YoDKC
08-08-2007, 05:13 PM
My newest bard Armadillo 12bard/2rogue is what I like to call a B.I.D.T. BARD INTIMIDATING DEFENSIVE TANK.
My reasoning is simple. I have made a successful defensive Paladin and in the past. His main problem is lack of offense. Yes I know that’s the point of a DEFENSIVE toon, but most will agree that a fighter, paladin, barbarian and ranger need to be HIGH DPS. So let’s leave the DPS to them. My other bards have all been finesse based. (Yes I have 3 active bards on my roster. I just get bored with the other classes.) This way I can have a decent attack bonus, wear robes, have a respectable AC and keep scroll failure to a minimum. These bards aren't bad at melee. Not DPS but very efficient with a rapier. Because I am not the main DPS my focus has always been else where. Stat damage, CC, healer, or buffer. Intimidating adds a little spice to my game. I can draw attention away from the others to try and decrease the groups bleeding. Plus it's easier to fascinate when they all come running to you. The rogue for 2 reasons 1) evasion, 2)full point of Intimidation per level. This is how I do it.
STR: 13 --> 20 +1 TOME +6 DIVINE FAVOR CLICKIE
DEX: 17 --> 28 +1 TOME, +3 ABILITY +1 ROGUE, +6 GLOVES
CON: 10 --> 14 +4 ITEM
INT: 14 --> 18 +4 ITEM
WIS: 8 --> 12 +4 ITEM
CHA: 14 --> 20 +2 BARD +4 ITEM +1 HUMAN +1 TOME
No Uber loot
Feats :
Rogue Lvl 1 : Combat Expertise
Human UMD
Bard Lvl 3 : Weapon Finesse
Bard Lvl 6 : spell focus : Enchantment
Bard Lvl 9 : Toughness
Bard Lvl 12: Improved critical: piercing
I know extend is nice but I find it isn’t necessary at lvl 14.
Toughness is a toss up for me I would rather have improved spell focus enchantment.
As for enhancements I go with Human Versitility IV, Attack II, Damage III, Spellsinger to max UMD, Fascinate undead and constructs and a few others
I choose spellsinger over warchanter because I have a robe of invulnerability. Which is great for me but doesn't help anyone else. I may switch out SF and Toughness for Power Attack and WF:Piercing. That’s why I started STR at 13.
Skills : UNBUFFED
Balance: 9
Bluff: 2
Concentration: 17
Diplomacy: 6
Disable Device: 16
Haggle: 2
Heal: -1
Hide: 5
Intimidate: 19
Jump: 6
Listen: -1
Move Silently: 5
Open Locks: 15
Perform: 19
Repair: 2
Search: 19
Spot: 3
Swim: 1
Tumble: 9
UMD: 22 ->> 35 +3 Cha + 4 GH +3 SF + 3 GoldenCartouche
AC :
Base 10
Dex 9
Combat expertise 5
Dodge 1
Bracers 5
+5 Heavy Shield 7
+4 Protection 4
Haste 1
Parry weapon 1
Barkskin 3
Blocking 2
Tensers transformation 1 additional to barkskin
TOTAL 48
Within the near future
Human versitility +5
+5 protection Item +1
TOTAL 54 without a Paladin or halfling
Add solid fog and displacement for a -2 to melee and 20% then 50% chance of miss and they’ll have a tough time hitting me. If they do I will be wearing my robe of invulnerability. And a heavy fort item from BAM. The Evasion will help with some spells. But will saves are gonna suck.
I know it’s possible to get a higher ac, but this is what is in my inventory (minus the +2 favor tome).
So tell me what u think
My reasoning is simple. I have made a successful defensive Paladin and in the past. His main problem is lack of offense. Yes I know that’s the point of a DEFENSIVE toon, but most will agree that a fighter, paladin, barbarian and ranger need to be HIGH DPS. So let’s leave the DPS to them. My other bards have all been finesse based. (Yes I have 3 active bards on my roster. I just get bored with the other classes.) This way I can have a decent attack bonus, wear robes, have a respectable AC and keep scroll failure to a minimum. These bards aren't bad at melee. Not DPS but very efficient with a rapier. Because I am not the main DPS my focus has always been else where. Stat damage, CC, healer, or buffer. Intimidating adds a little spice to my game. I can draw attention away from the others to try and decrease the groups bleeding. Plus it's easier to fascinate when they all come running to you. The rogue for 2 reasons 1) evasion, 2)full point of Intimidation per level. This is how I do it.
STR: 13 --> 20 +1 TOME +6 DIVINE FAVOR CLICKIE
DEX: 17 --> 28 +1 TOME, +3 ABILITY +1 ROGUE, +6 GLOVES
CON: 10 --> 14 +4 ITEM
INT: 14 --> 18 +4 ITEM
WIS: 8 --> 12 +4 ITEM
CHA: 14 --> 20 +2 BARD +4 ITEM +1 HUMAN +1 TOME
No Uber loot
Feats :
Rogue Lvl 1 : Combat Expertise
Human UMD
Bard Lvl 3 : Weapon Finesse
Bard Lvl 6 : spell focus : Enchantment
Bard Lvl 9 : Toughness
Bard Lvl 12: Improved critical: piercing
I know extend is nice but I find it isn’t necessary at lvl 14.
Toughness is a toss up for me I would rather have improved spell focus enchantment.
As for enhancements I go with Human Versitility IV, Attack II, Damage III, Spellsinger to max UMD, Fascinate undead and constructs and a few others
I choose spellsinger over warchanter because I have a robe of invulnerability. Which is great for me but doesn't help anyone else. I may switch out SF and Toughness for Power Attack and WF:Piercing. That’s why I started STR at 13.
Skills : UNBUFFED
Balance: 9
Bluff: 2
Concentration: 17
Diplomacy: 6
Disable Device: 16
Haggle: 2
Heal: -1
Hide: 5
Intimidate: 19
Jump: 6
Listen: -1
Move Silently: 5
Open Locks: 15
Perform: 19
Repair: 2
Search: 19
Spot: 3
Swim: 1
Tumble: 9
UMD: 22 ->> 35 +3 Cha + 4 GH +3 SF + 3 GoldenCartouche
AC :
Base 10
Dex 9
Combat expertise 5
Dodge 1
Bracers 5
+5 Heavy Shield 7
+4 Protection 4
Haste 1
Parry weapon 1
Barkskin 3
Blocking 2
Tensers transformation 1 additional to barkskin
TOTAL 48
Within the near future
Human versitility +5
+5 protection Item +1
TOTAL 54 without a Paladin or halfling
Add solid fog and displacement for a -2 to melee and 20% then 50% chance of miss and they’ll have a tough time hitting me. If they do I will be wearing my robe of invulnerability. And a heavy fort item from BAM. The Evasion will help with some spells. But will saves are gonna suck.
I know it’s possible to get a higher ac, but this is what is in my inventory (minus the +2 favor tome).
So tell me what u think