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Relenthe
07-30-2007, 04:53 PM
I made a drow wizard 2 weeks ago with starting stats 18 dex and 20 int and 8 con, thinking that i would make up for that con with thoughness and its enhancements, but ive soon figured out that wizards dont get an enhancement to the toughness feat, so when im lvl 14 the feat will have given me only 17hp.

Should i reroll this wizard or continue on with 8 con and the feat or exchange toughness for a better feat and try to survive with 8 con + items?

Aspenor
07-30-2007, 04:55 PM
I vote reroll. Mages don't need dexterity.

MrWizard
07-30-2007, 04:59 PM
No, don't reroll him.

You will be fine. And you will find +6 con items and a con tome as you go.

You do not need a gazillion hit points...and even with the 8 con, once you add all the other stuff you will be around 150 or so...more than enough.

Your ac will be much better with your dex, and you can use ranged weapons even....and multi as a rogue for a level also....

If neutral you can wear the stability stuff to increase AC, and you can find some great bracers as you go along.

I have a wiz I played with, just to mess around, who has max dex and int...

and 8 everything else just about....

He is fine.

You are still powerful, now you are just harder to hit.

It is like the old battle...

fighter: I have 400 hit points and a 28 ac
fighter 2: I have 2288 hit points but a 51 AC

which one would the cleric want to be with?

You are easy to heal and easy to raise...and your dex should help you quite a bit..

Have fun with him, just do not melee a lot....;)

Aspenor
07-30-2007, 05:00 PM
Reroll. AC on a mage is completely irrelevant.

Locathus
07-30-2007, 05:06 PM
Somehow my old post disappeared. In it, I included all kinds of insightful information on the OP's conundrum, and also happened to include the secret of eternal life and an easy way for men to understand women. I don't feel like typing it all out again, but let's do the short version and answer the original question:

You aren't screwed. I recommend 12 or 14 Con for a wizard, but mine only started with 10 and he's working out great. Just keep your Con item up to date and don't be an aggro monkey. Expect to die occasionally no matter what - but who doesn't?

Averroes
07-30-2007, 05:33 PM
Reroll. AC on a mage is completely irrelevant.

I vote reroll too.

In the current end-game particularly, under 150-ish hitpoints is bad news... You'll have a tough time keeping yourself alive in the demon queen and reaver, and dying is more penal on a wizard than a fighter as you have more buffs to recast.

Each death at minimum costs you 100 spellpoints to rebuff.

And Aspenor is right; you'll always have better things to do with your equipment slots than wear +AC items, so the extra few dex AC mean that instead of getting hit on a 2 or better... You'll get hit on a 2 or better.

Aspenor
07-30-2007, 05:46 PM
And Aspenor is right; you'll always have better things to do with your equipment slots than wear +AC items, so the extra few dex AC mean that instead of getting hit on a 2 or better... You'll get hit on a 2 or better.

Exactly. Casters in DDO need two things as defense: DR via magical means (displacement, stoneskin, spearblock, etc) and hit points. Expecting to die every once in a while is one thing, but dying every time you attract attention is something else. The highest AC you could ever attain as a wizard (and maintain 0% asf, which will cost you mega enhancement points) is:
10 base
9 Armor (+5 mithral chain)
6 Shield (+5 light mithral shield)
6 dex
2 chaosguards
5 +5 protection item
2 Natural armor ring from invaders (few people will have the +3 from DQ)
1 Dodge
----
41 AC

And that's with AC items taking up more than half your inventory slots. A caster with AC this high will lose the bonus DCs from bracers, will need to carry a shield (can't dual wield scepters), will have very limited slots for resistance, con, wisdom, and greater false life items.

And the difference between 41 AC and 16 AC at endgame, Gianthold elite content is that you'll get hit on a mobs roll of 5, instead of getting hit on a 2.

Using displacement and stoneskin with a robe, I rarely get a scratch on me. I have +1 necromancy and evocation from bracers, room for the +1 to ALL dcs on my cloak when I get the Stormreaver's Napkin, room for a greater false life belt, +5 con item, +5 wisdom, fearsome/heavy fort on the robe (the above AC wizard has NO fortification..ouch). Not only that, I have over 100 more hit points than the AC wizard, who will commonly get crit for 80 points of damage.

MrWizard
07-30-2007, 06:43 PM
Well....

