World of Eberron
Il n'ya pas de traductions.
With several continents and a variety of climates and seas, the planet Eberron is host to many types of animals, monsters, cultures, and nations… including players! It is a world with an ancient and rich history that you'll discover as you explore.
Quickstart Guide
Il n'ya pas de traductions.


altFor a digital copy of the DDO Unlimited Quickstart guide, click here!

 Note: This is the latest edition of the manual in Adobe PDF format.

(4,845KB, broadband connection recommended. Download the PDF reader. )

Alternatively, our team of well-trained Kobolds have copied the Quickstart guide to the website.  Click next to check it out! 

 


Getting Started

Installation

Installing Dungeons & Dragons Online™: Eberron Unlimited™ requires installation of the Turbine Download Manager. This software allows for increased download speeds, a streamlined registration process, and will get you into the game within minutes while the remaining files download in the background.

To start the installation process, just visit DDO.COM and click the PLAY NOW banner.

Installation of DirectX and Other Software

Depending on your system and installed software, additional components may need to be installed. The game will automatically detect, install, or update these components. Click “Next” to continue through this process.


Starting the Game

If you are using Windows XP: Double-click on the Dungeons & Dragons Online icon on your desktop to open the Launcher panel.

You can also click the Start button on your Windows taskbar and select Programs > Turbine > Dungeons & Dragons Online: Eberron Unlimited > Dungeons & Dragons Online: Eberron Unlimited.

If you are using Windows Vista: Click the Start button on your Windows taskbar and click Games to open the Windows Games Explorer. Double-click  the Dungeons & Dragons Online icon to open the Launcher panel.

Creating a User Account

To log into the game, you must have a valid account for Dungeons & Dragons Online. You should have created your username and password during the registration process, but if you didn’t you can create your account at MYACCOUNT.TURBINE.COM.

Launcher Panel

The launcher is your gateway into the game, and also contains hyperlinks to game-specific web resources. Click the hyperlinks in the news articles or the buttons at the top of the launcher to open the links in your internet browser.

To login to the game, enter the username and password that you chose when you created your account.

Server Selection

When you enter the game, choose a world (also called a server) where you will play. The game worlds are identical; the only difference is each world’s community is home to different players. If you have friends playing DDO, make sure to create characters on the same server.

When you return to play, make sure that you log in to the world where your characters exist. (The game will automatically show in bold text the last worlds you entered.) You can also select the ‘Enter Last World Played’ check box during login to automatically go to that world.


Free to Play

DDO is free, with no charge for the game and no credit card or subscription required. You can enhance your gaming experience by purchasing items through the DDO Store. To learn more free to play and the DDO Store, visit DDO.com.

DDO Store

Dungeons & Dragons Online allows you to purchase in-game items that make your time in the game more enjoyable. You’ll find a large assortment of items available through the store, including:

Premium Modules: This special content has some of the best stories and quest rewards in the game!
XP and Loot Bonuses: Earn more experience while adventuring, or discover more powerful items from treasure chests!
Cosmetic: Get a special hair style or color.
Hirelings: Bring additional NPC hirelings with you on your adventures.

As you play, you’ll earn points that you can spend at the DDO Store. To see the complete list of items, open the store by clicking the in-game icon.


Creating a Character

The information below presents a broad overview of character creation. You’ll also find a walk-through during the character creation process. The PDF Manual contains detailed information for advanced players looking to build specific types of characters.

Play Style

Your first decision when creating a character is to choose a play style. Do you prefer to aid others, blast enemies with powerful magic, or rely on stealth as your primary weapon? The choice is yours…

Class

Your character’s class is like his or her profession. Your character’s class most clearly defines the role you will play in group adventures.

Barbarian

Barbarians are mighty warriors who harness the power of battle rage into ferocious attacks. This rage increases their attack and damage ability. Barbarians gain an increased movement speed, the ability to dodge attacks, and suffer less damage from weapons.

Bard

Bards are a versatile class that use music to inspire party members and neutralize enemies. Bards are apt fighters with the ability to cast spells that can both heal and harm, and they have the ability to use some rogue skills.

Cleric

Clerics are the cornerstone of an adventuring group, healing their friends and summoning divine energy to destroy undead creatures. They can wear the most protective armor and shields, and can call down powerful magic that can wreak havoc on almost any foe.

