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HoX/TS completion runes and problem with them

Recent Discussions - Mon, 02/01/2016 - 18:20
---Quote (Originally by Xanthrawl)--- Can it be done via...

Does prr have a cap? And is it useful going over 200?

Dev Posts - Mon, 02/01/2016 - 18:19
---Quote (Originally by Eth)--- No, it depends. If you can directly chose between PRR and HP, it's certainly a valid question to ask which is better. ---End Quote--- Yes. ---Quote (Originally by lronEnema)--- This is a factually incorrect because PRR works, not in a vacuum, but with another stat: hit points. In a graph of hits capable of surviving vs PRR where y=mx+c is the line, you would only see what you stated above if c were 0. In DDO, even with no PRR you can take hits equal to your HP/damge per hit therefore c is not 0. PRR' functions to allow you to survive additional hits above those you would normally survive based on hit points alone. Measuring it against any other yardstick will lead to a flawed conclusion. In the example given (1000 hp, 100 damage per hit) c is 10. In order to demonstrate proportionality (or not) between PRR and the **additional** hits you can survive (ie those above just having hp), you must remove this c value. So at 0 PRR hits survived - c = 10 - 10 = 0. At 100 it is 20 - 10 = 10 At 200 it is 30 - 10 = 20 At 300 it is 40 - 10 = 30 So increasing PRR by a factor leads to an equal factor increase in **additional** survived hits (double PRR, double the additional hits survived) ---End Quote--- Nice example. Whether or not you benefit more from +10 PRR or +10 HP (if that is somehow a choice you are considering) depends entirely on both your current hitpoints and PRR. There's been a lot of examples of varying PRR based on certain hitpoints (for good reasons), in terms of how long you live, but it's worth looking at it both ways. * If you have 1000 HP, then each point of PRR is like +10 HP (1% of your total HP). Having +200 PRR is as good as +2000 HP (against physical damage!), if you have 1000 HP, regardless of how much PRR you have. * If you have 200 PRR, then each point of HP is like +3 HP, regardless of how many HP you have (against physical damage!). Getting +50 HP is effectively +150 against physical in this case, due to your PRR (compared to non-physical damage). So if you're starting point is *1000 HP and 200 PRR* (for an example that's not completely wild), getting +1 HP is like +3 HP (vs. physical), and getting +1 PRR is like getting +10 HP (vs. physical). Of course, the +1 HP is more complicated than that, because you probably don't take only physical damage. So getting +1 PRR is more than three times better than getting +1 HP in that case. Of course, the more PRR you have, the better HP are... if you had 300 PRR, then each actual point of HP is actually worth +4 effective HP (vs. physical), so the tradeoff changes. If you are facing a choice between something like 10 PRR and 30 HP, it's not simple to decide which to take. I'd probably go HP in that case on most characters because physical isn't the only damage type. But how low is better? 20 HP or 10 PRR? Is the versatility of HP that much better? You could try to throw MRR into the mix for an "better" estimate in how valuable HP are, but of some things aren't effect by either PRR nor MRR. You'd also have to guess how much damage you take is physical vs. magical vs. neither to really get into the math (aka: Maybe you take 50% Physical, 40% Magical, and 10% Neither, so PRR is more important than MRR... of course, maybe some of the damage you take is low enough or slow enough that you are rarely threatened by it, so you shouldn't consider that damage as important as other damage - avoiding spike damage is always important, etc.) It gets complicated fast.

Eldritch Knight help

Recent Discussions - Mon, 02/01/2016 - 18:17
Hey all this is my first post ever here, I had an idea and...

Quick draw

Recent Discussions - Mon, 02/01/2016 - 17:55
Used to speed up the delay after hitting an action boost....

HoX/TS completion runes and problem with them

Dev Posts - Mon, 02/01/2016 - 17:30
One of the primary reasons the Runes exist is to give better rewards for running harder difficulties. This cannot be done on End Reward Lists.

DDO Screenshot of the Week #257

Dev Posts - Mon, 02/01/2016 - 16:20
Arnokk enjoys the Midwinter Festival in our *257th DDO Screenshot of the Week!* (https://www.ddo.com/en/news/ddo-screenshot-week-257)

DDO Screenshot of the Week #257

Recent Discussions - Mon, 02/01/2016 - 16:20
Arnokk enjoys the Midwinter Festival in our *257th DDO...

DDO Screenshot of the Week #257

Announcements - Mon, 02/01/2016 - 16:20
Arnokk enjoys the Midwinter Festival in our *257th DDO...

