minuits like reaver.

Or when a player reach's the favor cap, that should be broadcasted. Or just perhaps 2400 favor since the cap does jump around every patch.
Or just funny things that practically never happen due to the huge amount of time they take, like getting conquest on Drydens Family Tomb or Wizard king elite (esp if done at a lvl where u can get xp from it)

Also noted said no more globals on success.. But never said for failures.. hehe that would be bad. Sure it was just an oversight tho.

Ziggy
08-13-2007, 02:23 PM
Nah I tried SoS, Shining Cresents and a few others, yellow.

Im still gonna have to try.

And then ill try my +3 transmuting greatsword.:cool:

Gimpster
08-13-2007, 02:31 PM
Also, charming them will cause Velah to send fireballs raining down on that island.
Wrong.

Gypsy_Mouse
08-13-2007, 02:41 PM
NEW - The Reaver's Fate quest will no longer inform players on success via the world broadcast.
NEW - Adventurers completing the Old Sully's Grog quest will now be introduced to their fellow players throughout Xen'drik via a world broadcast proclaiming their victory over the madman, Jacoby Drexelhand.


Are you serious? I mean, really and truly serious? Is it April 1st and I just don't know about it?

The Reaver announcement has to go in it's entirety. It's ridiculous to even have it anymore.

And ANOTHER announcement? Are y'all just trying to test our patience for your own twisted enjoyment?

If you guys feel the need to do these things, why in the name of all that's holy and good will you NOT give us the ability to turn this c.rap off!?!?!? :mad: :mad:

tekn0mage
08-13-2007, 02:59 PM
Wrong.

Is that your favorite word because you sure are wrong a lot.

Dworkin_of_Amber
08-13-2007, 03:20 PM
Adamantine weapons don't do jack against the VON pillars. Total myth propagated by lots of folks that havn't actualy done it themselves or have strange superstitions or are color blind or who can't read the combat log or something...

The pillars have DR/- and nothing bypasses it except large amounts of damage.

Sigtrent is correct.
Adamantine does nothing.
Pure Good/Axiomatic/Anarchic/True Chaos/Pure Evil/Flaming/Frost/Acid/Thundering - all do nothing

Transmuting I have not tried yet.

Construct Bane does work (or at least it did awhile ago).


The Pillar has DR 10/- (I am pretty sure I tested it out to be 10. So your best bet, if you don't have GCB, is a +5 Two-Handed Weapon. Period.


----------------------------------------------

PEOPLE!!!! THE WDA ITEM ABOUT THE "GLOBAL ANNOUNCEMENT" FOR BEATING THE WAVECREST GUY IS A ******JOKE******

Settle down people. I looked myself, it isn't on the European version of the WDA... it's a joke for those active on the forums. Settle down, and get your panties unwadded.

Pharaz
08-13-2007, 03:20 PM
Weekly Development Activities

In QA
These items are in QA and are scheduled for Module 5: Accursed Ascension (Litany of the Dead Parts 3 & 4).


NEW - The Reavers Fate quest will no longer inform players on success via the world broadcast.
NEW - Adventurers completing the Old Sully's Grog quest will now be introduced to their fellow players throughout Xen'drik via a world broadcast proclaming their victory over the madman, Jacoby Drexelhand.

Finally no more spam from Reavers Fate quest :)

If they add now the spam for new characters PLEASE give us an off switch.
They did similar world announcments in EverQuest and people abused it by making character names that would be offensive, religious, or political in nature. I strongly suggest against the world announcements.

Dragonhyde
08-13-2007, 03:21 PM
I disagree I think its a great change to remove some cheese from the game the pull and die to take advantage of their idiot agrro is long over due for a fix.

Tho if they cant move off the islands I am guessing there will be a flaw we can find there...

My suggestions to devs:

They only stay on the islands as long as the pillar is intact.
After the pillar is destroyed they are allowed to mover around the bridges and chase the people who messed up their pillars. Cause not Velah is ****ed

Maybe I am just reading it differently but to me it seems that the mobs are gonna be fixed to where if you try to dump them by death they will just return to their island. No person to aggro on means get back to your post before you are dragon food. Meaning they can leave the island but will return to it when what they are chasing is no more.

The_Old_Sage
08-13-2007, 03:32 PM
NEW - Crippling strike now occurs with ranged sneak attacks using bows, crossbows, and thrown weapons.
After all the whining over months of development activities reports that this has not been addressed you would think that after a half-dozen pages of comments this week that more people would point it out!

Thank you Turbine!

Vordax
08-13-2007, 03:33 PM
After all the whining over months of development activities reports that this has not been addressed you would think that after a half-dozen pages of comments this week that more people would point it out!

Thank you Turbine!

Apparently you rolled a 1 on your spot check.... There have been a half a dozen replies about this so far.

Vordax

Knightrose
08-13-2007, 04:08 PM
I don't really feel like being constructive. I just simply think the new changes are lame. Surprising and unecessary.

