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  1. #1
    Community Member Trig_of_Cowtown's Avatar
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    Default Happy Wed! Time For Another Trig Discussion: Clerics

    Good afternoon from Cowtown! It's time for a Trig Weekly Discussion. This week's discussion: How do you like to play clerics?

    Clerics, they are a fantastic class. You can be a healer, a fighter for righteousness, or for dark purpose.

    Personally, I've always ended up being the healer. The class's access to healing was too good to pass up in my pencil and paper days. It seemed everyone needed those cure spells and I seldom had the opportunity to cast offensive spells.

    In DDO, I haven't really played clerics. I had a couple dwarf ones but was informed clerics was not a good class for a beginner. So, I'm playing a mechassin and a GOO warlock* instead at the moment.

    How do you like to play clerics?

    -Trig, Hedgewizard of Cowtown

    *and enjoying them both!

  2. #2
    Community Member LeoLionxxx's Avatar
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    Default OCD healing and explosions.

    My current cleric is an OCD healer with a propensity to sling around Earthquakes like there's no tomorrow! His single-target DPS is somewhat lackluster though.

    When soloing, I'll often CC first, and then use SLAs to deal damage. In a group, my primary focus is on healing my allies, since they can often deal way more damage than I can. I've been trying to do more of my single-target healing using the "Healing hands" from the Aasmir tree, which is an extremely quick cast time and often overkill for the healing.

    Oh, I also like to hop in and out of melee range and explode with radiant burst and Energy Burst:Acid.
    • Zig Zag to avoid arrows, Fireballs, Fireball-tipped arrow, and arrow-tipped Fireballs.
    • That's not lag, it's just DDO trying to become turn-based again.
    • Kobold still hate you.

  3. #3
    Cosmetic Guru Aelonwy's Avatar
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    I play my cleric 70% light blaster, 30% healer. My APs are very tight because I go for Tier5 in Radiant Servant for the aura and capstone in DD for the boosts to casting. I like the aura because I don't have to religiously watch everyone's HP bar. I'm still training my kids to fall back into my aura when they get damaged but my hubby is at least aware enough of his positioning that he stays close enough to get heals when he needs them... mostly. And burst for emergencies.

    If there is anything I dislike about my cleric... its probably the sickly yellow color of the aura. Eww. I wish it were a shimmery glow like the Light spells, or a white glow like good/holy on weapons. Why it has to be a color I associate with illness when it actually does healing is just disconcerting.
    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Aelyrra - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

  4. #4

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    Hello Trig, happy Wednesday. Hopefully the boss(es) aren't giving you a hard time.

    As for Clerics, I have not played them in pen & paper campaigns, I was mainly a wizard or warlock in pen & paper.

    For DDO, I have played two cleric lives, one on a TR'd morning lord pure cleric;
    another a basic 32 points DC cleric.

    Now that implosion, mass frogs and domains are better, I might TR'd into one soon...

    I am not that much into casting heals directly or be a hjealbot; but I like the free no spell points heals from Ameliorating Strikes
    and the RS bursts.

    With Great Power Comes Great Responsibility

  5. #5
    Bwest Fwiends Memnir's Avatar
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    Cleric class? Cleric. Now there's a class I've not ran in a long, long time. A long time...

    “Too much of anything is bad, but too much good whiskey is barely enough.” ~ Mark Twain

    .55447.

  6. #6
    Community Member Selvera's Avatar
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    My current trend is to not :P About 2 of my last 3 parties was me as a melee with 3 player clerics and a cleric hireling. It was glorious but cautions me against making yet another cleric...

    But who am I kidding? I love clerics, melee, ranged, pure healer, I plan on even trying a caster sometime in the future.

    I usually play them as hybrid-dps characters simply because I find that if I rely on others and/or hirelings to heal and raise while I tank and dps; I usually get quests done much faster then if I attempt to play a supportive role. But occasionally I break out the alts and see how much about being a pure healer I've forgotten and have to relearn while relying on others to protect me and progress the quest. (It's fun!)

