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Taerdra
07-27-2007, 11:33 AM
Given Trotsky is no longer around, but certain items and rule changes continue to impact AC calculations and its importance, I would like to take up the mantle of the definitive thread he began. I have followed his general outline and process, added links and recent adjustments, and generally updated format. Any suggestions, etc., are welcome. Thanks for reading.

Most recent edit: 10/17/2007, updated for new Raid Loot and Beta Noir.

General Notes on AC

Base AC = 10 for all characters.
There are 9 types of AC bonuses: Armor, Shield, DEX, Natural, Deflection, Size, Sacred, Luck, Insight and Miscellaneous. DEX in theory is not a “type” of bonus, but I think it is easiestly included in this manner.
DEX bonus is included in all AC calculations in DDO. It can be limited by armor type, materials, and debuffs.
Unless the bonus is Dodge or Miscellaneous type, they do not stack. That is, the highest individual bonus in that type is used.
Due to level cap, some bonuses such as +7 Bracers will be race-restricted.


Sources of Armor Bonus

Item: Armor (+1-14, essentially Armor Base Bonus + Enchantment bonus, randomly generated)
Item: Docent (+0-5, WF only, randomly generated – these stack with WF Body Feats below, but not other items such as armored bracers)
Item: Armored Bracers (+1-7, randomly generated)
Item: Blackwidow Bracers (+4, Waterworks end reward)
Item: Jeeka's Spangle (+2)
Item: White Dragonscale Robe (+6, White Dragon Scales)
Item: Black Dragonscale Robe (+5, Black Dragon Scales)
Item: Robe of Magi (+5, Black Mausoleum from Mentau Chest)
Item: Ironweave Robe (+5, from Dragon Chest)
Item: Cloth of the Faithful (+5, from Accursed Ascension, SF Side amulet upgrade)
Item: Blue Dragonscale Robe (+4, Blue Dragon Scales)
Item: Vulkoorim Dervish Robe (+4, from Sands of Menechtarun)
Item: Dragoncrafted Robe (+4, Dragon Relics)
Item: Giantcrafted Robe (+4, Giant Relics)
Item: Beta Noir (+4, bracers from Cursed Crypt)
Item: Shroud of the Abbot (+4, from Accursed Ascension raid chest)
Item: Elfcrafted Robe (+3, Elf Relics)
Item: Robe of Arcane Puisance (+3, from Tempest Spine)
Item: Delera's Vestments (+2, from Delera's Tomb end reward)
Item: Thanatos Weave Robe (+2, from South Threnal end reward)
Spell: Mage Armor (+4)
Feat: Warforged Composite Plating (+2, automatic for WF)
Feat: Warforged Mithril Body (+5)
Feat: Warforged Adamantine Body (+8)


NOTE: Many armors such as KDS or Tourney armor have different specs than is normal (higher DEX bonus, lower base, etc.). If using those, it is important to take that into account.
NOTE: WF may only have 1 body feat at any given time, Composite, Mithril or Adamantine.

Sources of Shield Bonus

Item: Shields (+1-9, Randomly Generated)
Spell: Shield (+4)
Feat: Two Weapon Defense (+1, while dual-wielding)


Sources of DEX Bonus
NOTE: You need increments of 2 after achieving a base value of 10 DEX to get each incremental +1 bonus.

NOTE: DEX bonus cannot exceed Max Dex Bonus of associated armor type and any Armor Mastery enhancements taken. Tower Shields also impact your Max Dex Bonus if they are lower than that associated with your armor.


Stat: DEX (-1-+8, +8 based on 20 base + 3 level ups + Tome +3)
Item: “Dexterous” prefix (+1-+3, need increments of 2 after achieveing base of 10 DEX to get each incremental +1 bonus)
Enhancement: Ranger DEX 1-3 (stacks with racial, but not other class, DEX enhancements)
Enhancement: Rogue DEX 1-3 (stacks with racial, but not other class, DEX enhancements)
Enhancement: Halfling DEX 1-2
Enhancement: Elf DEX 1-2
Enhancement: Drow DEX 1-2
Spell: Cat’s Grace (+2 – doesn’t stack with any equipped Item)