Favored Soul

Favored souls draw on divine magic to both heal and destroy.  Like clerics, favored souls have access to powerful healing spells, but they are also more skilled with weapons than any other spell caster.   Like sorcerers, they get more spell points than other spell casters and cannot freely switch spells at taverns or rest shrines.

Fighter

Fighters are the ultimate weapons masters, capable of dealing devastating damage upon their enemies with weapons and shield bashes. They can also gain the ire of their enemies, drawing attacks to themselves to shield their friends from harm.

Monk

Monks eschew weapons and armor and instead rely on martial arts to strike hard and fast. Though monks cast no spells, they channel a subtle energy that allows them to perform amazing feats, such as stunning opponents and dodging attacks.

Paladin

As a sworn enemy of evil, paladins draw their power from the forces of good to protect and inspire companions. The experienced paladin fears nothing, can heal companions, and can turn undead.

Ranger

Rangers are superior hunters who can fight from a distance and hand-to-hand with equal aptitude. Rangers have a favored enemy that they can hunt with enhanced skills. Rangers develop a bond with nature that can grant animal companions, which work well with their abilities to hide and move silently.

Rogue

Rogues excel at finding and disarming traps, opening locks, and similar activities. They are most feared in battle for their ability to backstab, which inflicts massive damage on an opponent.

Sorcerer

Sorcerers know fewer spells than a wizard, but they cast spells faster and have a larger pool of spell points. They  lack the health and armor required to battle at the front lines, but they can unleash vast amounts of magical damage from a distance.

Wizard

Wizards are true masters of magic, capable of learning as many spells as they can find and scribe in their spell books. Their vast access to spells allow them to quickly memorize new spells after a brief rest at a shrine or tavern.

Race

There are five races – Human, Elf, Halfling, Dwarf, and Warforged – and an unlockable sixth race, Drow. You can choose to play as a male or female. There are no penalties or bonuses attached to either gender in game terms.

Human

Humans are the most adaptable and flexible among the common races, and therefore make good candidates for any class. Humans are quick to master specialized tasks, so they receive bonus feats and skill points.

Elf

Elves are known for their poetry, dance, song and magical arts, but when danger threatens they show great skill with weapons and strategy. All elves study the arts of archery and swordplay, and are proficient with the longbow, longsword, rapier, and shortbow.

Drow

Commonly known as dark elves, the Drow are a generally evil, dark-skinned subrace of elves. Drow characters are extremely intelligent, charismatic and dexterous, but share surface elves’ comparative frailty and slight frames. This race can be earned in-game by accumulating favor, or purchased at the DDO Store.

Dwarf

Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment and their hard work. Dwarves stand only around four feet tall, but they are so broad and compact that they weigh nearly as much as humans.

Halfing

Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can’t match. Halflings stand about three feet tall. Their size makes them harder to hit and gives them a bonus to hit enemies.

Warforged

Warforged are a race of sentient constructs that possess immunities to a wide range of conditions. The warforged body is covered by plating, providing armor that can be improved as the Warforged advances in level. Traditional healing is only partially effective on warforged, though Wizards and other arcane spellcasters can heal them using Repair Damage spells. This race is available to all VIP accounts, and can be purchased by all other players at the DDO Store.

Choose appearance

Change your character’s appearance by clicking the arrows next to the attributes, and selecting skin, eye and hair colors. You can also click the Randomize button and let the interface choose for you. If you see a particular attribute that you would to keep, click on the Lock icon. Then, if you click Randomize again, this feature won’t change, but the others will.

Choose Name

First names must be one word with no spaces, but you can add spaces to your surname. Character names must be unique, so if another character in the game already has the name you have chosen, you will have to choose again. (Characters can share surnames.)
Note: In the interest of a player-friendly game environment inappropriate names are not allowed and will be automatically rejected.

Choose Alignment

Your character’s alignment is a guide to his or her moral and ethical outlook toward others. Some weapons and armor require your character to be of a specific alignment, but all alignments have specific items at their disposal. For additional information on alignment, refer to the PDF manual.


Your First Game Experience

When you first enter the game, you will appear on a beach, the sole survivor of a shipwreck. A rogue named Jeets Shimis lingers near the shore —  approach him and double-click on him.

