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    Default Definitive Static Rewards and Unique Loot Thread #1

    Definitive Static Rewards and Named Loot List
    Last Update: 08-24-2010, 12:14 PM (Added images, added some descriptions, Added U6 items)

    I: Introduction
    II: Named Boss Mob/Chest Items
    III: Named Raid Boss/Warded Chest Items
    IV: Named Quest Rewards Items
    V: Special Named Reward Items
    VI: Collectible Reward Turn-Ins
    VII: Crafted Item
    VIII: Named Items with Random Locations.
    IX: Named Patron Favor Reward Items
    X: Named Special Event Items
    XI: Named Items with Unknown Locations
    XII: In-Game Store Items
    XIII: Named Items that no longer drop in game
    XIV: Named Item Effects Listing
    XV: Beta Items
    XVI: Credits
    XVII: How to help
    XVIII: Notes from Shiler

    I: Introduction.
    Welcome fellow gamers. This list is an accumulation of all named items that do or have appeared in the DDO game since its inception.
    Any suggestion / comments are more than welcome.
    II: Unique Boss mob/chest loot.
    This section catalogs all items that can be found in specific chests within certain quests or areas. Please remember that not all chests are always there and that the items are not 100% spawn. All items listed can usually be found in the end chest unless otherwise noted in the description.

    A New Invasion - (19) - {The Devils of Shavarath}

    • Amara's Belt - (Belt) Superior Ardor VIII (3/3), Wizardry VI, Exorist of the Silver Flame Set Bonus [ML:18, BTC, Exclusive]
    • Colethenis's Belt - (Belt) Constitution +6, Seeker +2, Ravager Set Bonus [ML:18, BTC]
    • Conner's Pendant - (Necklace) Constitution +6, Hide +15, Deepwood Sniper [ML:18, BTC]
    • Rahkir's Sash - (Belt) Archmagi, Superior Efficacy VIII (CL:1, 3/3), ArchMage Set Bonus [ML:18, BTC, Exclusive]
    • Shiona's Pendant - (Necklace) Superior Potency VI, Wizardry VI, Spellsinger Set Bonus [ML:18, BTC]
    • Shintao Cord - (Necklace) Constitution +6, Concentration +15, Shintao Monk Set Bonus [ML:18, BTC]
    • Thamor's Belt - (Belt) Superior Erosion VIII (CL:1, 3/3), Wizardry VI, Earth Savant [ML:18, BTC]
    • Verik's Necklace - (Necklace) Constitution +6, Lesser Action Boost Enhancement, Kensai Set Bonus [ML:18, BTC]

    A Small Problem - (5) - (Phiarlan Carnival)

    • Brawn's Spirits - (Trinket) - Rage [CL:5, 3/3 rest], Intimidate +5, Wisdom -1, Intelligence -1 [ML:3, BTA](Brawnpits' Chest)
    • Grim's Bracelet - (Necklace) - Strength +2, Natural Armor Bonus +2 [ML:3, BTA] (Drops in the Grim Brothers' chest)


    An Offering of Blood (11) - {The Demon Sands}

    • Ancient Vulkoorim Dagger - (Weapon) +4 Dagger, Greater Giant Bane, Giant Slayer [ML:10] (Any chest after 2nd Aspect)
    • Spectral Gloves - (Gloves) Ethereal, Dexterity +5, Attack Bonus +2 [ML:13] (Any chest after 2nd Aspect)
    • Vulkoorim Fighting Leathers - (Armor) +5 Leather Armor, Lesser Fire Resistance, Hide +5 [ML:8] (Any chest after 2nd Aspect)
    • Ward of Undeath - (Shield) +2 Large Shield, Undead Bane, Flaming, Ghost Touch, Flametouched Iron [ML:8] (Any chest after 2nd Aspect)

    And the Dead Shall Rise (11) -


    Bastion of Power (19) - {The Devils of Shavarath}

    • Ann Velsing's Belt - (Belt) Constitution +6, Undead Guard, Hunter of the Dead Set Bonus [ML:18, BTC]
    • Draconic Necklace - (Necklace) Greater Heroism (CL:11, 1/1), Constitution +6, Purple Dragon Knight [ML:18, BtC]
    • Dragonmarked Necklace - (Necklace) Constitution +6, Minor Lesser Dragonmark Enhancement, Dragonmarked Set Bonus [ML:18, BTC]
    • Morah's Belt - (Belt) Jump (CL:15, 3/3 Charges), Constitution +6, Tumble +15, Thief Acrobat Set Bonus [ML:18, BTC, Exclusive]
    • Morgana's Belt - (Belt) Constitution +6, Attack Bonus +2, Warpriest Set Bonus [ML:18, BTC]
    • Oremi's Necklace - (Necklace) Constitution +6, Ki On Hit +1, Henshin Mystic Set Bonus [ML:18, BTC]
    • Smedgar's Necklace - (Necklace) Superior Potency VI, Wizardry VI, Virtuoso Set Bonus [ML:18, BTC]
    • Telvi's Sash - (Belt) Superior Freeze VIII (CL:1, 3/3), Wizardry VI, Water Savant [ML:18, BTC, Exclusive]

    Bring Me the Head of Ghola-Fan! (10) - {The Restless Isles}

    • Fellblade - (Weapon) +4 Falchion, +4 Vertigo [ML:8] (Balcony Chest)
    • Mystic Band - (Helmet) Spell Penetration V [ML:11] (Treasure Room Chest)
    • Mystic Belt - (Belt) Shield (CL:1, 2/rest), Wisdom +4 [ML:7] (Treasure Room Chest)
    • Royal Guard Mask - (Helmet) Teleport (CL:9, 1/rest) [ML:11] (Treasure Room Chest)
    • Stave of the Seer - (Weapon) +1 Quarterstaff, Intelligence +2, Wisdom +2, Use Magic Device +5, True Seeing (CL:9, 1/rest) [ML:8] (Ur-Keshik the Seer's Chest)

    Caverns of Korromar (8) - {Free to Play}


    Chains of Flames (12) - {The Demon Sands}


    Chamber of Raiyum (12) - {The Demon Sands}

    • Adherent's Pendant - (Necklace) Superior Devotion IV, Wizardry II (Paladin Only, UMD:12) (Treasure Room Chest)
    • Bejeweled Letter Opener - (Weapon) +3 Dagger, Keen, Improved Devotion IV, Improved Resonance IV (Treasure Room Chest)
    • Bracers of Deftness - (Bracers) Armor Bonus +6, Feat: Mobility, Tumble +5 (Treasure Room Chest)
    • Mysterious Ring - (Ring) A Mysterious Effect, A Mysterious Effect (Treasure Room Chest)
    • Silken Mail - (Armor) +4 Chainmail, Move Silently +10, Axeblock, Mithral (Treasure Room Chest)
    • Sirroco - (Weapon) +3 Longsword, Telekinetic, Sirocco (Treasure Room Chest)
    • Spectacles of Spirit Sight - (Goggles) Enchanted Focus, Necromancy Focus (Treasure Room Chest)
    • Vambraces of Inner Light - (Armor) +3 Full Plate, Charisma +3, Command (Treasure Room Chest)

    Claw of Vulkoor (9) - {The Red Fens}
    • Dampened Cacophonic Verge - (Wand) Sonic Blast (CL:4, 50/50), Dampened [ML:5, BTA, Exclusive, Wizard, Sorcerer or Bard Only, UMD:19] (Prince Gornard's Chests)
    • Dampened Shatterbow - (Weapon) +1 Longbow, Screaming, Construct Bane, Move Silently -5, Dampened [ML:7] (Scorpions Optional Chests)



    Cloven-Jaw Scourge: Caverns of Shaagh (4) - {Shan-to-Kor}


    Come out and Slay (4) - {The Sharn Syndicate}

    • Bellow's Ring - (Necklace) Intimidate +5, Lesser False Life [ML:2] (Bellow's Chest)

    Desecrated Temple of Vol (14) - {The Necropolis, Part 4}


    Dreams of Insanity (11)

    • Arcane Shard - (Weapon) Quarterstaff, Efficient Metamagic - Maximize II, Spell Penetration IV (End Chest)
    • Girdle of Faith - (Belt) Minor Turning, Healing Lore, Wizardry II (End Chest)
    • Remlin's Step - (Boots) Striding +20%, Chaosguard (End Chest)

    Durk's Got a Secret (2) - {Free to Play}

    • Muckbane - (Weapon) +1 Club, Lesser Ooze Bane, (made from glass) (Muck's Chest)
    • Rahkat's Spangle - (Trinket) Constitution +1, Concentration +1 (Rahkat's Chest)
    • Rahkat's Trifle - (Trinket) Charisma +1 (Rahkat's Chest)
    • Zizoo's Spangle - (Trinket) Intelligence +1 (Zizoo's Chest)

    Eye of the Titan (19) - {Dreaming Dark}

    • Xachosian Eardweller - (Trinket) Intelligence +6, Minor Spell Penetrations IX, Greater Enchantment Focus, Listen -7, Xachosian Spell Frenzy {CL:18, 3/1 rest} [ML:18, BTC, Exclusive]{Hard and Elite Only}

    Fathom the Depths (9) - {The Red Fens}

    • Dampened Robe of Dissonance - (Clothing) Lesser Sonic Resistance, Sonic Guard, Improved Resonance IV, Improved Impulse IV, Dampened [ML:7] (End Chest)


    Flesh Makers Laboratory (14) - {The Necropolis, Part 4}


    Garrison's Missing Pack (2) - {Free to Play}


    Genesis Point (19) - {The Devils of Shavarath}

    • Belt of the Defenders of Siberys - (Belt) Constitution +6, Greater False Life, Defenders of Siberys Set Bonus [ML:18, BTC]
    • Eerie Belt - (Belt) Superior Efficacy VIII (CL;1, 2/2), Archmagi, Pale Master Set Bonus [ML:18, BTC, Exclusive]
    • Gilvaenor's Necklace - (Necklace) Constitution +6, Attack Bonus +2, Arcane Archer Set Bonus [ML:18, BTC]
    • Knost's Belt - (Belt) Constitution +6, Greater False Life, Frenzied Berserker Set Bonus [ML:18, BTC]
    • Mechanics's Belt - (Belt) Constitution +6, Proof against Poison, Fire Resistance, Mechanic Set Bonus [ML:18, BTC]
    • Nyoko's Necklace - (Necklace) Invisibility (CL:15, 3/3), Constitution +6, Ninja Spy [ML:18, BTC]
    • Singed Belt - (Belt) Wizardry VI, Superior Inferno VIII (CL:1, 3/3), Fire Savant Set bonus [ML:18, BTC, Exclusive]
    • Tokala's Belt - (Belt) Superior Ardor VIII (CL:1, 3/3), Wizardry VI, Radiant Servant [ML:18, BTC, Exclusive]

    Ghost of a Chance (5) - {Three-Barrel Cove}

    • Smoldering Cudgel - (Weapon) Club, Fire Touch, Spot -5, Command, Perform +1 (Found in Fire Pit)

    Ghosts of Perdition (14) - {The Necropolis, Part 4}


    Gianthold Tor (14) - {The Ruins of Gianthold}


    Gwylan's Stand (7)

    Halls of Shan-To-Kor (5) - {Shan-to-Kor}


    Haywire's Foundary (9) - {The Vault of Night}

    • Bloodrage Symbiont - (Trinket) Rage (CL:5, 3/rest), Constitution -2, DR 5/-, Proof Against Poison, Will Save -2 Disease Immunity (Breakable Barrel)
    • Lightning Rod - (Weapon) +1 Quarterstaff, Greater Magnetism III, Shock, Lesser Lightning REsistance (at end of every quest)

    Hold for Reinforcements (10) - {The Ruins of Threnal}

    • Cinder's Dance -(Ring) Lesser Swiftness, Tumble +11, Lesser Fire Guard (End Chest)
    • Rahl's Wrath - (Weapon) +2 Kama, Absolute Law, Greater Cold Resistance (End Chest)

    Inferno of the Damned (14) - {The Necropolis, Part 4}


    Into the Deep (9) - {The Red Fens}
    • Frozen Plate - (Armor) +4 Full Plate, Ice Guard, Cold Resistance [ML:7, BTA] (Temple Chest?)
    • Dampened Greatclub of the Scrag - (Weapon) +2 Greatclub, True Chaos, Cold Touch, Regeneration, Dampened [ML:7, BOE, BTC] (Mine Chest)
    • Souleater - (Weapon) +4 Quarterstaff, Mortal Strike, Bodyfeeder [ML:7] (Demon's Chest)


    Invaders! (12) - {Free to Play}

    • Beholder Optic Nerves - (Necklace) Spot +7, Search +7, Absorbs Behold Spells (8/rest) (Beholder End Chest)
    • Garzuul's Bane - (Weapon) +3 Great Axe, Holy, Cold Iron (Garzuul's End Chest)
    • Prysuul's Bane - (Weapon) +4 Bastard Sword, Pure Good, Cold Iron (Prysuul's End Chest)
    • Tharkuul's Bane - (Weapon) +3 Sickle, Holy, Cold Iron (Tharkuul's End Chest)
    • Tyrzza's Bane - (Weapon) +3 Rapier, True Law, Cold Iron, Pure Good (Tyrzza's End Chest)

    Irestone Inlet (4) - {Free to Play}


    Korthos Island (1-4, explorer area) - {Free to Play}

    • Engraved Ring - (Ring) Protection +1, Starter [BTC] (Any of the 3 Rare Chests)
    • Ring of Alertness - (Ring) Move Silently +3, Spot +1 [BTC] (Any of the 3 Rare Chests)

    Litany of the Dead (15) - {The Necropolis, Part 4}

    • Ash Boots - (Boots) Striding +30% (Cinnis or Vol's Chest)
    • Axe of the Unseen Blow - (Weapon) +5 Handaxe, Finesse, True Chaos (Cholthulzz's or Vol's Chest)
    • Banner Cloak - (Cloak) Charisma +6 (Vol's Chest)
    • Belt of Tongue - (Belt) Spell Resistance (19), Enchantment Saves +6 (Cholthulzz's Chest)
    • Bluefire Necklace - (Necklace) Exclusive, Fireshield [fire version] (CL:7, 3/rest), Greater Fire Resistance (Unkown)
    • Breastplate of Vol - (Armor) +5 Breastplate, Mithral, Dexterity +4 (Cinnis, Cholthulzz, Mentau or Vol's Chest)
    • Docent of Quickening - (Docent) +4 Docent, Striding 25%, Melee Alacrity 10%, Ranged Alacrity 10% (Cinnis, Mentau or Vol's Chest)
    • Dragon Sword of Acid - (Weapon) +5 Longsword, Acid Burst, Dragon Bane (Cholthulzz's or Vol's Chest)
    • Electric Haze - (Belt) Heavy Fortification, Greater False Life (Mentua's Chest)
    • Eye of the Beholder - (Ring) Exclusive, Absorbs Doomsphere Spells (8/rest), Deathblock (Cholthulzz's Chest)
    • Fanged Gloves - (Gloves) Lesser Arcane Casting Dexterity, Strength +5 (Vol's Chest)
    • Finger Necklace - (Necklace) Fleshmaker (Mentau's Chest)
    • Inferno Bracers - (Bracers) Dexterity +6 (Cinnis' Chest)
    • Lenses of Doom - (Goggles) Exclusive, Boneshatter (CL:14, 3/rest), Spot +11, Search +11 (Cholthulzz's Chest)
    • Mentau's Goggles - (Goggles) Necromancy Focus, Seeker +4 (Mentau's Chest)
    • Ring of the High Priest - (Ring) Exclusive, Greater Command (CL:9, 3/rest), Wisdom +4 (Mentau's or Vol's Chest)
    • Robe of the Magi - (Robe) Armor Bonus +5, Spell Resistance (19), Spell Penetration VII (Mentau's or Vol's Chest)
    • Shining Devastation - (Weapon) +5 Greatclub, Everbright, Adamantine, Force, Blinding Flash (CL:5, 3/rest) (Cholthulzz's, Mentau's or Vol's Chest)

    Necromancer's Doom (1) - {Free to Play}


    Partycrashers - (?) -(Phiarlan Carnival)

    • Mask of Tragedy - (Helmet) Crushing Despair (CL:7, 3/3), Wisdom +1, Improved Nullification III [ML:5, BTA, Exclusive] (Theater Chest or Private Rooms Chest)
    • Phiarlan Spy Dagger - (Weapon) +2 Dagger, Acid, Deception [ML:4, BTA] (Salva d'Phiarlan's Chest)
    • Phiarlan Mirror Cloak - (Cloak) Hide +5, Move Silently +5, Spell Resistance (17) [ML:3, BTA] (End Chest or Private Rooms Chest)
    • Shimmering Pendant - (Necklace) - Charisma +2, diplomacy +5 [ML:3, BTA](Drake Aramon's Chest, Private Room Chest)


    Prey on the Hunter (18) - {The Reaver's Reach}

    • Toothpick - (Weapon) Masterwork Rapier, Greater Giant Bane

    Prison of the Planes (14) - {The Ruins of Gianthold}

    • Charoush's Inferno - (Weapon) +5 Bastard Sword, Flaming Burst (Fernia Room Chest)
    • Death's Locket - (Necklace) Cause Fear (CL:1, 3/rest), Deathblock (Dolurrh Room Chest)
    • Dream Visor - (Goggles) Spot +13, Search -7
    • Kardin's Eye - (Trinket) Resistance +5 (Xorian Room Chest)
    • Ring of Shadows - (Ring) Hide +10, Move Silently +10, Dusk (Mabar Room Chest)
    • Ring of the Djinn - (Ring) Electrical Absorption 33%, Lightning Resistance (Lamannia Room Chest)
    • Royal Scimitar - (Weapon) +3 Scimitar, Keen, Destruction (Shavarath Room Chest)
    • Spiked Boots - (Boots) Balance +7, Immunity to Slippery Surfaces (Risia Room Chest)

    Redwillow's Ruins (6)

    Retrieve the Stolen Goods (2) - {Free to Play}


    Shadow Crypt (9) - {The Necropolis, Part 2}

    • 50 Shards of Light - (Ammo) +2 Arrows, Infused with Postitive Energy, Returnign 75%, Ghost Touch (Left End Chest or Chest Room)
    • Devout Handwraps - (Weapon) +2 Handwraps, Metalline, Pure Good [ML:8, BTC] (Chest Room)
    • Cloak of Protection - (Cloak) Spell Resistance (17), Protection +3 (Chest Room)
    • Dusk - (Docent) +4 Docent, Dusk (Chest Room)
    • Phase Hammer - (Weapon) +3 Maul, Incorporeal Bane, Ghost Touch, Adamantine (Chest Room)
    • Tenebrous Stiletto - (Weapon) +4 Dagger, Ghost Touch, Deception, Adamantine, Hide +7 (Chest Room)
    • Witching Hour - (Weapon) +2 Quarterstaff, Ghost Touch, Superior Nullification V, Adamantine, Greater Void Lore (Left End Chest or Chest Room)

    Shipwreck Shore (NA) - {Free to Play}

    • Moldy Quarterstaff - (Weapon) Quarterstaff (Base dmg: 1d6 -1) (Weapon Choice from Jeets)
    • Rusty Great Axe - (Weapon) Great Axe (Base dmg: 1d12 -1) (Weapon choice from Jeets)
    • Rusty Heavy Mace - (Weapon) Heavy Mace (Base dmg: 1d8 -1) (Weapon choice from Jeets)
    • Rusty Longsword - (Weapon) Long Sword (Base dmg: 1d8 -1) (Weapon choice from Jeets)
    • Rusty Rapier - (Weapon) Rapier (Base dmg: 1d6 -1) (Weapon Choice from Jeets)
    • Starter Rags - (Robe) No Abilities (All non warforged characters start with this item)

    Sins of Attrition (19) - {The Devils of Shavarath}

    • Awanahu Sash - (Belt) Constitution +6, Proof against Poison, Assassin Set Bonus [ML:18, BTC]
    • Calitomes' Sash - (Belt) Superior Spark VIII (CL:1, 3/3), Wizardry VI, Air Savant [ML:18, BTC, Exclusive]
    • Kilau's Necklace - (Necklace) Constitution +6, Balance +15, Tempest Set Bonus [ML:18, BTC]
    • Kormor's Belt - (Belt) Wild Mage Surge (CL:15, 3/3), Archmagi, Confounding Enchantment, Set Bonus [ML:18, BTC, Exclusive]
    • Lorenthor's Belt - (Belt) Constitution +6, Heightened Awareness I, Knight of the Chalice Set Bonus [ML:18, BTC]
    • Stalwart Necklace - (Necklace) Constitution +6, Lesser Action Boost Enhancement, Stalwart Defender Set Bonus [ML:18, BTC]
    • Torin's Choker - (Necklace) Superior Potency VI, Wizardry VI, Warchanter Set Bonus [ML:18, BTC]
    • Vorne's Belt - (Belt) Constitution +6, Greater False Life, Occult Slayer Set Bonus [ML:18, BTC]

    Slavers of the Shrieking Mines (10) - {The Restless Isles}

    • Resonant Guard Suit - (Armor) +4 Studded Leather, Sonic Guard, Lesser Sonic Resistance Move Silently -5 (2nd Mindflayer Lord's Chest)
    • Ring of Resonance - (Ring) Protection +3, Sonic Guard (Locked Chest)
    • Ring of the Ancestors - (Ring) Raise Dead (CL:9, 1/rest) [Good Alignment Required] (Lord ythrixid's Chest)
    • Shrieking Star - (Weapon) +2 Morningstar, Roaring, Sound Burst (CL:3, 1/rest) [made from glass] (Locked Chest)

    Stealthy Repossession (2)

    Stopping the Sahuagin (1) - {Free to Play}


    Stormcleave Outpost (8) - {Free to Play}


    Swiped Signet (3) - {Free to Play}


    Tempest Spine (10) - {Free to Play}


    The Bloody Crypt (6) - {The Necropolis, Part 1}


    The Captives (3) - {Free to Play}

    • Gravnok's Band - (Ring) Lesser Fire Resistance, Resistance +2, Lesser Cold Resistance [ML:2] (End Chest)
    • Ooze Guard - (Shield) +2 Large Shield, Blinding Flash (CL:5, 3/3), Everbright [ML:2, BTC] (Ozoo's Chest)
    • Tattered Gloves - (Gloves) Power III, Lesser Fire Lore [ML:2]
    • Weeping Handwraps - (Weapons) +2 Handwraps, Screaming [ML:2, BTC] (Captain Gurdal's Chest)

    The Church and the Cult (9) - {Free to Play}


    The Crucible (14) - {The Ruins of Gianthold}

    • Aquatic Bracers - (Bracers) Underwater Action, Swim +13, Improved Cold Resistance (Underwater Chest)
    • Backstabber's Gloves - (Gloves) Bluff +10, Sneak Attack Bonus +2 (End Chest Area)
    • Daggertooth's Belt - (Belt) Enhancement: Fighter Armor Mastery 2, Constitution +3 (End Chest Area)
    • Ghost-Waking Cloak - (Cloak) Charisma +3, Resistance +3 (End Chest Area)
    • Skullsmasher - (Weapon) +5 Light Mace, Intimidate +10, Orc Bane (End Chest Area)
    • Surefooted Boots - (Boots) Balance +10, Striding +20% (End Chest Area)
    • Windlasher - (Weapon) +5 Falchion, Screaming, Weapon Focus: Falchion (End Chest Area)

    The Crypt of Gerard Dryden (3) - {The Catacombs}


    The Cursed Crypt (11) - {The Necropolis, Part 3}

    • Anathema - (Ring) Evocation Focus, Magi
    • Bete Noir - (Bracers) unholy Blight (CL:7, 3/rest), Taint of Evil, Armor Bonus +4
    • Cloak of Curses - (Cloak) Chaotic Curse, Enchantment Focus
    • Docent of Defiance - (Docent) +4 Docent, Improved Fire Resistance, Improved Lightning Resistance, Improved Cold Resistance <<Hidden Efffect: Randomy crippled & DR 20/->>
    • Jinx's Vexation - (Armor) +5 Fullplate, Mithral, Superior Devotion IV <<Hidden Effect: Will Save -3>>
    • Scourge Choker - (Necklace) Disease Immunity, Blood Rage

    The Gate Chamber (10) - {The Ruins of Threnal}

    • Melri's Breath - (Necklace) Cold Resistance, Constitution +4 (End Chest)
    • Molb's Fist - (Glove) Wizardry II, Efficient Metamagic - Enlarge 1, Ice Lore (End Chest)

    The Grey Moon's Den: Extermination (7) - {Sorrowdusk Isle}


    The Grotto (1) - {Free to Play}

    • Apprentice's Robe - (Robe) Concentration +1, Lesser Arcane Augmentation I, Starter [BTC] (End Chest - Non-WF Sorcerers & Wizards)
    • Battleworn Chainmail - (Armor) Masterwork Chainmail, Starter [BTC] (End Chest - Non-WF Clerics, Favored Souls, Fighers, Paladins)
    • Battleworn Chainshirt - (Armor) Masterwork Chainshirt, Starter [BTC] (End Chest - Non-WF Barbarians, Bards, Rangers, Rogues)
    • Battleworn Shield - (Shield) Masterwork Small Shield, Starter [BTC] (End Chest - Clerics, Favored Souls, Fighters, Paladins)
    • Disciple's Robe - (Robe) Mage Armor (CL:1, 1/rest), Concentration +1, Starter [BTC] (End Chest - Non-WF Monks)
    • Ember Shortbow - (Weapon) Masterwork Short Bow, Fire Touch, Starter [BTC] (End Chest - Barbarians, Bards, Fighters, Rangers, Rogues)
    • Initiate's Docent (Docent) Repair +3, Starter [BTC] (End Chest - All Warforged Characters)
    • Ring of Waterbreathing - (Ring) Waterbreathing (CL:5, 1/rest), Starter [BTC] (End chest - All Non-WF characters)
    • Note: you also get the above items if you decide to skip this quest.

