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  1. #1
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    Default Axel's THF Melee Cleric Build

    (Updated 2/4/19)

    Hey everyone! The build has now been updated as of Update 41. Below is what I'm running currently, and an up to date write up giving my thoughts on playing this build in today's meta. If you enjoy this build and want to see more content from me please do me a favor and visit and subscribe to My Youtube Channel. I have hundreds of DDO related discussion, strategy, news and other videos. You can also Follow me on Twitter.



    Build Goal

    Melee Cleric with as much DPS as possible while still meeting minimum standards of being a main party healer in Reaper and in Raids. Using Falconry with WIS to hit/damage with a focus on Two Handed Fighting utilizing Silvanus with Mauls. This build is able to both contribute solid melee DPS/Crowd Control and heal the party.

    Split

    20 Cleric

    Why pure over pally or fighter splash?

    The epic defensive fighting feat existing and Falconry enhancement tree existing make pally/fighter splashes less appealing than they were in the past. Also, focusing on healing is more important than in the past. This is not to say running something like 17cleric/3 pally is bad. It isn’t. It just makes for a more defensive build over offensive which is not this build’s goal. This build is giving up some survivability for better healing/DPS. If you want a tankier build that gives up some Falconry investment for investment in Sacred Defender, you can do that and it's not bad! I just think Falconry is too good right now to take points out of it in order to invest them in Sacred Defender. Also, pure gives better casting abilities and more spell points which is a nice perk. As well as the radiant servant capstone which isn’t that great – but it’s decent.

    Race

    PDK, Scourge or Human

    PDK and Scourge are the clear two best choices as they both are able to take Silvanus and both have some nice low hanging fruit on their enhancement trees. Human is worse than PDK since they can't access Silvanus, but has the advantage of both being a free to play race and not costing the player any DDO points to LR out a forced first level. Human will have lower melee DPS than PDK but basically equal in all other respects. So only choose Human if you want to run this build on the cheap.

    Which is better, PDK or Scourge? I think they’re about equally viable. PDK gets a free feat, while Aasimar Scourge has a better racial enhancement tree and an inherent +2 to WIS. As a cleric you don’t need Scourge’s healing hands, but the tier 2 doublestrike and spell points/spell pen is nice. But keep in mind any points spent in the Scourge tree take away from points you can spend in the Falconry/Radiant Servant trees. Decide which enhancements you really want before deciding on race. Both are good choices, though if you go Scourge you’ll have to either drop one of the feats listed below or splash a fighter level to get another feat. My personal preference is PDK. And again, keep in mind that both these races are iconic and have a forced forced level that is not cleric, so you'll have to LR that level out.

    Starting Stats

    1st priority WIS, max it. Next priority is CON and then CHA/STR. I’m not listing an exact split because it depends on what tomes you have. It is important to be aware that you’ll need enough base STR (points invested in the stat + STR tomes) to meet feat requirements. So keep that in mind, more info on that below. Invest as little in STR as you can to meet feat requirements. CHA isn’t all that important as it only powers numbers of turns for this build. So a focus on WIS/CON with minimal investment in CHA/STR is best.

    Skills

    Heal, UMD, Jump

    PDK Feat Selection by Level

    If Scourge race, drop Intensify. Mass Frog can be swapped for Deific Warding if desired. Feat order may need to be swapped around depending on what STR tome you have and/or how much you invest in STR initially. You need a total of 13 base STR for Power Attack, 15 for THF feat and 17 for ITHF and GTHF feats. The following leveling order assumes you start with 13 STR at character creation and have atleast a +4 STR tome.