Follow Jeets’ instructions and you will soon have your first weapon and your first quest. You will also join an able party who will lead you through a treacherous cave and reveal important fundamentals of the game. Listen to their suggestions and follow their lead — your life of adventure has begun!

Don’t be afraid to try new things during your first quest experience. This is where you should get familiar with the controls, and experiment around with your play style.

Movement

Walk

Press W to move your character forward, S to move backward, and A and D to turn left and right, respectively. You can also use the arrow keys to move your character. Q and E make your character strafe left and right.

If you are in mouselook mode, A and D will make your character sidestep left and right.

Jump

Press z to make your character jump. The higher your Jump skill, the higher and longer you will jump.

Climb

To climb a ladder, approach it and your character will get on it. You can then move forward (W) or backward (S) to go up or down. When you jump near the edge of a precipice, your character will grab that edge. Move forward to climb up from the edge.

Camera Controls

You can position the camera anywhere around your character to get a better view of your environment by  holding down the left mouse button and moving the mouse.

Press T to toggle Mouselook mode on, and the camera will move when you move the mouse.

To rotate the camera around your character, click and hold the mouse wheel and move the mouse. You can zoom in and out by turning the mouse wheel.

Swim

When you are underwater, you will see a breath meter that indicates how much air you have left before you start to drown. To surface while swimming, press z, or click and hold the left mouse button to enter mouselook mode and move up toward the surface.


Interactions

A non-player character (NPC) is any character not controlled by a player. They are the citizens of Stormreach, tavern owners, fishermen, guards, and many others. Certain NPCs have icons above their heads, indicating that they have something to tell you. To talk to an NPC, move in range, face them and double-click on them. You can also left-click on the NPC to display its portrait in the Focus Orb (lower-right corner of screen) and then click on the Use icon (gears) to initiate a conversation.

When you move your cursor over an object you can interact with, such as a door, switch, NPC, or other player, the cursor will change to indicate that. Click on an object to target it and display details about it in the Focus Orb. Press Z to open the Examination window with details about the object shown in the Focus Orb. You can interact with some objects by simply double-clicking on them. 


Main Game Screen

Character Sheet (C)

Displays your character statistics, skills, feats, spells, and biography Click on a tab at the top of the Character Sheet window to access the following windows:

Stats Tab

Displays your character’s name, race, class, level, total XP (experience points), Action Points, ability scores, hit points, spell points, Armor Class, and more. For more information, see the PDF Manual.

Bio Tab

Enter details about your character’s life in the text box. Click on Update button to save your bio. When people examine you by targeting you and pressing Z, they will be able to read your bio.

Skills Tab

Lists your character’s current skills and the ranks he or she has gained. Cross-class skills, which cost twice as much to raise with skill points, are indicated by an asterisk (*).

Feats Tab

Shows your current feats. Square icons indicate active feats, which you must activate via a Shortcut bar. Octagonal icons indicate passive feats, which are always in effect.

Spells Tab

The top portion of this panel displays the spells that you know. Currently prepared spells are highlighted and unprepared spells are grey. The bottom of this panel also shows all currently prepared spells.

Enhancements Tab

Displays your character’s current Enhancements, which you receive by earning Action Points and spending them at a trainer.  Square icons indicate active enhancements, which you must activate via a Shortcut bar. Octagonal icons indicate passive enhancements, which are always in effect.

Inventory (I)

As you complete quests and find treasure, you will accumulate weapons, scrolls, potions, armor, magical items, and more. These items are stored in your character’s inventory. 

The left side of the Inventory Panel shows all the items your character is carrying, sorted into three packs holding 20 items each. Click on a tab to view the items in a pack. To get more information about an item, hover the cursor over it. For more detailed information, click on an item and press Z, or click on the magnifying glass icon in the Focus Orb.

The right side of the Inventory shows your character’s equipped items. To equip an item, double-click it, drag it to the appropriate slot, or drag it to your character silhouette to auto-equip.

Gem and Collector Bag

Collector and Gem bags allow you to store many small items in one inventory slot. Double-click a Collector or Gem bag to open it, and drag appropriate items into it.

Weapon Sets

You can create Weapon Sets that let you quickly equip two weapons, a wand or a weapon and shield. To do this, drag two items from your inventory to a Weapon Sets slot. You can drag a Weapon Sets icon to your Shortcut bar.