    The Kobold's New Ringleader (2) - {Free to Play}


    The Last Stand (9) - {The Red Fens}
    • Twisted Talisman - (Necklace) Greater Nullification IV, Blood Sacrifice (CL:1, 3/1) [ML:7, BTA, Exclusive] (End Chest)


    The Madstone Crater (14) - {The Ruins of Gianthold}


    The Mindsunder (18) - {The Path of Inspiration}
    ........*(note all items are ML:18, Bound to Account and can be found in the optional chest)


    • Death's Touch - (Weapon) +5 Sickle, Negative Energy Spike, Lesser Vampirism, Improved Nullification IX, Greater Void Lore, Taint of Evil, Suppressed Power
    • Dream Edge - (Weapon) +5 Kama, Maiming, Aligned, Bodyfeeder, Absolute Law, Suppressed Power
    • Dream Edge - (Weapon) +5 Kama, Maiming, Aligned, Bodyfeeder, Cold Absorption - 20%, Suppressed Power
    • Dream Edge - (Weapon) +5 Kama, Maiming, Aligned, Bodyfeeder, Deception, Suppressed Power
    • Dream Edge - (Weapon) +5 Kama, Maiming, Aligned, Bodyfeeder, Enhanced Ki +1, Suppressed Power
    • Dream Edge - (Weapon) +5 Kama, Maiming, Aligned, Bodyfeeder, Everbright, Suppressed Power
    • Dream Edge - (Weapon) +5 Kama, Maiming, Aligned, Bodyfeeder, Fire Absorption 20%, Suppressed Power
    • Dream Edge - (Weapon) +5 Kama, Maiming, Aligned, Bodyfeeder, Greater Lawful Outsider Bane, Suppressed Power
    • Dream Edge - (Weapon) +5 Kama, Maiming, Aligned, Bodyfeeder, Greater Monstrous Humanoid Bane, Suppressed Power
    • Dream Edge - (Weapon) +5 Kama, Maiming, Aligned, Bodyfeeder, Lesser Dwarf Bane, Suppressed Power
    • Dream Edge - (Weapon) +5 Kama, Maiming, Aligned, Bodyfeeder, Lesser Evil Outsider Bane, Suppressed Power
    • Dream Edge - (Weapon) +5 Kama, Maiming, Aligned, Bodyfeeder, Melee Alacrity 10%, Suppressed Power
    • Dream Edge - (Weapon) +5 Kama, Maiming, Aligned, Bodyfeeder, Paralyzing, Suppressed Power
    • Dream Edge - (Weapon) +5 Kama, Maiming, Aligned, Bodyfeeder, Plant Slaying, Suppressed Power
    • Dream Edge - (Weapon) +5 Kama, Maiming, Aligned, Bodyfeeder, Pure Good, Suppressed Power
    • Dream Edge - (Weapon) +5 Kama, Maiming, Aligned, Bodyfeeder, Resistance +5, Suppressed Power
    • Dream Edge - (Weapon) +5 Kama, Maiming, Aligned, Bodyfeeder, Shattermantle, Suppressed Power
    • Dream Edge - (Weapon) +5 Kama, Maiming, Aligned, Bodyfeeder, Smiting, Suppressed Power
    • Dream Edge - (Weapon) +5 Kama, Maiming, Aligned, Bodyfeeder, Telekinetec, Suppressed Power
    • Dream Edge - (Weapon0 +5 Kama, Maiming, Aligned, Bodyfeeder, Underwater Action, Suppressed Power
    • Dream Edge - (Weapon) +5 Kama, Maiming, Aligned, Bodyfeeder, Vicious, Suppressed Power
    • Dream Edge - (Weapon) +5 Kama, Maiming, Aligned, Bodyfeeder, Vorpal, Suppressed Power
    • Elocator's Habiliment - (Armor) +5 Splintmail, Attack Bonus +2, Jump +10, Tumble +10, Feat: Mobility, Resistance +5, Suppressed Power, Displacement (CL:5, 5/2 rest)
    • Gloves of Titan's Grip - (Gloves), Strength +6, Titan's Grip (CL:18, 3/1 rest) [ML:18, BTA, Exclusive]
    • Light and Darkness - (Shield) +5 Large Shield, Superior Stability, Protection +4, Resistance +4, DR 3/-, Adamantine, Mithral, Suppressed Power
    • Quorforged Docent of Battle - (Docent) +5 Docent, Reinforced Plating +2, Constitution +6, Improved False Life, Will Save -2, Suppressed Power
    • Rah's Might - (Weapon) +5 Quarterstaff (base dmg: 1d10, Slash, Pierce, Bludgeon), Strength +6, Improved Destruction, Deception, Axiomatic, Suppressed Power
    • Rahl's Might - (Weapon) +5 Quarterstaff (base dmg: 1d10, Slash, Pierce, Bludgeon), Strength +6, Improved Destruction, Deception, Bleed, Suppressed Power
    • Rahl's Might - (Weapon) +5 Quarterstaff (base dmg: 1d10, Slash, Pierce, Bludgeon), Strength +6, Improved Destruction, Deception, Force, Suppressed Power
    • Rahl's Might - (Weapon) +5 Quarterstaff (base dmg: 1d10, Slash, Pierce, Bludgeon), Strength +6, Improved Destruction, Deception, Impact, Suppressed Power
    • Rahl's Might - (Weapon) +5 Quarterstaff (base dmg: 1d10, Slash, Pierce, Bludgeon), Strength +6, Improved Destruction, Deception, Shock, Suppressed Power
    • Regala of the Phoenix - (Robe) Evocation Focus, Combustion IX, Fire Lore, Feather Falling, Suppressed Power, Superior Inferno IX (CL:18, 3/rest) [ML:18, BTA, Exclusive]
    • Terror - (Weapon) +5 Greatsword, Fearsome, Nightmares, Suppressed Power, Phantasm Killer (CL:18, 3/rest) [ML:18, BTA, Exclusive]

    The Pit (7) - {Free to Play}

    • Docent of Acid - (Docent) +3 Docent, Conjuration Focus, Acid Resistance, Superior Corrosion IV
    • Enlightened Robes - (Robe) Wisdom +2, Light Fortification, Lesser Acid Resistance
    • Muck's Doom - (Weapon) +2 Club, Ooze Bane [made from Glass] (Avatar of Juiblex's Chest)
    • Robe of Acid - (Robe) Conjuration Focus, Superior Corrosion IV, Acid Resistance

    The Sacred Helm (3) - {Shan-to-Kor}


    The Sands of Menechtarun (9 - 15, Explorer area) - {The Demon Sands}
    Drow Area
    • Bracers of the Hunter - (Bracers) +5 Hide, Sneak Attack Bonus +2, +2 Reflex Save (Wokran Kull's Chest)
    • Mirage - (Weapon) +5 Scimitar, Deception, Ghost Touch (Utach Sandcrawl's Chest)
    • Shard of Vollun - (Trinket) Wizardry III, Improved Radiance III (Volrune the Curate's Chest)
    • Shield of the Scorpion - (Shield) +4 Heavy Shield, Spearblock (Wokran Kull's Chest)
    • Spiked Turban - (Helmet) Protection +3, Resistance +3 (Medexathazz's Chest)
    • Sting - (Weapon) +4 Shortsword, Large Scorpion Poison, Proof Against Poison (Utach Sandcrawl's Chest)
    • Vulkoorim Dervish Robe - (Robe) Lesser Fire Resistance, Armor Bonus +4 (Mendexathazz's Chest)
    • Vulkoorim Pendant - (Necklace) Improved Devotion II, superior Nullification II, Taint of Evil (Volrune the Curate's Chest)

    Firebrand Area

    • Chainmail Coif - (Helmet) Superior Devotion III, Sacred (Darkfur's Chest)
    • Collapsible Shortbow - (Weapon) +5 Shorbow, Jump +7, Swim +7, Tumble +7 (Lt. Ayurro's Chest)
    • Firestorm Greaves - (Boots) Fire Resistance, Fire Absorption 33% (Commander Errulf's chest)
    • Flint - (Weapon) +4 Dagger, Shocking Burst (Haraja the Firedancer's Chest)
    • Gloves of the Falcon - (Gloves) Spot +10, Dexterity +2 (Lt. Ayurro's chest)
    • Tinder - (Weapon) +1 Quarterstaff, Superior Combustion IV (Haraja the Firedancer's Chest)
    • Tourney Armor - (Armor) +5 Fullplate (AB:7, Max Dex: 2, Armor Check: -3) (Commander Errulf's Chest)
    • Xuum - (Weapon) +3 Falchion (Base dmg: 2d6), Flaming (Darkfur's Chest)

    Undead Area

    • Bloodstone - (Trinket) Seeker +6 (Thirsty One's or Pulamak's Chest)
    • Bow of the Elements (Air) - (Weapon) +4 Longbow, Shocking Burst, Dexterity +2 (Whirling Ozaan's Chest)
    • Coronation Shield - (Shield) +4 Large Shield, Blinging Flash (CL:5, 3/rest), Blinding (Thirsty One's or Pulumak's Chest)
    • Dusk Heart - (Trinket) Improved False Life, Dusk (Thirsty One's or Pulumak's Chest)
    • Dynastic Falcata - (Weapon) +4 Khopesh, Charisma +2, Adamantine, True Law (General's Chest)
    • Mummy Wrappings - (Armor) +4 Padded Armor, Fearsome (Thurnok the Mad's Chest)
    • Ring of Spell Storing - (Ring) Exclusive, Spell Store (CL:4, 3/rest) (General's Chest)
    • Robe of Fire - (Robe) Evocation Focus, Superior Combustion III, Fire Resistance (Thurnok the Mad's Chest)
    • Weathered Targe - (Shield) +3 Light Shield, Densewood, Improved Lightning Resistance (Whirling Ozaan's Chest)

    Windlasher Area

    • Hyena Claw Necklace - (Necklace) Constitution +3, Intimidate +7 (Stinkpelt's Chest)
    • Stinkpelt's Hide - (Armor) +5 Hide Armor(Max Dex: 6), Charisma -1 (Stinkpelt's Chest)
    • Thornlord - (Weapon) +4 Longbow, +2 Extra Damage (Yurrugh the Swift's Chest)
    • Whirlwind - (Weapon) +5 Greatsword, Telekinetic, Screaming (Den Mother's Chest)
    • Wolf Whistle - (Necklace) Charm Canine (CL:10, 3/rest) (Den Mother's Chest)
    • Zephyr - (Weapon) +3 Shortsword, Finesse (Yurrugh the Swift's Chest)
    The Smuggler's Warehouse (2) - {Free to Play}



    The Snitch (5) - (Phiarlan Carnival)


    • Garos' Malice - (Weapon) +2 Short Sword, Flaming, Sneak Attack Bonus +3 [ML:4, BTA](End Chest)
    • Noxious Fang - (Weapon) - +2 Throwing Dagger, Poison, Returning, Fortitude Save +2 [ML:4, BTA](Named Spider chest)
    • Roderic's Wand - (Eternal Wand) - Summon Unknown Monster (CL:7, 12/12 rest) [Wizard, Sorcerer, Favored Soul, Cleric, Bard only, UMD:39] [ML:3, BTC](End Chest) - Need verification)


    The Subterraine - Central (12-21 explore area) - {The Vale of Twilight}
    *Note Some of the items from the random list have a higher drop rate in Garamol's Chest.
    • Icy Raiment - (Robe) Dodge Bonus +4, Protection +4, Resistance +3 (Garamol's Chest)

    The Tear of Dhakaan (7) - {Free to Play}

    • Armor of Amok - (Armor) +1 Hide Armor, Rage (3/rest) (Unknown)
    • Dueling Schlager - (Weapon) +2 Rapier (Base dmg: 1d8) (Champion Arkar's Chest)
    • Face of the Demon - (Helmet) Fortitude Save +2, Intimidate +5, Spot -5, Listen -5 (Champion Nartar's Chest)
    • Grievous Blade - (Weapon) +2 Dagger, Puncturing (Champion Tarkar's Chest)
    • Guardian Mantle - (Shield) +1 Steel Tower Shield, Spearblock (Unknown)
    • Ironweave Tunic - (Armor) +3 Chainshirt, DR 3/Bludgeoning, Reflex Save -2 (Champion Prantang's Chest)
    • Rusted Shamshir - (Weapon) +2 Scimitar, Lesser Aberration Bane, Keen, Cold Iron (Champion Prantang's Chest)
    • Sword of Thirty - (Weapon) +2 Greatsword (Base dmg: 3d4), Keen (Champion Guptrak's Chest)
    • Yogg-Ratha Plate - (Armor) +1 Fullplate, Acid Resistance, Protection from Evil (3/rest) (Champion Krazna's Chest)

    The Tide Turns (7) - {Sentinels}
    Non-Upgraded Items (All items drop in the end chests in "The Tide Turns" can be upgraded with Sigil of Dragon, Goat and Lion , They also have a high chance of appearing on the 1-shot chain end reward):
    • Helm - Natural Armor Bonus +1, Unraveling Enchantments [ML:5, BoE, BTA]
    • Chipped Bastard Sword - (Weapon) +1 Bastard Sword, Crit: 20/x2, Shocking Touch (1 Lightning damage only), Unraveling Enchantments [ML:5, BoE, BTA]
    • Corroded Rapier - (Weapon) +1 Rapier, Crit: 19-20/x2, Devotion I, Silver, Unraveling Enchantments [ML:5, BoE, BTA]
    • Filthy Kukri - (Weapon) +1 Kukri, Crit: 19-20/x2, Damage Mod: INT, Deception, Unraveling Enchantments [ML:5, BoE, BTA]
    • Splintered Winter's Wrath - (Misc) Snowball Swarm (CL:3, 5/rest) Glaciation II, Unraveling Enchantments [ML:5, BoE, BTA] [Wizard, Sorcerer only, UMD:25]
    • Tarnished Blademark's Docent - (Armor) +2 Docent, Unraveling Enchantments [ML:5, BoE, BTA]
    • Tarnished Deinieth Heavy Chain - (Armor) +1 Medium Armor (AB:7, MDB:1, ACP:6, SF:40%), Unraveling Enchantments [ML:5, BoE, BTA]
    • Torn Chitin Bracers - (Bracers) Armor Bonus +4, Will Save +1, Unraveling Enchantments [ML:5, BoE, BTA]

    The Voyage (Veteran Status 4th level quest only)
    *Talk to the Minotaur Crewman to retrieve your belongings based on the class you choose.
    • +1 Starter Breastplate - (Armor) +1 Brestplate, Starter [BTC] (Favored Soul)
    • +1 Starter Chain Shirt - (Armor) +1 Chain Shirt, Starter [BTC] (Barbarian, Bard, Ranger)
    • +1 Starter Dagger - (Weapon) +1 Dagger, Starter [ML:2, [BTC] (Barbarian, Bard, Favored Soul, Fighter, Paladin, Ranger or Rogue)
    • +1 Starter Full Plate - (Armor) +1 Full Plate, Starter [BTC] (Cleric, Figher, Paladin)
    • +1 Starter Heavy Steel Shield - (Shield) +1 Heavy Steel Shield, Starter [BTC] (Cleric, Favored Soul)
    • +1 Starter Heavy Wooden Shield - (Shield) +1 Heavy Wooden Shield, Starter [BTC] (Fighter or Paladin)
    • +1 Starter Leather Armor - (Armor) +1 Leather Armor, Starter [BTC] (Rogue)
    • +1 Starter Shortbow - (Weapon) +1 Short Bow, Starter [ML:2, BTC] (Barbarian, Bard, Fighter, Paladin, Ranger, Rogue)
    • Anger's Gift - (Necklace) Anger's Wrath, Jump +3, Starter [BTC] (Barbarian)
    • Anger's Step - (Boots) Anger's Wrath, Jump +3, Expeditious Retreat {CL:1, 2/rest}, Starter [BTC] (Barbarian)
    • Apprentice's Robe - (Robe) Concentration +1, Lesser Arcane Augmentation, Starter [BTC] (Non-WF Sorcerers & Wizards)
    • Arcane Gloves - (Gloves) Spell Penetration I, Starter [BTC] (Cleric, Favored Soul, Sorcerer, Wizard)
    • Archivist's Goggles - (Goggles) Archivist, Concentration +3, Power I, Starter [BTC] (Bard, Cleric, Favored Soul, Sorcerer, Wizard)
    • Archivist's Necklace - (Necklace) Archivist, Minor Mnemonic Aid{CL:1, 2/rest}, Starter [BTC] (Bard, Cleric, Favored Soul, Sorcerer, Wizard)
    • Black Widow Bracers - (Bracers) Armor Bonus +4, Starter [BTA] (Monk or Rogue)
    • Boots of Nimbleness - (Boots) Jump +1, Tumble +1, Starter [BTC] (Rogue)
    • Curative Cloak - (Cloak) Cure Light Wounds {CL:1, 1/rest} [BTC] (Bard, Sorcerer, Wizard)
    • Disciple's Robe - (Robe) Concentration +1, Starter [BTC] (Non-WF Monk)
    • Engraved Ring - (Ring) Protection +1, Starter [BTC] (All Classes)
    • Girdle of Lesser Fortitude - (Belt) Lesser False Life, Starter [BTC] (Bard, Cleric, Favored Soul, Sorcerer, Wizard)
    • Goggles of Insight - (Goggles) Attack Bonus +1, Starter [BTC] (Barbarian, Fighter, Monk, Ranger, Paladin, Rogue)
    • Graskitch's Skullcap - (Helmet) Will Save +2, Wisdom +1, Starter [BTA] (Cleric or Favored Soul)
    • Moss Weave Cloak - (Cloak) Fortitude Save +2, Consitition +1, Starter [BTA] (Barbarian, Fighter, Paladin, Ranger)
    • Nimble Brooch - (Necklace) Nimble Hand, Dexterity +1, Resistance +1, Starter [BTC] (Monk or Rogue)
    • Nimble Grasp - (Gloves) Nimble Hand, Tumble +3, Striding +5%, Starter [BTC] (Monk, Ranger or Rogue)
    • Pathfinder's Boots - (Boots) Pathfinders, Tumble +3, Striding +5%, Starter [BTC] (Ranger)
    • Pathfinder's Necklace - (Necklace) Pathfinders, Dexterity +1, Resistance +1, Starter [BTC] (Ranger)
    • Protector's Brooch - (Necklace) Protector's Heart, Strength +1, Resistance +1, Starter [BTC] (Fighter, Paladin)
    • Protector's Gloves - (Gloves) Protector's Heart, Intimidate +3, DR 1/-, Starter [BTC] (Barbarian, Fighter, Paladin)
    • Rugged Belt - (Belt) Lesser False Life, Starter [BTC] (Barbarian, Fighter, Monk, Paladin, Ranger, Rogue)
    • Runic Gloves - (Gloves) Use Magic Device +1, Starter [BTC] (Bard)
    • Starter Eternal Wand of Finger of Fire - (Misc) - Finger of Fire {CL:3, 50/rest}, Starter [ML:1, BTC, Exclusive] (Sorcerer or Wizard)
    • Winter Boots - (Boots) Lesser Cold Resistance, Starter [BTC] (Bard, Cleric, Favored Soul, Fighter, Monk, Paladin, Sorcerer, Wizard)

    The Xorian Cipher (8) - {Free to Play}

    • Chaos Band - (Ring) Intelligence +3, Power III, Will Save -2 (Iron Room Chest)
    • Chaosgarde - (Bracers) Chaosguard, Dodge Bonus +2 [Lawful only, UMD:20] (Green Room Chest)
    • Planar Gird - (Belt) Greater Heroism (CL:11, 1/rest), Chaosguard (Green Room Chest)
    • Reaver's Ring - (Ring) Immunity to Fear, Light Fortification, Will Save -2 (Iron Room Chest)
    • Sign of Xoriat - (Necklace) Shout (CL:7, 3/rest), Spot +7, Will Save -2, [Chaotic Only, UMD:20] (Unknown chest)
    • Thaarak Fang - (Trinket) Proof Against Poison, Constitution +2, Will Save -2 (End Chest)

    The Weapons Shipment (19) - {The Devils of Shavarath}

    • Mysterious Bauble - (Trinket) Major Mnemonic Aid (CL:15, 1/1), Wizardry VI [ML:18, BTC, Exclusive]
    • Shimmering Arrowhead - (Trinket) Crippling, Seeker +4, Attack Bonus +2 [ML:18, BTC] (End chest)
    • The Mad Lute - (Weapon) +5 Great Club (damage: 2d8), Metalline, Proficiency: Great Club, Thunderclap, Superior Resonance VI, Greater Spell Penetration VI, Major Sonic Lore [ML:18, BTC, BoE, Bard Only] (Optional End Chest)

    Twilight Forge (12) - {The Restless Isles}

    • Adoryn's Malice - (Weapon) +2 Light Mace, Greater Construct Bane, Adamantine (End Chest)
    • Dream Cloak - (Cloak) Deep Slumber (CL:5, 3/rest), Enchantment Focus, Charisma +3 (End chest)
    • Helm of Freewill - (Helmet) Spell Resistance (17), Immunity to Fear (Water chest)
    • Returning Axe of Embers - (Weapon) +4 Throwing Axe, Returning, Flametouched Iron (2nd Guantlet Chest)
    • Signet of Caustic Persuasion - (Ring) Melf's Acid Arrow (CL:3, 3/rest), Improved Corrosion IV (1st Guantlet Chest)


    Under The Big Top -(Phiarlan Carnival)

    • Kron'zek's Cruelty (Weapon) +2 Scimitar, Shock, Maiming[ML:5, BTA][Kron'zek's chest]
    • Mask of Comedy (Helmet) Good Hope (CL:5, 1/1 rest), Charisma +1, Improved Devotion III [ML:5, BTA, Exclusive][Maz'il'tilnik's chest]
    • The Big Top - (Helmet) - Otto Resitible Dance (CL:3 1/1rest), Use Magic Device +1 {ML:5, BTA[End chest].


    Walk the Butcher's Path (2) - {Free to Play}


    Where There's Smoke....... (3) - {Free to Play}

    • Braza's Hat - (Helmet) Minor Swiftness, Lesser Lightning Resistance [ML:2] (Gazmul's Chest)
    • Crude Bauble - (Trinket) Lesser False Life, Light Fortification, Intimidate +3 [ML:2] (End Chest)
    • Zaramang's Longbow - (Weapon) +2 Long Bow, Lesser Halfing Bane, Lesser Dwarf Bane (Zaramang's Chest)

    Wrath of the Flame - (19) - {The Devils of Shavarath}

    • Renard's Elegant Hat - (Helmet) Feather Falling, Underwater Action, Whirlwind Absorption (25 charges /10 per rest) [ML:18, BtC]

    Last edited by Shiler; 08-27-2010 at 04:23 AM.
    Proud Member of: Caffeine, We aren't strategically savvy!™.
    Definitive Static Rewards and Unique Loot Thread Hijack
    Shile, Traumateam, Ratrap, Fireshile.

  2. #2
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    III: Unique Raid Boss/Warded Chest Loot
    This section catalogs all loot that is found in the warded chest of the Raid Bosses. Each person in the raid has a 1 in 6 chance of receiving a raid item on normal (chanced increase up to 25% on elite). Also, after the characters 20th raid completions, your end reward choices will be a generated list of Named raids items from that specific raid (about 50% of the items).

    A Vision of Destruction (18) - {The Vale of Twilight}

    • Bard's Cloak - (Cloak) Greater Command (CL:9, 2/rest), Charisma +6, Perform +15 [BTC]
    • Bracers of the Glacier - (Bracers) Glacial Assault, Spell Penetration VIII, Archmagi, Fire Shield(Cold) [BTC]
    • Enlightened Vestments - (Robe) Armor Bonus +6, Banishing Fists, Wisdom +6 [BTC]
    • Full Plate of the Defender - (Armor) +5 Full Plate, Mithral, Heavy Fortification, To-Hit Bonus +2, Protection +4 [BTC]
    • Gloves of the Glacier - (Gloves) Glacial Assault, Efficient Metamagic - Maximize II, Efficient Metamagic - Extend II [BTC]
    • Tharne's Bracers - (Bracers) Tharne's Wrath, Dexterity +6, Armor Bonus +6 [BTC]
    • Tharne's Goggles - (Goggles) Tharne's Wrath, Sneak Attack Bonus +5, True Seeing, Search +15, Spot +15 [BTC]
    • +3 Stat Tomes [BTC]{Hard and Elite Only}

    Ascension Chamber (17) - {The Necropolis, Part 4}

    • Breeze - (Weapon) +5 Quarterstaff, Telekinetic, Vertigo +6, Paralyzing [ML:14, BTC]
    • Circle of Hatred - (Ring) Exclusive, Harm (CL:11, 3/rest), Intimidate +15, Resistance +5 [ML:13, BTC, Exclusive]
    • Deific Diadem - (Helmet) Lesser Heighten (CL:12, 5/rest), Wisdom +6, Intelligence +6 [ML:13, BTC, Exclusive]
    • Enduring Conviction - (Weapon) +5 Long sword, Greater Good, Banishing, Absolute Law [Good only, UMD:30] [BTC]
    • Litany of the Dead - (Trinket) Exclusive, Turn the Page (CL:12, 3/rest), Litany of the Dead - Ability Bonus, Taint of Evil, Litany of the Dead - Combat Bonus [BTC]
    • Noxious Embers - (Necklace) Lesser Maximize (CL:12, 5/rest), Superior Combustion VII, Efficient Metamagic - Enlarge I, Greater Arcane Lore [ML:13, BTC, Exclusive]
    • Purging the Pantheon - (Belt) Quell (CL:12, 3/rest), Moderate Fortification, Protection +5 [ML:13, BTC, Exclusive]
    • Quiver of Alacrity - (Quiver) Capacity: 1500 / 3 Slots, Ranged Alacrity 10% [BTC]
    • Shroud of the Abbot - (Robe) Armor Bonus +4, Natural Armor Bonus +4, Boon to Undeath, Greater Fire Resistance, Superior Void Lore, Superior Lightning Lore, Light Fortification [BTC]
    • Staff of the Petitioner - (Weapon) +5 Quarterstaff, Power Store, Greater Enchantment Focus, Greater Necromancy Focus, Concentration +5, Spell Penetration VIII [ML:14, BTC]
    • Unwavering Ardency - (Weapon) +3 Long bow (Base dmg: 2d12) Immunity to Fear, Cursespewing, Slowburst [BTC]
    • Vile Blasphemy - (Gloves) Power Drain (CL:12, 3/rest), Dexterity +6, Use Magic Device +3 [ML:13, BTC]
    • Wretched Twilight - (Cloak) Ghostly, Superior Nullification VI, Stealth Strike, Sneak Attack Bonus +4 [ML:13, BTC]
    • +3 Stat tomes [BTC]

    Hound of Xoriat (18) - {The Vale of Twilight}

    • Breastplate of Destruction - (Armor) +5 Breastplate, Mithral, Protection +4, Destruction [BTC]
    • Chain Shirt of Crippling - (Armor) +5 Chain Shirt, Mithral, Protection +4, Crippling [BTC]
    • Levik's Bracers - (Bracers) Levik's Defender, Healing Amplification 20%, Strength +6 [BTC]
    • Levik's Defender - (Shield) +5 Tower Shield (Base DMG:1d12), Leviks's Defender, Healer's Bounty, Sonic Guard [BTC]
    • Lorikk's Champion - (Shield) +5 Large Shield (Base Dmg: 1d12), Panacea (CL:9, 2/rest), Lorikk's Champion, Eternal Faith [BTC]
    • Lorrik's Necklace - (Necklace) Lorikk's Champion, Wisdom +6, Wizardry VI, Efficient Metamagic - Empower Healing II [BTC]
    • Ring of Thelis - (Ring) Efficient Metamagic - Empower II, Wizardry VII, Spell Resistance (22) [BTC]
    • Tumbleweed - (Ring) To-Hit Bonus +2, Dexterity +6, Tumble +10 [BTC]
    • +3 Stat tomes [BTC]{Hard and Elite Only}

    Plane of Night (10) - {The Vault of Night}


    Plane of Night (Epic Difficulty) - {The Vault of Night}

    • Epic Helm of the Red Dragon - (Helmet) Strength +7, Magma Surge Guard, Improved Fire Augmentation IX, Empty Yellow Augment Slot, Fire Shield (fire version) {CL:20, 1/rest} [ML:20, BTC, Exclusive]
    • +4 Stat tomes [BTC]
    • Red Dragon Scales (unbound)

    The Reaver's Fate (14) - {The Ruins of Gianthold}

    • Amulet of the Stormreaver - (Necklace) Chain Lightning (CL:12, 3/rest), Greater Lightning Resistance, Protection +4 [BTC]
    • Cloudburst - (Weapon) +5 Greatsword, Shocking Burst, Cloudburst [BTC]
    • Dreamspitter - (Weapon) +5 Quarterstaff, Greater Evil Outsider Bane, Life Stealing, Greater Enchantment Focus [BTA]
    • Gauntlets of Eternity - (Gloves) Heal +13, Repair +13, Devotion VI, Superior Healing Lore, Eternal Faith [BTC]
    • Head of Good Fortune - (Trinket) Good Luck +2, Moderate Fortification [BTC]
    • Madstone Boots - (Boots) Madstone Rage (CL:5, 1/rest), Striding +20%, Dexterity +4, Potency VII <<Hidden Effect: Madstone Effect>> [BTC]
    • Madstone Shield - (Shield) +5 Tower Shield (Max Dex: 3, DR: 11, ACP:-7), Shield Proficiency: Tower Shields [BTC]
    • Ring of Lies - (Ring) Diplomacy +13, Charisma +4, Bluff +11, Haggle +10, Perform +10 [BTC]
    • Stormreaver's Napkin - (Cloak) Intelligence +6, Spell Focus Mastery +1 [BTC]
    • Tenderizer - (Weapon) +5 Morningstar, Adamantine, Impact, Weighted 5%, Strength +2 [BTC]
    • Treason - (Weapon) +5 Shortsword, Deception, Sneak Attack Bonus +3, Keen, Treason [BTC]
    • Ventilated Bracers - (Bracers) Disable Device +3(Stacks), Armor Bonus +5 [BTC]
    • +3 stat tomes [BTC]