    Some example cleric builds I've done and hand fun with:

    Ranged 20 cleric elf archer healer
    Melee 12 cleric/8 fighter sword+board
    Melee 14 cleric/6 ranger dual wield
    Melee 17 cleric/3 bard swashbuckler
    Ranged 14 cleric/6 ranger (non elf) archer healer
    Selvera: Warforged Monk 12/ Fighter 8/ Epic 4; Centered Kensai
    Jen: Elf Cleric 12; Frost Archer
    Mayve: Drow Fvs 15/ Monk 5/Epic 10; Ninja Healer

  7. #7
    Community Member Trig_of_Cowtown's Avatar
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    Quote Originally Posted by Selvera View Post
    My current trend is to not :P About 2 of my last 3 parties was me as a melee with 3 player clerics and a cleric hireling. It was glorious but cautions me against making yet another cleric...

    But who am I kidding? I love clerics, melee, ranged, pure healer, I plan on even trying a caster sometime in the future.

    I usually play them as hybrid-dps characters simply because I find that if I rely on others and/or hirelings to heal and raise while I tank and dps; I usually get quests done much faster then if I attempt to play a supportive role. But occasionally I break out the alts and see how much about being a pure healer I've forgotten and have to relearn while relying on others to protect me and progress the quest. (It's fun!)

    Some example cleric builds I've done and hand fun with:

    Ranged 20 cleric elf archer healer
    Melee 12 cleric/8 fighter sword+board
    Melee 14 cleric/6 ranger dual wield
    Melee 17 cleric/3 bard swashbuckler
    Ranged 14 cleric/6 ranger (non elf) archer healer
    Holy crow! That's a lot of different builds, Selvera.

    My first MMORPG was a quaint little game called Dofus. I was asked to play an eniripsa (a fairy which heals).

    I was unhappy with it. I would see other players doing their thing and big damage numbers would come up. Meanwhile, my damage was pitiful and mostly I'd have to cast a healing spell whenever I'd see someone taking damage. It seemed like all I was doing was being a tagalong. All the other characters seemed so strong.

    After about a month pf this, I told my guild leader how I felt. He was quiet for a moment then let loose this huge laugh. He said, "Pocks, without you, I might be tough; but, with you, I feel like Superman. You allow me to take on monsters way out of my league and survive. Have no fear, you are not a tagalong. You're a crucial member of the team. Always remember that."

    Yeah, I was called Pocks back then. Heh.

    Anyways, since then, I have loved healing and I have always had a healy type. Call them a holy priest, a cleric, or a white mage, there's always at least one in my camp.

    Since DDO tends to be a bit deep, I'll wait until I have a little more experience before trying a cleric online. Healers really need to be in a party. It's kind of in the job description. "You mainly heal. They hit things hard, protect you from harm, and open locks for you."

    Heh, now I'm wondering if I should change my name to Pocks, Alchemist of Cowtown.
    Last edited by Trig_of_Cowtown; 06-27-2018 at 03:27 PM.

  8. #8
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    best way to play a cleric is kill everything and do not and i mean do not heal anyone.
    if youve got any more questions id be happy to help.

    your friend sil

    oh i forgot to add be undead too that really annoys pugs. hehe
    Last edited by silinteresting; 06-27-2018 at 05:33 PM.

  9. #9
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    I did many types of clerics.
    In DDO, just like in P&P, pure healing clerics are for those players that don't know the game quite well yet, as it allows them to do something meaningful and useful to the party, but that doesn't quite help them progress, and is utterly meaningless to parties with good tactics.

    Once you learn how to make a proper caster, and get some proper caster equipment and past lives, you can start doing things like Crowd Control very well in DDO (adding the occasional killspell or charm).

    Final step is learning how to take care of yourself (up until now, you were relying on the party to do the dirty deed, and you were just there to keep whatever needed dying motionless and keeping those party members alive against things you couldn't just keep motionless).