Quest Panel (C-Q, L)

Displays the quests you have accepted. See the PDF Manual for more information.

Adventure Compendium

There are a number of NPC factions (patrons) in the game who will reward you for completing quests that help their causes. The Adventure Compendium lists quests and the  patrons who bestow them, as well as information about whether you have completed a particular quest, and how much favor it has earned you for the associated patron. Click on the Patrons tab to see your standing with each of the patrons. See the PDF Manual for more information.

Social Panel (C-G)

The Social panel makes it easy to find other players to adventure with. See Parties on page 25 and the PDF Manual for more information.

Main Map (M)

Opens a map of your current area, which contains icons that represent taverns and stores, NPCs, players in your party, and more.  
Click on the Map Notes button to filter the icons that you want to appear on the map. Checking a box in the drop-down menu will show that type of icon on the map. Click on the Zoom buttons to zoom in and out.

While you are in a dungeon, unexplored areas will appear covered by a black fog, which will lift as you explore .

Help Panel (C-H)

This panel provides more information about the game, access to the knowledge base, and lets you contact a live Game Master. Once you have selected the Help option, click on a window or button on-screen to get more information about it.

Options Panel (C-O)

Set game options, including graphic and audio preferences and key assignments. 

Main Menu (q)

Display help, display options, log off character, or quit game.

Mini-Map

The mini-map gives you a snapshot of your current location.  Both the mini-map and the main map have icons that indicate areas and items of interest, such as quest locations, quest NPCs, vendors and more. Hover your cursor over an icon to get more information about what is there.

Status Meters

The meters above the chat window indicate your current hit points (red) and spell points (blue).

Chat Window

Here is where you send and receive chat messages, see battle messages and more (see Chat on page 24).

XP Meter

The meter at the bottom of the screen shows your current XP (experience points), and the number of XP required to achieve your next enhancement or level.

Shortcut Bars

Shortcut bars contain 10 spaces to place customized shortcuts that let you quickly perform actions, such as equipping weapons, using active feats and casting spells. You can use the bar of icons at the bottom of the screen to ready spells, weapons, skills, feats and actions by dragging its icon from the appropriate window (such as your inventory) to the Shortcut slot. When you start the game, the Shortcut bar will contain shortcuts to your starter weapons, feats like Move Silently, health potions, Heal skill and more, depending on your class. The shortcut slots are numbered 1 – 0. To execute a shortcut, press numbers 1 through 0 or click on an icon.

Effect Icons

When you are under the influence of an effect, such as a spell, poison, fear,  etc., an icon appears in the upper-right corner. Hover the cursor over an effect icon to see its description. If the effect has a duration, the time remaining is displayed on the icon.

Focus Orb

When you left-click on a target, such as another player, an NPC or an interactive object, a picture of it will be displayed in the Focus Orb. The buttons on the Focus Orb indicate actions you can perform on the currently selected target.
Above the Focus Orb is the d20. The die shows your most recent roll and its result. Die rolls are made for most actions in the game, including combat, saving throws, skill checks and more.


Vendors

You can buy and sell equipment and items at any of the many item vendors and bartenders in Stormreach. To interact with a vendor, double-click on him and select the “I would like to trade” option. A window will open with four tabs at the top: Sell, Buy, Repair, and Buy Back.

Buy/Sell

Click on the Sell tab to show a list of the (unequipped) items in your inventory. Double-click an item to add it to the sell list. You can also click the Add All button to add all items in your inventory to your sell list. Click on the Sell button to trade the items in your sell list for the amount shown.

Click on the Buy tab to show a list of the items for sale at the vendor. Hover the cursor over an item to get more information about it. Double-click on an item to add it to your buy list, and click on the Buy button to purchase the items in your buy list for the amount shown.

Repair

During the course of your adventures, your equipment will become damaged. Examine an item to check its worn status, listed as a Durability gauge beneath the item description. When an item’s durability is reduced to 0, the item is broken and you can no longer use it.

To repair damaged equipment, talk to an item vendor and click on the Repair tab. You’ll be charged an amount corresponding to the value of the item and amount of damage it has sustained. Note: Repairing a damaged item has a chance of permanently lowering its overall durability.