Riddikulus
08-13-2007, 04:10 PM
Sigtrent is correct.
Adamantine does nothing.
Pure Good/Axiomatic/Anarchic/True Chaos/Pure Evil/Flaming/Frost/Acid/Thundering - all do nothing
I can understand all of these except the elemental ones.

The weapon I used to beat it down was a shocking burst weapon.


Transmuting I have not tried yet.
If it is really DR10/- transmuting will do nothing special.

MtnLion
08-13-2007, 04:23 PM
The problem with charming is that the charmed monsters will attack the pillars, may be useful, but timing the pillar drops could be harder.

Vordax

Worse yet, if no one has thought of this, charmed creatures count as party members, and when two or more party members are close to each other on the bridges before the pillars are down Velah will fireball them (and the bridge).

Aladon
08-13-2007, 04:26 PM
thanks for removing the exploit everyone used instead of addressing WHY everyone used that exploit.

QFT.

Just what we need, one more pain in the butt quest.

Booo.

And thanks to all you whiners out there who got this implemented.

Aladon

ccheath776
08-13-2007, 04:32 PM
Adventurers completing the Old Sully's Grog quest will now be introduced to their fellow players throughout Xen'drik via a world broadcast proclaming their victory over the madman, Jacoby Drexelhand.

Somebody has a sick sense of humor. I love it.

The changes to Velah are quite interesting, too. Imagine, finally being able to see this quest completed as the designers intended! :eek:

I dont want to do it as the designers intended. What ingenuity is there in that? DND is about finding the alternate route through the thickest troubles. The best DND experiences are those that happen by pure chance and the intellgence of the adventurers prevails. This is BS.

The strat we use is not an exploit if you think about it from a PNP stance. Believe me, Trolls, reavers, and mephits are brainless dolts. So running after someone to the base and then hey suddendly die, they would probably jus stand around and go "DURRRR what next?"

MtnLion
08-13-2007, 04:42 PM
...
Ah, we're good at this stuff in IT - ID Ten T errors, Chair-to-computer interface, etc etc....

Don't forget the loose nut on the switch. :p

Sokar6000
08-13-2007, 04:49 PM
NEW - The Reavers Fate quest will no longer inform players on success via the world broadcast.

BEST. NEWS. EVER!


NEW - Adventurers completing the Old Sully's Grog quest will now be introduced to their fellow players throughout Xen'drik via a world broadcast proclaming their victory over the madman, Jacoby Drexelhand.

開什麼玩笑!?

Conejo
08-13-2007, 04:53 PM
Is that similar to a PEBKAC/PEBCAK issue?

my users at work seem to run into a lot of PEBKACs and EUEs.

tekn0mage
08-13-2007, 05:15 PM
Worse yet, if no one has thought of this, charmed creatures count as party members, and when two or more party members are close to each other on the bridges before the pillars are down Velah will fireball them (and the bridge).

I tried explaining that earlier only to be told I am "WRONG."

Makes me wanna go do VON5&6 just to show that person how WRONG. he is.

Vinos
08-13-2007, 05:23 PM
Weekly Development Activities

In QA
These items are in QA and are scheduled for Module 5: Accursed Ascension (Litany of the Dead Parts 3 & 4).

NEW - Velah has informed the guardians of the islands within the Plane of Night that if they leave the areas they are supposed to be protecting, she will eat them.

We all know that Velah is bluffing. Hard to eat a flenser when she is eating 1000+ Cone of colds and 500+ disintigrates. At least my caster will actually do something on the bases though. Flesh to stone anyone?

Twerpp
08-13-2007, 05:46 PM
# NEW - The Reavers Fate quest will no longer inform players on success via the world broadcast.
# NEW - Adventurers completing the Old Sully's Grog quest will now be introduced to their fellow players throughout Xen'drik via a world broadcast proclaming their victory over the madman, Jacoby Drexelhand.


This has to be a joke, right?

THATS AWESOME!!! Its going to be freakin hilarious, "everybody welcome Numnuts Jerkinhands to Stormreach!"

Netah
08-13-2007, 05:47 PM
NEW - Monsters are more likely to respond appropriately to "calls for help" from other monsters when attacked at extreme distances.



Ok, this should not bother me. But, it does.

Does this mean that the monsters and their friends are now able to see clearly over those "extreme" distances? They can already attack us through walls, over cliffs, etc., with their own ranged weapons and at a faster rate, it seems, than we can attack them.

Or, it means we cannot single pull from distance? No solo mode unless you are a really good kiter? We can't be faster (those giants still catch up to a person with 25% or better striding).

I'm sure it's nothing, but I am curious about how this will work, really. Some characters just don't really need more agro.

Mad_Bombardier
08-13-2007, 05:52 PM
Ok, this should not bother me. But, it does.

