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View Full Version : Some nice Paladin only lev 3/4 spells I'd like to see



gpk
06-29-2007, 04:03 AM
Here are some nice level 3/4 paladin only spells I think many paladin might like to see (1 is pal/clr). Not to get into the debate in this thread, but it seems some nice unique paladin level 3/4 spells would go a long way into justifying staying pure paladin past level 11/12 and giving some, imho, much needed pally love.

The spells are taken from the same source as the announced Angelskin and I think most listed below can be implemented quite easily as they do not re-invent the wheel.

BLESSING OF BAHAMUT
Level: Paladin 3
Components: V, S, M
Range: Personal
Target: You
Duration: 1 round/level

You gain damage reduction 10/magic
for the spell’s duration.

RIGHTEOUS FURY
Level: Paladin 3
Components: V, S, DF
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 minute/level
This gives you 5 temporary
hit points per caster level (maximum
50) and a +4 sacred bonus to Strength.
These temporary hit points last for up
to 1 hour.

RIGHTEOUS AURA
Level: Paladin 4
Components: V, S, DF
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level
You invoke the powers of good and law, and
You get a +4 sacred bonus to Charisma.
If you die, your body is converted
into an explosive blast of energy in a
20-foot-radius burst centered where
you fell, dealing 2d6 points of damage
per caster level (maximum 20d6) to all
evil creatures in the burst’s area. Good
creatures in the area are healed by the
same amount, and undead take double
this damage. Spell resistance cannot
prevent this damage, but a successful
Reflex save reduces it to half.

SACRED HAVEN
Level: Paladin 4
Components: V, S, DF
Casting Time: 1 standard action
Range: 30 ft.
Targets: You and allies in a 30-ft.-
radius burst centered on you
Duration: 1 minute/level
Saving Throw: Will negates
(harmless)
You and affected allies gain a +2 sacred
bonus to Armor Class. In addition,
while protected by this spell, an affected
creature retains its Dexterity bonus to
Armor Class when flat-footed or when
struck by an invisible attacker.
For the duration of the spell, you gain
awareness of the health of all affected
creatures, as with the status spell , and you need not be able to touch
the affected creatures to heal them
with your lay on hands ability. Use of
the lay on hands ability still requires a
standard action, but it can be done at
any range, as long as you and your target
are on the same plane

UNDEAD BANE WEAPON
Level: Cleric 4, paladin 3
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched or fifty
projectiles (all of which must be in
contact with each other at the time
of casting)
Duration: 1 hour/level

You give a weapon the undead bane
special ability in addition to any other
properties it has. Against undead,
your weapon’s enhancement bonus
is 2 higher than normal, and it deals
an extra 2d6 points of damage against
undead. The spell has no effect if cast
upon a weapon that already has the
undead bane special ability.
Alternatively, you can affect up
to fifty arrows, bolts, or bullets. The
projectiles must be of the same kind,
and they have to be together, such as
in the same quiver. Projectiles, but not
thrown weapons, lose their transmutation
after one attack.
The weapon is treated as goodaligned
for the purpose of overcoming
damage reduction.

Mhykke
06-29-2007, 09:05 AM
Now we're talking!


Great post. Hope you don't mind me quoting you on the paladin forums, to get a discussion going.

Mad_Bombardier
06-29-2007, 09:50 AM
They are kind of doing these with Cleric/Paladin deity enhancements. Righteous Fury is very similar to the WF Bladesworn Transformation and Righteous Aura is like the Silver Flame Exorcism.

Blessing is nigh useless given that most enemies have magical weapons or attacks. But, Undead Bane Weapon would be sweet. Let's see how they do with Holy Sword before asking for more [limited] weapon upgrade spells.

The_Cataclysm
06-29-2007, 09:54 AM
Blessing is nigh useless given that most enemies have magical weapons or attacks. But, Undead Bane Weapon would be sweet. Let's see how they do with Holy Sword before asking for more weapon upgrade spells.

Well since they made it so Holy Sword isn't an weapon upgrade spell, I doubt we will be getting any real upgrade spells (least not in the near future).

Spell
06-29-2007, 10:10 AM
They are kind of doing these with Cleric/Paladin deity enhancements. Righteous Fury is very similar to the WF Bladesworn Transformation and Righteous Aura is like the Silver Flame Exorcism.

Blessing is nigh useless given that most enemies have magical weapons or attacks. But, Undead Bane Weapon would be sweet. Let's see how they do with Holy Sword before asking for more weapon upgrade spells.

Yeah, but take it away as a spell and make us spend those few action points to get it. Oh yeah, that's fair. Meanwhile Mr.Caster over there bought a scroll of Tenser's Transformation and got that easily.

joracie
06-29-2007, 10:14 AM
I do think that buff spells that give a different kind of bonus are NEEDED by pallys. We cannot have the STR or CON of a fighter or barb alone, Which is fine but we should be able to get it with spells. The the whole trade off IMHO. we can have the same power or more but only for a bit, evrey once and a while, if we can afford it, and it can be dispelled.

Mad_Bombardier
06-29-2007, 10:26 AM
Yeah, but take it away as a spell and make us spend those few action points to get it. Oh yeah, that's fair. Meanwhile Mr.Caster over there bought a scroll of Tenser's Transformation and got that easily.Did I say I didn't agree? Nope. I noted that Turbine was "kind of doing this with ... enhancements." What would be nice, is if the enhancements were not dispellable (a la Bardsongs). I have not tested any of them myself. That *might* be worth the trade off for limited use and APs.

