View Full Version : THIS GAME IS AMAZING!!!!!!! THANK YOU DEVs

07-04-2007, 06:26 PM
I see a lot of posts saying how the game should or should not be, that the new updates suck or that they don't bring anything more to the game and so on and so forth. I think a lot of it is from players who would like to see the game there styles as opposed to build your style according to the game.

The way I see it, this game is FANTASTIC! Customizing a new toon is always thrilling and a headache at the same time, wondering if you made it perfect this time, and how it will be different from the others. Sometimes PUGing gets tough (we all become a little selfish at moments) but then you meet other generous and passionate players with whom playing the game will be like watching an adventure movie. Thanks to players like CMOT, WARFFY, CARLAMONA, EFNILL, ORORA, TOKARUS, SRIRACHA and the AZURlineage on argonessen (miles away from me, from whom i get lots of money and goddies and FUN). These guys (and lots of others I am sure) will make it happen for you.

Teamplaying and Roleplaying is really what this game was meant for. Be a rogue, a wiz or whatever else but BE IT. Share the money, weapons etc with a group of friends and you'll progress so much faster.

So this time CONGRATULATIONS TO YOU DEVS, for such a great game and CONGRATS to those players who make it come alive.

Beorn The Bear
(waiting for druids to return by the way :D )

07-04-2007, 06:45 PM
It's not exactly like DnD, it's not exactly like what some of us may have imagined, but it is what it is and that is the only MMO so far that I have really enjoyed playing.

07-05-2007, 01:33 AM
But yes, DDO has both great community support and an older (in general) age base that reflects a maturity that can rub off on others.

I have role played for over 30 years in D&D and respect the life of a PC as much as another person's in some ways.

So in that aspect, I request this:

Please do not refer to them as Toons.
Toons are a nickname of Cartoons. The phrase was around for years, brought to prominance in the 1988 movie, "Who Framed Roger Rabbit."

They are an exaggeration of what a "normal" may be, often to comedic absurity. That is why items in Looney Toons (Or originally "Tunes",) which fail/fall in a cartoon manner are called Acme. Acme is a representation of a peak or Pinnicle, and these devices and their comedic failures are the pinnicle of cartoondom.

But not all of us are the cartoon/Manga/Anime in regards to what we play. Some of us go beyond the optimum, and say the hopes, dreams, ambitions, flaws and beings of our avatar. We show the personality: sometimes the same as we are, sometimes not, sometimes a little of both. We show the avatar's deph of character, thus we call them that.

Ethics, power, expected, unique. It soesn't matter as long as we show what this personality based on the alternate (avtar) form we are voicing them in.

Now I did not mean in any way to criticize. If it came across as such, I apologize.
But DDO is a crossroads of the players of this game when imagination were our only graphics, and a world where you could have no goal until you logged into a network and made it with a system of algorythyms. The Pen and Paper (PnP) and the Massively Multiplayer Online (MMO) interscection if you will.

Now, role players acted as action gamers and action gamers role played, but often were in two different worlds.
After also 17 years of first MMO RPGS then the realistic renaming of MMO's, I now accept my hybrid status of being a powerful character in prowress and a powerful character in depth of dimension of personality.

But still see a "Toon" as a nickname for those who do not play characters in spirit, but only in a power rating. A "Monty Hall" of normal if you will.

Of course, let me be the first to state this is a viewpoint of mine and easily could be oversensitizing the matter for a non issue.

But consider this:

Which do you think has more depth when it comes to how their life and the lives of others are interwoven: Daffy Duck, or Derinius the Lost--last of the hidden gnomes, hidden in a halfling reincarnation, until, he finds the lost gnomes and will finally return to his true being?
(No he is not existing here yet, I just mentioned him off the top of my mind.)

So, for all, consider calling them characters.

But call them Billie Rayes if you will. As long as you BECOME the character, it doesn't matter what it looks like. And as long as you share that, you should always love it*

(*asuming you aren't frozen by server lag and are unable to move of course.)

I hope when I go to your Server (as I am slightly Nomadic with only 2 "reoccuring" server places) I will get to adventure with you.

Or come to one of my "regular" server spots listed. I will always make you welcome in our homes.

To Gaming!
(Awaiting the Monks' uncloistering and my namesake to reveal)

07-06-2007, 10:01 AM
No doubt, DDO is the best game I've ever played. That is why I enjoy making comments in the development section.