Does this mean that the monsters and their friends are now able to see clearly over those "extreme" distances? They can already attack us through walls, over cliffs, etc., with their own ranged weapons and at a faster rate, it seems, than we can attack them.

Or, it means we cannot single pull from distance? No solo mode unless you are a really good kiter? We can't be faster (those giants still catch up to a person with 25% or better striding).

I'm sure it's nothing, but I am curious about how this will work, really. Some characters just don't really need more aggro.I *think* the latter. Instead of 1 coming to investigate, 2 or 3 or more will come looking.

Issip
08-13-2007, 05:56 PM
Thanks for allowing us to buy stacks of items!!!!! This is a pure enhancement long overdue!!!!

I'm sure this has been brought up before, (I've done it before I admit), but is it completely impossible to put a confirmation box on the "You have died would you like to release your spirit?" menu that pops up right in the middle of your screen, right where you are extremely likely to be clicking at the time of death????? This BUG has pulled people out of raids, caused unnecesary party wipes and all sorts of chaos for well over a year now. The fix is so simple I could code it myself, yet it is continuosly ignored.

I am going to make it a point to post every week until it gets fixed or I get banned from the forums.

I thank you kindly for your time.

Issip

Netah
08-13-2007, 05:58 PM
I *think* the latter. Instead of 1 coming to investigate, 2 or 3 or more will come looking.

Yeah, that's kind of what I was thinking. Now if they would get bored of looking if one's hide skill is enough...

Just kinda makes things a bit touchier, I guess. And possibly give a cleric another headache. We need Percodan or something in our medpaks, too. Tylenol doesn't cut it anymore.

Issip
08-13-2007, 06:14 PM
Weekly Development Activities

NEW - Adventurers completing the Old Sully's Grog quest will now be introduced to their fellow players throughout Xen'drik via a world broadcast proclaming their victory over the madman, Jacoby Drexelhand.[/LIST]



Out of curiosity would my account be in danger of being banned if I were to create a toon named, hmmm, let's say "Earatating GlobalMsg", did Old Sully's Grog as fast as I could, deleted the toon, wrinse, repeat.

greystone306
08-13-2007, 07:07 PM
Feet respec?

yeah its WF only... you turn in your feet for a lovely pair of Pink 1's LOL

GeneralDiomedes
08-13-2007, 07:14 PM
Or, it means we cannot single pull from distance? No solo mode unless you are a really good kiter? We can't be faster (those giants still catch up to a person with 25% or better striding).

I'm sure it's nothing, but I am curious about how this will work, really. Some characters just don't really need more agro.

I'm guessing that's what the change is.

Places like the trolls in Redwillow are probably going to come all at once now if you shoot one of them.

Krell
08-13-2007, 08:18 PM
Actually - no i don't mind the introduction message so much. From a totally new player's point of view it's sort of nice being "announced" across the server - and it wouldn't hurt if established players answered back in general chat (if they're not in the middle of being killed" with a "welcome <name>". It would enhance that feeling of community everyone's complaining about not having.

On the other hand the reaver message is totally pointless boasting that does little for the community. At that level you really don't need the recognition or the welcome or whatever.

So i don't mind this change at all. Try to see it more from the point of view of someone totally new.

Agreed.

Netah
08-13-2007, 08:22 PM
I'm guessing that's what the change is.

Places like the trolls in Redwillow are probably going to come all at once now if you shoot one of them.

Heh, yeah, well, my little ranger already has the gold medal for that pull. Ah well.

dkohaut
08-13-2007, 08:27 PM
Thanks for spending precious develpoment time fixing unbroken quests like Von 6. Nobody was clamering for that change and it is only being done I'm guessing to make it more difficult for the 14s that run the quest. I'm getting real tired of this kind of nonsense.

Wulf_Ratbane
08-13-2007, 10:53 PM
I tried explaining that earlier only to be told I am "WRONG."

Makes me wanna go do VON5&6 just to show that person how WRONG. he is.

Never wrestle with a pig. You'll just get dirty, and the pig likes it.

Vordax
08-13-2007, 10:58 PM
Thanks for spending precious develpoment time fixing unbroken quests like Von 6. Nobody was clamering for that change and it is only being done I'm guessing to make it more difficult for the 14s that run the quest. I'm getting real tired of this kind of nonsense.

I am sure all they did is add tethers, probably a small change overall. This quest really needed the change, I am sure it is one of the top quests ran in the 9-11 level range also. Now if they would just remove the safe spot so we can get rid of the hero method it would be even better.

Vordax

geoffhanna
08-14-2007, 12:52 AM
Maybe I am just reading it differently but to me it seems that the mobs are gonna be fixed to where if you try to dump them by death they will just return to their island. No person to aggro on means get back to your post before you are dragon food. Meaning they can leave the island but will return to it when what they are chasing is no more.

Maybe it means we can kill them now and they don't respawn. That would still be really challenging with the one-person-on-the-bridge-at-a-time thing.