    Code:
    Class and Feat Selection
    ------------------------------------------------------------------------------------------
    Level Class            Feats
                           Level 1 Requires a +1 Heart of Wood to switch out of Iconic Class
      1   Cleric(1)        Standard: Power Attack (Requires Feat Swap with Fred)
                           Purple Dragon Knight Bonus: Cleave
                           Follower of Faith: Favored by Silvanus
      2   Cleric(2)        Domain: War Domain Tier I
      3   Cleric(3)        Standard: Empower Healing Spell
      4   Cleric(4)        Wisdom: +1 Level up
      5   Cleric(5)        Domain Feat: War Domain Tier II
      6   Cleric(6)        Standard: Two Handed Fighting
                           Deity: Blessing of Silvanus
      7   Cleric(7)        
      8   Cleric(8)        Wisdom: +1 Level up
      9   Cleric(9)        Standard: Great Cleave
                           Domain Feat: War Domain Tier III
     10   Cleric(10)       
     11   Cleric(11)       
     12   Cleric(12)       Standard: Improved Critical: Bludgeoning Weapons
                           Wisdom: +1 Level up
     13   Cleric(13)       
     14   Cleric(14)       Domain Feat: War Domain Tier IV
     15   Cleric(15)       Standard: Improved Two Handed Fighting
     16   Cleric(16)       Wisdom: +1 Level up
     17   Cleric(17)       
     18   Cleric(18)       Standard: Quicken Spell
     19   Cleric(19)       
     20   Cleric(20)       Wisdom: +1 Level up
     21   Epic(1)          Epic Feat: Overwhelming Critical
     22   Epic(2)          
     23   Epic(3)          
     24   Epic(4)          Epic Feat: Greater Two Handed Fighting
                           Wisdom: +1 Level up
     25   Epic(5)          
     26   Epic(6)          Epic Destiny Feat: Perfect Two Handed Fighting
     27   Epic(7)          Epic Feat: Maximize Spell
     28   Epic(8)          Epic Destiny Feat: Perfect Two Weapon Fighting
                           Wisdom: +1 Level up
     29   Epic(9)          Epic Destiny Feat: Mass Frog
     30   Epic(10)         Epic Feat: Intensify Spell
                           Legendary: Scion of Arborea
    Enhancements



    Domain

    War Domain

    This is the domain you should take because it gives the Holy Sword SLA, giving a +1 bonus to critical damage range and critical damage muliplier. That makes this is our clear choice of domain because it's generally the best for increasing our melee DPS. We don't need to give up DPS for even more healing by taking a domain like the Healing Domain. The healing abilities this build has is already sufficient to serve as a party healer.

    Epic Destiny

    Legendary Dreadnaught

    Simply the best domain for Melee DPS, hands down, making it the obvious choice. Just like with our Domain choice, we don't need to pass on the best melee DPS destiny in order to get more healing from a tree like Crusader or Exalted Angel. The build will have plenty enough healing without it, sacrificing using Dreadnaught just for more healing is not necessary and not worth it in the vast majority of situations. If you’re in a situation where you will be ONLY healing, Sentinel for more survivability may be worth swapping to, but that kind of situation should be rare.

    Twists

    I recommend the following -

    Tier 4 twist - Sense Weakness (Fury) – Your main role in the DPS department is off tank single target DPS which compliments this. Especially when it comes to beating down raid bosses and other large HP mobs. You also get an additional 30% damage to helpless mobs with this twist, which synergizes very well with your avian attacks from the Falconry enhancement tree, which will constantly be making monsters helpless.

    Tier 3 twist - Renewal (Sentinel) – Simply amazing for healing. Lets your SP last forever, and is incredibly useful for tank healing. I use a tier 3 twist on it because it’s simply too invaluable as a very low SP cost ranged healing option to complement aura/burst. And remember, the goal of this build is to be an effective raid/party healer so we need to be able to do that in a pinch if needed. If you’re willing to blow through many spell point potions in those really tough healing situations and use heal spells instead of renewal, you can ignore it if you'd like.

    The rest of your twists are more flexible. Some great options include Unearthly Reactions (Magister), Brace for Impact (Sentinel), Endless Faith (Angel), Healing Power (Angel) and Wild Weapons (Fury).

    Past Lives

    Not required for this build, it is first life friendly, but they obviously help. The most important is 3x Martial past lives for 9% doublestrike. Paladin, FVS, Wizard, Asimar/Human past lives are all nice as well and make the build better. They are optional however.