Collectors

Besides finding loot in chests and receiving quest rewards, you can find items hidden in backpacks, bookshelves, mushroom patches and more. These items are of no interest to vendors, but you will find collectors scattered throughout Stormreach who will trade you valuable items for them.


Quests

The most direct way of earning fame and fortune is through questing. You can usually get quests from NPCs with glowing icons floating above their heads. To find out the details of the quest, start a conversation with the quest NPC. 

Starting a Quest

To enter most quests, locate the quest and double-click on the start point (often indicated by a green chalice on the map). Before the quest starts, a window will pop-up and display the name of the quest, its level, and the length. It also shows check boxes that let you set the difficulty of the quest to Solo, Normal, Hard, or Elite. Higher levels increase the difficulty of the monsters and traps, but also the value of the treasure you’ll find and the amount of XP received.

Quest Journal

The Quest Journal contains details about all the quests you have agreed to pursue. To view your Quest Journal, click on the Quest button or press Ctrl-Q. On the left side of the Quest Journal is a list of game locations. Click a location to view quests associated with it. Click on a quest to display detailed information about it.

Quest Objectives

While on a quest, your goals show up in the Quest Objectives window. Click the eye icon to toggle between window, transparent and hidden modes. While in window mode, you can click on the XP button to see a summary of the experience points you will earn by completing the quest.

As you journey through a quest, you might come across optional objectives. You earn experience for optional objectives as you complete them. You do not have to complete all optional objectives to finish a quest, but you do have to complete all required objectives.

Traps and Secret Doors

If your character’s Spot skill is high enough, you will receive a message when you are near a trap or secret door alerting you to its presence. To locate the trap or secret door, you must use the Search skill. If your Search skill is high enough, it will reveal it to all party members.

If you are a rogue, you can try to disable a trap by targeting its Control Box and using your Disable Traps skill. (You must have Thieves Tools in your inventory.) If you are successful, the trap will be disabled. If you roll too low, you can try again. Very low rolls can trigger a critical failure, which can break or blow up the trap control panel and make it impossible to disable.

Poisons, Curses and Spells

Monsters and traps will sometimes spit poisons and cast spells that hurt your character. When you are poisoned, blinded, cursed or otherwise disabled, an icon will appear above your head indicating that you have problems. Some Clerics can cast a spell and remove these ill effects. Other potential cures include drinking potions, resting, or even dying.

Rest Areas

Many quests contain one or more rest areas, which contain a rest shrine and a resurrection shrine. If you or a party member are low on health or spell points, you need to rest. Double-click on the rest shrine to recuperate.

If you die while on a quest, another member can carry your Soulstone to a resurrection shrine. Double-click on the resurrection shrine to be brought back to life.

Spell casters can also prepare new spells after resting at a rest shrine.

Finishing a Quest

After completing a quest, go back and talk to the original quest giver, who will often reward you with an item for your efforts. Most completed or abandoned quests can be repeated by finding and speaking to the NPC who originally gave the quest.


Combat

To target a creature for attack, left-click on it. You will know that an enemy is hostile and in range if you hover your cursor over it and the cursor turns red. You can also target the next hostile creature by pressing t. 

Active Combat

Unlike many other games, where battles consist mainly of clicking an Attack button and staying in range, DDO uses an Active Combat system. Auto-attack is an option, but you will achieve better results if you move, block and swing actively.

To attack with an equipped weapon, right-click. You will swing your melee weapon or fire your ranged weapon.  If your current target is in front of you and in range, you will roll to hit your target (your roll will be displayed by the d20 icon above the Focus Orb). If your roll is high enough to hit, you will deal damage according to the type of weapon you are using.

Note: You don’t need to have an opponent targeted to hit it when you right-click — you will swing and connect with whatever is in front of you.  However, if you do have a target, your attacks will prefer that target, even if another creature is more directly in front of you.

Auto-Attack

To autoattack with an equipped weapon, double-click with the LMB on a target, or target a monster and press the Autoattack shortcut (number 1 by default). You will continue to attack your target as long as you are facing it and in range. You can also autoattack by pressing and holding the right mouse button.

Blocking

Most monsters have telltale special attack animations. For example, when a spider rears up on its back legs, you know it’s about to lunge toward you and try to inject you with poison. If you press the Shift key as the spider rears up, you have a much better chance of blocking its attack.