    You can invert the last two steps without a hitch - learn to kill stuff, THEN learn how to properly control crowds - but you eventually have to do both to be considered an accomplished Cleric.

    Of course, in P&P, Clerics are eventually gods among men creating their own dimensions and bending the gods to their whim in a world where magic is basically everything. Linear fighters, quadratic casters.

  10. #10
    Community Member glmfw1's Avatar
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    In PnP (2e & 3/3.5e) my Clerics were in the front lines in combat, healing comrades, using spells effectively and causing major issues for any undead we came across. Being a Cleric was awesome fun.

    2e's Spheres allowed for different faiths to have different spell lists, allowing more variety at base level. 3/3.5e's domains (2 per cleric, providing 2 domain powers, and a choice of 1 spell per level from either domain) and Prestige classes did some of this. Clerics weren't as good as other classes as some things but they were good in a wide variety of things.

    I came to DDO expecting the same but found, unlike other classes who specialised in order to get better at certain things, Cleric had to specialise in order to be competent at things and choosing one path was at the expense of being able to do much of anything in others. While PnP let Clerics be almost as good as other classes, the DDO trees ensured that, even when specialising, they were taking abilities that were lower and improving them at a slower rate. While other classes had synergies between trees, Clerics trees worked fairly independently of each other. I've even seen players arguing to take away the Fire & Light Spellpower from War Priests, which would make spell damage from the Clerics evocation spells suck (any good War Priest wants to be able to Flamestrike in between swings occasionally).

    The addition of domains added some flavour back into Clerics, but in a strangely limited way. Even with the domains as they exist, granting 2 domains at level 2, then selecting between the 5, 9 and 14 powers from the two, would give a bit more flavour without overpowering them.

    As to how I play Clerics in DDO... in order to take advantage of options available, I played elven Dex(ish)-based, medium armour, Sov Host (Longsword & Shield), using War Priest (with capstone, but ignoring Str abilities), Elf (inc Grace) and a bit of Divine Disciple. It gave me survivability and damage. Knowing more about the game now that I did then (it was my first class, although I did multiple Epic lives in it) and having domains as options now, I would probably go for the same outcome, but could probably use my AP better to achieve it (some things sound good but don't provide as much benefit as they appear to, while others sound useless but do a lot of good once you understand them).
    Bettayne Brah'dukcc, Cleric of Lathander
    Today is the first day of the rest of your life
    For DDO Queries, check out ddowiki.com; New to the game? Head to the Newbie Guide

  11. #11
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    I started playing a Cleric 2H Melee build with Str Domain this week. Attempting to keep it pure using only the Two Weapon Fighting line and Power attack while using a Great Axe.
    Will have Warpriest with Amelio Strike and Radiant Servant. Human with full Healing amp Melee Power Action Boost with Action Surges Str and Cha and of course Divine Might.

    Mostly for Turning and Healing and will hopefully add some DPS to the party

  12. #12
    Community Member Bacab's Avatar
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    Quote Originally Posted by Coffey View Post
    I started playing a Cleric 2H Melee build with Str Domain this week. Attempting to keep it pure using only the Two Weapon Fighting line and Power attack while using a Great Axe.
    Will have Warpriest with Amelio Strike and Radiant Servant. Human with full Healing amp Melee Power Action Boost with Action Surges Str and Cha and of course Divine Might.

    Mostly for Turning and Healing and will hopefully add some DPS to the party
    That is a fun build, I would say to consider 2 fighter levels for Haste Boost, some Kensei and the two feats lets you squeeze some Cleaves in painlessly.
    "Hireling" and "Hjealer"
    Member of THACO on Ghallanda

  13. #13
    Community Member Bacab's Avatar
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    Default Cleric is my favorite class

    Cleric has been my favorite class in DDO and in PnP DnD since I started playing both (early nineties when I was like 11 or 12 and in 2006 when DDO started)

    I have played all kinds of clerics. Heal bots, the old school Dwarven Battle Cleric, Caster Clerics. I even did Warforged Clerics before Favored Souls existed (it wasn't that good).