DBELVIN
06-29-2007, 10:38 AM
i like the one where you blow up. that would be cool to see


/poor pally just died! and in his death he brings life to us!

bigal4458
06-29-2007, 10:38 AM
/signed. with the exception of DR/Magic, as it would be useless.

HighJoe
06-29-2007, 11:12 AM
Those are some great ideas. I especially would like to see these two.


BLESSING OF BAHAMUT
Abjuration [Good]
Level: Paladin 3
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level
You hear a distant dragon’s roar that no
one else detects, and your skin takes on a
platinum sheen.
You gain damage reduction 10/magic
for the spell’s duration.
Material Component: A canary feather,
which is flung into the air.

UNDEAD BANE WEAPON
Transmutation
Level: Cleric 4, paladin 3
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched or fifty
projectiles (all of which must be in
contact with each other at the time
of casting)
Duration: 1 hour/level
Saving Throw: Will negates
(harmless, object)
Spell Resistance: Yes (harmless,
object)
Your hand glows with a dull light, and
when you touch the weapon, the light shifts
to it, so that it sheds a serene gray radiance
as bright as a candle.
You give a weapon the undead bane
special ability in addition to any other
properties it has. Against undead,
your weapon’s enhancement bonus
is 2 higher than normal, and it deals
an extra 2d6 points of damage against
undead. The spell has no effect if cast
upon a weapon that already has the
undead bane special ability.
Alternatively, you can affect up
to fifty arrows, bolts, or bullets. The
projectiles must be of the same kind,
and they have to be together, such as
in the same quiver. Projectiles, but not
thrown weapons, lose their transmutation
after one attack.
The weapon is treated as goodaligned
for the purpose of overcoming
damage reduction.

gpk
06-29-2007, 11:25 AM
Well since they made it so Holy Sword isn't an weapon upgrade spell, I doubt we will be getting any real upgrade spells (least not in the near future).

Right you are and I was hesitant to add this to the list (as it is a shared cleric slep as well). I thought it interesting however that the pnp version Adds the undead bane effect rather than superceding the qualities of the weapon. It's interesting that games like NwN implemented the "Bless Weapon" lev 1 spell as adding 2d6 dmg to undead.

Just off the top of my head, if balance is a concern make it a self only spell and since the DDO engine doesn't seem able to modify an existing weapon have it "create" a weapon a la Holy Weapon. Something like a +1 ghost touch or screaming greater undead bane weapon i think would be fair (no use to me and some others but hey waddya gonna do).

Yes I can't see DR/magic being of much use other than for trolls (magic clubs? not sure) and a few other mobs but thats how it is in PnP huh. I'd personally like to see it as a DR/evil like angelskin but I doubt that would happen.


Here's an interesting lev 1 pally only spell:

SILVERBEARD
Transmutation
Level: Paladin 1
Components: V, DF
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 minute/level
You evoke the greater powers
of good, and your beard stiffens,
turning metallic and
reaching halfway down your
chest, giving you greater
protection.
Your beard grows and turns
to pure and magically hardened
silver, providing you
with a +2 sacred bonus to
AC. If you do not have a
beard, you grow one for
the duration of this spell
(even if you are a creature
that cannot normally grow
a beard, such as an elf or a
female human). You get a
+2 circumstance bonus on
Diplomacy checks against
dwarves.

Mad_Bombardier
06-29-2007, 02:33 PM
Here's an interesting lev 1 pally only spell:

SILVERBEARDOk, now that one's just silly... :p Precious metals AND a healthy beard? That's more than a +2 circumstance bonus. That's Dwarven Viagra!

rimble
06-29-2007, 02:45 PM
I'd just like to see more gradient in the spells. Why 14 levels of nothin' and then suddenly we get this +5 Holy weapon spell?

Why can't I have had a level 1 spell that creates a +1 Righteous weapon? Then a level 2 spell that creates a +2 Pure Good weapon? Then a level 3 spell that creates a +3 Holy weapon? Then a level 4 spell that creates a +5 Holy weapon of Righteous?

Or, whatever. I just want more choices, especially throughout the levels. Paladin spell selection sucks.

The only two spells I have that matter are DF and Resist Energy, the rest is fluff or trivially replaced with wands/potions (Lesser Restoration, Remove Blindness, Remove Curse, ...)

Now I'm even very tempted to take a level of Cleric (or maybe even Sorc, who knows) for that 1st level spell to block MM and FM. Why not give it to Paladins as a 2nd or 3rd level spell? *starts plotting a 1 Sorc/13 Paladin Warforged build*

JosephKell
06-29-2007, 02:54 PM
For Undead Bane, if it functions as Holy Sword is slated to function, I would much rather see it as "Creates a +3 Ghost Touch X Undead Bane" weapon. Then it is basically an anti-undead version of Holy Sword. However, without the Ghost Touch, it would suck and be less valuable then just Holy Sword (holy sword gives Good aligned to damage type, Undead Bane doesn't).

But Righteous Fury would be the ****! +4 Sacred bonus to Str STACKS with items/Bull's Strength!

-JK

Gimpster
06-29-2007, 04:57 PM
The only two spells I have that matter are DF and Resist Energy, the rest is fluff or trivially replaced with wands/potions (Lesser Restoration, Remove Blindness, Remove Curse, ...)
The reason you can use those wands is because you have the spell. Some spells just aren't meant to be things you memorize and carry around- they're supposed to be things you use occasionally from wands/scrolls for special occasions.