Tumble/Dodge

If your Tumble skill is high enough, you can execute a tumble in battle to make yourself harder to hit. Press a direction key while holding SHIFT to tumble. If you do not have the Tumble skill, you will hop out of the way when pressing a direction key while holding S. 

Incapacitated

If your hit point total drops to 0 or below, you will fall down and become incapacitated. If you are below 0 hit points, you will continue to lose 1 hit point every few seconds unless you stabilize (10% chance every few seconds). Once you have stabilized, you have a slight chance of regaining consciousness on the spot.

You can also click on the Release button, which will return you to the location where you are bound. You bind yourself by talking to a priest at any of the inns.

Once you reach -10 hit points, you die and become a ghost, dropping a unique item called a Soulstone, which your party members can carry to a Resurrection shrine to bring you back to life.


Spells

Preparing Spells

If you are playing a bard, sorcerer, wizard, ranger, paladin, or cleric, you must prepare spells before you can cast them. You do this either at a tavern or near a rest shrine right after you have rested.

To prepare a spell, open the Character Sheet and select the Spells tab. Your prepared spells are displayed as icons. The tabs on the right (L1, L2) display your available spells for each level. The top portion of the spell panel displays your known spells. Prepared spells are highlighted and unprepared spells are grey.

The boxes at the bottom show your prepared spells. Double-click a box to clear it and double-click on a spell name in the list to prepare it. Once you’ve memorized a new spell, don’t forget to drag it to your Shortcut bar.

Casting Spells

Once a spell is assigned to a Shortcut bar, press the corresponding shortcut number (0-9) or click on its icon to cast it. Each spell you cast will consume spell points. When you are out of spell points, you cannot cast spells.

To replenish your spell points, you can rest at a tavern or a rest shrine. To increase the rate at which you regenerate spell points in a tavern, you can buy drinks from the bartender.

Note: Many spells need a hostile or friendly target before you can cast them. You can acquire a target by clicking on it, or, in the case of friendly spells, by pressing 1 (yourself) or 2-6 (your party members).

Spell Components

Some spells require that you have a certain “material component” in your inventory before you can cast it. You can tell whether a spell requires a material component if its description lists “Material” under Components. You can find spell components from a Holy Reagent Vendor (clerics, paladins and rangers) or an Arcane Reagent Vendor (wizards, sorcerers, bards). 

Skills

Skills represent the areas of practical knowledge possessed by a character, such as the ability to open locked doors, or tumble away from opponents. You purchase skill ranks as your character advances according to the template you chose when you created your character. For information on customizing your character’s skills, see the PDF Manual.

Skill Checks

A skill check is made when your character applies a skill to a task. Skill ranks are bought with skill points, which are awarded at character creation and each new class level. Ranks are added into every check made with the skill, so the more ranks a character has, the better his skill checks will be.


Feats

A feat is a special feature that either gives your character a new capability or improves an existing one. For example, your character might choose to learn how to wield an exotic weapon (like a bastard sword), cast spells to a greater effect, or receive a bonus on saving throws. As with skills, your character was awarded select feats based on your decisions in character creation. As you level up, you will acquire new feats from your class trainer.

Leveling Up

Experience in Dungeons & Dragons Online is measured in levels and ranks. Each level has five ranks. The XP bar at the bottom of the screen indicates how close you are to reaching the next rank or level. Every time you achieve a new rank, you earn Action Points, which you can use to acquire Enhancements at a trainer.

Once your character has earned enough XP, you will receive an on-screen message indicating that you are ready to advance to the next rank or level.  To train, your character you must talk to a trainer NPC of the appropriate class. 

Chat

The Chat window allows you to communicate with other nearby players, talk to your party members and guild members, and send and receive private messages. The Chat window contains four tabs labeled General, Guild, Party, and Combat. Click on a tab or the left or right arrow next to the tabs to switch between these panes.

To send a basic message that players in your vicinity will hear, press the Enter key to activate the Chat window, type what you want to say, and then press Enter again to broadcast that message.

Chat Commands

Besides typing messages that are heard by players in your vicinity, you can enter chat commands to change your message or direct it elsewhere. Chat commands are all preceded by a “/” (slash). For example, if you want to type a message that only your party members can hear, type “/p” before the message.  The “/g” command sends a message to your guild, and the “/say” command makes your message heard by those near you.