    The Titan Awakes (12) - {The Restless Isles}

    • Battle Coin - (Trinket) Heal Moderate (CL:3, 3/rest), To-Hit Bonus +1 [BTC]
    • Belt of Brute Strength - (Belt) Strength +6, Greater False Life [BTC]
    • Bereavement - (Weapon) +5 Battleaxe, seeker +10, Keen [BTC]
    • Bravo's Sword - (Weapon) +3 Shortsword, Sneak Attack Bonus +5 [BTC]
    • Centurion Armor - (Armor) +5 Full Plate (Max Dex:2, ACP: -4), Reflex Save +4 [BTC]
    • Chattering Ring - (Ring) Spot +13, Dodge Bonus +3, Move Silently -10 [BTC]
    • Gyroscopic Boots of Striding - (Boots) Balance +10, Striding +30% [BTC]
    • Insulated Armor - (Armor) +4 Half Plate (SF: 10%), Mithral, Lightning Resistance, Lightnign Bolt Ward [BTC]
    • Jungle Cloak - (Cloak) Regrowth (Cl:1, 1/rest), Hide +10 [BTC]
    • Nullcloth Gown - (Robe) Spell Resistance (20), Magical Null, Cold Resistance, LIghtning Resistance, Fire Resistance [BTC]
    • Rattle Charm - (Necklace) Greater Acid Lore, Greater Sonic Lore, Proof against Poison [BTC]
    • Seven Fingered Gloves - (Gloves) Disable Device +11, Open Lock +11, Use Magic Device +5, Arcane Casting Dexterity [BTC]
    • Shining Crescents - (Weapon) +5 Sickle (2-handed, Base dmg: 2d6), Vertigo +6, Tendon Slice 6%, Adamantine [BTC]
    • Skull Fetish Mask - (Helmet) Charisma +6, Void Lore [BTC]
    • Titanic Docent - (Docent) +5 Docent, Titan Shield (CL:10, 1/rest) [BTC]
    • Visor of Concentration - (Goggles) Spot -7, Concentration +10, Repair Lore, Ice Lore, Reconstruction V, Glaciation V [BTC]
    • +2 stat tomes [BTC]

    Tower of Despair (20) - {The Devils of Shavarath}
    • Amara's Band - (Ring) Wisdom +6, Exceptional Charisma +1, Exorcist of the Silver Flame, Incredible Potential [ML:18, BTC, Exclusive]
    • Ann Velsing's Band - (Ring) Strength +6, Exceptional Charisma +1, Hunter of the Dead, Incredible Potential [ML:18, BTC, Exclusive]
    • Band of Siberys - (Ring) Strength +6, Exceptional Charisma +1, Defender of Siberys, Incredible Potential [ML:18, BTC, Exclusive]
    • Calitomes' Ring - (Ring) Charisma +6, Exceptional Dexterity +1, Air Savant Set Bonus, Incredible Potential [ML:18, BTC, Exclusive]
    • Cinder's Band - (Ring) Strength +6, Exceptional Constitution +1, Stalwart Defender, Incredible Potential [ML:18, BTC, Exclusive]
    • Conner's Band - (Ring) Dexterity +6, Exceptional Dexterity +1, Deepwood Sniper, Incredible Potential [ML:18, BTC, Exclusive]
    • Draconic Ring - (Ring) Strength +6, Exceptional Constitution +1, Purple Dragon Knight, Incredible Potential [ML:18, BTC, Exclusive]
    • Dragonmarked Ring - (Ring) Charisma +6, Exceptional Wisdom +1, Dragonmark Heir, Incredible Potential [ML:18, BTC, Exclusive]
    • Encrusted Ring - (Ring) Strength +6, Exceptional Strength +1, Frenzied Berserker, Incredible Potential [ML: 18, BTC, Excluve]
    • Gilvenor's Ring - (Ring) Dexterity +6, Exceptional Dexterity +1, Arcane Archer, Incredible Potential [ML:18, BTC, Exclusive]
    • Gnawed Ring - (Ring) Strength +6, Exceptional Constitution +1, Occult Slayer, Incredible Potential [ML:18, BTC, Exclusive]
    • Kilau's Band - (Ring) Dexterity +6, Exceptional Wisdom +1, Tempest Set Bonus, Incredible Potential [ML:18, BTC, Exclusive]
    • Kormor's Ring - (Ring) Intelligence +6, Confounding Enchantment, Wild Mage, Incredible Potential [ML:18, BTC, Exclusive]
    • Kyosho's Ring - (Ring) Wisdom +6, Exceptional Strength +1, Shintao Monk, Incredible Potential [ML:18, BTC, Exclusive]
    • Kyrian's Band - (Ring) Charisma +6, Exceptional Strength +1, Fire Savant, Incredible Potential [ML:18, BTC, Exclusive]
    • Lorinthor's Ring - (Ring) Strength +6, Exceptional Charisma +1, Knight of the Chalice Set bonus, Incredible Potential [ML:18, BTC, Exclusive]
    • Morah's Band - (Ring) Dexterity +6, Exceptional Dexterity +1, Thief Acrobat Set bonus, Incredible Potential [ML:18, BTC, Exclusive]
    • Morgana's Ring - (Ring) Wisdom +6, Exceptional Strength +1, Warpriest Set Bonus, Incredible Potential [ML:18, BTC, Exclusive]
    • Nyoko's Band - (Ring) Wisdom +6, Exceptional Dexterity +1, Ninja Spy Set Bonus, Incredible Potential [ML:18, BTC, Exclusive]
    • Oremi's Ring - (Ring) Wisdom +6, Exceptional Constitution +1, Henshin Mystic Set bonus, Incredible Potential [ML:18, BTC, Exclusive]
    • Radiant Ring - (Ring) Wisdom +6, Exceptional Charisma +1, Radiant Servant, Incredible Potential [ML:18, BTC, Exclusive]
    • Rahkir's Ring - (Ring) Intelligence +6, Exceptional Intelligence +1, Archmage, Incredible Potential [ML:18, BTC, Exclusive]
    • Ring of Deftness - (Ring) Dexterity +6, Exceptional Intelligence +1, Mechanic, Incredible Potential [ML:18, BTC, Exclusive]
    • Ring of the Ravager - (Ring) Strength +6, Exceptional Strength +1, Ravager Set Bonus, Incredible Potential [ML:18, BTC, Exclusive]
    • Sanura's Band - (Ring) Intelligence +6, Exceptional Intelligence +1, Pale Master, Incredible Potential [ML:18, BTC, Exclusive]
    • Shiona's Seal - (Ring) Charisma +6, Exceptional Dexterity +1, Spell Singer, Incredible Potential [ML:18, BTC, Exclusive]
    • Smedgar's Ring - (Ring) Charisma +6, Exceptional Dexterity +1, Virtuoso Set Bonus, Incredible Potential [ML:18, BTC, Exclusive]
    • Telvi's Touch - (Ring) Charisma +6, Exceptional Wisdom +1, Water Savant, Incredible Potential [ML:18, BTC, Exclusive]
    • Thamor's Ring - (Ring) Charisma +6, Exceptional Constitution +1, Earth Savant, Incredible Potential [ML:18, BTC, Exclusive]
    • Verik's Ring - (Ring) Strength +6, Exceptional Constitution +1, Kensai Set Bonus, Incredible Potential [ML:18, BTC, Exclusive]
    • Warchanter's Band - (Ring) Charisma +6, Exceptional Strength +1, Warchanter, Incredible Potential [ML:18, BTC, Exclusive]
    • Whisper Ring - (Ring) Dexterity +6, Exceptional Intelligence +1, Assassin Set Bonus, Incredible Potential [ML:18, BTC, Exclusive]
    • +4 Stat Tomes (Bound)

    Zawabi's Revenge (12) - {The Demon Sands}
    • Bracers of the Demon's Consort - (Bracers) Demonic Curse, Demonic Shield, Demonic Retribution <<Hidden Effect: Demon Consort>> [BTC]
    • Bramble-Casters - (Gloves) Greater Spearblock, Thorn Guard [BTC]
    • Chaosblade - (Weapon) +5 Khopesh, Lesser Vampirism, Anarchic, True Chaos [BTC]
    • Cloak of the Zephyr - (Cloak) Blurry, Invisibility (1/rest) [BTC]
    • Demon Scale Armor - (Armor) [ML:12, BoA, BtC] +5 Light Armor (AB:9, MDB:4, ACP:-1, SF:15%), Improved Lightning Resistance, Proof against Poison [BTC]
    • Dustless Boots - (Boots) STriding 20%, Move Silently +15, Hide +11 [BTC]
    • Greenblade - (Weapon) +5 Kukri, Greater Arcane Lore, Force Burst [BTC]
    • Lion-headed Belt Buckle - (Belt) Immunity to Fear, Roar, Strength +4, Constitution +4 [BTC]
    • Marilith Chain - (Armor) +5 Medium Armor (AB:12, MDB:3, ACP:0, SF:20%), Taint of Evil, Seeker +6, Shatter +6, DR 5/Good or Lawful [ML:12, BTC]
    • Pouch of Jerky - (Trinket) Eat Jerky (CL:10, 3/rest), Greater False Life, Heal +11 [BTC]
    • Sandstorm Goggles - (Goggles) Blindness Ward, True Seeing [BTC]
    • Seal of the Earth - (Ring) Stoneskin (CL:12, 3/rest), Natural Armor Bonus +3, Acid Resistance [BTC]
    • Shining Crest of St. Markus - (Helmet) Deathblock, Improved Devotion VI, Lesser Healing Lore [BTC]
    • Staff of Arcane Power - (Weapon) +2 Quarterstaff, Good Luck +2, Spell Selection for Staff of Arcane Power (CL:12, 25/rest) [Wizard, Sorcerer, Bard only, UMD:26] [BTC]
    • Storm - (Weapon) +4 Heavy Crossbow (Base dmg: 1d12), Shocking Burst, Thundering, To-Hit Bonus +4, Keen [BTC]
    • Torc of Prince-Raiyum-de II - (Necklace) Greater Spell Penetration VI, Wizardry III, Transform Kinetic Energy [BTC]
    • +2 Stat Tomes [BTC]
    • Epic Difficulty only:
    • Any Desert item might drop in epic Token chest.
    • +2 Stat Tomes [Unbound and BTC]
    • +3 Stat Tomes [BTC and BTA]
    • +4 Stat Tomes [BTC]
    IV: Quest End Reward Named Items
    The following named items are reward choices for completing the various quest chains in the game, Your reward list will contain some of the listed items and random loots together.

    Archbishop's Daughter (Catacomb Series)


    Assault on Splinterskull (Tangle Root Series)


    Claw of Vulkoor (9) - {The Red Fens}

    • Gloves of the Claw - (Gloves) Strength +3, Intimidate +7, Vulkoor's Might [ML:7, BTC] (End Reward)
    • Necklace of Venom - (Necklace) Proof Against Poison, False Life, Vulkoor's Cunning [ML:7, BTC] (End Reward)
    • Sacred Band - (Ring) Wisdom +4, Lesser Turning, Divine Blessing [ML:7, BTC] (End Reward)


    Come out and Slay - {The Sharn Syndicate}

    Cult of the Six (CO6 Series)


    Dirty Laundry

    • Corsair's Cap - (Helmet) Water Breathing (CL:7, 3/3), Lesser Cold Resistance, Swim +3 [ML:2]

    Fathom the Depths (9) - {The Red Fens}

    • Shaman's Beads - (Necklace) Charisma +3, Evocation Focus, Shaman's Fury [ML:7, BTC]
    • Siren's Charm - (Necklace) Constitution +4, Sonic Resistance, Siren's Ward [ML:7, BTC]
    • Boots of the Mire - (Boots) Balance +7, Underwater Action, Marshwalker [ML:7, BTC]


    Heyton's Rest


    Into the Deep (9) - {The Red Fens}
    • Ring of the Mire - (Ring) Spearblock, Fortitude Save +4, Marshwalker [ML:7, BTC]
    • Raven's Talons - (Gloves) Dexterity +3, Bluff +7, Raven's Eye [ML:7, BTC]
    • Siren's Belt - (Belt) Armor Bonus +5, Disease Immunity, Siren's Ward [ML:7, BTC]
    • Sacred Helm - (Helmet) Deathblock, Eternal Faith, Divine Blessing [ML:7, BTC]
    • Ring of Venom - (Ring) Dexterity +3, Sneak Attack Bonus +2, Vulkoor's Cunning [ML:7, BTC]
    • Bracers of the Claw - (Bracers) Constitution +2, Moderate Fortification, Vulkoor's Might [ML:7, BTC]
    • Elder's Cap - (Helmet) Intelligence +3, Concentration +7, Elder's Knowledge [ML:7, BTC]
    • Shaman's Band - (Ring) Spell Penetration IV, Shaman's Fury [ML:7, BTC]


    Necromancer's Doom


    Phiarlan Carnival (Phiarlan Carnival)
    • Antique Greataxe - (Weapon) +2 Great Axe, Force, Adamantine [ML:4, BTA]
    • Battered Phiarlan Shield - (Shield) +3 Large Shield, Acid Guard, Absorb Enchantment spells (5/5 Rest) [BTC]
    • Brimstone Verge - (Eternal Wand) - Burning Hands (CL:3 50/50rest) [Wizard, Sorcerer only, UMD:20] [ML:3, BTC]
    • Full Plate of the Ringleader -(Armor) +3 Full Plate, Command, Adamantine [ML:4, BTA]
    • Garos' Malice - (Weapon) +2 Short Sword, Flaming, Sneak Attack Bonus +3 [ML:4, BTA]
    • Illusionist's Garb - (Robe) - Hypnotic Patern (CL:3, 5/5 rest), Inteligence +3, Will Save +2 [ML:4, BTA]
    • Ring of Elemental Essence - (Ring) - Glaciation III, Combustion III, Magnetism III, Power III [ML:3, BTA]
    • Roderic's Wand - (Eternal Wand) - Summon Unknown Monster (CL:7, 12/12 rest) [Wizard, Sorcerer, Favored Soul, Cleric, Bard only, UMD:39] [ML:3, BTC]
    • The Big Top - (Helmet) - Otto Resitible Dance (CL:3 1/1rest), Use Magic Device +1 {ML:5, BTA]


    Redemption


    Repossession
    • Kwan's Band - (Ring) Wisdom +1, Concentration +3 [ML:2, BTC, Exclusive]
    • Runic Trinket - (Trinket) Greater Efficacy II (CL:1, 3/3), Power II

    Return to Delera's Tomb (Delera's Series)

    Sacrifices


    Seal of Shan-To-Kor (STK Series)


    Stopping the Sahuagin


    The Abandoned Excavation (Threnal Series)


    The Cannith Crystal



    The Collaborator


    The Grotto


    The Last Stand (9) - {The Red Fens}

    • Elder's Focus - (Necklace) Power VI, Efficient Metamagic - Extend I, Elder's Knowledge [ML:7, BTC]
    • Raven's Sight - (Goggles) Wisdom +2, Reflex Save +4, Raven's Eye [ML:7, BTC]


    The Lost Seekers (Water Works Series)


    The Salvation of Korthos (Misery's Peak)

    • Anger's Gift - (Necklace) Anger's Wrath, Strength +1, Resistance +1, Starter [BTC]
    • Arcane Necklace - (Necklace) Set Bonus (+15% to 1st level) spells, Intelligence +1, Charisma +1
    • Archivist's Necklace - (Necklace) Archivist, Minor Mnemonic Enhancer {CL:1, 2/rest}, Starter [ML:1, BTC, Exclusive]
    • Devoted Necklace - (Necklace) Devoted Heart, Wisdom +1, Resistance +1
    • Nimble Brooch - (Necklace) Nimble Hand, Dexterity +1, Resistance +1, Starter [BTC]
    • Pathfinder's Necklace - (Necklace) Pathfinders, Dexterity +1, Resistance +1, Starter [BTC]
    • Protector's Brooch - (Necklace) Protector's Heart, Strength +1, Resistance +1, Starter [BTC]
    • Troubleshooter's Necklace - (Necklace) Troubleshooter, Dexterity +1, Resistance +1 [BTC]

    The Sharn Syndicate (Crime Wave Series) *this reward can only be gotten once.

    The Storehouse's Secret

    V: Special Reward Named Items
    The following are named items that are gained differently from the way regular quest rewards are gained.
    Emerald Claw Nugget
    This is a 4-tier reward item. You have to upgrade an Emerald Claw Trinket at specific altars to gain the upgrades.
    1st Upgrade (can be done at Bloody Crypt, Shadow Crypt, Cursed Crypt or Accursed Ascencion Alters)

    2nd Upgrade (can be done at Shadow Crypt, Cursed Crypt or Accursed Ascencion Atlters)

    3rd Upgrade (can be done at Cursed Crypt or Accursed Ascencion alters)
    • Emerald Claw Talisman - (Necklace) Symbol of Fear (CL:11, 5/rest), Diplomacy +11, Intimidate +11, Fearsome

    Final Upgrade: (can only be done at the alter in Accursed Ascencion. When you click on the Alter your Talisman will disappear, go and see the Emerald Claw guy for a choice of the Following)
    • Blood's Bellows - (Shield) Greater Shout (CL:14, 3/rest), Adamantine
    • Docent of the Claw - (Docent) +5 Docent, Nightshield (CL:14, 1/rest), Reinforced Plating +1, To-Hit Bonus +1
    • Emerald Guard - (Armor) +5 Full Plate (MDB:2), Nightshield (CL:14, 1/rest), To-Hit Bonus +1
    • Plume of Adherence - (Helmet) Efficient Metamagic - Maximize I, Superior Magnetism VI, Superior Combustion VI
    • Rainment of the Fervent - (Robe) Nightshield (CL:14, 1/rest), Wizardry VI, Greater Spell Penetration VI
    • Scales of Surety - (Armor) +5 Chainmail (MDB:5), Nightshield (CL:14, 1/rest), To-Hit Bonus +1, Mithral

    Silver Flame Nugget
    This is a 4-tier reward item. You have to upgrade a Silver Flame Trinket at specific altars to gain the upgrades.
    1st Upgrade (can be done at Bloody Crypt, Shadow Crypt, Cursed Crypt or Accursed Ascencion Alters)

    2nd Upgrade (can be done at Shadow Crypt, Cursed Crypt or Accursed Ascencion Alters)

    3rd Upgrade (can be done at Cursed Crypt or Accursed Ascencion alters)
    • Silver Flame Talisman - (Necklace) Negative Energy Absorption (10/rest), Deathblock, Protection From Evil

    Final Upgrade: (can only be done at the alter in Accursed Ascencion. When you click on the Alter your Talisman will disappear, go and see the Silver Flame guy for a choice of the Following)
    • Aegis of Flame - (Shield) +5 Large Shield, Mithral, Silver Flame, Shield Spikes
    • Bastion of Fealty - (Armor) +5 Full Plate (MDB: 2), Nightshield (CL:14, 1/rest), Spell Resistance (22)
    • Beacon of Tira - (Helmet) Superior Benevolence VI, Superior Devotion VI, Superior Combustion VI
    • Chain of Conviction - (Armor) +5 Chainmail (MDB:5, Nightshield (CL:14, 1/rest), Spell Resistance (22),Mithral
    • Cloth of the Faithful - (Robe) Nightshield (CL:14, 1/rest), Wizardry VI, Spell Resistance (22)
    • Docent of the Flames - (Docent) +5 Docent, Nightshield (CL:14, 1/rest), Reinforced Plating +1, Spell Resistance (22)

    Delera's Part 2
    This weapon is given to you when you advance the quest series to part 2

    Sail to Stormreach
    Given to all characters when first reaching Stormreach Harbor area

    The Following reward list is only for character that took the path for Veteran Status (4th level toons) talk to Bellwether Bill.

    Threnal Arena
    You can acquire these weapons by finishing the arena battle in Threnals explorer area.
    Last edited by Shiler; 08-24-2010 at 12:53 PM.
    Proud Member of: Caffeine, We aren't strategically savvy!™.
    Definitive Static Rewards and Unique Loot Thread Hijack
    Shile, Traumateam, Ratrap, Fireshile.

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    VI: Collectible/Ingredient Turn Ins
    Black Dragonscale Armor (Turn in 25 Black Dragon Scale) - {The Ruins of Gianthold}


    • Black Dragonhide Armor - (Armor) +5 Leather Armor (AB:8), Disable Device +13, Search +13, Ranged Alacrity 10%, Greater Acid Resistance
    • Black Dragonplate Armor - (Armor) +5 Full Plate (AB:14), Sacred, Wizardry V, Undead Guard, Greater Acid Resistance
    • Black Dragonscale Armor - (Armor) +5 Breastplate (AB:11), Heal (CL:14, 1/rest), Greater Acid Resistance
    • Black Dragonscale Docent - (Docent) +5 Docent, Disable Device +13, Search +13, Ranged Alacrity 10%, Greater Acid Resistance
    • Black Dragonscale Robe - (Robe) Armor Bonus +5, Wizardry V, Greater Acid Resistance, Greater Evocation Focus


    Blue Dragonscale Armor (Turn in 25 Blue Dragon Scales) - {The Ruins of Gianthold}


    • Blue Dragonhide Armor - (Armor) +5 Leath Armor (AB:8), Potency VII, Greater Arcane Lore, Spell Penetration VII, Greater Lightning Resistance
    • Blue Dragonplate Armor - (Armor) +5 Full Plate (AB:14), Spell Penetration VII, Greater Arcane Lore, Potency VII, Greater Lightning Resistance
    • Blue Dragonscale Armor - (Armor) +5 Breastplate (AB:11), Potency VII, Greater Arcane Lore , Spell Penetration VII, Greater LIghtning Resistance
    • Blue Dragonscale Docent - (Docent) +5 Docent, Potency VII, Greater Arcane Lore, Spell Penetration VII, Greater Lightning Resistance
    • Blue Dragonscale Robe - (Robe) Armor Bonus +5, Potency VII, Greater Arcane Lore, Spell Penetration VII, Greater Lightning Resistance


    Dark Scarab Dust - {The Necropolis, Part 2}
    (Combine the following: Shadow Guard Scarab, Shadow King Scarab, Shadow Knight Scarab, Shadow Lord Scarab & Shadow Scarab. in a Stone of Change.
    This will make a Dark Scarab Powder that you turn into Squire Rale in Necropolis)


    Dragoncraft Armor (Turn in 20 Dragon Relics) - {The Ruins of Gianthold}




    Eeerie Scarab Dust - {The Necropolis, Part 3}
    (Combine the following: Blighted Scarab, Cursed Scarab, Forbidden Scarab, Tormented Scarab & Unhallowed Scarab.
    This will make you a Eerie Scarab Powder the you turn into Squire Rale in Necropolis)
    • Beignin's Breath - (Trinket) Exclusive, Wizardry III, Efficacy VI (3/rest)
    • Dalorent's Seal - (Shield) +3 Large Shield, Improved Devotion III, Improved Brilliance III, Sacred, Lesser Turning
    • Ghostbane Longbow - (Weapon) +2 Longbow, Ghost Touch, Undead Bane
    • Kaelth's Touch - (Trinket) Undead Guard, Faith (Grants DR 5/evil).


    Elfcraft Armor (Turn in 20 Elf Relics) - {The Ruins of Gianthold}


    • Elfcrafted Chain Armor - (Armor) +3 Breastplate, Mithral, Arcane Lore, Minor Spell Penetration VII
    • Elfcrafted Chain Shirt - (Armor) +3 Chain Shirt, Mithral, Arcane Lore, Minor Spell Penetration VII
    • Elfcrafted Docent - (Docent) +3 Docent, Evocation Focus, Arcane Lore, Minor Spell Penetration VII
    • Elfcrafted Plate Armor - (Armor) +3 Full Plate, Mithral, Arcane Lore, Minor Spell Penetration VII
    • Elfcrafted Robe - (Robe) Armor Bonus +3, Evocatio Focus, Arcane Lore, Minor Spell Penetration VII


    Giantcraft Armor (Turn In 20 Giant Relics) - {The Ruins of Gianthold}




    Invasion Tokens (Need to turn in 20 Outsider Tokens, can only do once) {Free to Play}


    • Demonic Breastplate - (Armor) +5 Breastplate, Adamantine, Fire Resistance, Cold Resistance
    • Docent of Defense - (Docent) +5 Docent, Heavy Fortification, Protection +2
    • Ring of Balance - (Ring) Dismissal (CL:7, 3/rest), Balance +13, Stability, Natural Armor Bonus +2
    • Scepter of Healing - (Weapon) +4 Heavy Mace, Greater Healing Lore, Greater Devotion V, Flametouched Iron


    Large Eberron Dragonshard Fragment Turn-Ins (3 Each) {Free to Play}


    • Etheral Rest Shrine ( Get this from Seld the Gray Sister)
    • Medium Jewel of Fortune - (Misc) Medium Jewel of Fortune Boost (Get this from Bowdlin)
    • Kohl's Gem (Get this from Kayla Skywhisper) * note this gem has no abilities, you can sell it for gold.