    Playstyle

    In Reaper, focus on debuffing/CC’ing enemies with falconry attacks while healing the party. But healing is generally your first priority. Stay back and heal in Reaper when it gets too dangerous for you to be up front melee'ing. The most important skill by far you'll need to master when playing this build is to know when to melee and when to step back and heal. You have to get a feel for the party and play accordingly. You don’t want to get too aggressive and die, but you also don’t want to be a liability and not contribute in terms of offensive to your party. Some parties (and Reaper mode particularly) will require you to heal more than melee, while lower difficulties and very self sufficient parties may let you focus almost soley on CC and DPS.

    Epic Defensive Fighting goes hand to hand with this. To play this build optimally you will need to constantly be turning it on and off depending on the situation, because you want the HP bonus when you melee but it majorly handicaps your healing range. Sometimes this doesn't matter when radiant aura and radiant burst are more than enough to heal the party. But sometimes it isn't, and sometimes it may not be practical to have a handicapped healing range when the party is more spread out. So when you need to focus more on healing you'll need to switch it off and be more weary of how much aggro you're receiving from monsters.

    Why don't you use Warpriest?

    Short answer, Falconry is just a better option in basically every area that matters. Even after the pass this year, Warpriest in my opinion fails to be worth putting a substantial investment in on any kind of melee cleric compared to spending those points in Falconry. I made a whole youtube video explaining why. Watch it if interested.

    Old Version of This Build

    If you are looking for my old 15 cleric/4 paladin/1 fighter split, the old post is archived here.
    Last edited by axel15810; 02-04-2019 at 09:47 AM. Reason: Updated the build

  2. #2
    Community Member Son_of_the_South's Avatar
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    Thumbs up

    Hey Axel,

    Thanks for posting the build. Love the channel; long time listener, first time caller (watched the EE Chrono run, grats!).

    For a heroic PL, what leveling order would you recommend? I get that this is a mainly epic build but I'd love to try it out & next life is Cleric.
    NB: I won't be taking 18 or 19, just straight to 20.

    Would it be worth taking Stunning Blow in place of something like GTHF?

    Cheers,

    SotS
    -------------------------------------------------------------------------------------------
    Drykks - Baanzai - Elyndaar

  3. #3
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    Default

    Quote Originally Posted by Son_of_the_South View Post
    Hey Axel,

    Thanks for posting the build. Love the channel; long time listener, first time caller (watched the EE Chrono run, grats!).

    For a heroic PL, what leveling order would you recommend? I get that this is a mainly epic build but I'd love to try it out & next life is Cleric.
    NB: I won't be taking 18 or 19, just straight to 20.

    Would it be worth taking Stunning Blow in place of something like GTHF?

    Cheers,

    SotS
    Thanks! The EE chrono solo was a serious pain, but got through it. Lol, probably not ever doing it again though!

    Go with the fighter level early, level 1 or 2. You have to have it for martial proficiencies - plus you want that haste boost as soon as possible. Saves and bloated HP from my experience aren't that vital until epics, so I'd take all cleric levels next to get my spells as early as possible until you are 15 cleric/ 1 fighter. You especially want to not put off blade barrier or your radiant servant abilities. Then take the paladin levels.

    I actually tried out taking stunning blow a year or two ago - at one time I was a Half Orc 17 cleric/2 fighter / 1 wizard and geared for it.

    It's nice to have, especially in epic hard. But overall my conclusion was it requires too much investment to get your DC up high enough for it to be worth it. Probably giving up a gear slot for exceptional stunning, twist slot or destiny tree points, APs for stunning enhancements, not to mention the feat. And even still it's really hard to get it reliable in the high EE stuff.

    It's just too much to give up in my opinion. With the epic boots of the innocent I'm wearing now having stunning on them it certainly helps since I slot that anyway. Still don't think it's worth it, especially with all the immune undead we have at endgame now. I don't think it would be all that helpful in heorics, mobs don't have a lot of HP until epics - someone else might disagree.
    Last edited by axel15810; 01-18-2015 at 02:02 AM.

  4. #4
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    Default Some advice for the casual and new

    Why not take Precision?