8 con
+5 con item
+1 tome
----
14 con


10 starting ac
+6 armor bracers
+5/6 Deflection bonus
+7 dex bonus (18 + 6 item or +5 and a tome
+? Natural armor bonus (does it stack)
----
29+ac, plus blur, stone, etc...

I am sure some items like chaos guards or something else can stack it up a bit too...so good ac for a caster with blur on....

not an ac specialitst, by my mages, even at low levels without buffs are usually 21-25 ac..

Doesn't do much when a 51 does not help...but add a nice heavy fort on and I survive a lot of hits...its the traps that get me bad....but my dex gives me a great reflex on that..(not much saves you on damage from a trap)

try the dex build, get repeating wounding puncturing crossbow too.....fun times with enlarged hold..

Relenthe
07-30-2007, 07:54 PM
ok i read al your guys input, and i think im going to have to go with the side of not rerolling, and accepting that 8 con + item and tomes is enough, thank you for all your input.

Ildaron
07-30-2007, 09:45 PM
I made a Drow Wizard myself, tossed in a level of Ranger for soloing some things. (Cure wands, with some swords, weapon finese for when I wanted to feel super kickbutt and slay some Kobolds)

Around level 6 I realized I for got to give myself some con. (Capped int and dex) to date (Capped char 13 wiz/1 rng) I haven't had any problems. HPs are only an issue if your getting hit. I'm mostly a buffing wizard (My sorc nukes) with the occasional damage spells, so getting a whole bunch of aggro has never been an issue for me.

crimsonretribution
07-31-2007, 02:21 AM
The highest AC you could ever attain as a wizard (and maintain 0% asf, which will cost you mega enhancement points) is:
10 base
9 Armor (+5 mithral chain)
6 Shield (+5 light mithral shield)
6 dex
2 chaosguards
5 +5 protection item
2 Natural armor ring from invaders (few people will have the +3 from DQ)
1 Dodge
----
41 AC



That's... so wrong. We're gonna go with 5% ASF though because FP is my friend, and the AC will make it WELL worth failing 5% of the time...

10 Base
13 Armor (+5 Mithral FP)
6 shield (+5 Light Mithral Shield)
5 Dex (Mithral FP, Daggertooth's Belt)
2 Chaosgardes
3 Natural (Barkskin pots?)
5 Protection
1 Dodge
3 Chattering Ring
1 Haste

That gives you 49; blocking with a tower shield: 53. 55 with a Ranger's barkskin, 59 with a Paladin. You're going to have to be an elf for the Arcane Fluidity enhancements and you'll need the Seven Fingered Gloves.

Weapon: Superior Potency VI, Swap out Scepter of the Magi for buffs
Shield: +5 Light Mithral Shield/+5 Mithral Tower Shield
Body: +5 Mithral FP
Arms: Chaosgardes
Ring: Chattering Ring
Ring: +5 Protection
Boots: Feather Falling
Hands: Seven Fingered Gloves
Belt: Daggertooth's Belt
Cloak: Stormreaver's Napkin
Trinket: Kardin's Eye
Neck: +5/6 Con Necklace
Head: Black Dragon Helm
Goggles: Visor of Concentration (+10 concentration, some other stuff)/Sandblast Goggles (Or whatever the perma-blur goggles are called)

Use a wand/potions for +4 WIS/STR/CHA and you'll be fine. Another option is the Titan Belt instead of the Daggertooth's Belt, but then you lose out on 2 AC.

Edit: And with this build, all you need is 12 base DEX, +2 Enhancement (elf), +5 item, +1 tome, which allows you to spend some points on CON

It is possible with 10 DEX though, 2 Enhancement, +6 item, +2 tome.

Edit: If you started with 14+ DEX, you won't need to use a DEX item, just Cat's Grace, which will free up your helm for Wizardry IV/V/VI, STR, CHA, or WIS

Relenthe
07-31-2007, 04:44 AM
what class do you need to splash in to let the wiz wear armour?

Aspenor
07-31-2007, 07:19 AM
That's... so wrong. We're gonna go with 5% ASF though because FP is my friend, and the AC will make it WELL worth failing 5% of the time...

10 Base
13 Armor (+5 Mithral FP)
6 shield (+5 Light Mithral Shield)
5 Dex (Mithral FP, Daggertooth's Belt)
2 Chaosgardes
3 Natural (Barkskin pots?)
5 Protection
1 Dodge
3 Chattering Ring
1 Haste

That gives you 49; blocking with a tower shield: 53. 55 with a Ranger's barkskin, 59 with a Paladin. You're going to have to be an elf for the Arcane Fluidity enhancements and you'll need the Seven Fingered Gloves.