Looking for Great Crossbows 14-20

Recent Discussions - Mon, 02/01/2016 - 16:11
---Quote (Originally by Mooshinator)--- Hey guys, just...

Can I "Pick" your brain?

Recent Discussions - Mon, 02/01/2016 - 15:31
---Quote (Originally by knobaroo)--- Yeah sorry for the...

Svirfneblin past life suggestions

Recent Discussions - Mon, 02/01/2016 - 15:29
---Quote (Originally by PsychoBlonde)--- So, here's my...

Does any server have an active Risia Ice Games?

Recent Discussions - Mon, 02/01/2016 - 15:17
I am jumping on Cannith and Thelanis. No one comes into...

Max level chest?

Dev Posts - Mon, 02/01/2016 - 14:32
---Quote (Originally by mikarddo)--- Greetings, It is my understanding that the max level chest is 40 at the moment. I believe the current best you can do would be: LE raid = 34 Ship +1 Jewel +2 Blesser +1 Pirate Map +1 Loot bonus weekend +2 Thats a total of 40 though the pirate map is not really sustainable so more like a sustainable max of 40. During anything but a loot weekend its 38. If you dont like farming LE raids for random loot its either LE quests or LH raids for 37. If you go with LN raids, LH quests or U27/U28 EE quests you are down to 36. Would the above be correct or am I missing something? ---End Quote--- ---Quote (Originally by Maquist)--- I think you mean 41 is the highest? 34 - LE Raid +1 =35 - Ship +2 =37 - Jewel +1 =38 - Blesser +1 =39 - Pirate Map +2 =41 - Loot bonus weekend I don't really know of any other sources. All I feel I can comment on is the math. ---End Quote--- ---Quote (Originally by bracelet)--- Quite some time ago, they introduced a cap on chest level. It was toon level + 4. That means that regardless of all your other buffs, the cap is 34. I have no idea if this cap still stands -it certainly did when tome drops were plentiful and highly deterministic but that was years ago now. ---End Quote--- The current loot level cap is 40, so yes, technically on a +2 Loot bonus weekend if you max things out you are one over when running a level 34 LE raid. We do not have a cap based on character level.

Runed Ogre Femur?

Recent Discussions - Mon, 02/01/2016 - 14:23
What items have the anti-magic type effects on them? Is...

DDO Acronyms and Slang Terminology

Recent Discussions - Mon, 02/01/2016 - 14:10
---Quote (Originally by Kompera_Oberon)--- I don't know...

So is the cat out of the bag yet?

Dev Posts - Mon, 02/01/2016 - 13:54
I will be publishing the list later this week, most likely. We want to give people a few days to get back to us. We've invited somewhere around sixty people to this year's Council.

Pack / Bundle for the new Fiendling Creature Companions ?????

Dev Posts - Mon, 02/01/2016 - 13:49
---Quote (Originally by The_Human_Cypher)--- This wonderful new pet should have been announced somewhere but I couldn't find anything from DDO. ---End Quote--- The pit fiends were being sneaky. :) But yes! We now have them in the Store. We'll be getting the word out about it this week.

Shroud bug

Dev Posts - Mon, 02/01/2016 - 13:47
Hmm, odd. Thanks for the report.

impeachment

Dev Posts - Mon, 02/01/2016 - 13:33
Back when we were considering bringing the Council idea over to DDO (from LOTRO), there was an understanding that some voices would probably never be convinced that it wasn't simply a group of "favorites" who like everything we do. Almost everyone who's actually been on one of the past two Councils has told us that that wasn't the case, and some of those folks have spoken up in this thread. We have absolutely had a wide array of voices on both Councils, and expect to have a similar mix this year. The same was frankly the case with Mournlands, and it too suffered the same perception errors by some folks. We do in fact deliberately seek out voices both positive and negative, male and female, from all over the world, of all ages (over 18), people who post a lot, people who never post, people who like the forums, people who hate them, people who only contact us on Facebook, people who only play the game and don't typically reach out to us otherwise, well known, unknown, completionists, people who have played 2+ years and have one level 10 character, role players, permadeathers, PvPers, raiders, static groups, bloggers, streamers, fansite operators, YouTubers, people who have played D&D since the 70's, people who have never played PnP, etc. We WANT as diverse a mix that we can achieve, so they can use their voice and give us great feedback. They don't speak FOR others, they speak for themselves, and by having a diverse representation we attempt to capture a wide section of the community.

Does multi-classing contribute to power creep?

Recent Discussions - Mon, 02/01/2016 - 13:23
I'm with Grailhawk on this one, especially since the...

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