Sources of Natural Armor Bonus

Item: Pre-order Amulet (+1)
Item: Shroud of the Abbot (+4, from Accursed Ascension raid chest)
Item: Hammer of Life (+2, Dragon Chest)
Item: Seal of Earth (+3, from DQ Chest)
Item: Ring of Balance (+2, Invader Tokens)
Spell: Madstone Rage (+4, only castable from Madstone Boots from Reaver Raid Chest)
Spell: Barkskin (+3-5, Ranger base or potion)
Spell: Tenser's Transformation (+4, Wizard/Sorcerer base or scroll)
Enhancement: Bladesworn Transformation (+4, WF only, req. Cleric 6/Paladin 9)


Sources of Deflection Bonus

Item: "of Protection" Item (+1-5, Randomly Generated)
Item: “of Stability” (+2, True Neutral only)
Item: "of Greater Stability" (+4, True Neutral only)
Item: Sorrel (+4, Shield of Legend option for collectible turn-ins)
Item: Iron Manacles (+4, Chaotic Align only (UMD DC20), from Delera's Tomb end reward)
Item: Spectacular Optics (+3, from South Threnal end reward)
Item: Kundarak Warding Bracers (+3, from Dragon Chest)
Item: Ring of the Silver Concord (+2, from Dragon Chest)
Item: Cloak of Shadows (+2, from Vampire Chest)
Item: Dusty Rose Ioun Stone (+1)
Item: Spiked Turban (+3, from Sands of Menechtarun)
Item: Docent of Defense (+2, Invader Tokens)
Item: Mysterious Ring (chance for +3, from Chamber of Raiyum)
Item: White Dragonscale Collectibles (+4, White Dragon Scales)
Item: Amulet of the Stormreaver (+4, from Reaver’s Chest)
Item: Ancient Band (+3, from Madstone Crater)
Item: Cloak of Invisibility (+2, from Tempest Spine)
Item: Arlyn’s Staff (+1, from Gwylan’s Stand)
Spell: Shield of Faith (+2-4)
Spell: Protection from Evil (+2 versus evil)
Spell: Protection from Chaos (+2 versus chaos)


Sources of Dodge Bonus (Dodge bonuses Stack)

Item: Chaosgarde Bracers (+2, lawful Align only DC20, from Xorian Cipher)
Item: Chattering Ring (+3, from Titan Chest)
Spell: Haste (+1)
Feat: Dodge (+1)
Feat: Defensive Stance (+2, while activated)
Feat: Combat Expertise (+5, while activated)
Feat: Mobility (+4, only when Tumbling)
Feat: Uncanny Dodge (+4 or +6, Barbarian/Rogue Only)
Enhancement: Dwarven Giant Dodger (+1-3, Dwarf only, only Vs. Giants)
Enhancement: Fighter's Mobility (+2-6, requires Mobility, only when Tumbling)
Enhancement: Favoured Defense (+1-3, Ranger only, Vs. Favoured Enemies)
Race: Giant Evasion (+4, Dwarf only, only Vs. Giants)


Source of Size Bonus

Race: Halfling (+1)


Source of Luck Bonus

Spell: Recitation (+2, Cleric base)


Sources of Insight Bonus

Item: "Of Parrying" (+1, Randomly Generated)
Item: Ethereal Bracers (+1 from "Parrying", Ghosts of Perdition)


Source of Misc Bonuses (Misc bonuses stack)

Action: Active Block (+2, only while Blocking)
Class: Paladin's Aura of Good (+1-4 versus evil)
Enhancement: Action Boost (+2-5, Paladin/Fighter only)
Enhancement: Hero's Companion (+1-3)
Enhancement: Human Versatility - Armor Class (+2-5, Human only)


Other Notes

You can only have one "stance" activated at a time, e.g. Defensive Fighting *or* Combat Expertise.
Combat Expertise is also mutually exclusive with offensive toggles.


Links
Original Thread (http://forums.ddo.com/showthread.php?t=30186)
Max Potential AC in the Current Game by Maldini (http://forums.ddo.com/showthread.php?t=30188)
The Definitive Static Rewards and Unique Chest Loot by Dragon.Star (http://forums.ddo.com/showthread.php?t=121279)
The Definitive Guide to Clothing and Jewelry Properties by Sani Medicor (http://forums.ddo.com/showthread.php?t=96919)

Requested Information
If I'm missing any, or if you can answer any of my requests, feel free to post and let me know, and I will update.

Taerdra
07-27-2007, 11:33 AM
Just in case I need more space with future updates. - Taerdra

The_Cataclysm
07-27-2007, 12:11 PM
Pretty sure Luck Bonuses don't stack.

