1 HP; 1 hit and shattered. However, this glass is for serving humanoids; not for serving giants.
For giants, oh, I dunno, ... You better ask the Stormreaver that question when he is alive.
With Great Power Comes Great Responsibility
Depends. Is the glass half full or half empty?
What do you mean? An African or European glass of water?
A glass of water has 2 HP if drank by a halfling or dwarf, 1 HP otherwise.
Hard to say, since the only known way to kill a Trisolarian emperor, such as "Bont the Viscous" is to drink them...
"...At least it tells us they understand our language; they're just not willing to speak to us in it. -Who knew they were French?"
1 HP. However, the eberron tavernkeepers noticed how easy is to break a brawl in their taverns, and magically enhanced they all to have hardness 50.
I suspect not very many. Most glasses are likely 1 HP containers.
However, I would suspect that some of the inns in Gianthold have larger glasses for their giant patrons, and those might a have a few more. 10-15, perhaps? Big mugs that can take a beating, and still be used for serving ale.
A glass of water has twenty hits, as can be seen from the abbreviation H:2O
And given the fact that I can miss things like my ship's stationary Training Dummy and Planar Gateways at point blank range, one is all it needs.
Last edited by LittleTinSoldier; 06-22-2013 at 05:10 AM.
1 hp ... and DR 9999
A drinking glass has 1 hp. The water has 3 hp and lots of DR.
Remember it's a game. If you're not enjoying it, you're not doing it right.
I can be found on Orien these days. My more active toons are Acroyer, Cilon, Obcidian, and Solstone in Your Pack.
Kill 50,000 non-living constructs and all variants of viscous liquid holding containers
Not only will you learn how much HP the glass of water has, you also unlock a premium Monster Manual pet and 25 TP!!!
Our best Gnome artificers are still trying to figure it out, while an adventuring party has been preparing for an expedition to the tomb of Gary Gygax, so that his ghost could enlighten humanity about this shady point in the rules.
PS. Be weary, brave adventurers of Eberron! Until a final answer is given, don't try to shatter a glass of water- or anything else made of glass!
A glass of water has only 1 hp, but 10 DR versus slashing and piercing and immunity to all effects that require a will save. When attacked with a piercing weapon, it can only be hit on a roll of 20 (critical hit does not need to be confirmed) or when held by something such as a web spell, because it will otherwise be pushed aside instead of taking damage. It has immunity to poison and protection from acid with a value of 1000 and infinite duration which cannot be dispelled or reapplied. When destroyed, a glass of water makes a burst attack centered on itself with a five-foot radius, dealing 2-7 damage (1d6 + 1) on a failed reflex save with DC 10. There is also an unavoidable Lesser Freezing Spray effect (similar to that induced by water elementals) applied to all those within a five-foot radius. A glass of water can also be defeated by pouring out/drinking the water contained by it, which does not trigger the burst attack nor Lesser Freezing Spray effect. However, if a glass of water is killed in this way, it can be resurrected without a death penalty by anyone carrying its soul stone with access to a water source.
a glass of whater has 25 hp but is incorporal and is ammune to all spells. a piercing wepon may be used to destroy a glass of water but it will take an incorporal holy anarchy wepon of pure evil poisen/fire/ice/sonic burst to shater it and destroy it at all. you need to also hit it with a criticul to eaven do any damage to the glas.
Everybody knows that a glass of water have only 1 hp, but is a little silly question, isn't it?
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