Without that, wow, not sure how we'd do it. Have to put some thought into it. Flesh to Stone? Nah, not sure that can be done to every creature before others start saving out of it.

Hmmmm.

Cashiry
08-14-2007, 01:28 AM
Use Disinigrate on the pillars, I can take one pillar down with my sorc using 2 max/empowered casts

Ziggy
08-14-2007, 08:11 AM
I am sure all they did is add tethers, probably a small change overall. This quest really needed the change, I am sure it is one of the top quests ran in the 9-11 level range also. Now if they would just remove the safe spot so we can get rid of the hero method it would be even better.

Vordax
ummm... if the mobs are "tethered" to the pillars, the hero method is dead(no pun intended.)

VonBek
08-14-2007, 09:07 AM
Weekly Development Activities

NEW - The Reavers Fate quest will no longer inform players on success via the world broadcast.
NEW - Adventurers completing the Old Sully's Grog quest will now be introduced to their fellow players throughout Xen'drik via a world broadcast proclaming their victory over the madman, Jacoby Drexelhand.

Attention seeking re-rollers rejoice :rolleyes:

Aspenor
08-14-2007, 09:11 AM
ummm... if the mobs are "tethered" to the pillars, the hero method is dead(no pun intended.)

He's talking about an entirely different hero method.

Ziggy
08-14-2007, 09:15 AM
He's talking about an entirely different hero method.
oh the hero method for velah?


gotcha.... sorry nothing to see here carry on.:D

Tenkari_Rozahas
08-14-2007, 09:21 AM
I see 3 bards being on every Dragon raid from now on...

sergiok4
08-14-2007, 09:21 AM
Are they fixing the broken meta-magic feats (as seen on Risia) where spells with no benefit from a meta-magic feat, still have an increase in sp cost if that feat is active? (i.e. Extend and Magic Missile, etc.)?

Dark_Vengeance
08-14-2007, 09:35 AM
NEW - The Reavers Fate quest will no longer inform players on success via the world broadcast.

What about the failure message? I think everyone in the game that can access the Reaver's Fate is already well aware that the quest exists. As easily as most folks can complete it these days, the success message is more common, but why not get rid of both???


NEW - Adventurers completing the Old Sully's Grog quest will now be introduced to their fellow players throughout Xen'drik via a world broadcast proclaming their victory over the madman, Jacoby Drexelhand.

Wait...you're going to do a global broadcast about defeating a newbie quest boss that for some classes is a one-hitter? Granted, the quest can only be done once per character, but with all of the new characters, alts, and rerolls, this will quickly become even more tiresome than the Reaver message.

Not to mention, what if someone slips an offensive name past the filter? You've just guaranteed that everyone online will end up seeing it, and will probably generate a bunch of GM reports in the process. At least with the Reaver, it was only the group leader, and the odds of an offensive name hitting such a high level were much less likely.

Bring the noise.
Cheers..............

moorewr
08-14-2007, 09:39 AM
I'll say it again. One of us is a Gully Bull.

:)


Not to mention, what if someone slips an offensive name past the filter? You've just guaranteed that everyone online will end up seeing it, and will probably generate a bunch of GM reports in the process. At least with the Reaver, it was only the group leader, and the odds of an offensive name hitting such a high level were much less likely.

Issip
08-14-2007, 10:59 AM
Weekly Development Activities

The primary warded chest in all raids has been converted to the standard format for all chests in DDO. Every player in the raid will have their own treasure generated and assigned to them when they look into the chest. The locking glyphs are no more.

Each character has a 1 in 6 chance to receive a special item from that raid’s loot table. Otherwise, a standard treasure from the maximum treasure table appropriate for that raid will be generated for that character. Players may re-assign any items to other characters in the raid using the new treasure re-assignment feature. This includes any special raid only items.

The raid only items are still bound once they are removed from the chest. A warning confirmation box appears when attempting to grab a bind on acquire raid item from the chest.

In addition, the primary warded chest creates the list of characters that are allowed to loot the chest at the time chest spawns. This list contains all the members of the raid at the time the list was created. Characters not on the list do not have treasure generated for them when they open the chest and may not have items re-assigned to them.[/LIST]

I know this subject has already been beat into the ground pretty good but I feel as though I should state my opposition prior to this being implemented so I can at least say I did.

A 1 in 6 chance to get a Raid item that has maybe a 1 in 6 chance of being useful to your toon is no reason to do a raid. That gives about a 1 in 36 chance of getting worth-while loot. Repeating raids victoriously 36 times on average for each item you actually keep with you is ridiculous, so I will raid until this release and after that raid only for the fun of doing something different knowing there is no loot to make it worthwhile.

Thanks a lot.

Ziggy
08-14-2007, 11:03 AM
raid only for the fun of doing something different knowing there is no loot to make it worthwhile.

Thanks a lot.
funny 9 times out of 10, i dont get anything worthwhile(RAID LOOT) when i raid.