    __________________________________________________ __________________________________________________ _____________________



    *** Some might be turned off by the lack of spell points. It is not a problem. Trust me. ***



    Currently running CLR11/PAL3/FTR1 @lvl15 Purple Dragon Knight. Just some casual newbie advice added.
    I have run multiple Melee Clerics. This will be similar with CLR15/PAL3/FTR2. In heroic I barely use rest shrines while other caster clerics are constantly running out of mana. They cast Blade Barrier a lot.
    I can tell you the damage output and large swings from Cleave, Great Cleave and then Exalted Cleave are the same as casting Blade Barrier if you use a Falchion like I do with lots of critical going off.


    Just some simple easy to get auction house gear suggestions for the casual players like me:

    This build has enough Healing output for Heroic levels that a lot of Devotion is not needed for lvls1-20.
    Radiance and Radiance Lore are more useful in Heroic for Divine Punishment.
    In epic it is easier to gear Devotion and Impulse with Radiance using consolidated gear with 3-4 buffs on each.
    You will also need a nice Combustion along with Combustion lore in Epic for Divine Crusader.
    In Heroic I just use a Belt of Seven or a Potency item for around 40+ spell power, and only carry a best Radiance spell power item and Radiance Lore cause Divine Punishment is about the only thing that drains my mana against Bosses.
    I use Blade Barrier when I get too far ahead of the group and pull a lot of agro and monsters
    In Heroic Deadly, and especially Accuracy are important if you leave Power Attack on. Seeker helps if you can fit it in.
    I find myself using Divine Power items less with a deeper Melee splash, but if in less of a healing role in a group spending time doing a quick gear swap to use Divine Power helps your melee attack speed by increasing your BAB to character level.


    You get a lot of Turn Undeads from this build and the Pally turns stack with Cleric turn addition enhancements. Running with 17 turns and they regenerate.

    I delayed my level up to run some VON flagging in House K for more XP. With all the gear you will need to run Coinlord quests first for that Iconic toon you just made to get inventory slots. These melee Casters require lots of gear.

    The Trinket and Hat for PDK are nice for healing amp and fortification.

    Quests I ran as new Iconic:

    Waterworks to try out the build and get things organized for Coinlord favor
    Lordmarch quests for more Coinlord favor and tweaking and some XP. There is your free inventory.
    Then off to VON Flagging holding off on lvl16 for House K and bank slot and some XP at lvl15.
    At lvl15-16 Gianthold flagging for nice XP and Collapsible Portable Hole for second inventory slot.

    Now it is off to VALE for XP runs with my PARALYZING FALCHION!!!
    Fun times so far.

    A powerful simple build.
    https://www.ddo.com/forums/showthrea...lr15-pal3-ftr2
    Last edited by firemedium_jt; 01-18-2015 at 11:03 AM.
    Your lack of healing amp not my problem. Please buy and use your own remove curse pots in combat, so I don't waste mana. Not my job.

  5. #5
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    Quote Originally Posted by firemedium_jt View Post
    Why not take Precision?
    Because from posts I've read it's mostly a wash in terms of DPS since you have to turn off power attack to use it. And since this is a THF build that's 10 damage per swing. If you've seen math that shows otherwise, please post it I'm all ears. I've looked myself but haven't come across anything.

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    Default

    Quote Originally Posted by axel15810 View Post
    Because from posts I've read it's mostly a wash in terms of DPS since you have to turn off power attack to use it. And since this is a THF build that's 10 damage per swing. If you've seen math that shows otherwise, please post it I'm all ears. I've looked myself but haven't come across anything.
    Did not know that. It was a suggestion that was made to me, but I like PA better. Never used Precision. That is a shame.
    Your lack of healing amp not my problem. Please buy and use your own remove curse pots in combat, so I don't waste mana. Not my job.

  7. #7

    Default

    Precision is for fort-mob quests. (Undead, constructs, plants, elementals.) It is hand-down superior dps compared to power attack against those mobs. It's not even really close.