    Medium Eberron Dragonshard Fragment Turn-Ins (3 each) - {Free to Play}


    • Major Experience Elixir - (Misc) Major Learning Boost (Get this from Tara Wightraven)
    • Medium Shard Trinket (Get this from Chirugeon Lag'mal)
    • Shard Trinket (Get this from Flintchip Fireson)
    • Shard Trinket of Mnemonic Enhancement - (Trinket) Major Mnemonic Enhancer {CL:15, 20 Charges} [BTC, Exclusive] (Get this from Davyd Turner)
    • Shard Trinket of Mass Protection from Elements (Get this from Kipling Vranch)
    • Shard Trinket of Mass Hold Person (Get this from Loura Jotun)
    • Shard Trinket of Greater Restoration - (Trinket) Greater Restoration {CL:15, 20 charges} (Get this from Clarice Roden)
    • Shard Trinket of Summon Monster VII (Get this from Yannick Drumdoom)


    Planar Shards - {The Vale of Twilight}




    Relic of a Sovereign Past - {Free to Play}




    Scarlet Scarab Dust - {The Necropolis, Part 1}
    (Combine the following: Bloody Scarab, Charred Scarab, Crimson Scarab, Ruddy Scarab & Twitching Scarab.
    This will make you a Scarlet Scarab Powder that you turn into Squire Rale in Necropolis)


    Shield of Legend - {The Necropolis, Part 4}


    • Adherence - (Shield) +4 Tower Shield, DR 3/-, Enchantment Save +6
    • Arrondi - (Shield) +4 Large Shield, Feather Falling, Adamantine, Moderate Fortification
    • Bijio - (Shield) +4 Large Shield, Proof against Poison, Improved Fire Resistance, Improve Empower Healing I
    • Death's Door - (Shield) +4 Large Shield, Fearsome, Deathblock
    • Fanion - (Shield) +4 Large Shield, Twilight, Mithral, Magi, Greater False Life
    • Sorrel - (Shield) +5 Large Shield, Protection +4, Resistance +4
    • Talon - (Shield) +3 Large Shield (DR:4, Base dmg: 2d6, Crit: 19-20/x3), Maiming, Keen


    Small Eberron Dragonshard Fragments Turn-Ins (3 each) - {Free to Play}




    Tattered Tapestries (Turn in 20 Tapestries) - {The Necropolis, Part 4}


    • Minos Legens - (Helmet) Toughness, Heavy Fortification [ML:11, BTC]
    • Muffled Veneer - (Helmet) Move Silently +10, Hide +10, Search +10
    • Seraphim - (Helmet) Sacred, Hollowed, Abjuration Focus, Devotion VI
    • Totemic Lavalier - (Helmet) Magi, Intelligence +4, Charisma +4
    • Tradusor - (Helmet) Wisdom +4, Reflex Save +4
    • Undying Gaze - (Helmet) Fear (CL:7, 1/rest), Intimidate +10, Shatter +6


    The Spawn of Whisperdoom Collectables - {Free to Play}




    Tome of Untold Legends - {The Necropolis, Part 4}


    • Coronation - (Weapon) +5 Morningstar, Persuasion, Greater Elf Bane, Control Undead (CL:14, 1/rest)
    • Deathnip - (Weapon) +5 Heavy Pick (Crit: 19-20/x4), Maiming, Seeker +8
    • Phosphor - (Weapon) +5 Heavy Mace, Sunburst, Everbright, Righteous, Impact, Blinding Flash (CL:?, 3/rest)
    • Razorend - (Weapon) +5 Shortsword, Bleed, Greater Magical Beast Bane, Keen, Tendon Slice
    • Serrulae - (Weapon) +5 Battleaxe, Vertigo +10, Transmuting, Giant Bane
    • Sever - (Weapon) +5 Dwarven Axe, Keen, Limb Chopper, Destruction
    • Skiver - (Weapon) +5 Dagger, Archmagi, Greater Arcane Lore, Efficient Metamagic - Extend I, Efficient Metamagic - Empower II
    • Twinblade - (Weapon) +5 Bastard Sword (Base dmg: 2d8), Greater Goblinoid Bane, Greater Orc Bane, Anarchic, Axiomatic


    White Dragonscale Armor (Turn in 25 White Dragon scales) - {The Ruins of Gianthold}


    • White Dragonhide Armor - (Armor) +5 Leather Armor (AB:8), Shield (CL:1, 3/rest), Moderate Fortification, Protection +4, Greater Cold Resistance
    • White Dragonplate Armor - (Armor) +5 Full Plate (AB:14), Shield (CL:1, 3/rest), Moderate Fortification, Protection +4, Greater Cold Resistance
    • White Dragonscale Armor - (Armor) +5 Breastplate (AB:11), Shield (CL:1, 3/rest), Moderate Fortification, Protection +4, Greater Cold Resistance
    • White Dragonscale Docent - (Docent) +5 Docent, Shield (CL:1, 3/rest), Moderate Fortification, Protection +4, Greater Cold Resistance
    • White Dragonscale Robe - (Robe) Armor Bonus +6, Shield (CL:1, 3/rest), Moderate Fortification, Protection +4, Greater Cold Resistance

    VII: Crafted Items:
    Altar of the Vulkoor: Red Fens items - {Red Fens}
    • Cacophonic Verge - (Wand) Sonic Blast (CL:8, 50/50) [ML:5, BTC, Exclusive, Wizard, Sorcerer or Bard Only, UMD:23]
    • Greatclub of the Scrag - (Weapon) +3 Greatclub, Anarchic, Frost, Regeneration [ML:7, BOE, BTC]
    • Robe of Dissonance - (Clothing) Sonic Resistance, Sonic Guard, Greater Resonance IV, Greater Impulse IV [ML:7]
    • Shatterbow - (Weapon) +2 Longbow, Screaming, Greater Construct Bane, Move Silently -5 [ML:7]



    Dreamforge Items
    - {The Dreaming Dark}
    *note (These are the upgrades to the Mindsunder Quest items.)


    • Death's Touch - (Weapon) +5 Sickle, Negative Energy Spike, Lesser Vampirism, Improved Nullification IX, Greater Void Lore, Taint of Evil, Unholy Burst, Greater Necromancy Focus [ML:18, BTC]
    • Dream Edge - (Weapon) +5 Kama, Maiming, Aligned, Bodyfeeder, Ghostly, Lesser Vampirism [ML:18, BTC]
    • Elocator's Habiliment - (Armor) +5 Splint mail, Attack Bonus +2, Jump +10, Tumble +10, Feat: Mobility, Resistance +5, Greater Nimbleness, Displacement {CL:5, 5/2 rest} [ML:18, BTC]
    • Gloves of Titan's Grip - (Gloves) Strength +6, Improved Reconstruction IX, Major Repair Lore, Repair Systems, Titan's Grip {CL:18, 3/1 rest} [Exclusive] [ML:18, BTC]
    • Light and Darkness - (Shield) +5 Large Shield (SB: 8), Superior Stability, Protection +4, Resistance +4, DR 3/-, Adamantine, Mithral, DR 5/Epic, Bashing [ML:18, BTC]
    • Quorforged Docent of Battle - (Docent) +5 Docent, Reinforced Plating +2, Constitution +6, Will Save -2, Superior False Life, Toughness [ML:18, BTC]
    • Rahl's Might - (Weapon) +5 Quarterstaff (base dmg: 1d10 +5, crit: 20 / x3), Strength +6, Improved Destruction, Deception, Axiomatic Burst [ML:18, BTC]
    • Rahl's Might - (Weapon) +5 Quarterstaff (base dmg: 1d10 +5, crit: 20 / x3), Strength +6, Improved Destruction, Deception, Bleed, Puncturing [ML:18, BTC]
    • Rahl's Might - (Weapon) +5 Quarterstaff (base dmg: 1d10 +5, crit: 20 / x3), Strength +6, Improved Destruction, Deception, Force Burst [ML:18, BTC]
    • Rahl's Might - (Weapon) +5 Quarterstaff (base dmg: 1d10 +5, crit: 20 / x3), Strength +6, Improved Destruction, Deception, Shocking Burst [ML:18, BTC]
    • Regalia of the Phoenix - (Robe) Combustion IX, Feather Falling, Greater Evocation Focus, Major Fire Lore, Superior Inferno IX {CL:1, 3/3 rest} [Exclusive] [ML:18, BTC]
    • Terror - (Weapon) +5 Greatsword, Fearsome, Nightmares, Intimidate +15, Deception, Phantasmal Killer {CL:18, 3/3 rest} [Exclusive] [ML:18, BTC]

    *note These Are the upgrades to non Mindsunder Names items with suppressed powers found in the game.


    • Dusty Rose Ioun Stone - (Trinket) - Protection +5 [BTA]
    • Dreamspitter [Need Image] - (Weapon) - +5 Quarterstaff, Greater Evil Outsider Bane, Life Stealing, Greater Enchantment Focus, Holy [ML:14 BTC]
    • Pink Ioun Stone - (Trinket) - Constitution +6, Constitution Skills - Exceptional Bonus +1 [ML:9, BTA]
    • Scarlet And Blue Ioun Stone - (Trinket) - Intelligence +6, Intelligence Skills - Exceptional Bonus +1 [ML:9, BTA]
    • Dark Blue Ioun Stone (Trinket) Listen +3, Spot +3, Suppressed Power [ML:2, BOE] Unsuppressed version needed
    • Deep Red Ioun Stone (Trinket) Dexterity +2, Suppressed Power [ML:2, BOE] Unsuppressed version needed
    • Incandescent Blue Ioun Stone (Trinket) Wisdom +2, Suppressed Power [ML:2, BOE] Unsuppressed version needed
    • Pale Blue Ioun Stone (Trinket) Strenght +2, Suppressed Power [ML:2, BOE] Unsuppressed version needed
    • Pale Lavender Ioun Stone (Trinket) Spell Absorption [20 Charges], Suppressed Power [ML:2, BOE] Unsuppressed version needed
    • Pink and Green Ioun Stone (Trinket) Charisma +2, Suppressed Power [ML:2, BOE] Unsuppressed version needed
    • Vibrant Purple Ioun Stone [Need Clean Item Image] (Trinket) Archmagi, Spell Penetration IX [ML:5, BtC]








    Sentinels Items - {Sentinels}
    Upgraded with sigils droping in:
    Sigils (Ingredients, they go into your bag. They all also have a 100% chance of appearing on the 1-shot chain end reward):
    • Sigil of the Lion - Drops in the gold key chest and end chest in The Black Loch or Spies in the House end chest
    • Sigil of the Goat - Drops in the end chest in Bargain of Blood or Spies in the House end chest
    • Sigil of the Dragon - Drops in the end chest in Storming the Beaches or Spies in the House end chest

    Visbane's Folly Crafting Altar- {Sentinels}
    Upgraded Items, All are Bound to Account. ML: 5

    • Winter's Wrath (Eternal Wand) - Snowball Swarm (CL:5, 25/rest) Glaciation III Lesser Cold Augmentation III, [Wizard, Sorcerer only, UMD:25]
    • Jidz-Tet'ka (Bracers) - Armor Bonus +5, Will Save +2, Tet-zik, The Enlighened Change (Improves monk stances)
    • Chimera's Crown (Helm) - Natural Armor Bonus +1, Spell Resistance (15), Minor Lesser Dragonmark Enhancement
    • Elyd Edge (Rapier) - +1, Attack Mod: CHA, Devotion II, Silver, Anthem (Regenerates Bard songs)
    • Chimera's Fang (Bastard Sword) - Shocking Touch (1 Lightning damage only), Maiming, Shatter +4, Dragonshard Focus: Sentinel (enhances dragonmark feat)
    • Midnight Greetings - (Kukri) - +1, Damage Mod: INT, Deception, Assasin's Training (Grants Kukri Proficency to Assasins and allows monks to stay centered)
    • Deneith Heavy Chain (Chainmail) - +1 Medium Armor (AB:9, MDB:1, ACP:6, SF:40%) Lifeshield
    • Blademark's Docent (Docent) - +3, Life Shield, Invulnerability



    Epic : Desert Items - {The Demon Sands}


    • Epic Adherent's Pendant - (Necklace) Superior Devotion IV, Wizardry VI, Lesser Action Boost Enhancement, Empty Colorless Augment Slot
    • Epic Ancient Vulkoorim Dagger - (Weapon) +6 Dagger (base dmg: 2d4), Epic Giant Bane, Giant Slayer, Extra damage vs Giants, Adamantine, Empty Red Augment Slot
    • Epic Bejeweled Letter Opener - (Weapon) +6 Dagger (base dmg: 2d4), Thundering, Keen, Improved Resonance VII, Superior Devotion VII, Efficient Metamagic - Empower Healing II, Healing Amplification 20%, Empty Red Augment Slot
    • Epic Bloodstone - (Trinket) Seeker +8
    • Epic Bow of the Elements (Air) - (Weapon) +6 Long Bow, Shocking Burst, Dexterity +7, Whirlwind Absorption, Empty Colorless Augment Slot, Empty Red Augment Slot
    • Epic Bracers of Deftness - (Bracers) Armor Bonus +8, Feat: Mobility, Tumble +11 Lesser Swiftness, Empty Yellow Augment Slot
    • Epic Bracers of Demon's Consort[Old Image] - (Bracers) Demonic Curse, Demonic Shield, Demonic Retribution, Itnimidate +15, Empty Colorless Augment Slot, Empty Yellow Augment Slot
    • Epic Bracers of the Hunter[Old Image] - (Bracers) Hide +15, Sneak Attack Bonus +5, Reflex Save +5, Stealth Strike, Empty Yellow Augment Slot
    • Epic Bramble-Casters - (Gloves) Greater Spearblock, Greater Thorn Guard, Empty Yellow Augment Slot
    • Epic Cape of the Roc - (Cloak) feather Falling, Exceptional Strength +1, Exceptional Strength +2, Roc's Strength (CL:8, 3/3 rest), Empty Yellow Augment Slot
    • Epic Chainmail Coif - (Helmet) Eternal Faith, Superior Devotion VII, Devotion IX, Empty Colorless Augment Slot, Empty Yellow augment Slot
    • Epic Chaosblade - (Weapon) +6 Khopesh, Anarchic Burst, True Chaos, Vamperism, Vorpal, Empty Red Augment Slot
    • Epic Cloak of the Zephyr - (Cloak) Blurry, Superior Lightning Lore, Empty Yellow Augment Slot, Invisibility {CL:15, 3/rest}
    • Epic Collapsible Shortbow - (Weapon) +6 Short Bow (base damage type slashing piercing, threat range 19-20), Jump +15, Swim +15, Tumble +15, Sneak Attack Bonus +4, Force Burst, Empty Colorless Augment Slot, Empty Red Augment Slot
    • Epic Coronation Shield - (Shield) +6 Large Shield (base dmg: 2d6), Undead Guard, Empty Violet Augment Slot, Blinding Flash {CL:5, 3/3 rest}
    • Epic Demon Scale Armor - (Armor) +6 Scale Mail (AB:11, MDB: 6, ACP: 1, SF: 5%), Electricity Absorption - 20%, Acid Absorption - 15%, Cold Absorption - 15%, Fire Absorption -15%, Improved Lightning Resistance, Proof Against Poison, Empty Blue Augment Slot
    • Epic Dynastic Falcata [OLD IMAGE]- (Weapon) +6 Khopesh (base dmg: 2d8, Att & dmg Mod: Charisma), Charisma +7, Adamantine, True Law, Axiomatic Burst, Empty Red Augment Slot
    • Epic Dusk Heart - (Trinket) Superior False Life, Dusk, Empty Colorless Augment Slot, Empty Yellow Augment Slot, Death Ward, Mass {CL:15, 1/1 rest}
    • Epic Dustless Boots [Slotted item]- (Boots) Striding +30%, Hide +15, Move Silently +15, Jump {CL:20, 3/3 rest}, Empty Yellow Augment Slot
    • Epic Firestorm Greaves - (Boots) Improved Fire Resistance, Fire Absorption 33%, Empty Colorless Augment Slot, Empty Yellow Augment Slot
    • Epic Flint[OLD IMAGE] - (Weapon) +6 Dagger (base dmg: 2d4), Shocking Burst, Lightning Strike, Magnetism IX, Lightning Storm Guard, Empty Red Augment Slot
    • Epic Gloves of the Falcon [OLD IMAGE]- (Gloves) Spot +15, Dexterity +7, Heightened Awareness +2, Empty Colorless Augment Slot, Empty Yellow Augment Slot
    • Epic Golden Greaves - (Boots) Striding 20%, DR 4/-, Disease Immunity, Empty Yellow Augment Slot
    • Epic Green Blade - (Weapon) +6 Kukri, Greater Arcane Lore, Potency IX, Spell Penetration IX, Force Burst, Empty Red Augment Slot
    • Epic Hruvayah's Medallion - (Necklace) Taint of Evil, Spell Penetration IX, Empty Green Augment Slot
    • Epic Hyena Claw Necklace[OLD IMAGE]- (Necklace) Intimidate +15, Constitution +7, Toughness, Empty Yellow Augment Slot
    • Epic Lion-headed Belt Buckle - (Belt) Immunity to Fear, Roar, Strength +6, Constitution +6, Empty Colorless Augment Slot, Empty Yellow Augment Slot
    • Epic Marilith Chain - (Armor) +6 Chain Mail, Taint of Evil, Seeker +10, Shatter +10, DR 5/Good or Lawful, Evil Guard, Empty Blue Augment Slot
    • Epic Mirage [Item slotted]- (Weapon) +6 Scimitar (base dmg: 2d6, crit range 17-20/x2), Deception, Ghost Touch, Sneak Attack Bonus +4, Improved Cursespewing, Empty Red Augment Slot
    • Epic Mummy Wrappings [OLD IMAGE- (Armor) +6 Padded Armor (AB:7, MDB: 10, SF:5%), Fearsome, Immunity to Fear, Disease Immunity, Negative Energy Absorption 20%., Empty Blue Augment Slot
    • Epic Pouch of Jerky - (Trinket) Superior False Life, Heal +15, Jerky {CL:10, 5/5 rest}, Empty Green Augment Slot
    • Epic Ring of Baphomet - (Ring) Wisdom -1, Charisma -1, Intimidate +15, Exceptional Constitution +2, Exceptional Strength +2. Empty Colorless Augment Slot, Bestow Curse{CL:5, 3/3 rest}
    • Epic Ring of Spell Storing - (Ring) Empty Colorless Augment Slot, Major Mnemonic Aid{CL:15, 3/3 rest}[ML20, BTC, Exclusive]
    • Epic Robe of Fire - (Robe) Greater Evocation Focus, Superior Combustion VI, Fire Resistance, Incineration Guard, Empty Blue Augment Slot, Superior Inferno IX {CL:1, 3/3 rest} [Exclusive]
    • Epic Sandstorm Glasses [OLD IMAGE]- (Goggles) True Seeing, Blindness Immunity, Search +15, Spot +15, Empty Yellow Augment Slot
    • Epic Seal of the Earth [OLD IMAGE]- (Ring) Natural Armor Bonus +5, Greater Acid Resistance, Stoneskin {CL:20, 3/3 rest}, Empty Yellow Augment Slot
    • Epic Shard of Vollun [OLD IMAGE]- (Trinket) Archmagi, Improved Radiance IX, Empty Colorless Augment Slot, Yellow Augment Slot
    • Epic Shield of the Scorpion (Shield) +6 Large Shield,(DR: 12, ACP:-1, ASF: 15%, base dmg: 2d6) Greater Spearblock, Empty Violet Augment Slot
    • Epic Shining Crest of St. Markus - (Helmet) Deathblock, Improved Devotion VIII, Greater Healing Lore, Empty Green Augment Slot
    • Epic Silken Mail - (Armor) +6 Chainmail (AB:11, MDB:5, SF: 5%), Move Silently +15, Axeblock, Mithral, Empty Colorless Augment Slot, Empty Blue Augment Slot
    • Epic Sirroco - (Weapon) +6 Long sword (base dmg: 2d8), Air Guard, Smoke Screen, Force Burst, Epic Telekinetic, Sirocco, Vertigo +10, Empty Red Augment Slot
    • Epic Spectacles of Spirit Sight - (Goggles) Greater Necromancy Focus, Greater Enchantment Focus, Empty Colorless Augment Slot
    • Epic Spectral Gloves - (Gloves) Ethereal, Dexterity +7, Attack Bonus +4, Empty Yellow Augment Slot
    • Epic Spiked Turban - (Helmet) Protection +5, Resistance +5, Empty Colorless Augment Slot, Empty Yellow Augment Slot
    • Epic Staff of Arcane Power - (Weapon) +6 Quarterstaff (base dmg: 2d6), Archmagi, Arcane Augmentation IX, Good Luck +2, Empty Violet Augment Slot, Spell Selection for Staff of Arcane Powre (CL:20, 50/10 rest), Colorless Augment Slot. (Exclusive)
    • Epic Staff of Inner Sight - (Weapon) +6 Quartersstaff (base dmg: 2d6+6, ATT Mod: Int, DMG Mod: Cha), Intelligence +7, Spell Focus Mastery +2, True Seeing, Empty Colorless Augment Slot, Empty Violet Augment Slot
    • Epic Sting (Weapon) +6 Shortsword (base dmg: 2d12), Large Scorpion Poison, Wounding, Puncturing, Proof Against Poison, Empty Red Augment Slot
    • Epic Stinkpelt's Hide - (Armor) +6 Hide Armor (AB:9, MDB:7, ACP:1, SF: 20%), Cloudkill [CL:20 2/2rest], Charisma -1, Constitution +7, Exceptional Constitution +2, Proof Against Poison, Empty Blue augment slot
    • Epic Storm - (Weapon) +6 Heavy Crossbow (base dmg: 2d12), Shocking Burst, Thundering, Lightning Strike, Lightning Guard, Attack Bonus +4, Keen, Major Lightning Lore, Empty Colorless Augment Slot, Empty Red Augment Slot
    • Epic Thornlord - (Weapon) +8 Long Bow (base dmg: 2d8+4+8, Crit: 19-20/x3), Empty Colorless Augment Slot, Empty Red Augment Slot
    • Epic Tinder - (Weapon) +6 Quarterstaff, Superior Combustion VII, Incineration Gard, Empty Colorless Augment Slot, Empty Blue Augment Slot, Greater Inferno IX {CL:1, 3/3 rest}
    • Epic Torc of Prince Raiyum-de II - (Necklace) Greater Spell Penetration VIII, Wizardry VI, Transform Kinetic Energy, Empty Colorless Augment Slot
    • Epic Tourney Armor - (Armor) +6 Full Plate (AB:14, MDB:4), Mithral, DR/5 Adamantine, Empty Colorless Augment Slot, Empty Blue Augment Slot
    • Epic Unkor's Clever - (Weapon) +6 Battle axe (base dmg: 2d8), Keen, Vorpal, Limbchopper, Bleed. Add Eat Jerky (1/1rest), Empty Red Augment Slot
    • Epic Vambraces of Inner Light - (Armor) +6 Full Plate (AB:15, MDB:1, ACP: -5), Charisma +7, Command, Superior Radiance VIII, Radiance Guard, Empty Colorless Augment Slot, Empty Blue Augment Slot
    • Epic Vulkoorim Dervish Robe - (Robe) Armor Bonus +6, Greater Fire Resistance, Efficient Metamagic - Maximize II, Disintegration Guard, Empty Blue Augment Slot
    • Epic Vulkoorim Fighting Leathers - (Armor) +6 Leather (AB:8, MDB:8, SF:10%), Greater Fire Resistance, Attack Bonus +4, Hide +15, Sneak Attack Bonus +3, Empty Colorless Augment Slot, Empty Blue Augment Slot
    • Epic Vulkoorim Pendant - (Necklace) Improved Devotion VII, Superior Nullification VII, Devotion IX, Nullification IX, Taint of Evil, Empty Yellow Augment Slot
    • Epic Ward of Undeath - (Shield) +6 Large Shield (SB:8, DR:12, ACP: -1), Greater Undead Bane, Flaming Burst, Ghost Touch, Flametouched Iron, Empty Violet Augment Slot
    • Epic Weathered Targe [OLD IMAGE]- (Shield) +6 Small Shield (SB:7, DR: 9), Densewood, Greater Lightning Resistance, Greater Spearblock, Empty Violet Augment Slot, Empty Blue Augment Slot.
    • Epic Whirlwind - (Weapon) +6 Great Sword (base dmg: 4d6), Epic Telekinetic, Screaming, Thundering, Air Guard, Smoke Screen, Empty Colorless Augment Slot, Empty Red Augment Slot
    • Epic Wolf Whistle - (Necklace) Summon Epic Thaarak Hound {CL:10, 1/1 rest}, Disease Immunity, Listen +15, Empty Colorless Augment Slot, Empty Yellow Augment Slot
    • Epic Xuum - (Weapon) - +6 Falchion (base dmg: 2d6 +6, crit: 18-20 / x3), Flaming Burst, Combustion IX, Incineration, Empty Colorless Augment Slot, Empty Violet Augment Slot.
    • Epic Zephyr [OLD IMAGE]- (Weapon) +6 Short Sword (Base Damage Mod - Dexterity, crit threat range 18-20) , Finesse, Empty Red Augment Slot

    Epic : Phiarlan Carnival - {Phiarlan Carnival Series}

    • Epic Antique Greataxe - (Weapon) - +6 Great Axe (Base dmg 2d12), Force Burst, Metaline, Empty Red Augment Slot, Empty Colorless Augment Slot
    • Epic Brawn's Spirits (Trinket) Need Stats and screenshot - Not yet made epic on live.
    • Epic Brimstone Venge (Wand) Need Stats and screenshot - Not yet made epic on live.
    • Epic Fullplate of the Ringleader - (Armor) - +6 Heavy Armor, (AB: 14, Max Dex: 1, ACP: 5, SF: 35%), Persuasion, Dr 5/-, Radiance Guard, Empty Blue Augment Slot.
    • Epic Garos' Malice - (Weapon) - +6 Short Sword (base dmg 2d6), Flaming Burst, Sneak Attack Bonus +5, Empty Red Augment Slot
    • Epic Grim's Bracelet (Wrists) Need Stats and screenshot - Not yet made epic on live.
    • Epic Illusionist's Garb (Robe) - Intelligence +6, Epic Will Save +3, Prismatic Spray (CL: 10, 5/5 rest), Empty Blue Augment Slot,
    • Epic Kron'zek's Cruelty (Weapon) Need Stats and screenshot - Not yet made epic on live.
    • Epic Mask of Comedy (Helmet) Need Stats and screenshot - Not yet made epic on live.
    • Epic Mask of Tragedy (Helmet) Need Stats and screenshot - Not yet made epic on live.
    • Epic Noxious Fang - (Weapon) +9 Throwing Dagger, Poison, Returning, Epic Fortitude Save +3, Large Scorpion Poison, Empty Red Augment Slot
    • Epic Phiarlan Mirror Cloak - (Cloak) - Hide +5 (Enhancement bonus), Move silently +5 (enhancement bonus), Spell Resistance (22), Blurry, Empty Colorless Augment Slot
    • Epic Phiarlan Spy Dagger (Weapon) +6 dagger (Dmg: 2d4), Acid Burst, Deception, Dusk, Enfeebling, Empty Violet Augment Slot
    • Epic Ring of Elemental Essence (Ring) Need Stats and screenshot - Not yet made epic on live
    • Epic Roderic's Wand (Wand) Summon Unknown Monster II (CL:15, 6/6 rest) [Wizard, Sorcerer, Favored Soul, Cleric, Bard only, UMD:50] [Exclusive]
    • Epic Shimmering Pendant (Necklace) Suggestion (CL: 5, 3 charges), Charisma +6, Diplomacy +15, Yellow Augment Slot
    • Epic The Big Top - (Helmet) - Otto Irresistible Dance (CL:15 3/3 rest), Use Magic Device +3 (enhancement bonus), Empty Colorless Augment Slot
    • Epic Utility Vest - (Armor) +6 Light Armor (AB:8, MDB:8, SF:10%), Disable Device +15, Open Lock +15, Dexterity +6, Greater Nimbleness, Empty Blue Augment Slot


    Epic : Sentinels Items - {Sentinels}

    • Epic Winter's Wrath (Eternal Wand) - Otiluke's Freezing Sphere (CL:20, 8/rest) Superior Glaciation VII, Improved Glaciation IX, Lesser Cold Augmentation IX, [Wizard, Sorcerer only, UMD:45]
    • Epic Jidz-Tet'ka [OLD IMAGE]- Armor Bonus +8, Will Save +5, Exceptional Wisdom +1, Tet-zik, The Enlighened Change (Improves monk stances), Yellow Augment Slot, Colorless Augment Slot
    • Epic Chimera's Crown [OLD IMAGE] (Helm) - Natural Armor Bonus +5, Spell Resistance (25), Lesser Dragonmark Enhancement, Minor Greater Dragonmark Enhancement. Empty Colorless Augment Slot.Empty Yellow Augment Slot
    • Epic Elyd Edge (Rapier) - +6, 2d6 base, Attack Mod: CHA, Charisma +7, Superior Devotion VI, Silver, Songblade, Anthem (Regenerates Bard songs), Empty Red Augment Slot
    • Epic Chimera's Fang (Bastard Sword) - +6, 2d10 base, Shocking Burst, Lightning Strike, Maiming, Shatter +10, Destruction, Greater Dragonshard Focus: Sentinel (greatly enhances related dragonmark feats), Empty Red Augment Slot
    • Epic Midnight Greetings - (Kukri) - +6, 2d4 base, Damage Mod: INT, Deception, Finesse, Disintegration, Assasin's Training (Grants Kukri Proficency to Assasins and allows monks to stay centered), Empty Red Augment Slot
    • Epic Deneith Heavy Chain (Chainmail) - +6 Medium Armor (AB:15, MDB:1, ACP:6, SF:40%) Lifeshield, DR5/Epic, Empty Blue Augment Slot, Empty Colorless Augment Slot
    • Epic Blademark's Docent (Docent) - +6, Reinforced Plating +2, DR 5/Epic, Life Shield, Empty Blue Augment Slot, Empty Colorless Augment Slot