So there really isnt going to be any change for me and those who raid like me.

FOr those who 2-3 man and then split the prizes, yeah your loot may go down, however you may get loot everytime.

its now officially a gamble.

Ill throw my 2 coppers in while helping my guild run raids, knowing that if there is something i can really use someone may trade it to me.

BUt then again i normally run 10-12 man raids.

DrAwkward
08-14-2007, 03:21 PM
I still think eschew material shouldn't be a meta-magic feat.
The very fact that you blew a feat slot for the thing should suffice.

Can we at least get a 1-point enhancement that reduces the cost to nil?

Mad_Bombardier
08-14-2007, 03:27 PM
I still think eschew material shouldn't be a meta-magic feat.
The very fact that you blew a feat slot for the thing should suffice.

Can we at least get a 1-point enhancement that reduces the cost to nil?It should still be a metamagic feat, but with no SP increase. Spending a feat is enough to save 7 inventory slots and encumbrance.

blakbyrd
08-14-2007, 03:28 PM
Wait...you're going to do a global broadcast about defeating a newbie quest boss that for some classes is a one-hitter? Granted, the quest can only be done once per character, but with all of the new characters, alts, and rerolls, this will quickly become even more tiresome than the Reaver message.

Not to mention, what if someone slips an offensive name past the filter? You've just guaranteed that everyone online will end up seeing it, and will probably generate a bunch of GM reports in the process. At least with the Reaver, it was only the group leader, and the odds of an offensive name hitting such a high level were much less likely.


I was just thinking the exact same thing. We get rid of one just to have another of the same thing. Luckily though it is a one time thing, and at least has a stated purpose for happening. However, apparently Turbine simply does not want to get rid of this annoying mechanic...they apparently want it and want to keep it badly, therefore they are just moving it to a different quest. To me it is a major annoyance no matter how it happens or why. An annoyance is an annoyance, regardless if it is frequent or less frequent, it's still an annoyance

It's like trying to say that a small pile of excrement is not excrement compared to a larger pile of excrement. It's still excrement no matter how how you move or rename it.

So, I was rejoicing that the reaver message was going away, but that was short lived. I guess I can just offer thanks for annoying us a little less now, yet still making sure you provide the original annoyance in the first place.

Lorien_the_First_One
08-14-2007, 04:12 PM
I'll say it again. One of us is a Gully Bull.

:)


Even if that is true and it was a joke, I think it is a good idea and they should do it :D Well...at least for genuinely new players, not use of 2nd/3rd/7th slots.

Trappers
08-14-2007, 06:29 PM
# NEW - The Reavers Fate quest will no longer inform players on success via the world broadcast.

How long 'til Mod 5? I can't wait.

# NEW - Adventurers completing the Old Sully's Grog quest will now be introduced to their fellow players throughout Xen'drik via a world broadcast proclaming their victory over the madman, Jacoby Drexelhand.

Please tell me this is a joke! If it isn't, please reconsider.

moorewr
08-14-2007, 06:42 PM
I knew I should have taken that left turn at Albuquerque!
http://youtube.com/watch?v=dxP3j1B4hj0


# NEW - Adventurers completing the Old Sully's Grog quest will now be introduced to their fellow players throughout Xen'drik via a world broadcast proclaming their victory over the madman, Jacoby Drexelhand.

Please tell me this is a joke! If it isn't, please reconsider.

Aiyana
08-14-2007, 06:52 PM
A 1 in 6 chance to get a Raid item that has maybe a 1 in 6 chance of being useful to your toon is no reason to do a raid. That gives about a 1 in 36 chance of getting worth-while loot.

Thanks a lot.


uumm If its supposed to work like a normal chest then you should get something your main class can use that means a 1 in 6 chance of getting something at least useful to your main class. So unless you multiclassed 10 ways to sunday or are playing your class vastly different from what the devs expect then you should be happy with the loot.

And can some answer this for me since I have not been playing long enuff to even get in a decent guild let alone raid , what where the drops like before. Was there even a 1 in 6 chance that everyone could get something IE was the total number of drops based on the numbers of people in the raid at the time the chest popped or was it more like 5-6 or less good drops in the chest.

Cowdenicus
08-14-2007, 06:55 PM
uumm If its supposed to work like a normal chest then you should get something your main class can use that means a 1 in 6 chance of getting something at least useful to your main class. So unless you multiclassed 10 ways to sunday or are playing your class vastly different from what the devs expect then you should be happy with the loot.

And can some answer this for me since I have not been playing long enuff to even get in a decent guild let alone raid , what where the drops like before. Was there even a 1 in 6 chance that everyone could get something IE was the total number of drops based on the numbers of people in the raid at the time the chest popped or was it more like 5-6 or less good drops in the chest.


2 raid drops always no matter how many people in raid.

Aiyana
08-14-2007, 07:26 PM
2 raid drops always no matter how many people in raid.

***!!! normal conditions you only get 2 drops even if 12 people show up and they change it so every one gets a 1 in 6 chance of a drop no matter what and y'all are complaining. LMAO I am now agreeing with a previous poster I think the only people that are complaining are those that ran the raids and enjoyed playing god with the drop.

You actually have more reason to invite a full 12 people because you can at least trade stuff (yes I know it binds but you can make deals before people actually click on the stuff).

I'd love to see y'all complainers do a God run in FF11 upto 54 people (3 alliances) and maybe 4-5 drops. One thing I have been saying since I started playing this game is the way loot works so rocks compared to other games and it just got better and there are still people whineing >.<

cdbd3rd
08-14-2007, 07:55 PM
out of curiosity ... of I'm guessing another culture...


What the hell is a Gully Bull? and where is it that that is an expression... so I know how to use it correctly and where ? :D


Aesop

No worries Aesop. I'm a long standing Piers Anthony (Xanth) fan, and should have caught that. I didn't. :rolleyes:

(I blame the Gully Dwarves.)

Ziggy
08-14-2007, 08:15 PM
uumm If its supposed to work like a normal chest then you should get something your main class can use that means a 1 in 6 chance of getting something at least useful to your main class. So unless you multiclassed 10 ways to sunday or are playing your class vastly different from what the devs expect then you should be happy with the loot.

And can some answer this for me since I have not been playing long enuff to even get in a decent guild let alone raid , what where the drops like before. Was there even a 1 in 6 chance that everyone could get something IE was the total number of drops based on the numbers of people in the raid at the time the chest popped or was it more like 5-6 or less good drops in the chest."normal" chest loot was 100% random. Tis end rewards your thinking of.

Cowdenicus
08-14-2007, 09:11 PM
***!!! normal conditions you only get 2 drops even if 12 people show up and they change it so every one gets a 1 in 6 chance of a drop no matter what and y'all are complaining. LMAO I am now agreeing with a previous poster I think the only people that are complaining are those that ran the raids and enjoyed playing god with the drop.

You actually have more reason to invite a full 12 people because you can at least trade stuff (yes I know it binds but you can make deals before people actually click on the stuff).

I'd love to see y'all complainers do a God run in FF11 upto 54 people (3 alliances) and maybe 4-5 drops. One thing I have been saying since I started playing this game is the way loot works so rocks compared to other games and it just got better and there are still people whineing >.<

The problem, is some people are able to complete raids with 4 people (or less) and instead of 2 raid loots guaranteed dropping, now with only 4 people on the raid odds are better than 50/50 zero raid drops will drop.

JD2134
08-14-2007, 09:32 PM
guess this means that along with the two strenght toons and two wisdom toon, we just need to add a bard to the group or just range the pillars with a greater construct bane weapon, then have the tank run in ang kill it.

Aiyana
08-15-2007, 02:13 PM
The problem, is some people are able to complete raids with 4 people (or less) and instead of 2 raid loots guaranteed dropping, now with only 4 people on the raid odds are better than 50/50 zero raid drops will drop.

So. Raids are designed for 7+ people just because some power gamers figured out how to do the quest with 4 or less people does not change the fact that the new loot rules are better for the average (IE majority) players.

I am willing to bet that the vast majority of people that are doing the raids with less then the number intended did not figure out how to do so on their own. Either they looked it up only line or were told by someone else.

As someone who has worked in the business I can tell you its impossible to make a quest , mission or whatever the game in question calls it that can not be power gamed. Power gamers have far more time and desire to break stuff then devs have time to fix. This loot fix from a dev point of view is perfect not only does it encourage people to bring the right number of people it fixes something that a average player would consider a problem.

And as I said in a previous post those 4 person teams now have a reason to bring a full raid group if they could stop whining enough to actually think about it. with 12 people that means on average your still gonna get 2 drops but at least have the potential to get as many as 12. If its discussed before hand most reasonable people would be willing to hold off clicking on their loot until people at least have the chance to offer them something for it.

Its not like the drops are class specific epic items like in other games. No one "NEEDS" the drop. Heck the main reason in most games to do epic raids is the pride and "FUN" in doing them.

All in all this is a very good fix that puts DDO above the power curve for MMO's.

Aiyana
08-15-2007, 02:24 PM
While I am thinking about are the higher lvls in this game actually as stuck up as posts like this make them or are reasonable people the norm. I keep seeing people post around here that they will not invite people they do not know unless they are desperate or the guild they belong to is well known because they assume the person does not know what they are doing.

Talon_Moonshadow
08-15-2007, 02:44 PM
While I am thinking about are the higher lvls in this game actually as stuck up as posts like this make them or are reasonable people the norm. I keep seeing people post around here that they will not invite people they do not know unless they are desperate or the guild they belong to is well known because they assume the person does not know what they are doing.

Yes! some of them are. But people will post something to a forum or wrtie something in e-mail that they would not say in person. (they will also say something on voice chat that they would not say to your face)

I've encountered some real stuck up high lvl players out there......and I've encountered some very nice people that have helped me out a lot.

But I've also seen a trend of guilds becoming closer and never putting up LFMs. Some guys on my friends list that I used to group with all of the time have not been in a group with me in months. I know they are in large guilds.....and I see a huge number of players online, (standing around Gianthold) but very few LFMs.

Freeman
08-15-2007, 08:53 PM
Some people may be like that. For others, it is an exaggeration. I always try to get a guild group together first. Regardless of how good or bad of a player a guild member may be, you at least know what to expect. When you pug, you never know what you are going to end up with. You could have really good players, players who are good but not famliar with the quests, or really bad players that bring the rest of the group down. It is the uncertainty that people dislike more than anything else, at least in my opinion.

I've pugged a decent amount, so I know the majority of the time, you end up with players who are at least decent, which makes the quests you do with them run smoothly. The few bad players can make things go spectacularly wrong. A week later, you barely remember the good runs, but the bad runs and players will stay with you for a long time.

Samadhi
08-16-2007, 12:10 AM
So. Raids are designed for 7+ people just because some power gamers figured out how to do the quest with 4 or less people does not change the fact that the new loot rules are better for the average (IE majority) players.

I am willing to bet that the vast majority of people that are doing the raids with less then the number intended did not figure out how to do so on their own. Either they looked it up only line or were told by someone else.

As someone who has worked in the business I can tell you its impossible to make a quest , mission or whatever the game in question calls it that can not be power gamed. Power gamers have far more time and desire to break stuff then devs have time to fix. This loot fix from a dev point of view is perfect not only does it encourage people to bring the right number of people it fixes something that a average player would consider a problem.

And as I said in a previous post those 4 person teams now have a reason to bring a full raid group if they could stop whining enough to actually think about it. with 12 people that means on average your still gonna get 2 drops but at least have the potential to get as many as 12. If its discussed before hand most reasonable people would be willing to hold off clicking on their loot until people at least have the chance to offer them something for it.

Its not like the drops are class specific epic items like in other games. No one "NEEDS" the drop. Heck the main reason in most games to do epic raids is the pride and "FUN" in doing them.

All in all this is a very good fix that puts DDO above the power curve for MMO's.


Umm... I still will only raid with 4 people the majority of the time. Why? Because about 1 in 3 PUGS is more of a liability than a help, and could cause the quest to fail. More importantly, however, sometimes I just like running with my in-game friends. We can appear to be quite crass and offensive to others at times, and for this reason it can be better to stay to ourselves. Now, however, we will be locked out for over 2 days and a chance of not getting any loot... If it is going to be like other chests, then it better be ransackable, otherwise you have just given many people one more reason to move on....

And yes, our group developed the strategy of how we do it on our own - (never even heard of using dancing balls until ran with others, we did it just fine without them)

Lcdr_Swizzle
08-16-2007, 12:13 PM
If the bridges will no longer drop people because too many are on them, then just take a bard over to the island and fascinate the tenants while waiting to destroy the pillar?

If that won't work (I don't play a bard well, so I am not sure if fascinate would work, I'm just thinking out loud), then it may be right to raise the level of the quest, which raises the level of the random chests.

Vinos
08-16-2007, 12:25 PM
So. Raids are designed for 7+ people just because some power gamers figured out how to do the quest with 4 or less people does not change the fact that the new loot rules are better for the average (IE majority) players.

I am willing to bet that the vast majority of people that are doing the raids with less then the number intended did not figure out how to do so on their own. Either they looked it up only line or were told by someone else.

As someone who has worked in the business I can tell you its impossible to make a quest , mission or whatever the game in question calls it that can not be power gamed. Power gamers have far more time and desire to break stuff then devs have time to fix. This loot fix from a dev point of view is perfect not only does it encourage people to bring the right number of people it fixes something that a average player would consider a problem.

And as I said in a previous post those 4 person teams now have a reason to bring a full raid group if they could stop whining enough to actually think about it. with 12 people that means on average your still gonna get 2 drops but at least have the potential to get as many as 12. If its discussed before hand most reasonable people would be willing to hold off clicking on their loot until people at least have the chance to offer them something for it.

Its not like the drops are class specific epic items like in other games. No one "NEEDS" the drop. Heck the main reason in most games to do epic raids is the pride and "FUN" in doing them.

All in all this is a very good fix that puts DDO above the power curve for MMO's.

You're incorrect if you think this provides people a reason to invite pugger to raids. All this change does is take a reason away for NOT inviting them. There are still plenty of reason to not PuG. People are still going to run with thier friends/guilds and this new system is not going to change that. If you like the system becuase it reduces raid loot(which was never a problem. Gianthold is killing the economy not raids) then so be it but if you like the system becuase you think it will herald a new era of PuG raids(it won't) or is sticking it to the powergamers(it's not. They will still get thiers now it's just harder for the casual gamer) then you need to wake up and smell the coffee. I would like it if Turbine adressed any raid issues(Reaver and DQ mostly) by themselves instead of a blanket nerf.