Krep
07-27-2007, 12:23 PM
Need to add where "parrying" weapons come in. Do they stack with everything else, making them a whole new type? If not, what category do they fall into? If dual wielding 2 Parry weapons, do they stack?

thanks for resurrecting the thread Taerdra!

Krep

The_Cataclysm
07-27-2007, 12:40 PM
Need to add where "parrying" weapons come in. Do they stack with everything else, making them a whole new type? If not, what category do they fall into? If dual wielding 2 Parry weapons, do they stack?

thanks for resurrecting the thread Taerdra!

Krep

The type is insight, which as far as I know isn't used by anything else for AC at the moment. It shouldn't stack with itself though.

Borror0
07-27-2007, 12:43 PM
Need to add where "parrying" weapons come in. Do they stack with everything else, making them a whole new type? If not, what category do they fall into? If dual wielding 2 Parry weapons, do they stack?

thanks for resurrecting the thread Taerdra!

Krep

The Parrying weapon gives an Insight bonus so they stack with everything currently in the game. I don't know if they stack with themselves though. Might do like Chattering Rings...

Borror0
07-27-2007, 12:46 PM
The type is insight, which as far as I know isn't used by anything else for AC at the moment. It shouldn't stack with itself though.

Saving Throws too. ;)

Taerdra
07-27-2007, 12:54 PM
Pretty sure Luck Bonuses don't stack.

I think you're correct. I got confused as they stack with other bonuses on skills. Thanks for the correction.

Taerdra
07-27-2007, 01:58 PM
The Parrying weapon gives an Insight bonus so they stack with everything currently in the game. I don't know if they stack with themselves though. Might do like Chattering Rings...

I've added Insight as a separate type of bonus. I know this looks a little strange as there is only 1 example, but I believe long-term that we could see Insight bonuses added into game. I've seen these in skills (along with competence, etc.) already. Many special PrC abilities are also classified as Insight such as Duelist's AC bonus.

Maldini
07-30-2007, 04:56 PM
I thought that Tenser's Transformation gives a Natural Armor bonus too.

Maldini
07-30-2007, 04:59 PM
Also, Human Versatility gives a 2 - 5 AC bonus among other bonuses.

Taerdra
07-31-2007, 02:27 PM
Added Tenser's and Human Versatility per Maldini's comments. Please note HV changes are scheduled for 5.0.

Borror0
07-31-2007, 06:49 PM
Hey, good job reviving this thread! :)

How about translating it to the wiki? Say...

Sources of deflection bonus;
Sources of dodge bonus;
Sources of armor bonus;
Sources of shield bonus;
Source of size bonus;
Source of luck bonus;
Sources of insight bonus;
Sources of Dexterity bonus;
Source of miscaleneous(sp?) bonus;
Sources of natural armor bonus;

Then:

I'll add a link to those pages from where it belongs.
You could then merge all this information on one page, say Armor Class bonus?
You also could add some of the informarion found here on the Armor Class page.

Tell me if it's yes or a "Heck no!" I usually try to motivate guide writers to edit on the wiki as writing a guide shows you've got some interest on helping others. If you're scared by the complexity of a wiki, pm me, I'll show you the bases. But don't be scared to edit right away, I'll correct your mistakes really quick and teach you to do it right. Creation is much longer than correction.... and we all learn from our mistakes, do we? :)

Taerdra
08-02-2007, 04:25 PM
Borror0,
Sorry for late response. I will check out the site and think about how to post them into the wiki format. Will let you know if I need some help.

Thanks for the suggestion.

Glenalth
08-02-2007, 04:55 PM
Another armor bonus source.

Madstone Rage grants +4 Natural Armor bonus.

Can be found on Madstone Boots.

Borror0
08-02-2007, 05:22 PM
Another armor bonus source.

Madstone Rage grants +4 Natural Armor bonus.

Can be found on Madstone Boots.

More precisely Madstone Rage which can come Madstone Boosts and the enviroment in Madstone Crater (and Reaver Raid?)


Borror0,
Sorry for late response. I will check out the site and think about how to post them into the wiki format. Will let you know if I need some help.

Thanks for the suggestion.

Thanks to you for particpation to the DDO wiki project. :)

Taerdra
08-02-2007, 06:58 PM
Another armor bonus source.

Madstone Rage grants +4 Natural Armor bonus.

Can be found on Madstone Boots.

Good catch. Added.

Katrina
09-25-2007, 12:18 PM
Just some sugestions for changes.