    Epic : Red Fens Items - {Red Fens}


    • Epic Bracers of the Claw - (Bracers)[ Stats and Image Needed]
    • Epic Boots of the Mire (Boots) Greater Marshwalker, Balance +15, Underwater Action
    • Epic Cacophonic Verge (Wand) [ Stats and Image Needed]
    • Epic Elder's Cap - (Helmet) Greater Elder's Knowledge, Inteligence +6, Concentration +15, Greater Enchantment Focus
    • Epic Elder's Focus - (Necklace) [ Stats and Image Needed]
    • Epic Frozen Plate - (Armor) +6 Heavy Plate, Freezing Ice Guard, Greater Cold Resistance, Cold Absorption -20%, Empty Blue Augment Slot
    • Epic Gloves of the Claw (Gloves) Greater Vulkoor's Might, Strength +6, Intimidate +5 (enhancement bonus), Healing Amplification 30%
    • Epic Greatclub of the Scrag (Weapon) +6 Great Club (Dmg: 2d10), Anarchic Burst, Icy Burst, Greater Regeneration
    • Epic Necklace of Venom (Necklace) Greater Vulkoor's Cunning, Proof Against Poison, Superior False Life, Protection +5
    • Epic Raven's Sight - (Goggles) [ Stats and Image Needed]
    • Epic Raven's Talons (Gloves) Greater Raven's Eye, Dexterity +6, Bluff +15
    • Epic Ring of the Mire - (Ring)[ Stats and Image Needed]
    • Epic Ring of Venom - (Ring)[ Stats and Image Needed]
    • Epic Robe of Dissonance - (Robe) [ Stats and Image Needed]
    • Epic Sacred Band (Ring) [ Stats and Image Needed]
    • Epic Sacred Helm - (Helmet)[ Stats and Image Needed]
    • Epic Shatterbow (Weapon) +6 Long bow, Screaming, Greater Construct Bane, Improved Destruction, Move Silently -10
    • Epic Shaman's Band (Ring) Greater Shaman's Fury, Spell Penetration IX, Conjuration Focus
    • Epic Shaman's Brotch - (Necklace) [ Stats and Image Needed]
    • Epic Siren's Belt - (Belt) Greater Sirens Ward, Armor Bonus +8, Disease Immunity, Protection +5
    • Epic Siren's Charm - (Necklace) [ Stats and Image Needed]
    • Epic Souleater - (Weapon) [ Stats and Image Needed]
    • Epic Twisted Talisman - (Necklace) [ Stats and Image Needed]


    Epic : Vault of Night Items - {Vault of Night}


    • Docent of Grace (Docent) +6 Docent, Reinforced Plating +2. Dexterity +7, Balance +15, Tumble +15, Immunity to Slippery Surfaces, Empty Colorless Augment Slot, Empty Blue Augment Slot
    • Epic Azure Necklace of Prophecy - (Necklace) Superior Magnetism VIII, Greater Lightning Resistance, Empty Green Augment Slot
    • Epic Belt of the Mroranon - (Belt) Strength +7, Heavy Fortification, Toughness, Empty Yellow Augment Slot
    • Epic Cloak of the Silver Concord - (Cloak) Charisma +7, Haggle +15, Diplomacy +15, Persuasion, Empty Yellow Augment Slot
    • Epic Crimson Necklace of Prophecy - (Necklace) Superior Combustion VIII, Greater Fire Resistance, Empty Green Augment Slot
    • Epic Dragon's Eye - (Trinket) Archmagi, Empty Yellow Augment Slot, Superior Efficacy IX{CL:1, 3/3 rest} [Exclusive]
    • Epic Hammer of Life - (Weapon) +6 Maul (base dmg: 2d10, Good), Greater Disruption,Greater Disruption Guard, Natural Armor Bonus +5, Heal +20, Repair +20, Empty Violet Augment Slot, Heal, Mass {CL:17, 3/1 rest} [Exclusive]
    • Epic Helm of the Mroranon - (Helmet) Wisdom +7, Intimidate +15, Immunity to Fear, Empty Yellow Augment Slot
    • Epic Ironweave Robe - (Robe) Armor Bonus +8, Wizardry VI, Greater Magnetism VIII, Empty Blue Augment Slot, Superior Spark {CL:1, 3/rest} [Exclusive]
    • Epic Kundarak Delving Boots - (Boots) Freedom of Movement, Move Silently +15, Empty Colorless Augment Slot
    • Epic Kundarak Delving Goggles - (Goggles) Blindness Immunity, Disable Device +15, Open Lock +15, Search +15, Spot +20, Empty Yellow Augment Slot
    • Epic Kundarak Delving Suit - (Armor) Chain Shirt (AB:11, MDB: 7, SF: 20%), Mithral, Silent Moves, Search +15, Spot +15, Empty Colorless Augment Slot, Empty Blue Augment Slot
    • Epic Kundarak Warding Bracers - (Bracers) Constitution +6, Resistance +5, Protection +5, Empty Yellow Augment Slot
    • Epic Kundarak Warding Shield - (Shield) +6 Large Shield (SB: 8, DR:12, ACP: 1, SF: 15%, dmg: 2d6), Epic Resistance +6, Spell Resistance (25), Empty Blue Augment Slot, Empty Violet Augment Slot
    • Epic Ring of the Silver Concord - (Ring) Charisma +7, Protection +6, Command, Empty Yellow Augment Slot
    • Epic Ruby Encrusted Gauntlets - (Gloves) Combustion IX, Benevolence IX, Empty Colorless Augment Slot, Empty Green Augment Slot, Meteor Swam {CL:20, 5/rest} [Exclusive]
    • Epic Silver Necklace of Prophecy - (Necklace) Superior Glaciation VIII, Greater Cold Resistance, Empty Green Augment Slot
    • Epic Stonemeld Plate Armor - (Armor) +6 Full Plate (AB: 15, MDB: 1, AP: -5, SF: 35%), DR 5/-, Empty Blue Augment Slot, Stoneskin {CL:20, 5/rest}, Earthgrab Guard[Exclusive]
    • Epic Sword of Shadow - (Weapon) +10 Great Sword (base dmg: 5d6 +10, crit: 18-20 / x3), Adamantine, Empty Colorless Augment Slot, Empty Red Augment Slot


    Epic : Vault of Night (using GH Dragonscale Armor)


    • Epic Red Dragonhide Armor - (Armor)+6 Light Armor (AB:10, MDB:7, ACP:0, SF:5%) Superior Fire Resistance, Eternal Fire, Superior Combustion VIII, Superior Fire Lore, Fire Guard, Incineration Guard, Empty Colorless Augment Slot, Empty Blue Augment Slot
    • Epic Red Dragonplate Armor - (Armor)+6 Heavy Armor (AB:16, MDB:2, ACP:-3, SF:30%) Superior Fire Resistance, Eternal Fire, Superior Combustion VIII, Superior Fire Lore, Fire Guard, Incineration Guard, Empty Colorless Augment Slot, Empty Blue Augment Slot
    • Epic Red Dragonscale Armor - (Armor) +6 Medium Armor (AB:13, MDB:4, ACP:-1, SF:20%), Superior Fire Resistance, Eternal Fire, Superior Combustion VIII, Superior Fire Lore, Fire Guard, Incineration Guard, Empty Colorless Augment Slot, Empty Blue Augment Slot
    • Epic Red Dragonscale Docent - (Docent) +6 Docent, Reinforced Plating +3, Superior Fire Resistance, Eternal Fire, Superior Combustion VIII, Superior Fire Lore, Fire Guard, Incineration Guard, Empty Colorless Augment Slot, Empty Blue Augment Slot
    • Epic Red Dragonscale Robe - (Robe) Armor Bonus +8, Superior Fire Resistance, Eternal Fire, Superior Combustion VIII, Superior Fire Lore, Fire Guard, Incineration Guard, Empty Colorless Augment Slot, Empty Blue Augment Slot


    Risia Ice Games Event (using the Risia Alter)



    VIII: Named Items with Non-Unique (random) locations:



    Last edited by Shiler; 08-27-2010 at 04:40 AM.
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    Definitive Static Rewards and Unique Loot Thread Hijack
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  4. #4
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    IX: Named Patron Favor Reward Items
    House Deneith
    Rank 1




    Rank 2





    House Phiarlan
    Rank 2





    Silver Flame
    Rank 2


    • Silver Flame Symbol - (Misc) Bless of the Silver Flame


    Rank 3



    The Yugoloth
    Rank 2

    • Essence of Betrayal: +2 DEX, +6 Sneak Attack to hit (+4 after penalty), -2 to hit
    • Essence of Cunning: +2 INT, slow SP regen, -50% fort
    • Essence of Desire: +2 CON, +20 HP, -5% melee speed
    • Essence of Despair: +2 WIS, +4 Natural Armor, -4 Reflex Save
    • Essence of Fury: +2 STR, +8 Will Save against Fear (+4 after penalty), -4 Will Save
    • Essence of Seduction: +2 CHA, +8 Fort Save against Poison (+4 after penalty), -4 Fort Save

    X: Special Event Named Items
    Festival Coin Rewards (December 2008 - January 2009)
    During the holiday season every treasure chest has a chance of dropping Festival Coins in addition to the usual treasure! There are three types of coins: copper, silver, and gold. If you collect enough festival coins, bring them to the Festival Jester, a surly looking dwarf NPC, and he will give you a random gift from his festival bag of holding!





    Traveler's Scavenger Hunt (February 2010 - ?)





    Other Special Events


    • +1 Vorpal Sickle of Haggling - (Weapon) +1 Sickle, Haggle +3, Vorpal, ML:6 (Emerald Claw Conspiracy)
    • Tainted Helm of Mystery - (Helmet) Taint of Evil, Mysterious Effect (Emerald Claw Conspiracy)
    • Sceptor of Siberys - (Weapon) Club (base dmg: 1-1), Use Magic Device +1 (Hide & Seek, April 27 - May 13, 2007)
    • Wayfinder's Scepter - (Weapon) Club, Search +1 (Item Finding Reward)
    • Founder's Helm - (Helmet) Lesser False Life (Members of a Founder Guild)
    • Lousy Chainshirt - (Armor) No Visibile abilities (New Theatre Events, Wrong Answers)
    • Amulet of Natural Armor - (Necklace) Natural Armor Bonus +1 (Pre-Order Bonus Item)
    • Lucky Hat - (Helmet) No Visible abilities (New Theatre Events, Correct Answer, Sept 2008)
    • Pirate's Bandana - (Helmet) Hide +5, Charisma +1 (Talk Like a Pirate Day (Sept 2007)
    • Brooch of Water Breathing - (Trinket) Water breathing (CL:5, 1/rest) (Target Purchase Bonus Item)
    • +1 Intimidating Dagger of Acid - (Weapon) +1 Dagger, Acid, Intimidate +3 (The Festival of Olladra (July 2007)
    • +2 Intimidating Dagger of Paralyzing - (Weapon) +2 Dagger, Acid, Paralyzing, Intimidate +3 (The Festival of Olladra, July 2007)
    • Eternal Titan Wand - (Misc) Heal Light (CL:1, 2/rest) (Trade or No Trade, No rolls Mar/Apr 2007)
    • +1 Vorpal Sickle of Haggle - (Weapon) +1 Sickle, Vorpal, Haggle +3, ML:9 (Trade or Not Trade, Roll 100, Mar/Apr 2007)
    • Lawrence's Robe of Trivial Knowledge - (Robe) Haggle +3 (Trivia Contest Reward)
    • Tchurvul's Kukri - (Weapon) + 1 Kukri, Charisma -1, Melee Alacrity 10%, Tchurvul's Touch
    • Boots of Minor Striding - (Boots) Striding 5% (Collector's Edition Bonus Item)
    • Battleworn Shield of Cyre - (Shield) +1 Heavy wooden Shield, Darkwood, Twilight (DM Unique Prize)
    • Festival Mask (Spooky Version) - (Helmet) Intimidate +10, Haggle +10 (Given for Correct answer in Trivia Event)

    XI: Named item with Unknown Locations
    None at this time.
    XII: In-Game Store Item.
    Special Event Items
    Christmas / New Years




    Halloween




    Pirates Day




    Thanksgiving Day




    Valentines Day




    Wintergames (Risia Ice Games)




    XIII: Named Items that no longer drop in game
    These are items that no longer drop in the game either because the gm's removed them or have modified them in some way. These items still exist and some older players have these versions. You can still find the newer versions in the appropriate quest but you won't be able to pull these specific ones unless someone trades you or get from the auction house if they are unbound.



    Last edited by Shiler; 08-24-2010 at 12:36 PM.
    Proud Member of: Caffeine, We aren't strategically savvy!™.
    Definitive Static Rewards and Unique Loot Thread Hijack
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  5. #5
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    Default

    XIV: Named Item Effects Listing
    Set Bonus Effects

    • Air Savant - This item is one of two pieces of the Air Savant set. When both items are equipped, electricity spells gain a +5% chance to critical hit. Electricity spell critical damage is increased by adding 0.50 to the spell critical damage multiplier.
    • Anger's Wrath - This pair of boots is one of two pieces of the Anger's Wrath set. When both items are equipped you will receive a +2 bonus to hit.
    • Arcane Archer - This item is one of two pieces of the Arcane Archer set. When both items are equipped your ranged alacrity will be increased by 10%. This is a competence bonus.
    • Arcane Mind - This pair of goggles is one of two pieces of the Arcane Mind set. When both items are equipped you will increase the effectiveness of your 1st level spells by 15%. This effect does not stack with other item effects or potions.
    • Archivist - This pair of goggles is one of two pieces of the Archivist Wrath set. When both items are equipped you will increase your spellpoints by 20.
    • Archmage - This item is one of two pieces of the Archmage set. When both items are equipped, spells gain a +5% chance to critical hit. All spell critical damage is increased by adding 0.50 to the spell critical damage multiplier.
    • Assassin - This item is one of two pieces of the Assassin set. When both items are equipped you will gain a bonus to hit and damage with sneak attacks, and receive 20% less threat. If you have the Assassin 3 Enhancement, this item will give your weapons a chance to apply a level drain effect on your target.
    • Deepwood Sniper - This item is one of two pieces of the Deepwood Sniper set. When both items are equipped your ranged alacrity will be increased by 5%, and receive a +2 bonus to hit.
    • Defender of Siberys - This item is one of two pieces of the Defender of Siberys set. When both items are equipped you will gain 15% additional threat from melee attacks. If you have the Defender of Siberys 3 Enhancement, this item will grant an +2 AC Bonus. This bonus will stack with all existing bonuses.
    • Devoted Heart - This pair of goggles is one of two pieces of the Devoted set. When both items are equipped you will increase the effectiveness of your 1st level Healing spells by 20%. This effect does not stack with other item effects or potions.
    • Dragonmarked Heir - This item if one of two pieces of the Dragonmarked Heir set. When both items are equipped you will gain two additional uses of Greater Dragonmark after resting.
    • Earth Savant - This item is one of two pieces of the Earth Savant set. When both items are equipped, acid spells gain a +5% chance to critical hit. Acid spell critical damage is increased by adding 0.50 to the spell critical damage multiplier.
    • Exorcist of the Silver Flame - This item is one of two pieces of the Exorcist of the Silver Flame set. When both items are equipped you will gain three additional Turn Undead attempts after resting.
    • Fire Savant - This item is one of two pieces of the Fire Savant set. When both items are equipped, fire spells gain a +5% chance to critical hit. Fire spell critical damage is increased by adding 0.50 to the spell critical damage multiplier.
    • Frenzied Berserker - This item is one of two pieces of the Frenzied Berserker set. When both items are equipped you will gain an additional rage after resting, and add an additional 2 points of damage per swing. If you have the Frenzied Berserker 3 Enhancement, this item will grant an additional +2 bonus to Strength and Constitution. This bonus will stack with all existing bonuses.
    • Glacial Assault - This pair of gloves is part of the Glacial Assault item set. When two items are equipped the damage of your 8th level and lower cold spells will be increased by 30%. When three items are equipped the damage of your 8th level and lower cold spells will be increased by 50%.
    • Greater Elder's Knowledge - This item is one of two pieces of Greater Elder's Knowledge set. When both items are equipped you will grant you acid, fire, electric and cold spells a +6% chance on critical hit. Acid, fire, electric and cold spells critical damage will be increased by adding 0,5 to the spell critical damage multiplier.
    • Greater Raven's Eye - This pair of gloves is one of two pieces of the Greater Raven's Eye set. When both items are equipped you will gain +4 to hit and +3 stacking bonus to your Spot and Search skills.
    • Greater Shaman's Fury - This ring is one of two pieces of Greater Shaman's Fury set. when both items are equipped you will increase the effectiveness of your 8th level and lower acid, fire, electric and cold spells by 40%.
    • Greater Sirens Ward - This item is one of two pieces of the Greater Siren's Ward set. When both items are equipped you will gain +2 insight bonus to your saves and a +4 insight bonus to AC.
      Greater Vulkoor's Cunning - This item is one of two pieces of the Greater vulkoor's Cunning set. When both items are equipped you will recieve 205 less threat and deliver a powerfull Vulkoorim poison on vorpal strikes.
      Greater Vulkoor's Might - This pair of gloves is one of two pieces of the greater Vulkoor's Might set. when both items are Equipped you will receive +4 damage and +20% extra threat.
    • Henshin Mystic - This item is one of two pieces of the Henshin Mystic set. When both items are equipped you will inflict 1d6 additional fire damage per attack.
    • Hunter of the Dead - This item is one of two pieces of the Hunter of the Dead set. When both items are equipped you will gain three additional uses or Remove Disease per rest after resting. If you have the Hunter of the Dead 3 Enhancement, this item will give your weapons additional damage versus Undead.
    • Kensai - This item is one of two pieces of the Kensai set. When both items are equipped you will gain a +2 exceptional to hit with melee attacks, and +3 to confirm criticals. If you have the Kensai 3 Enhancement, this item will grant an +3 exceptional bonus to hit. This bonus will stack with all existing bonuses.
    • Knight of the Chalice - This item is one of two pieces of the Knight of the Chalice set. When both items are equipped you will gain spell resistance 22. If you have the Knight of the Chalice 3 Enhancement, this item will give your weapons additional damage versus Evil Outsiders.
    • Levik's Defender - This pair of bracers is part of the Levik's Defender set. When two items are equipped you will receive a +3 insight bonus to AC, will receive 20% additional threat. When three items are equipped you will receive a total of a +5 insight bonus to AC and will receive 30% additional threat.
    • Lorikk's Champion - This Necklace is part of the Lorrik's Champion set. When two items are equipped the damage of your 8th level and lower healing spells will be increased by 30%. When three items are equipped the damage of your 8th level and lower healing spells will be increased by 50%
    • Mechanic - This item is one of two pieces of the Mechanic set. When both items are equipped you will gain a +15 to Open Locks, +15 to Disarm Traps, and +2 Exceptional bonus to all Dexterity based skills.
    • Nimble Hand - This pair of gloves is one of two pieces of the Nimble Hand set. When both items are equipped you will receive +1 to hit, and +2 damage to sneak attacks.
    • Ninja Spy - This item is one of two pieces of the Ninja Spy set. When both items are equipped you will gain a bonus to hit and damage with sneak attacks, and receive 20% less threat.
    • Occult Slayer - This item is one of two pieces of the Occult Slayer set. When both items are equipped you will gain +2 Exceptional Bonus to Willpower and Reflex saves, and Spell Resistance 22.
    • Pale Master - This item is one of two pieces of the Pale Master set. When both items are equipped you will receive 200% damage from all Negative Energy Effects.
    • Pathfinders - This pair of boots is one of two pieces of the Pathfinders set. When both items are equipped you will receive a +2 bonus to hit.
    • Protector's Heart - This pair of gloves is one of two pieces of the Protector's Heart set. When both items are equipped you will receive Light Fortification and +1 bonus to AC.
    • Purple Dragon Night - This item is one of two pieces of the Purple Dragon Knight set. When both items are equipped you will gain 10% additional threat generation, and a +1 exceptional bonus to hit.
    • Radiant Servant - This item is one of two pieces of the Radiant Servant set. When both items are equipped you will gain an additonal Turn Undead attempt after resting, and an exceptional bonus to effective cleric level for turning undead.
    • Ravager - This item is one of two pieces of the Ravager set. When both items are equipped you will gain a chance to inflict a damage over time effect.
    • Shintao Monk - This item is one of two pieces of the Shintao Monk set. When both items are equipped you will gain a +2 exceptional bonus to hit and damage.
    • Spell Singer - This item is one of two pieces of the Spell Singer set. When both items are equipped you will gain two additional bard songs after resting.
    • Stalwart Defender - This item is one of two pieces of the Stalwart Defender set. When both items are equipped you will gain 15% additional threat from melee attacks. If you have the Stalwart Defender 3 Enhancement, this item will grant a +2 AC Bonus. This bonus will stack with all existing bonuses.
    • Tempest - This item is one of two pieces of the Tempest set. When both items are equipped your weapons will deal 1d4 additional slashing damage. If you have the Tempest 3 Enhancement, this item will give your weapons an additional +3 to hit bonus. This bonus will stack with all other effects.
    • Tharne's Wrath - This pair of goggles is part of the Tharne's Wrath set. When two items are equipped, the wielder's weapons will act as if they are Ghost Touch, and will generate 20% less threat in melee combat. When three items are equipped, the wielder will also gain featherfall.
    • Thief Acrobat - This item is one of two pieces of the Thief Acrobat set. When both items are equipped you will gain +15 to Jump and weapons will have a chance to unbalance an opponent.
    • Troubleshooter - This pair of goggles is one of two pieces of the Troubleshooter set. When both items are equipped you will receive a +1 bonus to AC, +3 to Open Locks, and +3 to Disable Device.
    • Virtuoso - This item is one of two pieces of the Virtuoso set. When both items are equipped you will gain an additional bard songs after resting, and Extend Spell cost 2 Spell Points less.
    • Vulkoor's Might - This pair of gloves is one of two pieces of the Vulkoor's Might set.When both items are equipped you will recieve +2 damage and 10% extra threat.
    • Warchanter - This item is one of two pieces of the Warchanter set. When both items are equipped you will gain an additional bard songs after resting, Maximize Spell costs 4 Spell Points less, and Extend Spell will cost 1 Spell Point less.
    • Water Savant - This item is one of two pieces of the Water Savant set. When both items are equipped, cold spells gain a +5% chance to critical hit. Cold spell critical damage is increased by adding 0.50 to the spell critical damage multiplier.
    • Wild Mage - This item is one of two pieces of the Wild Mage set. When both items are equipped all of your Level 8 and lower spells gain +2 to the die roll to penetrate target's Spell Resistance.