Weapon: Superior Potency VI, Swap out Scepter of the Magi for buffs
Shield: +5 Light Mithral Shield/+5 Mithral Tower Shield
Body: +5 Mithral FP
Arms: Chaosgardes
Ring: Chattering Ring
Ring: +5 Protection
Boots: Feather Falling
Hands: Seven Fingered Gloves
Belt: Daggertooth's Belt
Cloak: Stormreaver's Napkin
Trinket: Kardin's Eye
Neck: +5/6 Con Necklace
Head: Black Dragon Helm
Goggles: Visor of Concentration (+10 concentration, some other stuff)/Sandblast Goggles (Or whatever the perma-blur goggles are called)

Use a wand/potions for +4 WIS/STR/CHA and you'll be fine. Another option is the Titan Belt instead of the Daggertooth's Belt, but then you lose out on 2 AC.

Edit: And with this build, all you need is 12 base DEX, +2 Enhancement (elf), +5 item, +1 tome, which allows you to spend some points on CON

It is possible with 10 DEX though, 2 Enhancement, +6 item, +2 tome.

Edit: If you started with 14+ DEX, you won't need to use a DEX item, just Cat's Grace, which will free up your helm for Wizardry IV/V/VI, STR, CHA, or WIS

ROFL you just assumed somebody has ready access to hand a +5 mithral full plate, chattering ring, 7 fingered gloves and a daggertooths belt to a wizard.
*removed possible personal insult*
No offense, but that assumption is fallacious, and completely out of hand. Try being REALISTIC with a build for the new guy, and not coming up with some specialty build out of your rear end just to try proving me wrong.

I could have come up with all that, but I had the assumption of 0% ASF. Notice it in my original post? Yeah, thanks for reading. Reading Comprehension ftw.

btw-your AC means nothing when you get one shotted, which will happen often...NO HIT POINTS.

Aspenor
07-31-2007, 07:21 AM
ok i read al your guys input, and i think im going to have to go with the side of not rerolling, and accepting that 8 con + item and tomes is enough, thank you for all your input.

Have fun dying regularly :)

Aspenor
07-31-2007, 07:27 AM
/Sandblast Goggles (Or whatever the perma-blur goggles are called)


Sandblast goggles are useless for a mage. True seeing does not matter for a mage, it does not give perma blur, it is permanent true seeing. Thanks for playing though.

Ildaron
07-31-2007, 10:49 AM
Low HP /= Death for an arcane caster. Perhaps for a tank, a rogue, or a ranger. But between False life (+20 HP) and herosim (or greater herosim) those rare times a monster hits you you can always keep your life up. During quests I always keep false life up. On the rare occassions when I am hit I recast.

GeneralDiomedes
07-31-2007, 11:08 AM
Although I personally prefer CON based casters all the way ..

AC? Who cares about AC? I would have thought reflex save and attack bonus would be the two things to salvage out of this. With Elven dex enhancements you will be taking less damage from AOE spells than the CON wizard.

FoxOne
07-31-2007, 11:14 AM
a caster with dex is useless + your spell failure rises with armor.no brainer really.

crimsonretribution
07-31-2007, 11:19 AM
ROFL you just assumed somebody has ready access to hand a +5 mithral full plate, chattering ring, 7 fingered gloves and a daggertooths belt to a wizard.
*removed possible personal insult*
No offense, but that assumption is fallacious, and completely out of hand. Try being REALISTIC with a build for the new guy, and not coming up with some specialty build out of your rear end just to try proving me wrong.

I could have come up with all that, but I had the assumption of 0% ASF. Notice it in my original post? Yeah, thanks for reading. Reading Comprehension ftw.

btw-your AC means nothing when you get one shotted, which will happen often...NO HIT POINTS.

If you're gonna pull off an armored wizard, it's going to take time. I was simply saying that's the max ac you can get. More realistically, yes, you can go to +4/5 Mithral Chain Shirts and have no UMD while using them (since you have the elven feats)

And wow, calm down. You can still get way more than 41 AC with 0% ASF too, since a +5 armor robe and really high dex (16 base, +5 item, +2 enhancement, +1 tome) will get you +7 (+8 is possible, but I wouldn't dare mention a +2 tome because that would be fallacious!) for dex bonus, almost equal to the +5 MFP. Another possibility is the Titan Half-Plate, since that only has 10% ASF too. In fact, since I'm already fallacious, now I'll just go insane and say we're going to assume they can get +5 Twilight Mithral FP!