    To the OP, any consideration for going warforged so that you could take warpriest righteous weapons line with greatswords?

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    Quote Originally Posted by EllisDee37 View Post
    Precision is for fort-mob quests. (Undead, constructs, plants, elementals.) It is hand-down superior dps compared to power attack against those mobs. It's not even really close.
    Can you link math? Like I said in the prior post I've yet to see any math to back this up for a THF build. If you can link some I'm all ears.


    Quote Originally Posted by EllisDee37 View Post
    To the OP, any consideration for going warforged so that you could take warpriest righteous weapons line with greatswords?
    Nope, to me the warpriest tree and the righteous weapons line just isn't very good. Not worth the APs. Not to mention TF Falchion has the better crit profile, I wouldn't want to be stuck using greatswords. And warforged hurts your aura, loses you a feat (actually 2 feats since you'll have to take adamantine body) and gives you -2 CHA and -2 WIS. And the construct immunities aren't a big deal since clerics have stuff like greater restore and busts to easily deal with it. I think human is clearly better.
    Last edited by axel15810; 01-18-2015 at 12:10 PM.

  9. #9

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    Quote Originally Posted by axel15810 View Post
    Can you link math? Like I said in the prior post I've yet to see any math to back this up for a THF build. If you can link some I'm all ears.
    I haven't seen any to link, but it's not overly difficult to run the numbers now. And now I'm kind of curious as well.

    Assumptions
    15-20x2 crit profile (falchion w/improved critical)
    Hit on a 2
    Always confirm criticals
    5% fort bypass from ship buff


    Let's call your base damage "x". We have a 95% chance to do base damage, and a 30% chance to do an additional (1x) base damage over and above that.

    No fort
    P. Attack: 0.95 * (x+10) + 0.3 * (x+10) = (0.95x + 9.5) + (0.3x + 3) = 1.25x + 12.5 every swing
    Precision: 0.95 * x + 0.3 * x = 1.25x every swing

    So against 0% fort, power attack does an extra 12.5 every swing. Solid in heroics, kind of meh at endgame.

    100% fort
    P. Attack: 0.95 * (x+10) + 0.05 * 0.3 * (x+10) = (0.95x + 9.5) + (0.015x + 0.15) = 0.965x + 9.65 every swing
    Precision: 0.95 * x + 0.3 * 0.3 * x = 0.95x + 0.09x = 1.04x every swing

    Precision's "x" multiplier is higher than power attack's, meaning the higher x is, the better precision does. If we set both equations equal to each other, we can solve for x where both power attack and precision do the same damage. Any "x" greater than that means precision is better. Let's see what x equals:

    1.04x = 0.965x + 9.65
    0.075x = 9.65
    x = 128.67

    That means if your base damage (left-most number only) is 128, you do the same dps with either. Higher than 128 and precision does more dps. Lower than 128, power attack does more.

    Only 5% bypass with ship buff is kind of lowballing, though. Let's figure in an additional 35% armor piercing from thunderforge:

    100% fort w/Dragon's Edge + Ship Buff
    P. Attack: 0.95 * (x+10) + 0.4 * 0.3 * (x+10) = (0.95x + 9.5) + (0.12x + 1.2) = 1.07x + 10.7 every swing
    Precision: 0.95 * x + 0.65 * 0.3 * x = 0.95x + 0.195x = 1.145x every swing

    1.145x = 1.07x + 10.7
    0.075x = 10.7
    x = 142.67

    So the more bypass you have, the better power attack looks. Precision is still better at a fairly low number for endgame.

    Other mitigating factors to consider:
    - Increased power attack damage from enhancements (eg: warforged)
    - Increased [W] damage for power attack (eg: legendary dreadnought)
    - Increased precision damage (eg: swashbuckler)
    - Not hitting on a 2 (precision hits more frequently than power attack, and confirms more criticals)
    - Additional fort bypass (eg: twist in Grim Precision from Shadowdancer) raises the bar, I'm guessing to the 150s
    - Bonuses to crit profile (eg: overwhelming critical, celestial champion)

    EDIT: Totally spaced seeker. That complicates the math a bit, and favors precision.