    Static Effects

    • +1 Enhancement Bonus - This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
    • +2 Enhancement Bonus - This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
    • +2 vs Evil - Grants an additional +2 enhancement bonus vs. Evil creatures.
    • +3 Enhancement Bonus - This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
    • +4 Enhancement Bonus - This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
    • +5 Enhancement Bonus - This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
    • +6 Enhancement Bonus - This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC, Weapons with this quality gain a +6 enhancement bonus to attack and damage.
    • -1 - This weapon is less well-made than normal, giving a -1 penalty to attack and damage rolls.
    • A Mysterious Effect - This magical property has a mysterious effect on the wearer of this item.
    • Absolute Law - This weapon is infused with the ultimate power of Law. It does an additional 2d6 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
    • Absorbs Beholder Spells - This effect absorbs most spells cast by beholder eyestalks. Only a few such spells can be absorbed before the item ceases to function and must have time to dissipate the absorbed energy.
    • Absorbs Magic Missiles - This affect absorbs magic missile spells targeted at the wearer
    • Acid - This weapon is sheathed in corrosive acid. An acid weapon deals an extra 1d6 points of acid damage on a successful hit.
    • Acid Arrow - This weapon is sheathed in corrosive acid. A successful hit douses the target in acid causing an additional 2d4 damage every 2 seconds for 6 seconds. Multiple hits do not cause more damage but do extend the duration.
    • Acid Burst - This weapon is sheathed in corrosive acid. In addition, critical hits deal an additional 1d10 acid damage for weapons with a x2 critical multiplier, 2d10 for a x3 critical multiplier and 3d10 for a x4 multiplier.
    • Acid Resistance - This property absorbs the first 10 points of acid damage per attack that the wearer wold normally take.
    • Acid Touch - This weapon gives off a faint smell of acid. An acid touch weapon deals an additional +1 acid damage on a successful melee hit.
    • Adamantine - Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Light armor and shields made from adamantine grant their user damage reduciton of 1/-.
    • Adamantine - Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Medium armor made from adamantine grant its wearer damage reduciton of 2/-.
    • Adamantine - Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Heavy Armor made from adamantine grants its wearer damage reduction of 3/-.
    • Adamantine - Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters
    • Adamantine Ritual I - This item has been tempered by a Stone of Change using the Adamantine Ritual. It has +5 Hardness and +10 Durability. Further Adamantine Rituals will increase this item's Durability. An item can only have one Eldritch Ritual effect in place at a time.
    • Aligned - This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction (Chaotic, Good, Evil, Lawful)
    • Anarchic - An anarchic weapon is chaotically aligned and infused with the power of chaos. It makes the weapon chaos-aligned and thus bypasses the corresponding damage reduction. It deals and extra 2d6 points of damage against all of lawful alignment.
    • Anarchic Burst - An anarchic weapon is chaotically aligned and infused with the power of chaos. It makes the weapon chaos-aligned and thus bypasses the corresponding damage reduction. It deals and extra 2d6 points of damage against all of lawful alignment and an extra 3d6 on a critical hit for weapons with a x2 critical nultiplier, 4d6 for a x3 multiplier and 5d6 for a x4.
    • Anti-Magic Runes - The runes inscribed on this weapon activate on a critical hit and attempt to supress the spell casting abilities of the target. The target must make a DC 20 Fortitude save be unable to cast spells for 18 seconds.
    • Arcane Lore - All spells gain a +6% chance to critical hit. All spell critical damage is increased by adding 0.25 to the spell critical damage multiplier. This effect does not stack with other item effects or potions.
    • Archmagi - This item grants the wearer +200 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.
    • Armor Bonus +2 - This item surrounds the wearer with an invisible but tangible field of force, granting +2 armor bonus to AC, just as though he were wearing armor.
    • Armor Bonus +3 - This item surrounds the wearer with an invisible but tangible field of force, granting +3 armor bonus to AC, just as though he were wearing armor.
    • Armor Bonus +4 - This item surrounds the wearer with an invisible but tangible field of force, granting +4 armor bonus to AC, just as though he were wearing armor.
    • Armor Bonus +5 - This item surrounds the wearer with an invisible but tangible field of force, granting +5 armor bonus to AC, just as though he were wearing armor.
    • Armor Bonus +6 - This item surrounds the wearer with an invisible but tangible field of force, granting +6 armor bonus to AC, just as though he were wearing armor.
    • Armor Bonus +8 - This item surrounds the wearer with an invisible but tangible field of force, granting +8 armor bonus to AC, just as though he were wearing armor.
    • Attack Bonus +1 - Provides a +1 competence bonus to attack bonus.
    • Attack Bonus +2 - Provides a +2 competence bonus to attack bonus.
    • Attack Bonus +4 - Provides a +4 competence bonus to attack bonus.
    • Axeblock - This armor is magically enhanced to turn away slashing weapons such as axes and most swords. Damage from those weapons is reduced by 5
    • Axiomatic Burst - An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all of chaotic alignment and an extra 3d6 on a critical hit for weapons with a x2 critical multiplier, 4d6 for a x3 multiplier and 5d6 for a x4 multiplier
    • Balance +3 - Provides a +3 competence bonus to the wearer's Balance skill.
    • Balance +5 - Provides a +5 competence bonus to the wearer's Balance skill.
    • Balance +7 - Provides a +7 competence bonus to the wearer's Balance skill.
    • Balance +10 - Provides a +10 competence bonus to the wearer's Balance skill.
    • Balance +13 - Provides a +13 competence bonus to the wearer's Balance skill.
    • Balance +15 - Provides a +15 competence bonus to the wearer's Balance skill.
    • Banishing - Any extraplanar creature with 25 Hit Dice or fewer that is critical hit by the weapon must succeed on a DC 24 Will save or be banished back to its home plane
    • Banishing Fists - This potent ability will in certain cases return extraplanar creatures to their home plane. When a natural 20 is rolled on an attack and the critical hit is confirmed, any extraplanar creature with 25 Hit Dice or fewer that is hit by the weapon must succeed on a DC 24 Will save or be banished back to its home plane.
    • Bashing - This shield does an additional 1d6 damage when used to shield bash
    • Bleed - This weapon is cruelly sharp and will do an additional 1d8 damage to targets that are vulnerable to bleeding.
    • Blinding - This item can generate a flash of light that has a chance to blind opponents.
    • Blindness Immunity - Grants its wearer immunity to blindness effects.
    • Blood - This Docent converts a portion of the wood and metal structure of the Warforged to living flesh. The Warforged will benefit more from positive healing spells (+10%) but will also be more subject to critical hits (-10% fortification).
    • Blood Rage - Anytime you are hit there is a chance that you will fall into a Blood Rage. Blood Rage gives up to a +8 bonus to Strength and Constitution but will also cause short periods of lethargy when your lust for blood becomes sated.
    • Bluff +3 - Provides a +3 competence bonus to the wearer's Bluff skill.
    • Bluff +5 - Provides a +5 competence bonus to the wearer's Bluff skill.
    • Bluff +10 - Provides a +10 competence bonus to the wearer's Bluff skill.
    • Bluff +11 - Provides a +11 competence bonus to the wearer's Bluff skill.
    • Blurry - Equipping this item causes you to become slightly blurry. Enemies have a 20% chance to miss due to concealment.
    • Bodyfeeder - Whenever a bodyfeeder weapon you wield scores a critical hit, you gain 15 temporary hitpoints that last for up to 1 minute.
    • Boon of Undeath - Undead take solace in the hate of others. Every time a character wearing a Boon of Undeath item is struck in combat, an Inflict Light Wounds spell will be cast on the character.
    • Bound and Attuned - This item has been bound and attuned to you by a Stone of Change. You are now able to perform other eldritch rituals upon this item.
    • Byeshk - Mined in the Byeshk and Graywall Mountains bordering Droaam, this rare metal is prized by smiths for use in jewelry and weapons. It has a lustrous purple sheen and is hard and dense. Byeshk weapons are able to overcome the protective damage reduction of some aberrations, which can be resistant to other weapons.
    • Chaosguard - The bearer of this item gains +2 Deflection bonus to AC and +2 Resistance bonus to saves from Chaotic enemies.
    • Chaotic Curse - The curse on this item is so powerful it can be transferred to any creature the dares to touch the wearer. The rents in the fabric of the underlying cloth has made the curse unstable and it can reverse itself. Not especially that while the wearer is partially shielded he is not entirely immune to this effect.
    • Charisma -1 - This item makes the wearer ugly, granting -1 Charisma
    • Charisma +1 - This item makes the wearer have more flair, granting a +1 enhancement bonus to Charisma
    • Charisma +2 - This item makes the wearer have more flair, granting a +2 enhancement bonus to Charisma
    • Charisma +3 - This item makes the werare have more flair, granting a +3 enhancement bonus to Charisma
    • Charisma +4 - This item makes the wearer have more flair, granting a +4 enhancement bonus to Charisma
    • Charisma +5 - This item makes the wearer have more flair, granting a +5 enhancement bonus to Charisma
    • Charisma +6 - This item makes the wearer have more flair, granting a +6 enhancement bonus to Charisma
    • Charisma +7 - This item makes the wearer have more flair, granting a +7 enhancement bonus to Charisma
    • Cloudburst - Every hit from this weapon has a chance to trigger a Cloudburst striking its target with a bolt of lightning.
    • Cold Absorption - 20% - This effect absorbs 20% of all cold damage you would have taken, after all other protections have been penetrated.
    • Cold Iron - This iron, mined deep underground and known for its effectiveness against fey creatures and some demons, is forged at a lower temperature to preserve its delicate properties.
    • Cold Resistance - This property absorbs the first 10 points of cold damage per attack that the wearer would normally take.
    • Cold Touch - The temperature around this weapon is colder than normal. A cold touch weapon deals an additional +1 cold damage on a successful melee hit.
    • Combustion IX - Increases the damage of your 9th level and lower fire spells by 20%. This effect does not stack with other item effects or potions.
    • Command - This armor or shield always appears brilliant and gleaming, no matter what the conditions and despite all attempts to paint over or obscure it. Coveted by military leaders of all sorts, it carries a powerful aura that grants a +2 competence bonus on Charisma-based skill checks. Command armor and command shields make their owners very noticeable, imposing a -6 penalty on Hide checks.
    • Concentration +1 - Provides a +1 competence bonus to the wearer's Concentration skill.
    • Concentration +3 - Provides a +3 competence bonus to the wearer's Concentration skill.
    • Concentration +5 - Provides a +5 competence bonus to the wearer's Concentration skill.
    • Concentration +10 - Provides a +10 competence bonus to the wearer's Concentration skill.
    • Concentration +13 - Provides a +13 competence bonus to the wearer's Concentration skill.
    • Concentration +15 - Provides a +15 competence bonus to the wearer's Concentration skill.
    • Confounding Enchantement - The shifting nature of the magic that enchants this ring makes the effect hard to determine.
    • Conjuration Focus - Your Conjuration spells have the DC to resist them increased by +1
    • Constitution -2 - This item makes the wearer less healthy, granting a -2 Constitution
    • Constitution +1 - This item gives the wearer improved health, granting a +1 enhancement bonus to Constitution.
    • Constitution +2 - This item gives the wearer improved helath, granting a +2 enhancement bonus to Constitution.
    • Constitution +3 - This item gives the wearer improved health, granting a +3 enhancement bonus to Constitution.
    • Constitution +4 - This item gives the wearer improved health, granting a +4 enhancement bonus to Constitution.
    • Constitution +5 - This tiem gives the wearer improved health, granting a +5 enhancement bonus to Constitution.
    • Constitution +6 - This item gives the wearer improved health, granting a +6 enhancement bonus to Constitution.
    • Construct Bane - A bane weapon excels at attacking one type or subtype of creature. Against constructs, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2d6 points of damage against this foe.
    • Crippling - While wearing this item, your melee weapons are infused with binding power so that when targets are critically hit their movement is slowed by half.
    • Crippling - While wearing this item, your ranged weapons are infused with binding power so that when targets are critically hit their movement is slowed by half.
    • Crippling - A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
    • Dampened - This item been in wet invironment for too long and its orginal power has been weakened. combine it with a Token of Vulkoor at Stone of Change to restore it back to it's former glory.
    • Deathblock - The wearer of this item is immune to all death spells and magical death effects.
    • Deception - This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
    • Delicious Meal - You have a +2 moral bonus to attack rolls, saves, ability checks, skill checks, and weapon damage. This effects lasts through death and rests, and cannot be dispelled.
    • Delightful Fragrance - You have a +2 moral bonus to attack rolls, saves, ability checks, skill checks, and weapon damage. This effects lasts through death and rests, and cannot be dispelled.
    • Densewood - One of the most important products of the forests of Aerenal, densewood is a strong, hard, heavy wood similar to iron in its properties.
    • Destruction - While you are wearing this item, your melee weapons can damage the defenses of your enemies. The first time enemies are struck by you they get a -4 AC penalty and will find it more difficult to dodge incoming attacks.
    • Destruction - Enemies struck by this weapon find it difficult to dodge blows. The first time this weapon deals damage to a target the target receives a -4 AC penalty.
    • Devotion III - Increases the effectiveness of your 3rd level and lower healing spells by 20%. This effect does not stack with other item effects or potions.
    • Devotion VI - Increases the effectiveness of your 6th level and lower healing spells by 20%. This effect does not stack with other item effects or potions
    • Devotion IX - Increasese the effectiveness of you 9th level and lower healing spells by 20%. This effect does not stack with other item effects or potions.
    • Dexterity -1 - This item makes the wearer more fumble-fingered, granting -1 Dexterity
    • Dexterity +1 - This item makes the wearer more nimble and dexterous, granting a +1 enhancement bonus to Dexterity.
    • Dexterity +2 - This item makes the wearer more nimble and dexterous, granting a +2 enhancement bonus to Dexterity
    • Dexterity +3 - This item makes the wearer more nimble and dexterous, granting a +3 enhancement bonus to Dexterity.
    • Dexterity +4 - This item makes the wearer more nimble and dexterous, granting a +4 enhancement bonus to Dexterity.
    • Dexterity +5 - This item makes the wearer more nimble and dexterous, granting a +5 enhancement bonus to Dexterity.
    • Dexterity +6 - This item makes the wearer more nimble and dexterous, granting a +6 enhancement bonus to Dexterity.
    • Dexterity +7 - This item makes the wearer more nimble and dexterous, granting a +7 enhancement bonus to Dexterity.
    • Diplomacy +3 - Provides a +3 competence bonus to the wearer's Diplomacy skill.
    • Diplomacy +5 - Provides a +5 competence bonus to the wearer's Diplomacy skill.
    • Diplomacy +7 - Provides a +7 competence bonus to the wearer's Diplomacy skill.
    • Diplomacy +10 - Provides a +10 competence bonus to the wearer's Diplomacy skill.
    • Diplomacy +11 - Provides a +11 competence bonus ot the wearer's Diplomacy skill.
    • Diplomacy +13 - Provides a +13 competence bonus to the wearer's Diplomacy skill
    • Disable Device +1 - Provides a +1 competence bonus to the wearer's Disable Device skill.
    • Disable Device +3 - Provides a +3 enhancement bonus to the wearer's Disable Device skill.
    • Disable Device +10 - Provides a +10 competence bonus to the wearer's Disable Device skill.
    • Disable Device +13 - Provides a +13 competence bonus to the wearer's Disable Device skill.
    • Disease Immunity - Grants its wearer immunity to disease effects
    • Dodge Bonus +2 - This item protects its wearer by granting a +2 dodge bonus to AC
    • Dodge Bonus +3 - This item protects its wearer by granting a +3 dodge bonus to AC
    • Dodge Bonus +4 - This item protects its wearer by granting a +4 dodge bonus to AC
    • DR 1/- - Reduces all physical damage by 1.
    • DR 2/- - Reduces all physical damage by 2
    • DR 3/- - Reduces all physical damage by 3
    • DR 3/Bludgeoning - Reduces all non-bludgeoning physical damage by 3
    • DR 4/- - Reduces all physical damage by 4
    • DR 5/- - Reduces all physical damage by 5.
    • DR 5/Adamantine - Reduces physical damage by 5, except from Adamantine weapons.
    • DR 5/Epic - Reduces physical damage by 5, except from the attacks of some epic creatures or weapons.
    • DR 5/Good or Lawful - Reduces physical damage by 5, except from Good or Lawful aligned attacks.
    • Dragon Bane - A bane weapon excels at attacking one type or subtype of creature. Against dragons, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2d6 points of damage against the foe.
    • Dusk - Equipping this item engulfs you in twilight shadows. Enemies have a 10% chance to miss due to concealment.
    • Efficient Metamagic - Empower II - Additional SP cost for Empower Metamagic is reduced by 2SP
    • Efficient Metamagic - Empower Healing II - Additional SP cost for Empower Healing Metamagic is reduced by 2SP
    • Efficient Metamagic - Enlarge I - Additional SP cost for Enlarge Metamagic is reduced by 1SP
    • Efficient Metamagic - Extend I - Additional SP cost for Extend Metamagic is reduced by 1SP.
    • Efficient Metamagic - Extend II - Additional SP cost for Extend Metamagic is reduced by 2 SP
    • Efficient Metamagic - Maximize I - Additional SP cost for Maximize Metamagic is reduced by 2SP.
    • Efficient Metamagic - Maximize II - Additional SP cost for Maximize Metamagic is reduced by 4SP.
    • Electrical Absorption 33% - This effect absorbs one-third of all electrical damage the character would have taken, after all other protections have been penetrated.
    • Elf Bane - A bane weapon excels at attacking one type or subtype of creature. Against elves, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2d6 points of damage against the foe.
    • Empty Blue Augment Slot - This item can be upgraded with a Blue or Colorless Augment Crystal. See the Twelve for more information.
    • Empty Colorless Augment Slot - This item can be upgraded with a Colorless Augment Crystal. See the Twelve for more information.
    • Empty Green Augment Slot - This item can be upgraded with a Green, Blue, Yellow or Colorless Augment Crystal. See the Twelve for more information.
    • Empty Red Augment Slot - This item can be upgraded with Red or Colorless Augment Crystal. See the Twelve for more information.
    • Empty Violet Augment Slot - This item can be upgraded with a Violet, Blue, Red, or Colorless Augment Crystal. See the Twelve for more information.
    • Empty Yellow Augment Slot - This item can be upgraded with a Yellow or Colorless Augment Crystal. See the Twelve for more information.
    • Enchantment Focus - Your Enchantement spells have the DC to resist them increased by +1
    • Enchantment Save +6 - This item gives a +6 enhancement bonus to your saves versus enchantments.
    • Enfeebling - Critical hits by this weapon deal an extra 1d6 points of Strength damage.
    • Enhanced Ki +1 - Increases the rate at which the user gains ki with each successful attack
    • Enhancement: Fighter Armor Mastery 2 - While equipped this item grants you Fighter's Armor Mastery 2, increasing your armor's Max Dexterity Bonus by +2.
    • Eternal Faith - An item with this quality assists only wearers who have the ability to turn undead. Eternal Faith items increase the owner's effective level for the turning check by +2, his maximum Hit Dice turned by +2, and his total Hit Dice turned by +4.
    • Ethereal - Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets.
    • Everbright - Flecks of marble and pearl shimmer across this weapon, set within images of bursting stars and beaming suns. An everbright weapon will never take damage from rust or acid and can emit a Blinding Flash 3/rest
    • Evil Guard - This item damages those that attack the wearer, causing 1d8 evil damage on a successful melee attack.
    • Evocation Focus - Your Evocation spells have the DC to resist them increased by +1
    • Exceptional Charisma +1 - This item makes the wearer have more flair, granting a bonus to Charisma that stacks with all other bonuses except Exceptional Charisma +1
    • Exceptional Constitution +1 - This item gives the wearer improved health, granting a bonus to Constitution that stacks with all other bonuses except Exceptional Constitution +1
    • Exceptional Dexterity +1 - This item makes the wearer more nimble and dexterous, granting a bonus to Dexterity that stacks will all other bonuses except Exceptional Dexterity +1.
    • Exceptional Intelligence +1 - This item focuses the power of the wearer's mind, granting a bonus to Intelligence that stacks with all other bonuses except Exceptional Intelligence +1.
    • Exceptional Strength +1 - This item increases the physical power of the wearer, granting a bonus to Strength that stacks with all other bonuses except Exceptional Strength +1.
    • Exceptional Wisdom +1 - This item makes the wearer more in tune with her surroundings, granting a bonus to Wisdom that stacks with all other bonuses except Exceptional Wisdom +1.
    • Exclusive - You may only have ONE of this unique item equipped or in inventory at any one time. Multiple exclusive items of the same type are allowed in your Bank.
    • Extra damage vs Gaints - This weapon deals an additional 2d8 damage against Giants.
    • Extra damage vs non-Giants - This weapon deals an additional 1d8 damage against non-Giants
    • Extra damage vs Undead - This weapon deals an additional 1d10+4 damage against the Undead
    • False Life - This item grants the wearer +10 maximum health.
    • Fearsome - This item causes those who strike the user to be overcome with terror, as from the Fear spell.
    • Feat: Mobility - While equipped this armor grants the wielder the Mobility Feat.
    • Feat: Precise Shot - While equipped this item grants the feat Precise Shot, allowing your ranged attacks to pass through other characters and monsters to strike your target.
    • Feather Falling - This item is engraved with feathers and bestows a powerful magical effect. Whenever the wearer begins to fall from any height, this effect slows the descent dramatically, causing the wearer to fall like a feather.
    • Finesse - This weapon has a Small air elemental bound to it. The wielder can use a finesse weapon as if he had the Weapon Finesse feat. In addition, the weapon grants a +2 enhancement bonus to the wielder's Dexterity score.
    • Fire Abosption - 20% - This effect absorbs 20% of all fire damage you would have taken, after all other protections have been penetrated.
    • Fire Absorption 33% - This effect absorbs one-third of all fire damage the character would have taken, after all other protections have been penetrated
    • Fire Guard - This armor burns those that attack the wearer, causing 1d8 fire damage on a successful melee attack.
    • Fire Lore - Fire spells gain a +6% chance to critical hit. Fire spell critical damage is increased by adding 0.25 to the spell critical damage multiplier. This effect does not stack with other item effects or potions
    • Fire Resistance - This property absorbs the first 10 points of fire damage per attack that the wearer would normally take.
    • Fire Touch - This weapon gives off a faint aura of warmth. A fire touch weapon deals an additional +1 fire damage on a successful melee hit.
    • Flametouched Iron - Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of the deity, and they use it to make holy symbols, weapons, and armor. Flametouched iron armor grants the wearer +1 resistance bonus on saves against the spells and abilities of evil outsiders.
    • Flametouched Iron - Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
    • Flaming - This weapon is sheathed in fire. A flaming weapon deals an extra 1d6 points of fire damage on a successful hit.
    • Flaming Burst - This weapon is sheathed in fire. The weapon deal an additional 1d6 fire damage each hit. In addition, critical hits deal an additional 1d10 fire damage for weapons with a x2 critical multiplier, 2d10 for a x3 critical multiplier and 3d10 for a x4 critical multiplier.
    • Fleshmaker - Magical insight into the ways of the flesh allow the wearer of this item to receive more effect from healing spells cast on them. +10% effects from positive energy healing spells.
    • Force - This weapon is humming with magical force. It deals and additional 1d6 force damage on a successful hit.
    • Force Burst - This weapon is humming with magical force. In addition, critical hits deal an additional 1d10 force damage for weapons with a x2 critical damage mulitplier, 2d10 for a x3 critical multiplier and 3d10 for a x4 mulitiplier.
    • Force Damage - This weapon has been enhanced by a Stone of Change using the Force Damage Ritual and does one extra point of force damage on each hit. An item can only have one Eldritch Ritual effect in place at a time.
    • Fortitude Save +1 - This item gives a +1 resistance bonus to your Fortitude saves.
    • Fortitude Save +2 - This item gives a +2 resistance bonus to your Fortitude saves.
    • Freedom of Movement - This item grants its wearer the ability to move and attack normally even under the influence of magic that normally impedes movement, such as paralysis, solid fog, slow and web.
    • Frost - This weapon is sheathed in icy cold. A frost weapon deals an extra 1d6 points of cold damage on a successful hit.
    • Ghost Touch - An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
    • Ghostly - Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to concealment. Hide and Move Silently skills receive a +5 enhancement bonus.
    • Giant Slayer - This weapon has a small chanced to force a target Giant to make a Difficulty Check 25 Fortitude save or die instantly.
    • Glaciation I - Increases the damage of your 1st level cold spells by 20%. This effect does not stack with other item effects or potions.
    • Glaciation V - Increases the damage of your 5th level and lower cold spells by 20%. This effect does not stack with other item effects or potions.
    • Good Luck - This item gives a +1 Luck bonus on all saves and skill checks.
    • Good Luck +2 - This item gives a +2 Luck bonus on all saves and skill checks.
    • Greater Acid Resistance - This property absorbs the first 30 points of acid damage per attack that the wearer would normally take.
    • Greater Arcane Lore - All spells gain a +9% chance to critical hit. All spell critical damage is increased by adding 0.25 to the spell critical damage multiplier. This effect does not stack with other item effects or potions.
    • Greater Cold Resistance - This property absorbs the first 30 points of cold damage per attact that the wearer would normally take.
    • Greater Combustion VII - Increases the damage of your 7th level and lower fire spells by 40%. This effect does not stack with other item effects or potions.
    • Greater Construct Bane - A bane weapon excels at attacking one type or subtype of creature. Against constructs, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3d6 points of damage against the foe.
    • Greater Devotion V - Increases the effectiveness of your 5th level and lower healing spells by 40%. This effect does not stack with other item effects or potions.
    • Greater Devotion VI - Increases the effectiveness of your 6th level and lower healing spells by 40%. This effect does not stack with other item effects or potions.
    • Greater Enchantment Focus - Your Enchantment spells have the DC to resist them increased by +2
    • Greater Evil Outsider Bane - A bane weapon excels at attacking one type or subtype of creature. Against evil outsiders, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3d6 points of damage against the foe.
    • Greater Evocation Focus - Your Evocation spells have the DC to resist them increased by +2
    • Greater False Life - This item grants the wearer +30 maximum health
    • Greater Fire Resistance - This property absorbs the first 30 points of fire damage per attack that the wearer would normally take.
    • Greater Giant Bane - A bane weapon excels at attacking one type of subtype of creature. Against giants, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3d6 points of damage against the foe.
    • Greater Good - This weapon is infused with the ultimate power of Good. It does an additional 2d6 damage to non-good targets and can only be wielded by Good aligned characters.
    • Greater Healing Lore - Healing spells gain a +9% chance to critical hit. Healing spell critical damage is increased by adding 0.25 to the spell critical damage multiplier. This effect does not stack with other item effects or potions.
    • Greater Lawful Outsider Bane - A bane weapon excels at attacking one type or subtype of creature. Against lawful outsiders, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3d6 points of damage against the foe.
    • Greater Lightning Resistance - This property absorbs the first 30 points of electricity damage per attack that the wearer would normally take.
    • Greater Magnetism III - Increases the damage of your 3rd level and lower electricity spells by 40%. This effect does not stack with other item effects or potions.
    • Greater Magnetism V - Increases the damage of your 5th level and lower electricity spells by 40%. This effect does not stack with other item effects or potions.
    • Greater Magnetism VI - Increases the damage of your 6th level and lower electricity spells by 40%. This effect does not stack with other item effects or potions.
    • Greater Monstrous Humanoid Bane - A bane weapon excels at attackign one type or subtype of creature. Against Monstrous Humanoids, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3d6 points of damage against the foe.
    • Greater Necromancy Focus - Your Necromancy spells have the DC to resist them increased by +2
    • Greater Nimbleness - This suit of armor looks much less restrictive than others of its type. A suit of armor that has this property ahs a maximum Dexterity bonus 2 higher than normal, and its armor check penalty is reduced by 4
    • Greater Nullification VI - Increases the damage of your 6th level and lower negative spells by 40%. This effect does not stack with other item effects or potions.
    • Greater Regeneration - This item is imbued with an undeniable goodness that freely flows outward i a pleasant palpable current, constantly healing the wearer over time.
    • Greater Resonance IV - Increases the damage of your 4th level and lower sonic spells by 40%. This effect does not stack with other item effects of potions.
    • Greater Spearblock - This armor is magically enhanced to turn away piercing weapons such as daggers and arrows. Damage from those weapons is reduced by 10.
    • Greater Spell Penetration VI - Your Level 6 and lower spells gain +3 to the die roll to penetrate target's Spell Resistance
    • Greater Stability - This armor grants a +4 deflection bonus to AC and a +4 resistance bonus to saves for characters of True Neutral alignment.
    • Greater Thorn Guard - This armor stings those that attack the wearer, causing 2d6 piercing damage on a successful melee attack
    • Greater Undead Bane - A bane weapon excels at attackign one type or subtype of creature. Against undead, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3d6 points of damage against the foe.
    • Greater Void Lore - Negative energy spells gain a +9% chance to critical hit. Negative Energy spell critical damage is increased by adding 0.25 to the spell critical damage multiplier. This effect does not stack with other item effects or potions.
    • Green Steel - This planar alloy has a greasy green-colored sheen and is favored by the Baatezu, the devils of Shavarath. Green steel weapons leave terrible wounds, increasing the damage die type of the weapon, and are treated as evil-aligned for the purpose of bypassing damage reduction
    • Haggle +5 - Provides a +5 competence bonus to the wearer's Haggle skill.
    • Haggle +7 - Provides a +7 competence bonus to the wearer's Haggle skill
    • Haggle +10 - Provides a +10 competence bonus to the wearer's Haggle skill.
    • Heal +1 - Provides a +1 competence bonus to the wearer's Heal skill.
    • Heal +3 - Provides a +3 competence bonus to the wearer's Heal skill.
    • Heal +5 - Provides a +5 competence bonus to the wearer's Heal skill.
    • Heal +11 - Provides a +11 competence bonus to the wearer's Heal skill.
    • Heal +13 - Provides a +13 competence bonus to the wearer's Heal skill.
    • Healing Amplification - 20% - This effect amplifies all incoming healing by 20%
    • Healing Lore - Healing spells gain a +6% chance to critical hit. Healing spell critical damage is increased by adding 0.25 to the spell critical damage mulitiplier. This effect does not stack with other item effects or potions.
    • Heavy Fortification - This suit of armor or shield produces a magical force that greatly increases protection of vital areas. In most circumstances, when a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally
    • Heightened Awareness I - This item helps you to read situations more clearly, allowing you to predict some actions before the occur. You gain a +1 insight bonus to AC.
    • Heroic Inspiration - This item inspires you to acts of great heroism, granting a +5% bonus to experience points granted by completing quests while it is equipped. This does not stack with any other experience boosting effects.
    • Hide +5 - Provides a +5 competence bonus to the wearer's Hide skill.
    • Hide +7 - Provides a +7 competence bonus to the wearer's Hide skill.
    • Hide +10 - Provides a +10 competence bonus to the wearer's Hide skill.
    • Hide +11 - Provides a +11 competence bonus to the wearer's Hide skill.
    • Hide +15 - Provides a +15 competence bonus to the wearer's Hide skill.
    • Holiday Turkey - Holiday Turkey heals 50 hit points over 1 minute.
    • Holiday Wass-Oil - Holiday Wass-Oil repairs 50 hit points over 1 minute.
    • Holy - A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2d6 points of damage against all targets of evil alignment.
    • Ice Lore - Cold spells gain a +6% chance to critical hit. Cold spell critical damage is increased by adding 0.25 to the spell critical damage multiplier. This effect does not stack with other item effects or potions.
    • Icy Burst - This weapon is sheathed in icy cold. The weapon deals an additional 1d6 cold damage each hit. In addition, critical hits deal an additional 1d10 cold damage for weapons with a x2 critical multiplier, 2d10 for a x3 crtical multiplier and 3d10 for a x4 multiplier.
    • Immunity to Fear - The wearer of this item is immune to all fear effects.
    • Immunity to Slippery Surfaces - The wearer of this itme is not affected when walking on slippery surfaces.
    • Impact - This ability doubles the threat range of a weapon. This benefit doesn't stack with any other effect that expands the threat range of a weapon.
    • Improved Cold Resistance - This property absorbs the first 20 points of cold damage per attack that the wearer would normally take.
    • Improved Corrosion IV - Increases the damage of your 4th level and lower acid spells by 30%. This effect does not stack with other item effects or potions.
    • Improved Destruction - Enemies struck by this weapon find it difficult to dodge blows. The first time this weapon deals damage to a target the target receives a -8 AC penalty.
    • Improved Devotion II - Increases the effectiveness of your 2nd level and lower healing spells by 30%. This effect does not stack with other item effects or potions.
    • Improved Devotion IV - Increases the effectiveness of your 4th level and lower healing spells by 30%. This effect does not stack with other item effects or potions.
    • Improved Devotion VII - Increases the effectiveness of your 7th level and lower healing spells by 30%. This effect does not stack with other item effects or potions.
    • Improved Devotion VIII - Increases the effectiveness of your 8th level and lower healing spells by 30%. This effect does not stack with other item effects or potions.
    • Improved False Life - This item grants the wearer +20 maximum health.
    • Improved Fire Resistance - This property absorbs the first 20 points of fire damage per attack that the wearer would normally take.
    • Improved Lightning Resistance - This property absorbs the first 20 points of electricity damage per attack that the wearer would normally take.
    • Improved Nullification IX - Increases the damage of your 9th level and lower negative spells by 30%. This effect does not stack with other item effects or potions.
    • Improved Potency VII - Increases the damage of your 7th level and lower spells by 30%. This effect does not stack with other item effects or potions.
    • Improved Radiance III - Increases the damage of your 3rd level and lower light spells by 30%. This effect does not stack with other item effects or potions.
    • Improved Radiance IX - Increases the damage of your 9th level and lower light spells by 30%. This effect does not stack with other item effects or potions.
    • Improved Reconstruction IX - Increases the effectiveness of your 9th level and lower repair spells by 30%. This effect does not stack with other effects or potions
    • Improved Resonance IV - Increases the damage of your 4th level and lower sonic spells by 30%. This effects does not stack with other item effects or potions.
    • Improved Resonance VII - Increases the effectiveness of your 7th level and lower sonic spells by 30%, This effect does not stack with other item effects or potions.
    • Incineration - This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage
    • Incredible Potential - This ring's power has not been fully unleashed. When this ring is combined with 9 Shavarath War Trophies and an Imbued Shard of Great Power in an Alter of Subjegation, its full potential will be revealed.
    • Intelligence -1 - This item makes the wearer slow-witted, granting -1 Intelligence
    • Intelligence -3 - This item makes the wearer slow-witted, granting -3 Intelligence
    • Intelligence +1 - This item focuses the power of the wearer's mind, granting a +1 enhancement bonus ot Intelligence.
    • Intelligence +2 - This item focuses the power of the wearer's mind, granting a +2 enhancement bonus to Intelligence.
    • Intelligence +3 - This item focuses the power of the wearer's mind, granting a +3 enhancement bonus to Intelligence.
    • Intelligence +4 - This item focuses the power of the wearer's mind, granting a +4 enhancement bonus to Intelligence.
    • Intelligence +5 - This item focuses the power of the wearer's mind, granting a +5 enhancement bonus to Intelligence.
    • Intelligence +6 - This item focuses the power of the wearer's mind, granting a +6 enhancement bonus to Intelligence.
    • Intelligence +7 - This item focuses the power of the wearer's mind, granting a +7 enhancement bonus to Intelligence.
    • Intercession Ward - Protects the user's connection to a source of Divine power and wards that connection from such things as a Quell's intercession ability. This effect only protects from incoming attacks and will not restore a lost connection.
    • Intimidate +3 - Provides a +3 competence bonus to the wearer's Intimidate skill.