DEX bonus.
Personally I think you should name this 'stat modifier bonus' (could be confusing to new players when they wonder why their 17 dex doesn't give them +17 ac ;)

Source of Luck Bonus

Spell: Recitation (+2, Cleric base)
Stone of Good Luck (+1 Luck Bonus)
Rabbit Gloves (+1 Luck Bonus)
Head of Good Fortune (+2 Luck Bonus)

binnsr
09-25-2007, 12:22 PM
The Head of Good Fortune provides a +2 Luck bonus to saves and skills, but not Armor Class - the same applies to rabbit gloves (and the luck stone I presume since I've never seen one). Recitation is the only one that applies to your AC.

Taerdra
09-28-2007, 03:36 PM
Will be updating soon... once I compile everything from Mod5.

Stay tuned... been travelling too much for work lately.

Taerdra
10-02-2007, 10:51 AM
Updated for some Mod5 items and oversights. Have not had time to look at moving to Wiki as yet. Sorry Borror0.

Borror0
10-02-2007, 11:00 AM
Updated for some Mod5 items and oversights. Have not had time to look at moving to Wiki as yet. Sorry Borror0.

No problem, wiki down for now anyway... :(

Borror0
10-05-2007, 02:31 AM
Sources of Insight Bonus

Item: "Of Parrying" (+1, Randomly Generated)



Ethereal Bracers (http://i153.photobucket.com/albums/s220/jgould2005/DDO/Items/EtheralBracers.jpg) - Ethereal, Parrying

Taerdra
10-17-2007, 08:18 AM
Updated for following items: Beta Noir, Cloth of the Faithful, and Shroud of the Abbot.

Ekental
10-17-2007, 08:29 PM
2 chattering rings don't stack
Barkskin is +2-5
Define "KDS" and "Tourney Armor", perhaps just list their name in parenthesis.
Litany of the dead adds +1 to all stats (profane)
Might want to note which ones are clickies

TataLebuj
10-21-2007, 09:10 AM
Great guide, thanks for putting it together as it is really helping me out. But I do have a question (perhaps an obvious one) about Armor bonus.

How can you get a +14 ?? Full plate is +8 and the highest enchantment that I know of is +5. So wouldn't that be +13? I must be missing something.

Thanks,

binnsr
10-21-2007, 11:19 AM
The dragon scale plate armors have a base of 9 armor and a +5 enchantment bonus, giving them 14 Armor.

Borror0
10-21-2007, 11:22 AM
How can you get a +14 ?? Full plate is +8 and the highest enchantment that I know of is +5. So wouldn't that be +13? I must be missing something.

There is Dragonplate Armor that is base 9 and +5.

EDIT: That's what I get to open all the thread I didn't read at the same time. Someone post while I read the others... :p

TataLebuj
10-21-2007, 01:25 PM
The dragon scale plate armors have a base of 9 armor and a +5 enchantment bonus, giving them 14 Armor.

Thanks to both of you for the info!

COBHCLambofgod
10-23-2007, 04:51 PM
so whats the highest ac possible in the game, the link that is posted isn't working properly

Cashiry
11-27-2007, 02:05 AM
so whats the highest ac possible in the game, the link that is posted isn't working properly

Best I could calculate, I'm sure there is higher though.

Dwarven Lvl 11/3 Fighter/Paladin

Armor Class at Lvl 14
10: Base
13: +5 Mithral Full Plate
7: +5 Heavy Shield
6: Dodge (Dodge Feat/Chaosgarde Bracers/Chattering Ring)
5: Deflection (+5 Protection)
3: Natural Armor Bonus (Seal of Earth)
9: DEX Bonus: 28 DEX(Fighter/Dwarven Armor Mastery III)
2: Paladin’s Aura (Bulwark of Good I)
5: Combat Expertise
60: Total Sustained

Can Reach same as above with minor change
9: +5 Mithral Tower Shield
7: Dex Bonus: 24 DEX(Fighter/Dwarven Armor Master II and Fighter Tower Shield Master III)

Self Buffed
5: Fighter’s AC Boost IV(20 sec buff)
1: Haste Potion
2: Blocking
1: Weapon with "of parrying"
69: Self Buffed AC

Other Buffs/Enhancements/Feats add-on's
2: Rangers Barkskin (+5 NAB Overrides Seal of Earth)
2: Lvl 14 Paladin with Bulwarks III:
1: Halflings Heroes’ Companion IV(20 sec buff)
2: Recitation Spell: +2 AC (Cleric/Wand)
76: Stars Aligned AC