    In the other thread, I said my favorite race is Warforged and my favorite class is Cleric.

    Heck, before this thread went up (or at least before I saw it) I made a thread asking that repair spells be added to the Cleric/divine spell list if yo follow LoB or Onatar.
    https://www.ddo.com/forums/showthrea...-BF-Racial-PRE

    With the new domains, I will probably do all my fleshy racial TRs as a Cleric.

    Currently, I am playing a planned DD Capstone, but with RS T5 Aura with Luck domain. The Displacement Clicky is amazing and the bonuses to saves is really nice. I am only levle 14/15 now and I will probably go 17Cleric/3Paladin so I can have better HP/Saves/PRR/MRR over the capstone, I am unsure so far.

    Next Cleric life (I might bang out my last WIZ and Sorc life finally instead) I plan on either being a melee style cleric with Great Weapons, or I might to a deeper monk splash and do a Q-Staff build.

    In the old days before PRR/MRR I played Clonks a lot. I recently did a quick life on a Clonk (18Cleric/2monk). I soloed mainly on Elite and did Reaper if I joined a group.

    For the record, I think Clonks are still viable if you have the gear (I did not) and the past lives that give bonus PRR (I need more).

    I even made a post about 2-3 weeks ago giving kudos to the devs for how great and balanced the domains are.

    I look forward to doing a "Fire Cleric" with Wall of Fire and Scorching ray.

    Like I said, I honestly think I could do all the fleshy Racial TRs (I willl have 3 human Racial TRs after this life)...so I have a lot to go...and I think I could not a single
    same build".

    The domains really did just create all kinds of variants that I look forward to playing.

    Plus with a character named "Hireling" it is nice being a cleric, because my Surname prepares the group for my poor play!
    Last edited by Bacab; 06-28-2018 at 09:58 AM.
    "Hireling" and "Hjealer"
    Member of THACO on Ghallanda

  14. #14
    Community Member caberonia's Avatar
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    As a healbot. I have a dedicated cleric alt who is on his third life. First life he went with fighter splash and all shield feats, he would simply turtle up and use aura and bursts to heal and was fun to play and viable but it was prior to champs and reaper. Second life was full cleric heal bot this also was prior to reaper and champs and domains. His current life he's a healbot with Earth domain who will soon spam earthquake in between being a heal bot. Debating on whether to splash him with fighter again or stay pure caster this life since I don;t think his old turtle up in the middle of the action will work as well as it once did considering the places where clerics are needed mid to high reapers his heals won't heal himself as well as they once did. I get why they added the self heal penalty.. but making it apply to a class whose MAIN focus is healing has made cleric an odd duck because while they can be built to do other things generally whatever it is can be better filled by another class, the only things clerics could do better than everyone else was HEAL but now they must rely on others or waste a ton of SP to keep themselves up. THey should have focused on the self healing batmen builds and EDs that everyone twisted in to self heal rather than Nerfing a WHOLE class who is dedicated to healing.

    I do wish they would revamp alot of the buff spells to make them more usable or go the FVS route to give clerics something more to do between healing as well as some Built in Healing AMP so they can more effectivley keep themselves alive. With the current state of the game MOST parties simply don't need a dedicated healer, then on high reaper there's so many one shots that it generally doesn't matter. There is a place for a healer but it still doesn't seem as important as it once was since either everyone can heal themselves or oneshots mean you never get a chance to heal depending on your selected difficulty.
    Last edited by caberonia; 06-27-2018 at 07:29 PM.
    Sarlona- Fistalis, Caberonia, Kerlik, Mashbirs, Molleck, Burrthistle, Enlitened, Rotheril, Maginos, Urrock, Talathis- Scholars of Aureon
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    The developers figured they wanted to sprinkle a little stupid into the game. The problem is, the lid fell off and they dumped it everywhere.