    • Intimidate +5 - Provides a +5 competence bonus to the wearer's Intimidate skill.
    • Intimidate +7 - Provides a +7 competence bonus to the wearer's Intimidate skill.
    • Intimidate +10 - Provides a +10 competence bonus to the wearer's Intimidate skill.
    • Intimidate +11 - Provides a +11 competence bonus to the wearer's Intimidate skill.
    • Intimidate +13 - Provides a +13 competence bonus to the wearer's Intimidate skill.
    • Intimidate +15 - Provides a +15 competence bonus to the wearer's Intimidate skill.
    • Invisibility - This item bends light around the wearer, allowing them to cast invisibility as per the spell on themselves. Just equipping the item will give the wearer a +2 Deflection bonus to AC
    • Jump +1 - Provides a +1 competence bonus to the wearer's Jump skill.
    • Jump +3 - Provides a +3 competence bonus to the wearer's Jump skill.
    • Jump +5 - Provides a +5 competence bonus to the wearer's Jump skill.
    • Jump +7 - Provides a +7 competence bonus to the wearer's Jump skill.
    • Jump +10 - Provides a +10 competence bonus to the wearer's Jump skill.
    • Jump +11 - Provides a +11 competence bonus to the wearer's Jump skill.
    • Keen - This ability doubles the threat range of a weapon. This benefit doesn't stack with any other effect that expands the threat range of a weapon.
    • Keoghtom's Ointment - Neutralizes Poisons, Cures Disease and Cures light Wounds
    • Large Scorpion Poison - On a critica hit, this weapon injects the target with Large Scorpion Poison, causing 1d4 Constitution loss with an additional 1d4 constitution lass after 1 minute if a DC 14 Fortitude save is failed.
    • Lesser Aberration Bane - A bane weapon excels at attacking one type or subtype of creature. Against aberrations, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1d6 points of damage against the foe.
    • Lesser Acid Resistance - This property absorbs the first 3 points of acid damage per attack that the wearer would normally take.
    • Lesser Action Boost Enhancement - This will increase the total number of Action Boosts you can use. However, these additional Aciton Boosts will only take effect after the wielder rests.
    • Lesser Arcane Augmentation I - This item increases your caster level when casting first level sorcerer or wizard spells by one.
    • Lesser Arcane Casting Dexterity - This ability reduces the arcane spell failure chance by -5%.
    • Lesser Axeblock - This armor is magically enhanced to turn away slashing weapons such as axes and most swords. Damage from those weapons is reduced by 3
    • Lesser Cold Resistance - This property absorbs the first 3 points of cold damage per attack that the wearer would normally take.
    • Lesser Combustion III - Increases the damage of your 3rd level and lower fire spells by 10%. This effect does not stack with other item effects or potions.
    • Lesser Dwarf Bane - A bane weapon excels at attacking one type or subtype of creature. Against dwarves, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1d6 points of damage against the foe.
    • Lesser Elemental Bane - A bane weapon excels at attacking one type or subtype of creature. Against elementals, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1d6 points of damage against the foe.
    • Lesser False Life - This item grants the wearer +5 maximum health
    • Lesser Fire Guard - This armor burns those that attack the wearer, causing 1d4 fire damage on a successful melee attack.
    • Lesser Fire Lore - Fire spells gain a +6% chance to critical hit. This effect does not stack with other item effects or potions.
    • Lesser Fire Resistance - This property absorbs the first 3 points of fire damage per attack that the wearer would normally take.
    • Lesser Glaciation III - Increases the damage of your 3rd level and lower cold spells by 10%. This effect does not stack with other item effects or potions.
    • Lesser Halfling Bane - A bane weapon excels at attacking one type or subtype of creature. Against halfling, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1d6 points of damage against the foe.
    • Lesser Human Bane - A bane weapon excels at attacking one type or subtype of creature. Against humans, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1d6 points of damage against the foe.
    • Lesser Ice Guard - This armor freezes those that attack the wearer, causing 1d4 cold damage on a successful melee attack
    • Lesser Lightning Resistance - This property absorbs the first 3 points of electricity damage per attack that the wielde would normally take.
    • Lesser Monstrous Humanoid Bane - A bane weapon excels at attacking one type or subtype of creature. Against monstrous humanoids, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1d6 points of damage against the foe.
    • Lesser Ooze Bane - A bane weapon excels at attacking one type or subtype of creature. Against oozes, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1d6 points of damage against the foe.
    • Lesser Potency I - Increases the damage of your 1st level spells by 10%. This effect does not stack with other item effects or potions.
    • Lesser Sonic Resistance - This property absorbs the first 3 points of sonic damage per attack that the wearer would normally take.
    • Lesser Spear Block - This armor is magically enhanced to turn away piercing weapons such as daggers and arrows. Damage from those weapons is reduced by 3.
    • Lesser Swiftness - This will increase th total number of Uncanny Dodges you can use. However, these additioanl Uncanny Dodges will only take effect after the wielder rests.
    • Lesser Undead Bane - A bane weapon excels at attacking one type or subtype of creature. Against undead, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1d6 points of damage against the foe.
    • Lesser Vampirism - This weapon drains a tiny portion of the target's life force whenever it does damage.
    • Lesser Vermin Bane - A bane weapon excels at attacking one type or subtype of creature. Against vermin, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1d6 points of damage against the foe.
    • Life Stealing - This weapon has a chance to drain 1 to 3 levels from its target on a critical hit.
    • Light Fortification - This suit of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hti or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
    • Lightning Bolt Ward - Protects against lightning bolt spells.
    • Lightning Lore - Electricity spells gain a +6% chance to critical hit. Electricity spell critical damage is increased by adding 0.25 to the spell critical damage multiplier. This effect does not stack with other item effects or potions.
    • Lightning Resistance - This property absorbs the first 10 points of electricity damage per attact that the wearer would normally take.
    • Listen -5 - Gives a -5 penalty to the wearer's Listen skill
    • Listen +3 - Provides a +3 competence bonus to the wearer's Listen skill.
    • Listen +5 - Provides a +5 competence bonus to the wearer's Listen skill.
    • Litany of the Dead - Ability Bonus - The Litany of the Dead enhances the physical and mental abilities of its owner. Grants a +1 Profane bonus to all Abilities.
    • Litany of the Dead - Combat Bonus - The Litany of the Dead enhances the combat abilities of its owner. Grants a +1 profane bonus to attack bonus and damage.
    • Magi - This item grants the wearer +100 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.
    • Magical Null - The nullcloth that this robe is made form absorbs spell energies making it difficult for all spell casters, even Divine casters, to complete their spells. +15% Spell Failure chance.
    • Maiming - This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1d6, x3 - 2d6, x4 - 3d6.
    • Major Acid Lore - Acid spells gain a +9% chance to critical hit. Acid spell critical damage is increased by adding 0.50 to the spell critical damage multiplier. This effect does not stack with other item effects or potions.
    • Major Fire Lore - Fire spells gain a +9% chance to critical hit. Fire spell critical damage is increased by adding 0.50 to the spell critical damage multiplier. This effect does not stack with other item effects or potions
    • Major Healing Lore - Healing spells gain a +9% chance to critical hit. Healing spell critical damage is increased by adding 0.50 to the spell critical damage multiplier. This effect does not stack with other item effects or potions.
    • Major Ice Lore - Cold spells gain a +9% chance to critical hit. Cold spell critical damage is increased by adding 0.50 to the spell critical damage multiplier. This effect does not stack with other item effects or potions.
    • Major Lightning Lore - Electricity spells gain a +9% chance to critical hit. Electricity spell critical damage is increased by adding 0.50 to the spell critical damage multiplier. This effect does not stack with other item effects or potions.
    • Major Mnemonic Aid - Restores 105 to 600 points of spell point energy.
    • Major Repair Lore - Repair spells gain a +9% chance to critical hit. Repair spell critical damage is increased by adding 0.50 to the spell critical damage multiplier. This effect does not stack with other item effects or potions.
    • Major Sonic Lore - Sonic spells gain a +9% chance to critical hit. Sonic spell critical damage is increased by adding 0.50 to the spell critical damage multiplier. This effect does not stack with other item effects or potions.
    • Major Void Lore - Negative energy spells gain a +9% chance to critical hit. Negative Energy spell critical damage is increased by adding 0.50 to the spell critical damage multiplier. This effect does not stack with other item effects or potions.
    • Masterwork - This armor is more finely crafted than normal, lessening the armor check penalty by 1.
    • Masterwork - This weapon is more finely crafted than normal, providing a +1 enhancement bonus on attack rolls.
    • Metalline - This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
    • Melee Alacrity 10% - The wielder of this item will make melee attacks 10% faster than normal.
    • Minor Flaming - This weapon is sheathed in fire. A flaming weapon deals an extra 1d4 points of fire damage on a successful hit.
    • Minor Lesser Dragonmark Enhancement - This will increase the total number of Lesser Dragonmarks you can use. However, these additional Lesser Dragonmarks will only take effect after the wielder rests.
    • Minor Mnemonic Aid - Restores 10 to 35 points of spell point energy
    • Minor Spell Penetration VII - Your level 7 and lower spells gain +1 to the die roll to penetrate target's Spell Resistance
    • Minor Swiftness - This will increase the total number of Uncanny Dodges you can use. However, these additional Uncanny Dodges will only take effect after the wielder rests.
    • Minor Turning - This will increase the total number of Turn Undead attempts you can use. However, these additional Turn Undead attempts will only take effect after the weilder rests.
    • Mithral - Mithral is a very rare, silvery, glistening metal that is light than iron but just as hard. When worked like steel, it becomes a wonderful material from which to creater armor and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonus is increased by 2, and armor check penalties are lessened by 3.
    • Moderate Fortification - This suit of armor or sheld produces a magical force that protects vital areas fo the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
    • Move Silently -5 - Gives a -5 penalty to the wearer's Move Silently skill.
    • Move Silently -10 - Gives a -10 penalty to the wearer's Move Silently skill.
    • Move Silently +3 - Provides a +3 competence bonus to the wearer's Move Silently skill.
    • Move Silently +5 - Provides a +5 competence bonus to the wearer's Move Silently skill.
    • Move Silently +7 - Provides a +7 competence bonus to the wearer's Move Silently skill.
    • Move Silently +10 - Provides a +10 competence bonus to the wearer's Move Silently skill.
    • Move Silently +15 - Provides a +15 competence bonus to the wearer's Move Silently skill.
    • Natural Armor Bonus +2 - This item increases the wearer's natural ability to resist physical damage giving a +2 natural armor bonus to AC.
    • Natural Armor Bonus +3 - This item increases the wearer's natural ability to resist physical damage giving a +3 natural armor bonus to AC.
    • Natural Armor Bonus +4 - This item increases the wearer's natural ability to resist physical damage giving a +4 natural armor bonus to AC
    • Necromany Focus - Your Necromancy spells have the DC to resist them increased by +1
    • Negative Energy Absorption - This effect absorbs negative energy and energy drain effects.
    • Negative Energy Absorption 20% - This effect absorbs 20% of all negative energy damage the character would have taken, after all other protections have been penetrated.
    • Negative Energy Spike - This weapon is pulsating with negative energy. It deals an extra 2d6 points of negative energy damage on a successful hit.
    • Nullification IX - Increases the damage of your 9th level and lower negative spells by 20%. This effect does not stack with other item effects or potions.
    • Open Lock +1- - Provides a +10 competence bonus to the wearer's Open Lock skill.
    • Orc Bane - A bane weapon excels at attacking one type or subtype of creature. Against orcs, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2d6 points of damage against the foe.
    • Paralyzing - Any creature struck by this weapon must succeed on a Difficulty Check 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
    • Parrying - This weapon grants a +1 insight bonus to AC and a +1 insight bonus to saves while it is held
    • Path of the Fire Dragon - While wearing this item and in sun stance, you gain a +50% Insight bonus to fire damage from finishing moves such as Breath of fire Dragon and first level spells. (This does not affect fire damage from flaming weapons or Fires of Purity.)
    • Perform +3 - Provides a +3 competence bonus to the wearer's Perform skill.
    • Perform +5 - Provides a +5 competence bonus to the wearer's Perform skill.
    • Perform +10 - Provides a +10 competence bonus to the wearer's Perform skill.
    • Perform +15 - Provides a +15 competence bonus to the wearer's Perform skill.
    • Persuasion - This item gives a +3 competence bonus to all Charisma based skills.
    • Plant Slaying - This item is keyed to plants. If it strikes such a creature, the target must make a Difficulty Check 20 Fortitude save or die instantly
    • Poison - This weapon is dripping with poison. It deals an additional 1d6 poison damage on a successful hit.
    • Potency II - Increases the damage of your 2nd level and lower spells by 20%. This effect does not stack with other item effects or potions.
    • Potency IV - Increases the damage of your 4th level and lower spells by 20%. This effect does not stack with other item effects or potions.
    • Potency VII - Increases the damage of your 7th level and lower spells by 20%. This effect does not stack with other item effects or potions.
    • Power I - This item grants the wearer +10 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.
    • Power II - This item grants the wearer +20 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.
    • Power III - This item grants the wearer +30 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.
    • Power IV - This item grants the wearer +40 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.
    • Power V - This item grants the wearer +50 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.
    • Power VI - This item grants the wearer +60 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.
    • Power VII - This item grants the wearer +70 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.
    • Power VIII - This item grants the wearer +80 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.
    • Power X - This item grants the wearer +100 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.
    • Power Store - This item collects and stores magical energy. Any spellcaster can use this energy to partially power their spells. All spells cast while holding this tiem receive an enhancement bonus of -10% spell point costs.
    • Proficiency: Khopesh - While equipped this item grants the wielder all required knowledge to wield a Khopesh without proficiency penalties
    • Proof Against Poison - Grants its wearer immunity to poison effects.
    • Protection +1 - This item protects its wearer by granting a +1 deflection bonus to AC
    • Protection +2 - This item protects its wearer by granting a +2 deflection bonus to AC
    • Protection +3 - This item protects its wearer by granting a +3 deflection bonus to AC
    • Protection +4 - This item protects its wearer by granting a +4 deflection bonus to AC
    • Protection +5 - This item protects its wearer by granting a +5 deflection bonus to AC
    • Protection from Evil - The bearer of this item gains the benefit of Protection from Evil.
    • Puncturing - Critical hits by this weapon deal an extra 1d6 points of Constitution damage from blood loss.
    • Pure Good - This weapon is infused with the power of Pure Good. It does an additional 1d6 damage to non-good targets and can only be wielded by Good aligned characters.
    • Radiance Guard - This item is imbued with a brilliant, raidant power. When the wearer of this item is successfully attacked in melee, the attacker has a chance of being hit by 4d6 points of light damage and has chance of being blinded.
    • Ranged Alacrity 10% - The wielder of this item will make ranged attacks 10% faster than normal.
    • Reconstruction V - Increases the effectiveness of your 5th level and lower repair spells by 20%. This effect does not stack with other item effects or potions.
    • Reflex Save -2 - This item gives a -2 penalty to your Reflex saves.
    • Reflex Save +1 - This item gives a +1 resistance bonus to your Reflex saves.
    • Reflex Save +2 - This item gives a +2 resistance bonus to your Reflex saves.
    • Reflex Save +3 - This item gives a +3 resistance bonus to your Reflex saves.
    • Reflex Save +4 - This item gives a +4 resistance bonus to your Reflex saves.
    • Reflex Save +5 - This item gives a +5 resistance bonus to your Reflex saves.
    • Regeneration - Causes the wearer to regenerate 1 hit point a minute using positive energy.
    • Reinforced Plating +1 - This Docent reinforces the Warforge's armor plating increasing the Warforge's inherent armor bonus by +1.
    • Reinforced Plating +2 - This Docent reinforces the Warforge's armor plating increasing the Warforge's inherent armor bonus by +2.
    • Repair +3 - Provides a +3 competence bonus to the wearer's Repair skill.
    • Repair +5 - Provides a +5 competence bonus to the wearer's Repair skill.
    • Repair +13 - Provides a +13 competence bonus to the wearer's Repair skill.
    • Repair Lore - Repair spells gain a +6% chance to critical hit. Repair spell critical damage is increased by adding 0.25 to the spell critical damage multiplier. This effect does not stack with other item effects or potions.
    • Repair Systems - This item gradually repairs constructs and living constructs
    • Resistance +1 - This item offers magical protection in the form of a +1 resistance bonus on all saves.
    • Resistance +2 - This item offers magical protection in the form of a +2 resistance bonus on all saves.
    • Resistance +3 - This item offers magical protection in the form of a +3 resistance bonus on all saves.
    • Resistance +4 - This item offers magical protection in the form of a +4 resistance bonus on all saves.
    • Resistance +5 - This item offers magical protection in the form of a +5 resistance bonus on all saves.
    • Returning - This missile will return to the player
    • Returning 50% - This missile will return to the player 50% of the time.
    • Righteous - This weapon is imbued with holy power, giving it an additional +2 attack and damage against any creature with a strong or overwhelming aura of evil.
    • Roaring - This weapon causes targets to become shaken and, on critical hit, does 2d6 sonic damage to the target.
    • Sacred - An item with this quality assists only wearers who have the ability to turn undead. Sacred tiems increase the owner's effective level for the turning check by +2
    • Screaming - Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1d6 sonic damage.
    • Search -7 - Gives a -7 penalty to the wearer's Search skill
    • Search +1 - Provides a +1 competence bonus to the wearer's Search skill.
    • Search +3 - Provides a +3 competence bonus to the wearer's Search skill.
    • Search +5 - Provides a +5 competence bonus to the wearer's Search skill.
    • Search +7 - Provides a +7 competence bonus to the wearer's Search skill.
    • Search +11 - Provides a +11 competence bonus to the wearer's Search skill.
    • Search +13 - Provides a +13 competence bonus to the wearer's Search skill.
    • Search +15 - Provides a +15 competence bonus to the wearer's Search skill.
    • Seeker +2 - Provides a +2 enhancement bonus to confirm critical hits, and a +2 enhancement bonus to critical hit damage (before multipliers are applied).
    • Seeker +4 - Provides a +4 enhancement bonus to confirm critical hits, and a +4 enhancement bonus to critical hit damage (before multipliers are applied).
    • Seeker +6 - Provides a +6 enhancement bonus to confirm critical hits, and a +6 enhancement bonus to critical hit damage (before multipliers are applied)
    • Seeker +7 - Provides a +7 enhancement bonus to confirm critical hits, and a +7 enhancement bonus to critical damage (before multipliers are applied).
    • Seeker +8 - Provides a +8 enhancement bonus to confirm critical hits, and a +8 enhancement bonus to critical damage (before multipliers are applied)
    • Seeker +10 - Provides a +10 enhancement bonus to confirm critical hits, and a +10 enhancement bonus to critical hit damage (before multipliers are applied).
    • Secret Door Detection - This item grants the ability to reveal secret and hidden doors.
    • Shadow - This armor blurs the wearer whenever she tries to hide, granting a +5 competence bonus on Hide checks.
    • Shatter +4 - This effect gives a +4 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts.
    • Shatter +6 - This effect gives a +6 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts.
    • Shatter +10 - This effect gives a +10 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts
    • Shattermantle - Translucent, writhign energy and blue sparks can be seen raging within this weapon. When a shattermantle weapons strikes a foe that has spell resistance, the value of that spell resistance is reduced by 3 for 9 seconds. A foe can only have its SR reduced by one shattermantle effect at a time.
    • Shield Proficiency: Tower Shields - While equipped this item grants the feat Shield Proficiency: Tower Shields
    • Shield Spikes - The spikes on this shield deal an additional 1d6 Piercing damage when the shield is used to bash.
    • Shock - This weapon is sheathed in crackling electricity. A shock weapon deals an extra 1d6 points of electricity damage on a successful hit.
    • Shocking Burst - This weapon is sheathed in crackling electricity. The weapon deals an additional 1d6 electrical damage each hit. In additional, critical hits deal an additional 1d10 electrical damage for weapons with a x2 critical multiplier, 2d10 for a x3 critical multiplier and 3d10 for a x4 multiplier.
    • Shocking Touch - This weapon tingles when held. A shocking touch weapon deals an extra +1 lightning damage on a successful melee attack.
    • Silent Moves - This armor is well-oiled and magically constructed, so not only is it nearly silent, it also dampens surrounding sounds. It provides a +5 competence bonus on its wearer's Move Silently checks.
    • Silver, Alchemical - A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
    • Silver Flame - An item with this quality assists only wearers who have the ability to turn undead. The cleansing power of the Silver Flame increase the total Hit Dice of undead turned by +6.
    • Sirocco - A critical hit with this weapon causes a whirlwind of desert sand to swirl about the target temporarily blinding it.
    • Slicing - This weapon is incredibly sharp and will do an additional 1d4 damage to targets that are vulnerable to bleeding
    • Smiting - Any critical hit on a construct forces the target to make a DC 23 Fortitude save or die instantly.
    • Sneak Attack Bonus +2 - Provides a +2 to attack bonus and a +3 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue.
    • Sneak Attack Bonus +3 - Provides a +3 to attack bonus and a +5 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue.
    • Sneak Attack Bonus +4 - Provides a +4 to attack bonus and a +6 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue.
    • Sneak Attack Bonus +5 - Provides a +5 to attack bonus and a +8 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue.
    • Songblade - Songblade items sing an eerie counterpoint to music. This gives a +2 enhancement bonus to the Perform skill.
    • Sonic Guard - This armor blasts those that attack the wearer, causing 1d6 sonic damage on a successful melee attack.
    • Sonic Resistance - This property absorbs the first 10 points of sonic damage per attack that the wearer would normally take.
    • Spearblock - This armor is magically enhanced to turn away piercing weapons such as daggers and arrows. Damage from those weapons is reduced by 5.
    • Spell Focus Mastery +1 - All spells have the DC to resist their effects increased by +1. This bonus does not stack with other item-based spell focus effects.
    • Spell Penetration I - Your Level 1 spells gain +2 to the die roll to penetrate target's Spell Resistance
    • Spell Penetration V - Your Level 5 and lower spells gain +2 to the die roll to penetrate target's Spell Resistance
    • Spell Penetration VI - Your Level 6 and lower spells gain +2 to the die roll to penetrate target's Spell Resistance
    • Spell Penetration VII - Your Level 7 and lower spells gain +2 to the die roll to penetrate target's Spell Resistance
    • Spell Penetration VIII - Your Level 8 and lower spells gain +2 to the die roll to penetrate target's Spell Resistance
    • Spell Penetration IX - Your Level 9 and lower spells gain +2 to the die roll to penetrate target's Spell Resistance
    • Spell Resistance (13) - This item grants its wearer 13 spell resistance
    • Spell Resistance (15) - This item grants its wearer 15 spell resistance
    • Spell Resistance (17) - This item grants its wearer 17 spell resistance
    • Spell Resistance (19) - This item grants its wearer 19 spell resistance
    • Spell Resistance (20) - This item grants its wearer 20 spell resistance
    • Spell Resistance (22) - This item grants its wearer 22 spell resistance
    • Spot -5 - Gives a -5 penalty to the wearer's Spot skill.
    • Spot +1 - Provides a +1 competence bonus to the wearer's Spot skill.
    • Spot +3 - Provides a +3 competence bonus to the wearer's Spot skill.
    • Spot +5 - Provides a +5 competence bonus to the wearer's Spot skill.
    • Spot +7 - Provides a +7 competence bonus to the wearer's Spot skill.
    • Spot +10 - Provides a +10 competence bonus to the wearer's Spot skill.
    • Spot +11 - Provides a +11 competence bonus to the wearer's Spot skill.
    • Spot +13 - Provides a +13 competence bonus to the wearer's Spot skill.
    • Spot +15 - Provides a +15 competence bonus to the wearer's Spot skill.
    • Spot -7 - Gives a -7 penalty to the wearer's Spot skill.
    • Stability - This armor grants a +2 deflection bonus to AC and a +2 resistance bonus to saves for characters of True Neutral alignment.
    • Starter - Starter equipment can not be traded or sold.
    • Stealth Strike - Reduces the threat generated by ranged attacks and spells by 15%.
    • Stench - This weapon creates a near paralyzing stench. On critical hits the target becomes nauseous, severly slowing its movement rate.
    • Strength +1 - This item gives the wearer the power of Ogre Strength, granting a +1 enhancement bonus to Strength
    • Strength +2 - This item gives the wearer the power of Ogre Strength, granting a +2 enhancement bonus to Strength.
    • Strength +3 - This item gives the wearer the power of Ogre Strength, granting a +3 enhancement bonus to Strength
    • Strength +4 - This item gives the wearer the power of Ogre Strength, granting a +4 enhancement bonus to Strength.
    • Strength +5 - This item gives the weraer the power of Ogre Strength, granting a +5 enhancement bonus to Strength.
    • Strength +6 - This item gives the wearer the power of Ogre Strength, granting a +6 enhancement bonus to Strength.
    • Striding +5% - Makes the wearer more fleet of foot, giving a 5% bonus to run speed.
    • Striding +10% - Makes the wearer more fleet of foot, giving a 10% bonus to run speed.
    • Striding +15% - Makes the wearer more fleet of foot, giving a 15% bonus to run speed.
    • Striding +20% - Makes the wearer more fleet of foot, giving a 20% bonus to run speed.
    • Striding +25% - Makes the wearer more fleet of foot, giving a 25% bonus to run speed.
    • Striding +30% - Makes the wearer more fleet of foot, giving a 30% bonus to run speed.
    • Superior Benevolence VI - Increases the damage of your 6th level and lower good spells by 50%. This effect does not stack with other item effects or potions.
    • Superior Combustion III - Increases the damage of your 3rd level and lower fire spells by 50%. This effect does not stack with other item effects or potions.
    • Superior Combustion IV - Increases the damage of your 4th level and lower fire spells by 50%. This effect does not stack with other item effects or potions.
    • Superior Combustion VI - Increases the damage of your 6th level and lower fire spells by 50%. This effect does not stack with other item effects of potions.
    • Superior Combustion VII - Increases the damage of your 7th level and lower fire spells by 50%. This effect does not stack with other item effects or potions.
    • Superior Corrosion IV - Increases the damage of your 4th level and lower acid spells by 50%. This effect does not stack with other item effects or potions.
    • Superior Devotion III - Increases the effectiveness of your 3rd level and lower healing spells by 50%. This effect does not stack with other item effects or potions.
    • Superior Devotion IV - Increases the effectiveness of your 4th level and lower healing spells by 50%. This effect does not stack with other item effects or potions.
    • Superior Devotion VI - Increases the effectiveness of your 6th level and lower healing spells by 50%. This effect does not stack with other item effects or potions.
    • Superior Devotion VII - Increases the effectiveness of your 7th level and lower healing spells by 50%. This effect does not stack with other item effects or potions.
    • Superior False Life - This tiem grants the wearer +40 maximum health
    • Superior Glaciation IV - Increases the damage of your 4th level and lower cold spells by 50%. This effect does not stack with other item effects or potions.
    • Superior Magnetism IV - Increases the damage of your 4th level and lower electricity spells by 50%. This effect does not stack with other item effects or potions.
    • Superior Magnetism VI - Increases the damage of your 6th level and lower electricity spells by 50%. This effect does not stack with other item effects or potions.
    • Superior Nullification II - Increases the damage of your 2nd level and lower negative spells by 50%. This effect does not stack with other item effects or potions.
    • Superior Nullification V - Increases the damage of your 5th level and lower negative spells by 50%. This effect does not stack with other item effects or potioins.
    • Superior Nullification VI - Increases the damage of your 6th level and lower negative spells by 50%. This efffect does not stack with other item effects or potions.
    • Superior Nullification VII - Increases the damage of your 7th level and lower negative spells by 50%. This effect does not stack with other item effects or potions.
    • Superior Potency VI - Increases the damage of your 6th level and lower spells by 50%. This effect does not stack with other item effects or potions.
    • Superior Radiance VIII - Increases the damage of your 8th level and lower light spells by 50%. This effect does not stack with other item effects or potions.
    • Superior Stability - This armor grants a +6 deflection bonus to AC and a +6 resistance bonus to saves for characters of True Neutral alignment.
    • Suppressed Power - This psionic item is powerful, but you sense that it has not unlocked all of its secrets to you at this time.
    • Swim +7 - Provides a +7 competence bonus to the Wearer's Swim skill.
    • Swim +10 - Provides a +10 competence bonus to the wearer's Swim skill.
    • Swim +11 - Provides a +11 competence bonus to the wearer's Swim skill.
    • Swim +13 - Provides a +13 competence bonus to the wearer's Swim skill
    • Taint of Evil - Good aligned characters equipping this item suffer a temporary negative level until the item is removed.
    • Taint of Shavarath - Green Steel items thirst for pain and suffering. While weapons can sate their bloodlust on opponents, accessories and clothign cannot. Wearing multiple items that bear the taint of Shavarath creates dangerous imbalances of energy as the items feed upon the wearer. Perhaps there is a way to cleanse the item...
    • Tasty Ham - Tasty Ham heals 50 hit points over 1 minute.
    • Tasty Ham Juice - Tasty Ham Oil repairs 50 hit points over 1 minute
    • Telekinetic - Targets that suffer a critical hit from a Telekinetic weapon must make a DC 17 Balance check or be knocked down.
    • Tendon Slice 6% - This effect gives a 6% chance to Hamstring the target of each attack that does damage.
    • Thorn Guard - This armor stings those that attack the wearer, causing 1d8 piercing damage on a successful melee attack.
    • Thundering - A thundering weapon creates a cacophonous roar when striking a successful critical hit. A thundering weapon deals an extra 1d8 points of sonic damage upon a successful critical hit with a weapon that has x2 critical multiplier, an extra 2d8 for a x3 multiplier, and an extra 3d8 for x4 multiplier.
    • Toughness - While equipped this item grants 20 additional hitpoints. This stacks with all bonuses except for other items bearing the Toughness enchantment.
    • Transform Kinetic Energy - Each time you are hit in melee combat there is a chance that the energy of the blow will be converted into Spell Points.
    • Treason - This weapon reduces the threat generated by melee damage to 80% of normal
    • True Chaos - This weapon is infused with the power of True Chaos. It does and additional 1d6 damage to non-chaotic targets and can only be wielded by Chaotic aligned characters.
    • True Law - This weapon is infused with the power of True Law. It does and additional 1d6 damage to non-lawful targets and can only be wielded by Lawful aligned characters
    • True Seeing - The bearer of this item gains the benefit of True Seeing.
    • Tumble +1 - Provides a +1 competence bonus to the wearer's Tumble skill.
    • Tumble +3 - Provides a +3 competence bonus to the wearer's Tumble skill.
    • Tumble +5 - Provides a +5 competence bonus to the wearer's Tumble skill.
    • Tumble +7 - Provides a +7 competence bonus to the wearer's Tumble skill.
    • Tumble +10 - Provides a +10 competence bonus to the wearer's Tumble skill.
    • Tumble +11 - Provides a +11 competence bonus to the wearer's Tumble skill.
    • Tumble +15 - Provides a +15 competence bonus to the wearer's Tumble skill.
    • Twilight - This suit of armor, favored by eladrin spellcasters, becomes semi-incorporeal when donned. The twilight armro reduces the chance fo arcane spell failure by -10%
    • Unbalancing - Anything that melee attacks a character with an Unbalancing item has a chance to be pulled off balance giving them a -2 penalty to their AC
    • Undead Bane - A bane weapon excels at attacking one type or subtype of creature. Against undead, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2d6 points of damage against the foe.
    • Undead Guard - This armor burns those Undead that attack the wearer, causing 3d8 Good damage on a successful melee attack.
    • Underwater Action - This item grants its wearer the ability to breathe water as if it were air.
    • Unholy Burst - An unholy weapon is imbued with unholy power. This power makes the weapon evil-aligned and thus bypasses the corresponding damage reduction. It deal an extra 2d6 points of damage against all of good alignment and an extra 3d6 on a critical hit for weapon with a x2 critical multiplier, 4d6 for a x3 multiplier and 5d6 for a x4 multiplier.
    • Use Magic Device +1 - Provides a +1 competence bonus to the wearer's Use Magic Device skill.
    • Use Magic Device +3 - Provides a +3 competence bonus to the wearer's Use Magic Device skill.
    • Use Magic Device +5 - Provides a +5 competence bonus to the wearer's Use Magic Device skill.
    • Vampirism - This weapon drains a tiny portion of the target's life force whenever it does damage.
    • Vertigo +4 - This effect gives a +4 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
    • Veritgo +6 - This effect gives a +6 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
    • Vertigo +10 - This effect gives a +10 enahncement bonus to the DC to resist the character's Trip and Improved Trip attempts.
    • Vicious - When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This energy deals an extra 2d6 points of damage to the opponent and 1d3 points of damage to the wielder.
    • Visibility 1 - Allows the wearer to see out of phase things.
    • Visibility 2 - Allows the wearer to see out of phase things.
    • Vorpal - This potent and feared ability allows the weapon to sever the heads of thos it strikes. Upon a natural 20 on an attack roll, which is confirmed as a critical hit, the weapon severs the opponent's head from its body. Some creatures, including many aberrations and all oozes, have no heads. Others, such as golems and undead creatures other than vampires, are not affected by the loss of their heads. Most other creatures, however, die when their heads are cut off.
    • Weapon Focus: Falchion - While equipped this item grants the feat Weapon Focus: Slashing but only for Falchions, giving a +1 to your attack bonus when using Falchions.
    • Weapon Focus: Thrown - While equipped this item grants the feat Weapon Focus: Thrown, giving a +1 to your attack bonus when using all thrown weapons.
    • Weighted 4% - This effect gives a 4% chance to stun the target for each attack that does damage. In addition, this effect gives a +8 bonus to the DC to resist the characters Stunning Blow attempts.
    • Weighted 5% - This effect gives a 5% chance to stun the target for each attack that does damage. In addition, this effect gives a +10 bonus to the DC to resist the characters Stunning Blow attempts.
    • Whirlwind Absorption - This effect Absorbs air elementals knockdown attack.
    • Will Save -2 - This item gives a -2 penalty to your Will saves.
    • Will Save +1 - This item gives a +1 resistance bonus to your Will saves.
    • Will Save +2 - This item gives a +2 resistance bonus to your Will saves.
    • Will Save +4 - This item gives a +4 resistance bonus to your Will saves.
    • Wisdom -1 - This item makes the wearer foolish, granting -1 Wisdom
    • Wisdom -3 - This item makes the wearer foolish, granting -3 Wisdom
    • Wisdom +1 - This item makes the wearer more in tune with her surroundings, granting a +1 enhancement bonus to Wisdom.
    • Wisdom +2 - This tiem makes the wearer more in tune with her surroundings, granting a +2 enhancement bonus to Wisdom
    • Wisdom +4 - This item makes the wearer more in tune with her surroundings, granting a +4 enhancement bonus to Wisdom.
    • Wisdom +5 - This item makes the wearer more in tune with her surroundings, granting a +5 enhancement bonus to Wisdom.
    • Wisdom +6 - This item makes the wearer more in tune with her surroundings, granting a +6 enhancement bonus to Wisdom.
    • Wizardry I - This item grants the wearer +25 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.
    • Wizardry II - This item grants the wearer +50 maximum spell points. Sorcerers and Favored Souls gain up to double spel points from items.
    • Wizardry III - This item grants the wearer +75 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.
    • Wizardry V - This item grants the wearer +125 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.
    • Wizardry VI - This item grants the wearer +150 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.
    • Wizardry VII - This item grants the wearer +175 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.
    • Wounding - A wounding weapon deal 1 point constitution damage from blood loss when it hits a creature. Creatures immune to critical hits are immune to the constitution damage dealt by this weapon.

    Last edited by Shiler; 08-25-2010 at 09:31 AM.
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    XV: Lamannia Items
    To see the current items on Beta go to this link

    XVI: Credits
    First and foremost I would like to thank the 2 guys that maintained this list before me.


    • Dragon.Star - For Maintaining the list after The Cataclysm - Hope you come back.
    • The Cataclysm - For maintaining list list after tr0tsky left.
    • tr0tsky - For making the Original List so long ago.


    Secondly I would like to thank all the people that have helped and continue to help me maintain this list. I would to especially thank Jefro for all the hard work he has done in helping me get the screenshots updated to the mod 5 versions.
    XVII: How to help
    If you know of an item not seen here or have a correction or screen shots to add you have 4 ways of doing so.


    • First is posting the information in this thread.
    • Second would be sending me a PM.
    • Third you can send pic's in the mail to DDOItems@yahoo.com It wont work for now so dont, plz.
    • Lastly you can contact me in game in person or by mail with info or items.


    Listed below are notes on what items I am still looking for screenshots for and other information.

    Current Items needing an updated screenshot (Mod 5 Version): updated 04/24/2009 - 10:30 am.
    +1 Intimidate Dagger of Acid, +1 Vorpal Sickle of Haggle (ML:9), +2 Intimidating Dagger of Paralyzing, Battleworn Shield of Cryre, Filtration Module (Poison Save Version), Gauntlets of Ogre Power (STR:+2)
    MIA items (items found in the compendium but not in the guide, some might not be in the game)

    Armor:
    +2 Mithral Chainrobe, +3 Stonemeld Full Plate, Deathstalker Armor (Leather armor), Kelmar's Vest (Studded Leather), Lesser Stonemeld Armor, Lesser Whirlwind Armor, Nargryl's Frypan (Breastplate)

    Docents:
    Disc of Bladewarding, Granite Sphere

    Robes:
    Magi Robe

    Shields:
    Dark Defender, Deneith Protector, SMACK, Whirling Buckler

    Weapons:
    Beater (Club), Biter (Long Sword), Chieftan's Morningstar, Darksting, Ikaris' Staff, Kelmar's Betrayal (Dagger), Kelmar's Justice (Warhammer), Plague's Fang (dagger), Wraithbane (Heavy Mace)

    Everything Else:
    Blizzard's Hide, Bone Amulet, Bracers of Magery (Tempest Spine), Clear Fang, Eye of Fire, Flamefang's Hide, Fortified Gauntlets, Golden Bracer, Helm of Detection (Irestone Inlet), Jasper Ring, Oven Mitts, Powder's Hide, Quintus' Sandals, Ruby Ring, Shadestone Necklace, Stormcleave Goggles (Stormcleave), Targath Amulet (Stormcleave), Teralin's Wedding Band (Abandoned Keep), Wightskin Belt, Zeef's Amulet
    Last edited by Shiler; 08-25-2010 at 09:33 AM.
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    XVII Notes From Shiler

    Till DragonStar Comes back from his silly absence to other game:
    I updated the list after 24th of February.

    I integrated Shade's Post about Sentinels items into this thread, Big Thanks for Shade.
    Kundarak Delving Suit has accurate descritpion and picture now. - Thanks to Cashery.
    Added epic Torc - Thx Spyder.


    These Items Need Picture:


    Disc of Lesser acid resistance
    Enchanted Darkleaf banded mail
    Brooch of Water breathing
    Tome of Clear thought +2
    Arcane googles - someone stated picture in thread is outdated
    epic red dragonhide - picture with upgrades in slot. need clean one.

    Normal/Upgraded versions of items from Sentinels.

    Epic Dustless Boots - need image with empty slots.
    Epic Storm
    Etheral Rest Shrine
    Medium Shard Trinket (Get this from Chirugeon Lag'mal)
    Shard Trinket (Get this from Flintchip Fireson)
    Shard Trinket of Mass Protection from Elements (Get this from Kipling Vranch)
    Shard Trinket of Mass Hold Person (Get this from Loura Jotun)
    Shard Trinket of Summon Monster VII
    +1 Intimidating Dagger of Acid (The Festival of Olladra (July 2007)
    +2 Intimidating Dagger of Paralyzing (The Festival of Olladra, July 2007)
    +1 Vorpal Sickle of Haggle
    Battleworn Shield of Cyre
    Gauntlets of Ogre Power - (Gloves) Strength +2 (Random quests)

    Need to Think of some way to integrate Mindsunder Random effects on Rahl's Might and Dream Edge into thread untill then:
    Higher the difficulty, better chance for better tier effect.
    Tier 1 effects: Any Lesser Bane, Deception, Destruction, Everbright, Feather Falling,
    Finesse, Parrying, Plant Slaying, Pure Good, Shattermantle, True Law, Underwater Action,
    Vicious

    Tier 2 effects: Absolute Law, Any Bane, Cursespewing, Enhanced Ki +1, Ghostly, Good Luck
    +2, Greater Good, Melee Alacrity 10%, Paralyzing, Telekinetic

    Tier 3 effects: Any Elemental Absorption - 20%, Any Greater Bane, Armor Bonus +8,
    Banishing, Disruption, Healing Amplification 20%, Metalline, Natural Armor Bonus +4,
    Resistance +5, Smiting, Vorpal

    And Couple Questions:

    Should i give here the bunny rabbit, and other store items?
    List kormor belt random effects?
    Put Yugo pots effect ?

    Last edited by Shiler; 07-23-2010 at 12:48 PM.
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  8. #8
    Community Member Arkat's Avatar
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    Please add Dragon.Star to section XVI: Credits

    Also, thanks for taking this up!

    +1 for you!
    Last edited by Arkat; 05-17-2010 at 07:58 AM.

  9. #9
    Community Member Vengeance777's Avatar
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    Sweet. Thanks for updating the list. Nice to have all the loot in one place again.

  10. #10
    Community Member MysteryNotes's Avatar
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    Aye, if you are indeed planning to take over the thread, good luck!
    Will keep an eye out for screenies of items if you need em.

  11. #11
    Community Member Vengeance777's Avatar
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    Add the sentinel items like the Mindsunder ones are. Non unlocked items in section near the Mindsunder base items, unlocked items in section near upgraded Dreaming Dark items.

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    Quote Originally Posted by Arkat View Post
    Please add Dragon.Star to section XVI: Credits

    Also, thanks for taking this up!

    +1 for you!
    Its only thread Hijack right now.
    I will give it back to Dragonstar as Soon as he comes back [ I hope]
    Till then i will just update it.

    But Your right i will put him in Credis.

    Also if you see any item that has blurry/pixelated/bad picture type it in here .
    Last edited by Shiler; 05-17-2010 at 08:04 AM.
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  13. #13
    Community Member Shade's Avatar
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    Default Sentinels Guide donation

    Hi you can merge my update 4 guide. Here is the full code:

    mm note that just pasting it in won't work.. You'll have to use a text editor to replace the < with [ and > with ]
    Code:
    Here's a guide to all the new items from the Sentinels (Update 4) pack:
    
    <COLOR="Wheat">Non-Upgraded Items</COLOR> (All items drop in the end chests in "Turning The Tide" and are min level:5. bind on Equip and can be upgraded the same way, They also have a high chance of appearing on the 1-shot chain end reward):
    <LIST>
    <*> Eternal Wand - Snowball Swarm (CL:3, 5/rest) Glaciation II <Wizard, Sorcerer only, UMD:25>
    <*> Bracers - Armor Bonus +4, Will Save +1
    <*> Helm - Natural Armor Bonus +1
    <*> Rapier - Crit: 19-20/x2, Devotion I, Silver
    <*> Bastard Sword - Crit: 20/x2, Shocking Touch (1 Lightning damage only)
    <*> Kukri - Crit: 19-20/x2, Damage Mod: INT, Deception
    <*> Heavy Chainmail - +1 Medium Armor (AB:7, MDB:1, ACP:6, SF:40%)
    <*> Docent - +2 Plain old docent
    </LIST>
    
    <COLOR="Orange">Sigils</COLOR> (Ingredients, they go into your bag. They all also have a 100% chance of appearing on the 1-shot chain end reward):
    <LIST>
    <*>Sigil of the Lion  - Drops in the gold key chest and end chest in The Black Loch or Spies in the House end chest
    <*>Sigil of the Goat - Drops in the end chest in Bargain of Blood or Spies in the House end chest
    <*>Sigil of the Dragon - Drops in the end chest in Storming the Beaches or Spies in the House end chest
    </LIST>
    
    <COLOR="YellowGreen">Upgraded Items</COLOR> (All items are upgraded by putting them in the altar in house deneith: Visbane's Folly, along with 3 sigils you find in the quests/end rewards)
    Running the quests on higher difficulties will greatly increase the droprate. Droprate is around 70-90% for Epic, so there's no issue getting the upgraded versions first.
    Once Upgraded, they become bound to account.
    <LIST>
    <*> <URL="http://img684.imageshack.us/img684/9832/winterswrath.jpg">Winter's Wrath</URL> (Eternal Wand) - Snowball Swarm (CL:5, 25/rest) Glaciation III Lesser Cold Augmentation III, <Wizard, Sorcerer only, UMD:25>
    <*> <URL="http://img191.imageshack.us/img191/3994/screenshot00004a.jpg">Jidz-Tet'ka</URL> (Bracers) - Armor Bonus +5, Will Save +2, Tet-zik, The Enlighened Change (Improves monk stances)
    <*> <URL="http://img683.imageshack.us/img683/9649/chimerascrown.jpg">Chimera's Crown </URL>(Helm) - Natural Armor Bonus +1, Spell Resistance (15), Minor Lesser Dragonmark Enhancement
    <*> <URL="http://img242.imageshack.us/img242/7665/rapier.jpg">Elyd Edge</URL> (Rapier) - +1, Attack Mod: CHA, Devotion II, Silver, Anthem (Regenerates Bard songs)
    <*> <URL="http://img181.imageshack.us/img181/6821/screenshot00005a.jpg">Chimera's Fang</URL> (Bastard Sword) - Shocking Touch (1 Lightning damage only), Maiming, Shatter +4, Dragonshard Focus: Sentinel (enhances dragonmark feat)
    <*> <URL="http://img694.imageshack.us/img694/2360/midnightgreetings.jpg">Midnight Greetings</URL> - (Kukri) - +1, Damage Mod: INT, Deception, Assasin's Training (Grants Kukri Proficency to Assasins and allows monks to stay centered)
    <*> <URL="http://img232.imageshack.us/img232/7552/heavychain.jpg">Deneith Heavy Chain</URL> (Chainmail) - +1 Medium Armor (AB:9, MDB:1, ACP:6, SF:40%) Lifeshield
    <*> <URL="http://img514.imageshack.us/img514/8595/blademarksdocent.jpg">Blademark's Docent </URL>(Docent) - +3, Life Shield, Invulnerability
    </LIST>
    
    <COLOR="Magenta">Epic Forms:</COLOR> (All items are Epic'd by putting the upgraded version, along with a matching scroll, seal and shard into the Altar of Epic Rituals in the Twelve or Visbane's Folly in House Deneith)
    Scrolls drop from any monster in the sentinels series. Seals are found in the any Epic Chest. Shards drop only from the Epic Chest in "Turning the Tide".
    <LIST>
    <*><URL="http://img255.imageshack.us/img255/6843/epicwinterswrath.jpg">Epic Winter's Wrath</URL> (Eternal Wand) - Otiluke's Freezing Sphere (CL:20, 8/rest) Superior Glaciation VII, Improved Glaciation IX, Lesser Cold Augmentation IX, <Wizard, Sorcerer only, UMD:45>
    <*><URL="http://img179.imageshack.us/img179/7271/epicjidztetka.jpg">Epic Jidz-Tet'ka</URL> - Armor Bonus +8, Will Save +5, Wisdom +6, Tet-zik, The Enlighened Change (Improves monk stances), Yellow Slot
    <*><URL="http://img638.imageshack.us/img638/2862/epicchimerascrown.jpg">Epic Chimera's Crown </URL> (Helm) - Natural Armor Bonus +4, Spell Resistance (25), Lesser Dragonmark Enhancement, Yellow Augment Slot
    <*><URL="http://img192.imageshack.us/img192/3409/epicelydedge.jpg">Epic Elyd Edge</URL> (Rapier) - +6, 2d6 base, Attack Mod: CHA, Charisma +7, Superior Devotion VI, Silver, Songblade, Anthem (Regenerates Bard songs), Red Slot
    <*><URL="http://img171.imageshack.us/img171/5913/sfang.jpg">Epic Chimera's Fang</URL> (Bastard Sword) - +6, 2d10 base, Shocking Burst, Lightning Strike, Maiming, Shatter +10, Destruction, Greater Dragonshard Focus: Sentinel (greatly enhances related dragonmark feats), Red slot
    <*><URL="http://img402.imageshack.us/img402/2740/midnightepic.jpg">Epic Midnight Greetings</URL> - (Kukri) - +6, 2d4 base, Damage Mod: INT, Deception, Finesse, Disintegration, Assasin's Training (Grants Kukri Proficency to Assasins and allows monks to stay centered), Red Slot
    <*><URL="http://img41.imageshack.us/img41/8503/screenshot00043.jpg">Epic Deneith Heavy Chain</URL> (Chainmail) - +6 Medium Armor (AB:15, MDB:1, ACP:6, SF:40%) Lifeshield, DR5/Epic, Blue Slot, Colorless Slot
    <*><URL="http://i893.photobucket.com/albums/ac132/Mortarmor/DDO/EpicBlademarkDocent.jpg">Epic Blademark's Docent</URL> (Docent) - +6, Reinforced Plating +2, DR 5/Epic, Life Shield, Blue Slot, Colorless Slot
    </LIST>
    
    <COLOR="Cyan">New Effects:</COLOR>
    <URL="http://i78.photobucket.com/albums/j84/SS6Trunks/BracerEffects.jpg">The Tet-zik, The Enlightened Change:</URL> - Air Stance: +10 insight to jump, Fire: +25% Insight to Healing amp, Earth: +1 unarmed damage die step, Water: 1d6 dex + Paralyzes on a natural 20
    Anthem: When wielded by a character with Bard levels, This weapon begins to hum an inspiring tune. Your bard songs regenerate slowly over time. <COLOR="YellowGreen">Rate: 1 Bard song every 5 minuits.</COLOR>
    Eternal Wand: Eternal Wands recharge over time if they are not being used. <COLOR="YellowGreen">For the epic one, it's around 4-5 minuits per charge - anywhere in any zone. Using a rest shrine fully fills the charges.</COLOR>
    
    <COLOR="Red">Known issues:</COLOR>
    Some items have border issues:
    Winter's Wrath (upgraded and epic): Has a silver border. Lacks a gold-border. Gold Border usually denote unique items, which it is.
    Midnight Greeting (upgraded and epic): Has a platinum border. Platinum borders usually denote a raid-quality item. This item is no where near raid-quality. Should be gold.
    
    Guide is now 100% complete. Thanks to all who contributed.
    Last edited by Shade; 05-17-2010 at 09:05 AM.

  14. #14
    Community Member LargeMarge's Avatar
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    Thanks for taking charge.

    +1 rep


    Twitter THAT! B#^ch!

  15. #15
    Scholar Of Adventure & Hero Missing_Minds's Avatar
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    If you are really going to take over, and actually do something I suggest you actually make your own repository of images rather than just utterly hijacking his.

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    Quote Originally Posted by Missing_Minds View Post
    If you are really going to take over, and actually do something I suggest you actually make your own repository of images rather than just utterly hijacking his.
    Idea is good but im not going to do all that work till i talk to Dragon.Star.
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  17. #17

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    Some missing pics from the list (they're in the other thread, but saves you looking for them)











    Also, the pic for epic kunderak delving suit is wrong, I'll ask a guildy for a recent screen shot.

    Garth

    Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
    Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
    Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)

  18. #18
    Community Member LunaCee's Avatar
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    Heh... part of the reason I didn't seriously consider to take up Dragon.Star's thread myself is because of all the blasted images everyone has come to expect. I have a little flash application I've been putting together in my free time that does much the same purpose as the loot thread, just without the pictures. Oh and I'm spending a good amount of time trying to work some additional features into it that just can't be done with a forum post.

  19. #19
    Scholar Of Adventure & Hero Missing_Minds's Avatar
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    Quote Originally Posted by Garth_of_Sarlona View Post
    Some missing pics from the list (they're in the other thread, but saves you looking for them)
    Dragon didn't want to use those due to the fact of the marker on them.

  20. #20

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    Quote Originally Posted by Missing_Minds View Post
    Dragon didn't want to use those due to the fact of the marker on them.
    I guessed it was that too - but no reason in my mind to exclude the images since they contain the required information. At the time it did irk me a bit that he was obviously excluding them because of the Chinese on the image. But I think that discussion is a topic for another thread.

    Garth

    Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
    Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
    Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)

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