+4 Vs Giants= 64/73/80

Borror0
11-27-2007, 02:32 AM
Cashiry, you could reach higher with:


9: +5 Mithral Tower Shield
7: Dex Bonus: 24 DEX(Fighter/Dwarven Armor Master II and Fighter Tower Shield Master III)
Dragon Armor

Cashiry
11-27-2007, 02:35 AM
Cashiry, you could reach higher with:

9: +5 Mithral Tower Shield
7: Dex Bonus: 24 DEX(Fighter/Dwarven Armor Master II and Fighter Tower Shield Master III)
Dragon Armor

Good Call, hadn't thought about that..

COBHCLambofgod
12-07-2007, 12:50 PM
thanks guys

Cambo
01-07-2008, 06:36 PM
Thanks for maintaining this useful guide:

To anyone "in the know"
Any indicator where you should try for higher AC to be useful or its worthless in places like Giant Hold ?
Ie if you cant get over 40 dont bother or is it 50 ?
Ie My Rogue runs at 41 + Uncanny dodge (6) and can take defensive stance (5) for 52...but is it worth while using combat expertise in Elite lvl 16 quests ?

And if I want to make a build where AC is useful in places like gianthold where should I be aiming to get it to ?

I mean if it is possible to get to 70AC...then if you cant get you own AC well over 50 it would seem you shouldnt bother with AC at all...as the Elite (lvl 14/16) monsters must be designed to hit this high AC's ?

Or is too Grey a question ?

Mad_Bombardier
01-08-2008, 10:34 AM
The general rule for GH: 50AC is good. 55 is better. Don't count Uncanny Dodge in your AC because it's only a 30 second boost.

Borror0
01-08-2008, 10:50 AM
20second boost.

Nah, 30s.

but yes, aim no lower than 50 IMO.

tkrenaud
10-13-2008, 01:53 PM
Perhaps I missed it, but I don't see anything in your list regarding the "alchemical bonus" from the eldritch stone ritual. I added it to my +5 mithral chain shirt, but I don't see it having any result. I am also wearing chaosgarde and have the dodge feat, so I am trying to understand how the various dodge bonuses work, to no avail... I switched out the dodge feat which lowered my ac by 1, but although it shows an alchemical bonus on my armor description, there does not seem to be any bonus from the eldritch ritual. Your input is appreciated.

SableShadow
01-27-2009, 10:10 PM
bump for upcoming maintenance

Ollathir
01-28-2009, 12:24 AM
Taerdra, just wondering if you'll be updating the info here soon bud.

edventure
06-04-2009, 11:43 AM
Head of Good Fortune from reaver gives luck bonus I believe.

Borror0
06-04-2009, 11:58 AM
Head of Good Fortune from reaver gives luck bonus I believe.
To saves and skills, not AC.

Rafal
06-04-2009, 08:56 PM
I started to read this thread in a hope to find answers about some reasonable AC values but looks like there is nothing about it here. If it's a definitive AC Bonus Thread you should have this kind of info like "with 50 AC you will be hit 50% of the time in GH Elite" or "with 45 or lower AC you will be hit 95% of the time (missed only on 1) in the Shroud Elite" (these are examples for what I am looking for).

KKDragonLord
09-15-2009, 12:46 PM
Is there a "Newer" "definitive" AC bonus guide?

The ones i could find had no mention of the Icy Raiments and now with mod 9 theres lots of stuff like, paladin paths and set bonuses etc...

Monk wis and bonuses are also relevant.

also, it would be good to know the kind of AC that matters at the new raid and area.

Yajerman01
09-15-2009, 12:52 PM
I would like to also add that a guildy pulled +9 Armour Bracers from the New Raid, minimum level 17 which suggests that it may be possible to pull +10 ML 19 and +11 RR 19 bracers.

KKDragonLord
09-15-2009, 12:53 PM
WoooT! thats against the core rules! Screenshot please.

Yajerman01
09-15-2009, 12:59 PM
WoooT! thats against the core rules! Screenshot please.


Hes a genuine guy so I have no reason to doubt him, but yeah, when I get online tonight and if he is on, i will ask him to post a SS.

Impaqt
10-06-2009, 09:17 AM
This thread could definitly use a refresh.