  15. #15
    Community Member Vish's Avatar
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    About clerics
    I run my main alt, vish, as a cleric
    When I came back from the old days,
    I wondered what happened to clerics
    They had been superceded by cocoon
    So I went on, built an axel cleric
    But it just wasn't my thing to dump stat wis on a cleric
    So I built a paralyzer cleric
    A 14/4/2 ranger splash
    Max wis for aa
    And it works great
    A radiant with cc
    But it no longer measures up in the new meta
    For that I built vish the Imploder
    A 17/3 pally splash
    With implosion and mass frog
    And a decent amount of hp for the raids
    But I haven't trd vish yet
    I was waiting to changes from warpriest
    If they make it worth it
    Because vish of old was a fighting cleric
    And going radiant was the newer way
    But I don't think warpriest is gonna measure up,
    So I'm likely tr to the Imploder

    But I been clerics since old days
    It's my wisdom everyone should run a cleric
    It teaches healing skills that will carry you
    Eps now since reaper
    But I don't care to play clerics
    They have come a little way with domains
    But I don't think they've come far enough
    At least in new meta they are needed, as perform
    But I've generally given up on clerics
    I play monks, or warlocks, now
    Because I've shelved vish last year,
    That's just how not fun I like them anymore
    But I'm having a blast on my dc warlock
    Part of the game I've never really experienced
    So eventually,
    I might be the Imploder
    Vishantii (priest of the silver flame)
    Kil (heroic and epic completionist)

    Sarlona, Silver Flame Jokers

  16. #16
    Community Member Annex's Avatar
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    I truly enjoy playing healers in other games but not in DDO. In other games, healers have reliable tools for the job and pretty much just work. DDO requires a lot of trial and error to stumble upon a decent configuration. My original Cleric recently reached level 16 for the first time. She is 4 years old. Every so often I take her out, mess around with her Feats and Traits, run some quests, get frustrated, and send her back to the Airship. I understand she spends most of her time lounging in the hot tub. Last year, during Night Revels, she was truly terrible. I thought a Cleric would excel fighting undead but...not so much. Her spells and Turning pretty much just bounced off.

    I recently changed my main Wizard into an Iconic Morninglord Cleric. She also sucks now thanks to my awesome character building skills but I will get through it. Only 43 levels to go... *le sigh* *laughs*
    Sophie the Cat Burglar - Creator, Dreamer, Explorer - Happy yet Sad - Seeker of Beauty and Wonder

  17. #17
    Community Member FuzzyDuck81's Avatar
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    Quote Originally Posted by Aelonwy View Post
    I play my cleric 70% light blaster, 30% healer. My APs are very tight because I go for Tier5 in Radiant Servant for the aura and capstone in DD for the boosts to casting. I like the aura because I don't have to religiously watch everyone's HP bar. .
    I've taken much the same approach on mine - maximum blasty fun, running in AoV destiny for more blastiness. My DCs aren't amazing but they're fine in EH/LH & moderately reliable in elite so long as I target weaker saves on enemies; domain-wise I went with luck as a general all-round boost & it works pretty well, though I'm not all that great a healer - if team mates wanna be healed with some consistency, they can stay close in the middle of the fight where they'll be getting my aura & I'll be dropping divine wrath
    I don't mean to come across as unsympathetic - but I am, so I do.

  18. #18
    Community Member Jetrule's Avatar
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    I have tried caster clerics, mainly evo focused light blast and implode, energy burst in epics. I run out of spell points. Maybe I solo too much and expect a build to at least be able to solo elite on most quests but it is what it is. I like them up until that point when spell point potions become a necessity.. I droped down to running hard or normal solo to finish epics, and that's when I call a build bad for my play style. This was all pre domain and deity, Also the best gear available was thunder forged and new Archons/devils gambit stuff. It could be better by now.