Private Messages

To send a private message to a character, type “/tell ”in the chat bar and press Enter.  To reply to the last person who sent you a private message, type “/r .”

Emotes

Emotes are special chat commands that make your character perform certain actions. For example, if you type “/dance” your character will dance. (Press any movement key to stop dancing.)

Some emotes interact with your current target. For example, if your rogue, Slick, has a trap targeted and you type “/point” into the Chat window, other players will see the message “Slick points at the trap.”

To see a list of emotes, type “/emotelist” in the Chat window.


Parties

There is strength in numbers. Whether you seek other players to group with as you tackle challenging quests or prefer to spend your gold on Hirelings to aid you, your best bet is to have a good cross-section of classes, with healing, disarming traps, offensive spellcasting, and battling at the front lines covered.

Finding a Group

The Grouping tab of the Social panel lets you find your own group, advertise your group, or flag yourself as looking for a group.

Click on a group and then click on the Join button to send a message to the party leader indicating that you would like to join. Click on the Tell button to send a private message to that group leader. 

If you are leader of your own party and would like to advertise for new members, you can create a recruitment ad.  Toggle a class you would like in your party by clicking its icon, or click the Any box. Type in the level range, select a specific quest and difficulty, if desired, and enter an optional comment, then click on the Update My Party button. Once your ad has been posted, you can modify the classes, level, or comment and click the Update button to refresh your ad.  Click the Remove button when you no longer want to post your recruitment ad.

Player Search

The Who panel allows you to find other players that are logged in.  The panel contains icons that let you limit your search for players to Class, a level range, as well as a box where you can type a portion of a player’s name.  Press the Search button will filter the list of players logged into the world. Click on a name from the list and click on the Tell button to send that player a private message. Click on the Invite button to invite that player to join your party.

Leading a Party

To create a party, select a character and click the Invite icon at the top of the Focus Orb. If your invitation is accepted, you will form a party with you as the party leader. You can continue inviting people up to the limit of six total party members (including yourself).

Party Interface

When you are in a party, the names, and hit point and spell point bars of your fellow party members are displayed below the compass. Your fellow party members will also show up both on the compass and on the full map (M).

Left click on a party member to select him. Right click on the name or hit point bar of a party member to display a pop-up menu, which includes an option to leave the party. If you are the party leader, this menu also allows you to kick the selected member out of the party, or to promote them to party leader.

Voice Chat

While you are in a party, you can communicate with other members using voice chat if you have a microphone attached to your computer, and you have the Enable Voice Chat option checked in Audio Options. Voice Chat uses your Windows® microphone settings, so be sure to have that active as an input device. See the PDF Manual for additional help on setting up a microphone and using Voice Chat.


Hirelings

Hirelings are NPCs that you can commission to be members of your party and will aid you in dungeons. Whether you’re looking for sturdy melee or a healing hand, Hirelings come in a variety of levels and a variety of personalities!

Select vendors sell contracts that you will use to summon your Hireling, but you can only purchase Hirelings that are the same level or lower than you. Here are a few locations for vendors, along with the level ranges of their Hirelings.

Level 1 to 3 Hirelings – Groodug Meathands in the Harbor
Level 4 to 6 Hirelings – Draithon Aurelius in the Marketplace
Level 7 to 10 Hirelings – Kaeless in the Marketplace
Level 11 to 13 Hirelings – Raissa Gnomeslayer in Gianthold
Level 14 to 16 Hirelings – Kyrian Flamewarden in Meridia

Using Hirelings

To begin your Hireling’s service, double-click on the contract in your inventory. The Hireling will appear in the dungeon beside you and in your party list. Your Hireling will stay with you until you enter a public space in the world, at which time they will be automatically dismissed from your group.

Directing Hireling:

Once you’ve summoned your contracted Hireling, a hotbar will appear that is used to give your Hireling commands. Your Hireling will obey these commands, as well as independently perform actions that the Hireling thinks are helpful.

See the PDF Manual for more information about Hirelings.


Finding Help

There are several ways you can find help for in-game questions or issues.

Regional Chat Channel

The chatting system features a regional chat channel, where you can ask players in your local area for help and hints. This is a great way to a quick tip about a quest you are working, questions about equipment, skills, and more.