  10. #10

    Default

    Now I'm curious how it shakes out to add in some of those mitigating factors. Same assumptions as above, plus:

    Celestial Champion (+1 crit range, meaning 40% instead of 30%)
    Overwhelming critical (adds (1x + s) 10% of the time you bypass fort)
    Improved Power Attack from LD (+0.5[W] on a falchion = +0.5[2d4] = +2.25 per hit)
    55% fort bypass base (35% dragon's edge + 15% grim precision + 5% ship buff)
    17 Seeker (consuming darkness + steady handed armbands)

    Against 100% fort: (formula structured as base + crit + seeker + overwhelming crit)

    Power Attack
    0.95 * (x+2.25+10) + 0.55 * 0.4 * (x+2.25+10) + 0.55 * 0.4 * (2*17) + 0.55 * 0.1 * ((x+2.25+10) + 17) =
    0.95x + 11.6375 + 0.22x + 2.695 + 7.48 + 0.055x + 0.67375 + 0.935 =
    1.225x + 23.42125

    Precision
    0.95 * x + 0.8 * 0.4 * x + 0.8 * 0.4 * (2*17) + 0.8 * 0.1 * (x + 17) =
    0.95x + 0.32x + 10.88 + 0.08x + 1.36 =
    1.35x + 12.24

    1.35x + 12.24 = 1.225x + 23.42125
    0.125x = 11.18125
    x = 89.45


    If your non-crit base damage (left-most number only) is above 90, precision is more dps against 100% fort mobs.

  11. #11
    Community Member Bill_Jones's Avatar
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    Default Been waiting for the video

    Very nice video, Axel. I'm using a similar build on a static group toon; I think my enhancements are not exact, and I have no SoS, but it does decent damage.
    Thanks for the video! Time to reset enchacements

    PS: EllisDee's math makes my head hurt
    Be Nice, Have Fun
    Tempest Trapmonkey Build (great for free-to-play, good dps & survivability)
    For other DDO videos, check out my YouTube Page

  12. #12
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    Quote Originally Posted by EllisDee37 View Post
    I haven't seen any to link, but it's not overly difficult to run the numbers now. And now I'm kind of curious as well.
    +1, you must have spent a good amount of time on that.

    I'm a little confused on what some of your numbers represent but when I get some more time I'll look through it more thoroughly.

  13. #13
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    Quote Originally Posted by Bill_Jones View Post
    Very nice video, Axel. I'm using a similar build on a static group toon; I think my enhancements are not exact, and I have no SoS, but it does decent damage.
    Thanks for the video! Time to reset enchacements
    Very cool, hope it works out for you. The heroic SoS is nice for heroics (I never did get that epic SoS shard). Greensteel LIT2 works great as well though.

    And yeah sorry it took me so long to get this video out. I know I've been promising it for a while. I spent some time experimenting with different enhancement combinations before deciding on this one which was part of the reason why it took so long. Also I wanted to get to level 28 and get that EE Chrono solo done to prove this is a good build before putting it out there.
    Last edited by axel15810; 01-20-2015 at 12:58 PM.

  14. #14

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    Quote Originally Posted by axel15810 View Post
    +1, you must have spent a good amount of time on that.
    Yeah, no joke. Based on timestamps, I ended up spending 70+ minutes down the rabbithole, which doesn't include the time it took to compose the first draft of the first breakdown. (Which was missing half the math that's in there now.)

    I'm a little confused on what some of your numbers represent but when I get some more time I'll look through it more thoroughly.
    Best place to start is the Precision breakdown in the second post with the colors. It's the most straightforward, where "x" is equal to your base damage. The power attack formula is the same, except it looks much uglier because "x" is replaced with "(x+2.25+10)" to represent the extra 10 damage power attack does plus the extra 2.25 you get from +0.5[W] with Improved Power Attack.