When building your character you need to build it with an end goal in mind. Of course he won't have +5 MFP as soon as he hits level 8, but it's something to work towards, something to keep him playing. If you know you can always get a little better, you have motivation to try harder.

Doing Titan runs is EASY now, so getting a Chattering Ring isn't entirely ridiculous, but yes, it will take time. Same with the Seven Fingered Gloves, but those seem to drop more often AND your group will more readily give them to a caster.

HP isn't an issue at all, because like I said, DEX only has to be at 12 (+1 tome for dodge), which means that CON can start at 16. With 22 CON (16 base, +5 item, +1 tome), False life (spell), Aid (potion), and 150 Agents favor, HP will not be an issue. If I'm not mistaken that's 170+31 HP, pair that with constant blur (spell) as insurance and you'll be fine.

If you know how to play right you won't die often. Use potions when needed, but CC is much more useful than pure damage most of the time. Banishment, Flesh to Stone, Dancing Sphere, and Finger are all extremely useful, and none of those will result in you getting 'agro'. Although this build WILL allow a caster to cast a maximized/empowered wall of fire, displace themselves, and just turtle up behind a tower shield and survive.

And as for the goggles, sorry, I made a simple mistake, something I'm sure you've never done though.

Also, I perfectly understand you being rude to me, but why be a jerk to the OP? All he was asking for was some advice, not some snide remarks.

crimsonretribution
07-31-2007, 11:22 AM
what class do you need to splash in to let the wiz wear armour?

You don't need the armor feats because all they do is give you an attack and skill penalty (I think there's a skill penalty at least), neither of which are important for a wizard.

Rameses
07-31-2007, 04:39 PM
Personally I'd say reroll as soon as possible...

DO IT NOW, before you regret it.

I'd suggest going with these starting stats.

Str 8
Dex 10
Con 15
Int 18
Wis 13
Cha 10

Modified these stats will look like (+5 gear/Level increases/enhancents)

Str 8 +4 = 12
Dex 10
Con 15 +5 = 20
Int 18 +6 +3 +3 = 30
Wis 13 +5 = 18
Cha 10

Lets recap

Str 8
Dex 10
Con 20
Int 30
Wis 18
Cha 10

this will give you great saves (other than reflex) plenty of Hit Points.
Personally, HP is greater than AC. Even if you can get an AC in the high 40's its still garbage when you're getting one shot when your hit.

I am, Rameses!

Locathus
07-31-2007, 05:28 PM
In the current end-game particularly, under 150-ish hitpoints is bad news... You'll have a tough time keeping yourself alive in the demon queen and reaver, and dying is more penal on a wizard than a fighter as you have more buffs to recast.

Each death at minimum costs you 100 spellpoints to rebuff.


For reference, I finally got my wizard up to 150+ hp (thanks to a +3 Con tome), but I really didn't notice any problems before. I will note that my wizard is primarily buffing and CC, but I just didn't find the hp to be an issue very often.

Regarding buffs, what are you casting? I typically pop a Blur on myself (extended or not depending on how far it is to the next shrine), and maybe elemental resists if they will be important for that particular quest. I think that's about it most of the time. Maybe I'm missing something...

crimsonretribution
07-31-2007, 06:32 PM
For reference, I finally got my wizard up to 150+ hp (thanks to a +3 Con tome), but I really didn't notice any problems before. I will note that my wizard is primarily buffing and CC, but I just didn't find the hp to be an issue very often.

Regarding buffs, what are you casting? I typically pop a Blur on myself (extended or not depending on how far it is to the next shrine), and maybe elemental resists if they will be important for that particular quest. I think that's about it most of the time. Maybe I'm missing something...

I have 182 HP on my wizard, I notice that when I get aggro from multiple mobs, I end up with less than 50 HP about 50% of the time, so 150+ HP is almost a must for every caster.

Rameses
07-31-2007, 08:18 PM
on my caster I have 228 self-buffed hit points thats 200 standing + 14 GH + 14 Rage spell... I don't use false life spell as I see it was a waste of spell points.

I can't stress HIGH CON IS THE WAY TO GO on any caster... why? Concentration for starters is based off your CON score. Good reason, but lets add on Fort saves... 20 Fort is darn nice to have.