Compendium (compendium.ddo.com)

The DDO Compendium is a wiki – a searchable database – that  contains information on nearly every aspect of the game. You can use your forum account to log into the Compendium to edit it.

Support (www.ddo.com/support)

Selecting the Help option in game leads to the in-game Tech Support and Knowledge Base. The intuitive search engine makes it easy to find answers to your questions. The in-game help system also lets you submit tech support tickets. The help provided by the in-game support team is limited to issues such as abuse, cheating or other undesirable interactions with other players. The in-game support team will not answer “how to” questions and will refer inquiries of that type to our knowledge base.

DDO Forums (forums.ddo.com)

The community site features interactive forums where you can communicate with fellow players and the Community Support Team. It is very likely that someone will have already experienced and resolved the very issue you’re experiencing.

PDF Manual

Finally, the PDF Manual that ships with the game provides concise, indexed details about every aspect of the game. You can find the latest version of this manual in the Downloads section of www.ddo.com.


History of Xen'drik
Il n'ya pas de traductions.
Your adventures in Dungeons & Dragon Online begin on the wild and untamed continent of Xen’drik! A tropical land of Eberron, it is home to a variety of terrain, flora, and fauna. From tall snowy peaks jutting unexpectedly from tropical jungle, to scorching, sandy wastelands, Xen’drik is shrouded in mystery and is the perfect place to shape your fate!
War of the Giants, Dragons, & Quori
Il n'ya pas de traductions.
40,000 years ago, Gianthold was the capital of the Lost Empire of the giants on Xen'drik. Protected by the fortress of Gianthold Tor, the giants of Gianthold learned mighty magics, trained fearsome soldiers, and created great works of art. But Gianthold was destroyed by the dragons of Argonnessen. Only the dragons themselves remember this event well, and their historians believe that the giants brought about their own downfall by misusing the magical secrets entrusted to them by the dragons. This is true, but it is only part of the story…
The Last War
Il n'ya pas de traductions.
One of the major events that has helped shape nations and cultures in Eberron is known as The Last War. While the war took place on another continent, the influence of this event is felt even in Xen’drik.
The Planes
Il n'ya pas de traductions.
High above the lands of Eberron is a whole other universe of other-worldly places and foes. In Dungeons & Dragons Online, you'll be visited by creatures from these worlds, or you may even travel to them yourself!
The Dragonmarked Houses
Il n'ya pas de traductions.
You will have many encounters with the noble factions known as the Dragonmarked Houses. Originating from the neighboring continent of Khorvaire, the Dragonmarked Houses were instrumental in funding the city of Stormreach, and have a strong presence in Xen’drik. Each of the Houses is known for manifesting a particular Dragonmark which grants them special powers. The houses are said to be able to trace their lineage all the way back to the first families that manifested the marks thousands of years ago.
House Deneith
Il n'ya pas de traductions.
The Mark of the Sentinel appears on the humans of House Deneith. Deneith operates two popular guilds, the Defenders guild and the Blademarks guild. The Defenders guild is dedicated to protection, providing skilled bodyguards to those in need, while the Blademarks guild is an organization of deadly mercineries. House Deneith commands the greatest military power of all the dragonmarked houses, but has historically kept to its vow of neutrality, selling its services to any who are willing to pay.
House Jorasco
Il n'ya pas de traductions.
Halflings of the House Jorasco bear the Mark of Healing. The mark first appeared amongst the tribes of the Talenta Plains nearly three thousand years ago. Over time, the bearers drifted and finally settled in Karrnath. Today, members of the House Jorasco’s Healer’s guild are renowned throughout Eberron for their extraordinary healing abilities.
House Kundarak
Il n'ya pas de traductions.
House Kundarak’s dwarves are known for the Mark of Warding. While the mark first appeared twenty-five hundred years ago, it was many centuries before the dwarves began to explore its full power. Now, the mark allows Kundarak to dominate all aspects of the banking trade. Using its powerful abilities of warding and protection, House Kundarak guards many of the most powerful, valuable, and dangerous treasures in Eberron.
<< Début < Préc 1 2 Suivant > Fin >>

Page 1 de 2
Follow DDO On:
Twitter YouTube DDO on Facebook DDO on Google Plus DDO RSS Feed