07-06-2007, 10:22 AM
It's not exactly like DnD, it's not exactly like what some of us may have imagined, but it is what it is and that is the only MMO so far that I have really enjoyed playing.

Same goes for me!!!

07-06-2007, 10:28 AM
I agree. As a long time RTS and FPS player, and very occasional role-player, I've always found the combat systems in MMOs too abstract. DDO is excellent in the way it involves you in combat, looks great, and has a good community. One of the best games I've played.

07-06-2007, 10:29 AM
I concure,
This gameth, rocksth

07-06-2007, 10:33 AM
This game is everything I would want in an MMO (except for the lack of a deadbeat RL friend of mine who hasn't joined yet). I'm thrilled that it does not have all the stuff people pine for in the other games. I don't want to ride a pony for an hour just to run a quest, I definitely don't want some 12 year old punk (or 30 year old who acts like he's 12) camping out so he can kill me and brag about how he pwned me, I couldn't care less about houses and crafting, composing music and smoking pipeweed. I know some people are into this stuff, but it does not appeal to me in the slightest. Here's to hoping that when Turbine adds some of this stuff (supposedly houses and crafting are on the way) they will make it a neat perk for those who want it, but it won't have to be something that the average person has to do to keep playing.

Love the game, and will keep playing as long as I can. No, I'm not a fanboi, I just like to have fun and be positive...a much more healthy attitude when dealing with either reality, or a fake little world with monsters and swords:D

07-06-2007, 10:36 AM
It's not exactly like DnD, it's not exactly like what some of us may have imagined, but it is what it is and that is the only MMO so far that I have really enjoyed playing.

Agreed. I have lots of suggestions, lots of concerns, lots of areas I think could be improved, but at its core I really like playing this game! (edit: actually...I like it too much, they need to nerf it more so I remember real life:D )

I've tried other MMOs, never lasted past the free trial. This game is fun, the people are largely fun, and it has enough of a D&D flavor to keep my interest.

And thank g... no massive landscapes to run through, no annoying collecting required for key game needs, no camping for rare items. Great stuff Turbine!

07-06-2007, 01:41 PM
Dungeons and Dragons Online has brought back together some of us ancients, those, when somewhat younger, played the PnP game, in all of its role-playing glory, on a warn and warped 3' x 5' foot Ping Pong Table. That same table was covered with immaculately hand drawn (quickly scribbled most times actually but) 8.5” x 11” sheets of paper, all taped together, that created the playing field that contained all of the monsters and traps which filled our imaginary Dungeons.

The real "Life Force" for those games came forth from the over worked imaginations used to envision what our characters might actually look like in the Helms and Armor of Adamantine or Steel of the Fighters, the magical hand waving and long flowing Robes of the Casters and the oft smelly Studded Leather and Magnificent Quivers, Bows and Daggers of the Thieves, Rangers and Barbarians.

It is when the group is once again working together, Dodging, Casting, Strafing, Pivoting, Blocking, Ranging and Tumbling to thwart our determined foes attempts to relieve the group of its life force, that we all smile, both inside and out, and take great solace in the new found pleasure that we get from the simple enjoyment given to us by DDO and the fact that we can do once again, this time in full motion and spectacular living color, that once only our imaginations allowed us to to do all those many years ago.

Could things be better? Certainly. Could things have been better back in the day? Absolutely. The difference between the two, or so it seems, is that today so many folks seem to get way too caught up in the "little things" like “what should have been”, or “could have been”, or might yet be and don't stop long enough to enjoy the true pleasures that are at hand. "Sey la Vie".

In closing, it is with a fervent hope that Turbine continues to create, build and expand DDO within the new found realm of Eberron and to send a genuine
thanks to the Turbine Staff.

The kid in us all live on thanks to your efforts.

07-06-2007, 02:17 PM
I love DDO.

Not the best game ever, but a pretty darn good one!

A love the graphics and the core game play. I love the crunchy rules and the fast paced combat. I enjoy the cheezy voice overs and the wide range of strategies.

It lacks sorely in RP mechanics and I miss the abbility to create a little place of my own in the world, but not every game will have every feature.

My only regret is the DDO wasn't a big enough hit to have influenced other games. Much like SWG, many of its best features are not what a lot of people seem to be looking for.