I am, Rameses!

RandomToon
08-01-2007, 12:12 AM
I made a drow wizard 2 weeks ago with starting stats 18 dex and 20 int and 8 con, thinking that i would make up for that con with thoughness and its enhancements, but ive soon figured out that wizards dont get an enhancement to the toughness feat, so when im lvl 14 the feat will have given me only 17hp.

Should i reroll this wizard or continue on with 8 con and the feat or exchange toughness for a better feat and try to survive with 8 con + items?


Honestly? It depends. If you have fun with it, no.
If you want to do certain content easier - mainly end game or anything solo, yes.
If you are worried about being super squishy (and make no mistake you WILL be), then reroll.

I play a Drow wizard. I started with:
S 8
D 16
C 12
I 20
W 8
C 10

I am very, very squishy and I have more hp than you do WITH Toughness. I would happily go 10 dex, 14 con AND take Toughness (last two would be WIS or something).

That is, if I felt like leveling up again, but I have fun - and honestly, with the right group on MOST content I rarely take any damage. Sometimes though, even with the best of groups, I wish had the 14 con and Toughness....

Dkmafia
08-01-2007, 05:13 AM
I vote reroll too.

In the current end-game particularly, under 150-ish hitpoints is bad news... You'll have a tough time keeping yourself alive in the demon queen and reaver, and dying is more penal on a wizard than a fighter as you have more buffs to recast.

Each death at minimum costs you 100 spellpoints to rebuff.

And Aspenor is right; you'll always have better things to do with your equipment slots than wear +AC items, so the extra few dex AC mean that instead of getting hit on a 2 or better... You'll get hit on a 2 or better.

I play an intimi-tank with only 170HP's .. It's a matter of play style, some of you just like to get hurt. To the OP, even if you turn out to be "screwed" (one of my casters started with 8 con, the other like 10/12 or I think, I forget) you will learn some valuable lessons about not getting hit/aggro management.

Con is dump stat.

arcane_nite
08-01-2007, 08:42 AM
reroll, unless u want to be dead most of the time, or unable to use any spells that draw aggro.

Averroes
08-01-2007, 11:50 AM
I play an intimi-tank with only 170HP's .. It's a matter of play style, some of you just like to get hurt. To the OP, even if you turn out to be "screwed" (one of my casters started with 8 con, the other like 10/12 or I think, I forget) you will learn some valuable lessons about not getting hit/aggro management.

Con is dump stat.

For high-AC fighters, I totally agree... My intimitank has 6 base con, and my pally started with 8... Hitpoints on characters like that only affect how careless you can be, not how survivable you are.

But for arcanes, the opportunity cost of achieving a useful AC (40+) is just too high. You're giving up half of your equipment slots, valuable enhancement points, AND hitpoints and fort save (and fort is the one that'll kill you as a caster) to protect yourself from a damage type that should never, ever kill you regardless of the effort you put in to defending yourself from it.


Really, melee damage is the least of your worries. No arcane should ever die from melee damage after level 8 when heavy fort items become available. Failed reflex saves will cause you to take damage; ranged attacks on high difficulty settings will get through stoneskin; even successful reflex saves will hurt sometimes. You'll roll ones against disintegrate. But if you stand there and get beaten down by something... Well, that's what you get for standing there.



And to the person that asked about buffs... I rarely enter combat without greater hero, blur, jump, stoneskin, shield/nightshield, appropriate resists and/or protections, and haste. I often add rage, false life, and aid as well (clickies or potions of aid, of course), and displacement if I intend to have all the agro. Of course, I very rarely die, so it isn't a problem for me to be always buffed to the gills.

Although I did roll two ones against slay living while soloing wiz-king last night. I need to go farm tangleroot for deathward clickies. That was embarassing.


So anyway, that's it. The number one regret I hear from all those drow casters out there is that they wish they had more con... And every time I hear it I feel slightly better about my caster having been created long before drow were available.

Lucian_Navarro
08-01-2007, 01:19 PM
This will make your brain spin, but my Wizard goes into combat with a 51 AC @ 0% ASF.

If I had a little better gear and a little outside influance it could be 56 @ 0%ASF.

Granted with that said, even with a 51 AC the giants in Madstone Crater still bean me like I'm wearing robes.

But I preach two things in this game...

"Armor Class keeps you in the game and Hit Points keeps you in the fight!" - you really need both and as much as you can get without sacraficing.

