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  1. #1
    Community Member ivar415's Avatar
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    Default Item Defense really worth it?

    Now I´m building my first Ranger Tempest, and even at lvl4 I´m seeing the damage accumulating on my precious weapons and jewelery.

    I read that there is always a chance that items get PERMANENTLY damaged on a repair.
    So now my other questions beside the title one are:

    Is it a good idea to wait for the item to REALLY get kaput before handing it over for repair?
    What can actually go wrong on a disastrous repair?
    How often do the worst case "Oopsies" happen anyway?

    I´d really like to know this, because if I go Item defense I´ll want the whole tree. And those 5 points would really help with other stuff.

    Thanks, and don´t get too annoyed when I bump this from time to time.

  2. #2

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    at low levels you really dont need it as the items you are using now will eventually get sold off as you level. At higher level one rank is worth it. Also it is good to note taht bound gear wil never get perm damage, and at high level much of your gear will end up being bound.
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  3. #3
    Community Member ivar415's Avatar
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    Wow. Now THAT is some important info about the bound items.

    TYWM!

    So getting the 1st tier in Item Defense is well worth it, but the rest is better spent elsewhere?

  4. #4
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by ArkoHighStar View Post
    at low levels you really dont need it as the items you are using now will eventually get sold off as you level. At higher level one rank is worth it. Also it is good to note taht bound gear wil never get perm damage, and at high level much of your gear will end up being bound.
    I think that's true for vets, but for new players where cash is more valuable its worth the 1AP even at low to mid levels to lower their repair bills by 25%

    I think in all cases spending more than 1AP on it is a waste.

  5. #5

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    The percentage of wear shown when examining the item combined with the level of skill of the repair NPC determines when your item will take a point of permanent damage upon repair.

    It' my understanding that the lower level vendors have a higher (by a small amount) chance of perm dmg when repairing. There is also a special repair vendor in the Menachtarun desert available through Free Agent favor who has a better chance than others to successfully repair worn items.

    Everytime an item is repaired, regardless of it's level of wear, there is a chance to ding with perm dmg. If you wait to repair it until the durability is very low, you have a higher chance of perm dmg than if there is just a small amount of wear on the item. If you frequently repair items that are only slightly damaged, you chance permanant damage more often, but at a higher success rate for each repair.

    When a item in need of repair is brought to the vendor and repaired, the red (perm) dmg acts as if the item is already worn beyond that point and is additive to the current temp damage. So if 25% of the item is red, and 25% beyond that is worn, the repairer's chance at success is calculated as if the item is 50% worn.

    Once the item gets down to ~50% permanant, you have a good chance of taking perm damage on it everytime you repair, which means you will want to repair it less often.

    After playing this game since the original beta, I've only worn down a small handful of items so it's really not something to be too concerned about. However, the levels of item damage have skyrocketed since EU has launched it seems.

    You can also use the khyber dragonshard fragments to bind items to you and increase their hardness/durability. Bound items will not take perm damage and take wear less often in combat.

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    It was worth it back when bound gear could take permanent damage. Now, not so much.

  7. #7
    Community Member ivar415's Avatar
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    Great advice.

    So the only thing that happens on permanent damage is the "Hitpoints" of the items getting worn down. Until it becomes simply unusable when wear accumulates during combat?

  8. #8

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    Yes, the worst case scenario of repairing is that the item will take 1 pt off of it's durability as permant damage. Even if you bring the item down to 0 Durablilty, you will at most take 1 pt perm per repair. If it is below 50-60%, or in any stage of 'broken' chances are super good that you will perm dmg it.

    Also important to note is WHEN your items take the most damage. for weapons, aside from rust and ooze, you will take the most damage on your weapons when hitting mobs with DR. I'm unsure if this still holds true when your weapon bypasses the DR or not. For example, a skeleton with DR/3 Pierce Slash will wear down the sword you hit it with much quicker than a spider with no DR. Also, your gear will take the most wear when you are hit by AoE effects such as Fireball, Sleet Storm etc.

  9. #9
    Pirate Cursed DasLurch's Avatar
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    I tend to try and pick up 1 rank on all my melee characters. It does seem to help hold repair costs down some. Gaining the 7-10% for a second rank in it seems to be unworthy of 2 AP's to me tho.
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  10. #10
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Gorby View Post
    Also important to note is WHEN your items take the most damage. for weapons, aside from rust and ooze, you will take the most damage on your weapons when hitting mobs with DR. I'm unsure if this still holds true when your weapon bypasses the DR or not. For example, a skeleton with DR/3 Pierce Slash will wear down the sword you hit it with much quicker than a spider with no DR. Also, your gear will take the most wear when you are hit by AoE effects such as Fireball, Sleet Storm etc.
    The following are the situations that seem to cause damage to gear:


    1) Fighting slimes and rustmonsters. This makes your weapons pretty much melt - other items take significant damage too. Carry an Everbright weapon, or Muckbane, or a couple of non-magical wooden weapons, if you'll be fighting many of these.