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    Community Member Steelraccoon's Avatar
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    Love the post and the video.... lots of good info there. I did have one question about the build though.... at what levels do you take the various classes?? I'd really like to try the build out but being a new player, I really have no idea about when to take what class. The enhancements I would imagine would be pretty straight forward.... try to get to 32 in The main cleric tree by level 12 for the radiant aura heals and then fill in the rest as you can. Is that a correct assumption?

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    Quote Originally Posted by Steelraccoon View Post
    Love the post and the video.... lots of good info there. I did have one question about the build though.... at what levels do you take the various classes?? I'd really like to try the build out but being a new player, I really have no idea about when to take what class. The enhancements I would imagine would be pretty straight forward.... try to get to 32 in The main cleric tree by level 12 for the radiant aura heals and then fill in the rest as you can. Is that a correct assumption?
    I prefer:

    1 cleric
    2 fighter
    3-16 cleric
    17-20 paladin

    Definitely take the fighter level very early. You need it for martial proficiency and it's awesome to get that haste boost and extra feat early.

    The paladin levels are more flexible. I put them off because I don't find saves and the +20% HP very important until epics. And you want your cleric spells like blade barrier as early as possible.

    And yes I try and get aura as soon as possible but my biggest priorities are to get bursts, divine might, haste boost and damage boost quickly. If the aura has to wait an extra level I'd be OK with it rather than give up divine might, haste boost or damage boost.
    Last edited by axel15810; 01-21-2015 at 12:55 PM.

  17. #17
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    Quote Originally Posted by Steelraccoon View Post
    Love the post and the video.... lots of good info there. I did have one question about the build though.... at what levels do you take the various classes?? I'd really like to try the build out but being a new player, I really have no idea about when to take what class. The enhancements I would imagine would be pretty straight forward.... try to get to 32 in The main cleric tree by level 12 for the radiant aura heals and then fill in the rest as you can. Is that a correct assumption?

    What level are you starting out?


    I would go for Human:

    1 CLR1 (PDK then FTR1 here) [CLR1 at lvl1 allows more versatility for Lesser Rez due to Dev changes to the game]
    2 FTR1 [Take FTR1 early for melee]

    CLR11 ASAP after FTR1 cause you are a Cleric after all and Heal, Divine Punishment, and Blade Barrier are nice at mid lvl.
    PAL3 for Saves and HP are useful at these mid to high lvls.
    Thats 15 lvls and your Iconic build



    Here is my PDK build:

    (Just deciding if I should drop Ruin and take Precision at lvl21. You can't use it with power attack, but it is seems useful from the debate in another thread going on against Fortified opponents)


    Code:
    Character Plan by DDO Character Planner Version 04.23.01
    DDO Character Planner Home Page
    
    CLR15PAL3FT2 
    Level 28 Lawful Good Purple Dragon Knight Male
    (2 Fighter \ 3 Paladin \ 15 Cleric \ 8 Epic) 
    Hit Points: 351
    Spell Points: 1205 
    BAB: 16\16\21\26\26
    Fortitude: 21
    Reflex: 11
    Will: 15
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 28)
    Strength             16                    23
    Dexterity            11                    13
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom               11                    12
    Charisma             16                    17
    
    Tomes Used
    +2 Tome of Dexterity used at level 21 (Pre. Req. if I take Prescision)
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               2                    19
    Bluff                 3                    11
    Concentration         2                    35
    Diplomacy             3                    14
    Disable Device       n/a                    n/a
    Haggle                3                    11
    Heal                  0                    12
    Hide                  0                     9
    Intimidate            3                    11
    Jump                  3                    14
    Listen                0                     9
    Move Silently         0                     9
    Open Lock             n/a                   n/a
    Perform               n/a                  n/a
    Repair               -1                     7
    Search               -1                     7
    Spellcraft           -1                     7
    Spot                  0                     9
    Swim                  3                    14
    Tumble                1                    10
    Use Magic Device      4                    12
    
    Level 1 (Fighter)
    Feat: (Human Bonus) Cleave
    Feat: (Fighter Bonus) Power Attack
    Feat: (Selected) Two Handed Fighting
    