ZEIRA
"The Angry Blue Faerie"

Galapas
08-01-2007, 03:06 PM
Compare the amount of time you expect to be playing under 10th level to the amount of time you expect to be playing at 14th level. At lower levels, things still miss you because of armor class quite frequently.

Some people think every minute spent not doing the highest level raid on elite is time wasted. I doubt you're that kind of player. You wouldn't be asking this question if you were. You'll probably be fine not rerolling. If you do intend to thwart the Reaver's plans for breakfast, lunch and dinner every day for a month running, rerolling is probably better, though not necessary.

whatever17
08-01-2007, 06:09 PM
just have fun.

i just rolled a drow wizard with 8 con and i love life. I splashed in two levels of rogue so he has full rogue skills maxed and evasion which rules when you have a 28 dex and a sick reflex save.

I stay away from most big battles using a lot of cc and finishing kills so i don't get aggro. But I also have burst power so when i need to i can throw on maximize and empower and take something out quickly if its coming after me.

Bottom line is play it and if you dont like try it again the other way. Make up your own mind, that's what rules about this game.

ps. i do die some too but so does every character/class/race so whatever... it's just a game get res'd and go again.

rhy.

Osharan_Tregarth
08-08-2007, 03:05 AM
I vote re-roll as well.

I made my first wizard(Ysharan) with a 16 dex, and I really regret it. I'm currently running up a warforged wizard for more soloability, and I'm making a drow sorcerer. Once either of those two hit level 14(or so) the original is getting deleted.

llevenbaxx
08-08-2007, 10:03 AM
I vote dont reroll.(day late dollar short I realize:))

I made my elf wiz starting with an 18 int and dex. He is 32pt and I did have a couple tomes I was able to throw in there. Just didnt want to make another one dimensional character so decided he was going to be an Arcane archer type.

Is mostly for fun ill admit but made the leveling process easier and much more fun. I do have all the bows any ranger would want and use them regularily. I dont have to bother switching out sceptors much because I have the reaver cloak and Huri...somethins(SPVI) necklace. Just for damage spells really.

He has only 144hps(prebuff) with a 14 con but it will be 16 eventually. I almost:D never die. Aggro manage is all you need to do. Hit a 32 int and a 26 dex(+2 tomes for both) though I did need to use two enhancement points to get it(dex) there. Self buffed(clickies included:)) I can get to +35 or so with any bow I have.
With a +6 item and another 4 APs I could hit 28:) but likily wont bother as I dont think its needed or worth it.

With only 1348(i think:confused: ) sps I found this to be a great means of adding to the party w/o investing sp directly.

Note: I dont use bows for DD but for things like banishing, disrupt, cursing, a burst-of-punct(for after mass hold)and have a nice holy/destruction bow to help my melee friends hit with those lower plus attacks;) .

Note also: This is an enchanter/CC spec'd caster(still have fire/ice IV tho). If I wanted to be a big DD type I would go with a higher con but I would have also made a sorcy:)

Fearsome-stoneskin-displace oh my:D

Vienemen
08-08-2007, 12:44 PM
High HP why?...Cause I like to take that reaver disintegrate in the face when I roll a 1 and live.

Low AC why?...This has more to do with forsight than present day game. Next level increase it is my prediction to see higher atk bonuses on enemies we face than even gianthold...so routine play (not elite raids) has just become that much more difficult....in addition: It is easier to close the gap to 50's AC than it is to improve on a 50's AC later in the end game. Gear, enhancements, feats, spells wont be able to close the gap in the same ratio that mobs get high to hits.

If I would reroll it would be an elf/human with max int and con. If your question to me was "what would you do in my situation" I would reroll.

V

Aspenor
08-08-2007, 01:14 PM
High HP why?...Cause I like to take that reaver disintegrate in the face when I roll a 1 and live.

Low AC why?...This has more to do with forsight than present day game. Next level increase it is my prediction to see high atk bonuses on enemies we face than even gianthold...so routine play (not elite raids) has just become that much more difficult....in addition: It is easier to close the gap to 50's AC than it is to improve on a 50's AC later in the end game. Gear, enhancements, feats, spells wont be able to close the gap in the same ratio that mobs get high to hits.

If I would reroll it would be an elf/human with max int and con. If your question to me was "what would you do in my situation" I would reroll.

V

I agree with V. If you examine the progression of enemies as quest level increases, it becomes exceedingly obvious that for casters, HP > Saves > AC.