    2) Rolling a natural 1 on a Reflex save against AoE damage spells. When this happens, damage occurs to all your equipped items, and also to a random item in your inventory. If the random inventory item is stackable (say mana potions for example), instead a random number of them are destroyed. Losing mana potions in this way sucks - I've had Arraetrikos smash 12 of mine with one fireball once.

    3) Hitting a foe that has a DR you are not beating. If you want to see this in action, head out to Sorrowdusk Isle, and look for Vermillo (the rare gargoyle) and/or his pets. Attack one of them until its hp are very low and don't kill it - it will go into a defensive mode where it has high DR and selfhealing. While it's in this mode, whack away at it and watch your weapon get chewed up.

    4) Lava. It doesn't just burn you! I believe that this does not damage gear unless you take damage from the lava, so resists can prevent the damage.

    5) Hitting a foe that has a CR significantly higher than your weapon's Hardness. I have no idea how this works, merely that it does.

    6) (Suspected only - this is not proven) Striking a foe with a Glancing Blow.
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  11. #11
    Community Member ivar415's Avatar
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    Good general repair tips:
    Quote Originally Posted by Taluron View Post
    The brokers will repair whatever type of equipment they broker. I.e. weapons broker will repair weapons, jewelry broker repair jewelry, etc.

    There is a female dwarf in Zawabi's Refuge who will repair anything for you if you listen to some of her stories.

    There is a male elf? in House P that will do advanced repairs if you have enough favor. House P favor I think.

    There is a repair specialist in Meridia that can repair dragon scale armor from GH.
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  12. #12
    Community Member Crazyfruit's Avatar
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    6) (Suspected only - this is not proven) Striking a foe with a Glancing Blow.
    Seen this (appear to) happen several times when an unexpected ooze wandered nearby
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  13. #13
    Community Member vVAnjilaVv's Avatar
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    For front-line fighters, yep, absotively.....not necessary tho as once u get one character to higher levels ur rich for life LOL

  14. #14
    Community Member cyanpill's Avatar
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    Ah, there's a guide to this in the forums: http://forums.ddo.com/showthread.php?t=144744

  15. #15
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    I think it is worthit right now I am on my first character which I am using to build gold and favor. I have taken 2 item defence so far and it is saving me lots on repair bills and if you do not want to keep item repairs later you can always reset your enhancements can't you?

  16. #16
    Community Member KillEveryone's Avatar
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    Quote Originally Posted by Lorien_the_First_One View Post
    I think that's true for vets, but for new players where cash is more valuable its worth the 1AP even at low to mid levels to lower their repair bills by 25%

    I think in all cases spending more than 1AP on it is a waste.
    You could always take several ranks till you start doing bound gear, then reset your enhancements and spend them on something else
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  17. #17
    Community Member Ebondevil's Avatar
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    This might be a silly question but seems like the right thread for it anyhow:

    If a weapon has permanent damage and you bind it to your character with Khyber shards, does the permanent damage stay or does it vanish since bound items can't take permanent damage?

  18. #18
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    Quote Originally Posted by Ebondevil View Post
    This might be a silly question but seems like the right thread for it anyhow:

    If a weapon has permanent damage and you bind it to your character with Khyber shards, does the permanent damage stay or does it vanish since bound items can't take permanent damage?
    It stays. Bound items can't take *additional* perm dmg.

  19. #19
    Community Member Junts's Avatar
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    By the way, the chance of permanent damage is equal to the percentage of the item's total durability it's lost to wear (death does -not- count), so repairing often is a good idea; you keep the percentage each time in the 1-3% range.

    As an item accumulates damage, it will take larger and larger dings

    1 pt, 1 pt, 1 pt, 2 pt, 2 pt, 3 pt, 3 pt, 4 pt, 4 pt, etc


    Once an item is into the 2 and 3 pt dings, it will decay exponentially faster because each ding is so much more of its max durability, so basic wear of 4-5 points from a quest will become a much larger percentage of its total durability.

  20. #20
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    Quote Originally Posted by Junts View Post
    By the way, the chance of permanent damage is equal to the percentage of the item's total durability it's lost to wear (death does -not- count), so repairing often is a good idea; you keep the percentage each time in the 1-3% range.
    I had some fun argument with A_D before when showing that it does not matter when you repair.

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