Did we ever get a SS of those bracers? Nearly another month h as gone by and I still havent heard of another occurance of +9 Bracers.

KKDragonLord
10-06-2009, 10:05 AM
I agree, especially now that real end game AC is only attainable by AC builds, this thread can really help ppl figure their AC builds if its info gets updated.

About those bracers, after all this time, no screenshot means it didn't happen.

Emili
10-06-2009, 10:23 AM
Hes a genuine guy so I have no reason to doubt him, but yeah, when I get online tonight and if he is on, i will ask him to post a SS.
Shall I remember and bump into him I will. He be not much of a forum poster but does look up a thing or two...

Never known him to pull my leg, Then again he's always been the one with loaded dice for loot rolls, I typically have to run 5x the raids he does to grab gear on pair - He complains once in a while 'bout farming but really had he my dice he'd be one grumpy soul. :) Fact be outside Boldrin i know no-one pulled more melee wops... useful loot he does get a very good share... latest thing ticking him off are boot ingredients as like me has one pair yet 6+ flagged toons, I am just going to flag all the rest of mine and only raid the one be 'til get more... Be so tired of farming invasion... has to be least 40+ runs now?

Be thinking I could verify it myself... I looked up his characters on MyDDO, I believe I know where he put them but all you may see is that they're AC bracers.

jdw2009
05-31-2010, 12:43 AM
Fighter Armor Mastery I
Usage: Passive
Cost: 2 action points
Spent: 6 action points
Available to Fighter class level 3
Gives you the ability to move better in armor, increasing the Maximum Dexterity Bonus on your armor by +1. You may still be restricted by your tower shield's max Dex bonus.

Then you get another +1 for Mastery II (@ lev 7) and still another +1 for Mastery III (@ level 11)

now.. to add to that if I may... you also have :

Fighter Tower Shield Mastery I
Usage: Passive
Cost: 2 action points
Spent: 2 action points
Available to Fighter class level 3
Gives you the ability to move better with a tower shield, increasing the Maximum Dexterity Bonus on your tower shield by +1. You may still be restricted by your armor's max Dex bonus.

The same bonuses apply just like Fighter Armor Masterys 2 & 3 at the same levels.. so TSM2 would be @ lev 7 and TSM3 @ lev 11 both adding 1 more to dex bonus.

Also... not sure if these stack, but I also found this......

Dwarven Armor Mastery I
Usage: Passive
Cost: 2 action points
Available to level 1 Dwarf
Gives you the ability to move better in armor, increasing the Maximum Dexterity Bonus on your armor by +1. You may still be restricted by your tower shield's max Dex bonus.

Same thing applies here.. only the bonuses are @ levs 1, 5, and 10.... just some food for thought

KKDragonLord
09-16-2010, 08:14 AM
This thread needs an update!

Its very valuable for people to understand what would it take to make an AC toon

I suggest also putting the average amount of griding for each equipment

AC is awesome below 16, can be awesome up to 19, and its usually best forgotten at 20+ (except for the ultimate maxers out there), that is something important to show the new folks, who still have faith that their 40+ AC on a 2weeks old brand new toon is gonna held up in end game.

Taluron
09-16-2010, 08:57 AM
I would like to also add that a guildy pulled +9 Armour Bracers from the New Raid, minimum level 17 which suggests that it may be possible to pull +10 ML 19 and +11 RR 19 bracers.

+11 (and higher) Bracers are classified in PnP as Epic items so I wouldn't expect to see it if not in an Epic quest.

I would think +9 and +10 are possible.
They are not written up in the core rules but they are valid items under the item construction rules.
Using the item contruction rules they are 'standard' (non-epic) magic items.

I always figured they never included them because 'real' armor only went to 8 (plate mail)

Impaqt
09-16-2010, 09:32 AM
This thread hasnt been updated in 3 years.

I did a major revamp a few months ago...

http://forums.ddo.com/showthread.php?t=205669

KKDragonLord
09-17-2010, 09:03 AM
This thread hasnt been updated in 3 years.

I did a major revamp a few months ago...

http://forums.ddo.com/showthread.php?t=205669

Awesome!

does it have the new Epic stuff? like the Epic Siren's Belt Set which frees up the bracer slot for the Chaosgarde with a whoooping +8 armor bonus, +5 protection and +4 Insight?

I see people complain about how AC is useless on Epic but they always seem to be talking about their Pre-Epic toons with 80ish AC instead of looking for the right numbers for Epic which must be around and about 100+.