And remember the best part of waking up is not Folger's in your cup. It's knowing Chuck Norris didn't kill you while you were sleeping.

Cowdenicus
08-16-2007, 04:26 PM
with 12 people that means on average your still gonna get 2 drops but at least have the potential to get as many as 12.

So lets see what are the odds of getting 12 raid drops in a raid.... see if they are even close to realistic.

1:2,176,782,336

Seems like great odds. 1 in 2 billion and change.

Riddikulus
08-16-2007, 04:44 PM
So lets see what are the odds of getting 12 raid drops in a raid.... see if they are even close to realistic.

1:2,176,782,336

Seems like great odds. 1 in 2 billion and change.

Don't forget the 1 in 9 chance of walking away with nothing at all.

Lorien_the_First_One
08-16-2007, 05:02 PM
Don't forget the 1 in 9 chance of walking away with nothing at all.

Or the 1 in 9 chance of getting 3 items instead of 2

bobbryan2
08-16-2007, 05:09 PM
Or the 1 in 9 chance of getting 3 items instead of 2

Not overly relevant.

Countering a 'you might get less' with a 'you might get more' isn't helpful. The only thing that matters is the overall drop rate.

And less raid loot will be dropping.

Saying there's a 1 in 9 chance of getting 3 pieces is incredibly misleading if you're getting less raid loot overall.

Ziggy
08-16-2007, 05:14 PM
So lets see what are the odds of getting 12 raid drops in a raid.... see if they are even close to realistic.

1:2,176,782,336

Seems like great odds. 1 in 2 billion and change.


Don't forget the 1 in 9 chance of walking away with nothing at all.


Or the 1 in 9 chance of getting 3 items instead of 2
Considering weve already had this discussion on raid loot im just gonna repost what i posted then.

If you wanna cheat and not do math use this.
http://rockem.stat.sc.edu/prototype/calculators/index.php3?dist=Binomial
n = number events (people in raid party)
p = 0.166667 (1/6 chance a raid item drops)
Prob. X = the chance of that many raid items dropping.
And technofear said it best.

This is a change (IMO) that helps the casual player and (in some ways) penalises the power gamer.

The objections seem to be;

Less (raid) loot.
More griefing.

Lets start with loot.

This WILL mean more loot for any raid party over 2 people, 100%!

CURRENT: the warded chest only contains 2 raid items

NEW: the warded chest contains 'level appropriate' loot for everyone with a chance at raid loot.

In a 12 man raid there will be as much or more raid loot 63% of the time (and everyone gets something from the warded chest).

I think Turbine is trying to encourage larger raid groups (and more of them).
There is no longer any (loot based) reason to short man the raids.

Probability there are >2 raid items (to nearest %)
12 = 32%
11 = 27%
10 = 22%
9 = 18%
8 = 13%
7 = 10%
6 = 6%
5 = 4%
4 = 2%

This is a Binomial distribution (set number of independent events with same probability)

Here is a JAVA calculator.

http://rockem.stat.sc.edu/prototype/calculators/index.php3?dist=Binomial

n = number events (people in raid party)
p = 0.166667 (1/6 chance a raid item drops)
Prob. X = the chance of that many raid items dropping.



In a 12 man group on average nothing will change.

Ziggy
08-16-2007, 05:16 PM
So in a 12 man RAID there is a 1/3 chance that you will walk out with more then 2 pieces.

30% chance of walking out with 2 pieces even.
27% chance of walking out with 1 piece
11% chance of walking out with none.

So You have a 62% chance of walking out with the same or better in a 12 man raid.

bobbryan2
08-16-2007, 05:16 PM
In a 12 man group on average nothing will change.

And that Assumption is still as bad as it was to begin with. 12 man raids were the exception, not the rule.

Ziggy
08-16-2007, 05:21 PM
And that Assumption is still as bad as it was to begin with. 12 man raids were the exception, not the rule.
Every RAID ive run with the exception of 1 night has been full. If not full down to 10-11.

All depends on what your in it for.

So to me, the shortmanning raids is the exeption not the rule.

Cowdenicus
08-17-2007, 12:16 AM
Every RAID ive run with the exception of 1 night has been full. If not full down to 10-11.

All depends on what your in it for.

So to me, the shortmanning raids is the exeption not the rule.

And I ran 2 raids tonight that had 5 people or less, so I would say that full raids are the exception Ziggy.

Ziggy
08-17-2007, 08:04 AM
And I ran 2 raids tonight that had 5 people or less, so I would say that full raids are the exception Ziggy.
not to me:eek: :D :p

Maybe thats why i like this so much.:cool:

Josh
08-20-2007, 10:10 AM
And, 1.5 years into the game Beholders STILL ARE BROKEN. Great work!