    I have tried a turn undead super focused cleric. It runs into a wall in epics where turn undead no longer works. There is a new item in the next update which may help turning last into higher levels, but not at cap in anything beyond hard or normal. Still while turning undead worked it was a nice build. This build was so useless level 24-28 (the cap at the time) that I basically ran only The Legend of Two Toed Tobias and wilderness slayer zones to get him to cap. He could heal fantastically and blind anything that could be blinded. But this was at a time when some people would actually request that you not heal them because they were so used to healing themselves that they were "wasting" their self healing because I was healing them.

    My last two cleric lives were as melee cleric fighters. With 6 once and 8 the other life, levels of fighter. One a sun elf great swords user the other a PDK mauler. Cleaves never run out of spell points. Unlike a turn undead cleric, the higher this build gets in levels, the more powerful it is. It was basically a fighter with virtually all action points spent in fighter trees except enough to get divine might from war priest. All melee combat or defensive feats except quicken spell, and all melee gear except healing spell power and sometimes lore. Those are my favorite clerics....fighters. If I do any lives as a cleric again it will be that mix with the new animal domain for extra hitpoints. It is a low spell point build for having a cleric icon but when you get epic destinies go with divine crusader and you are still a good party healer with a nice aoe heal and capable of spot healing when you arent smashing heads.
    Last edited by Jetrule; 06-28-2018 at 03:25 AM.
    Percivaul Dusol and Shortpact--The Silver Legion

  19. #19
    Community Member SpartanKiller13's Avatar
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    Prior to last week I'd basically only used Cleric once, as the 6 in an 8/6/6 Silvanus build. I was hoping to get decent stuff out of Warpriest, but ended up doing my AP split differently and basically wasting the whole purpose thereof.

    I just started up a 11/5/4 Cleric/Warlock/Paladin tank build (morninglord alt), and so far I just hit 400 Coin Lords favor (for the +2 Intimidate) and am quite enjoying Fire Domain. I'll respec @30 to Animal Domain for the HPs, but until then this is kinda nice I have vaguely competitive SLA's (with full metamagic) and in a party can contribute into low Reaper. Soloing I struggle in R1, however.

    I'm planning on TRing my main into a Cleric, probably PDK 14/6 Cleric/Fighter in Animal Domain. Silvanus, obviously, using T5 Kensei and getting Fort Bypass, HP, and a charge from Animal domain as well as a bit of buffs etc.

    -----

    TL;DR: I like to play Clerics as part of a multiclass. Also IMO the best healers are Druids thanks to Mass Regeneration so if I build a healer it will be a Druid not a Cleric.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    When it comes right down to it, a Warlock is basically a ghetto Shiradi Sorcerer. You give up some of the damage and self sustain from being a Sorc for the advantage of being able to just hold down left click and yolo blast your way to victory.

  20. #20
    Community Member Duskofdead's Avatar
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    Quote Originally Posted by caberonia View Post
    With the current state of the game MOST parties simply don't need a dedicated healer, then on high reaper there's so many one shots that it generally doesn't matter. There is a place for a healer but it still doesn't seem as important as it once was since either everyone can heal themselves or oneshots mean you never get a chance to heal depending on your selected difficulty.
    So many people griped in the old days when you'd put up that lfm and refuse to begin the quest without one trapper and one healer at least, but I miss those days a lot. They felt the most to me like the kind of mixed party problem solving and cooperation I associate as being the core of dnd based gameplay. I never had much sympathy for people insisting the game have all kinds of not just viable, but even overpowerful ways to solo, self heal and also dps through the content, without groups. When the convergence of past life benefits, gear, class mixing and enhancement changes began to allow this, we were effectually all forced to build and play this way as we ran into walls of people who would not wait for proper groups, and didn't have any time for people who did.

    Really just should never have been a thing. There are games like skyrim for people who just want an overpowered groupless single player experience.

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