    
    Level 2 (Cleric)
    Feat: (Deity) Favored by Amaunator
    
    
    Level 3 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Great Cleave
    Enhancement: Purple Dragon Knight - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Purple Dragon Knight - Improved Recovery (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
    Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3)
    Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 2)
    Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 3)
    Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 2)
    Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 3)
    Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
    Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 2)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 3)
    Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 2)
    Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 3)
    Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1)
    Enhancement: Radiant Servant (Clr) - Unyielding Sovereignty (Rank 1)
    Enhancement: Radiant Servant (Clr) - Charisma (Rank 1)
    Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 2)
    Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 3)
    Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 1)
    Enhancement: Radiant Servant (Clr) - Wisdom (Rank 1)
    Enhancement: Radiant Servant (Clr) - Positive Energy Aura (Rank 1)
    Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
    Enhancement: Warpriest (Clr) - Toughness (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Slayer of Evil I (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 3)
    Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Empower Spell
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Ruin
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    Low to mid lvl the FTR1 and CLR11 come in real handy. The Saves from Pal3 is not really needed this early, and you give up too much delaying CLR11. Lvl6 spells are the best and very powerful along with Divine Punishment for Heroic even on a Melee Cleric.

    There are some arguments supporting on a 2hdr taking Cleave and Great Cleave early, but really they are overkill for low lvl and really shine when you get nice Prefix weapons at mid to high lvl like Paralyzers against mobs. After Power Attack and Improved Critical Slash for melee you need Empower Healing, Maximize, and Quicken ASAP, IMHO. Max helps your burst healing at low lvl. Radiant Burst is your best mass healing at low lvl. Until you can get Radiant Burst you can get Ameroliating Strike at around lvl 4-5, so invest in the War Priest tree early then at CLR6 dump it for Radiant Burst. Until you get Radiant Burst and Aura invest more in other trees like Human is a small investment along with Kensi and FTR Haste. Huge returns for those Tier 1s in Human and FTR. Always have Human Healing Amp, Human Damage Boost, and FTR Haste. Then move around the other trees.

    Get Aura ASAP. It is your best healing thing to do.

    Since you seem new from your join date some gear I would recommend:

    The best fortificaiton item you can find or buy at auction house.
    Low lvl best Accuracy, so you leave Power Attack on all the time. Not as important at mid to high lvls.
    Deadly if you can fit it in a low lvl and a must have for mid to high levels.
    Seeker if you can fit it in for this...
    My favorite weapon for 2hdr builds are Keen Falchions with Power Attack at low lvl rock. You will critical for double damage a lot.
    (Single Handed would be Keen Scimitars, Kukri or Rapiers)
    Everbright weapons for slime and rust monsters.





    What server you on?

    I play mostly melee clerics and would have no problem helping a fellow healer out on my server.





    .
    Last edited by firemedium_jt; 01-21-2015 at 05:20 PM.
    Your lack of healing amp not my problem. Please buy and use your own remove curse pots in combat, so I don't waste mana. Not my job.

  18. #18
    Community Member AbeonTech's Avatar
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    I'm almost done farming tokens to TR my redundant HealBot cleric... This looks almost perfect. Think I'll try and get a few more SP as I tend to solo mostly. I have a bunch of random tomes too so can probably get turn this into an awesome build for my purposes.

    Thanks, Axel

    (great video too, btw)


    EDIT:
    First level was fun. Can't cast spells due to Wis limit. My stat boost items have level limits of 4+ :/
    Last edited by AbeonTech; 01-25-2015 at 04:22 PM.
    Abeun | Abeon

  19. #19

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    Quote Originally Posted by AbeonTech View Post
    EDIT:
    First level was fun. Can't cast spells due to Wis limit. My stat boost items have level limits of 4+ :/
    Don't forget Owl's Wisdom potions in the marketplace, ML2. They can get you from 2 to 4 without issue.

  20. #20
    2015 DDO Players Council
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    Quote Originally Posted by AbeonTech View Post
    EDIT:
    First level was fun. Can't cast spells due to Wis limit. My stat boost items have level limits of 4+ :/
    Yep, like above said Owl's wisdom pots should solve any early minimum WIS issues.

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