Results 1 to 7 of 7
  1. #1
    Hero nibel's Avatar
    Join Date
    Jul 2007
    Location
    Brazil
    Posts
    3,778

    Default A different take on difficulty-based loot

    There are currently two takes on tiered by difficulty gear:

    1) All gear have the same stats. Running on higher difficulties raises the chance of named loot.
    2) Named loot pulled on higher difficulties is inherently better than the ones pulled on lower difficulties, be it by addition of augment slots, or some higher bonus.

    The people who defend #1 says that #2 forces people to run on difficulties their characters are not geared to tackle, because "lower level gear is not worthy the effort". On the other hand, people who defend #2 says that it is a reasonable increased reward for running on the most difficulty settings, and that non-tiered loot is usually faster to loot running normal three times in the time space you run elite once.

    I propose a third way, somehow in-between those. It gives some incentive for running higher difficulties, but not disregard the players who lack the skills to tackle elite.

    First, every gear will have the same stats. If you run normal or elite, your gear will give out the same thing. The difference is on its bound stats and minimum level.

    Normal-tiered gear is Unbound, and have a ML of "X" (the one where the gear is balanced for, slightly over random loot)
    Hard-tiered gear is Bound to Account on Acquire, and have a ML of "X-1"
    Elite-tiered gear is Bound to Character on Acquire, and have a ML of "X-2"


    This way, people who are skilled enough to tackle elite will be rewarded with gear they can use earlier (since "endgame is TRing", this is very relevant). The only tier that can be sold is the normal version, thus the only way to get hard and elite tier loot is by playing the game instead of getting it out of the AH.
    Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
    Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma


    I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Kensai, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.

  2. #2
    Hopeless Romantic dunklezhan's Avatar
    Join Date
    Sep 2009
    Location
    Yorkshire Toxic Fringe Zone
    Posts
    6,282

    Default

    Quote Originally Posted by nibel View Post
    ...some incentive for running higher difficulties, but not disregard the players who lack the skills to tackle elite.

    First, every gear will have the same stats. If you run normal or elite, your gear will give out the same thing. The difference is on its bound stats and minimum level.

    Normal-tiered gear is Unbound, and have a ML of "X" (the one where the gear is balanced for, slightly over random loot)
    Hard-tiered gear is Bound to Account on Acquire, and have a ML of "X-1"
    Elite-tiered gear is Bound to Character on Acquire, and have a ML of "X-2"


    This way, people who are skilled enough to tackle elite will be rewarded with gear they can use earlier (since "endgame is TRing", this is very relevant). The only tier that can be sold is the normal version, thus the only way to get hard and elite tier loot is by playing the game instead of getting it out of the AH.
    That's... actually a very interesting way of looking at it.
    Quote Originally Posted by Vargouille View Post
    The best of the best DDO players generally overperform when given a real challenge
    Quote Originally Posted by Amundir View Post
    My words are great. Even out of context.

  3. #3
    Community Member Emizand's Avatar
    Join Date
    Dec 2009
    Posts
    1,074

    Default

    Quote Originally Posted by dunklezhan View Post
    That's... actually a very interesting way of looking at it.
    This!

  4. #4
    Community Member
    Join Date
    Feb 2013
    Posts
    77

    Default

    An interesting idea, but as currently described there's a strong case that the hard version is better than the elite one - bound to account is a vastly superior binding status to bound to character. If you want the "elite is better" crowd to be happy rather than grumbling about an annoying detail, make elite bta.

  5. #5
    Senior Member
    Join Date
    Sep 2011
    Location
    Denmark
    Posts
    2,933

    Default

    Interesting idea.

    However, by lowering the ML there is a real risk of invalidating lower level gear. Despite that possible problem I think the idea is splendid and support it fully.

  6. #6
    Senior Member
    Join Date
    Sep 2011
    Location
    Denmark
    Posts
    2,933

    Default

    Quote Originally Posted by Douglas21 View Post
    An interesting idea, but as currently described there's a strong case that the hard version is better than the elite one - bound to account is a vastly superior binding status to bound to character. If you want the "elite is better" crowd to be happy rather than grumbling about an annoying detail, make elite bta.
    The difference simply makes it relevant to get both versions as neither is strictly better than the other.

  7. #7
    Hero nibel's Avatar
    Join Date
    Jul 2007
    Location
    Brazil
    Posts
    3,778

    Default

    Quote Originally Posted by Douglas21 View Post
    An interesting idea, but as currently described there's a strong case that the hard version is better than the elite one - bound to account is a vastly superior binding status to bound to character.
    I know. That's why it have a higher ML and is found in a lower difficulty.

    Basically the intention of the suggestion is: Higher difficulty items get lower ML and a harsher bound status. If you have a lot of alts, the BtA version is superior because you can use a single item and pass it around, however the BtC version can be used one level earlier. So it is up to the player if they want to keep their TR gear on a mule alt, or in their TR cache/bank.
    Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
    Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma


    I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Kensai, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload